History VideoGame / Dungeons

2nd May '16 8:31:36 AM SkarmoryThePG
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In April of 2015, the sequel, ''Dungeons 2'', was released, changing the core gameplay to something much more similiar to ''VideoGame/DungeonKeeper'', albeit with a secondary map of the overworld, which functions more like an RTS game.

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In April of 2015, the sequel, ''Dungeons 2'', was released, changing the core gameplay to something much more similiar to ''VideoGame/DungeonKeeper'', albeit with a secondary map of the overworld, which functions more like an RTS game.
game. The forces of evil have also been split into three distinct factions, the Horde (playable for much of the campaign), the Demons (enemies, later playable) and the Undead (enemies, playable only in skirmish/multiplayer and only with DLC).



* EvilIsDeathlyCold: The Undead faction features several ice spells, as well as their Liches.



* MookMaker: Orc Chieftains, Brood Mothers and Liches can summon minions to fight for them. The Demons also have two kinds of spider egg trap that spawn minions when triggered.
* NoCureForEvil: Okay, all three factions are evil, but the Undead are the only ones who [[ReviveKillsZombie cannot heal their wounded, at all]]. Some of their monsters can restore their hit points (via lifesteal, eating corpses, or self-revival), but mostly they have to rely on reviving any slain monster (for free) form the Graveyard.
* NoSell: Certain monsters and, frustratingly, Bards, do not set off any traps they encounter, can temporarily disarm them, and even if caught in range of one, take no damage.



* SetSwordsToStun: Sort of, your creatures never die outright from any damage, giving you some time to save them by moving them to a hospital or altar of adoration or have them revived if they get downed on the overworld and you have the respective structures ready.

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* SetSwordsToStun: Sort of, your creatures never die outright from any damage, giving you some Any "slain" Horde or Demon monster is merely knocked out, and if carried in time to save them by moving them (by a Little Snot/Minion or manually) to a hospital or altar of adoration or have them revived if they get downed Hospital Bed/Adoration Podium, will make a full recovery. Monsters who die on the overworld aren't as lucky, though - a spell can retrieve them if they die in friendly territory but otherwise, unless a mid-game building is unlocked and built, or too few of them are free, they will perish. The Undead, due to their inability to heal, are the best at this - as long as you have the respective structures ready.enough Tombs, they will bring back any slain monster, anywhere, and at full health to boot.



* VideoGameStealth: Elven Archers, Banshees, Lurkers and Goblin Assassins can disappear from view. The last one can also use it to perform a devastating Sneak Attack.



* WingedHumanoid: The demigod Krowtoes.



* YouRequireMoreVespeneGas: Three resources: Gold (from mining) is used for buying pretty much everything and paying your creatures. Mana (from mana crystals) is used to research and cast spells as well as upgrading your population cap. Evilness (from doing evil things, usually killing unicorns and fairies) is only needed to upgrade your throne room.
** In addition, toolboxes or spider eggs are produced in the respective rooms for each faction and used for room research, upgrades, traps and doors. The Horde also produces beer which their creatures consume.

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* YouRequireMoreVespeneGas: Three resources: Gold (from mining) is used for buying pretty much everything and paying your creatures. Mana (from (generated by mana crystals) is used to research and cast spells as well as upgrading your population cap. Evilness (from doing evil things, usually killing unicorns and fairies) is only needed to upgrade your throne room.
** In addition, toolboxes or spider eggs are produced in the respective Additionally, your workshop rooms for each faction and will produce Toolboxes, Spider Eggs or Clay Jugs (depending on race), which are used for room to research, upgrades, traps place and doors. repair doors and traps, as well as unlock and upgrade further rooms.
**
The Horde also produces beer which their creatures consume.has to produce and store barrels of Beer, needed to keep its monsters happy.
4th Jan '16 6:04:58 AM SeptimusHeap
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* {{Fireball}}: One of the many spells you can learn or cast from scrolls.

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* {{Fireball}}: {{Fireballs}}: One of the many spells you can learn or cast from scrolls.
5th Oct '15 7:08:41 AM Loekman3
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* SlidingScaleOfSillinessVersusSeriousness: The Silliness won yet again. They brought on the narrator from ''TheStanleyParable'' to do pretty much the same thing again.

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* SlidingScaleOfSillinessVersusSeriousness: The Silliness won yet again. They brought on the narrator from ''TheStanleyParable'' ''VideoGame/TheStanleyParable'' to do pretty much the same thing again.
26th Aug '15 12:27:39 PM DoktorvonEurotrash
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* BackFromTheDead: If your Dark Lord is killed, he'll be resurrected by the Dungeon's Heart at the cost of some of the Heart's Health. This applies to your enemies aswell in the story mode.

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* BackFromTheDead: If your Dark Lord is killed, he'll be resurrected by the Dungeon's Heart at the cost of some of the Heart's Health. This applies to your enemies aswell as well in the story mode.
26th Aug '15 12:26:49 PM DoktorvonEurotrash
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A strategy game developed by Realmforge Studios and published by Kalypso Media in 2011, can be somewhat considered the spiritual heir of ''VideoGame/DungeonKeeper''.
Also had a standalone expansion called "Dungeons: Dark Lord".

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A strategy game developed by Realmforge Studios and published by Kalypso Media in 2011, can be somewhat considered the spiritual heir of ''VideoGame/DungeonKeeper''.
''VideoGame/DungeonKeeper''. Also had a standalone expansion called "Dungeons: Dark Lord".
4th Aug '15 7:30:54 PM Adept
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** FrogsAndToads: Giant man eating frogs in the Temple levels.
24th Jun '15 9:05:58 AM ironballs16
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Added DiffLines:

** The Narrator [[ActorAllusion can mix up scripts]] and start reading about [[VideoGame/TheStanleyParable Stanley's life]].
17th Jun '15 12:12:56 PM ironballs16
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Added DiffLines:

** The second game introduces a Goblin machine which is immune to ranged attacks (except cannonballs, anyway).
16th May '15 2:47:34 PM Akriloth2160
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** With the side-by-side use of an RTS overworld and a dungeon underworld, the sequel can also be seen as a ''Dungeon Keeper''-esque spritual successor to ''Dungeons & Dragons: Dragonshard''.



** In addition, toolboxes or spider eggs are produced in the respective rooms for each faction and used for room research, upgrades, traps and doors. The Horde also produces beer which their creatures consume.

to:

** In addition, toolboxes or spider eggs are produced in the respective rooms for each faction and used for room research, upgrades, traps and doors. The Horde also produces beer which their creatures consume.
16th May '15 2:45:20 PM Akriloth2160
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In April of 2015, the sequel "Dungeons 2" was released, changing the core gameplay to something much more similiar to ''VideoGame/DungeonKeeper'', albeit with a secondary map of the overworld, which functions more like an RTS game.

to:

In April of 2015, the sequel "Dungeons 2" sequel, ''Dungeons 2'', was released, changing the core gameplay to something much more similiar to ''VideoGame/DungeonKeeper'', albeit with a secondary map of the overworld, which functions more like an RTS game.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Dungeons