History VideoGame / DonkeyKong64

21st Nov '17 5:24:24 AM Foxtrope
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* AccidentalInnuendo: The line of the DK Rap "His coconut gun can fire in spurts! IF HE SHOOTS YA, it's gonna hurt!" sounds an awful lot like what happens in an orgasm, minus the coconuts, especially the "firing in spurts" bit. Naturally, your boi Silva [[https://www.youtube.com/watch?v=FKDlqdsw1i8 made a rip off of it and is now one of his most well-known rips.]]

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* AccidentalInnuendo: The line of the DK Rap "His coconut gun can fire in spurts! IF HE SHOOTS YA, it's gonna hurt!" sounds an awful lot like what happens in an orgasm, minus the coconuts, especially the "firing in spurts" bit. Naturally, your boi Silva [[https://www.youtube.com/watch?v=FKDlqdsw1i8 made a rip off of it and is now one of his most well-known rips.]]
21st Nov '17 5:23:37 AM Foxtrope
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''As we take you through this monkey rap ''\\

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''As we take you through this monkey rap rap! ''\\



* ActionGirl: Tiny Kong

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* AccidentalInnuendo: The line of the DK Rap "His coconut gun can fire in spurts! IF HE SHOOTS YA, it's gonna hurt!" sounds an awful lot like what happens in an orgasm, minus the coconuts, especially the "firing in spurts" bit. Naturally, your boi Silva [[https://www.youtube.com/watch?v=FKDlqdsw1i8 made a rip off of it and is now one of his most well-known rips.]]
* ActionGirl: Tiny KongKong.
23rd Oct '17 5:55:45 AM Rytex
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* GangplankGalleon: Gloomy Galleon, unsurprisingly.

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* GangplankGalleon: Gloomy Galleon, unsurprisingly. As noted under ContinuityNod, the level even features the TropeNamer's ship, though sunken since its first appearance.
9th Oct '17 5:32:36 PM Drope
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* DisconnectedSideArea: Tiny has a lot of those actually, due to her abilities to shrink and teleport allowing her to get inside otherwise sealed-off rooms. The most notable example of this is the platform with the giant Kosha in Crystal Caves.

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* DisconnectedSideArea: DisconnectedSideArea:
**
Tiny has a lot of those actually, due to her abilities to shrink and teleport allowing her to get inside otherwise sealed-off rooms. The most notable example of this is the platform with the giant Kosha in Crystal Caves.Caves.
** There are a few instances where a particular Kong needs to reach a certain area to obtain a Golden Banana or Blueprint, but is unable to do so through their own ability, meaning that another Kong who ''is'' able to reach said area will have to go there and activate a teleporting pad for the right Kong to use.
18th Sep '17 8:54:32 PM TheBigBopper
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The plot concerns the return of the Kremlings, three years after the end of ''[[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble Donkey Kong Country 3]]''. Once again under the leadership of King K. Rool, the Kremlings have decided that if they can't have the Kongs' Island, nobody can, and so they plan to blast it right off the face of the earth with their secret weapon, the [[{{BFG}} Blast-O-Matic]], which is stored within an enormous, high-tech armored warship version of Crocodile Isle that towers eerily over the Kongs' homeland. Though thankfully the cannon is disabled for the time being and undergoing repairs.

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The plot concerns the return of the Kremlings, three years after the end of ''[[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble Donkey Kong Country 3]]''. Once again under the leadership of King K. Rool, the Kremlings have decided that if they can't have the Kongs' Island, nobody can, and so they plan to blast it right off the face of the earth with their secret weapon, the [[{{BFG}} Blast-O-Matic]], which is stored within an enormous, high-tech armored warship version of Crocodile Isle that towers eerily over the Kongs' homeland. Though thankfully Thankfully, however, the cannon is disabled for the time being and undergoing repairs.
18th Sep '17 8:53:25 PM TheBigBopper
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''Donkey Kong 64'' is a 1999 {{video game|s}} produced by {{Rare}} and Creator/{{Nintendo}} for the UsefulNotes/{{Nintendo 64}}. It's either a sequel to the renowned ''VideoGame/DonkeyKongCountry'' trilogy on the UsefulNotes/SuperNintendo or [[TrilogyCreep the fourth installment of said trilogy]], depending on how you look at it. The game is a 3D third-person [[ActionAdventure action]]-[[PlatformGame platformer]] set within the continuity of the ''VideoGame/DonkeyKongCountry'' games; it was also the first of two Nintendo 64 games to require the Expansion Pack to play it (the other being ''VideoGame/TheLegendOfZeldaMajorasMask'', though ''VideoGame/PerfectDark'' was crippled to the point of being barely playable without it), but fortunately it came bundled with the package. Structurally and technically, ''Donkey Kong 64'' is very similar to ''VideoGame/BanjoKazooie'' and ''Tooie'', especially when it comes to the enormously high amount of items to collect (each stage features, among ''many'' other things, five hundred bananas; that's five stages' worth of musical notes in ''Banjo'' terms) and in that the player characters must learn special moves before being able to use them by triggering specific button combinations at once.

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''Donkey Kong 64'' is a 1999 {{video game|s}} produced by {{Rare}} and Creator/{{Nintendo}} for the UsefulNotes/{{Nintendo 64}}. It's either a sequel to the renowned ''VideoGame/DonkeyKongCountry'' trilogy on the UsefulNotes/SuperNintendo or [[TrilogyCreep the fourth installment of said trilogy]], depending on how you look at it. The game is a 3D third-person [[ActionAdventure action]]-[[PlatformGame platformer]] set within the continuity of the ''VideoGame/DonkeyKongCountry'' games; it was also the first of two Nintendo 64 games to require the Expansion Pack to play it (the other being ''VideoGame/TheLegendOfZeldaMajorasMask'', though ''VideoGame/PerfectDark'' was crippled to the point of being barely playable without it), but fortunately it came bundled with the package. Structurally and technically, ''Donkey Kong 64'' is very similar to ''VideoGame/BanjoKazooie'' and ''Tooie'', especially when it comes to the enormously high amount number of items to collect (each stage features, among ''many'' other things, five hundred bananas; that's five stages' worth of musical notes in ''Banjo'' terms) and in that the player characters must learn special moves before being able to use them by triggering specific button combinations at once.
3rd Jul '17 11:40:57 AM drac0blade
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* DarthVaderClone: King K. Rool speaks like the Vader and has VaderBreath. He also has a ship with a huge gun (the Blast-O-Matic, not the Death Star), and he threatens his minions (with Klaptraps, not the Force choke).

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* DarthVaderClone: King K. Rool speaks like the Vader and has VaderBreath. He also has a ship with a huge gun (the Blast-O-Matic, not the Death Star), and he threatens his minions (with Klaptraps, not the Force choke).
23rd May '17 7:40:41 AM TyeDyeWildebeest
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Added DiffLines:

* EnemyPosturing:
** Army-Dillo, the first boss, can only be attacked when he comes out of his shell just to laugh at you. That's your cue to hit him with the exploding barrel [[BossArenaIdiocy that he was courteous enough to leave in the middle of the stage for you.]]
** The final battle against King K. Rool has the five Kongs taking turns fighting him in a boxing ring. When it's Donkey Kong's turn, you have to jump into a barrel launcher, wait for K. Rool to start waving to the crowd, and nail him.
1st May '17 8:55:14 PM intastiel
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Added DiffLines:

* KillEnemiesToOpen: Sometimes you have to beat every enemy inside a certain room in order to have golden bananas, switches, or bonus barrels show up. A few times, doors are unlocked as well.
25th Apr '17 3:34:31 PM Justadoo444
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Added DiffLines:

** In Donkey's phase of the final fight against K. Rool, after you launch at him via barrel cannons set up around the ring, K. Rool points to the side of his head with his boxing glove the exact same way Evander Holyfield did [[EarAche after Mike Tyson bit off part of his ear, also in the ring]].
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