History VideoGame / DragonQuestII

8th Feb '17 10:04:07 AM kensu
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* ObviousBeta: YujiHorii once admitted in an interview that nothing after the Moon Fragment Cave was play-tested; there simply wasn't enough time.
25th Dec '16 8:55:34 PM ADrago
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* LostForever: If you have a completely full inventory when you come across the Silver Key, do NOT decline to drop one of your items to make room for it, or else the chest holding the key will disappear. The "Open" spell keeps this from being a GameBreakingBug, but it does mean a lot of extra grinding before you can open silver doors.


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* PermanentlyMissableContent: If you have a completely full inventory when you come across the Silver Key, do NOT decline to drop one of your items to make room for it, or else the chest holding the key will disappear. The "Open" spell keeps this from being a GameBreakingBug, but it does mean a lot of extra grinding before you can open silver doors.
30th Oct '16 9:00:03 PM Emreld3000
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* SinsOfOurFathers: Subverted. The Dragon Lords's grandson chooses to not antagonize Erdrick's grandson and helps him instead.
17th Oct '16 6:30:47 AM 32_Footsteps
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* ProlongedPrologue: One of the earliest examples - starting a new game in the original [=Famicom/NES=] version results in watching an unskippable 10-minute scene depicting the backstory before Midenhall gets to do anything. The detail of the SoleSurvivor of Moonbrooke walking all the way to Midenhall feels like excessive {{Padding}}.
6th Oct '16 7:35:25 PM SparksOfTheTempest
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* LuckBasedMission: The final battle with Malroth amounts to whether or not he decides to cast Healall. Unlike Hargon, Pazuzu, and Zarlox/Belial, who will only use it when near death, Malroth can use it at any time and completely at random.
11th Jul '16 5:25:37 PM Miracle@StOlaf
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* AddedAlliterativeAppeal: The [=iOS=] and Android re-release adds the subtitle ''Luminaries of the Legendary Line''.
11th Jul '16 5:21:08 PM Miracle@StOlaf
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** The American box art gives the Princess rather {{Stripperific}} attire.

to:

** The American box art gives the Princess rather comparatively {{Stripperific}} attire.attire, showing some leg & a bit of cleavage as opposed to her very modest full gown and headdress that appears in-game and in all other artwork.



* EvilWeapon: Sword of Destruction/ Demon Sword. Really high attack, but curses the user. There's also other "Evil Gear" in armor.

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* EvilWeapon: Sword of Destruction/ Demon Destruction[=/=]Demon Sword. Really high attack, but curses the user. There's also other "Evil Gear" in armor.
11th Jul '16 12:45:37 PM Miracle@StOlaf
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* LostForever: If you have a completely full inventory when you come across the Silver Key, do NOT decline to drop one of your items to make room for it, or else the chest holding key will disappear. The "Open" spell keeps this from being a GameBreakingBug, but it does mean a lot of extra grinding before you can open silver doors.

to:

* LostForever: If you have a completely full inventory when you come across the Silver Key, do NOT decline to drop one of your items to make room for it, or else the chest holding the key will disappear. The "Open" spell keeps this from being a GameBreakingBug, but it does mean a lot of extra grinding before you can open silver doors.
11th Jul '16 12:40:57 PM Miracle@StOlaf
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Added DiffLines:

* LostForever: If you have a completely full inventory when you come across the Silver Key, do NOT decline to drop one of your items to make room for it, or else the chest holding key will disappear. The "Open" spell keeps this from being a GameBreakingBug, but it does mean a lot of extra grinding before you can open silver doors.
9th Jul '16 5:13:17 PM Miracle@StOlaf
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* ViolationOfCommonSense: Picking up a crucial item with full inventory will prompt the game to ask if you want to toss an unneeded item to make room. Say "No" to this and the important item disappears for good. Do NOT say "No" to this.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DragonQuestII