History VideoGame / Dota2

25th Jun '17 2:37:16 PM Zuxtron
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* {{Crossover}}: Among the announcers you can pick are [[VideoGame/HalfLife Dr. Kleiner]], [[VideoGame/{{Bastion}} Rucks]], [[VideoGame/DefenseGridTheAwakening General Fletcher]], [[VideoGame/{{Portal}} GLaDOS]], [[VideoGame/TheStanleyParable the Narrator]], [[WesternAnimation/RickAndMorty Rick and Morty]], [[VideoGame/{{Fallout}} Mr. Handy]], and [[VideoGame/DeusExMankindDivided Adam Jensen]].

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* {{Crossover}}: {{Crossover}}:
**
Among the announcers you can pick are [[VideoGame/HalfLife Dr. Kleiner]], [[VideoGame/{{Bastion}} Rucks]], [[VideoGame/DefenseGridTheAwakening General Fletcher]], [[VideoGame/{{Portal}} GLaDOS]], [[VideoGame/TheStanleyParable the Narrator]], [[WesternAnimation/RickAndMorty Rick and Morty]], [[VideoGame/{{Fallout}} Mr. Handy]], and [[VideoGame/DeusExMankindDivided Adam Jensen]].Jensen]].
** As part of a promotion with ''VideoGame/TotalWarWarhammer'', the "Warhammer: Treasure of the Old World" was released, which contains cosmetic sets inspired by the ''TableTopGame/WarHammer'' universe.
10th Jun '17 8:19:02 AM HTD
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* EnemyEatsYourLunch: 'Creepjacking', where you raid the enemy jungle or ancients and steal the stacks created by their supports before their carries can farm them. Can also happen when you gank the enemy team when they are trying to take [[BonusBoss Roshan]]. The game even uses the term "snatch" for when a player steals the Aegis of the Immortal after the enemy team kills Roshan.
* EveryoneCallsHimBarkeep: Most heroes never called by their name in-game, not even in any voice lines either because it is obscure, have the names removed for copyright reasons or have the misfortunate timing of being DummiedOut in their responses. It is easier to list the heroes that downplay (the hero is known by their title but occasionally their names are mentioned in one of the in-game voice lines)[[note]]Arc Warden, Centaur Warchief, Earth Spirit, Ember Spirit, Invoker, Keeper of the Light, Legion Commander, Lone Druid, Naga Siren, Outworld Devourer, Sand King, Shadow Fiend, Skywrath Mage, Techies, Templar Assassin, Timbersaw, Troll Warlord, Tusk, Ursa, Winter Wyvern[[/note]] or avert this trope (the hero is called directly by their name most of the time)[[note]]Sven, Tiny, Kunkka, Huskar, Io, Elder Titan, Mirana, Riki, Luna, Puck, Zeus, Lina, Jakiro, Chen, Rubick, Pudge, Slardar, Undying, Magnus, Abaddon, Razor, Viper, Clinkz, Meepo, Slark, Medusa, Terrorblade, Lion, Pugna, Dazzle, Leshrac, Visage, Disruptor[[/note]].

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* EnemyEatsYourLunch: 'Creepjacking', where you raid the enemy jungle or ancients and steal the stacks created by their supports before their carries cores can farm them. Can also happen when you gank the enemy team when they are trying to take [[BonusBoss Roshan]]. The game even uses the term "snatch" for when a player steals the Aegis of the Immortal after the enemy team kills Roshan.
* EveryoneCallsHimBarkeep: Most heroes never called by their name in-game, not even in any voice lines either because it is obscure, have the names removed for copyright reasons or have the misfortunate timing of being DummiedOut in their responses. It is easier to list the heroes that downplay (the hero is known by their title but occasionally their names are mentioned in one of the in-game voice lines)[[note]]Arc Warden, Centaur Warchief, Warrunner, Earth Spirit, Ember Spirit, Invoker, Keeper of the Light, Legion Commander, Lone Druid, Naga Siren, Outworld Devourer, Sand King, Shadow Fiend, Skywrath Mage, Techies, Templar Assassin, Timbersaw, Troll Warlord, Tusk, Ursa, Winter Wyvern[[/note]] or avert this trope (the hero is called directly by their name most of the time)[[note]]Sven, Tiny, Kunkka, Huskar, Io, Elder Titan, Mirana, Riki, Luna, Puck, Zeus, Lina, Jakiro, Chen, Rubick, Pudge, Slardar, Undying, Magnus, Abaddon, Razor, Viper, Clinkz, Meepo, Slark, Medusa, Terrorblade, Lion, Pugna, Dazzle, Leshrac, Visage, Disruptor[[/note]].



** No flying allowed. Except if there's an active ability that explicitly allows a hero to fly; otherwise WingsDoNothing (compared to normal legs). That is why winged heroes like Viper and Jakiro can get stuck on cliffs despite flying constantly.

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** No flying allowed. Except allowed: WingsDoNothing (compared to normal legs) except if there's an active ability that explicitly allows a hero to fly; otherwise WingsDoNothing (compared to normal legs).fly. That is why winged heroes like Viper and Jakiro can get stuck on cliffs despite flying constantly.



* MsFanservice: While some humanoid heroines ARE attractive, they're not overly sexualized to the point of fanservice. With the exception of someone like Queen of Pain, but that [[JustifiedTrope can be excused considering she is]] [[HornyDevils a succubus.]]

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* MsFanservice: While some humanoid heroines ARE attractive, they're not overly sexualized to the point of fanservice.and don't provide much fanservice other than being attractive in general. With the exception of someone like Queen of Pain, but that [[JustifiedTrope can be excused considering she is]] [[HornyDevils a succubus.]]
10th Jun '17 1:31:22 AM HTD
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* AbsurdlyHighStakesGame: An unintentional example with the Double Down MMR option available to owners of the International 2017 Battle Pass. Activating this option at the beginning of a ranked match is supposed to double the MMR gain/loss of the match if you win or lose. However, a bug caused anyone who doubled down and lost to be brought down all the way to ''1 MMR'' instead. Now ''that'' is painful.



--> '''Stanley Parable Narrator:''' GL, HF, L 2 P, VD, MP3, OBGYN, 3DPDB1D9G

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--> '''Stanley Parable Narrator:''' GL, [=GL, HF, L 2 P, L2P, VD, MP3, OBGYN, 3DPDB1D9G3DPDB1D9G=]



** The original [=DotA=] mod had two factions of heroes to choose from, plus a neutral side, and normally defaults to allowing the Sentinel (Radiant) and Scourge (Dire) to only pick from their hero pools and the neutrals. Completely open picking became ubiquitous in later versions, however, so the formerly neutral pool has been integrated into the Sentinel and Scourge sides. Thus there are TrueNeutral characters like Sand King on the Dire, and mercenaries like Bounty Hunter on the Radiant. With the release of Dota 2 Reborn, heroes are no longer affiliated with the Radiant nor the Dire, and are currently only sorted by their primary attribute.

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** The original [=DotA=] mod had two factions of heroes to choose from, plus a neutral side, and normally defaults to allowing the Sentinel (Radiant) and Scourge (Dire) to only pick from their hero pools and the neutrals. Completely open picking became ubiquitous However, in later versions, however, practice the standard mode was All Pick, not Normal (which was only activated if the host somehow forgot to choose the game mode, and usually caused the other players to immediately quit the game), so the formerly neutral pool has been integrated into the Sentinel and Scourge sides. Thus there are TrueNeutral characters like Sand King on the Dire, and mercenaries like Bounty Hunter on the Radiant. With the release of Dota 2 Reborn, heroes are no longer affiliated with the Radiant nor the Dire, and are currently only sorted by their primary attribute.



** Valve had every voice actor do a line for purchasing an Aghanim's Scepter, even heroes whose ulti couldn't be upgraded. Loads of heroes have had ultimate upgrades added since the lines were recorded.

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** Valve had every voice actor do a line for purchasing an Aghanim's Scepter, even heroes whose ulti couldn't be upgraded.without an upgrade. Loads of heroes have had ultimate upgrades added since the lines were recorded.



* GameplayAndStorySegregation: Heroes can range wildly from mere {{Badass Normal}}s with little supernatural abilities ([[AnAxeToGrind Axe]] and [[KatanasAreJustBetter Juggernaut]]) to [[ReallySevenHundredYearsOld ancient]] and powerful sorcerers ([[TheArchmage Invoker]], [[SorcerousOverlord Lich]], [[PowerCopying Rubick]],...) and massive [[AttackOfTheFiftyFootWhatever towering]] colossi ([[RhinoRampage Magnus]], [[WhenTreesAttack Treant Protector]], [[OurGiantsAreBigger Tiny]]...) to even {{Physical God}}s (Elder Titan, Ancient Apparition, the four Fundamentals,...). However, in-game their power levels are all roughly the same.
** In Dota, ElementalRockPaperScissors does not apply. For example, Crystal Maiden can freeze the already frozen Lich, in order to do damage to him with ''Frostbite''. Winter Wyvern can then save Lich... by also freezing him over to heal him, at which point Ancient Apparition can... you guess it, freeze Lich, to stop him from healing. [[http://www.nerfnow.com/comic/1492 As shown here]].

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* GameplayAndStorySegregation: GameplayAndStorySegregation:
**
Heroes can range wildly from mere {{Badass Normal}}s with little supernatural abilities ([[AnAxeToGrind Axe]] and [[KatanasAreJustBetter Juggernaut]]) [[SpikeBallsOfDoom Bristleback]]) to [[ReallySevenHundredYearsOld ancient]] and powerful sorcerers ([[TheArchmage Invoker]], [[SorcerousOverlord Lich]], [[PowerCopying Rubick]],...) and massive [[AttackOfTheFiftyFootWhatever towering]] colossi ([[RhinoRampage Magnus]], [[WhenTreesAttack Treant Protector]], [[OurGiantsAreBigger Tiny]]...) to even {{Physical God}}s (Elder Titan, Ancient Apparition, the four Fundamentals,...). However, in-game their power levels are all roughly the same.
** In Dota, ElementalRockPaperScissors does not apply. For example, Crystal Maiden can freeze the already frozen Lich, in order to do damage to him with ''Frostbite''. Winter Wyvern can then save Lich... by also freezing him over to heal him, at which point Ancient Apparition can... you guess it, freeze Lich, to stop him from healing. [[http://www.nerfnow.com/comic/1492 As shown here]].here]].
** No flying allowed. Except if there's an active ability that explicitly allows a hero to fly; otherwise WingsDoNothing (compared to normal legs). That is why winged heroes like Viper and Jakiro can get stuck on cliffs despite flying constantly.
6th Jun '17 10:22:45 PM HTD
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*** Since they have only received token attention for years, bot roles and builds are often horribly outdated. For instance, supports like Lion, Witch Doctor, Skywrath Mage, Bane and Oracle are often sent to the mid lane; Tiny considers himself a Strength nuker, doesn't build Aghanim's Scepter and rushes Scythe of Vyse; Bounty Hunter is treated as a carry and builds items like Desolator and Black King Bar; Witch Doctor and Warlock still build Aghanim's Scepter even if a player-controlled Alchemist has given them one; Bristleback having no idea of how his Scepter upgrade works and will never use ''Viscous Nasal Goo'' again if Alchemist gives him Scepter; Bloodseeker always goes mid even if something like Shadow Fiend or Zeus is in the same team; Windranger considers herself a hard position 5 support; and so on.

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*** Since they have only received token attention for years, bot roles and builds are often horribly outdated. For instance, supports like Lion, Witch Doctor, Skywrath Mage, Bane and Oracle are often sent to the mid lane; Tiny considers himself a Strength nuker, doesn't build Aghanim's Scepter any carry items and rushes Scythe of Vyse; Bounty Hunter (a roaming support) is treated as a carry and builds items like Desolator and Black King Bar; Witch Doctor and Warlock still build Aghanim's Scepter even if a player-controlled Alchemist has given them one; Bristleback having no idea of how his Scepter upgrade works and will never use ''Viscous Nasal Goo'' again if Alchemist gives him Scepter; Bloodseeker always goes mid even if something like Shadow Fiend or Zeus is in the same team; Windranger considers herself a hard position 5 support; and so on.


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* RandomNumberGod: Randoming heroes, which gives you a random hero and 200 extra starting gold. If a regular player of, say, Dragon Knight or Ember Spirit, gets lucky and randoms one of these heroes, the Poor Man's Shield and extra Quelling Blade from bonus randoming gold can easily help them stomp mid and by extension snowball out of control. On the other hand, if the randomed hero ends up unfamiliar, hard to play (like Earth Spirit or Io), easily counterable (like Meepo) or not fitting with what your team has picked (the 4th hard carry, the 3rd non-scaling support or the 2nd jungler), good luck - you'll be in for a very hard game. A random can single-handedly decide the result of a game completely by luck.


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** Slark's Riptide Rumble, a pachinko-like minigame in the International 2017 Battle Pass, where most players tend to win from 500 to 4000 Battle Points per week except for the 10 luckiest ones, who will get a Sunken Relic, an item that lasts until The International 2018 and creates a watery Aegis of Champions effect underneath the hero, or can be pawned on the Market for around $2000.
26th May '17 7:53:41 AM Zuxtron
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''Dota 2'' is widely known for its extremely punishing gameplay that is not fit for newbies. The game codifies several MOBA tropes (as it IS a remake of the game that invented the genre), although Dota 2 itself '''isn't''' a MOBA (it's an ARTS), and has attempted to recreate the intricacies and facets of ''Defense of the Ancients'' as much as it can.

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''Dota 2'' is widely known for its extremely punishing relatively high barrier of entry due to its deep, complex, and challenging gameplay that is not fit for newbies.on both the mechanical and strategic levels. The game codifies several MOBA tropes (as it IS a remake of the game that invented the genre), although Dota 2 itself '''isn't''' a MOBA (it's an ARTS), and has attempted to recreate the intricacies and facets of ''Defense of the Ancients'' as much as it can.
5th May '17 5:53:10 PM HTD
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** A notorious example is the Trust of the Benefactor treasure, given to owners of the International 2016 Battle Pass. Its list of possible drops include valuable items like Immortal treasures, Arcana items, golden Immortals, promotional, China- or Korea-exclusive and other limited edition items from the early days of the game (most of which cost hundreds of dollars each on the Market or are not marketable at all),... as well as ''any'' random hero set (any set, including many almost worthless 'trash' sets that look barely different from the base model). Cue many people expecting Immortals, Arcanas and other cool items from the three copies of the treasure... only to receive three trash sets that worth less than half a dollar on the Market. Some even bought more treasures on the Market from savvy players exploiting this trope and most of the time they received nothing but more trash sets. After all, it's no surprise when the total copies of treasures number in the millions and the total copies of rare items that can be unboxed by the community number in the hundreds.

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** A notorious example is the 2016 version of the Trust of the Benefactor treasure, given to owners of the International 2016 Battle Pass. Its list of possible drops include valuable items like Immortal treasures, Arcana items, golden Immortals, promotional, China- or Korea-exclusive and other limited edition items from the early days of the game (most of which cost hundreds of dollars each on the Market or are not marketable at all),... as well as ''any'' random hero set (any set, including many almost worthless 'trash' sets that look barely different from the base model). Cue many people expecting Immortals, Arcanas and other cool items from the three copies of the treasure... only to receive three trash sets that worth less than half a dollar on the Market. Some even bought more treasures on the Market from savvy players exploiting this trope and most of the time they received nothing but more trash sets. After all, it's no surprise when the total copies of treasures number in the millions and the total copies of rare items that can be unboxed by the community number in the hundreds. Valve addressed this in the 2017 version by removing the random hero sets from the treasure, meaning that at worst you'll get an Immortal treasure.



** AFK junglers (Legion Commander and Lifestealer are the most popular heroes for this, though others do exist). In high-level games it forces the team to play 4v5 during the laning stage, places the entire burden of warding on a starved support, while the jungler himself farms slower than in the lane and is vulnerable to ganks from enemy roaming supports. But all of this is rendered moot in low-level games: playing 4v5 in the laning stage isn't a big problem since everyone is super passive, neither is the lack of a support (since proper supports do not exist in the trench). In addition to that, low-level players miss last hits all the time so the jungler actually ends up the richest of the heroes, despite the relatively low bounty of neutrals, especially since no one is there to contest him (the enemy 'supports' are too busy leeching XP and stealing last hits from the core instead of doing the duty of a proper support like warding, roaming and disrupting the enemy jungler).

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** AFK junglers (Legion Commander and Lifestealer are the most popular heroes for this, though others do exist). In high-level games it forces the team to play 4v5 during the laning stage, places the entire burden of warding on a starved support, while the jungler himself farms slower than in the lane and is vulnerable to ganks from enemy roaming supports. But all of this is rendered moot in low-level games: playing 4v5 in the laning stage isn't a big problem since everyone is super passive, neither is the lack of a support (since (the enemy 'supports' are too busy leeching XP and stealing last hits from cores instead of doing the duty of a proper supports do not exist in support like warding, roaming and disrupting the trench). enemy jungler). In addition to that, low-level players miss last hits all the time so the jungler actually ends up the richest of the heroes, despite the relatively low bounty of neutrals, especially and since no one is there they don't know how to contest him (the enemy 'supports' are too busy leeching XP close games, games always go late and stealing last hits from the core instead of doing team with the duty greedier draft would win most of a proper support like warding, roaming and disrupting the enemy jungler).time.
3rd Apr '17 6:46:56 PM Zuxtron
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** The Earth spirit summoned by Brewmaster's ''Primal Split'' has the ability ''Demolish'' which triples the damage it deals to buildings. Combined with Invoker's ''Alacrity'', which massively increases attack speed and damage, towers and barracks will fall with just a few hits.
30th Mar '17 6:49:08 PM HTD
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** Force Staff has a simple ability which only pushes a single unit. While it is one of the least flashy items in the game, the importance of good positioning in Dota grants Force Staff enormous utility from escaping, chasing, getting into position, to even pushing a single enemy hero into the middle of your team and letting him get picked off, or even moving them into something like Techies' mine stack. Unless if (s)he needs an important core item first, it's never a bad idea for a support to build a Force Staff.

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** Force Staff has a simple ability which only pushes a single unit. While it is one of the least flashy items in the game, the importance of good positioning in Dota grants Force Staff enormous utility from escaping, chasing, getting into position, saving a teammate, to even pushing a single enemy hero into the middle of your team and letting him get picked off, or even moving them into something like Techies' mine stack. Unless if (s)he needs an important core item first, first or has to transition into a semi-carry, it's never a bad idea for a support to build a Force Staff.



** Most treasure chests (except for the earliest ones) comes with a drop list, categorised into rarity tiers. A single standard item will be guarateed to appear when a treasure is opened, but items in higher rarities only have a very small chance to be unboxed.

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** Most treasure chests (except for the earliest ones) comes with a drop list, categorised into rarity tiers. A single standard item will be guarateed to appear when a treasure is opened, but items in higher rarities only have a very small chance to be unboxed. Something with an Extremely or Ultra Rare drop rate (less than 5%) can easily fetch more than 100 dollars on the community market.



* RevenueEnhancingDevices: Even if the game is completely play-for-free from the get-go, and you play as ''every hero from the start'', the online store still manages to have a ridiculous amount of purchasable-with-real-money content. With the exception of tournament tickets (which allow you to spectate international tournaments from in-game) though, all of these store items are only cosmetic in nature, a vast number of them can be obtained through Random Drop as above (with even some only being available through drop and not through the store), and none of the availability of the game itself is locked away. An exception to the tournament ticket rule goes to the annual "The International" tournament held by Valve. You can watch the in-game matches for free, and Valve makes money by selling "See it live" tickets and (for the 2013 tourney) the Compendium which is $10 for at least $35 worth of content and a promise for more as more Compendiums are bought.

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* RevenueEnhancingDevices: Even if the game is completely play-for-free from the get-go, and you play as ''every hero from the start'', the online store still manages to have a ridiculous amount of purchasable-with-real-money content. With the exception of tournament tickets (which allow you to spectate international tournaments from in-game) though, all of these store items are only cosmetic in nature, a vast number of them can be obtained through Random Drop as above (with even some only being available through drop and not through the store), and none of the availability of the game itself is locked away. An exception to the tournament ticket rule goes to the annual "The International" Major and International tournament held by Valve. You can watch the in-game matches for free, and Valve makes money by selling "See it live" tickets and (for the 2013 tourney) the Compendium Compendium/Battle Pass which is $10 for at least $35 worth of content and a promise for more as more Compendiums are bought.



** AFK junglers (Legion Commander and Lifestealer are the most popular heroes for this, though others do exist). In high-level games it forces the team to play 4v5 during the laning stage, places the entire burden of warding on a starved support, while the jungler himself farms slower than in the lane and is vulnerable to ganks from enemy roaming supports. But all of this is rendered moot in low-level games: playing 4v5 in the laning stage isn't a big problem since everyone is super passive, neither is the lack of a support (since proper supports do not exist in the trench). In addition to that, low-level players miss last hits all the time so the jungler actually ends up the richest of the heroes, despite the relatively low bounty of neutrals, especially since no one is there to contest him (the enemy 'supports' are too busy battling with their cores' last hits in the lane instead of doing the duty of a proper support like warding, roaming and disrupting the enemy jungler).

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** AFK junglers (Legion Commander and Lifestealer are the most popular heroes for this, though others do exist). In high-level games it forces the team to play 4v5 during the laning stage, places the entire burden of warding on a starved support, while the jungler himself farms slower than in the lane and is vulnerable to ganks from enemy roaming supports. But all of this is rendered moot in low-level games: playing 4v5 in the laning stage isn't a big problem since everyone is super passive, neither is the lack of a support (since proper supports do not exist in the trench). In addition to that, low-level players miss last hits all the time so the jungler actually ends up the richest of the heroes, despite the relatively low bounty of neutrals, especially since no one is there to contest him (the enemy 'supports' are too busy battling with their cores' leeching XP and stealing last hits in from the lane core instead of doing the duty of a proper support like warding, roaming and disrupting the enemy jungler).



** Ursa is a MightyGlacier with no mobility who can solo Roshan early in the game and deal insane damage at short range, allowing him to terrorize noobs who do not practise good kiting and positioning - which reduce Ursa to an oversized clay pigeon - and who think that Force Staff should only be built on Bloodseeker. Additionally, anyone with an ounce of savvy will keep a close eye on the Roshan pit to score easy kills and Aegis snatches on Ursa if he tries to take Roshan.

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** Ursa is a MightyGlacier with no mobility who can solo Roshan early in the game and deal insane damage at short range, allowing him to terrorize noobs who do not practise good kiting and positioning - which reduce Ursa to an oversized clay pigeon - pigeon. When it comes to Force Staff, a counter to Ursa and who a very useful item in general, bad players usually think that Force Staff it should only be built on Bloodseeker. Additionally, anyone with an ounce of savvy will keep a close eye on the Roshan pit to score easy kills and Aegis snatches on Ursa if he tries to take Roshan.



* TeamSpirit: Teamwork and Communication trumps nearly everything else, a properly co-ordinated team will usually beat one with a higher APM because while their enemies trip over each other and blame each other for any mistakes, they'll be comboing their abilities, and keeping each other updated on possible enemy gank attempts.

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* TeamSpirit: Teamwork and Communication trumps nearly everything else, a properly co-ordinated team will usually beat one with a higher APM because while their enemies trip over each other and blame each other for any mistakes, they'll be comboing their abilities, and keeping each other updated on possible enemy gank attempts. Knowing how to properly treat a childish, crybaby or raging teammate or tilt an enemy player and cause their team to bicker among themselves can do a long way towards improving your MMR.
22nd Mar '17 7:24:42 PM BossKey
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[[caption-width-right:350:(Left to right: [[AnIcePerson Crystal Maiden]], [[ScaledUp Dragon Knight]], [[MasterSwordsman Juggernaut]], [[HornyDevils Queen of Pain]], [[PowerCopying Rubick]].)]]

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[[caption-width-right:350:(Left [[caption-width-right:350:Choose your hero.[[note]]Left to right: [[AnIcePerson Crystal Maiden]], [[ScaledUp Dragon Knight]], [[MasterSwordsman Juggernaut]], [[HornyDevils Queen of Pain]], [[PowerCopying Rubick]].)]][[/note]]]]



* AmbitionIsEvil: Both Mirana and Luna are driven by their ambitions to be the most favored servant of Selemene, resulting Mirana being a very haughty and stuck-up woman, and Luna still being a violent, AxCrazy woman and both of them, if not fighting for the same cause [[TeethClenchedTeamwork (forced)]], prefer to rip each other's throats.

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* AmbitionIsEvil: Both Mirana and Luna are driven by their ambitions to be the most favored servant of Selemene, resulting Mirana being a Selemene. Given that Mirana's very haughty and stuck-up woman, and Luna still being a violent, AxCrazy woman is violent and both of them, if not fighting for AxCrazy, the same cause two of them would be at each other's throats [[TeethClenchedTeamwork (forced)]], prefer if they weren't forced to rip each other's throats.fight for the same cause]].



** The bots' idea of 'supporting' involves buying wards, but not actually ''planting'' the wards themselves. The designated support bot is very diligent and will buy nearly all wards that are in stock, but only ever knows to ward the two rune spots, and most of the wards will then proceed to sit unused in that bot's inventory for the rest of the game, which is especially annoying if you need some wards for yourselves only to find that the bots have 8+ in their inventory without placing them.

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** The bots' idea of 'supporting' involves buying wards, but not actually necessarily ''planting'' the wards themselves. The designated support bot is very diligent and will buy nearly all wards that are in stock, but only ever knows to ward the two rune spots, and most of the wards will then proceed to sit unused in that bot's inventory for the rest of the game, which is especially annoying if you need some wards for yourselves only to find that the bots have 8+ in their inventory without placing them.them.
** On the topic of wards, bots aren't quite aware that Sentry Wards exist, and by extension don't grasp the concept of de-warding. This can get somewhat ridiculous when a bot uses their entire supply of Observer Wards on a hill guarded by a player's Sentry Ward, seemingly oblivious to said wards lasting about half a minute each before being destroyed.
2nd Mar '17 6:29:57 PM HTD
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** Bots caught out solo seem to get caught in a run/fight paradox half the time and neither properly escape nor trade hits with you until it's too late.

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** Bots caught out solo seem to get caught in a run/fight paradox dilemma half the time and neither properly escape nor trade hits with you until it's too late.



* AscendedFanboy: Pyrion Flax, a popular YouTube Dota 2 satirist, managed to get his very own announcer pack added to the game and is now a frequent analyst at international tournaments.

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* AscendedFanboy: Pyrion Flax, a popular YouTube Website/YouTube Dota 2 satirist, managed to get his very own announcer pack added to the game and is now a frequent analyst at international tournaments.



** The 6.85 patch introduced one: prior to this patch, Healing Salve, Enchanted Mango, and Clarity were used by clicking the item (or pressing the hotkey) and then clicking on the hero you wanted to use it on, or double-tapping the hotkey to use it on yourself, ''Warcraft 3'' style. After the patch, hitting the hotkey automatically uses the item on yourself, while using it on an ally requires you to hold down the Ctrl key before hitting the hotkey. Cue players accidentally using Salves on themselves at full health instead of the almost-dead hero standing next to them. That particular change was reverted about two weeks after the patch's release, probably because of this.

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** The 6.85 patch introduced one: prior to this patch, Healing Salve, Enchanted Mango, and Clarity were used by clicking the item (or pressing the hotkey) and then clicking on the hero you wanted to use it on, or double-tapping the hotkey to use it on yourself, ''Warcraft 3'' style.yourself. After the patch, hitting the hotkey automatically uses the item on yourself, while using it on an ally requires you to hold down the Ctrl key before hitting the hotkey. Cue players accidentally using Salves on themselves at full health instead of the almost-dead hero standing next to them. That particular change was reverted about two weeks after the patch's release, probably because of this.



* KickThemWhileTheyAreDown: Fountain Camping in a nutshell; essentially when the opponent is winning heavily against a losing team that has no chance of coming back, instead of destroying the Barracks and Ancients to finish them off (and subsequently put them out of their misery) the winning sides chooses to humiliate them by killing them right after they spawn in their fountain, shrugging off the damage from the Fountains built to prevent this and artificially lengthen the game up to an hour without end. Valve decided to discourage such practices by putting the fountain area on high ground, preventing enemies from gaining vision and giving their attacks a chance to miss - although that doesn't stop players from trying.

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* KickThemWhileTheyAreDown: Fountain Camping in a nutshell; essentially when the opponent is winning heavily against a losing team that has no chance of coming back, instead of destroying the Barracks and Ancients to finish them off (and subsequently put them out of their misery) the winning sides chooses to humiliate them by killing them right after they spawn respawn in their fountain, shrugging off the damage from the Fountains built to prevent this and artificially lengthen the game up to an hour without end. Valve decided to discourage such practices by putting the fountain area on high ground, preventing enemies from gaining vision and giving their attacks a chance to miss - although that doesn't stop players from trying.



* NotTheIntendedUse: As can be seen on the report screen, reporting and Low Priority are supposed to be a punishment for toxic players, flamers, spammers, ragers, griefers, trolls and people that intentionally feed, ruin games and go AFK (as well as quitters, who do not need to be reported). In practice, however, people will report others for literally any reason, and the game does not distinguish between a valid report and a rage report - both are equally effective when it comes to sending people to Low Priority. Especially if you are a Rat Doto player, famous streamer/pro or Techies picker (or in other words, magnets for teammates and enemies to blame for a loss), then expect to make frequent visits to LPQ even if you behave well. Outside the reports, when it comes to game mechanics, this trope is averted - if you can do it, then it's a feature, including denying, suicide, creep pulling, stacking and orb walking, among others.

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* NotTheIntendedUse: As can be seen on the report screen, reporting and Low Priority are supposed to be a punishment for toxic players, flamers, spammers, ragers, griefers, trolls and people that intentionally feed, ruin games and go AFK (as well as quitters, who do not need to be reported). In practice, however, people will report others for literally any reason, and the game does not distinguish between a valid report and a rage report - both are equally effective when it comes to sending people to Low Priority. Especially if you are a Rat Doto player, famous streamer/pro or Techies picker (or in other words, magnets for teammates and enemies to blame for a loss), then expect to make frequent visits to LPQ even if you behave well. Outside the reports, when When it comes to game mechanics, this trope is averted - if you can do it, then it's a feature, including denying, suicide, creep pulling, stacking and orb walking, among others.others (except if the unintended use turns out to be a GameBreaker). Played straight with reports: as can be seen on the report screen, reporting and Low Priority are supposed to be a punishment for toxic players, flamers, spammers, ragers, griefers, trolls, intentional feeders, AFK'ers and game ruiners (as well as quitters, who do not need to be reported). In practice, however, people will report others for literally any reason (most often to blame a teammate or enemy for a loss), and the game does not distinguish between a legit report and a rage report - both are equally effective when it comes to sending people to Low Priority. Expect to make frequent visits to LPQ even if you behave well if you do the following things:
** Play Techies or a Rat Doto hero. Win? Receive five reports from salty enemies for 'picking broken hero'. Lose? Receive four reports from angry teammates for 'trolling and forcing team to play 4v5'.
** Be a famous streamer. People will report you for kicks. You will be in LPQ all the time, and no one will bat an eye.
** Pick an 'out-of-meta' hero or go for an unorthodox build. If you lose, teammates ''will'' blame you for costing the game, and you will be reported.



** AFK junglers (Legion Commander and Lifestealer are the most popular heroes for this, though others do exist). In high-level games it forces the team to play 4v5 during the laning stage, places the entire burden of warding on a starved support, while the jungler himself farms slower than in the lane and is vulnerable to ganks from enemy roaming supports. But all of this is rendered moot in low-level games: playing 4v5 in the laning stage isn't a big problem since everyone is super passive, neither is the lack of a support (since proper supports do not exist in the trench). In addition to that, low-level players miss last hits all the time so the jungler actually ends up the richest of the heroes, despite the relatively low bounty of neutrals, especially since no one is there to contest him (the enemy 'supports' are too busy battling with their cores' last hits in the lane instead of doing the duty of a proper support like warding, roaming and disrupting the enemy jungler).



* UnwantedAssistance: Certain abilities, such as Outworld Devourer's ''Astral Imprisonment'', Bloodseeker's ''Bloodrage'', and Bane's ''Nightmare'', can be cast on both enemies and allies, and as a result can screw allies over if used badly. The scoreboard has a "disable help" function that prevent allies from using these abilities on you, intended to prevent this (and {{grief|er}}ing).

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* UnwantedAssistance: Certain abilities, such as Outworld Devourer's ''Astral Imprisonment'', Bloodseeker's ''Bloodrage'', and Bane's ''Nightmare'', can be cast on both enemies and allies, and as a result can screw allies over if used badly. The scoreboard has a "disable help" function that prevent prevents allies from using these abilities on you, intended to prevent this (and {{grief|er}}ing).
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