History VideoGame / Doom

12th Feb '16 12:30:30 PM N8han11
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*** In the PlaSstation port of Final Doom, the Spider Mastermind doesn't appear anywhere in any of the included levels, though it's still included in the endgame's cast call and all its assets still exist within the game's data files.
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*** In the PlaSstation Playstation port of Final Doom, the Spider Mastermind doesn't appear anywhere in any of the included levels, though it's still included in the endgame's cast call and all its assets still exist within the game's data files.
8th Feb '16 2:47:50 PM thatother1dude
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* UntitledTitle: The level "Hell Keep" ([=E3M1=]) has the music track "Untitled", possibly because "MIDI Version of [[Music/{{Pantera}} Mouth for War]]" was too cumbersome and litigation-prone.
6th Feb '16 9:11:04 AM Raikoh
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* {{Gorn}}: One of the games of the 90's, alongside the likes of ''Franchise/MortalKombat'', that created the moral panic about violence in video games for a reason. The original alone had gory death animations for some of the enemies, like Barons of Hell splitting in half to show their entrails and spinal cord, and the environments were often decked out in corpses and gore the further you got into the games.
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* {{Gorn}}: One of the games of the 90's, alongside the likes of ''Franchise/MortalKombat'', that created the moral panic about violence in video games for a reason. The original alone had gory death animations for some of the enemies, like Barons of Hell splitting in half to show their entrails and spinal cord, excess damage to weaker enemies (and the player!) [[LudicrousGibs turns them into red slop on the floor,]] and the environments were often decked out in corpses and gore the further you got into the games.
6th Feb '16 8:38:58 AM Raikoh
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* Gorn: One of the games of the 90's, alongside the likes of ''Franchise/MortalKombat'', that created the moral panic about violence in video games for a reason. The original alone had gory death animations for some of the enemies, like Barons of Hell splitting in half to show their entrails and spinal cord, and the environments were often decked out in corpses and gore the further you got into the games.
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* Gorn: {{Gorn}}: One of the games of the 90's, alongside the likes of ''Franchise/MortalKombat'', that created the moral panic about violence in video games for a reason. The original alone had gory death animations for some of the enemies, like Barons of Hell splitting in half to show their entrails and spinal cord, and the environments were often decked out in corpses and gore the further you got into the games.
6th Feb '16 8:37:30 AM Raikoh
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* Gorn: One of the games of the 90's, alongside the likes of ''Franchise/MortalKombat'', that created the moral panic about violence in video games for a reason. The original alone had gory death animations for some of the enemies, like Barons of Hell splitting in half to show their entrails and spinal cord, and the environments were often decked out in corpses and gore the further you got into the games. ** And true to that, ''Doom (2016)'' is aiming for this with seeming inspiration from ''VideoGame/BrutalDoom'', especially so thanks to the Glory Kills. Like punching a zombie's head off with your fist, tearing a Hellknight in half by the waist with a chainsaw, or the player getting their arms ripped off by a Revenant before being beaten to death with one said limb.
27th Jan '16 12:10:28 PM KennyMan666
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* HitlerAteSugar: The UsefulNotes/{{Columbine}} shooters Eric Harris and Dylan Klebold were fans of the game, even creating custom levels of their high school.
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* HitlerAteSugar: The UsefulNotes/{{Columbine}} shooters Eric Harris and Dylan Klebold were fans of the game, game. Harris was even creating custom levels making his own maps, and while there's been many rumours that he made maps with the layout of their the high school.school, no Columbine maps have ever been found.
16th Jan '16 9:11:08 PM ShadowHog
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It's certainly nice that Romero did it, but a single level is not worth putting in the page description.
On 15 January 2016, John Romero released [[https://twitter.com/romero/status/688054778790834176?ref_src=twsrc^tfw a new level for Classic Doom.]]
16th Jan '16 8:22:23 PM Cthclain
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Just found out this.
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On 15 January 2016, John Romero released [[https://twitter.com/romero/status/688054778790834176?ref_src=twsrc^tfw a new level for Classic Doom.]]
9th Jan '16 10:23:33 AM BreakinBenny
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* AlwaysChaoticEvil: The demons all have nothing but malicious intent towards everyone and everything around them, even other demons
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* AlwaysChaoticEvil: The demons all have nothing but malicious intent towards everyone and everything around them, even other demonsdemons.

* AndYourRewardIsClothes: A meta-example: the XboxLiveArcade port of ''Doom II'' offers two Avatar Awards. You'll get a Doom t-shirt for finishing the regular game, while completing the XBLA exclusive episode "No Rest For the Living" will net you a full [[http://www.gamesradar.com/f/the-26-best-avatar-awards-and-how-to-get-them/a-20110310133244754094 Doomguy costume]].
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* AndYourRewardIsClothes: A meta-example: the XboxLiveArcade port of ''Doom II'' offers two Avatar Awards. You'll get a Doom t-shirt for finishing the regular game, while completing the XBLA exclusive episode "No Rest For the Living" will net you a full [[http://www.gamesradar.com/f/the-26-best-avatar-awards-and-how-to-get-them/a-20110310133244754094 Doomguy Marine costume]].

* AttractMode: ''Doom'' and ''Doom II'' (and their kin) play a demo if left on the title screen for a second or two.
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* AttractMode: ''Doom'' and ''Doom II'' (and their kin) play a demo if left on the title screen for a second or two.two, but the original revisions of ''Final Doom'' would crash because its WADs don't include a 4th demo recording.

* BadassNormal: The marine: Even the manual outright calls him the "toughest space trooper ever to suck vacuum." He's so {{Badass}} that in ''Doom II'', he ''[[spoiler:destroys Hell]].''
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* BadassNormal: The marine: Even the manual outright calls him the "toughest space trooper ever to suck vacuum." He's so {{Badass}} {{badass}} that in ''Doom II'', he ''[[spoiler:destroys Hell]].''

* BloodFromTheMouth: Doomguy's portrait whenever his health is low enough. * BloodierAndGorier: The 2015 ''Doom'' reboot is headed this way. Among other things, it shows some rather realistic consequences of being cut in half with a chainsaw, as well as detailed {{Finishing Move}}s that include ripping off limbs. The first gameplay footage trailer even shows Doomguy ripping off a dead scientist's arm to get his hand ID. It's like ''Doom'' saw ''[[Videogame/MortalKombatX Mortal Kombat X's]]'' claim to be the most brutal and gruesome game of all time and said "Challenge accepted".
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* BloodFromTheMouth: Doomguy's The marine's portrait whenever his health is low enough. * BloodierAndGorier: The 2015 ''Doom'' reboot is headed this way. Among other things, it shows some rather realistic consequences of being cut in half with a chainsaw, as well as detailed {{Finishing Move}}s that include ripping off limbs. The first gameplay footage trailer even shows Doomguy Doom's protagonist ripping off a dead scientist's arm to get his hand ID. It's like ''Doom'' saw ''[[Videogame/MortalKombatX Mortal Kombat X's]]'' claim to be the most brutal and gruesome game of all time and said "Challenge accepted".

** You think ''that's'' bad? The Plutonia 2 equivalent, unsubtly named "Go 4 It", is the same again... on steroids.Plutonia Revisited ups the ante again with "Have @ It".
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** You think ''that's'' ''that'' is bad? The Plutonia 2 equivalent, unsubtly named "Go 4 It", is the same again... on steroids. Plutonia Revisited ups the ante again with "Have @ It".

* ContinuitySnarl: In the end of ''The Lost Mission'', [[spoiler: The Bravo Team survivor and Dr. Meyers are both successfully rescued from Mars. This contradicts the opening screen of ''Resurrection of Evil'', where it says that only one survivor (the Doom Marine) was ever found on Mars.]]
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* ContinuitySnarl: In the end of ''The Lost Mission'', [[spoiler: The [[spoiler:The Bravo Team survivor and Dr. Meyers are both successfully rescued from Mars. This contradicts the opening screen of ''Resurrection of Evil'', where it says that only one survivor (the Doom Marine) was ever found on Mars.]]

* TheCorruptible: ''The Lost Mission'' clarifies how Dr. Bertruger ended up allying himself with the forces of Hell. [[spoiler: apparently, he was already into the occult, and when the teleportation experiments began the demons contacted him in his dreams and offered him vast power in exchange for Earth.]] * CoversAlwaysLie: The cover of the first game shows Doomguy holding what seems to be some kind of sub machine gun or small assault rifle, despite the game having no such weapon. It did, however, exist in the alpha -- but that weapon was turned into a chaingun during development.
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* TheCorruptible: ''The Lost Mission'' clarifies how Dr. Bertruger ended up allying himself with the forces of Hell. [[spoiler: apparently, [[spoiler:apparently, he was already into the occult, and when the teleportation experiments began the demons contacted him in his dreams and offered him vast power in exchange for Earth.]] * CoversAlwaysLie: The cover of the first game shows Doomguy holding the Marine wielding what seems to be some kind of sub machine gun or small assault rifle, despite the game having no such weapon. It did, however, exist in the alpha -- but that weapon was turned into a chaingun during development.

** The cover also depicts another Marine rushing to Doomguy's aid, even though there are no Marines in the game but you ([[EverybodysDeadDave at least, none that are still living]]).
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** The cover also depicts another Marine rushing to Doomguy's his friend's aid, even though there are no Marines in the game but you ([[EverybodysDeadDave at least, none that are still living]]).

** The "Ouch Face" was an expression for the Doomguy head in the middle of the status bar that was supposed to show if the player received more than 20 damage at a time. In practice, the code was written in such a way that it would only appear if the player took damage and ''gained'' at least 20 health during the same tic, something that was extremely unlikely to occur without the player actually trying to make it happen. The "Ouch face" is fixed in many source ports (such as, Boom, [=ZDoom=]) ** The message "picked up a medikit that you REALLY need!" was supposed to appear if the player had less than 25% health when they picked the kit up. Unfortunately, the code checks the player's health ''after'' applying the health change for picking up the medkit, meaning it is physically impossible for the player to have less than 26% health; as a result, the message is never displayed at all (this is also fixed in source ports like [=ZDoom=]).
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** The "Ouch Face" was an expression for the Doomguy status bar head in the middle of the status bar HUD that was supposed to show if the player received more than 20 damage at a time. In practice, the code was written in such a way that it would only appear if the player took damage and ''gained'' at least 20 health during the same tic, something that was extremely unlikely to occur without the player actually trying to make it happen. The "Ouch face" is fixed in many source ports (such as, Boom, [=ZDoom=]) ** The message "picked up a medikit that you REALLY need!" was supposed to appear if the player had less than 25% health when they picked the kit up. Unfortunately, the code checks the player's health ''after'' applying the health change for picking up the medkit, meaning it is physically impossible for the player to have less than 26% health; as a result, the message is never displayed at all (this is also fixed in various source ports like [=ZDoom=]).ports).

** Another piece of code that was dummied out was intended to allow for doors to slide sideways. This was meant to be used in Doom II's secret levels which are based on Wolfenstein3D levels. The code was commented out when id decided to scale down the amount of Wolf 3d assets in the WAD file. Therefore the doors in the secret levels still open just like those found throughout the rest of the game (unlike the original ''Wolfenstein'' 3D doors that opened sideways). ** Since ''Doom'' and ''Doom 2'' practically use the same executable, any Doom 2 content is technically "dummied out" in the original doom (with the original Doom mode forcefully disabling Doom II specific content in custom maps.) The lack of such protection caused problems in betas v1.5 and v1.6, where the super shotgun could be obtained by an all weapons cheat but either crashed the game or prevented you from selecting the regular shotgun.
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** Another piece of code that was dummied out was intended to allow for doors to slide sideways. This was meant to be used in Doom II's secret levels which are based on Wolfenstein3D levels. The code was commented out when id decided to scale down the amount of Wolf 3d 3-D assets in the WAD file. Therefore the doors in the secret levels still open just like those found throughout the rest of the game (unlike the original ''Wolfenstein'' 3D doors that opened sideways). ** Since ''Doom'' and ''Doom 2'' practically use the same executable, any Doom 2 content is technically "dummied out" in the original doom Doom (with the original Doom mode one forcefully disabling Doom II specific content in custom maps.) The lack of such protection caused problems in betas v1.5 and v1.6, where the super shotgun could be obtained by an all weapons cheat but either crashed the game or prevented you from selecting the regular shotgun.

*** In the Playstation port of Final Doom, the Spider Mastermind doesn't appear anywhere in any of the included levels, though it's still included in the endgame's cast call and all its assets still exist within the game's data files. * EarnYourHappyEnding: After destroying Mars, venturing home to Earth to find that it's been taken over, saving the entirety of the human race, then venturing to hell and [[spoiler: '''BLOWING HELL UP''']] Doomguy deserves this whole-heartedly. * EmptyRoomUntilTheTrap: This series gets off on this. You'll probably run into a seemingly empty room, [[SchmuckBait maybe containing some goodies]], until you fall into a trap where a horde of demons wants to destroy you.
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*** In the Playstation PlaSstation port of Final Doom, the Spider Mastermind doesn't appear anywhere in any of the included levels, though it's still included in the endgame's cast call and all its assets still exist within the game's data files. files. * EarnYourHappyEnding: After destroying Mars, venturing home to Earth to find that it's been taken over, saving the entirety of the human race, then venturing to hell and [[spoiler: '''BLOWING [[spoiler:'''BLOWING HELL UP''']] Doomguy deserves this whole-heartedly. * EmptyRoomUntilTheTrap: This series gets off on this. You'll probably run into a seemingly empty room, [[SchmuckBait maybe containing some goodies]], until you fall into a trap where a horde of demons wants await to destroy you.

** The Doom Guy himself is one; he moves incredibly faster than every enemy in the game and can easily outrun their non-hitscan attacks, while his weaponry is far more powerful than what the demons possess (for example, the aforementioned Revenant rocket is one of the most dangerous attacks any enemy possesses, yet it is a less effective and weaker attack than the Doom Guy's simple Shotgun, and outside the Spider Mastermind and Cyberdemon, enemies that possess a weapon the Doom Guy has have a strictly inferior version). However, the Doom Guy only has 100 HP at base (even less than the aforementioned Pinky), and at max health and armor has the equivalent of 400 HP (which most higher demons exceed).
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** The Doom Guy Marine himself is one; he moves incredibly faster than every enemy in the game and can easily outrun their non-hitscan attacks, while his weaponry is far more powerful than what the demons possess (for example, the aforementioned Revenant rocket is one of the most dangerous attacks any enemy possesses, yet it is a less effective and weaker attack than the Doom Guy's simple Shotgun, and outside the Spider Mastermind and Cyberdemon, enemies that possess a weapon the Doom Guy has have a strictly inferior version). However, the Doom Guy Marine only has 100 HP at base (even less than the aforementioned Pinky), and at max health and armor has the equivalent of 400 HP (which most higher demons exceed).

* HeroicMime: The Doomguy (with the exception of the Comic) doesn't seem to have a whole lot to say. This may be because there is nobody to talk to.
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* HeroicMime: The Doomguy (with the exception of the Comic) doesn't seem to have a whole lot to say. This may be because there is nobody to talk to.

** In some cases (particularly Nightmare difficulty) this can make zombie marines even worse than their tougher imp counterparts. At least with imps you get a chance to ''dodge'' the projectiles that get shot at you.
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** In some cases (particularly Nightmare difficulty) this can make zombie marines zombiemen even worse than their tougher imp counterparts. At least with imps you get a chance to ''dodge'' the projectiles that get shot at you.

* IdiosyncraticWipes: The classic [[http://doom.wikia.com/wiki/Screen_melt screen melt]] effect in every transition from the original. Some sourceports add some extra wipes.
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* IdiosyncraticWipes: The classic [[http://doom.wikia.com/wiki/Screen_melt screen melt]] effect in every transition from the original. Some sourceports source ports add some extra wipes.

* LivingStructureMonster: Icon of Sin, a wall with a picture of a demon on it, the FinalBoss in ''Doom 2'', attacks you by summoning his various demonic flunkies to fight you. His weakpoint is on a point on his "head".
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* LivingStructureMonster: The Icon of Sin, a wall with a picture of a demon on it, the FinalBoss in ''Doom 2'', attacks you by summoning his various demonic flunkies to fight you. His Its weakpoint is on a point on his "head".

** In the Playstation port of Final Doom, the Spider Mastermind is in the game's ending cast call, despite not appearing anywhere in the game's levels. This has led players unaware of its nonexistence to fruitlessly search everywhere in the game for it.
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** In the Playstation PlayStation port of Final Doom, the Spider Mastermind is in the game's ending cast call, despite not appearing anywhere in the game's levels. This has led players unaware of its nonexistence to fruitlessly search everywhere in the game for it.

* {{Nerf}}: In the Playstation port of Doom, Revenants were nerfed considerably, having the speed of their movement and punches/missiles reduced by about half. Though in some compensation, they only fire homing missiles instead of mixing them in with straight shots. ** The player's Plasma Rifle also had its firing speed reduced by about half in the Playstation port, though it remained useful and able to reliably stunlock anything but a Baron and the bosses to death. This nerf was retained in Doom 64, which ended up making the Plasma Rifle completely obsoleted by the Unmaker. * NintendoHard:
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* {{Nerf}}: In the Playstation PlayStation port of Doom, Revenants were nerfed considerably, having the speed of their movement and punches/missiles reduced by about half. Though in some compensation, they only fire homing missiles instead of mixing them in with straight shots. ** The player's Plasma Rifle also had its firing speed reduced by about half in the Playstation port, here, though it remained useful and able to reliably stunlock anything but a Baron and the bosses to death. This nerf was retained in Doom 64, which ended up making the Plasma Rifle completely obsoleted by the Unmaker. * NintendoHard: NintendoHard:

* PasswordSave: In the [=PlayStation=] and Saturn versions of ''Doom'' and in ''Doom 64'', although ''Doom 64'' also supports a save function whereas the [=PlayStation=] and Saturn versions does not.
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* PasswordSave: In the [=PlayStation=] and Saturn versions of ''Doom'' and in ''Doom 64'', although ''Doom 64'' also supports a save function whereas the [=PlayStation=] and Saturn versions does do not.

* RatedMForManly: Admit it, you've always wanted to kill demons with your bare hands. The sequel takes it UpToEleven when [[spoiler: you ''blow up Hell''.]]
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* RatedMForManly: Admit it, you've always wanted to kill demons with your bare hands. The sequel takes it UpToEleven when [[spoiler: you [[spoiler:you ''blow up Hell''.]]

** Among the console Dooms, Doom 64 is considerably more difficult than the thematically similar Playstation ports despite having the utterly broken Unmaker, and lacking Revenants, Chaingunners, and Spider Mastermind. The increased difficulty comes from larger and more complicated levels, not having limitations in enemy variety per level (so unlike Playstation Doom, Doom 64 can throw all it strongest monsters at you in a single level), Lost Souls and Pain Elementals being made significantly more dangerous (the latter now being a bonafide DemonicSpider used liberally throughout the game), plasma cells being significantly more scarce (so the player has to be really stingy with their use of the Unmaker and BFG to ensure they have ammunition when they really need them), a plethora of death traps to quickly kill a unsuspecting player, arena-type levels having a special flag set that prevents MonsterInfighting from happening (so you can't rely on monster infighting to thin out the the large swarms of monsters you fight in arena levels), a new final boss that's significantly harder than the Spider Mastermind, and just generally putting the player into more dangerous situations in general.
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** Among the console Dooms, Doom 64 is considerably more difficult than the thematically similar Playstation PlayStation ports despite having the utterly broken Unmaker, and lacking Revenants, Chaingunners, and Spider Mastermind. The increased difficulty comes from larger and more complicated levels, not having limitations in enemy variety per level (so unlike Playstation Doom, Doom 64 can throw all it strongest monsters at you in a single level), Lost Souls and Pain Elementals being made significantly more dangerous (the latter now being a bonafide DemonicSpider used liberally throughout the game), plasma cells being significantly more scarce (so the player has to be really stingy with their use of the Unmaker and BFG to ensure they have ammunition when they really need them), a plethora of death traps to quickly kill a unsuspecting player, arena-type levels having a special flag set that prevents MonsterInfighting from happening (so you can't rely on monster infighting to thin out the the large swarms of monsters you fight in arena levels), a new final boss that's significantly harder than the Spider Mastermind, and just generally putting the player into more dangerous situations in general.
26th Dec '15 1:22:05 PM DavidDelony
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* HitlerAteSugar: The UsefulNotes/{{Columbine}} shooters Eric Harris and Dylan Klebold were fans of the game, even creating custom levels of their high school.
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