History VideoGame / DonkeyKong64

17th Jun '16 12:26:28 AM erforce
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-->--'''[[https://www.youtube.com/watch?v=RcP91tQ4ZSM The DK Rap]]'''

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-->--'''[[https://www.-->-- '''[[https://www.youtube.com/watch?v=RcP91tQ4ZSM The DK Rap]]'''



* HundredPercentCompletion: Goes up to 101%, like the first ''VideoGame/DonkeyKongCountry''.

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* HundredPercentCompletion: Goes up to 101%, like the first ''VideoGame/DonkeyKongCountry''.''VideoGame/DonkeyKongCountry1''.



* SuperTitle64Advance: It's ''VideoGame/DonkeyKong'' on the [=N64=].

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* SuperTitle64Advance: It's ''VideoGame/DonkeyKong'' ''Franchise/DonkeyKong'' on the [=N64=].



** Also the Banana Fairies for the Banana Birds in [=DKC3.=]

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** Also the Banana Fairies for the Banana Birds in [=DKC3.=]''[=DKC3.=]''
14th Jun '16 10:31:58 PM Arctimon
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* FiveManBand:
** TheHero: Donkey Kong
** TheLancer: Diddy Kong
** KidAppealCharacter: Lanky Kong
** TheChick: Tiny Kong
** TheBigGuy: Chunky Kong
14th Jun '16 1:58:12 PM PerpetualScold
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Added DiffLines:

* FiveManBand:
** TheHero: Donkey Kong
** TheLancer: Diddy Kong
** KidAppealCharacter: Lanky Kong
** TheChick: Tiny Kong
** TheBigGuy: Chunky Kong
29th May '16 9:07:59 PM MyFinalEdits
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* ScrewThisImOuttaHere: [[spoiler:After you defeat King Kut-Out]], the two Kremlings that were behind the wall look at each other for a moment before running off.
** Before that, a [[EliteMook Kasplat]] tries to do this to the Kremling Krew in the Creepy Castle intro cutscene. [[spoiler:He doesn't make it, apparently]].

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* ScrewThisImOuttaHere: ScrewThisImOuttaHere:
**
[[spoiler:After you defeat King Kut-Out]], the two Kremlings that were behind the wall look at each other for a moment before running off.
** Before that, a A [[EliteMook Kasplat]] tries to do this to the Kremling Krew in the Creepy Castle intro cutscene. [[spoiler:He doesn't make it, apparently]].
29th May '16 6:13:22 PM Drope
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** Before that, a [[EliteMook Kasplat]] tries to do this to the Kremling Krew in the Creepy Castle intro cutscene. [[He doesn't make it, apparently]].

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** Before that, a [[EliteMook Kasplat]] tries to do this to the Kremling Krew in the Creepy Castle intro cutscene. [[He [[spoiler:He doesn't make it, apparently]].
29th May '16 6:06:57 PM Drope
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* TheHero: Donkey Kong


Added DiffLines:

* TheLeader: Donkey Kong. It's right there in the DK Rap:
--> '''DK Rap''': He's the leader of the bunch, you know him well...
29th May '16 5:59:28 PM Drope
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Added DiffLines:

* CarryABigStick: The [[HornyVikings Kosha]] enemies follow this trope's name to the letter by carrying '''really''' big clubs.


Added DiffLines:

* EliteMooks: Klumps (fat purple Kremling Soldiers), Kasplats (muscular blue Kremlings who hold Snide's blueprints) and Koshas (small Kremlings in viking attire who hold spiked clubs three times their own size).


Added DiffLines:

** Before that, a [[EliteMook Kasplat]] tries to do this to the Kremling Krew in the Creepy Castle intro cutscene. [[He doesn't make it, apparently]].
28th May '16 6:27:16 PM Drope
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* ContinuityNod: Gloomy Galleon has a ton of nods to ''Videogame/DonkeyKongCountry2DiddysKongQuest''. The sunken ship with the rooms you can swim into? It's the one and only GangplankGalleon, as seen by the several Kaptain K. Rool portraits and even his logbook inside.



* ShoutOut:
** One area in Gloomy Galleon has you climbing up a tower using platforms that move in and out- the first part of this climb follows exactly the same pattern of moving and stationary platforms as ''VideoGame/SuperMario64'' did in Whomp's Fortress.
** Gloomy Galleon itself has a ton of nods to ''Videogame/DonkeyKongCountry2DiddysKongQuest''. The sunken ship with the rooms you can swim into? It's the one and only GangplankGalleon, as seen by the several Kaptain K. Rool portraits inside.

to:

* ShoutOut:
**
ShoutOut: One area in Gloomy Galleon has you climbing up a tower using platforms that move in and out- the first part of this climb follows exactly the same pattern of moving and stationary platforms as ''VideoGame/SuperMario64'' did in Whomp's Fortress.
** Gloomy Galleon itself has a ton of nods to ''Videogame/DonkeyKongCountry2DiddysKongQuest''. The sunken ship with the rooms you can swim into? It's the one and only GangplankGalleon, as seen by the several Kaptain K. Rool portraits inside.
Fortress.
27th May '16 10:37:00 PM MyFinalEdits
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* GottaCatchEmAll: So much so that some fans consider it a GenreKiller. There are 200 Golden Bananas ({{Plot Coupon}}s), 3500 regular Bananas (required to access each level's boss; there are 100 bananas for each of the five Kongs on each of the seven Levels), 35 Banana Medals (required to access a mini-game with a prize required to beat the game, obtainable only by collecting at least 75 regular Bananas), 20 Banana Fairies (which boost your carrying capacity for Crystal Coconuts and unlock [[spoiler:the secret 201st Rareware Golden Banana]] if you collect them all), 40 Blueprints (increases time limit of the final level's TimedMission and can be exchanged for Golden Bananas), 10 Battle Crowns (needed to open the door to K. Rool on the last level), 8 Boss Keys (required to open the way to the final battle), and countless Banana Coins (currency to obtain new skills, which include 3 potions per Kong and three potions for ''all'' Kongs, a weapon for each Kong and its subsequent upgrades, and a musical instrument for each Kong and its subsequent upgrades), among others. There's also the Nintendo Coin and Rareware Coin, which are vital to the game's completion and only attainable through side quests that involve beating in-game arcade games (one being the aforementioned game unlocked by the Banana Medals, and the other being hidden in [[ThatOneLevel the third level]], [[EternalEngine Frantic Factory]], which must be beaten twice to obtain it), and the Bananaportals that let you warp from place to place on each level. Now you know why it's one of the three N64 games that needs an Expansion Pak to be played.

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* GottaCatchEmAll: So much so that some fans consider it a GenreKiller. There are 200 Golden Bananas ({{Plot Coupon}}s), 3500 regular Bananas (required to access each level's boss; there are 100 bananas for each of the five Kongs on each of the seven Levels), 35 40 Banana Medals (required to access a mini-game with a prize required to beat the game, obtainable only by collecting at least 75 regular Bananas), Bananas per character in each world), 20 Banana Fairies (which boost your carrying capacity for Crystal Coconuts and unlock [[spoiler:the secret 201st Rareware Golden Banana]] if you collect them all), 40 Blueprints (increases time limit of the final level's TimedMission and can be exchanged for Golden Bananas), 10 Battle Crowns (needed to open the door to K. Rool on the last level), 8 Boss Keys (required to open the way to the final battle), and countless Banana Coins (currency to obtain new skills, which include 3 potions per Kong and three potions for ''all'' Kongs, a weapon for each Kong and its subsequent upgrades, and a musical instrument for each Kong and its subsequent upgrades), among others. There's also the Nintendo Coin and Rareware Coin, which are vital to the game's completion and only attainable through side quests that involve by beating in-game arcade games (one being the aforementioned game unlocked by the Banana Medals, and the other being hidden in [[ThatOneLevel the third level]], [[EternalEngine Frantic Factory]], which must be beaten twice to obtain it), and the Bananaportals that let you warp from place to place on each level. Now you know why it's one of the three N64 games that needs an Expansion Pak to be played.level.



* SuperNotDrowningSkills: Pretty strange that this trope would show up when you consider that this game is based on ''VideoGame/SuperMario64'' and ''VideoGame/BanjoKazooie'', which both have oxygen meters. As do the spiritual follow-ups ''Banjo-Tooie'', ''VideoGame/ConkersBadFurDay'', and every 3D ''Mario'' game from ''VideoGame/SuperMarioSunshine'' onwards (until ''VideoGame/SuperMario3DLand''). Even stranger is that the protagonists of this game are monkeys, a species afraid of water in RealLife.
* SuperTitle64Advance - It's ''VideoGame/DonkeyKong'' on the [=N64=].

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* SuperNotDrowningSkills: Pretty strange that this trope would show up when you consider that this game is based on ''VideoGame/SuperMario64'' and ''VideoGame/BanjoKazooie'', which both have oxygen meters. As do the spiritual follow-ups ''Banjo-Tooie'', ''VideoGame/ConkersBadFurDay'', and every 3D ''Mario'' game from ''VideoGame/SuperMarioSunshine'' onwards (until ''VideoGame/SuperMario3DLand''). ''VideoGame/SuperMario3DLand''); plus the actual followups created by Creator/RetroStudios (in one of which the Kongs can't swim at all). Even stranger is that the protagonists of this game are monkeys, a species afraid of water in RealLife.
RealLife.
* SuperTitle64Advance - SuperTitle64Advance: It's ''VideoGame/DonkeyKong'' on the [=N64=].
27th May '16 8:30:39 PM Drope
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* ShoutOut: One area has you climbing up a tower using platforms that move in and out- the first part of this climb follows exactly the same pattern of moving and stationary platforms as ''VideoGame/SuperMario64'' did in Whomp's Fortress.

to:

* ShoutOut: ShoutOut:
**
One area in Gloomy Galleon has you climbing up a tower using platforms that move in and out- the first part of this climb follows exactly the same pattern of moving and stationary platforms as ''VideoGame/SuperMario64'' did in Whomp's Fortress.Fortress.
** Gloomy Galleon itself has a ton of nods to ''Videogame/DonkeyKongCountry2DiddysKongQuest''. The sunken ship with the rooms you can swim into? It's the one and only GangplankGalleon, as seen by the several Kaptain K. Rool portraits inside.
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