History VideoGame / DonkeyKongCountryReturns

17th Sep '17 10:19:42 PM IndirectActiveTransport
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* DeathMountain: World 6. The presence of dinosaurs also gives it a Prehistoria feel.

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* DeathMountain: World 6. The presence of dinosaurs dinosaur bones also gives it a Prehistoria feel.



** Whereas in the original DKC a single player could freely switch between DK and Diddy to play as either one, here Diddy is effectively just a powerup that grants DK two extra hits and a jetpack for mid-air jumps (and [[NintendoHard you'll need it]]). Diddy is only truly playable in two-player co-op, and only by Player 2.

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** Whereas in the original DKC a single player could freely switch between DK and Diddy to play as either one, here this Diddy is effectively just a powerup powerup, as he was in ''Videogame/DonkeyKongJungleClimber, that grants DK two extra hits and a jetpack for mid-air jumps (and [[NintendoHard you'll need it]]). Diddy is only truly playable in two-player co-op, and only by Player 2.



** A second spike comes in World 4, which is ''nothing but Mine Cart and Rocket Barrel levels.'' Including the boss. These levels are hard due to shifting the game's controls suddenly, making it hard for one to go through the stage without the use of the moves one's become accustomed to. Also, due to the fast scrolling speed and absurd closeness of obstacles, the only way to clear these levels without losing a live is by knowing their layout beforehand.

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** A second spike comes in World 4, which is ''nothing but Mine Cart and Rocket Barrel levels.'' Including the boss. These levels are hard due to shifting the game's controls suddenly, making it hard for one to go through the stage without the use of the moves one's become accustomed to. Also, due to the fast scrolling speed and absurd closeness of obstacles, the only way to clear these levels without losing a live life is by knowing their layout beforehand.



* EliteMook: Tiki Tank, a kind of tiki mook that must be stunned with a Ground Pound before any kind of attack (barring Rambi's charge) can beat it.

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* EliteMook: Tiki Tank, a kind of tiki mook that must be stunned with a Ground Pound before any kind of attack (barring Rambi's charge) any of Rambi's) can beat it.



* GiantSquid: Squiddicus.

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* GiantSquid: Squiddicus.Squiddicus is a giant octopus.



* LifeMeter: The first real use of one in a Donkey Kong Country game (2D at least).

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* LifeMeter: The first real use of one in a Donkey ''Donkey Kong Country Country'' game (2D at least).



** Mr Game and Watch appears in the background of the aforementioned factory stage, which itself is stylized to look like a Game & Watch game.

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** Mr Game and Watch Videogame/GameAndWatch appears in the background of the aforementioned factory stage, which itself is stylized to look like a Game & Watch game.



** Retro created the ''MetroidPrime'' games, and they slipped in a few shout outs to {{Metroid}} in there:
*** In the first factory level, you can see Crocomire's skull in the foreground.
*** You can also see fossilized Infant Leviathans from ''MetroidPrime 3'' in one of the cliff levels.

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** Retro created the ''MetroidPrime'' ''Videogame/MetroidPrime'' games, and they slipped in a few shout outs to {{Metroid}} Videogame/{{Metroid}} in there:
*** In ** Just to the first factory level, you can see right of the Jumpman scaffolding in the same level is the silhouette of [[VideoGame/SuperMetroid Crocomire's skull in the foreground.
skull]].
*** You can also see fossilized Infant Leviathans from ''MetroidPrime 3'' ''Videogame/MetroidPrime3'' in one of the cliff levels.



** Just to the right of the Jumpman scaffolding in the same level is the silhouette of [[VideoGame/SuperMetroid Crocomire's skull]].



* SuperDrowningSkills: Unlike in the previous Donkey Kong Country games, deep water is essentially just another BottomlessPit here.

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* SuperDrowningSkills: Unlike in the previous Donkey ''Donkey Kong Country Country'' games, deep water is essentially just another BottomlessPit here.
23rd Jun '17 11:51:27 AM ShadowMan3
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** Averted later with some ''Super Smash Bros. 4'' trophies. They're apparently named after whatever instruments they're based on.
4th Jun '17 8:38:53 AM IndirectActiveTransport
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** In the beach levels there are crab enemies that scuttle sideways along the ground. [[VideoGame/MarioBros Ground pound near them and they'll flip over - ground pound again and they'll flip over again, unlike most enemies with stay stunned.]]

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** In the beach levels there are crab enemies that scuttle sideways along the ground. [[VideoGame/MarioBros Ground pound near them and they'll flip over - ground pound again and they'll flip over again, unlike most enemies with which stay stunned.]]
29th May '17 5:11:14 PM ThriceCharming
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* ArtShift: Levels like "Sunset Shore" and "Foggy Fumes" feature black silhouettes against the colored backdrops. The golden-red hues of Sunset Shore in particular are ''[[SceneryPorn spectacular]]''.

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* ArtShift: Levels like "Sunset Shore" Sunset Shore, Foggy Fumes, and "Foggy Fumes" Smokey Peak feature black silhouettes against the colored backdrops. The golden-red hues of Sunset Shore in particular are ''[[SceneryPorn spectacular]]''.
31st Mar '17 11:19:53 AM Drope
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* TreeTrunkTour: The first levels of the fifth world has Donkey getting inside trees and blasting himself through them.
25th Mar '17 11:18:06 AM nombretomado
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* IdleAnimation: Donkey Kong looks around, sits on the ground, pulls out a NintendoDS, and plays while Diddy watches over his shoulder. After a while he gets bored and tosses it casually over his shoulder. This may or may not have been inspired by a famous incident ({{Retro Studios}} took note of it on their website) wherein a kid dropped his DS in the gorilla pen at the zoo and the gorillas played it.

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* IdleAnimation: Donkey Kong looks around, sits on the ground, pulls out a NintendoDS, UsefulNotes/NintendoDS, and plays while Diddy watches over his shoulder. After a while he gets bored and tosses it casually over his shoulder. This may or may not have been inspired by a famous incident ({{Retro Studios}} took note of it on their website) wherein a kid dropped his DS in the gorilla pen at the zoo and the gorillas played it.
28th Dec '16 7:34:26 AM Larkmarn
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* PirateCrab: The Scurvy Crew, the bosses of the Beach world, all have one claw replaced with something - the yellow crab has a fork, the blue crab has a cutlass, and the red captain crab has a HookHand. The captain crab also wears a pirate hat and an eyepatch.
28th Nov '16 12:03:36 PM DrNoPuma
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* PirateCrab: The Scurvy Crew, the bosses of the Beach world, all have one claw replaced with something - the yellow crab has a fork, the blue crab has a cutlass, and the red captain crab has a HookHand. The captain crab also wears a pirate hat and an eyepatch.
19th Oct '16 12:39:44 PM dmeagher13
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* AntiFrustrationFeatures: Hard mode is characterized by a ''complete absence of these''. There's no checkpoints, only one hit point and there's no Diddy Kong to give you extra hit points or a jet pack. Have fun.
8th Oct '16 8:41:47 PM DustSnitch
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* {{Badass}}:
** Donkey Kong, as in [[spoiler: [[https://www.youtube.com/watch?v=LleGVbLHx2w Punch-The-Moon-Into-Tiki-Tong's-Tower]] {{Badass}}]].
** Diddy applies like [[spoiler: Fly-Into-The-Moon-Knocking-It-Into-Tiki-Tong's-Tower {{Badass}}]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DonkeyKongCountryReturns