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* TheCameo: [[WesternAnimation/ChipAndDale Chip]] appears in the Ps1 version of the game on the first part of the [[AdvancingWallOfDoom "Main Street"]] level, where Donald must chase him. [[FailureIsTheOnlyOption It is actually impossible for him to catch him]], fittingly enough, but if Donald manages to land a hit on him, he will drop a Blue Star.

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* TheCameo: [[WesternAnimation/ChipAndDale Chip]] appears in the Ps1 [=PS1=] version of the game on the first part of the [[AdvancingWallOfDoom "Main Street"]] level, where Donald must chase him. [[FailureIsTheOnlyOption It is actually impossible for him to catch him]], fittingly enough, but if Donald manages to land a hit on him, he will drop a Blue Star.
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* ExpressiveHealthBar: An important aspect of the game: Donald does not have an actual life meter, instead his condition is determined by his current humour, which you can check by looking at his mugshot next to the lives counter. If Donald is happy it means he is a full health, if he gets hit he will get furious and be granted MercyInvincibility and once that ends he will get angry and the next hit he will suffer will cause him to lose a life. You can recover from being angry by drinking a sundae, and if Doland is already happy when he gets one, he will become "hyperactive" instead, which acts in some versions of the game as a [[InvincibilityPowerUp a state of invincibility.]]

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* ExpressiveHealthBar: An important aspect of the game: Donald does not have an actual life meter, instead his condition is determined by his current humour, which you can check by looking at his mugshot next to the lives counter. If Donald is happy it means he is a full health, if he gets hit he will get furious and be granted MercyInvincibility and once that ends he will get angry and the next hit he will suffer will cause him to lose a life. You can recover from being angry by drinking a sundae, and if Doland is already happy when he gets one, he will become "hyperactive" instead, which acts in some versions of the game as a [[InvincibilityPowerUp a state of invincibility.]]invincibility]].



* HyperactiveMetabolism: Sundaes heal Donald if he is not at full health and if he is, in some version of the games, makes him [[InvincibilityPowerUp Hyperactive]]

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* HyperactiveMetabolism: Sundaes heal Donald if he is not at full health and if he is, in some version of the games, makes him [[InvincibilityPowerUp Hyperactive]]Hyperactive]].

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* BigBallOfViolence: Donald's MercyMode animation if he's hit.

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* BigBallOfViolence: Donald's MercyMode MercyInvincibility animation if he's hit.


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* ExpressiveHealthBar: An important aspect of the game: Donald does not have an actual life meter, instead his condition is determined by his current humour, which you can check by looking at his mugshot next to the lives counter. If Donald is happy it means he is a full health, if he gets hit he will get furious and be granted MercyInvincibility and once that ends he will get angry and the next hit he will suffer will cause him to lose a life. You can recover from being angry by drinking a sundae, and if Doland is already happy when he gets one, he will become "hyperactive" instead, which acts in some versions of the game as a [[InvincibilityPowerUp a state of invincibility.]]


Added DiffLines:

* HyperactiveMetabolism: Sundaes heal Donald if he is not at full health and if he is, in some version of the games, makes him [[InvincibilityPowerUp Hyperactive]]
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Added DiffLines:

* TheCameo: [[WesternAnimation/ChipAndDale Chip]] appears in the Ps1 version of the game on the first part of the [[AdvancingWallOfDoom "Main Street"]] level, where Donald must chase him. [[FailureIsTheOnlyOption It is actually impossible for him to catch him]], fittingly enough, but if Donald manages to land a hit on him, he will drop a Blue Star.
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Trope was cut/disambiguated due to cleanup


'''Donald:''' [[TheLastOfTheseIsNotLikeTheOthers Gyro]]!

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'''Donald:''' [[TheLastOfTheseIsNotLikeTheOthers Gyro]]!Gyro!
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* TwoAndAHalfD: In the consols/PC version. Two levels out of four in each world is like this.

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* TwoAndAHalfD: In the consols/PC console/PC version. Two levels out of four in each world is like this.
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''Donald Duck: Goin' Qu@ckers'' (''Quack Attack'' in Europe) is a WesternAnimation/DonaldDuck game made by Creator/{{Ubisoft}} in 2000, in dedication to Creator/CarlBarks, who had passed away a short time earlier. It was originally released for the UsefulNotes/Nintendo64, UsefulNotes/SegaDreamcast, Sony UsefulNotes/PlayStation, and PC. The UsefulNotes/GameBoyColor and the UsefulNotes/GameBoyAdvance got 2D versions of the game, and later a remake was made for the UsefulNotes/PlayStation2 and the [[UsefulNotes/NintendoGameCube GameCube]].

to:

''Donald Duck: Goin' Qu@ckers'' (''Quack Attack'' in Europe) is a WesternAnimation/DonaldDuck game made by Creator/{{Ubisoft}} in 2000, in dedication to Creator/CarlBarks, who had passed away a short time earlier. It was originally released for the UsefulNotes/Nintendo64, UsefulNotes/SegaDreamcast, Platform/Nintendo64, Platform/SegaDreamcast, Sony UsefulNotes/PlayStation, Platform/PlayStation, and PC. The UsefulNotes/GameBoyColor Platform/GameBoyColor and the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance got 2D versions of the game, and later a remake was made for the UsefulNotes/PlayStation2 Platform/PlayStation2 and the [[UsefulNotes/NintendoGameCube [[Platform/NintendoGameCube GameCube]].



** The cutscene after the final boss fight with Merlock has the villain fall into the lava below his platforms in the [[UsefulNotes/PlayStation PSX]] version.

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** The cutscene after the final boss fight with Merlock has the villain fall into the lava below his platforms in the [[UsefulNotes/PlayStation [[Platform/PlayStation PSX]] version.
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* ShoutOut: In the [=PS1=] release, Magica De Spell starts her boss fight with an extended version of the famous VideoGame/AlteredBeast quote.

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* ShoutOut: In the [=PS1=] release, Magica De Spell starts her boss fight with an extended version of the famous VideoGame/AlteredBeast VideoGame/AlteredBeast1988 quote.
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* DoomyDoomsOfDoom: For the [=PS1=] release, Magica De Spell’s line at the start of her boss battle begins with “[[VideoGame/AlteredBeast Welcome to your doom]], for this is your tomb!”

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* DoomyDoomsOfDoom: For the [=PS1=] release, Magica De Spell’s line at the start of her boss battle begins with “[[VideoGame/AlteredBeast “[[VideoGame/AlteredBeast1988 Welcome to your doom]], for this is your tomb!”
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* MetropolisLevel: Duckburg is the second world of the game, and most of the level takes place in sky high buildings.

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* MetropolisLevel: Duckburg is the second world of the game, and most of the level takes its levels take place in on top of sky high buildings.
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* {{Anticlimax}}: The last thing you do in the long extra level of the GBC version is to break a ominous skull barrier. There's no BonusBoss after it.

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* {{Anticlimax}}: The last thing you do in the long extra level of the GBC version is to break a ominous skull barrier. There's no BonusBoss bonus boss after it.
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Added DiffLines:

* CobwebTrampoline: There are cobweb trampolines in the Haunted House-themed levels.
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''Donald Duck: Goin' Qu@ckers'' (''Quack Attack'' in Europe) is a WesternAnimation/DonaldDuck game made by Creator/{{Ubisoft}} in 2000, in dedication to Creator/CarlBarks, who had passed away a short time earlier. It was originally released for the UsefulNotes/{{Nintendo 64}}, UsefulNotes/SegaDreamcast, Sony UsefulNotes/PlayStation, and PC. The UsefulNotes/GameBoyColor and the UsefulNotes/GameBoyAdvance got 2D versions of the game, and later a remake was made for the UsefulNotes/PlayStation2 and the [[UsefulNotes/NintendoGameCube GameCube]].

to:

''Donald Duck: Goin' Qu@ckers'' (''Quack Attack'' in Europe) is a WesternAnimation/DonaldDuck game made by Creator/{{Ubisoft}} in 2000, in dedication to Creator/CarlBarks, who had passed away a short time earlier. It was originally released for the UsefulNotes/{{Nintendo 64}}, UsefulNotes/Nintendo64, UsefulNotes/SegaDreamcast, Sony UsefulNotes/PlayStation, and PC. The UsefulNotes/GameBoyColor and the UsefulNotes/GameBoyAdvance got 2D versions of the game, and later a remake was made for the UsefulNotes/PlayStation2 and the [[UsefulNotes/NintendoGameCube GameCube]].



** The cutscene after the final boss fight with Merlock has the villain fall into the lava below his platforms in the [[UsefulNotes/{{PlayStation}} PSX]] version.

to:

** The cutscene after the final boss fight with Merlock has the villain fall into the lava below his platforms in the [[UsefulNotes/{{PlayStation}} [[UsefulNotes/PlayStation PSX]] version.



-->'''Daisy:''' Donald!
-->'''Donald:''' Daisy!
-->'''Merlock:''' Donald!
-->'''Daisy:''' Merlock!
-->'''Gladstone:''' Daisy!
-->'''Donald:''' Gladstone!
-->'''Merlock:''' Daisy!
-->'''Donald:''' Merlock!
-->'''Daisy:''' Gladstone!
-->'''Gladstone:''' Merlock!
-->'''Merlock:''' That's enough! Quiet!
-->'''Donald:''' [[TheLastOfTheseIsNotLikeTheOthers Gyro]]!

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-->'''Daisy:''' Donald!
-->'''Donald:''' Daisy!
-->'''Merlock:''' Donald!
-->'''Daisy:''' Merlock!
-->'''Gladstone:''' Daisy!
-->'''Donald:''' Gladstone!
-->'''Merlock:''' Daisy!
-->'''Donald:''' Merlock!
-->'''Daisy:''' Gladstone!
-->'''Gladstone:''' Merlock!
-->'''Merlock:'''
Donald!\\
'''Donald:''' Daisy!\\
'''Merlock:''' Donald!\\
'''Daisy:''' Merlock!\\
'''Gladstone:''' Daisy!\\
'''Donald:''' Gladstone!\\
'''Merlock:''' Daisy!\\
'''Donald:''' Merlock!\\
'''Daisy:''' Gladstone!\\
'''Gladstone:''' Merlock!\\
'''Merlock:'''
That's enough! Quiet!
-->'''Donald:'''
Quiet!\\
'''Donald:'''
[[TheLastOfTheseIsNotLikeTheOthers Gyro]]!
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Gameplay is basically a ''Crash Bandicoot'' clone made for kids. Where you, as Donald, are going through linear 3D and 2D platformer levels. The main objective is not just to reach the end however, as you also need to collect orbs in all levels in each world to unlock that world's boss level. There's also Donald's nephews' toys to collect for a bonus fifth level, and beating Gladstone's Time Attack for unlocking new costumes for Donald.

to:

Gameplay is basically a ''Crash Bandicoot'' ''VideoGame/CrashBandicoot'' clone made for kids. Where you, as Donald, are going through linear 3D and 2D platformer levels. The main objective is not just to reach the end however, as you also need to collect orbs in all levels in each world to unlock that world's boss level. There's also Donald's nephews' toys to collect for a bonus fifth level, and beating Gladstone's Time Attack for unlocking new costumes for Donald.

Added: 117

Removed: 116

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* MetropolisLevel: Duckburg is the second world of the game, and most of the level takes place in sky high buildings.



* SkyscraperCity: Duckburg is the second world of the game, and most of the level takes place in sky high buildings.
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Gameplay is basically a ''Crash Bandicoot'' clone made for kids. Where you, as Donald, are going through linear 3D and 2D platformer levels. The main objective is not just to reach the end however, as you also need to collect Boss Pad in all levels in each world to unlock that world's boss level. There's also Donald's nephews' toys to collect for a bonus fifth level, and beating Gladstone's Time Attack for unlocking new costumes for Donald.

to:

Gameplay is basically a ''Crash Bandicoot'' clone made for kids. Where you, as Donald, are going through linear 3D and 2D platformer levels. The main objective is not just to reach the end however, as you also need to collect Boss Pad orbs in all levels in each world to unlock that world's boss level. There's also Donald's nephews' toys to collect for a bonus fifth level, and beating Gladstone's Time Attack for unlocking new costumes for Donald.

Added: 305

Changed: 10

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* BlindIdiotTranslation: The Finnish dub in the original [=PlayStation=] version of the game explains that to jump, you need to press the ''A-button'', which any [=PlayStation=] controller does '''not''' have. So either the translators screwed up somehow or they didn't spend much time when localizing it.



** In the Nintendo 64, Dreamcast, PC, and [=PSX=] versions, Magica falls from her broomstick after she is beaten.

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** In the Nintendo 64, Dreamcast, PC, and [=PSX=] [=PlayStation=] versions, Magica falls from her broomstick after she is beaten.
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** In the [=PS1=] version of the Time Attack mode. If you got hit twice or fall into a pit. You will be send back to the last checkpoint with the remaining time, but you do not lose a life. Make sense as this mode (in this version speficially) got rid of stars to collect. Running out of time will kick you back to the world hub however.
** In the N64, Dreamcast, and PC version. The game will skip the build-up animation after getting a milkshake if collected in a bonus chase level or in Time Attack mode. To prevent players getting stuck and got killed by the whatever chasing them and losing time respectively.

to:

** In the [=PS1=] version of the Time Attack mode. If you got get hit twice or fall into a pit. You pit, you will be send sent back to the last checkpoint with the remaining time, but you do not lose a life. Make Makes sense as this mode (in this version speficially) specifically) got rid of stars to collect. Running out of time will kick you back to the world hub however.
** In the N64, Dreamcast, and PC version. The game will skip the build-up animation after getting a milkshake if collected in a bonus chase level or in Time Attack mode. To prevent players getting stuck and got getting killed by the whatever chasing them and losing time respectively.

Added: 613

Changed: 364

Is there an issue? Send a MessageReason:
None


Gameplay is basically a ''Crash Bandicoot'' clone made for kids. Where you, as Donald, are going through linear 3D and 2D platformer levels. The main objective is not just to reach the end however, as you also need to collect Boss Pad in all levels in each world to unlock that world's boss level. There's also Donald's nephews' toys to collect for a bonus fifth level, and beating Gladstone's Time Challenge (this game's Time Attack mode) for unlocking new costumes for Donald.

to:

Gameplay is basically a ''Crash Bandicoot'' clone made for kids. Where you, as Donald, are going through linear 3D and 2D platformer levels. The main objective is not just to reach the end however, as you also need to collect Boss Pad in all levels in each world to unlock that world's boss level. There's also Donald's nephews' toys to collect for a bonus fifth level, and beating Gladstone's Time Challenge (this game's Time Attack mode) for unlocking new costumes for Donald.



* DevelopersForesight: In the PSX version of the Time Attack mode. If you got hit twice or fall into a pit. You will be send back to the last checkpoint with the remaining time, but you do not lose a life. Make sense as this mode (in this version speficially) got rid of stars to collect. Running out of time will kick you back to the world hub however.

to:

* DevelopersForesight: DevelopersForesight:
**
In the PSX [=PS1=] version of the Time Attack mode. If you got hit twice or fall into a pit. You will be send back to the last checkpoint with the remaining time, but you do not lose a life. Make sense as this mode (in this version speficially) got rid of stars to collect. Running out of time will kick you back to the world hub however.however.
** In the N64, Dreamcast, and PC version. The game will skip the build-up animation after getting a milkshake if collected in a bonus chase level or in Time Attack mode. To prevent players getting stuck and got killed by the whatever chasing them and losing time respectively.

Added: 283

Changed: 726

Is there an issue? Send a MessageReason:
None


''Donald Duck: Goin' Qu@ckers'' (''Quack Attack'' in Europe) is a WesternAnimation/DonaldDuck game made by Creator/{{Ubisoft}} in 2000, in dedication to Creator/CarlBarks, who had passed away a short time earlier. It was originally released for the UsefulNotes/{{Nintendo 64}}, UsefulNotes/SegaDreamcast, Sony UsefulNotes/PlayStation, and PC, with different soundtracks. The UsefulNotes/GameBoyColor and the UsefulNotes/GameBoyAdvance got 2D versions of the game, and later a remake was made for the UsefulNotes/PlayStation2 and the [[UsefulNotes/NintendoGameCube GameCube]].

to:

''Donald Duck: Goin' Qu@ckers'' (''Quack Attack'' in Europe) is a WesternAnimation/DonaldDuck game made by Creator/{{Ubisoft}} in 2000, in dedication to Creator/CarlBarks, who had passed away a short time earlier. It was originally released for the UsefulNotes/{{Nintendo 64}}, UsefulNotes/SegaDreamcast, Sony UsefulNotes/PlayStation, and PC, with different soundtracks.PC. The UsefulNotes/GameBoyColor and the UsefulNotes/GameBoyAdvance got 2D versions of the game, and later a remake was made for the UsefulNotes/PlayStation2 and the [[UsefulNotes/NintendoGameCube GameCube]].



Gameplay in the game's four worlds is simple, fast-paced and somewhat easy. The items required to unlock boss fights and extra levels are often found in plain view and require little effort to collect them. The remake added a combo mechanic in which the player can input codes to make Donald invincible.

to:

Gameplay in is basically a ''Crash Bandicoot'' clone made for kids. Where you, as Donald, are going through linear 3D and 2D platformer levels. The main objective is not just to reach the end however, as you also need to collect Boss Pad in all levels in each world to unlock that world's boss level. There's also Donald's nephews' toys to collect for a bonus fifth level, and beating Gladstone's Time Challenge (this game's four worlds is simple, fast-paced and somewhat easy. The items required to unlock boss fights and extra levels are often found in plain view and require little effort to collect them. The remake added a combo mechanic in which the player can input codes to make Donald invincible.
Time Attack mode) for unlocking new costumes for Donald.



* BonusStage: In the consoles/PC version excluding the [=PS2=]/GC. Collecting all toys in every levels in each world will unlock that world's fifth level in the form of a chase scene. While the toys are counting toward 100% completion. Beating the bonus level itself is not required.



* DevelopersForesight: In the PSX version of the Time Attack mode. You do not lose a life if you got hit twice or fall into a pit. Make sense as this mode got rid of stars to collect. Running out of time will kick you back to the world hub however.

to:

* DevelopersForesight: In the PSX version of the Time Attack mode. You do not lose a life if If you got hit twice or fall into a pit. You will be send back to the last checkpoint with the remaining time, but you do not lose a life. Make sense as this mode (in this version speficially) got rid of stars to collect. Running out of time will kick you back to the world hub however.

Added: 248

Changed: 1850

Removed: 131

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None


* TwoAndAHalfD: At least one level per world features this.

to:

* TwoAndAHalfD: At least one level per In the consols/PC version. Two levels out of four in each world features is like this.



* AndYourRewardIsClothes: If you beat the levels in Time Attack mode, you get more clothes for Donald. Interestingly, the tourist outfit is what he wears in ''Quack Pack'', but he also gets a cap, which brings Maui Mallard to mind...

to:

* AndYourRewardIsClothes: If you beat the levels in Time Attack mode, you get more clothes for Donald. Interestingly, the tourist outfit is what he wears in ''Quack Pack'', but he also gets a cap, which brings Maui Mallard ''Maui Mallard'' to mind...



* BigBoosHaunt: Magica De Spell's Manor is an old, vacant haunted mansion and the third level of the game.

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* BigBoosHaunt: Magica De Spell's Manor is an old, vacant haunted mansion and the third level world of the game.



* DemotedToExtra: Gladstone appears on the password screen of the GBA version, but is left out of the actual story.

to:

* DemotedToExtra: In the GBA version, Gladstone appears on the password screen of the GBA version, screen, but is left out of the actual story.story.
* DevelopersForesight: In the PSX version of the Time Attack mode. You do not lose a life if you got hit twice or fall into a pit. Make sense as this mode got rid of stars to collect. Running out of time will kick you back to the world hub however.



* DoomyDoomsOfDoom: For the [=PS1=] release, Magica De Spell’s line at the start of her boss battle begins with “[[VideoGame/AlteredBeast Welcome to your doom]]”

to:

* DoomyDoomsOfDoom: For the [=PS1=] release, Magica De Spell’s line at the start of her boss battle begins with “[[VideoGame/AlteredBeast Welcome to your doom]]”doom]], for this is your tomb!”



* GhibliHills: The forest levels are lush and green, with lots of waterfalls, butterflies, and rainbows.

to:

* GhibliHills: The forest Duckie Mountain levels are lush and green, with lots of waterfalls, butterflies, and rainbows.



* HawaiianShirtedTourist: You are able to unlock a costume like this for Donald to wear.

to:

* HawaiianShirtedTourist: You are able to unlock a The first unlockable costume like this for Donald to wear.Donald.



* IdleAnimation: If he's left still for a while, Donald dreams about Daisy, then wakes up and hugs the thought balloon. He has other animations for his other clothes.

to:

* IdleAnimation: If he's left still for a while, Donald dreams about Daisy, then wakes up and hugs the thought balloon. He has other animations for his other clothes.clothes as well. Also the PSX version has a unique idle animation for Magica De Spell's Manor.



* InvincibilityPowerUp: The sundae item makes Donald invincible if he was in full health when he got it (it doesn't work in ''Advance''). The GBC version has an item that makes Donald invincible and able to crush barriers and butt-stomp. The remake has the Special Move mechanic, which also grants invincibility.

to:

* InvincibilityPowerUp: The sundae item makes Donald invincible if he was invincible, though in the PSX version you need to be at full health when he got health, otherwise it (it doesn't work in ''Advance''). just restore your hit point. (In ''Advance'', it only restore health) The GBC version has an item that makes Donald invincible and able to crush barriers and butt-stomp. The remake has the Special Move mechanic, which also grants invincibility.mechanic as your mean of getting invincibility. (As like in ''Advance'', the sundae only restore health)



* LoneWolfBoss: Zig-zagged depending on the version. In most versions, Bernadette the Bird (or Humphrey the Bear), the Beagle Boy(s), and Magica are depicted as independent threats that merely serve as obstacles to prevent Donald from rescuing Daisy immediately, but the [=PlayStation=] 2 and [=GameCube=] versions have the Beagle Boys and Magica imply that Merlock ordered them to attack Donald.

to:

* LoneWolfBoss: Zig-zagged depending on the version. In most versions, Bernadette the Bird (or Humphrey the Bear), the Beagle Boy(s), and Magica are depicted as independent threats that merely serve as obstacles to prevent Donald from rescuing Daisy immediately, but the [=PlayStation=] 2 and [=GameCube=] versions remake have the Beagle Boys and Magica imply that Merlock ordered them to attack Donald.



* ReformulatedGame: Each of the four original ports were made by different teams and are quite different from one another. To recap:
** Nintendo 64: Has in-engine cutscenes, completely separate 2D and 3D levels and a MIDI soundtrack.
** Playstation: Full-motion cutscenes, different (and in general more difficult) boss fights, a new CD soundtrack and levels that features booth 2D and 3D sections.
** Dreamcast: Has an unique (more puzzle based) final boss battle, same full-motion cutscenes as the Playstation game and a new soundtrack. Otherwise identical to the N64 version
** PC: Same full-motion cutscenes as the Dreamcast and Playstation versions. Otherwise identical to the N64 save for yet another unique soundtrack.
** The remakes (Playstation 2 and Gamecube) are meanwhile identical save [[RunningGag for once more having different soundtracks]].

to:

* ReformulatedGame: Each of Depending on the four original ports were made by different teams and are version you played, the game can be quite different from one another.each other. To recap:
** Nintendo 64: Has in-engine cutscenes, ''Nintendo 64, Dreamcast, and PC'' versions are mostly identical with completely separate 2D and 3D levels and a MIDI soundtrack.
** Playstation: Full-motion cutscenes, different (and in general more difficult) boss fights, a new CD soundtrack and levels that features booth 2D and 3D sections.
** Dreamcast: Has an unique (more puzzle based) final boss battle, same
platformer level designs. Saved for the lack of full-motion cutscenes as and more compressed soundtrack on the Playstation game N64 version.
** ''Playstation'' version has different level designs for most stages
and boss battles. 3D platformer stages also has 2D segments unlike the above version. A completely different soundtrack and harder Time Attack mode. (Unlike the N64/DC/PC version, you get a new fixed time limit with no way to increase it.)
** ''Playstation 2'' and ''Gamecube'' versions are mostly identical to each other. Saved for small differences like some platforms were removed in the GC version making it slightly harder. It reused the full-motion cutscenes from the earlier version and the PSX
soundtrack. Otherwise identical to this version feature new mechanics like the N64 version
** PC: Same full-motion cutscenes as the Dreamcast and Playstation versions. Otherwise identical to the N64 save for yet another unique soundtrack.
** The remakes (Playstation 2 and Gamecube) are meanwhile identical save [[RunningGag for once more having
Super Move system, different soundtracks]].way to unlock costumes, and a bonus fifth world. This version is more in line with the PSX version however.
** The ''Game Boy Color'' and ''Game Boy Advance'' versions, unlike the consoles/PC counterpart, were exclusively 2D platformers with its own quirks. The GBA version reused the PSX soundtrack, but with a shorter loop however.



* VariableMix: If Donald is at full health, the music plays normally. If he grabs the orange juice item, the music gains additional drums and the sound intensity increases. If his health is low, the drums drop out and the remainder of the music sounds washed-out.
* VictoryPose: Donald taking off his hat and bowing cutely in the GBC version. In the remake he has an extravagant dance.

to:

* VariableMix: In the remake: If Donald is at full health, the music plays normally. If he grabs the orange juice item, the music gains additional drums and the sound intensity increases. If his health is low, he got hit once, the drums drop out and the remainder of the music sounds washed-out.
* VictoryPose: Donald taking off his hat and bowing cutely in the GBC version. In the remake he has an extravagant dance.dance upon reaching the end of the level.

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