History VideoGame / DragonQuest

26th Nov '16 4:02:36 PM nombretomado
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* WholePlotReference: Basically, the entire sequence in the fairy world in ''V'' is one big ShoutOut to ''[[TheChroniclesOfNarnia The Lion, the Witch and the Wardrobe]]''. However, despite what it [[BigLippedAlligatorMoment might seem like]], it ''does'' become important much later.

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* WholePlotReference: Basically, the entire sequence in the fairy world in ''V'' is one big ShoutOut to ''[[TheChroniclesOfNarnia The Lion, the Witch and the Wardrobe]]''.''Literature/TheLionTheWitchAndTheWardrobe''. However, despite what it [[BigLippedAlligatorMoment might seem like]], it ''does'' become important much later.
1st Nov '16 4:41:34 PM DragonRanger
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* ''VideoGame/DragonQuestX: The Wake of the Five Tribes Online'' (UsefulNotes/{{Wii}}, UsefulNotes/WiiU, PC, [[UsefulNotes/Nintendo3DS 3DS]], Android, [[UsefulNotes/PlayStation4 PS4]], possibly Nintendo Switch ([[NoExportForYou Wii and WiiU Japan only]]; others unconfirmed))

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* ''VideoGame/DragonQuestX: The Wake of the Five Tribes Online'' (UsefulNotes/{{Wii}}, UsefulNotes/WiiU, PC, [[UsefulNotes/Nintendo3DS 3DS]], Android, [[UsefulNotes/PlayStation4 PS4]], possibly Nintendo Switch UsefulNotes/NintendoSwitch ([[NoExportForYou Wii and WiiU Japan only]]; others unconfirmed))



* ''VideoGame/DragonQuestXI: In Search of the Departed Time'' ([[UsefulNotes/PlayStation4 PS4]], [[UsefulNotes/Nintendo3DS 3DS]], possibly Nintendo Switch)

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* ''VideoGame/DragonQuestXI: In Search of the Departed Time'' ([[UsefulNotes/PlayStation4 PS4]], [[UsefulNotes/Nintendo3DS 3DS]], possibly Nintendo Switch)UsefulNotes/NintendoSwitch)



* AuthorityEqualsAsskicking: Several heroes are royalty, among them ''II'''s heirs to Midenhall, Cannock, and Moonbrooke; Tsarevna Alena of Zamoksva in ''IV''; [[spoiler:the entire royal family of Gotha]] in ''V''; [[spoiler:the Prince of Somnia]] in ''VI''; and Kiefer [[spoiler:and his descendant Aishe]] in ''VII''.
** AsskickingEqualsAuthority: The hero of ''I'' [[StandardHeroReward marries into the royal family]] because of his heroics; a status which is then passed on to his descendants in ''II''.

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* AuthorityEqualsAsskicking: Several heroes are royalty, among them ''II'''s heirs to Midenhall, Cannock, and Moonbrooke; Tsarevna Alena of Zamoksva in ''IV''; [[spoiler:the the entire royal family of Gotha]] Gotha in ''V''; [[spoiler:the Prince of Somnia]] in ''VI''; and Kiefer [[spoiler:and his descendant Aishe]] in ''VII''.
** AsskickingEqualsAuthority: The hero of ''I'' [[StandardHeroReward marries into the royal family]] because of his heroics; a status which is then passed on to his descendants in ''II''. [[spoiler:The hero of ''VIII''']] similarly gets to marry into royalty (unless you [[spoiler:go for the alternate ending in the 3DS remake]]).
1st Nov '16 3:45:37 PM Drastidue
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* AuthorityEqualsAsskicking: Several heroes are royalty, among them ''II'''s heirs to Midenhall, Cannock, and Moonbrooke; Tsarevna Alena of Zamoksva in ''IV''; [[spoiler:the entire royal family of Gotha]] in ''V''; [[spoiler:the Prince of Somnia]] in ''VI''; and Keifer [[spoiler:and his daughter]] in ''VII''.

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* AuthorityEqualsAsskicking: Several heroes are royalty, among them ''II'''s heirs to Midenhall, Cannock, and Moonbrooke; Tsarevna Alena of Zamoksva in ''IV''; [[spoiler:the entire royal family of Gotha]] in ''V''; [[spoiler:the Prince of Somnia]] in ''VI''; and Keifer Kiefer [[spoiler:and his daughter]] descendant Aishe]] in ''VII''.
20th Oct '16 10:21:46 AM DragonRanger
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* ''VideoGame/DragonQuestX: The Wake of the Five Tribes Online'' (UsefulNotes/{{Wii}}, UsefulNotes/WiiU, PC, [[UsefulNotes/Nintendo3DS 3DS]], Android, [[UsefulNotes/PlayStation4 PS4]], possibly "Nintendo NX" ([[NoExportForYou Wii and WiiU Japan only]]; others unconfirmed))

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* ''VideoGame/DragonQuestX: The Wake of the Five Tribes Online'' (UsefulNotes/{{Wii}}, UsefulNotes/WiiU, PC, [[UsefulNotes/Nintendo3DS 3DS]], Android, [[UsefulNotes/PlayStation4 PS4]], possibly "Nintendo NX" Nintendo Switch ([[NoExportForYou Wii and WiiU Japan only]]; others unconfirmed))



* ''VideoGame/DragonQuestXI: In Search of the Departed Time'' ([[UsefulNotes/PlayStation4 PS4]], [[UsefulNotes/Nintendo3DS 3DS]], possibly "Nintendo NX")

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* ''VideoGame/DragonQuestXI: In Search of the Departed Time'' ([[UsefulNotes/PlayStation4 PS4]], [[UsefulNotes/Nintendo3DS 3DS]], possibly "Nintendo NX")Nintendo Switch)
1st Oct '16 4:54:04 PM jormis29
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[[/index]]
** ''Dragon Quest Heroes II: King of Twins and Ending of Prophecy'' ([[UsefulNotes/PlayStation3 PS3]], [[UsefulNotes/PlayStation4 PS4]], [[UsefulNotes/PlayStationVita PSVita]])

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[[/index]]
** [[/index]] ''Dragon Quest Heroes II: King of Twins and Ending of Prophecy'' ([[UsefulNotes/PlayStation3 PS3]], [[UsefulNotes/PlayStation4 PS4]], [[UsefulNotes/PlayStationVita PSVita]])PSVita]])[[index]]




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[[/index]]
27th Sep '16 5:00:39 PM NLM
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* ''Dragon Quest Builders''

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* ''Dragon Quest Builders''
''Videogame/DragonQuestBuilders''
26th Sep '16 3:56:37 PM DragonRanger
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A long-running Japanese RPG series with ten installations. Often credited as the first turn-based battle [[EasternRPG JRPG]] in history (though it's definitely not the first RPG to ever exist, as it's been said to be inspired by others such as ''Franchise/{{Ultima}}'' and ''VideoGame/{{Wizardry}}''). Absurdly popular in Japan, fairly obscure outside (at least compared to [[Franchise/FinalFantasy its more popular counterpart]]). Before their merger, ''Dragon Quest'' was to Enix what ''Franchise/FinalFantasy'' was to Square. While never as popular in the US as the ''Final Fantasy'' series (but even more popular than ''Final Fantasy'' in Japan; since the companies merged, needless to say, Creator/SquareEnix owns the Japanese RPG scene), it's notable for its character art by Creator/AkiraToriyama, and maintains a sizable cult following. Most of its tropes, especially the battle screen, have been kept intact over the years.

to:

A long-running Japanese RPG series with ten installations.installments. Often credited as the first turn-based battle [[EasternRPG JRPG]] in history (though it's definitely not the first RPG to ever exist, as it's been said to be inspired by others such as ''Franchise/{{Ultima}}'' and ''VideoGame/{{Wizardry}}''). Absurdly popular in Japan, fairly obscure outside (at least compared to [[Franchise/FinalFantasy its more popular counterpart]]). Before their merger, ''Dragon Quest'' was to Enix what ''Franchise/FinalFantasy'' was to Square. While never as popular in the US as the ''Final Fantasy'' series (but even more popular than ''Final Fantasy'' in Japan; since the companies merged, needless to say, Creator/SquareEnix owns the Japanese RPG scene), it's notable for its character art by Creator/AkiraToriyama, and maintains a sizable cult following. Most of its tropes, especially the battle screen, have been kept intact over the years.



* ''VideoGame/DragonQuestVII: Fragments of the Forgotten Past'', aka ''Warriors of Eden'' (UsefulNotes/{{P|layStation}}S1, UsefulNotes/Nintendo3DS)

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* ''VideoGame/DragonQuestVII: Fragments of the Forgotten Past'', aka ''Warriors of Eden'' Past'' (UsefulNotes/{{P|layStation}}S1, UsefulNotes/Nintendo3DS)



[[index]]



[[index]]



[[/index]]



* ''VideoGame/ItadakiStreet'' (aka ''Fortune Street'' in America, ''Boom Street'' in Europe), an investment board game series (think ''TabletopGame/{{Monopoly}}''); later titles started featuring ''Dragon Quest'' characters and other franchises, some ([[UsefulNotes/PlayStation2 PS2]], [[UsefulNotes/PlayStationPortable PSP]]) crossing over with ''Franchise/FinalFantasy'' and others (UsefulNotes/NintendoDS, UsefulNotes/{{Wii}}) crossing with ''Franchise/SuperMarioBros'' ([[NoExportForYou all Japan only]] except for the Wii release).

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* ''VideoGame/ItadakiStreet'' (aka ''Fortune Street'' in America, ''Boom Street'' in Europe), an investment board game series (think ''TabletopGame/{{Monopoly}}''); later titles started featuring ''Dragon Quest'' characters and other franchises, some ([[UsefulNotes/PlayStation2 PS2]], [[UsefulNotes/PlayStationPortable PSP]]) crossing over with ''Franchise/FinalFantasy'' and others (UsefulNotes/NintendoDS, UsefulNotes/{{Wii}}) crossing with ''Franchise/SuperMarioBros'' ([[NoExportForYou Europe; [[NoExportForYou all Japan only]] except for the Wii release).release).
[[/index]]



* ''Dragon Quest Heroes II: King of Twins and Ending of Prophecy'' ([[UsefulNotes/PlayStation3 PS3]], [[UsefulNotes/PlayStation4 PS4]], [[UsefulNotes/PlayStationVita PSVita]])

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* ** ''Dragon Quest Heroes II: King of Twins and Ending of Prophecy'' ([[UsefulNotes/PlayStation3 PS3]], [[UsefulNotes/PlayStation4 PS4]], [[UsefulNotes/PlayStationVita PSVita]])



** Downplayed with ''Caravan Heart'', which takes place in the same world as ''Dragon Quest I - III'' long after everyone we know from those games has died.

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** Downplayed with ''Caravan ''Monsters: Caravan Heart'', which takes place in the same world as ''Dragon Quest I - III'' long after everyone we know from those games has died.



** The heroes of ''II'' also count; they're all cousins (all descended from the hero of ''I''

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** The heroes of ''II'' also count; they're all cousins (all descended from the hero of ''I''''I'')



** Also, the gender of the deity was changed--the original games had him addressed directly as "God" or "the Lord", but in the remakes they worship a Goddess instead. Presumably this was to avoid offending people. In VideoGame/DragonQuestIX, the deity is male again, and referred to as "The Almighty". [[spoiler: However, at the end of the game his daughter takes over the role so it switches over to a Goddess again.]] The reason for the change is unknown, except perhaps the fact that God actually ''appears'' in the game (and is very much male). He ''also'' appears in VideoGame/DragonQuestVII as a BonusBoss and is male in that game as well. This game's remake unfortunately hasn't been localized yet, but in ''VideoGame/DragonQuestMonstersJoker2'', his English name is the rather appropriate Numen (look it up).

to:

** Also, the gender of the deity was changed--the original games had him addressed directly as "God" or "the Lord", but in the remakes they worship a Goddess instead. Presumably this was to avoid offending people. In VideoGame/DragonQuestIX, the deity is male again, and referred to as "The Almighty". [[spoiler: However, at the end of the game his daughter takes over the role so it switches over to a Goddess again.]] The reason for the change is unknown, except perhaps the fact that God actually ''appears'' in the game (and is very much male). He The Almighty ''also'' appears in VideoGame/DragonQuestVII as a BonusBoss and is male in that game as well. This game's remake unfortunately hasn't been localized yet, but well; and in ''VideoGame/DragonQuestMonstersJoker2'', his English name is the rather appropriate Numen (look it up).



* {{Expy}}: The Celestrians of ''IX'' are quite similar to the Zenithians of the [[VideoGame/DragonQuestIV Zenith]][[VideoGame/DragonQuestV ian tr]][[VideoGame/DragonQuestVI ilogy]]: {{Winged Humanoid}} [[OurAngelsAreDifferent Angel-like beings]] living on a FloatingContinent who regard mortals as somewhat pitifully weak creatures, though naturally there are [[StarCrossedLovers exceptions]] to that. [[spoiler: Both also suffer some major PrideBeforeAFall, though the Zenithians' takes place between ''IV'' and ''V''.]]

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* {{Expy}}: The Celestrians of ''IX'' are quite similar to the Zenithians of the [[VideoGame/DragonQuestIV Zenith]][[VideoGame/DragonQuestV ian tr]][[VideoGame/DragonQuestVI ilogy]]: Zenithian trilogy (''IV'' to ''VI''): {{Winged Humanoid}} [[OurAngelsAreDifferent Angel-like beings]] living on a FloatingContinent who regard mortals as somewhat pitifully weak creatures, though naturally there are [[StarCrossedLovers exceptions]] to that. [[spoiler: Both also suffer some major PrideBeforeAFall, though the Zenithians' takes place between ''IV'' and ''V''.]]



* FieryRedhead: A common design theme - there's [[CuteBruiser Alena]] in ''IV'', [[LaserGuidedAmnesia Ashlynn]] in ''VI'', [[{{Tsundere}} Maribel]] in ''VII'' and [[MsFanservice Jessica]] in ''VIII''. ''IX'' also has this as a design choice; interestingly, however, the usual dark orange favored by the designers isn't available -- instead, ''IX'' features a very '''[[color:maroon:rich]]''' [[color:maroon:red]].

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* FieryRedhead: A common design theme - there's [[CuteBruiser Alena]] in ''IV'', [[LaserGuidedAmnesia Ashlynn]] in ''VI'', [[{{Tsundere}} Maribel]] in ''VII'' and [[MsFanservice Jessica]] in ''VIII''. ''IX'' also has this as a design choice; interestingly, however, the usual dark orange favored by the designers isn't available -- instead, ''IX'' features a very '''[[color:maroon:rich]]''' [[color:maroon:red]].''rich'' red.



* FunetikAksent: ''DQIV DS'' (and, to a thankfully lesser extent, ''DQV DS'') uses several different dialects for characters from different regions of the world. ''DQVIII'' did it first, though.

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* FunetikAksent: ''DQIV DS'' (and, to a thankfully lesser extent, ''DQV DS'') uses The remakes of ''IV'', ''V'', and ''VII'' use several different dialects for characters from different regions of the world. ''DQVIII'' ''VIII'' did it first, though.



** Dragon Quest VII had Numen.

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** Dragon Quest VII had Numen.Numen, aka The Almighty.



%%** ''[=DQVII=]'' has this as well.
%% ZeroContextExample
** And also ''[=DQIX=]'' twice; not only can you not win, you can't do ''anything'' because ButThouMust has been weaponizes ''against'' you.

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%%** ** ''[=DQVII=]'' has this a few of these as well.
%% ZeroContextExample
well at Alltrades Abbey.
** And also ''[=DQIX=]'' twice; not only can you not win, you can't do ''anything'' because ButThouMust has been weaponizes weaponized ''against'' you.



** The Big Book of Beasts in the DS remakes of ''[[VideoGame/DragonQuestIV IV]]'', ''[[VideoGame/DragonQuestV V]]'', and ''[[VideoGame/DragonQuestVI VI]]'' shows number of enemies defeated for each enemy beaten, what kinds of items received from them, and attack animations.

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** The Big Book of Beasts in the DS remakes of ''[[VideoGame/DragonQuestIV IV]]'', ''[[VideoGame/DragonQuestV V]]'', ''IV'', ''V'', ''VI'', and ''[[VideoGame/DragonQuestVI VI]]'' shows ''VII'' show the number of enemies defeated for each enemy beaten, what kinds of items received from them, and attack animations.



** Do all the revisted locales and battles from the first Monsters game count?
24th Sep '16 5:54:07 PM DEGLIS
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A Japanese RPG series that recently launched its tenth title. Often credited as the first turn-based battle [[EasternRPG JRPG]] in history (though it's definitely not the first RPG to ever exist, as it's been said to be inspired by others such as ''Franchise/{{Ultima}}'' and ''VideoGame/{{Wizardry}}''). Absurdly popular in Japan, fairly obscure outside (at least compared to [[Franchise/FinalFantasy its more popular counterpart]]). Before their merger, ''Dragon Quest'' was to Enix what ''Franchise/FinalFantasy'' was to Square. While never as popular in the US as the ''Final Fantasy'' series (but even more popular than ''Final Fantasy'' in Japan; since the companies merged, needless to say, Creator/SquareEnix owns the Japanese RPG scene), it's notable for its character art by Creator/AkiraToriyama, and maintains a sizable cult following. Most of its tropes, especially the battle screen, have been kept intact over the years.

to:

A long-running Japanese RPG series that recently launched its tenth title.with ten installations. Often credited as the first turn-based battle [[EasternRPG JRPG]] in history (though it's definitely not the first RPG to ever exist, as it's been said to be inspired by others such as ''Franchise/{{Ultima}}'' and ''VideoGame/{{Wizardry}}''). Absurdly popular in Japan, fairly obscure outside (at least compared to [[Franchise/FinalFantasy its more popular counterpart]]). Before their merger, ''Dragon Quest'' was to Enix what ''Franchise/FinalFantasy'' was to Square. While never as popular in the US as the ''Final Fantasy'' series (but even more popular than ''Final Fantasy'' in Japan; since the companies merged, needless to say, Creator/SquareEnix owns the Japanese RPG scene), it's notable for its character art by Creator/AkiraToriyama, and maintains a sizable cult following. Most of its tropes, especially the battle screen, have been kept intact over the years.
13th Sep '16 6:55:51 PM superkeijikun
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Added DiffLines:

** ''Builders'' takes place in a version of Alefgard, the setting of the first game, that had been ravaged when the heroes accepted the Dragonlord's offer to rule half of the world.
1st Sep '16 1:19:38 PM MaskedAndDangerous
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** Starting from the very first game, the only punishment for a TotalPartyKill is losing half your gold on-hand - which can definitely ''suck'' in certain parts of the game, but it's never unrecoverable. So player death is, at worst, a significant inconvenience, not a disaster, and there's no true GameOver screen (which was a huge part of the appeal early on - you can lose gold, but you can never lose ''experience progress'').

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** Starting from the very first game, the only punishment for a TotalPartyKill is losing half your gold on-hand - which can definitely ''suck'' in certain parts of the game, but it's never unrecoverable. So player death is, at worst, a significant inconvenience, not a disaster, and there's no true GameOver screen (which was a huge part of the appeal early on - you can lose gold, but you can never lose ''experience progress''). This makes sense if you consider that Dragon Quest creator Yuji Horii is a gambler, and thus the mechanics themselves were meant as a risk/reward gamble, progress vs gold.
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