History VideoGame / Dominions

1st Oct '17 2:16:19 PM SeanMurrayI
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* CoolVersusAwesome: This is basically the game's main selling point. You want [[AncientEgypt Ancient Egyptian]] LizardFolk [[TheNecromancer Necromancers]] ruled by a [[ScaryScorpions half-man, half-scorpion]] [[GodEmperor god-king]] fighting [[EverythingsBetterWithMonkeys evil monkeys]] who worship a [[GeniusLoci sentient]] [[BloodBath blood fountain]]? You can do that!

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* CoolVersusAwesome: This is basically the game's main selling point. You want [[AncientEgypt Ancient Egyptian]] LizardFolk [[TheNecromancer Necromancers]] ruled by a [[ScaryScorpions half-man, half-scorpion]] [[GodEmperor god-king]] fighting [[EverythingsBetterWithMonkeys evil monkeys]] who worship a [[GeniusLoci sentient]] [[BloodBath blood fountain]]? fountain? You can do that!
6th Sep '17 10:38:50 PM PaulA
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** Also, there's [[Creator/HPLovecraft R'lyeh]] and [[TabletopGame/{{Earthdawn}} Horror marks]].

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** Also, there's [[Creator/HPLovecraft [[Literature/TheCallOfCthulhu R'lyeh]] and [[TabletopGame/{{Earthdawn}} Horror marks]].
22nd Jul '17 6:50:06 AM Theriocephalus
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* AIBreaker: The computer is completely incapable fighting against poploss/domspawn (dominion kills population and spawns free units) nations like MA Ermor, MA Lemuria, and LA Rlyeh. The endless mook hordes and lack of supplies render it completely unable to launch effective attacks against those factions.

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* AIBreaker: The computer is completely incapable fighting against poploss/domspawn (dominion kills population and spawns free units) nations like MA Ermor, MA Lemuria, and LA Rlyeh.R'lyeh. The endless mook hordes and lack of supplies render it completely unable to launch effective attacks against those factions.



* ArtifactOfDoom: Gift of Kurgi, which provides sizeable physical powers but destroys its carrier's mind.

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* ArtifactOfDoom: ArtifactOfDoom:
** The
Gift of Kurgi, which provides sizeable physical powers but destroys its carrier's mind.



* AuthorAvatar: Bogus and his adventurer pals, taken from the game designer's home-brewed EarthDawn campaign.

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* AuthorAvatar: Bogus and his adventurer pals, taken from the game designer's home-brewed EarthDawn ''TabletopGame/Earthdawn'' campaign.



* BadassNormal: Alongside such pretenders as [[Franchise/CthulhuMythos underwater squids]], [[Myth/ClassicalMythology lords of thunder]], and [[OurDragonsAreDifferent dragons]], you can also be a [[CoolOldLady crone]]. Granted it's bad sense not to give her magic powers, but you can theoretically have a BadassNormal goddess.

to:

* BadassNormal: BadassNormal:
**
Alongside such pretenders as [[Franchise/CthulhuMythos underwater squids]], [[Myth/ClassicalMythology lords of thunder]], thunder]] and [[OurDragonsAreDifferent dragons]], you can also be a [[CoolOldLady crone]]. Granted it's bad sense not to give her magic powers, but you can theoretically have a BadassNormal goddess.



* BigBad: In the BackStory, the Rimtursar ice giants, ancestors of the Neifel race. The Illwinter that accompanies their reawakening is supposed to be [[{{Gotterdammerung}} the ultimate catastrophe]], though that should be taken with a grain of GameplayAndStorySegregation.
** Arguably Late Age Ermor and Late Age Ryleh could also be considered strong candidates for this trope, with seemingly endless undead hordes coming from the former and Lovecraftian astral horrors from the latter.
** In Dominions 4, Lemuria takes over Ermor's Dominions 3 role in the Late Age (Lemuria's undead are ghosts instead of skeletons, but it's still undead legions with a descent hailing from the old empire of Ermor). In the ''Middle'' Age, Ermor is ''definitely'' this -- it is like the Late Age Ermor of Dominions 3 (the role played by the old Middle Age Ermor is taken up by Sceleria, a splinter empire of Ermor), and was (as revealed in Late Age nations descriptions) the arch-enemy to ''two'' other nations -- one of which ended up doing a DealWithTheDevil to gain the power to actually bring down Ermor.

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* BigBad: BigBad:
**
In the BackStory, the Rimtursar ice giants, ancestors of the Neifel race. The Illwinter that accompanies their reawakening is supposed to be [[{{Gotterdammerung}} the ultimate catastrophe]], though that should be taken with a grain of GameplayAndStorySegregation.
** Arguably Late Age Ermor and Late Age Ryleh R'lyeh could also be considered strong candidates for this trope, with seemingly endless undead hordes coming from the former and Lovecraftian astral horrors from the latter.
** In Dominions 4, ''Dominions 4'', Lemuria takes over Ermor's Dominions 3 ''Dominions 3'' role in the Late Age (Lemuria's undead are ghosts instead of skeletons, but it's still undead legions with a descent hailing from the old empire of Ermor). In the ''Middle'' Age, Ermor is ''definitely'' this -- it is like the Late Age Ermor of Dominions 3 ''Dominions 3'' (the role played by the old Middle Age Ermor is taken up by Sceleria, a splinter empire of Ermor), and was (as revealed in Late Age nations descriptions) the arch-enemy to ''two'' other nations -- one of which ended up doing a DealWithTheDevil to gain the power to actually bring down Ermor.



* BurnTheUndead: Most undead(except the Dust undead from Hidden in Sand) are vulnerable to fire, and fire magic is one of the main sources of anti-undead spells.

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* BurnTheUndead: Most undead(except undead (except the Dust undead from Hidden in Sand) are vulnerable to fire, and fire magic is one of the main sources of anti-undead spells.



* ClapYourHandsIfYouBelieve: Although there are a few sacred units that can be recruited on the map or through summons, by and large they are Sacred because your nation's population believes they are -- lore-wise, that is. Mechanically it is just a matter of putting the "holy" tag on a unit.

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* ClapYourHandsIfYouBelieve: ClapYourHandsIfYouBelieve:
**
Although there are a few sacred units that can be recruited on the map or through summons, by and large they are Sacred because your nation's population believes they are -- lore-wise, that is. Mechanically it is just a matter of putting the "holy" tag on a unit.



** Dominions 4 is basically the same, though with some details different -- the Early Age gets a bit more positive (Ur is building a civilization without any overt evils, and Berytos is relatively non-bad for a civilization that has fallen under the influence of a blood cult), the Middle Age gets one more horrific evil (Ermor is already its Dominion 3 land of the dead incarnation -- though the splinter empire that covers the Dominions 3 Middle Age Ermor territory is presented in a more positive light as well), and the Late Age is pretty much the same, except 'Ermor' is called Lemuria and the dead are ghosts (Ermor got destroyed, but the aforementioned splinter empire managed to repeat some of its mistakes. Oops).

to:

** Dominions 4 ''Dominions 4'' is basically the same, though with some details different -- the Early Age gets a bit more positive (Ur is building a civilization without any overt evils, and Berytos is relatively non-bad for a civilization that has fallen under the influence of a blood cult), the Middle Age gets one more horrific evil (Ermor is already its Dominion 3 land of the dead incarnation -- though the splinter empire that covers the Dominions 3 Middle Age Ermor territory is presented in a more positive light as well), and the Late Age is pretty much the same, except 'Ermor' is called Lemuria and the dead are ghosts (Ermor got destroyed, but the aforementioned splinter empire managed to repeat some of its mistakes. Oops).



* CrutchCharacter: Pretty common. Niefel Jarls come to mind: they're awesome bless rushers, but if you have nothing but Niefels in the late game, they'll be overwhelmed.
** The community term is "thugs," which refer to easily-recruited low-end [[OneManArmy One Man Armies]]. Highly useful in the early and midgame, but they don't usually have the staying power to fight the real [[PersonOfMassDestruction Super Combatants]] that get summoned in the endgame.

to:

* CrutchCharacter: Pretty common. Niefel Jarls come to mind: they're awesome bless rushers, but if you have nothing but Niefels in the late game, they'll be overwhelmed.
**
overwhelmed. The community term is "thugs," "thugs", which refer to easily-recruited low-end [[OneManArmy One Man Armies]]. Highly useful in the early and midgame, but they don't usually have the staying power to fight the real [[PersonOfMassDestruction Super Combatants]] that get summoned in the endgame.



* DarkIsNotEvil: Explicit in some units, such as the C'tis Sauromancers, who practice the magic of death responsibly. Implicit, if you're a particularly Nice God who just happens to have undead generals. Can be argued to be the case even of Mictlan's virgin sacrificing priests. Generally not the case in the [[CrapsackWorld The Late Age]]. ''Definitely'' not the case for Late Ermor and R'lyeh (or Mid Ermor and the Late Age Lemuria in ''4'').

to:

* DarkIsNotEvil: DarkIsNotEvil:
**
Explicit in some units, such as the C'tis Sauromancers, who practice the magic of death responsibly. Implicit, if you're a particularly Nice God nice god who just happens to have undead generals. Can be argued to be the case even of Mictlan's virgin sacrificing priests. Generally not the case in the [[CrapsackWorld The the Late Age]]. ''Definitely'' not the case for Late Ermor and R'lyeh (or Mid Ermor and the Late Age Lemuria in ''4'').



* DemonLordsAndArchDevils: Five [[PlayingWithFire Arch Devils]], six [[AnIcePerson Ice Devils]], and four [[CastingAShadow Heliophagi]], along with the four Demon Lords.



* DidYouJustPunchOutCthulhu: Can happen with pretender gods, if they die particularly ignominiously. Particularly embarrassing is losing to ''blood slaves''... which are roughly the weakest unit in the game and really only exist to give Blood Mages something to sacrifice in combat.
** The way the damage calculations work is that a 'die roll' from 1-6 is made. Every time the computer ''rolls'' a 6, it makes a another roll, adding the result to the damage total. This means that it's quite possible, though extremely rare, for "David and Goliath" events to occur, where, say, a lowly militiaman with a sling kills a dragon with a single hit.
*** Also with certain mods that allow you to pick Cthulhu as a Pretender.

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* DidYouJustPunchOutCthulhu: DidYouJustPunchOutCthulhu:
**
Can happen with pretender gods, if they die particularly ignominiously. Particularly embarrassing is losing to ''blood slaves''... which are roughly the weakest unit in the game and really only exist to give Blood Mages something to sacrifice in combat.
**
combat. The way the damage calculations work is that a 'die roll' "die roll" from 1-6 is made. Every time the computer ''rolls'' a 6, it makes a another roll, adding the result to the damage total. This means that it's quite possible, though extremely rare, for "David and Goliath" events to occur, where, say, a lowly militiaman with a sling kills a dragon with a single hit.
*** Also with certain ** Certain mods that allow you to pick Cthulhu as a Pretender.Pretender, making it possible to literally do this.



* EasyLogistics: Strongly Averted. There are tons of ways to circumvent the supply or resource limit -- but all of them are expressly magical. However, arrows are always free.
** While each province has it's own supply limit that can't be manually transferred, fortifications send out supplies to nearby provinces, with those farther away receiving less. This being in addition to greatly increasing the supplies in the province of the fortress.
* EldritchAbomination: Multiple kinds, actually. R'lyeh is in the service of the Great Old Ones from beyond the stars, while the spell "Horror mark" allows you to draw Soul-Eating StarfishAliens from the Astral Plane to attack your enemies' commanders, the most powerful of which are the brutal Doom Horrors.
** In the Early Age, the Star has not fallen, and R'lyeh is instead ruled by the aboleths, a race of TimeAbyss sea creatures that dominate the minds of the lesser aquatic races.
* ElementalEmbodiment: Each of the elements (Fire, Water, Air, Earth) have six different sizes of elementals and royalties (Queens for Water and Air, Kings for Fire and Earth) to be summoned.

to:

* EasyLogistics: Strongly Averted. There are tons of ways to circumvent the supply or resource limit -- but all of them are expressly magical. However, arrows are always free.
**
free. While each province has it's its own supply limit that can't be manually transferred, fortifications send out supplies to nearby provinces, with those farther away receiving less. This being in addition to greatly increasing the supplies in the province of the fortress.
* EldritchAbomination: Multiple kinds, actually. R'lyeh is in the service of the Great Old Ones from beyond the stars, while the spell "Horror mark" allows you to draw Soul-Eating StarfishAliens from the Astral Plane to attack your enemies' commanders, the most powerful of which are the brutal Doom Horrors.
**
Horrors. In the Early Age, when the Star has not yet fallen, and R'lyeh is instead ruled by the aboleths, a race of TimeAbyss sea creatures that dominate the minds of the lesser aquatic races.
* ElementalEmbodiment: Each of the elements (Fire, Water, Air, Earth) have has six different sizes of elementals and elementals, as well as royalties (Queens for Water and Air, Kings for Fire and Earth) Earth), to be summoned.



* EvilIsNotAToy: Wishing for a Doom Horror will give you one with a 50% chance of it turning against you. The Eater of the Dead, if allowed to consume enough corpses, will eventually break your control.

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* EvilIsNotAToy: EvilIsNotAToy:
**
Wishing for a Doom Horror will give you one with a 50% chance of it turning against you. The Eater of the Dead, if allowed to consume enough corpses, will eventually break your control.



* TheFairFolk: Many nations boast summons and recruitables that fit this role. Also, you can summon actual Faerie Queens, plus entourage. Finally, the nation of Tir Na N'og (added in an early patch) is based on that particular mythology, with Sidhe commanders, banshees, etc...
** This applies even more strongly to the Norse nations of Helheim and Vanheim, considering their use of BloodMagic and HumanSacrifice.

to:

* TheFairFolk: Many nations boast summons and recruitables that fit this role. Also, you can summon actual Faerie Queens, plus entourage. Finally, the nation of Tir Na N'og (added in an early patch) is based on that particular mythology, with Sidhe commanders, banshees, etc...
**
etc. This applies even more strongly to the Norse nations of Helheim and Vanheim, considering their use of BloodMagic and HumanSacrifice.



* {{Feelies}} the game's manual is over 300 pages thick.



* GodsNeedPrayerBadly: The faith of people in various provinces is represented by a candle. This affects the knowledge you have of the province, the level at which you can affect it and, should you move it into the area, the hitpoints of your Pretender God. Any God who loses all their belief is eliminated from the game.
** [[FridgeLogic Then again]], considering that regions with 0 population can still hold dominion, and omnicidal factions like LA Ermor and LA R'yleh thrive on them, it seems that dominion involves a more generic "divine influence" rating rather than outright popfaith.

to:

* GodsNeedPrayerBadly: The faith of people in various provinces is represented by a candle. This affects the knowledge you have of the province, the level at which you can affect it and, should you move it into the area, the hitpoints of your Pretender God. Any God who loses all their belief is eliminated from the game.
**
game. [[FridgeLogic Then again]], considering that regions with 0 population can still hold dominion, and omnicidal factions like LA Ermor and LA R'yleh thrive on them, it seems that dominion involves a more generic "divine influence" rating rather than outright popfaith.



* {{Hobbits}}: Hoburgs are about a meter tall, [[JokeCharacter can't fight to save their lives]], and live only in farmland provinces.
** [[LethalJokeCharacter In the fourth installment there are Hoburg crossbowmen who cost half as much as normal human soldiers, with crossbows that are statistically identical to those used by humans.]]

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* {{Hobbits}}: Hoburgs are about a meter tall, [[JokeCharacter can't fight to save their lives]], and live only in farmland provinces.
** [[LethalJokeCharacter In
provinces. The again, in the fourth installment there are Hoburg crossbowmen who [[LethalJokeCharacter cost half as much as normal human soldiers, with crossbows that are statistically identical to those used by humans.]]humans]].



* HyperspaceIsAScaryPlace: The travel spell Stygian Paths allows travel to distant provinces, but exposes anybody doing so to attack by the spirits of the dead. Also, beyond the Veil lie the realm of Horrors.

to:

* HyperspaceIsAScaryPlace: HyperspaceIsAScaryPlace:
**
The travel spell Stygian Paths allows travel to distant provinces, but exposes anybody doing so to attack by the spirits of the dead. Also, beyond the Veil lie the realm of Horrors.



* {{Immortality}}: Units with the immortal tag will resurrect in their capital if they die - provided they die in friendly dominion.
* JerkassGods: This can certainly apply Pretenders, but it seems to have been the case for the previous Pankrator as well. A number of Pretenders' backgrounds involve them being sealed away by the Pankrator for perceived slights or simply because [[YouHaveOutlivedYourUsefulness they were no longer useful]].
** From the description of the Titan of War and Wisdom: ''[[AndIMustScream She was eternally imprisoned]] for her impudence of [[FelonyMisdemeanor giving the Pantokrator a headache.]]''

to:

* {{Immortality}}: Units with the immortal tag will resurrect in their capital if they die - -- provided they die in friendly dominion.
* JerkassGods: This can certainly apply Pretenders, but it seems to have been the case for the previous Pankrator as well. A number of Pretenders' backgrounds involve them being sealed away by the Pankrator for perceived slights or simply because [[YouHaveOutlivedYourUsefulness they were no longer useful]].
**
useful]]. From the description of the Titan of War and Wisdom: ''[[AndIMustScream She was eternally imprisoned]] for her impudence of [[FelonyMisdemeanor giving the Pantokrator a headache.]]''headache]]''.



* LightIsNotGood: And how! Astral Magic, among other things, can allow the mage to lobotomize the subjects of an enemy Pretender and force a rebellion among the populace. Astral Magic is also the magic that one uses to call forth [[EldritchAbomination Horrors]].
** Horrors need astral magic coupled with blood magic though, so it's kind of a mixed case about those horrors.

to:

* LightIsNotGood: And how! Astral Magic, among other things, can allow the mage to lobotomize the subjects of an enemy Pretender and force a rebellion among the populace. Astral Magic is also the magic that one uses to call forth [[EldritchAbomination Horrors]].
** Horrors
Horrors]] (although they need astral magic coupled with blood magic though, magic, so it's kind of a mixed case about those horrors.in this situation).



* LightningBruiser: Most giants, especially the ones with armor. Not as fast as cavalry, but much faster than equally well equipped humans.
** Giants don't generally have a better to-hit or number of attacks than a comparable human unit. Perfectly applicable to high-end summons, though, which are tougher, smarter ''and'' more agile than any regular unit.

to:

* LightningBruiser: Most giants, especially the ones with armor. Not as fast as cavalry, but much faster than equally well equipped humans.
** Giants
humans. They don't generally have a better to-hit or number of attacks than a comparable human unit.unit, however. Perfectly applicable to high-end summons, though, which are tougher, smarter ''and'' more agile than any regular unit.



* NamesToRunAwayFromReallyFast: Late Age Ermor has an enormous amount of these. A quick grab out of a current game: Leprosy, Carnage, Childslay, Venomspew, Plaguestorm, Hopevoid, Quickdeath, Soulrend, Skullbreaker and Wormfeast.

to:

* NamesToRunAwayFromReallyFast: NamesToRunAwayFromReallyFast:
**
Late Age Ermor has an enormous amount of these. A quick grab out of a current game: includes Leprosy, Carnage, Childslay, Venomspew, Plaguestorm, Hopevoid, Quickdeath, Soulrend, Skullbreaker and Wormfeast.



** DemonLordsAndArchDevils: Five [[PlayingWithFire Arch Devils]], six [[AnIcePerson Ice Devils]], and four [[CastingAShadow Heliophagus]], along with the four Demon Lords.



* PokeInTheThirdEye: The Fate of Oedipus, which will cancel the enchantment and blind the caster.



* RightUnderTheirNoses: Most magic sites must be searched and found before their effect, be it magical gems, gold, recruitable mages or cheaper magic can be used. Negative effects are always active.

to:

* RightUnderTheirNoses: RightUnderTheirNoses:
**
Most magic sites must be searched and found before their effect, be it magical gems, gold, recruitable mages or cheaper magic can be used. Negative effects are always active.



* SavageWolves: Winter and Dire Wolfs are enemies.

to:

* SavageWolves: Winter and Dire Wolfs Wolves are enemies.



* SealedEvilInACan: The spell Tartarian Gate allows you to summon dead gods imprisoned in Hell. An imprisoned pretender can fit too.
** Blood magic spells that summon unique Arch-Devils, Ice Devils, Heliophagii and Demon Lords also count.
** Ermor's lore in ''3'' is basically this, too. In the Early Age, Jesus just died and they're spreading his message. In the Middle Age, they tried to resurrect Jesus but messed up and released Death instead. Not the concept, the ''entity''. A new religion, the Death Cult, tries their best to keep Death contained, more or less by channelling it into lots of undeads. By the Late Age, the Death Cult has mostly failed, Death is loose and, well, give it half a year before the entire population of Ermor is completely wiped out. And that of all the lands around it, to be replaced by an endless stream of undead.

to:

* SealedEvilInACan: SealedEvilInACan:
**
The spell Tartarian Gate allows you to summon dead gods imprisoned in Hell. An imprisoned pretender can fit too.
** Blood magic spells that summon unique Arch-Devils, Ice Devils, Heliophagii Heliophagi and Demon Lords also count.
** Ermor's lore in ''3'' is basically this, too. In the Early Age, Jesus just died and they're spreading his message. In the Middle Age, they tried to resurrect Jesus but messed up and released Death instead. Not the concept, the ''entity''. A new religion, the Death Cult, tries their best to keep Death contained, more or less by channelling it into lots of undeads.undead. By the Late Age, the Death Cult has mostly failed, Death is loose and, well, give it half a year before the entire population of Ermor is completely wiped out. And that of all the lands around it, to be replaced by an endless stream of undead.



* SuccessionCrisis: A divine one, no less.

to:

* SuccessionCrisis: A divine one, no less.less, as the Pretender Gods fight to decide which one of them gets to be the supreme god of the world.



** PokeInTheThirdEye: Fate of Oedipus, which will cancel the enchantment and blind the caster.
* ShoutOut: Early age Ulm is basically Conan the Barbarian, with Conan(s) serving as the nation's Sacred unit.
** Also, there's [[Creator/HPLovecraft R'lyeh]] and [[{{Earthdawn}} Horror marks]].

to:

* ShoutOut:
** PokeInTheThirdEye: Fate of Oedipus, which will cancel the enchantment and blind the caster.
* ShoutOut:
Early age Ulm is basically Conan the Barbarian, with Conan(s) serving as the nation's Sacred unit.
** Also, there's [[Creator/HPLovecraft R'lyeh]] and [[{{Earthdawn}} [[TabletopGame/{{Earthdawn}} Horror marks]].



* ThereCanBeOnlyOne: Only one pretender can ascend to true divinity. The game mechanics literally do not allow for allied victories.
** In ''4'', a new game mechanic has been introduced that allows for allied victories. Still can be only one, since it involves pre-existing alliances where all players except one play as 'disciples' instead of a Pretender God (your Dominion is for most purposes your master Pretender God's Dominion. On the plus side, that does mean you can put all your points in making your Disciple powerful instead of diverting some to modifying your Dominion's effect...). Story-wise, only the Pretender ascends to true divinity, while his/her Disciples presumably gets rewarded for their loyal service with power and influence.

to:

* ThereCanBeOnlyOne: Only one pretender can ascend to true divinity. The game mechanics literally do not allow for allied victories.
**
victories. In ''4'', a new game mechanic has been introduced that allows for allied victories. Still can be only one, since it involves pre-existing alliances where all players except one play as 'disciples' "disciples" instead of a Pretender God (your Dominion is for most purposes your master Pretender God's Dominion. On the plus side, that does mean you can put all your points in making your Disciple powerful instead of diverting some to modifying your Dominion's effect...). Story-wise, only the Pretender ascends to true divinity, while his/her Disciples presumably gets rewarded for their loyal service with power and influence.



* WeCanRuleTogether: Averted. While temporary alliances and co-operation are pretty much needed to win multiplayer game, there can only be one victor in the end.
** In ''4'', there can be multiple victors, but alliances are set-up in advance, and storywise only one player gets to be top dog and ascend to true divinity -- the others are his/her/its disciples, who presumably get rewarded with power and influence after their master ascends.

to:

* WeCanRuleTogether: Averted. While temporary alliances and co-operation are pretty much needed to win multiplayer game, there can only be one victor in the end.
**
end. In ''4'', there can be multiple victors, but alliances are set-up in advance, and storywise only one player gets to be top dog and ascend to true divinity -- the others are his/her/its disciples, who presumably get rewarded with power and influence after their master ascends.
1st Feb '17 12:35:08 PM Morgenthaler
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* BadassNormal: Alongside such pretenders as [[CthulhuMythos underwater squids]], [[Myth/ClassicalMythology lords of thunder]], and [[OurDragonsAreDifferent dragons]], you can also be a [[CoolOldLady crone]]. Granted it's bad sense not to give her magic powers, but you can theoretically have a BadassNormal goddess.

to:

* BadassNormal: Alongside such pretenders as [[CthulhuMythos [[Franchise/CthulhuMythos underwater squids]], [[Myth/ClassicalMythology lords of thunder]], and [[OurDragonsAreDifferent dragons]], you can also be a [[CoolOldLady crone]]. Granted it's bad sense not to give her magic powers, but you can theoretically have a BadassNormal goddess.
20th Dec '16 1:35:59 PM Meltemi
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* TryToFitThatOnABusinessCard: When created, a Pretender gets titles assigned to them depending on their magic and scales, meaning a pretender's full name will be something like "Wercrata, the Leaflord, Patron of Soldiers, the Divine Shepherd" or "Odia, [[ObviouslyEvil Queen of Darkness, Goddess of Fires, Persecutor and Destroyer of Youth]]."

to:

* TryToFitThatOnABusinessCard: When created, a Pretender gets titles assigned to them depending on their magic and scales, meaning and buying a higher base dominion score cause the game to select more titles (up to a maximum of 6, with a maximum base dominion of 10 and a lucky roll). A pretender's full name will be can easily end up becoming something like "Wercrata, the Leaflord, Patron of Soldiers, the Divine Shepherd" or Shepherd," "Odia, [[ObviouslyEvil Queen of Darkness, Goddess of Fires, Persecutor and Destroyer of Youth]]."Youth]]," or "Phil of all Young and Growing Things, the One who Purifies Everyone by the very Utterance of His Name, First Born of Gaia, the Beginning and the End, the Hammer of Gaia, Enemy of Infants"
24th Nov '16 8:17:59 AM LordInsane
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''Dominions'' is a turn-based game on the continental scale, but a very extreme form of simultaneous resolution for tactical battles: You aren't actually allowed to give any orders when battle (and sometimes hilarity ensues). Instead, you can only give standing formation and conditional tactics orders to a unit of soldiers in the strategic view, then sit back and hope for the best whenever they come into contact with the enemy. This allows the game to be played by email, or over longer periods of Real Life time.

to:

''Dominions'' is a turn-based game on the continental scale, but a very extreme form of simultaneous resolution for tactical battles: You aren't actually allowed to give any orders when battle (and sometimes hilarity ensues).hilarity) ensues. Instead, you can only give standing formation and conditional tactics orders to a unit of soldiers in the strategic view, then sit back and hope for the best whenever they come into contact with the enemy. This allows the game to be played by email, or over longer periods of Real Life time.
2nd Oct '16 1:14:29 PM Hieron
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''Dominions'' is a turn-based game on the continental scale, but a very extreme form of simultaneous resolution for tactical battles: You aren't actually allowed to give any orders when battle (and sometimes hilarity) ensues. Instead, you can only give standing formation and conditional tactics orders to a unit of soldiers in the strategic view, then sit back and hope for the best whenever they come into contact with the enemy. This allows the game to be played by email, or over longer periods of Real Life time.

to:

''Dominions'' is a turn-based game on the continental scale, but a very extreme form of simultaneous resolution for tactical battles: You aren't actually allowed to give any orders when battle (and sometimes hilarity) ensues.hilarity ensues). Instead, you can only give standing formation and conditional tactics orders to a unit of soldiers in the strategic view, then sit back and hope for the best whenever they come into contact with the enemy. This allows the game to be played by email, or over longer periods of Real Life time.
7th Jul '16 6:16:13 PM Caspoi
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** Arguably Middle Age Ermor and Late Age Ryleh could also be considered strong candidates for this trope, with seemingly endless undead hordes coming from the former and Lovecraftian astral horrors from the latter.

to:

** Arguably Middle Late Age Ermor and Late Age Ryleh could also be considered strong candidates for this trope, with seemingly endless undead hordes coming from the former and Lovecraftian astral horrors from the latter.
7th Jul '16 6:15:24 PM Caspoi
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* AIBreaker: The computer is completely incapable fighting against poploss/domspawn (dominion kills population and spawns free units) nations like MA Ermor, Lemuria, and LA Rlyeh. The endless mook hordes and lack of supplies render it completely unable to launch effective attacks against those factions.

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* AIBreaker: The computer is completely incapable fighting against poploss/domspawn (dominion kills population and spawns free units) nations like MA Ermor, MA Lemuria, and LA Rlyeh. The endless mook hordes and lack of supplies render it completely unable to launch effective attacks against those factions.



** Arguably Late Age Ermor and Late Age Ryleh could also be considered strong candidates for this trope, with seemingly endless undead hordes coming from the former and Lovecraftian astral horrors from the latter.

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** Arguably Late Middle Age Ermor and Late Age Ryleh could also be considered strong candidates for this trope, with seemingly endless undead hordes coming from the former and Lovecraftian astral horrors from the latter.
18th May '16 8:49:02 PM Specialist290
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* DirectLineToTheAuthor: The game manual is written from a perspective that paints the game as a simulation of in-universe events and "[[AlternateUniverse might-have-beens]]" based on historical research. This also handily allows updates and patches to be justified with a convenient ExternalRetcon, as the "researchers" are constantly uncovering new evidence and tweaking old ideas.



* LiteraryAgentHypothesis: The game manual is written from a perspective that paints the game as a simulation of in-universe events and "[[AlternateUniverse might-have-beens]]" based on historical research. This also handily allows updates and patches to be justified with a convenient ExternalRetcon, as the "researchers" are constantly uncovering new evidence and tweaking old ideas.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Dominions