History VideoGame / DokiDokiPanic

27th Aug '16 2:20:18 PM Kytseo
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After being made into a ''Mario'' title, it was marketed in the North American and PAL release as "''VideoGame/SuperMarioBros2''". This was done because the original ''Super Mario Bros. 2'', now known outside of Japan as ''VideoGame/SuperMarioBrosTheLostLevels'', was deemed [[ItsHardSoItSucks too hard]] for American gamers, and [[ItsTheSameNowItSucks too similar]].

to:

After being made into a ''Mario'' title, it was marketed in the North American and PAL release as "''VideoGame/SuperMarioBros2''". This was done because the original ''Super Mario Bros. 2'', now known outside of Japan as ''VideoGame/SuperMarioBrosTheLostLevels'', was deemed [[ItsHardSoItSucks too hard]] for American gamers, and [[ItsTheSameNowItSucks too similar]]. \n Afterwards, it was released in Japan as ''Super Mario U.S.A.''
11th Aug '16 11:25:06 AM MissConception
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'''''Yume Kōjō: Doki Doki Panic''''' (literally ''"Dream Factory: Heart-Pounding Panic"'') is a platform game made by Creator/ShigeruMiyamoto in 1987 for the [[UsefulNotes/NintendoEntertainmentSystem Family Computer Disk System]]. It started development as ''Mario''-style tech demo by Miyamoto and company, and was [[DolledUpInstallment dolled-up]] as ''VideoGame/SuperMarioBros2'' after its initial release.

to:

'''''Yume Kōjō: Doki Doki Panic''''' (literally ''"Dream Factory: Heart-Pounding Panic"'') is a platform game made by Creator/ShigeruMiyamoto in 1987 for the [[UsefulNotes/NintendoEntertainmentSystem Family Computer Disk System]]. It [[http://www.wired.com/2011/04/super-mario-bros-2/ started development development]] as a ''Mario''-style tech demo by Miyamoto and company, and was [[DolledUpInstallment dolled-up]] as ''VideoGame/SuperMarioBros2'' after its initial release.
11th Aug '16 11:20:52 AM MissConception
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** It's possible that these items were leftover from when ''Doki Doki Panic'' was still a ''Mario'' prototype.

to:

** It's possible that these items were leftover from when ''Doki Doki Panic'' was still a closer to a ''Mario'' prototype.title in development.
11th Aug '16 11:19:49 AM MissConception
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'''''Yume Kōjō: Doki Doki Panic''''' (literally ''"Dream Factory: Heart-Pounding Panic"'') is a platform game made by Creator/ShigeruMiyamoto in 1987 for the [[UsefulNotes/NintendoEntertainmentSystem Family Computer Disk System]]. It started development as ''Mario''-style tech demo by Miyamoto and company, and was remade as ''VideoGame/SuperMarioBros2'' after its initial release.

to:

'''''Yume Kōjō: Doki Doki Panic''''' (literally ''"Dream Factory: Heart-Pounding Panic"'') is a platform game made by Creator/ShigeruMiyamoto in 1987 for the [[UsefulNotes/NintendoEntertainmentSystem Family Computer Disk System]]. It started development as ''Mario''-style tech demo by Miyamoto and company, and was remade [[DolledUpInstallment dolled-up]] as ''VideoGame/SuperMarioBros2'' after its initial release.



After being remade into a ''Mario'' title, [[DolledUpInstallment it was marketed in the North American and PAL release as]] "''VideoGame/SuperMarioBros2''". This was done because the original ''Super Mario Bros. 2'', now known outside of Japan as ''VideoGame/SuperMarioBrosTheLostLevels'', was deemed [[ItsHardSoItSucks too hard]] for American gamers, and [[ItsTheSameNowItSucks too much of a clone]].

to:

After being remade made into a ''Mario'' title, [[DolledUpInstallment it was marketed in the North American and PAL release as]] as "''VideoGame/SuperMarioBros2''". This was done because the original ''Super Mario Bros. 2'', now known outside of Japan as ''VideoGame/SuperMarioBrosTheLostLevels'', was deemed [[ItsHardSoItSucks too hard]] for American gamers, and [[ItsTheSameNowItSucks too much of a clone]].similar]].



* The B button cannot be held to run; the only way to move faster is to have Papa carry an enemy.

to:

* The B button cannot be held to run; the only way to move faster is to have Papa carry an enemy.enemy or mask.



* [[FakeLongevity The game had to be completed with all four characters in order to see the true ending.]][[note]]Which, intentionally or not, was given a CallBack of sorts in ''VideoGame/SuperMario3DWorld'' where every stage (except the Captain Toad stages) had to be completed with every character (including a certain secret character) in order to get all five profile stars, and ultimately, all of the Miiverse stamps.[[/note]]

to:

* [[FakeLongevity The game had to be completed with all four characters in order to see the true ending.]][[note]]Which, intentionally or not, was given a CallBack of sorts in ''VideoGame/SuperMario3DWorld'' where every stage (except the Captain Toad stages) had to be completed with every character (including a certain secret character) in order to get all five profile stars, and ultimately, all of the Miiverse [[UsefulNotes/WiiU Miiverse]] stamps.[[/note]]



* BadassFamily: Imajin's family, of course.

to:

* BadassFamily: Imajin's family, of course.course, one of the few playable nuclear families in gaming to this day.
* BareYourMidriff: Lina in her sprites, though not in artwork.



* ShoutOut: Before it became a ''[[VideoGame/SuperMarioBros2 Mario]]'' game, it already had the POW block from the original ''VideoGame/MarioBros'', plus the star from ''VideoGame/SuperMarioBros''[[note]]Contrary to popular belief, "Coins" were known as "Medals" in ''DDP'', making it a deliberate change in ''[=SMB2=]''. [[/note]] The electric Sparks may also be a reference to the enemy of the same name from ''VideoGame/DonkeyKong Junior.''

to:

* ShoutOut: Before it became a ''[[VideoGame/SuperMarioBros2 Mario]]'' game, it already had the POW block from the original ''VideoGame/MarioBros'', plus the star from ''VideoGame/SuperMarioBros''[[note]]Contrary to popular belief, "Coins" were known as "Medals" in ''DDP'', making it a deliberate change in ''[=SMB2=]''. [[/note]] The electric Sparks may also be a reference to the enemy of the same name from ''VideoGame/DonkeyKong Junior.''
9th Aug '16 11:22:16 AM MissConception
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Quite a few enemies from this game went on to be integrated into later ''Mario'' games and the wider franchise. In fact, Bob-Oombs would appear in ''VideoGame/SuperMarioBros3'' and go on to become a series staple. Pokeys and Ponkeys ([[DubNameChange Pansers/Volcano Plants]]) would appear in ''VideoGame/SuperMarioWorld'' (albeit with changed appearances), as well as Ninjis. Shy Guys, Snifits and souped-up Porcupos (known as Harry Hedgehogs) would appear in ''VideoGame/YoshisIsland'', which chronologically takes place at the beginning of the ''Mario'' series, and also made regular appearances in the ''Super Mario Bros.'' installments of the ComicBook/NintendoComicsSystem before that. Birdo would reappear in ''Wario's Woods'' and has appeared in practically every ''Mario'' sports title since the N64 version of ''Mario Tennis'' in 2000. Also, as late as ''VideoGame/SuperSmashBrosBrawl'', Princess Peach uses many abilities from this game, and this game is the TropeCodifier for Luigi's signature high jump and low traction (even though he had these things in ''The Lost Levels''), as well as Peach's ability to "float-jump", which returned for ''VideoGame/SuperPrincessPeach'' and ''VideoGame/SuperMario3DWorld'', ''and'' Toad's "short jumps, incredible run-speed, massive throws" playstyle (natch, ''[=SM3DW=]'').

to:

Quite a few enemies from this game went on to be integrated into later ''Mario'' games and the wider franchise. In fact, Bob-Oombs Bob-ombs would appear in ''VideoGame/SuperMarioBros3'' and go on to become a series staple. Pokeys and Ponkeys ([[DubNameChange Pansers/Volcano Plants]]) would appear in ''VideoGame/SuperMarioWorld'' (albeit with changed appearances), as well as Ninjis. Shy Guys, Snifits and souped-up Porcupos (known as Harry Hedgehogs) would appear in ''VideoGame/YoshisIsland'', which chronologically takes place at the beginning of the ''Mario'' series, and also made regular appearances in the ''Super Mario Bros.'' installments of the ComicBook/NintendoComicsSystem before that. Birdo would reappear in ''Wario's Woods'' and has appeared in practically every ''Mario'' sports title since the N64 version of ''Mario Tennis'' in 2000. Also, as late as ''VideoGame/SuperSmashBrosBrawl'', Princess Peach uses many abilities from this game, and this game is the TropeCodifier for Luigi's signature high jump and low traction (even though he had these things in ''The Lost Levels''), as well as Peach's ability to "float-jump", which returned for ''VideoGame/SuperPrincessPeach'' and ''VideoGame/SuperMario3DWorld'', ''and'' Toad's "short jumps, incredible run-speed, massive throws" playstyle (natch, ''[=SM3DW=]'').
9th Aug '16 10:10:59 AM MissConception
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After being remade into a ''Mario'' title, [[DolledUpInstallment it was marketed in the North American and PAL release as]] "''VideoGame/SuperMarioBros2''". This was done because the original ''Super Mario Bros. 2'', now known outside of Japan as ''VideoGame/SuperMarioBrosTheLostLevels'', was either deemed [[ItsHardSoItSucks too hard]] for American gamers, or [[ItsTheSameNowItSucks too much of a clone]].

to:

After being remade into a ''Mario'' title, [[DolledUpInstallment it was marketed in the North American and PAL release as]] "''VideoGame/SuperMarioBros2''". This was done because the original ''Super Mario Bros. 2'', now known outside of Japan as ''VideoGame/SuperMarioBrosTheLostLevels'', was either deemed [[ItsHardSoItSucks too hard]] for American gamers, or and [[ItsTheSameNowItSucks too much of a clone]].
9th Aug '16 9:22:22 AM MissConception
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* The title screen and ending[[spoiler:s]] are different in ''DDP''. It was remixed into the ''[=SMB2=]'' cast roll.

to:

* The title screen and ending[[spoiler:s]] ending(s) are different in ''DDP''. It was remixed into the ''[=SMB2=]'' cast roll.
9th Aug '16 9:21:08 AM MissConception
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Quite a few enemies from this game went on to be integrated into later ''Mario'' games and the wider franchise. In fact, Bob-Oombs would appear in ''VideoGame/SuperMarioBros3'' and go on to become a series staple. Pokeys and Ponkeys ([[DubNameChange Pansers/Volcano Plants]]) would appear in ''VideoGame/SuperMarioWorld'' (albeit with changed appearances), as well as Ninjis. Shy Guys, Snifits and souped-up Porcupos (known as Harry Hedgehogs) would appear in ''VideoGame/YoshisIsland'', which chronologically takes place at the beginning of the ''Mario'' series, and also made regular appearances in the ''Super Mario Bros.'' installments of the ComicBook/NintendoComicsSystem before that. Birdo would reappear in ''Wario's Woods'''' and has appeared in practically every ''Mario'' sports title since the N64 version of ''Mario Tennis'' in 2000. Also, as late as ''VideoGame/SuperSmashBrosBrawl'', Princess Peach uses many abilities from this game, and this game is the TropeCodifier for Luigi's signature high jump and low traction (even though he had these things in ''The Lost Levels''), as well as Peach's ability to "float-jump", which returned for ''VideoGame/SuperPrincessPeach'' and ''VideoGame/SuperMario3DWorld'', ''and'' Toad's "short jumps, incredible run-speed, massive throws" playstyle (natch, ''[=SM3DW=]'').

to:

Quite a few enemies from this game went on to be integrated into later ''Mario'' games and the wider franchise. In fact, Bob-Oombs would appear in ''VideoGame/SuperMarioBros3'' and go on to become a series staple. Pokeys and Ponkeys ([[DubNameChange Pansers/Volcano Plants]]) would appear in ''VideoGame/SuperMarioWorld'' (albeit with changed appearances), as well as Ninjis. Shy Guys, Snifits and souped-up Porcupos (known as Harry Hedgehogs) would appear in ''VideoGame/YoshisIsland'', which chronologically takes place at the beginning of the ''Mario'' series, and also made regular appearances in the ''Super Mario Bros.'' installments of the ComicBook/NintendoComicsSystem before that. Birdo would reappear in ''Wario's Woods'''' Woods'' and has appeared in practically every ''Mario'' sports title since the N64 version of ''Mario Tennis'' in 2000. Also, as late as ''VideoGame/SuperSmashBrosBrawl'', Princess Peach uses many abilities from this game, and this game is the TropeCodifier for Luigi's signature high jump and low traction (even though he had these things in ''The Lost Levels''), as well as Peach's ability to "float-jump", which returned for ''VideoGame/SuperPrincessPeach'' and ''VideoGame/SuperMario3DWorld'', ''and'' Toad's "short jumps, incredible run-speed, massive throws" playstyle (natch, ''[=SM3DW=]'').
9th Aug '16 9:20:37 AM MissConception
Is there an issue? Send a Message


After being remade into a Mario title, [[DolledUpInstallment It was marketed in the PAL and North American release as "Super Mario Bros. 2"]]. This was done because Japan's [=SMB2=], now known outside of Japan as ''[[VideoGame/SuperMarioBrosTheLostLevels Super Mario Bros.: The Lost Levels]]'', was either deemed [[ItsHardSoItSucks too hard]] for non-Japanese gamers, or [[ItsTheSameNowItSucks too much of a clone]].

Quite a few enemies from this game went on to be integrated into later Mario games and the wider franchise. In fact, Bob-Ombs would appear in [[VideoGame/SuperMarioBros3 the very next game]] and go on to become a series staple. Pokeys would appear in ''VideoGame/SuperMarioWorld'', albeit with a changed appearance. Shy Guys would appear in ''VideoGame/YoshisIsland'', which chronologically takes place at the beginning of the ''Mario'' series, and also made regular appearances in the ''Super Mario Bros.'' installments of the ComicBook/NintendoComicsSystem before that. Birdo would reappear in a ''Wario'' game and has appeared in practically every Mario sports title since the N64 version of ''Mario Tennis'' in 2000. Also, as late as ''VideoGame/SuperSmashBrosBrawl'', Princess Peach uses many abilities from this game, and this game is the TropeCodifier for Luigi's signature high jump and low traction (even though he had these things in ''The Lost Levels''), as well as Peach's ability to "float-jump", which returned for ''VideoGame/SuperPrincessPeach'' and ''VideoGame/SuperMario3DWorld'', ''and'' Toad's "short jumps, incredible run-speed, massive throws" playstyle (natch, ''[=SM3DW=]'').

to:

After being remade into a Mario ''Mario'' title, [[DolledUpInstallment It it was marketed in the PAL and North American and PAL release as "Super Mario Bros. 2"]]. as]] "''VideoGame/SuperMarioBros2''". This was done because Japan's [=SMB2=], the original ''Super Mario Bros. 2'', now known outside of Japan as ''[[VideoGame/SuperMarioBrosTheLostLevels Super Mario Bros.: The Lost Levels]]'', ''VideoGame/SuperMarioBrosTheLostLevels'', was either deemed [[ItsHardSoItSucks too hard]] for non-Japanese American gamers, or [[ItsTheSameNowItSucks too much of a clone]].

Quite a few enemies from this game went on to be integrated into later Mario ''Mario'' games and the wider franchise. In fact, Bob-Ombs Bob-Oombs would appear in [[VideoGame/SuperMarioBros3 the very next game]] ''VideoGame/SuperMarioBros3'' and go on to become a series staple. Pokeys and Ponkeys ([[DubNameChange Pansers/Volcano Plants]]) would appear in ''VideoGame/SuperMarioWorld'', albeit ''VideoGame/SuperMarioWorld'' (albeit with a changed appearance. appearances), as well as Ninjis. Shy Guys Guys, Snifits and souped-up Porcupos (known as Harry Hedgehogs) would appear in ''VideoGame/YoshisIsland'', which chronologically takes place at the beginning of the ''Mario'' series, and also made regular appearances in the ''Super Mario Bros.'' installments of the ComicBook/NintendoComicsSystem before that. Birdo would reappear in a ''Wario'' game ''Wario's Woods'''' and has appeared in practically every Mario ''Mario'' sports title since the N64 version of ''Mario Tennis'' in 2000. Also, as late as ''VideoGame/SuperSmashBrosBrawl'', Princess Peach uses many abilities from this game, and this game is the TropeCodifier for Luigi's signature high jump and low traction (even though he had these things in ''The Lost Levels''), as well as Peach's ability to "float-jump", which returned for ''VideoGame/SuperPrincessPeach'' and ''VideoGame/SuperMario3DWorld'', ''and'' Toad's "short jumps, incredible run-speed, massive throws" playstyle (natch, ''[=SM3DW=]'').
''[=SM3DW=]'').



* Overall, the game had an Arabian theme, as Imajin and Lina were originally designed with an Arabian "1001 Nights"-esque theming for the event (i.e., lots of dreams, lot of stories for Fuji TV to share, etc.) This still remains in [=SMB2=] to a slightly lesser extent.

to:

* Overall, the game had an Arabian theme, as Imajin and Lina were originally designed with an Arabian "1001 Nights"-esque "Literature/ArabianNights"-esque theming for the event (i.e., lots of dreams, lot of stories for Fuji TV to share, etc.) ). This still remains in [=SMB2=] ''[=SMB2=]'' to a slightly lesser extent.



* The worlds were called "chapters". This explains why the last world is missing a stage -- it's actually a missing page from the final chapter, [[AllThereInTheManual which was ripped when the twins fought over the book and accidentally removed the ending.]]

to:

* The worlds were called "chapters". This explains why the last world is missing a the third stage -- it's actually a missing page from the final chapter, [[AllThereInTheManual which was ripped when the twins fought over the book and accidentally removed the ending.]]



* The Magic Potion in [=SMB2=] was originally a Magic Lamp; both produce a door to Subspace.
* The Mushroom that grants you an extra hit point was originally a Heart.
* Very few sprites in this game (including, but not limited to, the cherries and POW blocks) are animated compared to those in [=SMB2=], and even those that were didn't have as many frames of animation as the American version (for example, Albatoss only has a two-frame "flap" in DDP).

to:

* The Magic Potion magic potion in [=SMB2=] ''[=SMB2=]'' was originally a Magic Lamp; magic lamp; both produce a door to Subspace.
* The Mushroom mushroom that grants you an extra hit point was originally a Heart.
heart.
* Very few sprites in this game (including, but not limited to, the cherries and POW blocks) are animated compared to those in [=SMB2=], ''[=SMB2=]'', and even those that were didn't have as many frames of animation as the American version (for example, Albatoss only has a two-frame "flap" in DDP).''DDP'').



* The tufts of grass were black. They're red in [=SMB2=], but when you pull out a vegetable, it still has black leaves in the original NES.

to:

* The tufts of grass were black. They're red in [=SMB2=], ''[=SMB2=]'', but when you pull out a vegetable, it still has black leaves in the original NES.



* The Turtle Shell was originally "Big Face", which appears to be a blackface head.
* Masks exist in place of the [=SMB2=] Mushroom Blocks.
* Bombs that went off went "BOM"[[note]]A typical comic book sound effect that appears in Japanese manga when there's an explosion[[/note]] instead of "BOMB" like in [=SMB2=].
* The 1-UP items you can dig up represented the head of the character. Additionally, while [=SMB2=] uses (some form of) the 1-UP jingle, this game uses the same one that plays when you pick up the Crystal Ball that opens the door, or when you get an extra life in the slot game.
* The mask gates that represent the level goal were tribal masks compared to the hawk heads in [=SMB2=].
* Phanto's sprite wasn't the NightmareFace it was given in [=SMB2=]: instead of a SlasherSmile, it had a very solemn open-mouthed expression.

to:

* The Turtle Shell turtle shell was originally "Big Face", which appears to be a blackface head.
{{Blackface}} ShrunkenHead.
* Masks exist in place of the [=SMB2=] Mushroom Blocks.
''[=SMB2=]'' mushroom blocks.
* Bombs that went off went "BOM"[[note]]A typical comic book sound effect that appears in Japanese manga when there's an explosion[[/note]] instead of "BOMB" like in [=SMB2=].
''[=SMB2=]''.
* The 1-UP 1 UP items you can dig up represented the head of the character. Additionally, while [=SMB2=] ''[=SMB2=]'' uses (some form of) the 1-UP 1 UP jingle, this game uses the same one that plays when you pick up the Crystal Ball crystal ball that opens the door, or when you get an extra life in the slot game.
* The mask gates that represent the level goal were tribal masks compared to the hawk heads in [=SMB2=].
''[=SMB2=]''.
* Phanto's sprite wasn't the NightmareFace it was given in [=SMB2=]: ''[=SMB2=]'': instead of a SlasherSmile, it had a very solemn open-mouthed expression.



* Being on the Family Computer Disk System, the DDP sound effects are generally more detailed than [=SMB2=].
* The character selection track has an extended second half in [=SMB2=].
* Subspace plays an Arabian-esque theme instead of the iconic ''Super Mario Bros.'' theme. Picking up a Star also plays an Arabian theme.
* At least two level themes were altered in [=SMB2=]; the "overworld" theme has an additional section not found in DDP, and the "underworld" theme was slowed slightly and given an additional "drum" part in [=SMB2=].
* The title screen and ending[[spoiler:s]] are different in DDP. It was remixed into the [=SMB2=] cast roll.

to:

* Being on the Family Computer Disk System, the DDP ''DDP'' sound effects are generally more detailed than [=SMB2=].
''[=SMB2=]''.
* The character selection track has an extended second half in [=SMB2=].
''[=SMB2=]''.
* Subspace plays an Arabian-esque theme instead of the iconic ''Super Mario Bros.'' theme. Picking up a Star star also plays an Arabian theme.
* At least two level themes were altered in [=SMB2=]; ''[=SMB2=]''; the "overworld" theme has an additional section not found in DDP, ''DDP'', and the "underworld" theme was slowed slightly and given an additional "drum" part in [=SMB2=].
''[=SMB2=]''.
* The title screen and ending[[spoiler:s]] are different in DDP. ''DDP''. It was remixed into the [=SMB2=] ''[=SMB2=]'' cast roll.



* You can save in DDP.[[note]]Almost a given since it's a Family Computer Disk System game.[[/note]]

to:

* You can save in DDP.''DDP''.[[note]]Almost a given since it's a Family Computer Disk System game.[[/note]]



* Getting down to 1 HP doesn't shrink you like in [=SMB2=].

to:

* Getting down to 1 one HP doesn't shrink you like in [=SMB2=].''[=SMB2=]''.



* Chapter 5-3 in this game features a third Mouser encounter.[[note]]Who was white and moved more erratically than the previous appearances[[/note]] He was replaced with Clawgrip in [=SMB2=].

to:

* Chapter 5-3 in this game features a third Mouser encounter.[[note]]Who encounter[[note]]who was white and moved more erratically than the previous appearances[[/note]] appearances[[/note]]. He was replaced with Clawgrip in [=SMB2=].''[=SMB2=]''.



* Mamu/Wart has less HP in DDP.

to:

* Mamu/Wart has less HP in DDP.''DDP''.



** The reason why the seventh world had only two levels wasn't explained in [=SMB2=], which caused confusion for many people.

to:

** The reason why the seventh world had only two levels wasn't explained in [=SMB2=], ''[=SMB2=]'', which caused confusion for many people.



* {{Blackface}}: Big Face, which became the Turtle Shell (presumably of a red Koopa Troopa). Apparently intended as a ShrunkenHead.

to:

* {{Blackface}}: Big Face, which became the Turtle Shell turtle shell (presumably of a red Koopa Troopa). Apparently intended as a ShrunkenHead.



* ShoutOut: Before it became a ''[[VideoGame/SuperMarioBros2 Mario]]'' game, it already had the POW Block from the original ''VideoGame/MarioBros'', plus the Star from ''VideoGame/SuperMarioBros''[[note]]Contrary to popular belief, the "Coins" were known as "Medals" in DDP, making it a deliberate change in [=SMB2=]. [[/note]] The electric Sparks may also be a reference to the enemy of the same name from ''VideoGame/DonkeyKong Junior.''

to:

* ShoutOut: Before it became a ''[[VideoGame/SuperMarioBros2 Mario]]'' game, it already had the POW Block block from the original ''VideoGame/MarioBros'', plus the Star star from ''VideoGame/SuperMarioBros''[[note]]Contrary to popular belief, the "Coins" were known as "Medals" in DDP, ''DDP'', making it a deliberate change in [=SMB2=].''[=SMB2=]''. [[/note]] The electric Sparks may also be a reference to the enemy of the same name from ''VideoGame/DonkeyKong Junior.''
30th May '16 6:23:21 AM Solle
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Tt was originally a LicensedGame starring the {{Mascot}}s of Fuji Television's Yume Kōjō '87 (Dream Factory '87) event, which promoted several of Fuji Television's shows and other products. (The enemies were owned by Nintendo, which is why they could appear in other titles.)

to:

Tt It was originally a LicensedGame starring the {{Mascot}}s of Fuji Television's Yume Kōjō '87 (Dream Factory '87) event, which promoted several of Fuji Television's shows and other products. (The enemies were owned by Nintendo, which is why they could appear in other titles.)
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DokiDokiPanic