History VideoGame / DungeonLords

21st Dec '15 12:26:30 PM WillyFourEyes
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Before ''Dungeon Lords'', there was a quaint little trilogy of dungeon crawlers titled ''VideoGame/{{Wizardry}}''. A programmer named Dave was tapped to design three games in the series. He helped design and code the fifth, sixth, and seventh games, which is notable because ''Wizardry 6'' completely redesigned the game engine and story to give it a sci-fi feel.

Several years after ''Wizardry 7'', Dave formed a game development company named Heuristic Park. They developed a game for Windows called Wizards & Warriors (but not ''that'' ''VideoGame/WizardsAndWarriors''), followed up by this game.

So when the guy who reinvigorated the VideoGame/{{Wizardry}} series builds up his own production company to release what is billed as an epic action RPG experience, what kind of game is the result?

''The game that killed David W. Bradley's career.''

Version 1.0 of ''Dungeon Lords'' was [[ObviousBeta so buggy, so incomplete]], that it was described as "a new low for how incomplete a game can be and still get released". Quest items disappeared from your inventory at random. Your avatar would sink into the ground and get hung up on corners. Buttons on the character creation screen failed to work. Walking around could cause the game to become {{Unwinnable}}, and through no fault of the player.

Gradually Heuristic Park worked up to version 1.5 - Collector's Edition, which fixed many of the bugs and expanded the adventure to include multiple side quests and enhanced character creation options. The game was now playable. By then, ''Dungeon Lords'' had been critically panned, was a commercial failure, and on top of that there was no patch to 1.5 from 1.0, forcing players who bought the game at release to buy the same game but not broken.

Rather than list what went wrong with it, it's easier to describe the good things in this game. The character progression system is point and level based, meaning a wizard can buy wizard skills cheaper than armour skills but still get both--in practice, this means that characters become [[MarySue do it all mensches with ridiculous powersets]] by mid game. Combat is action based, with shield blocking and tactical movement being as important as stat growth. And the dungeons are immersive and interesting. Dungeon Lords is an inviting DungeonCrawling experience.

to:

Before ''Dungeon Lords'', there was a quaint little trilogy of dungeon crawlers titled ''VideoGame/{{Wizardry}}''. A programmer named Dave David W. Bradley was tapped to design three games in the series. He helped design and code the fifth, sixth, and seventh games, which is notable because series (namely, ''Wizardry 6'' completely V'', ''VI'' and ''VII''), and he essentially redesigned the ''VI''[='=]s game engine and story to give it them a sci-fi feel.

Several years after ''Wizardry 7'', Dave VII'', Bradley formed a game development company named Heuristic Park. They Park, who developed a two other games: ''Wizards and Warriors'' (no relation to Creator/{{Rare}}'s [[VideoGame/WizardsAndWarriors game for Windows called Wizards & Warriors (but not ''that'' ''VideoGame/WizardsAndWarriors''), followed up by this game.

So
series]] ), and...this.

So,
when the guy who reinvigorated breathed new life into the VideoGame/{{Wizardry}} ''Wizardry'' series builds up put together his own production company to release what is billed as an epic action RPG experience, what kind of create a brand new "epic ActionRPG experience", one would expect nothing but good things. What happened instead was a game is [[ObviousBeta so broken and buggy]] that it sank the result?

''The
reputations of Bradley and his studio, and was described at the time as "a new low for how incomplete a game that killed David W. Bradley's career.''

can be and still get released."

Version 1.0 0, the first commercial release of ''Dungeon Lords'' Lords'', was [[ObviousBeta so buggy, so incomplete]], that it was described as "a new low for how incomplete a game can be and still get released". disaster. Quest items disappeared would disappear from your the player's inventory at random. Your The avatar would sink into the ground and get hung caught up on corners. Buttons on the character creation screen failed to work. Walking around in the wrong areas could cause the game to become {{Unwinnable}}, and through no fault of the player.

Gradually
UnwinnableByMistake.

Gradually,
Heuristic Park worked park patched ''Dungeon Lords'' up to version 1.5 - Collector's Edition, 5, which fixed many of the bugs and expanded the adventure to include multiple side quests and enhanced character creation options. The game This "Collector's Edition" release was now playable. By then, technically playable, but by this time, ''Dungeon Lords'' had been critically panned, was already a critical and commercial failure, and on top of that failure. Worse yet, there was no patch to 1.5 from 1.0, forcing way for players who bought the to patch their game at release up to the more functional version, so those early adopters essentially had to buy the same game but not broken.

twice.

Rather than list what went wrong with it, it's easier to describe the good things in this game. The character progression system is point [[PointBuildSystem point- and level based, level-based]], meaning a wizard can buy wizard skills cheaper than armour skills but still get both--in practice, this means that characters become [[MarySue do it all mensches do-it-all übermenschen with ridiculous powersets]] by mid game. mid-game. Combat is action based, with shield blocking and tactical movement being as important as stat growth. And growth, and the dungeons are immersive and interesting. Dungeon Lords is an inviting DungeonCrawling experience.
interesting.



Then in April 2012 came the surprise announcement that David W. Bradley is working on a remastered version of the game retitled ''Dungeon Lords MMXII''. It will sport updated graphics, reworked classes and new contents. The game was released in Europe on September 2012, around the same time as ''VideoGame/TorchlightII''. No word on the US release.

This is also not to be confused with the European board game Dungeon Lords, which takes more after ''VideoGame/DungeonKeeper''.

to:

Then in April 2012 came the surprise announcement that David W. Bradley is was working on a remastered version of the game retitled ''Dungeon Lords MMXII''. It will sport MMXII'', sporting updated updated graphics, reworked classes and new contents. The game was released in Europe on September 2012, around the same time as ''VideoGame/TorchlightII''. No word on ''VideoGame/TorchlightII'', but didn't see the US release.

light of day in North America until a surprise release on Steam in December of 2015.

This is also not to be confused with the European board game Dungeon Lords, ''Dungeon Lords'', which takes more after ''VideoGame/DungeonKeeper''.
21st Dec '15 12:04:21 PM WillyFourEyes
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Before ''Dungeon Lords'', there was a quaint little trilogy of dungeon crawlers titled VideoGame/{{Wizardry}}. A programmer named Dave was tapped to design three games in the series. He helped design and code the fifth, sixth, and seventh games, which is notable because ''Wizardry 6'' completely redesigned the game engine and story to give it a sci fi feel.

to:

Before ''Dungeon Lords'', there was a quaint little trilogy of dungeon crawlers titled VideoGame/{{Wizardry}}.''VideoGame/{{Wizardry}}''. A programmer named Dave was tapped to design three games in the series. He helped design and code the fifth, sixth, and seventh games, which is notable because ''Wizardry 6'' completely redesigned the game engine and story to give it a sci fi sci-fi feel.



* DemonicSpiders: Literally. The starting area's enemies are mostly not too tough being rats, goblins, snakes (though they can poison you), bats and bandits, all of which are relatively easy for a neophyte character to handle. The giant scorpions are a bit tougher (and again have poison attacks) but handleable with care. However in one corner of the valley the game occasionally likes to spawn ''giant freaking spiders''. These are fast, hit hard, have poison attacks and are much tougher, taking lots of damage to put down. They will make ''mincemeat'' out of anyone not very skilled and/or lucky at this point. GenreSavvy players will lead them to the huts in the middle of the map as the spiders are too large to climb up the ramps letting you shoot them to death in safety.



* NamesTheSame: There's also a [[http://boardgamegeek.com/boardgame/45315/ boardgame]] called ''Dungeon Lords'', which is nothing at all to do with this game, having more in common with ''VideoGame/DungeonKeeper''. It's also very good.
4th Sep '15 2:58:34 AM WillBGood
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http://static.tvtropes.org/pmwiki/pub/images/Dungeon_Lords_Coverart_2430.png
[[caption-width:252: [[CoversAlwaysLie Don't be fooled]]: [[LighterAndSofter in game]] he looks more like [[Literature/HarryPotter Dumbledore]].]]

to:

http://static.[[quoteright:252:http://static.tvtropes.org/pmwiki/pub/images/Dungeon_Lords_Coverart_2430.png
[[caption-width:252:
png]]
[[caption-width-right:252:
[[CoversAlwaysLie Don't be fooled]]: [[LighterAndSofter in game]] he looks more like [[Literature/HarryPotter Dumbledore]].]]
22nd Aug '15 10:47:34 PM Exxolon
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* DemonicSpiders: Literally. The starting area's enemies are mostly not too tough being rats, goblins, snakes (though they can poison you), bats and bandits, all of which are relatively easy for a neophyte character to handle. The giant scorpions are a bit tougher (and again have poison attacks) but handleable with care. However in one corner of the valley the game occasionally likes to spawn ''giant freaking spiders''. These are fast, hit hard, have poison attacks and are much tougher, taking lots of damage to put down. They will make ''mincemeat'' out of anyone not very skilled and/or lucky at this point.

to:

* DemonicSpiders: Literally. The starting area's enemies are mostly not too tough being rats, goblins, snakes (though they can poison you), bats and bandits, all of which are relatively easy for a neophyte character to handle. The giant scorpions are a bit tougher (and again have poison attacks) but handleable with care. However in one corner of the valley the game occasionally likes to spawn ''giant freaking spiders''. These are fast, hit hard, have poison attacks and are much tougher, taking lots of damage to put down. They will make ''mincemeat'' out of anyone not very skilled and/or lucky at this point. GenreSavvy players will lead them to the huts in the middle of the map as the spiders are too large to climb up the ramps letting you shoot them to death in safety.
22nd Aug '15 10:46:21 PM Exxolon
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Added DiffLines:

*ArtificialStupidity: Enemies are prone to getting hung up on terrain features and can't climb up the same small heights you can. This means you can often just use ranged attacks to kill them - it's tedious but safe.
18th Aug '15 11:41:29 AM Exxolon
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Added DiffLines:

* EarlyGameHell: Generally averted, however the spiders (see above) can lead to this and you are given ''one'' antivenom potion in a starting area where three different types of enemies can poison you, which of course damages you over time. As poison persists until cured (you can't wait out the damage) if you get poisoned more than once you'll have to either reload or spam healing spells/potions at a higher rate while you traverse the first dungeon proper until you can get to the city and buy more antivenom potions.
18th Aug '15 11:36:25 AM Exxolon
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Added DiffLines:

* DemonicSpiders: Literally. The starting area's enemies are mostly not too tough being rats, goblins, snakes (though they can poison you), bats and bandits, all of which are relatively easy for a neophyte character to handle. The giant scorpions are a bit tougher (and again have poison attacks) but handleable with care. However in one corner of the valley the game occasionally likes to spawn ''giant freaking spiders''. These are fast, hit hard, have poison attacks and are much tougher, taking lots of damage to put down. They will make ''mincemeat'' out of anyone not very skilled and/or lucky at this point.
18th Aug '15 11:23:15 AM Exxolon
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Added DiffLines:

* RespawningEnemies: To the point of idiocy. You can literally walk through a room and have enemies spawn in as soon as you walk out and enemies can literally appear out of thin air in front of you in some areas.
7th Apr '14 12:26:01 PM Aiguille
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Rather than list what went wrong with it, it's easier to describe the good things in this game. The character progression system is point and level based, meaning a wizard can buy wizard skills cheaper than armour skills but still get both--in practice, this means that characters become [[MarySue do it all mensches with ridiculous powersets]] by mid game. Combat is action based, with shield blocking and tactical movement being as important as stat growth. And the dungeons are immersive and interesting. Dungeon Lords is an inviting [[DungeonCrawl dungeon crawling]] experience.

to:

Rather than list what went wrong with it, it's easier to describe the good things in this game. The character progression system is point and level based, meaning a wizard can buy wizard skills cheaper than armour skills but still get both--in practice, this means that characters become [[MarySue do it all mensches with ridiculous powersets]] by mid game. Combat is action based, with shield blocking and tactical movement being as important as stat growth. And the dungeons are immersive and interesting. Dungeon Lords is an inviting [[DungeonCrawl dungeon crawling]] DungeonCrawling experience.
15th Feb '14 7:18:33 AM VPhantom
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This is also not to be confused with the European board game Dungeon Lords, which takes more after DungeonKeeper.

to:

This is also not to be confused with the European board game Dungeon Lords, which takes more after DungeonKeeper.''VideoGame/DungeonKeeper''.



* NamesTheSame: There's also a [[http://boardgamegeek.com/boardgame/45315/ boardgame]] called ''Dungeon Lords'', which is nothing at all to do with this game, having more in common with DungeonKeeper. It's also very good.

to:

* NamesTheSame: There's also a [[http://boardgamegeek.com/boardgame/45315/ boardgame]] called ''Dungeon Lords'', which is nothing at all to do with this game, having more in common with DungeonKeeper.''VideoGame/DungeonKeeper''. It's also very good.
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