History VideoGame / Dominions

1st Feb '17 12:35:08 PM Morgenthaler
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* BadassNormal: Alongside such pretenders as [[CthulhuMythos underwater squids]], [[Myth/ClassicalMythology lords of thunder]], and [[OurDragonsAreDifferent dragons]], you can also be a [[CoolOldLady crone]]. Granted it's bad sense not to give her magic powers, but you can theoretically have a BadassNormal goddess.

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* BadassNormal: Alongside such pretenders as [[CthulhuMythos [[Franchise/CthulhuMythos underwater squids]], [[Myth/ClassicalMythology lords of thunder]], and [[OurDragonsAreDifferent dragons]], you can also be a [[CoolOldLady crone]]. Granted it's bad sense not to give her magic powers, but you can theoretically have a BadassNormal goddess.
20th Dec '16 1:35:59 PM Meltemi
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* TryToFitThatOnABusinessCard: When created, a Pretender gets titles assigned to them depending on their magic and scales, meaning a pretender's full name will be something like "Wercrata, the Leaflord, Patron of Soldiers, the Divine Shepherd" or "Odia, [[ObviouslyEvil Queen of Darkness, Goddess of Fires, Persecutor and Destroyer of Youth]]."

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* TryToFitThatOnABusinessCard: When created, a Pretender gets titles assigned to them depending on their magic and scales, meaning and buying a higher base dominion score cause the game to select more titles (up to a maximum of 6, with a maximum base dominion of 10 and a lucky roll). A pretender's full name will be can easily end up becoming something like "Wercrata, the Leaflord, Patron of Soldiers, the Divine Shepherd" or Shepherd," "Odia, [[ObviouslyEvil Queen of Darkness, Goddess of Fires, Persecutor and Destroyer of Youth]]."Youth]]," or "Phil of all Young and Growing Things, the One who Purifies Everyone by the very Utterance of His Name, First Born of Gaia, the Beginning and the End, the Hammer of Gaia, Enemy of Infants"
24th Nov '16 8:17:59 AM LordInsane
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''Dominions'' is a turn-based game on the continental scale, but a very extreme form of simultaneous resolution for tactical battles: You aren't actually allowed to give any orders when battle (and sometimes hilarity ensues). Instead, you can only give standing formation and conditional tactics orders to a unit of soldiers in the strategic view, then sit back and hope for the best whenever they come into contact with the enemy. This allows the game to be played by email, or over longer periods of Real Life time.

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''Dominions'' is a turn-based game on the continental scale, but a very extreme form of simultaneous resolution for tactical battles: You aren't actually allowed to give any orders when battle (and sometimes hilarity ensues).hilarity) ensues. Instead, you can only give standing formation and conditional tactics orders to a unit of soldiers in the strategic view, then sit back and hope for the best whenever they come into contact with the enemy. This allows the game to be played by email, or over longer periods of Real Life time.
2nd Oct '16 1:14:29 PM Hieron
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''Dominions'' is a turn-based game on the continental scale, but a very extreme form of simultaneous resolution for tactical battles: You aren't actually allowed to give any orders when battle (and sometimes hilarity) ensues. Instead, you can only give standing formation and conditional tactics orders to a unit of soldiers in the strategic view, then sit back and hope for the best whenever they come into contact with the enemy. This allows the game to be played by email, or over longer periods of Real Life time.

to:

''Dominions'' is a turn-based game on the continental scale, but a very extreme form of simultaneous resolution for tactical battles: You aren't actually allowed to give any orders when battle (and sometimes hilarity) ensues.hilarity ensues). Instead, you can only give standing formation and conditional tactics orders to a unit of soldiers in the strategic view, then sit back and hope for the best whenever they come into contact with the enemy. This allows the game to be played by email, or over longer periods of Real Life time.
7th Jul '16 6:16:13 PM Caspoi
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** Arguably Middle Age Ermor and Late Age Ryleh could also be considered strong candidates for this trope, with seemingly endless undead hordes coming from the former and Lovecraftian astral horrors from the latter.

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** Arguably Middle Late Age Ermor and Late Age Ryleh could also be considered strong candidates for this trope, with seemingly endless undead hordes coming from the former and Lovecraftian astral horrors from the latter.
7th Jul '16 6:15:24 PM Caspoi
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* AIBreaker: The computer is completely incapable fighting against poploss/domspawn (dominion kills population and spawns free units) nations like MA Ermor, Lemuria, and LA Rlyeh. The endless mook hordes and lack of supplies render it completely unable to launch effective attacks against those factions.

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* AIBreaker: The computer is completely incapable fighting against poploss/domspawn (dominion kills population and spawns free units) nations like MA Ermor, MA Lemuria, and LA Rlyeh. The endless mook hordes and lack of supplies render it completely unable to launch effective attacks against those factions.



** Arguably Late Age Ermor and Late Age Ryleh could also be considered strong candidates for this trope, with seemingly endless undead hordes coming from the former and Lovecraftian astral horrors from the latter.

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** Arguably Late Middle Age Ermor and Late Age Ryleh could also be considered strong candidates for this trope, with seemingly endless undead hordes coming from the former and Lovecraftian astral horrors from the latter.
18th May '16 8:49:02 PM Specialist290
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* DirectLineToTheAuthor: The game manual is written from a perspective that paints the game as a simulation of in-universe events and "[[AlternateUniverse might-have-beens]]" based on historical research. This also handily allows updates and patches to be justified with a convenient ExternalRetcon, as the "researchers" are constantly uncovering new evidence and tweaking old ideas.



* LiteraryAgentHypothesis: The game manual is written from a perspective that paints the game as a simulation of in-universe events and "[[AlternateUniverse might-have-beens]]" based on historical research. This also handily allows updates and patches to be justified with a convenient ExternalRetcon, as the "researchers" are constantly uncovering new evidence and tweaking old ideas.
18th May '16 8:46:05 PM Specialist290
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Added DiffLines:

* LiteraryAgentHypothesis: The game manual is written from a perspective that paints the game as a simulation of in-universe events and "[[AlternateUniverse might-have-beens]]" based on historical research. This also handily allows updates and patches to be justified with a convenient ExternalRetcon, as the "researchers" are constantly uncovering new evidence and tweaking old ideas.
5th May '16 11:17:31 AM Specialist290
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* ExponentialPotential: There are ''thousands'' of magic spells, rituals, and artifacts, even before you factor in each faction's unique abilities and mechanics. Figuring out the best way to kit out your thugs and super combatants is practically an art in itself.


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* HumanSacrifice: Blood Magic is fueled by sacrificing virgins with especially pure blood flowing through their veins.


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* MechanicallyUnusualClass: Blood magic (and the factions that rely on it) requires fine-tuning to effectively pull off, as you'll need to devote time and effort to cultivating effective blood slave hunters.
5th May '16 9:48:51 AM Specialist290
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Added DiffLines:

* ProgrammingGame: Tactical combat is essentially a Programming {{Minigame}}. Rather than directly controlling your soldiers in combat, you assign them formations and orders on the strategic map that determine their behavior in battle.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Dominions