History VideoGame / Dota2

24th Aug '16 9:31:23 AM HTD
Is there an issue? Send a Message

Added DiffLines:

* BoringButPractical: Black King Bar gives shit stats for an item that costs 3975 gold, and it doesn't give you anything flashy. 1k+ damage crits, stat items, and effects like bash are so appealing because they scale well with carry abilities and they make your hero so much better... but these items sometimes distract from the fact that the enemy team could have ways to stop you from being effective at all unless you get that BKB. If you're a carry player, you need to get used to building BKB as a first or second item in 90% of your games.
23rd Aug '16 9:25:28 AM HTD
Is there an issue? Send a Message


* AlwaysAccurateAttack: No matter how fast you move, auto-attacks and unit-targeted projectiles will usually never miss their target, unless if they have evasion or abilities that can disjoint the projectile. And even then, certain in-game effects make attacks unable to be evaded or disjointed (with two of the most notable belonging to the items Bloodthorn and Monkey King Bar).

to:

* AlwaysAccurateAttack: No matter how fast you move, you can't dodge auto-attacks and unit-targeted projectiles will usually never miss their target, unless if they have with moving alone, you need evasion or abilities that can disjoint the projectile. And even then, certain in-game effects make attacks unable to be evaded or disjointed (with two of the most notable belonging to the items Bloodthorn and Monkey King Bar).



* ComputersAreFast: Whenever you try to blink into the enemy heroes and initiate on them, they will ''immediately'' counter your attempt with an insane reaction time that even the most skilled players will envy. For example, when you blink in with Axe to use Berserker's Call, Lion will instantly turn you into a frog and cue chain stuns after chain stuns from the other bots until you die pointlessly. Dragon Knight and the aforementioned Lion are particularly blatant offenders, as their disables have ''zero'' cast time; if they feel like stunning you, there's nothing you can do about it.

to:

* ComputersAreFast: ComputersAreFast:
**
Whenever you try to blink into the enemy heroes and initiate on them, they will ''immediately'' counter your attempt with an insane reaction time that even the most skilled players will envy. For example, when you blink in with Axe to use Berserker's Call, Lion will instantly turn you into a frog and cue chain stuns after chain stuns from the other bots until you die pointlessly. Dragon Knight and the aforementioned Lion are particularly blatant offenders, as their disables have ''zero'' cast time; if they feel like stunning you, there's nothing you can do about it.it.
** If you are both invisible and carrying an aura like Radiance or Assault Cuirass, good luck; the bots will ALWAYS pop dust immediately, with 0ms delay in usage. Most people can't notice AC that fast, if at all.



* EvilVirtues: Many of the Dire heroes possess these. HeroicWillpower and loyalty being the foremost.



** Axe (a lane dominator who will creep skip your safelane and make life hell for your safelaners; you can try telling them to go jungle or roam, but they'll think it's better to stay in the lane and get no farm nor XP whatsoever)

to:

** Axe (a lane dominator who will creep skip your safelane and make life hell for your safelaners; you can try telling them to go jungle or roam, but they'll think it's better to stay in the lane and get no farm nor XP whatsoever)whatsoever, all while the other teammates flame them without coming to help)



* TutorialFailure: Valve's recommended items are infamous for being outdated and sometimes plainly and obviously bad as a result of [[TheArtifact not getting any attention over the years]]; for example Lion/Visage/Disruptor/Death Prophet Mekansm, Bounty Hunter Desolator, Razor Vanguard, Necronomicon Bane, Faceless Void Mask of Madness, Zeus Aghanim's Scepter,...

to:

* TutorialFailure: Valve's recommended items are infamous for being outdated and sometimes plainly and obviously bad as a result of [[TheArtifact not getting any attention over the years]]; for example Lion/Visage/Disruptor/Death Prophet Mekansm, Bounty Hunter Desolator, Razor Vanguard, Necronomicon Bane, Bane Necronomicon, Faceless Void Mask of Madness, Zeus Aghanim's Scepter,...
22nd Aug '16 12:20:17 AM ChuckleheadTom
Is there an issue? Send a Message


* {{Crossover}}: Among the announcers you can pick are [[VideoGame/HalfLife Dr. Kleiner]], [[VideoGame/{{Bastion}} Rucks]], [[VideoGame/DefenseGridTheAwakening General Fletcher]], GLaDOS, [[VideoGame/TheStanleyParable the Narrator]], [[WesternAnimation/RickAndMorty Rick and Morty]], [[VideoGame/Fallout Mr. Handy]], and [[VideoGame/DeusExMankindDivided Adam Jensen]].

to:

* {{Crossover}}: Among the announcers you can pick are [[VideoGame/HalfLife Dr. Kleiner]], [[VideoGame/{{Bastion}} Rucks]], [[VideoGame/DefenseGridTheAwakening General Fletcher]], GLaDOS, [[VideoGame/TheStanleyParable the Narrator]], [[WesternAnimation/RickAndMorty Rick and Morty]], [[VideoGame/Fallout [[VideoGame/{{Fallout}} Mr. Handy]], and [[VideoGame/DeusExMankindDivided Adam Jensen]].
22nd Aug '16 12:19:37 AM ChuckleheadTom
Is there an issue? Send a Message


* {{Crossover}}: Among the announcers you can pick are [[VideoGame/HalfLife Dr. Kleiner]], [[VideoGame/{{Bastion}} Rucks]], [[VideoGame/DefenseGridTheAwakening General Fletcher]], GLaDOS, [[VideoGame/TheStanleyParable the Narrator]], [[WesternAnimation/RickAndMorty Rick and Morty]], and [[VideoGame/DeusExMankindDivided Adam Jensen]].

to:

* {{Crossover}}: Among the announcers you can pick are [[VideoGame/HalfLife Dr. Kleiner]], [[VideoGame/{{Bastion}} Rucks]], [[VideoGame/DefenseGridTheAwakening General Fletcher]], GLaDOS, [[VideoGame/TheStanleyParable the Narrator]], [[WesternAnimation/RickAndMorty Rick and Morty]], [[VideoGame/Fallout Mr. Handy]], and [[VideoGame/DeusExMankindDivided Adam Jensen]].
21st Aug '16 5:21:45 PM ChuckleheadTom
Is there an issue? Send a Message


* {{Crossover}}: Among the announcers you can pick are [[VideoGame/HalfLife Dr. Kleiner]], [[VideoGame/{{Bastion}} Rucks]], [[VideoGame/DefenseGridTheAwakening General Fletcher]], GLaDOS, [[VideoGame/TheStanleyParable the Narrator]], and [[WesternAnimation/RickAndMorty Rick and Morty]].

to:

* {{Crossover}}: Among the announcers you can pick are [[VideoGame/HalfLife Dr. Kleiner]], [[VideoGame/{{Bastion}} Rucks]], [[VideoGame/DefenseGridTheAwakening General Fletcher]], GLaDOS, [[VideoGame/TheStanleyParable the Narrator]], and [[WesternAnimation/RickAndMorty Rick and Morty]].Morty]], and [[VideoGame/DeusExMankindDivided Adam Jensen]].
21st Aug '16 10:53:44 AM BossKey
Is there an issue? Send a Message


* AffablyEvil: The tone of the game

to:

* AffablyEvil: The tone of the gamegame means that most of the heroes that can reasonably be described as "evil" often end up as this.
21st Aug '16 10:51:02 AM BossKey
Is there an issue? Send a Message


* AlwaysAccurateAttack: No matter how fast you move, auto-attacks and unit-targeted projectiles will usually never miss their target, unless if they have evasion or abilities that can disjoint the projectile.

to:

* AffablyEvil: The tone of the game
* AlwaysAccurateAttack: No matter how fast you move, auto-attacks and unit-targeted projectiles will usually never miss their target, unless if they have evasion or abilities that can disjoint the projectile. And even then, certain in-game effects make attacks unable to be evaded or disjointed (with two of the most notable belonging to the items Bloodthorn and Monkey King Bar).



* FixedDamageAttack: Pure Damage, which ignores armor and magic resistance. Many sources of it also ignore Magic Immunity.



* FixedDamageAttack: Pure Damage. Many sources of it also ignore Magic Immunity.



* GeoEffects: High ground has two advantages in this game: units cannot see higher ground (except with flying vision), and any ranged attacks from low ground targeting a unit on high ground has a chance to miss.



* QuadDamage: Runes. Picking up a non-bounty rune grants the hero a powerful effect for a short time.

to:

* QuadDamage: Runes. Picking up a non-bounty rune grants the hero a powerful effect for a short time. The ones that fit best are Haste ([[NitroBoost maximum movement speed]]), Arcane (reduced mana costs and cooldowns on spells), and Double Damage ([[ExactlyWhatItSaysOnTheTin guess]]).



* RandomizedDamageAttack: Chaos Knight has Chaos Bolt, which inflicts a random but inversely-related amount of damage and stun. Upgrading the spell increases both the maximum and minimum values of both the damage and stun, but there's still a big difference between a 275 damage skill that stuns for 2 seconds, and one that does 100 and stuns for 4.

to:

* RandomizedDamageAttack: Chaos Knight has Chaos Bolt, ''Chaos Bolt'', which inflicts a random but inversely-related amount of damage and stun. Upgrading the spell increases both the maximum and minimum values of both the damage and stun, but there's still a big difference between a 275 damage skill that stuns for 2 seconds, and one that does 100 and stuns for 4. Chen's ''Test of Faith'' is similar, but without the stun.



*** The Monkey King Bar also refers to the weapon of Sun Wukong from ''Literature/JourneyToTheWest'', both in its name, and its inability to miss.

to:

*** The Monkey King Bar also refers to the weapon of Sun Wukong from ''Literature/JourneyToTheWest'', both in its name, and its inability to miss. The Monkey King himself is also set to appear as a playable hero.



* TauntButton: Purchasable taunts are available for certain heroes. While the earlier ones force you to stand still, later ones can be used while moving or [[SoLongSuckers teleporting]] and have a chance to [[TheComputerShallTauntYou trigger automatically]] under certain circumstances.



* TeethClenchedTeamwork: On the other hand, many players ''will'' end of being abrasive jackasses to eachother, and the better of these still manage to be team players to some degree. [[TheLoad The]] [[ItsAllAboutMe worst]] [[NeverMyFault of]] [[TooDumbToLive them]] [[TheMillstone however...]]

to:

* TeethClenchedTeamwork: On the other hand, many players ''will'' end of being abrasive jackasses to eachother, each other, and the better of these still manage to be team players to some degree. [[TheLoad The]] [[ItsAllAboutMe worst]] [[NeverMyFault of]] [[TooDumbToLive them]] [[TheMillstone however...]]



* TutorialFailure: Valve's recommended items are infamous for being outdated and sometimes plainly and obviously bad as a result of not getting any attention over many years; for example Lion/Visage/Disruptor/Death Prophet Mekansm, Bounty Hunter Desolator, Razor Vanguard, Necronomicon Bane, Faceless Void Mask of Madness, Zeus Aghanim's Scepter,...

to:

* TutorialFailure: Valve's recommended items are infamous for being outdated and sometimes plainly and obviously bad as a result of [[TheArtifact not getting any attention over many years; the years]]; for example Lion/Visage/Disruptor/Death Prophet Mekansm, Bounty Hunter Desolator, Razor Vanguard, Necronomicon Bane, Faceless Void Mask of Madness, Zeus Aghanim's Scepter,...
20th Aug '16 8:55:28 AM HTD
Is there an issue? Send a Message


* AlwaysAccurateAttack: No matter how fast you move, auto-attacks and unit-targeted projectiles will usually never miss their target, unless if they have evasion or abilities that can disjoint the projectile.



* AwesomeButImpractical: Divine Rapier. 6,200 gold, +330 Attack Damage[[labelnote:note]]most heroes will barely hit 300 damage even in long games[[/labelnote]]... but if you die, it drops to the ground and an enemy can pick it up and use it against you. When your team is ahead, building a Divine Rapier is most of the time synonymous with throwing the game. It's all fun and games to troll the enemy team with your 'carry' Crystal Maiden until they focus you down and nick it, only to make an amazing comeback and spend the next 20 minutes hanging around your fountain looking for easy kills. Who's laughing now? It's not you, your mouth's full of toilet water - and that could just be from your own team...

to:

* AwesomeButImpractical: Divine Rapier. 6,200 gold, +330 Attack Damage[[labelnote:note]]most heroes will barely hit 300 damage even in long games[[/labelnote]]... but if you die, it drops to the ground and an enemy can pick it up and use it against you. When your team is ahead, building a Divine Rapier is most of the time synonymous with throwing the game. It's all fun and games to troll the enemy team with your 'carry' Crystal Maiden until they focus you down and nick it, only to then make an amazing comeback and spend the next 20 minutes hanging around your fountain looking for easy kills. Who's laughing now? It's not you, your mouth's full of toilet water - and that could just be from your own team...



* LinearWarriorsQuadraticWizards: On the whole inverted:

to:

* LinearWarriorsQuadraticWizards: On the whole inverted:inverted: casters are generally stronger in the early and mid game before becoming outgunned by warriors in the late game.



** Some heroes, like Shadow Fiend, Gyrocopter and Skywrath Mage are powerful all game due to heavy nukes and good scaling into late game.

to:

** Some heroes, like Shadow Fiend, Gyrocopter This trope is sometimes played straight: some Intelligence heroes (notably Necrophos, Outworld Devourer and Skywrath Mage Storm Spirit) are powerful all carries that start off barely stronger than an Anti-Mage but have abilities that allow them to remain very strong in the late game, and on the opposite end of the spectrum there's Axe, a Strength hero who starts off as a lane dominator and bully during the early and mid game due to heavy nukes and good scaling into late game.but becomes little more than a walking disable when the game goes late.



* MsFanservice: On whole, averted. While some humanoid heroines ARE attractive, they're not overly sexualized to the point of fanservice. With the exception of someone like Queen of Pain, but that [[JustifiedTrope can be excused considering she is]] [[HornyDevils a succubus.]]

to:

* MsFanservice: On whole, averted. While some humanoid heroines ARE attractive, they're not overly sexualized to the point of fanservice. With the exception of someone like Queen of Pain, but that [[JustifiedTrope can be excused considering she is]] [[HornyDevils a succubus.]]



* SkillGateCharacters: Because the game is balanced around competitive play, quite a few heroes are inherently imbalanced in the lower brackets, where people do not communicate and coordinate with each other, like to pick a lineup with 4 or 5 carries, are too greedy to bother with wards and detection, do not look at the minimap for missing enemy heroes, do not know how to rotate when a lane is lost or when the enemy has an AFK jungler, do not know how to adjust their build, or give up and start feeding couriers when the smallest thing goes wrong. Snowballing solo gankers, like Slark, Pudge, Riki and Spirit Breaker are (usually) not very difficult to play and especially good at exploiting, punishing these mistakes and becoming a terror in the lower brackets. Of course this status also depends on the version, since there's nothing that prevents them from being buffed or becoming suitable to the meta so that pros would pick them - a fine example being Sniper (never seen in competitive prior to 6.82, becoming a top tier hero in 6.83, then fading to obscurity in 6.84).

to:

* SkillGateCharacters: Because the game is balanced around competitive play, quite a few heroes are inherently imbalanced in the lower brackets, where people do not communicate and coordinate with each other, like to pick a lineup with 4 or 5 carries, are too greedy to bother with TP scrolls, wards and detection, do not look at the minimap for missing enemy heroes, do not know how to rotate when a lane is lost or when the enemy has an AFK jungler, do not know how to adjust their build, or give up and start feeding couriers when the smallest thing goes wrong. Snowballing solo gankers, like Slark, Pudge, Riki and Spirit Breaker Whether they are (usually) actually Skill Gates or not very difficult to play and especially good at exploiting, punishing these mistakes and becoming a terror in the lower brackets. Of course this status also depends on the version, since there's nothing that prevents them from being buffed or becoming suitable to the meta so that pros would pick them - a fine example being Sniper (never seen in competitive prior to 6.82, becoming a top tier hero in 6.83, then fading to obscurity in 6.84).84); but in general the following heroes are usually considered to be particularly effective to stomp noobs (without taking into account their viability in pro games, which fluctuates often):
** Riki, Clinkz and Slark (snowballing solo gankers with good scaling that can turn invisible, which is synonymous with invincible in a bracket where detection doesn't exist except in the form of a Gem that is only bought when the Riki or Clinkz has accumulated more than 20 kills)
** Bloodseeker, Viper and Drow Ranger (snowballing solo gankers/carries that make it impossible for their target to run away except with a TP scroll, which no one bothers to carry)
** Omniknight (a support hero with very strong buffs that can be rendered useless by a Diffusal Blade, but unfortunately your carries won't bother to deviate from their build)
** Sniper (a LongRangeFighter that can't manfight anyone at close range but your noob carry is too afraid of him to even dare approach him)
** Axe (a lane dominator who will creep skip your safelane and make life hell for your safelaners; you can try telling them to go jungle or roam, but they'll think it's better to stay in the lane and get no farm nor XP whatsoever)
** Pudge and Spirit Breaker (snowballing solo gankers who can be foiled by a ward but noobs are to greedy to bother with one, and even if there's a ward, expect them to not look the minimap and then spam 'We need wards' after feeding)
** Ursa (a MightyGlacier with no mobility that can solo Roshan early in the game, deal insane damage at short range but can't do anything to someone that doesn't sit next to him, but according to noobs Force Staff should only be built on Bloodseeker anyway)
** Zeus (a strong mid laner and snowballing ganker but expect to be ignored if you tell your team to gank him at mid or build BKB/Hood to counter him)
** Necrophos (normally a situational carry hero but can get away with being a support in low-level pubs because the enemy team is too retarded to focus on the squishy hero that is wearing down their own team and keeping the enemies alive with healing)
17th Aug '16 3:10:04 AM Hyoroemon
Is there an issue? Send a Message

Added DiffLines:

* BeginnersLuck: Beginner's Luck in Dota is much attributed to how new players think. Dendi, a living legend since the original Dota, mention this in his [[http://read.navi-gaming.com/en/team_news/a_look_at_the_legend_dendi_pudge interview]]
--> '''Dendi''': I can better think about what they (competitive players) will do and predict where they are going. Pub players, on the other hand, always end up just doing some #Yolo move and I’m like: “Where are you going? [[SpannerInTheWorks What are you doing?]]”
16th Aug '16 2:03:21 AM HTD
Is there an issue? Send a Message


* GodzillaThreshold: The right time to build Divine Rapier is when your team is behind, outcarried and with hope fading that you can make a comeback. Buying a Rapier is basically a massive gamble that throws all the cards up into the air to land where they will. If you can win that one vital fight where they're not expecting you to wield 330 extra damage, it might just be enough to turn things around. A heroic victory snatched from the jaws of defeat. Either that or they beat you up, put your head down to toilet for a few flushes, steal it, and then stomp you... but hey that was going to happen anyway, right?

to:

* GodzillaThreshold: DeathOrGloryAttack: The right time to build Divine Rapier is when your team is behind, outcarried and with hope fading that you can make a comeback. Buying a Rapier is basically a massive gamble that throws all the cards up into the air to land where they will. If you can win that one vital fight where they're not expecting you to wield 330 extra damage, it might just be enough to turn things around. A heroic victory snatched from the jaws of defeat. Either that or they beat you up, put your head down to toilet for a few flushes, steal it, and then stomp you... but hey that was going to happen anyway, right?
This list shows the last 10 events of 467. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Dota2