History VideoGame / DonkeyKong64

6th Feb '16 6:39:27 AM MegaMarioMan
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* VariableMix: [[http://www.youtube.com/watch?v=YhkE1lR1m0Y The song that plays in the Tag Barrel]] changes depending on who the light is hanging above.
26th Jan '16 6:15:07 AM MegaMarioMan
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* HeliumSpeech: When you use Lanky Kong's Baboon Balloon ability, after he inflates, he lets out a "Woohoo!" that's even more high-pitched than his normal voice.
26th Jan '16 6:11:49 AM MegaMarioMan
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In 2015 the game was officially confirmed to be seeing a long-awaited release on the {{Wii U}}'s Virtual Console service, after years of fan speculation that the game may never see a release due to rights issues regarding the ''Videogame/{{Jetpac}}'' minigame.
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In 2015 the game was officially confirmed to be seeing a long-awaited release on the {{Wii UsefulNotes/{{Wii U}}'s Virtual Console service, after years of fan speculation that the game may never see a release due to rights issues regarding the ''Videogame/{{Jetpac}}'' minigame.

* BlackoutBasement: One small area in Jungle Japes is a homage to this. Also the interiors of Gloomy Galleon's sunken ships are lit by lantern fish that swim behind you.
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* BlackoutBasement: BlackoutBasement: ** One small area in Jungle Japes is a homage to this. Also the this. ** The interiors of Gloomy Galleon's sunken ships are lit by lantern fish with flashlights that swim behind you.

* BlackoutBasement: One small area in Jungle Japes is a homage to this. Also the interiors of Gloomy Galleon's sunken ships are lit by lantern fish DidntNeedThoseAnyway: [[spoiler:Once you hit King Kut-Out three times, he loses his left arm. Hit him three more times and his right arm falls off. Three more after that swim behind you.and his head falls off, ending the battle.]]

* BlackoutBasement: One small area in Jungle Japes is a homage to this. Also ScrewThisImOuttaHere: [[spoiler:After you defeat King Kut-Out]], the interiors of Gloomy Galleon's sunken ships are lit by lantern fish two Kremlings that swim were behind you.the wall look at each other for a moment before running off.

* SuperNotDrowningSkills: Pretty strange that this trope would show up when you consider that this game is based on ''VideoGame/SuperMario64'' and ''{{Banjo-Kazooie}}'', which both have oxygen meters. As do the spiritual follow-ups ''Banjo-Tooie'', ''VideoGame/ConkersBadFurDay'', and every 3D ''Mario'' game from ''VideoGame/SuperMarioSunshine'' onwards. Even stranger is that the protagonists of this game are monkeys, a species afraid of water in RealLife.
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* SuperNotDrowningSkills: Pretty strange that this trope would show up when you consider that this game is based on ''VideoGame/SuperMario64'' and ''{{Banjo-Kazooie}}'', which both have oxygen meters. As do the spiritual follow-ups ''Banjo-Tooie'', ''VideoGame/ConkersBadFurDay'', and every 3D ''Mario'' game from ''VideoGame/SuperMarioSunshine'' onwards.onwards (until ''VideoGame/SuperMario3DLand''). Even stranger is that the protagonists of this game are monkeys, a species afraid of water in RealLife.

** Tiny and Chunky for Dixie and Kiddy.
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** Tiny and Chunky for Dixie and Kiddy. Cranky Kong lampshades the similarity between Tiny and Dixie in the manual, saying that he keeps thinking that Tiny is Dixie.

* TimedMission: Many Golden Bananas involve switches that only remain active for a period of time, and all minigames are timed (Though sometimes you have to survive out the timer, rather than accomplish a goal). The most notable example, however, is deactivating the Blast-O-Matic at Hideout Helm, which you have a timer of anywhere from 10 to 50 minutes during. Then there's the Kremling sniper in certain puzzle rooms, one of which as a timer of ''one second''. * TimeKeepsOnTicking: As just mentioned, shutting down the Blast-O-Matic at Hideout Helm. Cutscenes, unskippable animations, minigames, messing up and having to redo a portion, nothing short of outright pressing start to pause the game will halt it.
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* TimedMission: Many Golden Bananas involve switches that only remain active for a period of time, and all minigames are timed (Though sometimes you have to survive out the timer, rather than accomplish a goal). The most notable example, however, is deactivating [[spoiler:deactivating the Blast-O-Matic at Hideout Helm, Helm]], which you have a timer of anywhere from 10 to 50 minutes during. Then there's the Kremling sniper in certain puzzle rooms, one of which as a timer of ''one second''. * TimeKeepsOnTicking: As just mentioned, shutting [[spoiler:shutting down the Blast-O-Matic at Hideout Helm.Helm]]. Cutscenes, unskippable animations, minigames, messing up and having to redo a portion, nothing short of outright pressing start to pause the game will halt it.

* UseYourHead: Diddy's Chimpy Charge ability.
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* UseYourHead: UseYourHead: ** Diddy's Chimpy Charge ability.ability. ** Once you get the Super Duper Simian Slam, Lanky Kong will smash his head on the ground in his Ground Pound.
22nd Jan '16 7:53:28 AM MegaMarioMan
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-->'''Cranky Kong:''' I knew they'd have to have something like this. The Kongs will be so weighed down with all the garbage they have to collect, I can't see them getting past the second level.

* SurroundedByIdiots: King K Rool says this in one between level cinematic.
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* SurroundedByIdiots: King K K. Rool says this in one between level cinematic.
5th Jan '16 1:11:45 PM MegaMarioMan
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''Donkey Kong 64'' is a 1999 {{video game|s}} produced by {{Rare}} and Creator/{{Nintendo}} for the {{Nintendo 64}}. It's either a sequel to the renowned ''VideoGame/DonkeyKongCountry'' trilogy on the SuperNintendo or [[TrilogyCreep the fourth installment of said trilogy]], depending on how you look at it. The game is a 3D third-person [[ActionAdventure action]]-[[PlatformGame platformer]] set within the continuity of the ''VideoGame/DonkeyKongCountry'' games; it was also the first of two Nintendo 64 games to require the Expansion Pack to play it (the other being ''VideoGame/TheLegendOfZeldaMajorasMask'', though ''VideoGame/PerfectDark'' was crippled to the point of being barely playable without it), but fortunately it came bundled with the package. Structurally and technically, ''Donkey Kong 64'' is very similar to ''{{Banjo-Kazooie}}'' and ''BanjoTooie'', especially when it comes to the enormously high amount of items to collect (each stage features, among ''many'' other things, five hundred bananas; that's five stages' worth of musical notes in ''Banjo'' terms) and in that the player characters must learn special moves before being able to use them by triggering specific button combinations at once.
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''Donkey Kong 64'' is a 1999 {{video game|s}} produced by {{Rare}} and Creator/{{Nintendo}} for the {{Nintendo 64}}. It's either a sequel to the renowned ''VideoGame/DonkeyKongCountry'' trilogy on the SuperNintendo or [[TrilogyCreep the fourth installment of said trilogy]], depending on how you look at it. The game is a 3D third-person [[ActionAdventure action]]-[[PlatformGame platformer]] set within the continuity of the ''VideoGame/DonkeyKongCountry'' games; it was also the first of two Nintendo 64 games to require the Expansion Pack to play it (the other being ''VideoGame/TheLegendOfZeldaMajorasMask'', though ''VideoGame/PerfectDark'' was crippled to the point of being barely playable without it), but fortunately it came bundled with the package. Structurally and technically, ''Donkey Kong 64'' is very similar to ''{{Banjo-Kazooie}}'' ''VideoGame/BanjoKazooie'' and ''BanjoTooie'', ''Tooie'', especially when it comes to the enormously high amount of items to collect (each stage features, among ''many'' other things, five hundred bananas; that's five stages' worth of musical notes in ''Banjo'' terms) and in that the player characters must learn special moves before being able to use them by triggering specific button combinations at once.

As expected, Donkey Kong leaps into action, ready to bust some Kremling heads and foil their evil schemes, only to find that four of his best friends have been kidnapped and his hoard of [[MacGuffin solid-gold giant bananas]] has once again been plundered. As DK, the player must rescue the four other Kongs (all of whom [[RecruitmentByRescue become additional player characters after rescue]]) and recover all the stolen bananas before K. Rool gets the cannon working again, meaning it's a race between the Kongs and the Kremlings on who can complete their objective first. Much running, jumping, brawling and dancing ensues, along with a few subplots involving an imprisoned Kong-sympathizer Kremling, a shifty technician named Snide who once worked on assembling the Blast-O-Matic but has come to hate K. Rool, and a magical Banana Fairy whose daughters have mysteriously gone missing. All of these must be resolved in order for the player to achieve 10'''1'''% completion and witness the true ending of the game.
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As expected, Donkey Kong leaps into action, ready to bust some Kremling heads and foil their evil schemes, only to find that four of his best friends have been kidnapped and his hoard of [[MacGuffin solid-gold giant bananas]] has once again been plundered. As DK, the player must rescue the four other Kongs (all of whom [[RecruitmentByRescue become additional player characters after rescue]]) and recover all the stolen bananas before K. Rool gets the cannon working again, meaning it's a race between the Kongs and the Kremlings on who can complete their objective first. Much running, jumping, brawling and dancing ensues, along with a few subplots involving an imprisoned Kong-sympathizer Kremling, a shifty technician named Snide who once worked on assembling the Blast-O-Matic but has come to hate K. Rool, and a magical Banana Fairy whose daughters have mysteriously gone missing.went missing after an earthquake. All of these must be resolved in order for the player to achieve 10'''1'''% completion and witness the true ending of the game.
2nd Jan '16 9:44:43 PM MyFinalEdits
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* BigBoosHaunt: Creepy Castle
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* BigBoosHaunt: Creepy CastleCastle, a decrepit location where the Kongs explore haunted rooms and halls, as well as hazy dark caves.

* BossArenaIdiocy: For a ''VideoGame/DonkeyKongCountry'' game (or, hell, a ''Franchise/DonkeyKong'' game in general), this game is very light on barrels to grab and throw. However, every boss in the game that ''can'' be damaged by a barrel throw ''has'' an unlimited number of [=TNT=] barrels in their arena. It wouldn't even be possible to hurt Army Dillo and Dodagon if they didn't expose themselves constantly by taunting you. Other examples include Puftoss, who sits in the center of electric pylons that shock it several times over the course of its fight. The only one who averts it is Mad Jack, because he can't help the location of the fight (he was thrown there from a higher area of the factory).
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* BossArenaIdiocy: For a ''VideoGame/DonkeyKongCountry'' game (or, hell, a ''Franchise/DonkeyKong'' game in general), game, this game is very light on barrels to grab and throw. However, every boss in the game that ''can'' be damaged by a barrel throw ''has'' an unlimited number of [=TNT=] barrels in their arena. It wouldn't even be possible to hurt Army Dillo and Dodagon if they didn't expose themselves constantly by taunting you. Other examples include Puftoss, who sits in the center of electric pylons that shock it several times over the course of its fight. The only one who averts it is Mad Jack, because he can't help the location of the fight (he was thrown there from a higher area of the factory).

* CanonImmigrant: Crystal Coconuts, which originated from the show. Though, there was only one in the show.
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* CanonImmigrant: Several elements from the ''WesternAnimation/DonkeyKongCountry'' cartoon: ** Crystal Coconuts, which originated from the show. Though, though there was only one in the show.

** Also similar to the show, Klap-Traps now have "dentures". If you try to beat them by jumping, their teeth still come after you.
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** Also similar to the show, Klap-Traps now have "dentures". If you try to beat them by jumping, their teeth still come after you.

* LostWoods: Fungi Forest
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* LostWoods: Fungi ForestForest, a colorful forest filled with grassy areas and fungi. It's relatively peaceful during daytime, but when night falls it earns a more sinister vibe, filled with spooky enemies and having a limited visibility.

* ShiftingSandLand: Angry Aztec
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* ShiftingSandLand: The second world, Angry AztecAztec. Though the sand doesn't suck the Kongs in, they're hot enough to inflict damage upon them.

* SlippySlideyIceWorld: Crystal Caves.
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* SlippySlideyIceWorld: Some areas of Crystal Caves.Caves contain igloos, and there's also an ice castle. The rest of the world is just an UndergroundLevel.
2nd Jan '16 7:47:29 PM MegaMarioMan
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* EleventhHourRanger: [[spoiler: Candy, Funky, and K.Lumpsy join in on the FinalBoss after Chunky's section, Candy distracting K.Rool, Funky literally kicking his ass with a boot bazooka, and K.Lunpsy getting some well-deserved vengeance after K.Rool falls into K.Lumpsy's prison]].
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* EleventhHourRanger: [[spoiler: Candy, Funky, and K.Lumpsy Lumsy join in on the FinalBoss after Chunky's section, Candy distracting K.K. Rool, Funky literally kicking his ass with a boot bazooka, and K.Lunpsy K. Lumsy getting some well-deserved vengeance after K.K. Rool falls into K.Lumpsy's K. Lumsy's prison]].

* FloatingContinent: Creepy Castle is a floating in the sky.
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* {{Foreshadowing}}: When you first meet Snide, he says that the blueprints "[[spoiler:might just buy you some valuable time]]." They end up doing just that [[spoiler:in Hideout Helm; each blueprint you turn in stalls the Blast-O-Matic for a minute, giving you extra time to shut it down for good]]. * FloatingContinent: Creepy Castle is a floating in the sky.

* GottaCatchEmAll: What the game is based around. There are 201 Golden Bananas- 100 of which are required to finish the game. There are 40 blueprints, which get you extra time for Hideout Helm. In each level you need bananas to access the boss (there are 100 per character per level). The bananas also earn you Banana Medals, which you give fifteen of to Cranky to play ''Jetpack'' (which you need to beat to acquire the Rareware Coin, which, along with the Nintendo Coin from the ''Donkey Kong'' arcade machine, are required to reach the game's ending). There's also Banana Coins coins that you collect to buy upgrades from the supporting Kongs at their shops. And then there are banana fairies to track down to unlock Easter Eggs.
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* GottaCatchEmAll: What the game is based around. There are 201 Golden Bananas- 100 of which are required to finish the game. There are 40 blueprints, which get [[spoiler:get you extra time for Hideout Helm.Helm]]. In each level you need bananas to access the boss (there are 100 per character per level). The Getting 75 of a character's bananas in a level will also earn you Banana Medals, which you give fifteen need 15 of to allow Cranky to let you play ''Jetpack'' ''Jetpac'' (which you need to beat to acquire the Rareware Coin, which, along with the Nintendo Coin from the ''Donkey Kong'' arcade machine, are required to reach the game's ending). There's also Banana Coins coins that you collect to buy upgrades from the supporting Kongs at their shops. And then there are banana fairies 20 Banana Fairies to track down to unlock Easter Eggs.Eggs, cheats and other bonuses.
29th Dec '15 3:59:48 PM IAmNotAFunguy
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* SlippeySlideyIceWorld: Crystal Caves.
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* SlippeySlideyIceWorld: SlippySlideyIceWorld: Crystal Caves.
29th Dec '15 3:59:24 PM IAmNotAFunguy
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* SlippeySlideyIceWorld: Crystal Caves.
29th Dec '15 3:58:30 PM IAmNotAFunguy
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* LostWoods: Fungi Forest
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