History VideoGame / Dota2

19th Sep '17 10:21:24 PM DaNuke
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** DevelopersForesight has that covered. If you come from ''VideoGame/DefenseOfTheAncients'', you can enable an option to use the old ''Warcraft III'' hotkeys; if you come from ''VideoGame/LeagueOfLegends'', you can enable Instacast (''LOL'''s Smartcast), bind your TP Scroll item slot to D and your Blink Dagger item slot to F (both common hotkey bindings for ''LOL'''s Teleport and Flash), and place the minimap on the right side.

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** DevelopersForesight has that covered. If you come from ''VideoGame/DefenseOfTheAncients'', you can enable an option to use the old ''Warcraft III'' hotkeys; if you come from ''VideoGame/LeagueOfLegends'', you can enable Instacast (''LOL'''s (''LOL''[='=]s Smartcast), bind your TP Scroll item slot to D and your Blink Dagger item slot to F (both common hotkey bindings for ''LOL'''s Teleport and Flash), and place the minimap on the right side.
19th Sep '17 10:20:32 PM DaNuke
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** DevelopersForesight has that covered. If you come from VideoGame/DefenseOfTheAncients, you can enable an option to use the old ''Warcraft III'' hotkeys; if you come from VideoGame/LeagueOfLegends, you can enable instacast, bind your TP Scroll item slot to D and your Blink Dagger item slot to F (both common hotkey bindings for ''LOL'''s Teleport and Flash), and place the minimap on the right side.

to:

** DevelopersForesight has that covered. If you come from VideoGame/DefenseOfTheAncients, ''VideoGame/DefenseOfTheAncients'', you can enable an option to use the old ''Warcraft III'' hotkeys; if you come from VideoGame/LeagueOfLegends, ''VideoGame/LeagueOfLegends'', you can enable instacast, Instacast (''LOL'''s Smartcast), bind your TP Scroll item slot to D and your Blink Dagger item slot to F (both common hotkey bindings for ''LOL'''s Teleport and Flash), and place the minimap on the right side.
9th Sep '17 11:53:45 PM Loekman3
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Added DiffLines:

* PermanentlyMissableContent: Every year during The International event, you are given the option to purchase a Battle Pass for unique and exclusive items such as Terrains, Hero Sets and even an Arcana. But the kicker is that fir some items, if you missed some of the items or you weren't there at the International event, you will never be able to obtain the items anymore as some of the items, like Io Arcana are neither tradeable nor marketable and you won't be able to purchase battle pass levels once the International ends.
6th Sep '17 10:04:28 PM DarthWalrus
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* BrainsEvilBrawnGood: The most evil and outright {{Jerkass}}ish ones in general tend towards being Intelligence ones such as Lion, Invoker, Zeus, Shadow Demon, and Oracle while the majority of the truly "heroic" figures are strength heroes such as Sven, Omniknight, Abaddon, Magnus, and Elder Titan.

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* BrainsEvilBrawnGood: The most evil and outright {{Jerkass}}ish ones in general tend towards being Intelligence ones such as Lion, Invoker, Zeus, Shadow Demon, and Oracle while the majority of the truly "heroic" figures are strength heroes such as Sven, Omniknight, Abaddon, Magnus, and Elder Titan. Back when the game's heroes were [[TheArtifact still classified as either Radiant or Dire]], the Radiant had more Strength Heroes, while the Dire had more Intelligence ones, further playing into this.



*** If Magnus's stun is not enough, Ember Spirit could be a very effective replacement, his ''Sleight of Fist'' lets him deal massive damage to groups with Cleave, Magnus's ''Empower'' being worth more than a Battle Fury and boosting attack damage on top of that, can potentially result in a OneHitPolykill as all those overlapping cleaves can easily shred through entire teams.

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*** If Magnus's stun is not enough, Ember Spirit could be a very effective replacement, his ''Sleight of Fist'' lets him deal massive damage to groups with Cleave, Magnus's ''Empower'' being worth more than a Battle Fury and boosting attack damage on top of that, can potentially result in a OneHitPolykill as all those overlapping cleaves can easily shred through entire teams.



** Techies has ''Suicide Squad, Attack!'' which deals so much damage (650 composite damage!) that it can one hit kill most enemy heroes in a single explosion at level 1, often resulting in a first blood for Techies. Which is cool, awesome and scary until you realize that Techies has the ''SLOWEST'' movement speed of 270, just 10 less than Crystal Maiden, and the ability is activated at ''point blank range'', meaning that he will pretty much never move close enough to get a first blood on his own unless he manages to take someone by complete surprise. Cue Tiny, who can use ''Toss'' to throw Techies right on top of some poor victim.



* EveryoneCallsHimBarkeep: Most heroes never called by their name in-game, not even in any voice lines either because it is obscure, have the names removed for copyright reasons or have the misfortunate timing of being DummiedOut in their responses. It is easier to list the heroes that downplay (the hero is known by their title but occasionally their names are mentioned in one of the in-game voice lines)[[note]]Arc Warden, Centaur Warrunner, Earth Spirit, Ember Spirit, Invoker, Keeper of the Light, Legion Commander, Lone Druid, Naga Siren, Outworld Devourer, Sand King, Shadow Fiend, Skywrath Mage, Techies, Templar Assassin, Timbersaw, Troll Warlord, Tusk, Ursa, Winter Wyvern[[/note]] or avert this trope (the hero is called directly by their name most of the time)[[note]]Sven, Tiny, Kunkka, Huskar, Io, Elder Titan, Mirana, Riki, Luna, Puck, Zeus, Lina, Jakiro, Chen, Rubick, Pudge, Slardar, Undying, Magnus, Abaddon, Razor, Viper, Clinkz, Meepo, Slark, Medusa, Terrorblade, Lion, Pugna, Dazzle, Leshrac, Visage, Disruptor[[/note]].

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* EveryoneCallsHimBarkeep: Most heroes never called by their name in-game, not even in any voice lines either because it is obscure, have the names removed changed for copyright reasons or have the misfortunate timing of being DummiedOut in their responses. It is easier to list the heroes that downplay (the hero is known by their title but occasionally their names are mentioned in one of the in-game voice lines)[[note]]Arc Warden, Centaur Warrunner, Earth Spirit, Ember Spirit, Invoker, Keeper of the Light, Legion Commander, Lone Druid, Naga Siren, Outworld Devourer, Sand King, Shadow Fiend, Skywrath Mage, Techies, Templar Assassin, Timbersaw, Troll Warlord, Tusk, Ursa, Winter Wyvern[[/note]] or avert this trope (the hero is called directly by their name most of the time)[[note]]Sven, Tiny, Kunkka, Huskar, Io, Elder Titan, Mirana, Riki, Luna, Puck, Zeus, Lina, Jakiro, Chen, Rubick, Pudge, Slardar, Undying, Magnus, Abaddon, Razor, Viper, Clinkz, Meepo, Slark, Medusa, Terrorblade, Lion, Pugna, Dazzle, Leshrac, Visage, Disruptor[[/note]].



** Pugna is a squishy, mana-intensive GlassCannon with a CounterSpell ward that causes other squishy, mana-intensive GlassCannon heroes to kill themselves.

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** Pugna Tidehunter is a squishy, mana-intensive GlassCannon with a CounterSpell ward that causes durable area-disabling teamfight initiator whose ability to shrug off crowd control lets him shut down other squishy, mana-intensive GlassCannon heroes to kill themselves.durable area-disabling teamfight initiators.



** Pugna is a squishy, mana-intensive GlassCannon with a CounterSpell ward that causes other squishy, mana-intensive GlassCannon heroes to kill themselves.



* RyuAndKen: As in the Original Dota, players could only pick Sentinel or Scourge (renamed Radiant and Dire for Dota 2) heroes when on that side, alot of them were largely equal to each other, such as Lina and Lion, Sven and Magnus, Omniknight and Abaddon, and others. DivergentCharacterEvolution has ''completely'' changed most of these heroes (Magnus and Sven don't even fall into any of the same roles anymore).

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* RyuAndKen: As in the Original Dota, original Dota Allstars, players could only pick Sentinel or Scourge (renamed Radiant and Dire for Dota 2) heroes when on that side, alot of them were largely equal to each other, such as Lina and Lion, Sven and Magnus, Omniknight and Abaddon, and others. DivergentCharacterEvolution has ''completely'' changed most of these heroes (Magnus and Sven don't even fall into any of the same roles anymore).



* TeamSpirit: Teamwork and Communication trumps nearly everything else, a properly co-ordinated team will usually beat one with a higher APM because while their enemies trip over each other and blame each other for any mistakes, they'll be comboing their abilities, and keeping each other updated on possible enemy gank attempts. Knowing how to properly treat a childish, crybaby or raging teammate or tilt an enemy player and cause their team to bicker among themselves can do a long way towards improving your MMR.

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* TeamSpirit: Teamwork and Communication communication trumps nearly everything else, a properly co-ordinated team will usually beat one with a higher APM because while their enemies trip over each other and blame each other for any mistakes, they'll be comboing their abilities, and keeping each other updated on possible enemy gank attempts. Knowing how to properly treat a childish, crybaby or raging teammate or tilt an enemy player and cause their team to bicker among themselves can do a long way towards improving your MMR.
22nd Aug '17 6:03:35 PM HTD
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* AerithAndBob: Most heroes have fancy names that you will never see in real life, except for Sven, Lina, Magnus, Chen, Ember Spirit (Xin), Gyrocopter (Aurel) and Invoker (whose 'true name of power' is Carl).

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* AerithAndBob: Most heroes and other characters in the game have fancy names that you will never see in real life, except for Sven, Lina, Magnus, Chen, Ember Spirit (Xin), Gyrocopter (Aurel) and (Aurel), Invoker (whose 'true name of power' is Carl).Carl) and Roshan.



* FiveManBand: The common team roles can be viewed as such.
** BigGood: The Ancient (the main objective of the game).
** TheHero: Either the main carry or the mid laner (the most powerful hero in the game, receives the most spotlight and the easiest to get rampages, highlights and so on).
** TheBigGuy: The offlaner (has to solo a lane against 2-3 enemy heroes, and usually requires inherent tankiness or escapes).
** TheSmartGuy: The semi-support (farms support items which would be unwise to be built on a carry or mid).
** TheChick: The hard support (does the essential but often uncelebrated job of buying wards, dust and smoke, and has little to no money to buy items for themselves). Can overlap with TheSmartGuy, as they effectively perform counter-intelligence duty with dewarding.
** TeamPet: The courier (used to deliver items but useless in a fight).



** The 2013 Wraith Night event was a 5-man TowerDefense game where five heroes defeat waves of monsters and heroes for 13 rounds.

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** The 2013 Wraith Night event was a and 2017 Dark Moon events were 5-man TowerDefense game games where five heroes defeat waves of monsters and heroes for 13 13/15 rounds.



** And with the Custom Games, Dota 2 is back to it's Warcraft III mod days that you can create a new game inside a game.

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** And with The Siltbreaker multiplayer campaign in the Custom Games, Dota 2 International 2017 is back to it's Warcraft III mod days that you can create a new an action role-playing game inside where teams of four players engage in a game.mission to complete objectives.



** Riki, Clinkz and Slark: Snowballing solo gankers with good scaling that prey on lone heroes out of position (very common in low-level games) and can turn invisible (or always builds Shadow Blade), which is synonymous with invincibility in a bracket where detection doesn't exist except in the form of a Gem of True Sight that is only bought when they have accumulated more than 20 kills, at which point it is likely to fall into the Riki or Clinkz's hands as soon as they see the Gem carrier. Contrast higher-level games, where Sentry Wards and Dust of Appearance are applied liberally from minute 1 if any hero with invisibility is on the enemy team.

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** Riki, Clinkz and Slark: Snowballing solo gankers with good scaling that prey on lone heroes out of position (very common (in other words, everyone in low-level games) and can turn invisible (or always builds Shadow Blade), which is synonymous with invincibility in a bracket where detection doesn't exist except in the form of a Gem of True Sight that is only bought when they have accumulated more than 20 kills, at which point it is likely to fall into the Riki or Clinkz's hands as soon as they see the Gem carrier. Contrast higher-level games, where Sentry Wards and Dust of Appearance are applied liberally from minute 1 if any hero with invisibility is on the enemy team.
22nd Aug '17 5:26:03 PM Zuxtron
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* LighterAndSofter: Than other ARTS in the genre. Lighthearted dialogue is far more common (with some of the most horrific and evil monstrosities sometimes joining in as well), the world is a bright and colorful place, and many of the skill effects that happen are not very bloody or violent.
** DarkerAndEdgier: On the other hand, it's undertones of two sides being mind-controlled by their respective ancients, all high-damage autoattacks cause bloody bursts, and lack of SillinessSwitch items for most heroes gives it a more serious feel than say, [[VideoGame/LeagueOfLegends Dunkmaster Darius versus Brolaf]].
19th Aug '17 3:27:57 AM XFllo
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* EnemyEatsYourLunch: 'Creepjacking', where you raid the enemy jungle or ancients and steal the stacks created by their supports before their cores can farm them. Can also happen when you gank the enemy team when they are trying to take [[BonusBoss Roshan]]. The game even uses the term "snatch" for when a player steals the Aegis of the Immortal after the enemy team kills Roshan.
13th Aug '17 5:46:21 AM rjd1922
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''Dota 2'' is known for its relatively high barrier of entry due to its deep, complex, and challenging gameplay on both the mechanical and strategic levels. The game codifies several MOBA tropes (as it IS a remake of the game that invented the genre), although Dota 2 itself '''isn't''' a MOBA (it's an ARTS), and has attempted to recreate the intricacies and facets of ''Defense of the Ancients'' as much as it can.

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''Dota 2'' is known for its relatively high barrier of entry due to its deep, complex, and challenging gameplay on both the mechanical and strategic levels. The game codifies several MOBA MultiplayerOnlineBattleArena tropes (as it IS a remake of the game that invented the genre), although Dota 2 itself '''isn't''' a MOBA (it's an ARTS), genre) and has attempted to recreate the intricacies and facets of ''Defense of the Ancients'' as much as it can.
12th Aug '17 2:16:10 AM diableslayer372
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* EvolvingWeapon: The Dagon and Necronomicon recipe can be purchased up to 5/3 times respectively in order to increase the item's power.

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* EvolvingWeapon: The Dagon Dagon, Necronomicon, and Necronomicon recipe Diffusal Blade recipes can be purchased up to 5/3 5/3/2 times respectively in order to increase the item's power.
28th Jul '17 6:06:06 PM Raijinken
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* IronicHell: Getting into Low Priority used to be a slap in the wrist; you're matched with people like you and you just need to play a number of games to get out of it. Now, not only you're forced to play ''Single Draft'' mode (which severely limits your ero options), you have to ''win'' in order for the game to count. To call it TeethClenchedTeamwork would be an understatement.

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* IronicHell: Getting into Low Priority used to be a slap in the wrist; you're matched with people like you and you just need to play a number of games to get out of it. Now, not only you're forced to play ''Single Draft'' mode (which severely limits your ero hero options), you have to ''win'' in order for the game to count. To call it TeethClenchedTeamwork would be an understatement.
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