History VideoGame / DonkeyKong64

28th Mar '18 3:12:47 PM Psi001
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* BadassInDistress: All the Kongs ''except'' Donkey this time round, and they offer playable assistance when you free them early on.
22nd Mar '18 1:14:20 PM tyrekecorrea
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* GetOut: Played for NightmareFuel rather than [[PlayedForDrama how this trope usually works]]. In the Angry Aztec temple (and later in the Creepy Castle greenhouse), once you beat the golden banana mini-game, suddenly Kroc shouts "GET OUT!" in a deep demonic voice, you see a target on your back with a countdown timer, it zaps you if time runs out. In Crystal Caves, you're given ONE second in the cabins to leave if the light hits you (and very rarely do you actually escape in time). [[AntiFrustrationFeature Thankfully you're not sent to the start of the level if you fail but to the entrance of the cabin.]]

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* GetOut: Played for NightmareFuel rather than [[PlayedForDrama how this trope usually works]]. In the Angry Aztec temple (and later in the Creepy Castle greenhouse), once you beat the golden banana mini-game, suddenly Kroc shouts "GET OUT!" in a deep demonic voice, you see a target on your back with a countdown timer, it zaps you if time runs out. In Crystal Caves, you're given ONE second in the cabins to leave if the light hits you (and very rarely do you actually escape in time). [[AntiFrustrationFeature Thankfully Thankfully, if you fail, you're not sent to the start of the level if you fail but to the entrance of the cabin.]]
17th Feb '18 11:43:18 PM nombretomado
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''Donkey Kong 64'' is a 1999 {{video game|s}} produced by {{Rare}} and Creator/{{Nintendo}} for the UsefulNotes/{{Nintendo 64}}. It's either a sequel to the renowned ''VideoGame/DonkeyKongCountry'' trilogy on the UsefulNotes/SuperNintendo or [[TrilogyCreep the fourth installment of said trilogy]], depending on how you look at it. The game is a 3D third-person [[ActionAdventure action]]-[[PlatformGame platformer]] set within the continuity of the ''VideoGame/DonkeyKongCountry'' games; it was also the first of two Nintendo 64 games to require the Expansion Pack to play it (the other being ''VideoGame/TheLegendOfZeldaMajorasMask'', though ''VideoGame/PerfectDark'' was crippled to the point of being barely playable without it), but fortunately it came bundled with the package. Structurally and technically, ''Donkey Kong 64'' is very similar to ''VideoGame/BanjoKazooie'' and ''Tooie'', especially when it comes to the enormously high number of items to collect (each stage features, among ''many'' other things, five hundred bananas; that's five stages' worth of musical notes in ''Banjo'' terms) and in that the player characters must learn special moves before being able to use them by triggering specific button combinations at once.

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''Donkey Kong 64'' is a 1999 {{video game|s}} produced by {{Rare}} Creator/{{Rare}} and Creator/{{Nintendo}} for the UsefulNotes/{{Nintendo 64}}. It's either a sequel to the renowned ''VideoGame/DonkeyKongCountry'' trilogy on the UsefulNotes/SuperNintendo or [[TrilogyCreep the fourth installment of said trilogy]], depending on how you look at it. The game is a 3D third-person [[ActionAdventure action]]-[[PlatformGame platformer]] set within the continuity of the ''VideoGame/DonkeyKongCountry'' games; it was also the first of two Nintendo 64 games to require the Expansion Pack to play it (the other being ''VideoGame/TheLegendOfZeldaMajorasMask'', though ''VideoGame/PerfectDark'' was crippled to the point of being barely playable without it), but fortunately it came bundled with the package. Structurally and technically, ''Donkey Kong 64'' is very similar to ''VideoGame/BanjoKazooie'' and ''Tooie'', especially when it comes to the enormously high number of items to collect (each stage features, among ''many'' other things, five hundred bananas; that's five stages' worth of musical notes in ''Banjo'' terms) and in that the player characters must learn special moves before being able to use them by triggering specific button combinations at once.
10th Feb '18 11:10:32 AM Drope
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* TheSmartGuy: Lanky, of the {{Trickster}} variant.

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* TheSmartGuy: Lanky, as an example of the {{Trickster}} variant.TheTrickster.
10th Feb '18 11:09:31 AM Drope
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* TheSmartGuy: Lanky, on virtue of having the most puzzle-based challenges.

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* TheSmartGuy: Lanky, on virtue of having the most puzzle-based challenges.{{Trickster}} variant.
9th Feb '18 1:37:19 AM Drope
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* MaybeMagicMaybeMundane: On one hand, King Kut Out is a cardboard cut out of King K. Rool that was improvised to be a boss. On the other hand, its laser eye beams, and inhumanly-fast teleportation abilities later in the fight, is beyond the abilities of normal cardboard.

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* MaybeMagicMaybeMundane: On one hand, King Kut Out is a cardboard cut out of King K. Rool that was improvised to be a boss. On the other hand, its laser eye beams, and inhumanly-fast teleportation abilities later in the fight, is beyond the abilities of normal cardboard.cardboard and a pair of dumb Kritters.
9th Feb '18 1:33:36 AM Drope
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* TheSmartGuy: Lanky, on virtue of having the most puzzle-based challenges (

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* TheSmartGuy: Lanky, on virtue of having the most puzzle-based challenges (challenges.
9th Feb '18 1:32:42 AM Drope
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* TheSmartGuy: Lanky, on virtue of having the most puzzle-based challenges (
23rd Jan '18 5:39:13 PM ZeoSpark16
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**The Beetle also does this in the race with Lanky in Crystal Caves. The Beetle is placed a few feet in front of Lanky and speeds off before Lanky has a chance to get into his barrel to be able to catch up with the Beetle.
11th Jan '18 7:57:53 PM ryanasaurus0077
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* NotTooDeadToSaveTheDay: Wrinkly Kong doesn't let a little thing like death stop her from helping the Kongs throughout the game.
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