History VideoGame / Doom

20th Jun '16 10:03:59 AM SturdyTurtle
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** The Game Boy Advance ports of ''Doom I'' and ''II'' had all the in-game blood turned green- which had the side effect of turning objects suck as shotgun shells, pips on walls and other items green since they merely changed the base palette. Ironically, the SNES port of ''Doom'' retained most of the original game's red-blooded violence, with only the Satanic symbols being censored.

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** The Game Boy Advance ports of ''Doom I'' and ''II'' had all the in-game blood turned green- which had the side effect of turning objects suck such as shotgun shells, pips pipes on walls and other items green since they merely changed the base palette. Ironically, the SNES port of ''Doom'' retained most of the original game's red-blooded violence, with only the Satanic symbols being censored.
13th Jun '16 8:26:22 AM VampireBuddha
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** And, to a lesser extent (at least in the base game), there's the fact that due to the way HitScan enemies (i.e., riflemen, shotgunners, etc) are programmed, they will always hit you unless you get behind cover (if they don't miss due to spread), even if they're on the other side of the map from you. While this doesn't matter much in the enclosed spaces of the base game, in some custom levels favoring open spaces, this can get very annoying.

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** And, to a lesser extent (at least in the base game), there's the fact that due to the way HitScan {{hitscan}} enemies (i.e., riflemen, shotgunners, etc) are programmed, they will always hit you unless you get behind cover (if they don't miss due to spread), even if they're on the other side of the map from you. While this doesn't matter much in the enclosed spaces of the base game, in some custom levels favoring open spaces, this can get very annoying.



* HitScan: All bullet-based weapons and the invisible part of the BFG's fire cycle in the first two games.

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* HitScan: {{Hitscan}}: All bullet-based weapons and the invisible part of the BFG's fire cycle in the first two games.



* ThisLooksLikeAJobForAquaman: Normally the Partial Invisibility powerup is a [[PowerupLetdown detriment]], as the erratic randomised firing it causes in enemies makes their projectiles a lot more difficult to dodge as you can no longer anticipate where they fire. Against enemies with HitScan attacks however, as you can't dodge their attacks to begin with, the erratic firing will cause them to miss you a lot more often and save you from a lot of otherwise unavoidable damage. As such, when against a large amount of hitscanners, especially Chaingunners, Partial Invisibility becomes immensely useful.

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* ThisLooksLikeAJobForAquaman: Normally the Partial Invisibility powerup is a [[PowerupLetdown detriment]], as the erratic randomised firing it causes in enemies makes their projectiles a lot more difficult to dodge as you can no longer anticipate where they fire. Against enemies with HitScan {{hitscan}} attacks however, as you can't dodge their attacks to begin with, the erratic firing will cause them to miss you a lot more often and save you from a lot of otherwise unavoidable damage. As such, when against a large amount of hitscanners, especially Chaingunners, Partial Invisibility becomes immensely useful.
9th Jun '16 7:16:24 PM Kytseo
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Added DiffLines:

* OurZombiesAreDifferent: The zombies in this game are very humanlike, to the point where they wield guns instead of shambling with their bare mitts like your typical living dead.
5th Jun '16 10:29:06 PM ViperAcidZX
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'''''Doom''''', Creator/IdSoftware's December 1993 follow-up to ''VideoGame/Wolfenstein3D'', was a quantum leap forward in video game design, and an even bigger step forward in video game violence. It follows the [[ExcusePlot story]] of an unnamed [[ASpaceMarineIsYou Space Marine]] posted to the Union Aerospace Corporation's base on Phobos, one of the moons of Mars. When teleportation experiments between Phobos and Deimos cause Deimos to vanish and a horde of grotesque monsters to invade the Phobos base, our hero is the only human left alive between the two bases. He fights his way through the creatures in search of a way off Phobos, finding himself transported instead to Deimos, now residing in the creatures' homeland, which turns out to be none other than Hell itself.

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'''''Doom''''', ''Doom'', Creator/IdSoftware's December 1993 follow-up to ''VideoGame/Wolfenstein3D'', was a quantum leap forward in video game design, and an even bigger step forward in video game violence. It follows the [[ExcusePlot story]] of an unnamed [[ASpaceMarineIsYou Space Marine]] posted to the Union Aerospace Corporation's base on Phobos, one of the moons of Mars. When teleportation experiments between Phobos and Deimos cause Deimos to vanish and a horde of grotesque monsters to invade the Phobos base, our hero is the only human left alive between the two bases. He fights his way through the creatures in search of a way off Phobos, finding himself transported instead to Deimos, now residing in the creatures' homeland, which turns out to be none other than Hell itself.



Followed by '''''Doom II: Hell on Earth''''' (1994), which saw the demons invading Earth, and was also a huge financial and critical success. In between ''Doom II'' and ''3'', ''Final Doom'' was released the same month as ''VideoGame/{{Quake}}''. It was identical to ''Doom II'', but came with two different {{Expansion Pack}}s: ''TNT: Evilution'', created by the third party [[GameMod modding]] group [=TeamTNT=] (originally intended to be free until id struck a publishing deal with them); and ''The Plutonia Experiment'', made by two members of the group in four months' time, generally considered the hardest of the official packs. (''Final Doom'' also included a 32-bit DirectX version of the Doom engine, making it the only way to play classic ''Doom'' on many modern 64-bit Windows machines, besides virtual machines like UsefulNotes/DOSBox or the many source ports.)

A decade later, '''''VideoGame/{{Doom 3}}''''' (2004) was released. The third installment, which was a reboot rather than a sequel, breaks with the first two significantly, with a dark, oppressive tone much more akin to a SurvivalHorror than anything. It was this incarnation on which [[Film/{{Doom}} the movie]] was based. This was followed by the expansion pack ''Resurrection of Evil'', set two years later. The game was remastered in HD, compiling the first two games with it, in addition to adding another eight levels to its campaign. Furthermore, [[ScrappyMechanic you can actually wield a flashlight and a gun at the same time]]. This compilation, titled the ''BFG Edition'', was released in October 2012.

In 2016, id Software released '''''[[Videogame/Doom2016 Doom (2016)]]''''', a re-railing of the franchise, known to most fans as ''Doom 4''. ''Doom'' used to be known as ''Doom 4'' when it was revealed in 2007, but the game went through TroubledProduction, so id decided to revive it. The reboot is more of an ActionizedSequel compared to ''Doom 3'', featuring faster gameplay and more emphasis on shooting rather than horror. It also purposely calls back to the gameplay of the first two titles by avoiding modern FPS mechanics like emphasis on cover, weapon reloading, and [[LimitedLoadout limited weapon loadouts]].

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Followed by '''''Doom ''Doom II: Hell on Earth''''' Earth'' (1994), which saw the demons invading Earth, and was also a huge financial and critical success. In between ''Doom II'' and ''3'', ''Final Doom'' was released the same month as ''VideoGame/{{Quake}}''. It was identical to ''Doom II'', but came with two different {{Expansion Pack}}s: ''TNT: Evilution'', created by the third party [[GameMod modding]] group [=TeamTNT=] (originally intended to be free until id struck a publishing deal with them); and ''The Plutonia Experiment'', made by two members of the group in four months' time, generally considered the hardest of the official packs. (''Final Doom'' also included a 32-bit DirectX version of the Doom engine, making it the only way to play classic ''Doom'' on many modern 64-bit Windows machines, besides virtual machines like UsefulNotes/DOSBox or the many source ports.)

A decade later, '''''VideoGame/{{Doom 3}}''''' ''VideoGame/{{Doom 3}}'' (2004) was released. The third installment, which was a reboot rather than a sequel, breaks with the first two significantly, with a dark, oppressive tone much more akin to a SurvivalHorror than anything. It was this incarnation on which [[Film/{{Doom}} the movie]] was based. This was followed by the expansion pack ''Resurrection of Evil'', set two years later. The game was remastered in HD, compiling the first two games with it, in addition to adding another eight levels to its campaign. Furthermore, [[ScrappyMechanic you can actually wield a flashlight and a gun at the same time]]. This compilation, titled the ''BFG Edition'', was released in October 2012.

In 2016, id Software released '''''[[Videogame/Doom2016 ''[[Videogame/Doom2016 Doom (2016)]]''''', (2016)]]'', a re-railing of the franchise, known to most fans as ''Doom 4''. ''Doom'' used to be known as ''Doom 4'' when it was revealed in 2007, but the game went through TroubledProduction, so id decided to revive it. The reboot is more of an ActionizedSequel compared to ''Doom 3'', featuring faster gameplay and more emphasis on shooting rather than horror. It also purposely calls back to the gameplay of the first two titles by avoiding modern FPS mechanics like emphasis on cover, weapon reloading, and [[LimitedLoadout limited weapon loadouts]].



* DifficultySpike: The first two levels of Episode 4 are the hardest in the first game. Everything after that, though still pretty damn hard, pales in comparison.

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* DifficultySpike: The first two levels of Episode 4 IV are the hardest in the first game. Everything after that, though still pretty damn very hard, pales in comparison.



* HellOnEarth: How the original game ends. After literally going through Hell and returning to Earth, you find that Hell has followed you home. And true to form, ''Doom II: Hell on Earth'' is pretty much ExactlyWhatItSaysOnTheTin.

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* HellOnEarth: How the original game ends. After literally going through Hell and returning to Earth, you find that Hell has followed you home. And true to form, ''Doom II: Hell on Earth'' is pretty much ExactlyWhatItSaysOnTheTin.



* PainfullySlowProjectile: Most monsters' projectile attacks move pretty slowly. Unless you're playing on [[HarderThanHard Nightmare]] difficulty.

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* PainfullySlowProjectile: Most monsters' projectile attacks move pretty very slowly. Unless you're playing on [[HarderThanHard Nightmare]] difficulty.



* StockSoundEffects: Pretty much everything, from the monster roars to the launch sound of the monster spawn cubes in [=MAP30=], thanks to id licensing sound FX from the Sound Ideas library. This is why all, or nearly all, of the FX used in ''Doom'' sound familiar to movie buffs; they've been used in many movies and TV shows, both before Doom and since. In fact, one of the stock sounds is known today as DoomDoors.

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* StockSoundEffects: Pretty much Almost everything, from the monster roars to the launch sound of the monster spawn cubes in [=MAP30=], thanks to id licensing sound FX from the Sound Ideas library. This is why all, or nearly all, of the FX used in ''Doom'' sound familiar to movie buffs; they've been used in many movies and TV shows, both before Doom and since. In fact, one of the stock sounds is known today as DoomDoors.
5th Jun '16 1:53:58 PM Eagal
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Added DiffLines:

* HellIsThatNoise:
** The "player sighted" roar of the Barons of Hell is rather pants-filling.
** The animalistic roar of a Cyberdemon ("RAAAAAARGH!!") and the booming footsteps (*KATHUNK-KATHUNK-KATHUNK*) echoing across a level are the stuff of nightmares.
** A Revenant's screech ("AAAAAAAAAAHHHH!") and the sound the missile launch (*HIRO-EH*) followed by the active noises (*HAAAOOOOW*) can also be unsettling.
** Because most enemies' encounter noises trigger upon firing a weapon in an open area, especially in the ''[[NintendoHard Final Doom]]'' expansion packs, there is a good chance that the sound of your pistol can bring about a chorus of waking Cyberdemons, Archviles, Revenants, and Spider Masterminds. ''All. At. Once.''
5th Jun '16 1:38:43 AM Dravencour
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Added DiffLines:

* HellOnEarth: How the original game ends. After literally going through Hell and returning to Earth, you find that Hell has followed you home. And true to form, ''Doom II: Hell on Earth'' is pretty much ExactlyWhatItSaysOnTheTin.
2nd Jun '16 12:01:03 PM skidoo23
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* DownerEnding: The unnamed marine in the first ''Doom'' succeeds in escaping Phobos, climbing down from Deimos and escaping Hell itself, only to find that the demon invasion has already taken hold on Earth, with billions being slaughtered. TheEnd! ([[EarnYourHappyEnding Ultimate Doom's fourth episode and the sequel has you saving what's left of humanity and ends on a triumphant note, at least.]]) There's even a miniature downer ending in the first episode, where you're transported into a darkened, inescapable room full of demons, and it's lampshaded by the game-ending text. Thankfully, you survive to go on to the next episode.


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* DownerEnding: The unnamed marine in the first ''Doom'' succeeds in escaping Phobos, climbing down from Deimos and escaping Hell itself, only to find that the demon invasion has already taken hold on Earth, with billions being slaughtered. TheEnd! ([[EarnYourHappyEnding Ultimate Doom's fourth episode and the sequel has you saving what's left of humanity and ends on a triumphant note, at least.]]) There's even a miniature downer ending in the first episode, where you're transported into a darkened, inescapable room full of demons, and it's lampshaded by the game-ending text. Thankfully, you survive to go on to the next episode.
2nd Jun '16 12:00:19 PM skidoo23
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* EndlessCorridor: Although the original ''Doom'' actually helped break first-person gaming out of the "straight corridor" mode, there are still many locations in the first game and its sequels where the endless corridor effect is invoked.
31st May '16 10:08:15 AM ShadowHog
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31st May '16 10:07:20 AM ShadowHog
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* NamesToRunAwayFrom: The ''Doom Slayer''. Expounded on under The Dreaded below.



* TheDreaded: Before the game starts, [[spoiler:the main character was apparently roaming around Hell just killing demons. Forever. Before he was trapped in a sarcophagus, absolutely nothing could stop him, not even Hell's toughest warrior. It was to the point where his name was carved in the tablets of Hell and each battle etched terror in the hearts of the demons. He was someone that Hell ''feared''.]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Doom