History VideoGame / Dominions

12th May '18 5:11:38 PM VIRID
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* FantasyKitchenSink: Nations draw from pretty much every imaginable mythological source. As a result, a war between, for example, the Nephilim of Jewish apocrypha, the FairFolk of Irish legend, and Japanese [[{{Youkai}} oni]] is pretty par for the course.

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* FantasyKitchenSink: Nations draw from pretty much every imaginable mythological source. As a result, a war between, for example, the Nephilim of Jewish apocrypha, the FairFolk of Irish legend, and Japanese [[{{Youkai}} oni]] with a side of Mesoamerican blood magic-run technocracies with Lovecraftian horrors leading the seas is pretty par for the course.


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* WarriorMonk: Since the game is a war for godhood, a great number of factions can field "sacred units", warriors that are culturally holy, need half maintenance, but can be fielded slower per month. They can be blessed mid-combat for fantastic powers reflecting the god's initial magical power. Certain combinations can be a GameBreaker, such as granting haste and additional strength to sacred Niefel giants, turning them into [[LightningBruiser Lightning Bruisers] on steroids.
8th May '18 6:15:28 AM VIRID
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*** Taken UpToEleven with Unleash Imprisoned Ones. Basically a combination of NiceJobBreakingItHero and GodzillaThreshold, the spell takes an enormous amount of resources. It breaks a seal keeping three...things (God Vessel= basically souls of lost gods sealed in bodies) that will rampage around the world, including yours. You get a massive army of invincible creatures who were tired of keeping the seal shut, rolling over everyone else.
8th May '18 6:06:56 AM VIRID
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** One of the four Heliophagii, light-hating demons, has been corrupting Abysia from start and teaching them blood magic. The innocents murdered for it started to corrupt the source from which Abysians were being born.


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* ForegoneConclusion: Middle Age Agartha is about the seal of the earlier age being broken. You can do this yourself if you play early age Agartha, releasing three insane beings to the world that will start murdering the world every month they are free... As consolation, you earn an incredible number of powerful [[EliteMook mooks]].
8th May '18 5:55:15 AM VIRID
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* BigDamnHeroes: [[AuthorAvatar The developer's pet adventurer group from Earth Dawn]] can infiltrate dungeons of players, freeing innocent girls kept for BloodMagic.
7th May '18 11:44:28 PM VIRID
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* BookEnds: The game starts with the One God disappearing all of a sudden. The winner likewise abandons the world after ruling for a few centuries, when one day he/she/it hears a song in the void, and abandons the world to look for it.
4th Feb '18 2:23:47 AM MattStriker
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** The first major content patch for Dominions 5 introduced Mekone, an early-age nation of giants (and their human slaves) based on ancient Sparta (including some usually glossed-over aspects of it, such as the [[https://en.wikipedia.org/wiki/Crypteia Krypteia]]). Unlike most giants they prefer to fight in tight, disciplined Hoplite formations.
30th Jan '18 12:11:35 PM Sachiko
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* AuthorAvatar: Bogus and his adventurer pals, taken from the game designer's home-brewed ''TabletopGame/Earthdawn'' campaign.

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* AuthorAvatar: Bogus and his adventurer pals, taken from the game designer's home-brewed ''TabletopGame/Earthdawn'' ''TabletopGame/{{Earthdawn}}'' campaign.
26th Jan '18 7:29:16 AM FormicHiveQueen
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** Ermor's lore in ''5'' is basically this, too. In the Early Age, Jesus just died and they're spreading his message. In the Middle Age, they tried to resurrect Jesus but messed up and released Death instead. Not the concept, the ''entity''. Ermor becomes a land of the dead, and a splinter empire called Scelaria forms a cadre of death mages in an effort to fight fire with fire. By the Late Age, Scelaria has repeated Ermor's mistake and become Lemuria, a realm of ghosts and wraiths pouring through on massive Soul Gate.

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** Ermor's lore in ''5'' is basically this, too. In the Early Age, Jesus just died and they're spreading his message. In the Middle Age, they tried to resurrect Jesus but messed up and released Death instead. Not the concept, the ''entity''. Ermor becomes a land of the dead, and a splinter empire called Scelaria forms a cadre of death mages in an effort to fight fire with fire. By the Late Age, Scelaria has repeated Ermor's mistake and become Lemuria, a realm of ghosts and wraiths pouring through on one massive Soul Gate.
26th Jan '18 7:25:07 AM FormicHiveQueen
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* AIBreaker: The computer is completely incapable fighting against poploss/domspawn (dominion kills population and spawns free units) nations like MA Ermor, MA Lemuria, and LA R'lyeh. The endless mook hordes and lack of supplies render it completely unable to launch effective attacks against those factions.

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* AIBreaker: The computer is completely incapable fighting against poploss/domspawn (dominion kills population and spawns free units) nations like MA Ermor, MA LA Lemuria, and LA R'lyeh. The endless mook hordes and lack of supplies render it completely unable to launch effective attacks against those factions.



** Arguably Late Age Ermor and Late Age R'lyeh could also be considered strong candidates for this trope, with seemingly endless undead hordes coming from the former and Lovecraftian astral horrors from the latter.
** In ''Dominions 4'', Lemuria takes over Ermor's ''Dominions 3'' role in the Late Age (Lemuria's undead are ghosts instead of skeletons, but it's still undead legions with a descent hailing from the old empire of Ermor). In the ''Middle'' Age, Ermor is ''definitely'' this -- it is like the Late Age Ermor of ''Dominions 3'' (the role played by the old Middle Age Ermor is taken up by Sceleria, a splinter empire of Ermor), and was (as revealed in Late Age nations descriptions) the arch-enemy to ''two'' other nations -- one of which ended up doing a DealWithTheDevil to gain the power to actually bring down Ermor.

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** Arguably Late Middle Age Ermor and Late Age R'lyeh could also be considered strong candidates for this trope, with seemingly endless undead hordes coming from the former and Lovecraftian astral horrors from the latter.
** In ''Dominions 4'', Lemuria takes over Ermor's ''Dominions 3'' role in the Late Age (Lemuria's undead are ghosts instead of skeletons, but it's still undead legions with a descent hailing from the old empire of Ermor). In the ''Middle'' Age, Ermor is ''definitely'' this -- it is like the Late Age Ermor of ''Dominions 3'' (the role played by the old Middle Age Ermor is taken up by Sceleria, a splinter empire of Ermor), and was (as revealed in Late Age nations descriptions) the arch-enemy to ''two'' other nations -- one of which ended up doing a DealWithTheDevil to gain the power to actually bring down Ermor.Ermor).



* CrapsackWorld: ''Dominions 3''[='s=] Late Era. More and more factions are using [[BlackMagic death and blood magic]]. [[TheEmpire Ermor]] has become a realm of the dead. Ulm is a realm of vampires and wolves. R'lyeh is a land of insanity and death, where the Veil between reality and the madness of the Void is breaking down. And then you and the rest of the Pretenders come along and start unleashing supernatural monsters and undead horrors over the land. Not to mention that magic is fading from the lands as a whole.

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* CrapsackWorld: ''Dominions 3''[='s=] The Late Era. More and more factions are using [[BlackMagic death and blood magic]]. The last remnants of [[TheEmpire Ermor]] has have become Lemuria, a realm of the free roaming dead. Ulm is a realm of vampires and wolves. R'lyeh is a land of insanity and death, where the Veil between reality and the madness of the Void is breaking down. And then you and the rest of the Pretenders come along and start unleashing supernatural monsters and undead horrors over the land. Not to mention that magic is fading from the lands as a whole.



** The Middle Age is ''less'' of a crapsack, without any of the truly horrific evils of Early or Late, but that doesn't make it a nice place by any means. Here, you see where many of the terrible evils of the Late Age started, most notably the decline of Ermor.
** ''Dominions 4'' is basically the same, though with some details different -- the Early Age gets a bit more positive (Ur is building a civilization without any overt evils, and Berytos is relatively non-bad for a civilization that has fallen under the influence of a blood cult), the Middle Age gets one more horrific evil (Ermor is already its Dominion 3 land of the dead incarnation -- though the splinter empire that covers the Dominions 3 Middle Age Ermor territory is presented in a more positive light as well), and the Late Age is pretty much the same, except 'Ermor' is called Lemuria and the dead are ghosts (Ermor got destroyed, but the aforementioned splinter empire managed to repeat some of its mistakes. Oops).

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** The Middle Age is ''less'' of a crapsack, without any of with the truly only real horrific evils of Early or Late, evil being Ermor, but that doesn't make it a nice place by any means. Here, you see where many of the terrible evils of the Late Age started, most notably the decline of Ermor.
** ''Dominions 4'' is basically the same, though with some details different -- the Early Age gets a bit more positive (Ur is building a civilization without any overt evils, and Berytos is relatively non-bad for a civilization that has fallen under the influence of a blood cult), the Middle Age gets one more horrific evil (Ermor is already its Dominion 3 land of the dead incarnation -- though the splinter empire that covers the Dominions 3 Middle Age Ermor territory is presented in a more positive light as well), and the Late Age is pretty much the same, except 'Ermor' is called Lemuria and the dead are ghosts (Ermor got destroyed, but the aforementioned splinter empire managed to repeat some of its mistakes. Oops).
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** Explicit in some units, such as the C'tis Sauromancers, who practice the magic of death responsibly. Implicit, if you're a particularly nice god who just happens to have undead generals. Can be argued to be the case even of Mictlan's virgin sacrificing priests. Generally not the case in the [[CrapsackWorld the Late Age]]. ''Definitely'' not the case for Late Ermor and R'lyeh (or Mid Ermor and the Late Age Lemuria in ''4'').

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** Explicit in some units, such as the C'tis Sauromancers, who practice the magic of death responsibly. Implicit, if you're a particularly nice god who just happens to have undead generals. Can be argued to be the case even of Mictlan's virgin sacrificing priests. Generally not the case in the [[CrapsackWorld the Late Age]]. ''Definitely'' not the case for Middle Ermor, Lemuria, and Late Ermor and R'lyeh (or Mid Ermor and the Late Age Lemuria in ''4'').R'lyeh.



* TheEmpire: Any state ruled by a Pretender God, but in terms of the lore, Ermor between the Early and Middle Ages was a quite successful example, with no less than ''five'' successor and break-away states confirmed after the First Fall of Ermor (the now-undead Ermor itself, the splinter empire Sceleria, Pythium (which rules over the territories that were once Sauromatian), Marignon (the province that once had the Marverni tribes) and Ulm).

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* TheEmpire: Any state ruled by a Pretender God, but in terms of the lore, Ermor between the Early and Middle Ages was a quite successful example, with no less than ''five'' successor and break-away states confirmed after the First Fall of Ermor (the Ermor: the now-undead Ermor itself, the splinter empire Sceleria, Pythium (which rules over the territories that were once Sauromatian), Marignon (the province that once had the Marverni tribes) and Ulm).Ulm.



* GodsNeedPrayerBadly: The faith of people in various provinces is represented by a candle. This affects the knowledge you have of the province, the level at which you can affect it and, should you move it into the area, the hitpoints of your Pretender God. Any God who loses all their belief is eliminated from the game. [[FridgeLogic Then again]], considering that regions with 0 population can still hold dominion, and omnicidal factions like LA Ermor and LA R'yleh thrive on them, it seems that dominion involves a more generic "divine influence" rating rather than outright popfaith.
* GreyAndGrayMorality: With some {{Black|AndGrayMorality}} thrown in, like Late Age Ermor. No single faction is unambiguously good, and all of them have the potential to research and use spells with horrible effects.

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* GodsNeedPrayerBadly: The faith of people in various provinces is represented by a candle. This affects the knowledge you have of the province, the level at which you can affect it and, should you move it into the area, the hitpoints of your Pretender God. Any God who loses all their belief is eliminated from the game. [[FridgeLogic Then again]], considering that regions with 0 population can still hold dominion, and omnicidal factions like LA MA Ermor and LA R'yleh thrive on them, it seems that dominion involves a more generic "divine influence" rating rather than outright popfaith.
* GreyAndGrayMorality: With some {{Black|AndGrayMorality}} thrown in, like Late Middle Age Ermor. No single faction is unambiguously good, and all of them have the potential to research and use spells with horrible effects.



* HellOnEarth: MA Ermor, LA Sceleria, and Asphodel are all undead factions that have breached into the realm of the living and are trying to take it over.

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* HellOnEarth: MA Ermor, LA Sceleria, Lemuria, and Asphodel are all undead factions that have breached into the realm of the living and are trying to take it over.



** Late Age Ermor has an enormous amount of these. A quick grab includes Leprosy, Carnage, Childslay, Venomspew, Plaguestorm, Hopevoid, Quickdeath, Soulrend, Skullbreaker and Wormfeast.

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** Late Middle Age Ermor has an enormous amount of these. A quick grab includes Leprosy, Carnage, Childslay, Venomspew, Plaguestorm, Hopevoid, Quickdeath, Soulrend, Skullbreaker and Wormfeast.



* ObviouslyEvil: Late Age Ermor and R'lyeh. Various pretender gods as well. And the various breeds of demons, of course.
* OmnicidalManiac: Late Age Ermor and R'lyeh, again, both of whom slowly kill those in their dominion. Ermor seeks a world ruled utterly by the undead, while R'lyeh wants to haul the world straight into the Void.

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* ObviouslyEvil: Late Middle Age Ermor and Late R'lyeh. Various pretender gods as well. And the various breeds of demons, of course.
* OmnicidalManiac: Late Middle Age Ermor and Late R'lyeh, again, both of whom slowly kill those in their dominion. Ermor seeks a world ruled utterly by the undead, while R'lyeh wants to haul the world straight into the Void.



** Ermor's lore in ''3'' is basically this, too. In the Early Age, Jesus just died and they're spreading his message. In the Middle Age, they tried to resurrect Jesus but messed up and released Death instead. Not the concept, the ''entity''. A new religion, the Death Cult, tries their best to keep Death contained, more or less by channelling it into lots of undead. By the Late Age, the Death Cult has mostly failed, Death is loose and, well, give it half a year before the entire population of Ermor is completely wiped out. And that of all the lands around it, to be replaced by an endless stream of undead.

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** Ermor's lore in ''3'' ''5'' is basically this, too. In the Early Age, Jesus just died and they're spreading his message. In the Middle Age, they tried to resurrect Jesus but messed up and released Death instead. Not the concept, the ''entity''. A new religion, Ermor becomes a land of the Death Cult, tries their best dead, and a splinter empire called Scelaria forms a cadre of death mages in an effort to keep Death contained, more or less by channelling it into lots of undead. fight fire with fire. By the Late Age, the Death Cult Scelaria has mostly failed, Death is loose and, well, give it half repeated Ermor's mistake and become Lemuria, a year before the entire population realm of Ermor is completely wiped out. And that of all the lands around it, to be replaced by an endless stream of undead.ghosts and wraiths pouring through on massive Soul Gate.



* ZombieApocalypse: Ermor by the Late (in ''3'') or Middle (in ''4'') Age is the embodiment of this trope. 4's Late Age nation Lemuria is a ''Ghost'' Apocalypse.

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* ZombieApocalypse: Ermor by the Late (in ''3'') or Middle (in ''4'') Age is the embodiment of this trope. 4's The Late Age nation Lemuria is a ''Ghost'' Apocalypse.
7th Jan '18 10:21:18 AM MattStriker
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* OurGiantsAreBigger: Several varieties. The Neifel frost giants are just the most infamous.

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* OurGiantsAreBigger: Several varieties. Dominions is practically "OurGiantsAreBigger: The Neifel frost Game".
** Most of the tier 3 pretenders are "giants of divine heritage" and expies of various deities from real-world myth like Zeus (Titan of Heaven), Guanyin (Bodhisattva of Mercy) or Heimdall (Keeper of the Bridge).
** Hill and Forest Giants are mid-tier summons that are big and strong but also clumsy and stupid, making them easy prey for swarming smaller units.
** The Niefel
giants and their Jotun descendants are just essentially oversized HornyVikings with some witches and werewolves mixed in for good measure.
** The Nephilim-descended giants of Hinnom, Ashdod and Gath are based on ancient canaanite and hebrew myth. More civilized than other giant breeds, they fight in ordered, well-equipped armies but are plagued in
the most infamous.early and middle ages by an unnatural hunger that leads them to devour each other and anything smaller than them.
** Fomorians are a DyingRace of deformed, cursed giants with powers over death and air.
** The Pale Ones of Agartha are one-eyed, amphibious giants living in caverns under the earth.
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