History VideoGame / DragonQuestII

14th May '16 12:04:16 AM LittleJon
Is there an issue? Send a Message

Added DiffLines:

* AntiFrustrationFeatures: If, for some reason, you don't find all the keys...worry not! The Princess of Moonbrooke learns the spell of Open which will open any door in the game. It is possible to use this to your advantage, seeing as how it can also open up 3 item slots for you characters.
12th Feb '16 6:20:42 AM Nargrakhan
Is there an issue? Send a Message


* TrailersAlwaysSpoil: If you look closely at the surprisingly beautiful front box art of the American version, it shows [[GiantSpaceFleaFromNowhere Malroth]] standing behind [[EvilSorcerer Hargon]] atop the alter.

to:

* TrailersAlwaysSpoil: If you look closely at the surprisingly beautiful front box art of the American version, it shows a mural of [[GiantSpaceFleaFromNowhere Malroth]] standing behind [[EvilSorcerer Hargon]] atop the alter.
12th Feb '16 6:18:49 AM Nargrakhan
Is there an issue? Send a Message

Added DiffLines:

* TrailersAlwaysSpoil: If you look closely at the surprisingly beautiful front box art of the American version, it shows [[GiantSpaceFleaFromNowhere Malroth]] standing behind [[EvilSorcerer Hargon]] atop the alter.
23rd Oct '15 12:00:18 AM McMunchly
Is there an issue? Send a Message

Added DiffLines:

** To make matters worse, you can't defeat them then leave to save and heal and return. They come back if you exit the dungeon.
13th Oct '15 3:26:43 AM SpaceDrake
Is there an issue? Send a Message


From a historical perspective, ''[=DQ2=]'' is an odd duck - while its influence on its ''own'' [[VideoGame/DragonQuestIII successor]] is all-encompassing (''every'' major gameplay system, or near-as-dammit, in ''[=DQ3=]'' was designed with consideration from the feedback Chunsoft got concerning ''[=DQ2=]'' and its trouble areas), and while it was in many ways comprehensively superior to [[VideoGame/DragonQuestI its predecessor]], because said successor so thoroughly outclassed ''it'' in turn and went on to become the real cornerstone of the franchise and the wider concept of the JRPG, and because ''[=DQ2=]'' itself still had a lot of rough edges due to its incredibly short development time (barely six goddamn ''months'') and still being somewhat "in the reeds" design-wise as a result of being such an early RPG, it has become the uncomfortable middle child of the Erdrick Trilogy. It was still ''important'', but it is often forgotten in favor of the other two and not played or discussed as often. If it has any enduring claim to [[TropeCodifier Trope Codification]], it is in setting the model for party progression - if a JRPG isn't using the ''[=DQ3=]'' "make and/or swap out the whole party yourself" system, it will instead follow ''[=DQ2=]'''s model of "travel to certain new locations early in the game, some plot happens, gain one new party member each time", and late-game party customization often hybridizes the two.

to:

From a historical perspective, ''[=DQ2=]'' is an odd duck - while its influence on its ''own'' [[VideoGame/DragonQuestIII successor]] is all-encompassing (''every'' major gameplay system, or near-as-dammit, in ''[=DQ3=]'' was designed with consideration from the feedback Chunsoft got concerning ''[=DQ2=]'' and its trouble areas), and while it was in many ways comprehensively superior to [[VideoGame/DragonQuestI its predecessor]], because said successor so thoroughly outclassed ''it'' in turn and went on to become the real cornerstone of the franchise and the wider concept of the JRPG, and because ''[=DQ2=]'' itself still had a lot of rough edges due to its incredibly short development time (barely six goddamn ''months'') and still being somewhat "in the reeds" design-wise as a result of being such an early RPG, it has become the uncomfortable middle child of the Erdrick Trilogy. It was is still ''important'', but it is often forgotten in favor of the other two and not played or discussed as often. If it has any enduring claim to [[TropeCodifier Trope Codification]], it is in setting the model for party progression - if a JRPG isn't using the ''[=DQ3=]'' "make and/or swap out the whole party yourself" system, it will instead follow ''[=DQ2=]'''s model of "travel to certain new locations early in the game, some plot happens, gain one new party member each time", and late-game party customization often hybridizes the two.
10th Oct '15 5:49:37 PM SpaceDrake
Is there an issue? Send a Message


Hargon's army swept in and decimated the castle, its inhabitants, and the King within minutes. A lone, injured guard escaped and walked to the nearby fortress of Midenhall Castle. No sooner had he told the king of Moonbrooke's defeat that he perished. Now as a descendant of Erdrick, The Prince Of Midenhall must venture out to meet his two cousins and stop the evil hand of Hargon. With a world four times larger and many new monsters, the heroes have a much harder and dangerous adventure than their ancestor.

to:

Hargon's army swept in and decimated the castle, its inhabitants, and the King within minutes. A lone, injured guard escaped and walked to the nearby fortress of Midenhall Castle. No sooner had he told the king of Moonbrooke's defeat that he perished. Now as a descendant of Erdrick, The Prince Of Midenhall must venture out to meet his two cousins and stop the evil hand of Hargon. With a world four times larger world and many new monsters, monsters (who now travel in groups), the heroes have a much harder and dangerous adventure than their ancestor.
7th Oct '15 2:04:56 AM SpaceDrake
Is there an issue? Send a Message


* SerialEscalation: True in some senses, but in others not as prominent as Enix ''wanted'' people to believe, back in the day. The world map, in particular, was an example - the game world was often touted as being "four times as large" as ''[=DQ1=]'' and as including the all of the first map as a mere "part" of the bigger overworld... but this was achieved by shrinking Alefgard's landmass and removing most of its content. Only Tantegel, Charlock, and the South Rimuldar Temple can be visited, and the Alefgard landmass itself is less than half the size it used to be. In real terms, the game ''is'' bigger than ''[=DQ1=]'', but not four times - it's not even twice the size, and is still one of the shorter ''DQ'' games.

to:

* SerialEscalation: True in some senses, but in others not as prominent as Enix ''wanted'' people to believe, back in the day. The world map, in particular, was an example - the game world was often touted as being "four times as large" as ''[=DQ1=]'' and as including the all of the first map as a mere "part" of the bigger overworld... but this was achieved by shrinking Alefgard's landmass and removing most of its content. Only Tantegel, Charlock, and the South Rimuldar Temple can be visited, visited[[note]]well, okay, you ''can'' also visit the Rimuldar Tunnel, but it's the saddest, most pointless little cave in the whole game[[/note]], and the Alefgard landmass itself is less than half the size it used to be. In real terms, the game ''is'' bigger than ''[=DQ1=]'', but not four times - it's not even twice the size, and is still one of the shorter ''DQ'' games.
25th Sep '15 10:32:45 PM SpaceDrake
Is there an issue? Send a Message

Added DiffLines:

* SerialEscalation: True in some senses, but in others not as prominent as Enix ''wanted'' people to believe, back in the day. The world map, in particular, was an example - the game world was often touted as being "four times as large" as ''[=DQ1=]'' and as including the all of the first map as a mere "part" of the bigger overworld... but this was achieved by shrinking Alefgard's landmass and removing most of its content. Only Tantegel, Charlock, and the South Rimuldar Temple can be visited, and the Alefgard landmass itself is less than half the size it used to be. In real terms, the game ''is'' bigger than ''[=DQ1=]'', but not four times - it's not even twice the size, and is still one of the shorter ''DQ'' games.
25th Sep '15 1:15:41 AM SpaceDrake
Is there an issue? Send a Message


* ChromaticArrangement: Midenhall wears blue, Cannock wears green, and Moonbrooke wears- well, ''pink'', but a particularly dark shade.

to:

* ChromaticArrangement: Midenhall wears blue, Cannock wears green, and Moonbrooke wears- well, ''pink'', wears... [[DependingOnTheArtist varying colors]], actually. The original, ''original'' art (seen above) was obviously meant to be ''pink'' ([[PinkMeansFeminine of course]]), but a particularly the sprite in-game was, thanks to NES palette restrictions, white and fairly dark shade.''purple''. Later depictions have gone all over the place on certain details, but have generally cleaved closer to the original sprite due to fandom mental inertia. Her most recent depiction, in the [[https://www.youtube.com/watch?v=U2_JDMgMGQI 25th anniversary movie]], goes for a white dress, maroon-red hood, and purple ''hair''.
24th Sep '15 12:40:31 AM SpaceDrake
Is there an issue? Send a Message


This is reflected in its porting and release history - it did get an {{UsefulNotes/MSX}} port (complete with that salacious picture of Princess Moonbrooke), but that was more or less it until it got ported to the Super Famicom in a package deal with ''[=DQ1=]'', and even then, the porting felt rather perfunctory compared to ''[=DQ1=]'''s improvements (and nothing like the SFC port of ''[=DQ3=]''). It also got Game Boy Color and feature phone versions like its trilogy-mates, but again they were not particularly high-effort. Finally, like the other games, it got a smartphone version in 2014, based on the SFC version but with ''[=DQ3=]''-size sprites... on the unaltered SFC maps, which makes things look oddly scaled. Of these, English speakers got the GBC and smartphone versions, the latter of which remains widely available.

to:

This is reflected in its porting and release history - it did get an {{UsefulNotes/MSX}} port (complete with that salacious picture of Princess Moonbrooke), but that was more or less it until it got ported to the Super Famicom in a package deal with ''[=DQ1=]'', and even then, the porting felt rather perfunctory compared to ''[=DQ1=]'''s improvements (and nothing like the SFC port of ''[=DQ3=]''). It also got Game Boy Color and feature phone versions like its trilogy-mates, but again they were it was not particularly high-effort.high-effort for a port. Finally, like the other games, it got a smartphone version in 2014, based on the SFC version but with ''[=DQ3=]''-size sprites... on the unaltered SFC maps, which makes things look oddly scaled. Of these, English speakers got the GBC and smartphone versions, the latter of which remains widely available.
This list shows the last 10 events of 38. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DragonQuestII