History VideoGame / Dominions

7th Jul '16 6:16:13 PM Caspoi
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** Arguably Middle Age Ermor and Late Age Ryleh could also be considered strong candidates for this trope, with seemingly endless undead hordes coming from the former and Lovecraftian astral horrors from the latter.

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** Arguably Middle Late Age Ermor and Late Age Ryleh could also be considered strong candidates for this trope, with seemingly endless undead hordes coming from the former and Lovecraftian astral horrors from the latter.
7th Jul '16 6:15:24 PM Caspoi
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* AIBreaker: The computer is completely incapable fighting against poploss/domspawn (dominion kills population and spawns free units) nations like MA Ermor, Lemuria, and LA Rlyeh. The endless mook hordes and lack of supplies render it completely unable to launch effective attacks against those factions.

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* AIBreaker: The computer is completely incapable fighting against poploss/domspawn (dominion kills population and spawns free units) nations like MA Ermor, MA Lemuria, and LA Rlyeh. The endless mook hordes and lack of supplies render it completely unable to launch effective attacks against those factions.



** Arguably Late Age Ermor and Late Age Ryleh could also be considered strong candidates for this trope, with seemingly endless undead hordes coming from the former and Lovecraftian astral horrors from the latter.

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** Arguably Late Middle Age Ermor and Late Age Ryleh could also be considered strong candidates for this trope, with seemingly endless undead hordes coming from the former and Lovecraftian astral horrors from the latter.
18th May '16 8:49:02 PM Specialist290
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* DirectLineToTheAuthor: The game manual is written from a perspective that paints the game as a simulation of in-universe events and "[[AlternateUniverse might-have-beens]]" based on historical research. This also handily allows updates and patches to be justified with a convenient ExternalRetcon, as the "researchers" are constantly uncovering new evidence and tweaking old ideas.



* LiteraryAgentHypothesis: The game manual is written from a perspective that paints the game as a simulation of in-universe events and "[[AlternateUniverse might-have-beens]]" based on historical research. This also handily allows updates and patches to be justified with a convenient ExternalRetcon, as the "researchers" are constantly uncovering new evidence and tweaking old ideas.
18th May '16 8:46:05 PM Specialist290
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* LiteraryAgentHypothesis: The game manual is written from a perspective that paints the game as a simulation of in-universe events and "[[AlternateUniverse might-have-beens]]" based on historical research. This also handily allows updates and patches to be justified with a convenient ExternalRetcon, as the "researchers" are constantly uncovering new evidence and tweaking old ideas.
5th May '16 11:17:31 AM Specialist290
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* ExponentialPotential: There are ''thousands'' of magic spells, rituals, and artifacts, even before you factor in each faction's unique abilities and mechanics. Figuring out the best way to kit out your thugs and super combatants is practically an art in itself.


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* HumanSacrifice: Blood Magic is fueled by sacrificing virgins with especially pure blood flowing through their veins.


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* MechanicallyUnusualClass: Blood magic (and the factions that rely on it) requires fine-tuning to effectively pull off, as you'll need to devote time and effort to cultivating effective blood slave hunters.
5th May '16 9:48:51 AM Specialist290
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* ProgrammingGame: Tactical combat is essentially a Programming {{Minigame}}. Rather than directly controlling your soldiers in combat, you assign them formations and orders on the strategic map that determine their behavior in battle.
22nd Apr '16 9:39:07 AM LordInsane
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** In ''4'', a new game mechanic has been introduced that allows for allied victories. Still can be only one, since it involves pre-existing alliances where all players except one play as 'disciples' instead of a Pretender God (your Dominion is for most purposes your master Pretender God's Dominion. On the plus side, that does mean you can put all your points (which are just as many as for Pretender Gods) in making your Disciple powerful instead of diverting some to modifying your Dominion's effect...). Story-wise, only the Pretender ascends to true divinity, while his/her Disciples presumably gets rewarded for their loyal service with power and influence.

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** In ''4'', a new game mechanic has been introduced that allows for allied victories. Still can be only one, since it involves pre-existing alliances where all players except one play as 'disciples' instead of a Pretender God (your Dominion is for most purposes your master Pretender God's Dominion. On the plus side, that does mean you can put all your points (which are just as many as for Pretender Gods) in making your Disciple powerful instead of diverting some to modifying your Dominion's effect...). Story-wise, only the Pretender ascends to true divinity, while his/her Disciples presumably gets rewarded for their loyal service with power and influence.
1st Apr '16 10:28:34 AM demonfiren
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* ChillofUndeath: Most undead are associated with cold, and tend to have a resistance to it or even a cold aura.

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* ChillofUndeath: ChillOfUndeath: Most undead are associated with cold, and tend to have a resistance to it or even a cold aura.
8th Jan '16 3:05:51 PM Discar
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Made by Illwinter Game Design and published by Shrapnel Games. An unusual TurnBasedStrategy game series in the classic FourX style. Fourth game Domions IV: Thrones of Ascension was released December 5, 2013. In the wake of the apparent death of the [[OurGodsAreGreater one true high god]], various entities (Pretender Gods) attempt to attain the vacant position through the expedient method of wiping out all competition.

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Made by Illwinter Game Design and published by Shrapnel Games. An unusual TurnBasedStrategy game series in the classic FourX style. Fourth game Domions IV: Thrones of Ascension was released December 5, 2013. In the wake of the apparent death of the [[OurGodsAreGreater [[OurGodsAreDifferent one true high god]], various entities (Pretender Gods) attempt to attain the vacant position through the expedient method of wiping out all competition.
30th Dec '15 6:08:49 PM jormis29
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** The Ark of the Covenant is available in-game as the Ark, a high-level magic item that spreads dominion and diseases to those not holy.

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** The Ark of the Covenant TheArkOfTheCovenant is available in-game as the Ark, a high-level magic item that spreads dominion and diseases to those not holy.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Dominions