History VideoGame / DragonballZBudokaiTenkaichi

3rd Dec '17 3:22:04 PM Phred
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** A character with an Oozaru transformation that never demonstrated the ability to create an artificial moon needs to be playing on a night variant of a stage (which all have the full moon visible) to transform.
30th Aug '17 11:48:52 AM azraelfinalstar
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* FinishingMove: Blast 2 attacks.
* GiantEqualsInvincible: Sorta, while giant combatants can still be defeated by smaller ones, they don't flinch against normal attacks and can't be harmed by combo specials. [[BeamSpam Attacking with Ki-based attacks on the other hand]]...
* KamehameHadouken: It comes with the territory.

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* FinishingMove: Ultimate Blast 2 attacks.
* GiantEqualsInvincible: Sorta, while giant combatants can still be defeated by smaller ones, they don't flinch against normal attacks and can't be harmed by (Most) combo specials. specials[[note]]There are a few exceptions. some rushes have a "piercing" affect and let them hit giant characters". Some examples include every variation of Dragon Fist, and Tapion and Yajirobe's Ultimate Blast swords slices. In a case of ShownTheirWork, these attacks were used on giant characters InUniverse, usually in iconic scenes. [[/note]] [[BeamSpam Attacking with Ki-based attacks on the other hand]]...
* JokeCharacter: Most of the characters from the original Dragon Ball cannot fly, have lower health, and have weaker supers. Some of them lack Ki Blasts at all, having them replaced with a charged strong punch. Hercule shares all those weaknesses (although he throws rocks instead of a charged punch) with the additional weakness of being unable to flinch ''anyone'' with his uncharged punches. Videl is a more downplayed version, but her Ki blasts are almost completely useless, even when charged, and she only has rush specials that do low damage
** LethalJokeCharacter: In spite of Hercule's flaws, he does have the advantage of having a near perfect counter in his "Present Bomb" technique: and character in range will automatically pick it up, even if they are attacking. This even stops rush moves in their tracks. A good player can strategically use this along with his somewhat fast charging speed to NoSell an opponent's strategy.
*** Videl may have really weak attacks, but she charges super fast and her rushes come out near instantly. By the time her foe has come out of hitstun, she can usually use another. Both these characters share the weakness of being completely useless against even the weakest of giant characters however.
* KamehameHadouken: It comes with the territory. A large percentage characters have one, even if its only the generically named the generic "Full Power Energy Wave"



** Androids, with the exception of Cell, cannot charge Ki traditionally, and have to wait until the gauge fills up on its own to charge their LimitBreak. Gero and Android 19 function slightly differently from other Androids, in that their gauge stops filling after a certain point, forcing them to either steal energy from their opponent by grabbing them, or absorb ki attacks thrown by their opponent (including specials).

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** Androids, with the exception of Cell, cannot charge Ki traditionally, and have to wait until the gauge fills up on its own to charge their LimitBreak. Gero and Android 19 function slightly differently from other Androids, in that their gauge stops filling after a certain point, forcing them to either steal energy from their opponent by grabbing them, or absorb ki attacks thrown by their opponent (including specials). In addition, they are all immune to the "Drain Life" attack used by Androids 19 and 20 as well as Cell, and they cannot be sensed by Ki or Scouter.



* SituationalDamageAttack: While most attacks are either fixed or charged, the damage of Babidi's [[LimitBreak Ultimate Blast]] depends on [[LiquidAssets the amount of successful grabs beforehand]], and Devilman's depends on the CharacterAlignment of the opponent -- if they're more evil, they take more damage.

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* SituationalDamageAttack: While most attacks are either fixed or charged, the damage of Babidi's [[LimitBreak Ultimate Blast]] depends on [[LiquidAssets the amount of successful grabs beforehand]], and Devilman's depends on the CharacterAlignment of the opponent -- if they're more evil, they take more damage. Hercule's Dynamic Mess Up Punch will randomly either do a decidedly weak amount of damage, or only do 1 damage (in a system that uses thousands of hit points) and no knockback whatsoever


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* InNameOnly: As a part of the Tenkaichi series. The gameplay has utterly nothing to do with the series, and doesn't even casually resemble it.
13th May '17 10:01:59 PM Etheru
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* CompositeCharacter: Android 8 is based primarily on his incarnation from the original ''Dragon Ball'', but some of his moves appear to be taken from [[Anime/DragonBallThePathToPower The Path To Power]]'', and one of his alternate outfits uses the film's blue and orange coloration.

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* CompositeCharacter: CompositeCharacter:
**
Android 8 is based primarily on his incarnation from the original ''Dragon Ball'', but some of his moves appear to be taken from [[Anime/DragonBallThePathToPower ''[[Anime/DragonBallThePathToPower The Path To Power]]'', and one of his alternate outfits uses the film's blue and orange coloration.coloration.
** Android 17 can wear the jacket from his Hell Fighter 17 incarnation, but for gameplay purposes, he's treated as just regular 17.
13th May '17 9:53:03 PM Etheru
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* MechanicallyUnusualFighter: Androids, with the exception of Cell, cannot charge Ki traditionally, and have to wait until the gauge fills up on its own to charge their LimitBreak. Gero and Android 19 function slightly differently from other Androids, in that their gauge stops filling after a certain point, forcing them to either steal energy from their opponent by grabbing them, or absorb ki attacks thrown by their opponent (including specials).

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* MechanicallyUnusualFighter: MechanicallyUnusualClass:
**
Androids, with the exception of Cell, cannot charge Ki traditionally, and have to wait until the gauge fills up on its own to charge their LimitBreak. Gero and Android 19 function slightly differently from other Androids, in that their gauge stops filling after a certain point, forcing them to either steal energy from their opponent by grabbing them, or absorb ki attacks thrown by their opponent (including specials).specials).
** Many of the human level characters, such as Mr. Satan, Nam, Tao Pai Pai, or Kid Goku, lack the ability to fly, instead trying to stay in the air, and a few introduced in ''3'' even lack Ki attacks, instead having a chargeable stun attack, along with [[ArsonMurderAndJaywalking the characters having no aura]]. ''3'''s character customization allows you to circumvent the inability to fly by equipping a "Flight" Potara.


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* CompositeCharacter: Android 8 is based primarily on his incarnation from the original ''Dragon Ball'', but some of his moves appear to be taken from [[Anime/DragonBallThePathToPower The Path To Power]]'', and one of his alternate outfits uses the film's blue and orange coloration.
25th Apr '17 12:30:51 PM nighttrainfm
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* MoralityGuidedAttack: The Devilmite Beam, which will barely scratch Kid Goku but will floor BigBad-level villains.

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* MoralityGuidedAttack: The Devilmite Beam, which will barely scratch Kid Goku but will floor can ''one-shot'' BigBad-level villains.
25th Apr '17 12:27:58 PM nighttrainfm
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* MoralityGuidedAttack: The Devilmite Beam, which will barely scratch Kid Goku but will floor BigBad-level villains.
7th Apr '17 11:22:33 AM GreatDane112
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* GiantEqualsInvincible: Sorta, while giant combatants can still be defeated by smaller ones, they don't flinch against normal attacks and can't be harmed by combo specials. [[BeamSpam Attacking with Ki-based attacks on the other hand]]...
7th Feb '17 10:02:44 PM Carls493
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* InconsistentDub: It is very clear from the voicework in ''Ultimate Tenkaichi'' that most of the voices are directly copy-pasted from Raging Blast especially considering that the voices switches between original and ''Kai'' without re-recording any lines that are voiced before the change.

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* InconsistentDub: It is very clear from the voicework in ''Ultimate Tenkaichi'' that most of the voices are directly copy-pasted from Raging Blast especially considering that the voices switches between original and ''Kai'' without re-recording any lines that are voiced before the change. This leads to instances such as Teen Gohan having some lines by his former voice actress Stephanie Nadolny alongside lines from his [[TheOtherDarrin darrin'd]] ''Kai'' voice actress Creator/ColleenClinkenbeard.
6th Feb '17 7:08:35 PM Loekman3
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* InconsistentDub: It is very clear from the voicework in ''Ultimate Tenkaichi'' that most of the voices are directly copy-pasted from Raging Blast especially considering that the voices switches between original and ''Kai'' without re-recording any lines that are voiced before the change.
9th Oct '16 7:44:56 PM Etheru
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* DecompositeCharacter: Goku, after having his entire range of abilities for the first two games, even ones he eventually just stopped using, has been split into "Early", "Middle", and "End", which all have abilities and transformations he'd have had at the time (Saiyan Saga, Namek Saga, and Cell-Buu Saga, respectively).

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* DecompositeCharacter: DecompositeCharacter:
**
Goku, after having his entire range of abilities for the first two games, even ones he eventually just stopped using, has been split into "Early", "Middle", and "End", which all have abilities and transformations he'd have had at the time (Saiyan Saga, Namek Saga, and Cell-Buu Saga, respectively).respectively).
** Adult Gohan was used to represent Future Gohan in ''2''. ''3'' has Future Gohan proper as an unlockable character with a more distinct moveset.
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