History VideoGame / DragonQuest

27th May '17 9:23:52 PM Eagal
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* BlowYouAway: The "Whoosh" series, which summons tornadoes to attack increasingly large groups of enemies. The hero of ''Dragon Quest V'' is notable for specializing in this rather than a more common element, like fire or lightning.



* CastingAShadow: The "Zam" series, which attacks individual enemies with "Stygian bolts".



** BlowYouAway: The "Whoosh" series, which summons tornadoes to attack increasingly large groups of enemies. The hero of ''Dragon Quest V'' is notable for specializing in this rather than a more common element, like fire or lightning.
** CastingAShadow: The "Zam" series, which attacks individual enemies with "Stygian bolts".
** AnIcePerson: The "Crack" magic series involves summoning shards of ice to skewer enemies; higher levels also have increased range. One character who learns these spells is Borya of ''[=DQIV=]''.
** PlayingWithFire: There are ''two'' major spell series in this element (one of the oldest and most common): "Frizz", which creates fireballs to hurl at individual monsters, and "Sizz", which produces a field of flames to attack enemy groups.
** ShockAndAwe: The "Zap" magic series, which strikes enemies with lightning from on high. The Zap-family is distinguished by how it restricts it's range as it increases in power -- Zap can hit all enemies, while Kazap can only hit groups. In early games, the "[[StuffBlowingUp Boom]]" series also counted as electric before becoming its own class.



* AnIcePerson: The "Crack" magic series involves summoning shards of ice to skewer enemies; higher levels also have increased range. One character who learns these spells is Borya of ''[=DQIV=]''.



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* PlayingWithFire: There are ''two'' major spell series in this element (one of the oldest and most common): "Frizz", which creates fireballs to hurl at individual monsters, and "Sizz", which produces a field of flames to attack enemy groups.


Added DiffLines:

* ShockAndAwe: The "Zap" magic series, which strikes enemies with lightning from on high. The Zap-family is distinguished by how it restricts it's range as it increases in power -- Zap can hit all enemies, while Kazap can only hit groups. In early games, the "[[StuffBlowingUp Boom]]" series also counted as electric before becoming its own class.
27th May '17 9:12:32 PM Eagal
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* CanonName: Many of the heroes are named in external appearances and cameos. However, "Canon" is a funny thing.
** The hero of the first game is named Alef (as in, "of ''Alefgard''") in Japanese novelizations and drama [=CDs.=]
** The Prince of Midenhall (jp. "Laurasia"), hero of ''II'', is named Allen in novelizations and drama [=CDs.=]
** His cousins, the Prince of Cannock (jp. "Sumaltria") and Princess of Moonbrooke are interesting cases -- they have their names selected from a pre-programmed list depending on what the hero's own name is. As such, they have ''many'' "Canon" names: the Prince is "Conan" in the CD theater drama and novelization, or "Cain" or "Cookie" in other books (''VideoGame/FortuneStreet'' settled on Cookie); while the Princess is "Nana" in the CD drama, "Seria" in the novel[[note]]Which is not, incidentally, one of her in-game options[[/note]], and "Pudding" in ''VideoGame/FortuneStreet''. The English translation of ''IX'' went "Screw It" and named them Princeton and Princessa.
** The heroes of ''IV'' were named Solo and Sofia (it's AllThereInTheManual of the remakes and ratified by ''Monster Battle Road''). In the CD Theater audio drama, the hero is named Rei, and in the official novelizations his name is Yuuril.
** The prologue of ''V'' indicates that the hero's father wanted to name him Madason in honor of his wife, but she named him whatever the player chose instead. Madason is the hero's name anyway in cameo appearances. The default name for the hero in-game in Japanese is Abel, while in the CD Theater audio drama and the official novelizations, the hero is named Luca.
** His children are named ''Sora'' ("Sky") and ''Ten'' ("Heaven") in the manga, but official English releases of the remakes named them Madchen and Parry.
** The default name for the hero of ''VI'' in the Japanese games is Rek. In the CD theater drama, his name is Will. In the manga, his name is Botts. In the novelization, his name is Iza.
** The hero of ''VII'' is Arus in the manga and ''Monster Battle Road''. In the 3DS remake's English promotional materials, he's named Auster.
** The hero of ''VIII'' is named "Eight" by Squeenix action figures, ''Monster Battle Road'', and the old Shonen Jump promotional disc (for those of you who got it way back when).
** The hero of ''IX'' is likewise "Nine" in ''Monster Battle Road''.



** CanonName: Many of the heroes ''are'' named in external appearances and cameos. However, "Canon" is a funny thing.
*** The hero of the first game is named Alef (as in, "of ''Alefgard''") in Japanese novelizations and drama [=CDs.=]
*** The Prince of Midenhall (jp. "Laurasia"), hero of ''II'', is named Allen in novelizations and drama [=CDs.=]
*** His cousins, the Prince of Cannock (jp. "Sumaltria") and Princess of Moonbrooke are interesting cases -- they have their names selected from a pre-programmed list depending on what the hero's own name is. As such, they have ''many'' "Canon" names: the Prince is "Conan" in the CD theater drama and novelization, or "Cain" or "Cookie" in other books (''VideoGame/FortuneStreet'' settled on Cookie); while the Princess is "Nana" in the CD drama, "Seria" in the novel[[note]]Which is not, incidentally, one of her in-game options[[/note]], and "Pudding" in ''VideoGame/FortuneStreet''. The English translation of ''IX'' went "Screw It" and named them Princeton and Princessa.
*** The heroes of ''IV'' were named Solo and Sofia (it's AllThereInTheManual of the remakes and ratified by ''Monster Battle Road''). In the CD Theater audio drama, the hero is named Rei, and in the official novelizations his name is Yuuril.
*** The prologue of ''V'' indicates that the hero's father wanted to name him Madason in honor of his wife, but she named him whatever the player chose instead. Madason is the hero's name anyway in cameo appearances. The default name for the hero in-game in Japanese is Abel, while in the CD Theater audio drama and the official novelizations, the hero is named Luca.
*** His children are named ''Sora'' ("Sky") and ''Ten'' ("Heaven") in the manga, but official English releases of the remakes named them Madchen and Parry.
*** The default name for the hero of ''VI'' in the Japanese games is Rek. In the CD theater drama, his name is Will. In the manga, his name is Botts. In the novelization, his name is Iza.
*** The hero of ''VII'' is Arus in the manga and ''Monster Battle Road''. In the 3DS remake's English promotional materials, he's named Auster.
*** The hero of ''VIII'' is named "Eight" by Squeenix action figures, ''Monster Battle Road'', and the old Shonen Jump promotional disc (for those of you who got it way back when).
*** The hero of ''IX'' is likewise "Nine" in ''Monster Battle Road''.
27th May '17 9:10:37 PM Eagal
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** Bondage, S&M, etc...



* ArtisticLicenseEconomics: Gold Golems.

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* %%* ArtisticLicenseEconomics: Gold Golems.Golems.
* AsskickingEqualsAuthority: The hero of ''I'' [[StandardHeroReward marries into the royal family]] because of his heroics; a status which is then passed on to his descendants in ''II''. [[spoiler:The hero of ''VIII''']] similarly gets to marry into royalty (unless you [[spoiler:go for the alternate ending in the 3DS remake]]).



** AsskickingEqualsAuthority: The hero of ''I'' [[StandardHeroReward marries into the royal family]] because of his heroics; a status which is then passed on to his descendants in ''II''. [[spoiler:The hero of ''VIII''']] similarly gets to marry into royalty (unless you [[spoiler:go for the alternate ending in the 3DS remake]]).
26th May '17 5:44:00 PM Tavernier
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* MagicKnight: The hero from every game in the main series is one of these, mostly of ThePaladin variety (being the best or second-best healer in the game)... except the second one. The main character in that game can't use a single spell; instead, the role of MagicKnight is played by his cousin, the Prince of Cannock.

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* MagicKnight: The hero It's tradition for TheHero from every game in the main series is to be one of these, mostly of ThePaladin variety (being the best or second-best healer in the game)... except these.
** Except for
the second one. The main character in that game one, mind you, where the MainCharacter can't use a single spell; instead, the role of MagicKnight is played by his cousin, the Prince of Cannock.Cannock. (Of course, this is before the tradition was really formed).


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** It was the hero of ''III'' who formalized the convention, where the hero was not only a Magic Knight, but ThePaladin, with unique lightning powers and the most powerful of Heal spells. This convention has been inherited by most of the other DQ heroes following him.
26th May '17 5:09:58 PM Tavernier
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* DirtyCoward: Prince Charmles from ''VideoGame/DragonQuestVIII'', [[MeaningfulName appropriately named]] "Prince Charmless" in-game because he really is [[TheScrappy that much of a loser]].

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* DirtyCoward: Prince Charmles from ''VideoGame/DragonQuestVIII'', [[MeaningfulName appropriately named]] "Prince Charmless" in-game because he really is [[TheScrappy [[LoserArchetype that much of a loser]].


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* UndergroundMonkey: A tradition from the earliest days of the series, Dragon Quest games always stagger monsters by giving them {{Palette Swap}}s, having them TieredByName, and assigning more abilities to later versions. They did this so much with the MascotMook Slime that it has its own ''class'' of monster, like "Dragon" or "Nature".
25th May '17 11:32:44 PM Tavernier
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* ActuallyFourMooks: While older Dragon Quest titles have universally resorted to RandomEncounters, the jump to the Nintendo DS with ''Monsters Joker'' changed the trend to spawning overworld monsters, which they've kept at least as far as the ''Dragon Quest VIII'' remake for the 3DS.
21st May '17 8:58:41 PM Tavernier
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** Bondage, S&M, etc...



%%* ArtisticLicenseEconomics: Gold Golems.

to:

%%* * ArtisticLicenseEconomics: Gold Golems.



** Two in ''VIII'': first is the Lord High Priest's residence, a glorious mansion atop a rock held aloft by what many assume to be holy power; second is the Dark Citadel, the VeryDefinitelyFinalDungeon.



** CanonName: A few get named in other material: the ''IV'' heroes are Solo and Sofia and the ''V'' hero is Madason in postgame cameos for the DS remake of ''VI'' (though Solo and Sofia's names came from the manual from a previous remake of ''IV''), and the ''VI'' and ''VII'' heroes are named Botsu and Arus in manga adaptations (the latter of which is renamed "Auster" in the 3DS remake), while the ''V'' hero's children are daughter Sora ("Sky") and son Ten ("Heaven") in the manga adaptation (before the DS remake renamed their Canon Names as "Madchen" and "Parry"). Also, ''II'''s Prince of Cannock and Princess of Moonbrooke, whose names were randomized originally, were given true names in other games: "Cookie" and "Pudding" in Japanese editions of ''VideoGame/FortuneStreet''; "Princeton" and "Princessa" in the English version of ''IX''.

to:

** CanonName: A few get Many of the heroes ''are'' named in external appearances and cameos. However, "Canon" is a funny thing.
*** The hero of the first game is named Alef (as in, "of ''Alefgard''") in Japanese novelizations and drama [=CDs.=]
*** The Prince of Midenhall (jp. "Laurasia"), hero of ''II'', is named Allen in novelizations and drama [=CDs.=]
*** His cousins, the Prince of Cannock (jp. "Sumaltria") and Princess of Moonbrooke are interesting cases -- they have their names selected from a pre-programmed list depending on what the hero's own name is. As such, they have ''many'' "Canon" names: the Prince is "Conan" in the CD theater drama and novelization, or "Cain" or "Cookie" in
other material: books (''VideoGame/FortuneStreet'' settled on Cookie); while the Princess is "Nana" in the CD drama, "Seria" in the novel[[note]]Which is not, incidentally, one of her in-game options[[/note]], and "Pudding" in ''VideoGame/FortuneStreet''. The English translation of ''IX'' went "Screw It" and named them Princeton and Princessa.
*** The heroes of
''IV'' heroes are were named Solo and Sofia (it's AllThereInTheManual of the remakes and ratified by ''Monster Battle Road''). In the CD Theater audio drama, the hero is named Rei, and in the official novelizations his name is Yuuril.
*** The prologue of
''V'' hero is indicates that the hero's father wanted to name him Madason in postgame cameos honor of his wife, but she named him whatever the player chose instead. Madason is the hero's name anyway in cameo appearances. The default name for the DS remake hero in-game in Japanese is Abel, while in the CD Theater audio drama and the official novelizations, the hero is named Luca.
*** His children are named ''Sora'' ("Sky") and ''Ten'' ("Heaven") in the manga, but official English releases of the remakes named them Madchen and Parry.
*** The default name for the hero
of ''VI'' (though Solo and Sofia's names came from in the manual from a previous remake of ''IV''), and Japanese games is Rek. In the ''VI'' and CD theater drama, his name is Will. In the manga, his name is Botts. In the novelization, his name is Iza.
*** The hero of
''VII'' heroes are named Botsu and is Arus in manga adaptations (the latter of which is renamed "Auster" in the 3DS remake), while the ''V'' hero's children are daughter Sora ("Sky") and son Ten ("Heaven") in the manga adaptation (before and ''Monster Battle Road''. In the DS remake renamed their Canon Names as "Madchen" and "Parry"). Also, ''II'''s Prince of Cannock and Princess of Moonbrooke, whose names were randomized originally, were given true names in other games: "Cookie" and "Pudding" in Japanese editions of ''VideoGame/FortuneStreet''; "Princeton" and "Princessa" in the 3DS remake's English version promotional materials, he's named Auster.
*** The hero
of ''IX''.''VIII'' is named "Eight" by Squeenix action figures, ''Monster Battle Road'', and the old Shonen Jump promotional disc (for those of you who got it way back when).
*** The hero of ''IX'' is likewise "Nine" in ''Monster Battle Road''.
21st May '17 8:36:36 PM Eagal
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* ArtisticLicenseEconomics: Gold Golems.

to:

* %%* ArtisticLicenseEconomics: Gold Golems.
21st May '17 8:36:18 PM Eagal
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** Bondage, S&M, etc...
21st May '17 7:11:37 PM Tavernier
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** Estark, ancient King of Hell in ''DQIV'', took on new life in ''DQV'' and several games after as a super-tough BonusBoss. He even partially inspired (along with his mutant clone [[spoiler:Psaro]]) the EvilMech series of monsters in ''DQVII''.



* ElementalPowers: Primarily consisting of the various families of magic spells characters can learn.
** BlowYouAway: The "Whoosh" series, which summons tornadoes to attack increasingly large groups of enemies. The hero of ''Dragon Quest V'' is notable for specializing in this rather than a more common element.

to:

* ElementalPowers: Primarily consisting of the various families of magic spells characters can learn.
learn. While most characters who can use magic at all learn only one element, dedicated magic users can mix and match.
** BlowYouAway: The "Whoosh" series, which summons tornadoes to attack increasingly large groups of enemies. The hero of ''Dragon Quest V'' is notable for specializing in this rather than a more common element.element, like fire or lightning.



** AnIcePerson: The "Crack" magic series involves summoning shards of ice to skewer enemies. One character who learns these spells is Borya of ''[=DQIV=]''.
** PlayingWithFire: There are ''two'' major spell series in this element: "Frizz", which creates fireballs to hurl at individual monsters, and "Sizz", which produces a field of flames to attack enemy groups.
** ShockAndAwe: The "Zap" magic series, which strikes enemies with lightning from on high. In early games, the "[[StuffBlowingUp Boom]]" series also counted as electric before shifting away.

to:

** AnIcePerson: The "Crack" magic series involves summoning shards of ice to skewer enemies.enemies; higher levels also have increased range. One character who learns these spells is Borya of ''[=DQIV=]''.
** PlayingWithFire: There are ''two'' major spell series in this element: element (one of the oldest and most common): "Frizz", which creates fireballs to hurl at individual monsters, and "Sizz", which produces a field of flames to attack enemy groups.
** ShockAndAwe: The "Zap" magic series, which strikes enemies with lightning from on high. The Zap-family is distinguished by how it restricts it's range as it increases in power -- Zap can hit all enemies, while Kazap can only hit groups. In early games, the "[[StuffBlowingUp Boom]]" series also counted as electric before shifting away.becoming its own class.



** This anticipates later games, where the magic options have expanded. Fire, Ice, and Wind spells are generally a lower-tier than lightning spells (which are not only more powerful, but generally reserved for the hero).

to:

** This anticipates later games, where the magic options have expanded. Fire, Ice, and Wind spells are generally a lower-tier than lightning spells (which are not only more powerful, powerful and learned later in the game, but generally reserved for the hero).
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