History VideoGame / DragonQuest

23rd Mar '17 4:52:18 AM WolfThunder
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* ''VideoGame/DragonQuestXI: Sugisarishi Toki o Motomete'' ([[UsefulNotes/PlayStation4 PS4]], [[UsefulNotes/Nintendo3DS 3DS]], UsefulNotes/NintendoSwitch)



* ''VideoGame/DragonQuestXI: Sugisarishi Toki o Motomete'' ([[UsefulNotes/PlayStation4 PS4]], [[UsefulNotes/Nintendo3DS 3DS]], UsefulNotes/NintendoSwitch)
23rd Mar '17 4:51:48 AM WolfThunder
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23rd Mar '17 4:51:23 AM WolfThunder
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21st Mar '17 5:36:16 PM morenohijazo
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** DragonQuestBuilders has the entire construction system implied to be a form of this. [[note]]Admittedly, it's a heavily modified version of the build system of {{Minecraft}}, except without any need to know what goes where.[[/note]]

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** DragonQuestBuilders has the entire construction system implied to be a form of this. [[note]]Admittedly, it's a heavily modified version of the build system of {{Minecraft}}, ''VideoGame/{{Minecraft}}'', except without any need to know what goes where.[[/note]]
20th Mar '17 10:32:24 AM CosmicFerret
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Few people know it, but there was a TabletopRPG called ''[=DragonQuest=]'', whose trademark was the reason the ''Dragon Quest'' video game series was originally known as ''Dragon Warrior'' outside of Japan, until Square Enix finally acquired it for their series. Nothing to do with this franchise; it was bought out and buried by the owners of ''TabletopGame/DungeonsAndDragons'' so it would not be a threat to their MerchandiseDriven empire.

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Few people know it, but there was a an unrelated TabletopRPG called ''[=DragonQuest=]'', ''TabletopGame/DragonQuest'', whose trademark was the reason the ''Dragon Quest'' video game series was originally known as ''Dragon Warrior'' outside of Japan, until Square Enix finally acquired it for their series. Nothing to do with this franchise; it was bought out and buried by the owners of ''TabletopGame/DungeonsAndDragons'' so it would not be a threat to their MerchandiseDriven empire.
15th Mar '17 6:28:28 PM nombretomado
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* ''VideoGame/DragonQuestI'' (UsefulNotes/{{N|intendoEntertainmentSystem}}ES, {{MSX}}, [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] [[NoExportForYou (Japan only)]], UsefulNotes/{{G|ameBoyColor}}BC, {{Android|Games}}/{{i|OSGames}}OS, UsefulNotes/{{Wii}} [[NoExportForYou (Japan only)]])
* ''VideoGame/DragonQuestII: Luminaries of the Legendary Line'' (UsefulNotes/{{N|intendoEntertainmentSystem}}ES, {{MSX}}, [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] [[NoExportForYou (Japan only)]], UsefulNotes/{{G|ameBoyColor}}BC, {{Android|Games}}/{{i|OSGames}}OS, UsefulNotes/{{Wii}} [[NoExportForYou (Japan only)]])

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* ''VideoGame/DragonQuestI'' (UsefulNotes/{{N|intendoEntertainmentSystem}}ES, {{MSX}}, {{UsefulNotes/MSX}}, [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] [[NoExportForYou (Japan only)]], UsefulNotes/{{G|ameBoyColor}}BC, {{Android|Games}}/{{i|OSGames}}OS, UsefulNotes/{{Wii}} [[NoExportForYou (Japan only)]])
* ''VideoGame/DragonQuestII: Luminaries of the Legendary Line'' (UsefulNotes/{{N|intendoEntertainmentSystem}}ES, {{MSX}}, {{UsefulNotes/MSX}}, [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] [[NoExportForYou (Japan only)]], UsefulNotes/{{G|ameBoyColor}}BC, {{Android|Games}}/{{i|OSGames}}OS, UsefulNotes/{{Wii}} [[NoExportForYou (Japan only)]])
25th Feb '17 6:52:05 PM Nicoaln
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** Some game also feature the player character being able to [[DoesThisRemindYouOfAnything have a girl give you a "Puff Puff", sometimes in a dark room]]. Suffice to say, you do ''not'' get a Puff Puff.

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** Some game also feature the player character being able to [[DoesThisRemindYouOfAnything have a girl give you a "Puff Puff", sometimes in a dark room]]. room or with your eyes closed]]. Suffice to say, you do ''not'' get what you expect. In fact, it even carried over to ''VideoGame/FinalFantasyXIV'' when there was a Puff Puff.crossover with ''VideoGame/DragonQuestX''.
20th Feb '17 5:12:31 PM CosmicFerret
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** Another interesting facet is that, from the start, dead has meant ''dead'' - the games haven't gone the route other RPG series have with 0 HP meaning a person is still-alive-but-can't-fight. 0 HP means you are straight-up biologically ''dead''. Thing is, dead characters can be resurrected in churches - and unlike the [[DungeonsAndDragons D&D roots]] of this idea, it ''never'' fails. So the inhabitants of the games can come across as being a bit blasé about it all - nobody in your party ever freaks out if another party member is brutally murdered by monsters (even in games with a party talk feature), [=NPCs=] generally don't comment if you're dragging around a party member's coffin, and ''[=DQ5=]'' memorably makes a gag on it all during a major plot moment.

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** Another interesting facet is that, from the start, dead has meant ''dead'' - the games haven't gone the route other RPG series have with 0 HP meaning a person is still-alive-but-can't-fight. 0 HP means you are straight-up biologically ''dead''. Thing is, dead characters can be resurrected in churches - and unlike the [[DungeonsAndDragons [[TabletopGames/DungeonsAndDragons D&D roots]] of this idea, it ''never'' fails. So the inhabitants of the games can come across as being a bit blasé about it all - nobody in your party ever freaks out if another party member is brutally murdered by monsters (even in games with a party talk feature), [=NPCs=] generally don't comment if you're dragging around a party member's coffin, and ''[=DQ5=]'' memorably makes a gag on it all during a major plot moment.
20th Feb '17 4:26:47 AM jormis29
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* MarketBasedTitle: As mentioned above, TSR owned the trademark to the name ''Dragon Quest'' for many years, forcing the series to be released as ''Dragon Warrior'' in America until the eighth installment.

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* MarketBasedTitle: As mentioned above, TSR Creator/{{TSR}} owned the trademark to the name ''Dragon Quest'' for many years, forcing the series to be released as ''Dragon Warrior'' in America until the eighth installment.
16th Feb '17 8:44:28 PM Nicoaln
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Added DiffLines:

* LinearWarriorsQuadraticWizards: [[ZigZaggedTrope Zig Zagged]]. Some games allow casters to cast multiple times, attack groups of enemies, or rack up the damage, but other games have the casters lag behind because warriors can do the same for ''no'' mana cost, ''and'' on top of that can have their abilities scale with strength and damage multipliers.


Added DiffLines:

* RewardingVandalism: See a pot or a barrel? Punch it or destroy it.


Added DiffLines:

** Some game also feature the player character being able to [[DoesThisRemindYouOfAnything have a girl give you a "Puff Puff", sometimes in a dark room]]. Suffice to say, you do ''not'' get a Puff Puff.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DragonQuest