History VideoGame / Dungeons

25th Oct '17 3:22:51 AM Hanz
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[[folder:Dungeons 1]]




!!'''Videogame/{{Dungeons 2}} contains examples of:'''

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\n!!'''Videogame/{{Dungeons 2}} contains examples of:'''[[/folder]]

[[folder:Dungeons 2]]



** The Horde also has to produce and store barrels of Beer, needed to keep its monsters happy.

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** The Horde also has to produce and store barrels of Beer, needed to keep its monsters happy.happy.
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25th Oct '17 3:18:45 AM Hanz
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''Dungeons 3'' was released on October of 2017, building on the gameplay of the second one. This time, it features the Prime Evil of the previous game conquering a new land with the help of a brainwashed Dark Elf named Thalya.
27th Sep '17 1:59:03 AM Mukademaoh
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* BooksEnd: Including the expansion, the first scenario of the campaign has you, controlling the Prime Evil outside of his Dungeon as he bears down on King's Ending, inflicting a CurbStombBattle on the Alliance. The very final scenario of "A Game of Winter" has you controlling once again the Prime Evil, reincarnated in Barthas, and marching on New King's Ending to settle things once and for all.

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* BooksEnd: BookEnds: Including the expansion, the first scenario of the campaign has you, controlling the Prime Evil outside of his Dungeon as he bears down on King's Ending, inflicting a CurbStombBattle CurbStompBattle on the Alliance. The very final scenario of "A Game of Winter" has you controlling once again the Prime Evil, reincarnated in Barthas, and marching on New King's Ending to settle things once and for all.all.
** Restricted to "A Game of Winter": the first scenario ends with Barthas' death described by the narrator, and his corpse is later revived by the Corrupting Evil to be his champion. The last scenario ends with Meltysand's death described by the narrator, [[spoiler: except that her corpses is quickly devoured by an Orc and a Ghoul as soon as it goes offscreen.]]



* FireAndBrimstoneHell: What conquered sections of the overworld tend to look like.

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* FireAndBrimstoneHell: What conquered sections of the overworld tend to look like. In "A Game of Winter" this is changed to a frozen wasteland instead.



* GiantSpaceFleaFromNoWhere: The giant, rock-dwelling Worms from mission 8 of "Game of Winter". Normally, you can unearth nests of hostile creatures like spiders, crystal golems and dragon-lizards, but these guys come out of nowhere, just for that scenario, to act as a dungeon-bond nuisance while you deal with the Alliance on the Overworld.



* GreaterScopeVillain: [[spoiler: Malakay the Prophet started this whole mess by telling the Alliance how to seal the Ultimate Evil and then by tricking the three factions into reviving the Prime Evil on the Unlonely Mountain, so that he could kill the Absolute Evil and take his place. Subverted when Barthas, recently turned into the Absolute Evil, promptly squashes him under his mace.]]



* RaisingTheSteaks: Parodied with [[spoiler: Undead Penguins]] in the stinger of the expansion.

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* RaisingTheSteaks: Parodied with [[spoiler: Undead Penguins]] in the stinger of the expansion.expansion and in one of the downloadable scenarios.



* SequelSnark: Upon ending the expansion, the narrator says "See you again in Part 3! Wait a minute, I wasn't supposed to say that..."

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* SequelSnark: Upon ending the expansion, "A Game of Winter", the narrator says "See you again in Part 3! Wait a minute, I wasn't supposed to say that..."



* TakeThat: During the Demon campaign, the narrator calls [[VideoGame/{{Warcraft}} Archimonde]] a loser when you chop down the Elves' Tree of Life. The Expansion may have one directed at GameOfThrones, where your first opponents, the "Nightwatch", are easily dispatched by your level 1 Undead forces.

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* TakeThat: During the Demon campaign, the narrator calls [[VideoGame/{{Warcraft}} Archimonde]] a loser when you chop down the Elves' Tree of Life. The Expansion may have one directed at GameOfThrones, where your first opponents, the "Nightwatch", are easily dispatched by your level 1 Undead forces.forces (essentially a whole fortified army falls to a mass of basic zombies, skeletons, ghost girls and pink flying furballs).


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* YouHaveOutlivedYourUsefulness: You can, on a whim, decide to get rid of your creatures (to make room for another one, for example) by grabbing it and tossing it into the bottomless pit/great portal/blood pit. The Chaotic Evil can do this to Minions to power up his Demons, sacrificing them to the horror beneath the Pentacle circle.
25th Sep '17 3:43:31 AM Mukademaoh
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* BooksEnd: Including the expansion, the first scenario of the campaign has you, controlling the Prime Evil outside of his Dungeon as he bears down on King's Ending, inflicting a CurbStombBattle on the Alliance. The very final scenario of "A Game of Winter" has you controlling once again the Prime Evil, reincarnated in Barthas, and marching on New King's Ending to settle things once and for all.


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* FearlessUndead: The Undead are the only faction lacking a proper way to be motivated (The Hordes have the Orcs, Demons have Lust Demonesses), and so cannot be


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* IndustrializedEvil: The Horde, comparatively speaking: their research facilities looks pretty hi-tech compared to the demons and undead ones, and the minions also bother to decorate your Dungeon during their spare time, overall looking more disciplined and organized than the other playable factions.


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* RaisingTheSteaks: Parodied with [[spoiler: Undead Penguins]] in the stinger of the expansion.


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* ScrewYouElves: Normally you do this to elves, pixies, dwarves, humans and the whole Alliance. A more specific example is the second Demon scenario, where you have to destroy the Elven capital, including killing their Unicorns and chopping their Tree of Life.


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* SequelSnark: Upon ending the expansion, the narrator says "See you again in Part 3! Wait a minute, I wasn't supposed to say that..."


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* StupidEvil: In the Expansion, the three Evils gather together to create the Absolute Evil to turn the tables on the Alliance. They still decide to fight each other over who gets to summon the Absolute Evil, despite the fact that if the ritual succeed, all of them will benefit from it.
* TakeThat: During the Demon campaign, the narrator calls [[VideoGame/{{Warcraft}} Archimonde]] a loser when you chop down the Elves' Tree of Life. The Expansion may have one directed at GameOfThrones, where your first opponents, the "Nightwatch", are easily dispatched by your level 1 Undead forces.
18th Sep '17 1:43:00 AM Mukademaoh
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* ATasteOfPower: The first map has you controlling The Ultimate Evil, who can single-handedly butcher anything that gets in his way.

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* ATasteOfPower: The first map has you controlling The Ultimate Evil, who can single-handedly butcher anything that gets in his way.way and even revive at will should he perish.



* {{BFS}}: Your Avatar wields a giant sword.

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* {{BFS}}: Your Avatar wields a giant sword.axe-like weapon.



** In the expansion set, the role goes to the Red Priestess Meltysand.
* BloodyBowelsOfHell: The Chaotic Evil's Dungeon looks very organic.



* ColorCodedForYourConvenience: The usual for the minimap. Heroes are mostly colored in blue, Horde is green, Demons are purple.
* CurbStompBattle: The first mission starts with you seemingly giving one to the Alliance.

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* ColorCodedForYourConvenience: The usual for the minimap. Heroes are mostly colored in blue, Horde is green, Demons are purple.
* CurbStompBattle: The first mission starts with
purple, Undead are red. In casual game, you seemingly giving one to the Alliance.can choose your colors among these four.



* DirtyCoward: Your Snotlings/Minions will run in fear from invading heroes.

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* CombatTentacles: The Chaotic Evil's Dungeon has them as doors and traps. About the former, the description says that [[AllAnimeIsNaughtyTentacles anyone familiar enough with Japanese animation should know what this entails...]]
* ConvectionSchmonvection: Averted with the Undead during one particular scenario where you have to attack several Alliance outposts on a frigid mountain: once in a while a powerful blizzard will start and freeze the heroes, weakening them. Since you Undead do not suffer the cold, you're suggested to attack them during said blizzards.
* CurbStompBattle: The first mission starts with you seemingly giving one to the Alliance.
* DeadpanSnarker: The narrator, obviously, and sometimes Meltysand around Barthas.
* DirtyCoward: Your Snotlings/Minions will run in fear from invading heroes. A level-three upgrade for the former though allows them to sneak past heroes undisturbed.



* ElementalRivalry: In the expansion, the cold, ice-related Mindless Army faces the fanatic, fire-based minions of Meltysand, the Red Priestess.



* EvilOverlord: You.
* EvilVersusEvil: In the campaign, you eventually face off against the Demons (controlled by what seems to be your other half) and the undead (not playable). The underground is also home to some hostile creatures such as spiders.

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* EvilOverlord: You.
You. As either the Ultimate Evil (Horde), Chaotic Evil (Demons) or Corrupting Evil (Mindless Army).
* EvilVersusEvil: In the campaign, you eventually face off against the Demons (controlled by what seems to be your other half) and the undead (not playable). The underground is also home to some hostile creatures such as spiders. The expansion has the Mindless Army clashing against both the Horde and the Demons, in one case simultaneously.
** Outside the three evils, it's seriously implied that the Alliance is not so better in that regard, especially under Meltysand.
* ExplainExplainOhCrap: The description of Dragon Lizards from the expansion, ending with mentioning: "(...) their fire breath. Wait a minute, fire breath?!"
* {{Expy}}: The whole world at large, both design-wise and factions-wise, greatly resembles Azeroth from ''VideoGame/WorldOfWarcraft''. One of the many, many ShoutOut of course.



** In the expansion, Barthas Snow, who you can control.



* FireIceLightning: Including the expansion set, we have the Demons, Undeads and Horde respectively.



* HornyDevils: some of the Demons, naturally

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* GiantSpider: Commonly encountered as undergound nuisances, usually infesting secret rooms containing gold. In the expansion their rooms now come with a spawning grotto that will summon swarms of spiders to attack your Throne Room. The only good news is that they'll attack heroes as well.
* HornyDevils: some of the Lust Demons, naturallythough Mistresses are apparently more "angry" than "horny".



* IndyPloy: A giant spherical boulder rolling down a corridor is one of the traps of the Horde, including the upgraded version which is filled with explosive. The Undead have the giant-snowball variation that freezes opponents.



* LargeAndInCharge: Fittingly enough, your Avatar is the biggest unit you can control.
* LaserGuidedAmnesia: The Horde has such a spell. It's perfect to wipe the mind of unsatisfied monsters who are angry at you.



* SealedEvilInACan: In the campaign, you are sealed after the first scenario are remain confined to your throne for the rest of the game, using the Hand of Terror (the cursor) to interact with your Dungeon and the Overworld. Also the Skeleton King of the Undead.



** The most notable and numberous are ShoutOut to VideoGame/{{Warcraft}}, GameOfThrones, Literature/LordOfTheRings and more. Played for laughs with a random quote from the Narrator, where he reads an obscure quote and fails to recognize it.



* TortureAlwaysWorks: How the Demons relieve boredom.

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* TortureAlwaysWorks: How the Demons relieve boredom. Unlike the first game, Torture Wheel now come with a poor farmer already tied to it.


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* WhatTheHellHero: If you take your time a tad too much or fail to complete certain tasks, the Narrator will start demeaning you and nagging at you.
* WhipItGood: How the Lust Demons encourage the other minions to work faster and harder. Even for those who don't use a whip for combat, like the Succubus or the Dark Emperess.
16th Jul '17 6:19:18 AM SeptimusHeap
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Compared to ''VideoGame/DungeonKeeper'' it's much more simplified and focuses more on heroes than your own creatures and takes elements from ThemePark and TowerDefense systems.

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Compared to ''VideoGame/DungeonKeeper'' it's much more simplified and focuses more on heroes than your own creatures and takes elements from ThemePark {{Theme Park|s}} and TowerDefense systems.
16th May '17 6:33:54 AM Hanz
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In April of 2015, the sequel, ''Dungeons 2'', was released, changing the core gameplay to something much more similiar to ''VideoGame/DungeonKeeper'', albeit with a secondary map of the overworld, which functions more like an RTS game. The forces of evil have also been split into three distinct factions, the Horde (playable for much of the campaign), the Demons (enemies, later playable) and the Undead (enemies, playable only in skirmish/multiplayer and only with DLC).

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In April of 2015, the sequel, ''Dungeons 2'', was released, changing the core gameplay to something much more similiar similar to ''VideoGame/DungeonKeeper'', albeit with a secondary map of the overworld, which functions more like an RTS game. The forces of evil have also been split into three distinct factions, the Horde (playable for much of the campaign), the Demons (enemies, later playable) and the Undead (enemies, playable only in skirmish/multiplayer and only with DLC).
DLC). The campaign casts you as an EvilOverlord seeking vengeance on the heroes who sealed him away.



* AntiHero: Basically all the heroes that enter your dungeon will be looking for gold, fame, books and / or weapons and leave once satisfied. They'll only try to destroy you if they're bored or rallied by a champion.

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* AntiHero: Basically all the heroes that enter your dungeon will be looking for gold, fame, books and / or and/or weapons and leave once satisfied. They'll only try to destroy you if they're bored or rallied by a champion.



* ATasteOfPower: The first map.

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* ATasteOfPower: The first map.map has you controlling The Ultimate Evil, who can single-handedly butcher anything that gets in his way.



* {{BFS}}: Your Avatar

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* {{BFS}}: Your AvatarAvatar wields a giant sword.



* CrapsackWorld: More explicitly than before. As you conquer parts of the overworld, the terrain gets converted into more fitting terrain.



* DirtyCoward: Your Snotlings or Minions will run in fear from invading heroes.

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* DirtyCoward: Your Snotlings or Minions Snotlings/Minions will run in fear from invading heroes.


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* WalkingWasteland: As you conquer parts of the overworld, the terrain gets converted into more fitting terrain.
25th Dec '16 9:28:50 PM ADrago
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* LostForever: Your Gold, if a hero manages to escape alive after pillaging your vaults. Luckily you can get money from other adventurers.



* LostForever: Free creatures you can find in secret rooms, which don't cost population like the rest.


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* PermanentlyMissableContent: Free creatures you can find in secret rooms, which don't cost population like the rest.
2nd May '16 8:31:36 AM SkarmoryThePG
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In April of 2015, the sequel, ''Dungeons 2'', was released, changing the core gameplay to something much more similiar to ''VideoGame/DungeonKeeper'', albeit with a secondary map of the overworld, which functions more like an RTS game.

to:

In April of 2015, the sequel, ''Dungeons 2'', was released, changing the core gameplay to something much more similiar to ''VideoGame/DungeonKeeper'', albeit with a secondary map of the overworld, which functions more like an RTS game.
game. The forces of evil have also been split into three distinct factions, the Horde (playable for much of the campaign), the Demons (enemies, later playable) and the Undead (enemies, playable only in skirmish/multiplayer and only with DLC).



* EvilIsDeathlyCold: The Undead faction features several ice spells, as well as their Liches.



* MookMaker: Orc Chieftains, Brood Mothers and Liches can summon minions to fight for them. The Demons also have two kinds of spider egg trap that spawn minions when triggered.
* NoCureForEvil: Okay, all three factions are evil, but the Undead are the only ones who [[ReviveKillsZombie cannot heal their wounded, at all]]. Some of their monsters can restore their hit points (via lifesteal, eating corpses, or self-revival), but mostly they have to rely on reviving any slain monster (for free) form the Graveyard.
* NoSell: Certain monsters and, frustratingly, Bards, do not set off any traps they encounter, can temporarily disarm them, and even if caught in range of one, take no damage.



* SetSwordsToStun: Sort of, your creatures never die outright from any damage, giving you some time to save them by moving them to a hospital or altar of adoration or have them revived if they get downed on the overworld and you have the respective structures ready.

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* SetSwordsToStun: Sort of, your creatures never die outright from any damage, giving you some Any "slain" Horde or Demon monster is merely knocked out, and if carried in time to save them by moving them (by a Little Snot/Minion or manually) to a hospital or altar of adoration or have them revived if they get downed Hospital Bed/Adoration Podium, will make a full recovery. Monsters who die on the overworld aren't as lucky, though - a spell can retrieve them if they die in friendly territory but otherwise, unless a mid-game building is unlocked and built, or too few of them are free, they will perish. The Undead, due to their inability to heal, are the best at this - as long as you have the respective structures ready.enough Tombs, they will bring back any slain monster, anywhere, and at full health to boot.



* VideoGameStealth: Elven Archers, Banshees, Lurkers and Goblin Assassins can disappear from view. The last one can also use it to perform a devastating Sneak Attack.



* WingedHumanoid: The demigod Krowtoes.



* YouRequireMoreVespeneGas: Three resources: Gold (from mining) is used for buying pretty much everything and paying your creatures. Mana (from mana crystals) is used to research and cast spells as well as upgrading your population cap. Evilness (from doing evil things, usually killing unicorns and fairies) is only needed to upgrade your throne room.
** In addition, toolboxes or spider eggs are produced in the respective rooms for each faction and used for room research, upgrades, traps and doors. The Horde also produces beer which their creatures consume.

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* YouRequireMoreVespeneGas: Three resources: Gold (from mining) is used for buying pretty much everything and paying your creatures. Mana (from (generated by mana crystals) is used to research and cast spells as well as upgrading your population cap. Evilness (from doing evil things, usually killing unicorns and fairies) is only needed to upgrade your throne room.
** In addition, toolboxes or spider eggs are produced in the respective Additionally, your workshop rooms for each faction and will produce Toolboxes, Spider Eggs or Clay Jugs (depending on race), which are used for room to research, upgrades, traps place and doors. repair doors and traps, as well as unlock and upgrade further rooms.
**
The Horde also produces beer which their creatures consume.has to produce and store barrels of Beer, needed to keep its monsters happy.
4th Jan '16 6:04:58 AM SeptimusHeap
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* {{Fireball}}: One of the many spells you can learn or cast from scrolls.

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* {{Fireball}}: {{Fireballs}}: One of the many spells you can learn or cast from scrolls.
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