History VideoGame / Doom

7th Nov '17 6:25:38 AM Kadorhal
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Also, whereas ''Wolfenstein'''s fortresses all had identical lighting, ''Doom'' featured variable lighting, including flickering and glowing lights, adding to the game's atmosphere. The game also introduced vertical height, rather than the horizontal-only format of ''Wolfenstein''. The game ''also'' introduced the idea of multi-player [[CompetitiveMultiplayer death matches]] and [[CoOpMultiplayer co-op missions]] in a modern FPS, with its developers fully expecting ''Doom'' to be the biggest cause of decreased productivity in IT companies the world over in 1993. And [[GoneHorriblyRight they were right]]. It became such a smash hit that it is often credited with boosting the sales of Microsoft Windows 95, with even Bill Gates crediting it for popularizing the OS, thanks in part to his efforts to make sure there was a Win95-compatible version of the game.

to:

Also, whereas ''Wolfenstein'''s fortresses all had identical lighting, ''Doom'' featured variable lighting, including flickering and glowing lights, adding to the game's atmosphere. The game also introduced vertical height, rather than the horizontal-only format of ''Wolfenstein''. The game ''also'' introduced the idea of multi-player [[CompetitiveMultiplayer death matches]] and [[CoOpMultiplayer co-op missions]] in a modern FPS, with its developers fully expecting ''Doom'' to be the biggest cause of decreased productivity in IT companies the world over in 1993. And [[GoneHorriblyRight they were right]]. It became such a smash hit that it is often credited with boosting the sales of Microsoft Windows 95, with even Bill Gates crediting it for popularizing the OS, thanks in part to his efforts to make sure there was a Win95-compatible [=Win95=]-compatible version of the game.



* AlwaysChaoticEvil: The demons all have nothing but malicious intent towards everyone and everything around them, even other demons.

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* AlwaysChaoticEvil: The demons all have nothing but malicious intent towards everyone and everything around them, them - even other demons.demons, if one of them [[SetAMookToKillAMook hits another]]. The only enemy that can attack other enemies without repercussion is an Archvile.



* ArtificialStupidity: It doesn't matter if a fellow monster is in the way, ''all'' monsters will start attacking upon sight of the player, and if their attack connects with a fellow monster, they'll turn on each other. Players who are out of ammo will quickly learn to start triggering in-fights. The term "monster infighting" was coined to describe this (especially when other games began featuring the same thing). There are some levels in ''Doom II'' in particular where the only way for the player to survive is to trigger in-fighting to either reduce enemy numbers or get other monsters to take out or weaken one of the big bads like the Cyberdemon.

to:

* ArtificialStupidity: It doesn't matter if a fellow monster is in the way, ''all'' monsters will start attacking upon sight of the player, and if their attack connects with a fellow monster, they'll turn on each other. Players who are out of ammo will quickly learn to start triggering in-fights. The term "monster infighting" was coined to describe this (especially when other games began featuring the same thing). There are some levels in ''Doom II'' in particular where the only way for the player to survive is to trigger in-fighting to either reduce enemy numbers or get other monsters to take out or weaken one of the big bads like the Cyberdemon.Cyberdemon; one level, "Gotcha!", is even titled such because its main setpiece is an arena with both a Cyberdemon and a Spider Mastermind in it, which is incredibly easy to set them to fight each other.



** The BFG Edition and XBLA version of ''Doom II'' [[http://www.youtube.com/watch?v=1snCRIl16ks completely purges]] the secret ''VideoGame/Wolfenstein3D'' levels of every ''Wolfenstein'' element: NoSwastikas nor Hitler portraits, the SS guards are replaced by zombiemen squads, the unique map music themes have been replaced by the theme of [=MAP05=] for both maps and the level names have been renamed ("Wolfenstein" to "[[ClassicCheatCode IDKFA]]" and "Grosse" to "[[VideoGame/CommanderKeen Keen]]") The red crosses on health packs were also removed, replaced with little red-and-white pills because of complaints by the International Red Cross about use of their symbol. Purists were ''not happy''.

to:

** The BFG Edition and XBLA version of ''Doom II'' [[http://www.youtube.com/watch?v=1snCRIl16ks completely purges]] the secret ''VideoGame/Wolfenstein3D'' levels of every ''Wolfenstein'' element: NoSwastikas nor Hitler portraits, the SS guards are replaced by zombiemen squads, the unique map music themes have been replaced by the theme of [=MAP05=] for both maps and the level names levels have been renamed ("Wolfenstein" to "[[ClassicCheatCode IDKFA]]" and "Grosse" to "[[VideoGame/CommanderKeen Keen]]") The red crosses on health packs were also removed, replaced with little red-and-white pills because of complaints by the International Red Cross about use of their symbol. Purists were ''not happy''.



*** Map 20 of ''Doom II'' contained a large antechamber with a Cyberdemon and a Spider Mastermind on two opposite platforms. No prizes for guessing the easiest way to waste them both. The level is appropriately named 'Gotcha!' This sequence exists mostly to try and answer the UltimateShowdownOfUltimateDestiny-style question of who would win. (It's usually the Cyberdemon, but the Spider Mastermind's odds improve in inverse proportion to the distance between them. ''Gotcha!'' is ''just'' on the Cyberdemon's side, although Spidey does sometimes win. In some rare cases, they can end up [[MutualKill killing each other]].)

to:

*** Map 20 of ''Doom II'' contained a large antechamber with a Cyberdemon and a Spider Mastermind on two opposite platforms. No prizes for guessing the easiest way to waste them both. The level is appropriately named 'Gotcha!' This sequence exists mostly to try and answer the UltimateShowdownOfUltimateDestiny-style question of who would win. (It's It's usually the Cyberdemon, but the Spider Mastermind's odds improve in inverse proportion to the distance between them. ''Gotcha!'' is ''just'' on the Cyberdemon's side, although Spidey does sometimes win. In some rare cases, they can end up [[MutualKill killing each other]].)
7th Nov '17 3:39:05 AM Kadorhal
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Also, whereas ''Wolfenstein'''s fortresses all had identical lighting, ''Doom'' featured variable lighting, including flickering and glowing lights, adding to the game's atmosphere. The game also introduced vertical height, rather than the horizontal-only format of ''Wolfenstein''. The game also introduced the idea of multi-player [[CompetitiveMultiplayer death matches]] and [[CoOpMultiplayer co-op missions]] in a modern FPS, with its developers fully expecting ''Doom'' to be the biggest cause of decreased productivity in IT companies the world over in 1993. And [[GoneHorriblyRight they were right]]. It became such a smash hit that it is often credited with boosting the sales of Microsoft Windows 95, with even Bill Gates crediting it for popularizing the OS.

Doom built upon the formula established by ''VideoGame/Wolfenstein3D'' and expanded upon it, becoming a TropeCodifier to the entire First Person Shooter genre - to the point where in the 90s such games were often referred to as "Doom clones" as opposed to "First Person Shooter". [[StandardFPSGuns Doom's weapon selection would form the template from which many other games would base their own weapon on]]. The deathmatch would become a staple of multiplayer FPS to this day. [[ASpaceMarineIsYou Even Doom's basic premise would become a trope]]. Doom was also incredibly [[GameMod moddable]], giving birth to one of the first big video game modding communities (which first operated on BBS before migrating to the internet), which still thrives and exists to this day. It's no hyperbole to say that Doom is one of the most influential games of all time.

Followed by ''Doom II: Hell on Earth'' (1994), which saw the demons invading Earth, and was also a huge financial and critical success. In between ''Doom II'' and ''3'', ''Final Doom'' was released the same month as ''VideoGame/{{Quake}}''. It was identical to ''Doom II'', but came with two different {{Expansion Pack}}s: ''TNT: Evilution'', created by the third party [[GameMod modding]] group [=TeamTNT=] (originally intended to be free until id struck a publishing deal with them); and ''The Plutonia Experiment'', made by two members of the group in four months' time, generally considered the hardest of the official packs. (''Final Doom'' also included a 32-bit UsefulNotes/DirectX version of the Doom engine, making it the only way to play classic ''Doom'' on many modern 64-bit Windows machines, besides virtual machines like UsefulNotes/DOSBox or the many source ports.)

to:

Also, whereas ''Wolfenstein'''s fortresses all had identical lighting, ''Doom'' featured variable lighting, including flickering and glowing lights, adding to the game's atmosphere. The game also introduced vertical height, rather than the horizontal-only format of ''Wolfenstein''. The game also ''also'' introduced the idea of multi-player [[CompetitiveMultiplayer death matches]] and [[CoOpMultiplayer co-op missions]] in a modern FPS, with its developers fully expecting ''Doom'' to be the biggest cause of decreased productivity in IT companies the world over in 1993. And [[GoneHorriblyRight they were right]]. It became such a smash hit that it is often credited with boosting the sales of Microsoft Windows 95, with even Bill Gates crediting it for popularizing the OS.

OS, thanks in part to his efforts to make sure there was a Win95-compatible version of the game.

Doom built upon the formula established by ''VideoGame/Wolfenstein3D'' ''Wolfenstein 3D'' and expanded upon it, becoming a TropeCodifier to the entire First Person Shooter genre - to the point where in through most of the 90s 90s, until true 3D games really took off and they started emerging from ''Doom''[='=]s shadow, such games were often referred to as "Doom clones" as opposed to "First Person Shooter"."first-person shooters". [[StandardFPSGuns Doom's weapon selection would form the template from which many other games would base their own weapon on]]. The deathmatch would become a staple of multiplayer FPS to this day. [[ASpaceMarineIsYou Even Doom's basic premise would become a trope]]. Doom was also incredibly [[GameMod moddable]], giving birth to one of the first big video game modding communities (which first operated on BBS before migrating to the internet), which still thrives and exists to this day. It's no hyperbole to say that Doom is one of the most influential games of all time.

Followed by ''Doom II: Hell on Earth'' (1994), which saw the demons invading Earth, and was also a huge financial and critical success. In between ''Doom II'' and ''3'', ''Final Doom'' was released the same month as ''VideoGame/{{Quake}}''. It was identical to ''Doom II'', but came with two different {{Expansion Pack}}s: ''TNT: Evilution'', created by the third party [[GameMod modding]] group [=TeamTNT=] (originally intended to be free until id struck a publishing deal with them); and ''The Plutonia Experiment'', made by two members of the group in four months' time, generally considered the hardest of the official packs. (''Final ''Final Doom'' also included a 32-bit UsefulNotes/DirectX version of the Doom engine, making it the only way to play classic ''Doom'' on many modern 64-bit Windows machines, besides virtual machines like UsefulNotes/DOSBox or the many source ports.)
ports.



In 2016, id Software released ''[[Videogame/Doom2016 Doom (2016)]]'', a re-railing of the franchise, known to most fans as ''Doom 4''. ''Doom'' used to be known as ''Doom 4'' when it was revealed in 2007, but the game went through TroubledProduction, so id decided to revive it. The reboot is more of an ActionizedSequel compared to ''Doom 3'', featuring faster gameplay and more emphasis on shooting rather than horror. It also purposely calls back to the gameplay of the first two titles by avoiding modern FPS mechanics like emphasis on cover, weapon reloading, and [[LimitedLoadout limited weapon loadouts]].

to:

In 2016, id Software released ''[[Videogame/Doom2016 Doom (2016)]]'', another game [[RecycledTitle simply titled]] ''Videogame/{{Doom|2016}}'', a re-railing of the franchise, known to most fans as ''Doom 4''. ''Doom'' used to be known as ''Doom 4'' when it was revealed in 2007, but the game went through TroubledProduction, so id decided to revive it. The reboot is more of an ActionizedSequel compared to ''Doom 3'', featuring faster gameplay and more emphasis on shooting rather than horror. It also purposely calls back to the gameplay of the first two titles by avoiding modern FPS mechanics like emphasis on cover, weapon reloading, and [[LimitedLoadout limited weapon loadouts]].



Also, a [[Comicbook/{{Doom}} comic]] for ''Doom'' [[http://www.i-mockery.com/comics/longbox18/default.php was made]] at the height of the [[UsefulNotes/TheDarkAgeOfComicBooks dark age]]. It's hilarious, probably intentionally so. [[PoesLaw We hope.]] There was also a movie for it, which is of debatable quality, but maintains the satanic imagery and violence.

to:

Also, a [[Comicbook/{{Doom}} comic]] for ''Doom'' [[http://www.i-mockery.com/comics/longbox18/default.php was made]] at the height of the [[UsefulNotes/TheDarkAgeOfComicBooks dark age]]. It's hilarious, probably intentionally so. [[PoesLaw We hope.]] There As mentioned above, there was also a movie for it, which is of debatable quality, but maintains the satanic imagery and violence.
26th Oct '17 6:04:23 AM Truehare
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*** Unless, of course, if you count multiplayer. But if that's the case, maybe that other Marine is not exactly rushing to his friend's aid...
30th Sep '17 11:43:18 AM jonathanparkin
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** The player created WAD Alien Vendetta changes these slightly:
*** ''Wimp Mode''
*** ''Hey, Take It Easy''
*** ''Give Me Hell''
*** ''I'm a Doom God''
*** ''#Nightmare''
23rd Sep '17 8:40:12 PM Tractical_Chunder
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*** Worth noting is that according to John Romero, these messages were jokes made by the development team and were never meant to be in the final release.
15th Sep '17 9:00:20 PM nombretomado
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Followed by ''Doom II: Hell on Earth'' (1994), which saw the demons invading Earth, and was also a huge financial and critical success. In between ''Doom II'' and ''3'', ''Final Doom'' was released the same month as ''VideoGame/{{Quake}}''. It was identical to ''Doom II'', but came with two different {{Expansion Pack}}s: ''TNT: Evilution'', created by the third party [[GameMod modding]] group [=TeamTNT=] (originally intended to be free until id struck a publishing deal with them); and ''The Plutonia Experiment'', made by two members of the group in four months' time, generally considered the hardest of the official packs. (''Final Doom'' also included a 32-bit DirectX version of the Doom engine, making it the only way to play classic ''Doom'' on many modern 64-bit Windows machines, besides virtual machines like UsefulNotes/DOSBox or the many source ports.)

to:

Followed by ''Doom II: Hell on Earth'' (1994), which saw the demons invading Earth, and was also a huge financial and critical success. In between ''Doom II'' and ''3'', ''Final Doom'' was released the same month as ''VideoGame/{{Quake}}''. It was identical to ''Doom II'', but came with two different {{Expansion Pack}}s: ''TNT: Evilution'', created by the third party [[GameMod modding]] group [=TeamTNT=] (originally intended to be free until id struck a publishing deal with them); and ''The Plutonia Experiment'', made by two members of the group in four months' time, generally considered the hardest of the official packs. (''Final Doom'' also included a 32-bit DirectX UsefulNotes/DirectX version of the Doom engine, making it the only way to play classic ''Doom'' on many modern 64-bit Windows machines, besides virtual machines like UsefulNotes/DOSBox or the many source ports.)
7th Sep '17 9:36:19 AM Seth_Arkada
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** Amped up in the 2016 remake is an even MORE DIFFICULT "Ultra-NIGHTMARE!!" difficulty. Take the entirety of what makes the original "NIGHTMARE!" difficulty so brutal, and add YouOnlyLiveOnce to it. If you die, you return straight back to where you bust out of the sarcophagus..[[note]]This mode is only unlocked after completing the fifth chapter of the game.[[/note]]
2nd Sep '17 3:01:40 PM MCGONN
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* SurrealHorror: One thing that stays consistent [[ContinuityReboot throughout the franchise]] is that Hell is ''really [[{{Pun}} Goddamn]] [[EldritchLocation weird.]]'' The laws of physics as seen in our reality [[RealityIsOutToLunch don't seem to apply]] most of the time, and the areas you're fighting through can suddenly shift into another shape entirely. Not to mention some of the surfaces being made of spinal columns and human faces.
17th Aug '17 7:46:23 PM Dravencour
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** Swastikas in [=E1M4=] were changed in later versions to allow the game to be sold in Germany. Also, German versions of ''Doom II'' do not contain levels 31 or 32.

to:

** Swastikas in [=E1M4=] were changed in later versions to allow the game to be sold in Germany. Also, German versions of ''Doom II'' do not contain the Wolfenstein-inspired levels 31 or 32.



** The BFG Edition and XBLA version of ''Doom II'' [[http://www.youtube.com/watch?v=1snCRIl16ks completely purges]] the secret ''VideoGame/Wolfenstein3D'' levels of every ''Wolfenstein'' element: NoSwastikas nor Hitler portraits, the SS guards are replaced by zombiemen squads, the unique map music themes have been replaced by the theme of [=MAP05=] for both maps and the level names have been renamed ("Wolfenstein" to "[[ClassicCheatCode IDKFA]]" and "Grosse" to "[[VideoGame/CommanderKeen Keen]]") The red crosses on health packs were also removed, replaced with little red-and-white pills because of complaints by the International Red Cross about use of their symbol. Purists were not happy.

to:

** The BFG Edition and XBLA version of ''Doom II'' [[http://www.youtube.com/watch?v=1snCRIl16ks completely purges]] the secret ''VideoGame/Wolfenstein3D'' levels of every ''Wolfenstein'' element: NoSwastikas nor Hitler portraits, the SS guards are replaced by zombiemen squads, the unique map music themes have been replaced by the theme of [=MAP05=] for both maps and the level names have been renamed ("Wolfenstein" to "[[ClassicCheatCode IDKFA]]" and "Grosse" to "[[VideoGame/CommanderKeen Keen]]") The red crosses on health packs were also removed, replaced with little red-and-white pills because of complaints by the International Red Cross about use of their symbol. Purists were not happy.''not happy''.
15th Aug '17 12:10:00 PM Bootlebat
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* RoaringRampageOfRevenge: At the end of episode 4 in The Ultimate Doom it is revealed that the Doomguy's reason for killing all the demons was [[spoiler: to avenge his pet rabbit Daisy, who's head you see on a spike at the end of episode 3]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Doom