History VideoGame / DriverSanFrancisco

19th May '16 6:13:10 PM nombretomado
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*** Some of them get REALLY obscure. [[MyNameIsEarl There's a reason they made the El Camino a '73 instead of the '70 El Camino fans are complaining it's not, and his name rhymes with "pearl."]]

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*** Some of them get REALLY obscure. [[MyNameIsEarl [[Series/MyNameIsEarl There's a reason they made the El Camino a '73 instead of the '70 El Camino fans are complaining it's not, and his name rhymes with "pearl."]]
6th May '16 7:10:43 AM aye_amber
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** Such as The [[Film/BackToTheFuture DeLorean DMC-12]], a [[Film/{{Bullitt}} 1968 Ford Mustang Fastback]], [[Film/GoneInSixtySeconds1974 another Mustang (a 1973 Mach 1)]], [[SmokeyAndTheBandit Pontiac Trans Am]], [[TheCannonBallRun Lamborghini Countach]], [[TheLoveBug Volkswagen Beetle]] etc. Pretty much every CoolCar used in a chase scene shows up.

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** Such as The [[Film/BackToTheFuture DeLorean DMC-12]], a [[Film/{{Bullitt}} 1968 Ford Mustang Fastback]], [[Film/GoneInSixtySeconds1974 another Mustang (a 1973 Mach 1)]], [[SmokeyAndTheBandit Pontiac Trans Am]], [[TheCannonBallRun [[Film/TheCannonBallRun Lamborghini Countach]], [[TheLoveBug Volkswagen Beetle]] etc. Pretty much every CoolCar used in a chase scene shows up.
6th Feb '16 1:25:06 PM Dallenson
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** In one mission, you drive a Lamborghini Jalpa that is so thoroughly trashed one more hit trash it.

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** In one mission, you drive a Lamborghini Jalpa that is so thoroughly trashed that one more hit trash it.will wreck it completely.
6th Feb '16 1:24:38 PM Dallenson
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** In one mission, you drive a Lamborghini Jalpa that is so thoroughly trashed one more hit will turn it into a firey ball of shrapnel.

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** In one mission, you drive a Lamborghini Jalpa that is so thoroughly trashed one more hit will turn it into a firey ball of shrapnel.trash it.



** Certain cars due to their stats, count as this. Cars with high drift can count as this, as they are the ones most likely to spin you out in simple turns or simply by accelerating. The most drifty car would have to be the Corvette Z06.

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** Certain cars due to their stats, count as this. Cars with high drift can count as this, as they are the ones most likely to spin you out in simple turns or simply by accelerating. turns. The most drifty car would have to be the Corvette Z06.Z06 that can spin out if you put the accelerator down too hard.
6th Feb '16 1:19:05 PM Dallenson
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Following the events of ''[=Driv3r=]'', Jericho is being taken into custody in an armored truck. Although Tanner's partner, Tobias Jones, insists Jericho's in safe hands, Tanner himself isn't so sure and tails the van just in case. Sure enough, Jericho breaks free of his handcuffs and hijacks the truck. During his escape, Jericho slams Tanner's car with the truck, [[AdventuresInComaland causing Tanner to enter a coma]]. From here on out, the game takes place in Tanner's coma dreams, influenced by the news broadcast in his hospital room, in which he continues the chase for Jericho through San Francisco.

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Following the events of ''[=Driv3r=]'', Jericho is being taken into custody in an armored truck. Although Tanner's partner, Tobias Jones, insists Jericho's in safe hands, Tanner himself isn't so sure and tails the van just in case. Sure enough, Jericho breaks free of his handcuffs and hijacks the truck. During his escape, Jericho slams Tanner's car with the truck, truck and pushing him to be t-boned by an incoming semi, [[AdventuresInComaland causing Tanner to enter a coma]]. From here on out, the game takes place in Tanner's coma dreams, influenced by the news broadcast in his hospital room, in which he continues the chase for Jericho through San Francisco.



** Certain cars due to their stats, count as this. Cars with high drift can count as this, as they are the ones most likely to spin you out in simple turns.

to:

** Certain cars due to their stats, count as this. Cars with high drift can count as this, as they are the ones most likely to spin you out in simple turns.turns or simply by accelerating. The most drifty car would have to be the Corvette Z06.



** Team Race being a hard one to win? Just smash the opponents into retirement. To be fair, opponents in these races are (almost) MadeOfIndestructium and sometimes even a Haulier might not stop one.
** [[http://www.youtube.com/watch?v=muhgbVLG8Eg BUSSIN]] Brutally Unfair Strategy Showcases Ingenuity Nicely. A title that would make the title writer of [[WesternAnimation/CodenameKidsNextDoor KND]] proud.
* CoolCar: Tanner's Dodge Challenger. This also applies to some of the 139 other vehicles

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** Team Race being a hard one to win? Just smash the opponents into retirement. To be fair, Though opponents in these races are (almost) MadeOfIndestructium and sometimes even a Haulier might not stop one.
have their durability buffed out
** [[http://www.youtube.com/watch?v=muhgbVLG8Eg BUSSIN]] Brutally Unfair Strategy Showcases Ingenuity Nicely. A title that would make the title writer of [[WesternAnimation/CodenameKidsNextDoor KND]] proud.\n* CoolCar: Tanner's Dodge Challenger. This also applies to some of the 139 other vehicles



* DramaticIrony: Throughout ''San Francisco'', the player is aware of Tanner's coma, but Tanner himself isn't.

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* DramaticIrony: Throughout ''San Francisco'', the game, the player is aware of Tanner's coma, but Tanner himself isn't.



* NewGamePlus: Which allows you to still fully explore San Francisco with your highest level shift and boost/ram abilities. Also carrying over your vehicles, garages, willpower, upgrades. etc.

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* NewGamePlus: Which allows Story progress is reset but once you to still fully explore pass the essential tutorial missions, the entirety of San Francisco with is open without the early game [[BrokenBridge Broken Bridges]] and you retain all of your highest level shift and boost/ram abilities. Also carrying over your vehicles, garages, willpower, upgrades. abilities, upgrades, cars unlocked, etc.



* RealLifeWritesThePlot: In-universe example, the reason the events in the game's coma dream match what happens in reality after TheReveal, is because the television in the hospital room was on the news station, subconsciously feeding Tanner information of what was happening in real life (which can be very subtly heard if you shift and fly up to the maximum height, along with the heartbeat and heartbeat monitor).

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* RealLifeWritesThePlot: In-universe example, the reason the events in the game's coma dream match what happens in reality after TheReveal, is because the television in the hospital room was on the news station, subconsciously feeding Tanner information of what was happening in real life (which can be very subtly heard if you shift and fly up to the maximum height, along with the heartbeat and heartbeat monitor).EKG).



** During the opening, Tanner gets broadsided by a semi truck. Rather than brush it off, Tanner gets hurt enough to go into a coma.

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** During the opening, Tanner gets broadsided by a semi truck. Rather than brush it off, Tanner gets hurt enough to go knocked into a coma.coma



* ScrewTheRulesImDoingWhatsRight: Two cops, one of them you control, smash over 10,000 dollars worth of fake medication despite not having a warrant to do so, thus becoming vigilantes once they lose their badges.
* SecondHourSuperpower: The ability to shift, boost and ram is gradually introduced after a few segments without them.
* SecretAIMoves: There is this one car that cannot be driven, the [=ASYM=] Desanne which appears as certain police cars in cutscenes or the normal version for many of the cars that usually have car bombs.

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* ScrewTheRulesImDoingWhatsRight: Two cops, one of them you control, smash over 10,000 dollars worth One mission involves two cops who know that there is a storage of fake medication despite not having a warrant but have to do so, thus becoming vigilantes once they lose their badges.
* SecondHourSuperpower: The ability
wait for a warrant, which by then it would be too late to shift, boost and ram is gradually introduced after a few segments without them.
stop them. Tanner takes control of the driver to smash them all in order to stop the distribution. Later on you help the two ex-cops finish the job in vigilante fashion.
* SecretAIMoves: There is this one car that cannot be driven, the [=ASYM=] Desanne which appears as certain police cars in cutscenes or the normal version for many of the cars that usually have are completely trashed, be it blasted by an RPG-7 or planted with a car bombs.bomb.
13th Dec '15 9:12:28 PM Josef5678
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* TheDevTeamThinksOfEverything: One of the cars available is an armored prison wagon, complete with sirens. Outside of the prologue, it doesn't spawn at all, making the only way to get it through the garage. However, if you do, shift out of it, and start a police chase nearby, it will join in the chase just like any other police car.
7th Oct '15 9:22:01 PM TeraChimera
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* AcCENTUponTheWrongSylLABle: No one in the game can properly pronounce [[http://en.wikipedia.org/wiki/Marin_County,_California "Marin".]]
* AwesomeButImpractical: The game's extreme emphasis on drifting means you can pull off some sweet moves, but trying to drive normally (like, say, how you would in ''VideoGame/GrandTheftAuto 4'') often causes your car to spin wildly out of control, even at moderate speeds.

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* AcCENTUponTheWrongSylLABle: No one in the game can properly pronounce [[http://en.wikipedia.org/wiki/Marin_County,_California "Marin".]]
Marin]].
* AwesomeButImpractical: The game's extreme emphasis on drifting means you can pull off some sweet moves, but trying to drive normally (like, say, how you would in ''VideoGame/GrandTheftAuto 4'') ''VideoGame/GrandTheftAutoIV'') often causes your car to spin wildly out of control, even at moderate speeds.



* BoringButPractical: A lot of the more common cars that spawn in traffic a lot, the Ford Crown Victoria, Oldsmobile Vista Cruiser, Ford F150, Chevrolet C10, and even the Lincoln Town Car to an extent. However not all the boring cars are practical, see MasterOfNone.

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* BoringButPractical: A lot of the more common cars that spawn in traffic a lot, the Ford Crown Victoria, Oldsmobile Vista Cruiser, Ford F150, Chevrolet C10, and even the Lincoln Town Car to an extent. However However, not all the boring cars are practical, practical; see MasterOfNone.



* EasterEgg: Driving the [[spoiler: 1983 [=DeLorean=] DMC-12 at 88 mph]] unlocks [[spoiler: the garage training level from the first ''Driver'' game as a special mission. (This particular car was the time machine in ''Film/BackToTheFuture'', and the special mission is appropriately named "Blast from the Past".]]
* EleventhHourSuperpower: The ability to [[spoiler: throw cars at Jericho]]'s RAM SRT-10 during the climax.

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* EasterEgg: Driving the [[spoiler: [[spoiler:[[Film/BackToTheFuture 1983 [=DeLorean=] DMC-12 DeLorean DMC-12]] at 88 mph]] unlocks [[spoiler: the garage training level from the first ''Driver'' game as a special mission. (This particular car was the time machine in ''Film/BackToTheFuture'', and the special mission is appropriately named "Blast from the Past".mission.]]
* EleventhHourSuperpower: The ability to [[spoiler: throw cars at Jericho]]'s Jericho's RAM SRT-10 SRT-10]] during the climax.



* EnemyWithin: There are two Jerichos. The genuine one is loose in the real world, plotting a false flag attack on downtown as a distraction for his jailbreak. The Jericho in Tanner's head is an embodiment of his fear of death. (Hence the theme song, "Race With Death")

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* EnemyWithin: There are two Jerichos. The genuine one is loose in the real world, plotting a false flag attack on downtown as a distraction for his jailbreak. The Jericho in Tanner's head is an embodiment of his fear of death. (Hence the theme song, "Race With Death")Death".)



* ImprobableAimingSkills: Played with. During Jericho's escape, Leliana shoots a moving police car with an RPG from a helicopter. The skills required for this shot immediately give Tanner and Jones a place to start their investigation.



--> '''Jones''': You're not pregnant again are you?

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--> '''Jones''': You're not pregnant again again, are you?



* ProtagonistCenteredMorality: Nobody questions the dubious morality of Tanner ramming innocent bystanders' cars into his opponents. While the game doesn't show any civilians dying even during horrific crashes, it seems they may still be able to feel pain. So even if you're not killing innocents you're still wrecking their cars and probably giving them whiplash and broken bones.

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* ProtagonistCenteredMorality: Nobody questions the dubious morality of Tanner ramming innocent bystanders' cars into his opponents. While the game doesn't show any civilians dying even during horrific crashes, it seems they may still be able to feel pain. So even if you're not killing innocents you're still wrecking their cars and probably giving them whiplash and broken bones.bones (although if you completely wreck a car with a passenger in it, they rarely complain about pain). Technically justified, since nothing is real anyway, but Tanner doesn't know that [[spoiler:at first]].



* StoryOverwrite: [[spoiler: at the end, you wake up from your coma, lose your "powers" and get Jericho. After the credits, you return to your coma and can complete the rest of the challenges]].

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* StoryOverwrite: [[spoiler: at [[spoiler:At the end, you wake up from your coma, lose your "powers" and get Jericho. After the credits, you return to your coma and can complete the rest of the challenges]].



* ThoseTwoGuys: In the first level, you meet Jun and Ayumu, two down-on-their luck racers trying to make money for Ayumu's college fund. Because it's for a good cause Tanner decides to help them out. However, Ayumu gets the wise idea of continuing to race even after they make all the money, forcing Tanner to help them in most of the following chapters.

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* ThoseTwoGuys: In the first level, you meet Jun and Ayumu, two down-on-their luck racers trying to make money for Ayumu's college fund. Because it's for a good cause cause, Tanner decides to help them out. However, Ayumu gets the wise idea of continuing to race even after they make all the money, forcing Tanner to help them in most of the following chapters.


Added DiffLines:

* UnexpectedGameplayChange: In the penultimate chase, [[spoiler:Tanner realizes just what the entire city being in his head means, and shifting is replaced by the ability to telekinetically hurl cars at Jericho while he does the same to you]].
12th Sep '15 10:01:13 AM Kollega
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* AdventuresInComaland: ''San Francisco'' takes place mostly within Tanner's coma dream.



* DyingDream: ''San Francisco'' takes place mostly within Tanner's coma dream.
20th Apr '15 5:20:56 PM nombretomado
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** [[http://www.youtube.com/watch?v=muhgbVLG8Eg BUSSIN]] Brutally Unfair Strategy Showcases Ingenuity Nicely. A title that would make the title writer of [[CodenameKidsNextDoor KND]] proud.

to:

** [[http://www.youtube.com/watch?v=muhgbVLG8Eg BUSSIN]] Brutally Unfair Strategy Showcases Ingenuity Nicely. A title that would make the title writer of [[CodenameKidsNextDoor [[WesternAnimation/CodenameKidsNextDoor KND]] proud.
7th Apr '15 2:35:55 PM Dramatic
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** Otherwise, it is actually [[InvertedTrope Inverted]], as you lose the ability to boost or ram during the final chase.



* SecondHourSuperpower: The first chase takes place in reality, so you can't shift, boost or ram.

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* SecondHourSuperpower: The first chase takes place in reality, so you can't ability to shift, boost or ram.and ram is gradually introduced after a few segments without them.
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