History VideoGame / DragonQuest

10th Feb '18 11:13:31 PM Nofix
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* SpritePolygonMix: ''VII=]'', ''IX'', and the remakes of ''IV'', ''V'', and ''VI''.

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* SpritePolygonMix: ''VII=]'', ''VII'', ''IX'', and the remakes of ''IV'', ''V'', and ''VI''.



** Tension, introduced in ''Dragon Quest VIII'', allows a character to increase their power ''exponentially''. At its highest level, it will give the character a BattleAura (''DQVIII''[='s=] hero even has his hair fly straight up in a [[Creator/AkiraToriyama deliberate]] ShoutOut to the [[Manga/DragonBall Super Saiya-jin]]).

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** Tension, introduced in ''Dragon Quest VIII'', allows a character to increase their power ''exponentially''. At its highest level, it will give the character a BattleAura (''DQVIII''[='s=] hero even has his hair fly straight up in a [[Creator/AkiraToriyama deliberate]] ShoutOut to the [[Manga/DragonBall Super Saiya-jin]]).Saiyan]] transformation).
22nd Jan '18 10:32:01 AM Tavernier
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* CharacterClassSystem: Any game with the Dharma Temple (that's "Alltrades Abbey" to you Westerners) has a "Vocation" system. Classic choices include Warrior, Mage, Martial Artist, and Priest (and we'll toss in Thief from the VideoGameRemake of ''III''). Every game also has at least one PrestigeClass, premised on being the combination of two basic classes (for example, the Sage is based on Mage and Priest).
22nd Jan '18 10:20:29 AM Tavernier
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** ''Heroes 2'' features a returning Erinn (from ''IX'') to run the inn.

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** ''Heroes 2'' features a returning Erinn (from ''IX'') to run the inn.''IX''); however, her appearance here focuses more on her InnBetweenTheWorlds aspect by placing her in charge of otherworldly dungeons and multiplayer[[note]]In ''IX'', such matters were handled by rogue Celestrian Pavo[[/note]].
16th Jan '18 12:55:31 PM GGCrono
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->''A Slime draws near![[note]]In the original Japanese version, it simply says "A Slime appeared!"[[/note]]\\

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->''A Slime draws near![[note]]In the original Japanese version, it simply says "A Slime appeared!"[[/note]]\\near!\\
25th Oct '17 11:22:38 PM jormis29
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** ''VideoGame/DragonQuestHeroesIITwinKingsAndTheProphecysEnd'' ([[UsefulNotes/PlayStation3 PS3]] [[NoExportForYou (Japan only)]], [[UsefulNotes/PlayStation4 PS4]], [[UsefulNotes/PlayStationVita PSVita]] [[NoExportForYou (Japan only)]], PC)

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** ''VideoGame/DragonQuestHeroesIITwinKingsAndTheProphecysEnd'' ([[UsefulNotes/PlayStation3 PS3]] [[NoExportForYou (Japan only)]], [[UsefulNotes/PlayStation4 PS4]], [[UsefulNotes/PlayStationVita PSVita]] [[NoExportForYou (Japan only)]], PC)PC)[[/index]]



* ''Videogame/DragonQuestBuilders'' (UsefulNotes/{{PlayStation 3}} [[NoExportForYou (Japan only)]], UsefulNotes/{{PlayStation 4}}, UsefulNotes/{{PlayStation Vita}}, UsefulNotes/NintendoSwitch)

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[[index]]
* ''Videogame/DragonQuestBuilders'' (UsefulNotes/{{PlayStation 3}} [[NoExportForYou (Japan only)]], UsefulNotes/{{PlayStation 4}}, UsefulNotes/{{PlayStation Vita}}, UsefulNotes/NintendoSwitch)UsefulNotes/NintendoSwitch)[[/index]]
15th Oct '17 6:14:54 PM Tavernier
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** Prince Keifer of ''DQVII'' starred in ''Dragon Quest Monsters Caravan Heart'', a prequel spin-off of ''VII''.

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** The ''Monsters'' series has a few installments starring party members from other games as the player character. ''Terry's Wonderland'' featured Terry from ''VI'' (which was not actually released in the west prior to the original ''Monsters'', so ''Wonderland'' was his overseas ''debut'') and ''Caravan Heart'' starred Prince Keifer of ''DQVII'' starred in ''Dragon Quest Monsters Caravan Heart'', a prequel spin-off of ''VII''.''DQVII''.
15th Oct '17 6:11:46 PM Tavernier
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** Robbin' Hood or Robbin' 'ood (Kandar in old releases and ''Kandata'' in Japan), the [[FanDisservice obscenely muscled and underdressed]] thief from ''III'', has several references throughout the series, including reappearances in ''DQV'', ''DQX'', and the remake of ''DQVII'', where he tries to steal something of important (like the Royal Insignia of Gotha or even the treasure of the moon). ''V'' also has Dwight "Da White" Dwarf, who shares his appearance in miniature, and ''VIII'', which brought back the Hood monster family, which has been heavily expanded on in the ''Monsters'' series from ''Joker 2'' on. As of ''Dragon Quest Monsters 2 3D'' there's Robbin' Hood himself, Robbin' Huddle (Kandata-kobun)[[note]]A handful of Kandar mini-mes[[/note]], the Prince o' Thieves (Kandata-oyabun, or "[[KingMook Kandata Boss]]"), Kandar's Wife ([[MoreDeadlyThanTheMale Kandata Wife]])[[note]]An obese, hooded slug of a woman who bears a more-than-passing resemblance to the Slugly Betsy monsters of ''DQIX''[[/note]], the Kandata Ladies[[note]]A trio composed of a little girl with a mace, a sexy dominatrix-type, and a HugeSchoolgirl even more ripped than Kandar himself[[/note]], and Kandata Rocks[[note]]A Kandata-inspired ''rock band''[[/note]].

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** Robbin' Hood or Robbin' 'ood (Kandar in old releases and ''Kandata'' in Japan), the [[FanDisservice obscenely muscled and underdressed]] thief from ''III'', has made several references reappearances throughout the series, including reappearances in ''DQV'', ''DQX'', and the remake of ''DQVII'', and ''Heroes'', where he tries to steal something of important (like the Royal Insignia of Gotha or even the treasure of the moon). ''V'' also has Dwight "Da White" Dwarf, who shares his appearance in miniature, and ''VIII'', which brought back the Hood monster family, which has been heavily expanded on in the ''Monsters'' series from ''Joker 2'' on. As of ''Dragon Quest Monsters 2 3D'' there's Robbin' Hood himself, Robbin' Huddle (Kandata-kobun)[[note]]A handful of Kandar mini-mes[[/note]], the Prince o' Thieves (Kandata-oyabun, or "[[KingMook Kandata Boss]]"), Kandar's Wife ([[MoreDeadlyThanTheMale Kandata Wife]])[[note]]An obese, hooded slug of a woman who bears a more-than-passing resemblance to the Slugly Betsy monsters of ''DQIX''[[/note]], the Kandata Ladies[[note]]A trio composed of a little girl with a mace, a sexy dominatrix-type, and a HugeSchoolgirl even more ripped than Kandar himself[[/note]], and Kandata Rocks[[note]]A Kandata-inspired ''rock band''[[/note]].



** Prince Keifer of ''DQVII'' starred in ''Dragon Quest Monsters Caravan Heart''.

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** Prince Keifer of ''DQVII'' starred in ''Dragon Quest Monsters Caravan Heart''.Heart'', a prequel spin-off of ''VII''.



** Morrie, also from ''VideoGame/DragonQuestVIII'', where he ran the Monster Arena. ''VideoGame/DragonQuestHeroesRocketSlime'' introduced the slime Morrie-Morrie (complete with HotBloodedSideburns, ScarfOfAsskicking, and appropriate color scheme), who ran the ''Tank'' Colosseum. In ''Dragon Quest Monsters: Joker'', Morrie cameos as one of the common audience-sprites at the main arena, though now with a CoolMask. On top of all that, Morrie appears to do the announcing for ''Dragon Quest Monster Battle Road''.

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** Morrie, also from ''VideoGame/DragonQuestVIII'', where he ran the Monster Arena. ''VideoGame/DragonQuestHeroesRocketSlime'' introduced the slime Morrie-Morrie (complete with HotBloodedSideburns, ScarfOfAsskicking, and appropriate color scheme), who ran the ''Tank'' Colosseum. In ''Dragon Quest Monsters: Joker'', Morrie cameos as one of the common audience-sprites at the main arena, though now with a CoolMask. On top of all that, Morrie appears to do ''also'' does the announcing for the ''Dragon Quest Monster Battle Road''.Road'' spin-offs.



* CrisisCrossover: The Monster Battle Road series as seen in [[http://www.youtube.com/watch?v=GKhVIej4hnE this video]].

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* CrisisCrossover: CrisisCrossover:
** The ''Heroes'' spin-offs feature visiting characters from the main series games all coming together to ward of some new almighty evil.
**
The Monster Battle Road series as seen in [[http://www.youtube.com/watch?v=GKhVIej4hnE this video]].



** Starting from the very first game, the only punishment for a TotalPartyKill is losing half your gold on-hand - which can definitely ''suck'' in certain parts of the game, but it's never unrecoverable. So player death is, at worst, a significant inconvenience, not a disaster, and there's no true GameOver screen (which was a huge part of the appeal early on - you can lose gold, but you can never lose ''experience progress''). This makes sense if you consider that ''Dragon Quest'' creator Yuji Horii is a gambler, and thus the mechanics themselves were meant as a risk/reward gamble, progress vs gold.
** Another interesting facet is that, from the start, dead has meant ''dead'' - the games haven't gone the route other RPG series have with 0 HP meaning a person is still-alive-but-can't-fight. 0 HP means you are straight-up biologically ''dead''. Thing is, dead characters can be resurrected in churches - and unlike the [[TabletopGames/DungeonsAndDragons D&D roots]] of this idea, it ''never'' fails. So the inhabitants of the games can come across as being a bit blasé about it all - nobody in your party ever freaks out if another party member is brutally murdered by monsters (even in games with a party talk feature), [=NPCs=] generally don't comment if you're dragging around a party member's coffin, and ''DQV'' memorably makes a gag on it all during a major plot moment.
*** Oddly averted in ''II''. Later in the game, there's a storyline sub-plot where one of the princes gets deathly ill, and you have to go and retrieve a mystical leaf to cure him. Since Death is so cheap, why not just let him die, then resurrect him later, saving a TON of trouble?
* DelusionsOfEloquence: Yangus from ''DQVIII''.

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** Starting from From the very start, dead has meant ''dead'' - the games haven't gone the route other RPG series have with 0 HP meaning a person is still-alive-but-can't-fight. 0 HP means you are straight-up biologically ''dead''. You can bring a party member back to life by presenting his coffin to a priest and making a donation, based on his level (all functions in a church that are not saving the game require a donation).
** If you suffer a TotalPartyKill, your
first game, team member will be automatically resurrected at the only punishment for a TotalPartyKill is losing cost of half your gold on-hand - which can definitely ''suck'' in certain parts of the game, but it's never unrecoverable. So player death is, at worst, a significant inconvenience, not a disaster, and there's no true GameOver screen (which was a huge part of the appeal early on - you can lose gold, but you can never lose ''experience progress''). This makes sense if you consider that ''Dragon Quest'' creator Yuji Horii is a gambler, and thus the mechanics themselves were meant as a risk/reward gamble, progress vs gold.
** Another interesting facet is that, from the start, dead has meant ''dead'' - the games haven't gone the route other RPG series have with 0 HP meaning a person is still-alive-but-can't-fight. 0 HP means you are straight-up biologically ''dead''. Thing is, dead characters can be resurrected in churches - and unlike the [[TabletopGames/DungeonsAndDragons D&D roots]] of this idea, it ''never'' fails. So the inhabitants of the games can come across as being a bit blasé about it all - nobody in your party ever freaks out if another party member is brutally murdered by monsters (even in games with a party talk feature), [=NPCs=] generally don't comment if you're dragging around a party member's coffin, and ''DQV'' memorably makes a gag on it all during a major plot moment.
** However, that has not stopped Dragon Quest from occasionally trying to play some Death Tropes straight, which, after several games where the above mechanics have been taken for granted, is a clear gamble with a player's suspension of disbelief.
*** Oddly averted Averted in ''II''.''II'', before the trend fully set in. Later in the game, there's a storyline sub-plot where one of the princes gets deathly ill, and you have to go and retrieve a mystical leaf to cure him. Since Death is so cheap, why not they might have just let him die, then resurrect resurrected him later, saving a TON of trouble?
trouble.
* DelusionsOfEloquence: Yangus from ''DQVIII''.''DQVIII'', a few other thug NPCs here and there.



* DrawAggro: In the few games where "Whistle" can used in battle, it makes enemies target the user.
* DubNameChange: ''Dragon Quest'' has had several different dubbing teams over the years, which can make it something of a headache to chart continuity between games that's perfectly obvious [[LostInTranslation in the original Japanese]].

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* DrawAggro: DrawAggro:
**
In the few games where "Whistle" can used in battle, it makes enemies target the user.
** ''Heroes'' uses the Beckoning Bell accessory to attract monsters to whoever happens to be wearing it.
* DubNameChange: ''Dragon Quest'' has had several different dubbing teams over the years, which can make it something of a headache to chart continuity and repetition between games that's perfectly obvious [[LostInTranslation in the original Japanese]].



* EncounterRepellant: Holy Water generally will repel weaker monsters, and certain characters can learn spells to simulate its effects. Tiptoe/Padfoot can also be learned by the thief-class characters in some games that will lower the encounter rate instead of outright preventing them.

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* EncounterRepellant: EncounterRepellant:
**
Holy Water generally will repel weaker monsters, and certain characters can learn spells to simulate its effects. Tiptoe/Padfoot can also be learned by the thief-class characters in some games that will lower the encounter rate instead of outright preventing them.them.
** The Goddess Ring from ''VIII'' prevents all RandomEncounters, period. Thing is, you can only obtain it [[BraggingRightsReward by defeating at least one of every monster in the first place]].



* {{Expy}}: The Celestrians of ''IX'' are quite similar to the Zenithians of the Zenithian trilogy (''IV'' to ''VI''): {{Winged Humanoid}} [[OurAngelsAreDifferent Angel-like beings]] living on a FloatingContinent who regard mortals as somewhat pitifully weak creatures, though naturally there are [[StarCrossedLovers exceptions]] to that. [[spoiler: Both also suffer some major PrideBeforeAFall, though the Zenithians' takes place between ''IV'' and ''V''.]]

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* {{Expy}}: The Celestrians of ''IX'' are quite similar to the Zenithians of the Zenithian trilogy (''IV'' to ''VI''): {{Winged Humanoid}} [[OurAngelsAreDifferent Angel-like beings]] living on a FloatingContinent who regard mortals as somewhat pitifully weak and foolish creatures, though naturally there are [[StarCrossedLovers exceptions]] to that. [[spoiler: Both also suffer some major PrideBeforeAFall, though the Zenithians' takes place between ''IV'' and ''V''.]]
13th Oct '17 8:00:36 PM LittleJon
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* JapaneseRanguage- Occurs in the NES release of ''Dragon Quest I'' and ''III'' (''Dragon Warrior I'' and ''III''). The first town you encounter in ''I'' is named Brecconary and is changed to Brecconaly in ''III''.
14th Sep '17 12:04:28 PM DragonRanger
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%%* ''Dragon Quest I'' is a hidden unlockable in ''Dragon Quest XI''

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%%* ''Dragon Quest I'' is a hidden unlockable an EmbeddedPrecursor in ''Dragon Quest XI''



* ''Torneko's Mystery Dungeon'' series
** ''Young Yangus' Mystery Dungeon''
* ''VideoGame/DragonQuestMonsters'' series
* ''VideoGame/DragonQuestHeroesRocketSlime''

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* ''Mystery Dungeon'' series:
**
''Torneko's Great Adventure: Mystery Dungeon'' series
([[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] [[NoExportForYou (Japan only)]])
** ''Young Yangus' ''Dragon Quest Characters: Torneko's Great Adventure 2 - Mystery Dungeon''
Dungeon'', released internationally as ''World of Dragon Warrior: Torneko: The Last Hope'' (UsefulNotes/PlayStation, UsefulNotes/GameBoyAdvance [[NoExportForYou (Japan only)]])
** ''Dragon Quest Characters: Torneko's Great Adventure 3 - Mystery Dungeon'' (UsefulNotes/{{PlayStation 2}}, UsefulNotes/GameBoyAdvance [[NoExportForYou (both Japan only)]])
** ''Dragon Quest: Young Yangus and the Mystery Dungeon'' (UsefulNotes/{{PlayStation 2}})
* ''VideoGame/DragonQuestMonsters'' series
series (see that page for entries)
* ''VideoGame/DragonQuestHeroesRocketSlime''''Slime Morimori Dragon Quest'' series:
** ''Slime Morimori Dragon Quest: Shogeki no Shippo Dan'' (UsefulNotes/GameBoyAdvance, [[NoExportForYou (Japan only)]])
** ''Slime Morimori Dragon Quest 2: Daisensha no Shippo Dan'', released internationally as ''VideoGame/DragonQuestHeroesRocketSlime'' (UsefulNotes/NintendoDS)
** ''Slime Morimori Dragon Quest 3: Taikaizoku no Shippo Dan'' (UsefulNotes/Nintendo3DS, [[NoExportForYou (Japan only)]])



* ''Theatrhythm Dragon Quest'' ([[UsefulNotes/Nintendo3DS 3DS]]), which is basically Dragon Quest's version of ''VideoGame/TheatrhythmFinalFantasy''.

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* ''Theatrhythm ''VideoGame/{{Theatrhythm|FinalFantasy}} Dragon Quest'' ([[UsefulNotes/Nintendo3DS 3DS]]), which is basically Dragon Quest's version of ''VideoGame/TheatrhythmFinalFantasy''.3DS]])



* ''Videogame/DragonQuestBuilders''

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* ''Videogame/DragonQuestBuilders''''Videogame/DragonQuestBuilders'' (UsefulNotes/{{PlayStation 3}} [[NoExportForYou (Japan only)]], UsefulNotes/{{PlayStation 4}}, UsefulNotes/{{PlayStation Vita}}, UsefulNotes/NintendoSwitch)
13th Sep '17 1:51:14 PM Jubileus57
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* {{Cumulonemesis}}: Recurring enemies in the series such as the Cumaulus and the Hell Niño are sentient clouds.
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