History VideoGame / DokiDokiPanic

18th Jul '17 5:07:08 PM Hallwings
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* Bombs that went off went "BOM"[[note]]A typical comic book sound effect that appears in Japanese manga when there's an explosion[[/note]] instead of "BOMB" like in ''[=SMB2=]''.

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* Bombs that went off went "BOM"[[note]]A "BOM"[[note]](A typical comic book sound effect that appears in Japanese manga when there's an explosion[[/note]] explosion)[[/note]] instead of "BOMB" like in ''[=SMB2=]''.



* You can save in ''DDP''.[[note]]Almost a given since it's a Family Computer Disk System game.[[/note]]

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* You can save in ''DDP''.[[note]]Almost [[note]](Almost a given since it's a Family Computer Disk System game.[[/note]])[[/note]]



* Chapter 5-3 in this game features a third Mouser encounter[[note]]who was white and moved more erratically than the previous appearances[[/note]]. He was replaced with Clawgrip in ''[=SMB2=]''.

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* Chapter 5-3 in this game features a third Mouser encounter[[note]]who encounter[[note]](who was white and moved more erratically than the previous appearances[[/note]].appearances)[[/note]]. He was replaced with Clawgrip in ''[=SMB2=]''.



* [[FakeLongevity The game had to be completed with all four characters in order to see the true ending.]][[note]]Which, intentionally or not, was given a CallBack of sorts in ''VideoGame/SuperMario3DWorld'' where every stage (except the Captain Toad stages) had to be completed with every character (including a certain secret character) in order to get all five profile stars, and ultimately, all of the [[UsefulNotes/WiiU Miiverse]] stamps.[[/note]]

to:

* [[FakeLongevity The game had to be completed with all four characters in order to see the true ending.]][[note]]Which, ]][[note]](Which, intentionally or not, was given a CallBack of sorts in ''VideoGame/SuperMario3DWorld'' where every stage (except {except the Captain Toad stages) stages} had to be completed with every character (including {including a certain secret character) character} in order to get all five profile stars, and ultimately, all of the [[UsefulNotes/WiiU Miiverse]] stamps.[[/note]])[[/note]]



* ShoutOut: Before it became a ''[[VideoGame/SuperMarioBros2 Mario]]'' game, it already had the POW block from the original ''VideoGame/MarioBros'', plus the star from ''VideoGame/SuperMarioBros''[[note]]Contrary to popular belief, "Coins" were known as "Medals" in ''DDP'', making it a deliberate change in ''[=SMB2=]''.[[/note]] The electric Sparks may also be a reference to the enemy of the same name from ''VideoGame/DonkeyKong Junior.''

to:

* ShoutOut: Before it became a ''[[VideoGame/SuperMarioBros2 Mario]]'' game, it already had the POW block from the original ''VideoGame/MarioBros'', plus the star from ''VideoGame/SuperMarioBros''[[note]]Contrary ''VideoGame/SuperMarioBros''[[note]](Contrary to popular belief, "Coins" were known as "Medals" in ''DDP'', making it a deliberate change in ''[=SMB2=]''.[[/note]] )[[/note]] The electric Sparks may also be a reference to the enemy of the same name from ''VideoGame/DonkeyKong Junior.''



* [[UnnamedParent Unnamed Parents]]: Imajin and Lina's parents are only called "Mama" and "Papa".

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* [[UnnamedParent Unnamed Parents]]: Imajin and Lina's Imajin's parents are only called "Mama" and "Papa".
1st Dec '16 6:00:09 PM tropower
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* [[UnnamedParent UnnamedParents]]: Imajin and Lina's parents are only called "Mama" and "Papa".

to:

* [[UnnamedParent UnnamedParents]]: Unnamed Parents]]: Imajin and Lina's parents are only called "Mama" and "Papa".
1st Dec '16 5:59:53 PM tropower
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* UnnamedParents: Imajin and Lina's parents are only called "Mama" and "Papa".

to:

* UnnamedParents: [[UnnamedParent UnnamedParents]]: Imajin and Lina's parents are only called "Mama" and "Papa".
1st Dec '16 5:58:55 PM tropower
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Added DiffLines:

* UnnamedParents: Imajin and Lina's parents are only called "Mama" and "Papa".
27th Aug '16 2:20:18 PM Kytseo
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After being made into a ''Mario'' title, it was marketed in the North American and PAL release as "''VideoGame/SuperMarioBros2''". This was done because the original ''Super Mario Bros. 2'', now known outside of Japan as ''VideoGame/SuperMarioBrosTheLostLevels'', was deemed [[ItsHardSoItSucks too hard]] for American gamers, and [[ItsTheSameNowItSucks too similar]].

to:

After being made into a ''Mario'' title, it was marketed in the North American and PAL release as "''VideoGame/SuperMarioBros2''". This was done because the original ''Super Mario Bros. 2'', now known outside of Japan as ''VideoGame/SuperMarioBrosTheLostLevels'', was deemed [[ItsHardSoItSucks too hard]] for American gamers, and [[ItsTheSameNowItSucks too similar]]. \n Afterwards, it was released in Japan as ''Super Mario U.S.A.''
11th Aug '16 11:25:06 AM MissConception
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'''''Yume Kōjō: Doki Doki Panic''''' (literally ''"Dream Factory: Heart-Pounding Panic"'') is a platform game made by Creator/ShigeruMiyamoto in 1987 for the [[UsefulNotes/NintendoEntertainmentSystem Family Computer Disk System]]. It started development as ''Mario''-style tech demo by Miyamoto and company, and was [[DolledUpInstallment dolled-up]] as ''VideoGame/SuperMarioBros2'' after its initial release.

to:

'''''Yume Kōjō: Doki Doki Panic''''' (literally ''"Dream Factory: Heart-Pounding Panic"'') is a platform game made by Creator/ShigeruMiyamoto in 1987 for the [[UsefulNotes/NintendoEntertainmentSystem Family Computer Disk System]]. It [[http://www.wired.com/2011/04/super-mario-bros-2/ started development development]] as a ''Mario''-style tech demo by Miyamoto and company, and was [[DolledUpInstallment dolled-up]] as ''VideoGame/SuperMarioBros2'' after its initial release.
11th Aug '16 11:20:52 AM MissConception
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** It's possible that these items were leftover from when ''Doki Doki Panic'' was still a ''Mario'' prototype.

to:

** It's possible that these items were leftover from when ''Doki Doki Panic'' was still a closer to a ''Mario'' prototype.title in development.
11th Aug '16 11:19:49 AM MissConception
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'''''Yume Kōjō: Doki Doki Panic''''' (literally ''"Dream Factory: Heart-Pounding Panic"'') is a platform game made by Creator/ShigeruMiyamoto in 1987 for the [[UsefulNotes/NintendoEntertainmentSystem Family Computer Disk System]]. It started development as ''Mario''-style tech demo by Miyamoto and company, and was remade as ''VideoGame/SuperMarioBros2'' after its initial release.

to:

'''''Yume Kōjō: Doki Doki Panic''''' (literally ''"Dream Factory: Heart-Pounding Panic"'') is a platform game made by Creator/ShigeruMiyamoto in 1987 for the [[UsefulNotes/NintendoEntertainmentSystem Family Computer Disk System]]. It started development as ''Mario''-style tech demo by Miyamoto and company, and was remade [[DolledUpInstallment dolled-up]] as ''VideoGame/SuperMarioBros2'' after its initial release.



After being remade into a ''Mario'' title, [[DolledUpInstallment it was marketed in the North American and PAL release as]] "''VideoGame/SuperMarioBros2''". This was done because the original ''Super Mario Bros. 2'', now known outside of Japan as ''VideoGame/SuperMarioBrosTheLostLevels'', was deemed [[ItsHardSoItSucks too hard]] for American gamers, and [[ItsTheSameNowItSucks too much of a clone]].

to:

After being remade made into a ''Mario'' title, [[DolledUpInstallment it was marketed in the North American and PAL release as]] as "''VideoGame/SuperMarioBros2''". This was done because the original ''Super Mario Bros. 2'', now known outside of Japan as ''VideoGame/SuperMarioBrosTheLostLevels'', was deemed [[ItsHardSoItSucks too hard]] for American gamers, and [[ItsTheSameNowItSucks too much of a clone]].similar]].



* The B button cannot be held to run; the only way to move faster is to have Papa carry an enemy.

to:

* The B button cannot be held to run; the only way to move faster is to have Papa carry an enemy.enemy or mask.



* [[FakeLongevity The game had to be completed with all four characters in order to see the true ending.]][[note]]Which, intentionally or not, was given a CallBack of sorts in ''VideoGame/SuperMario3DWorld'' where every stage (except the Captain Toad stages) had to be completed with every character (including a certain secret character) in order to get all five profile stars, and ultimately, all of the Miiverse stamps.[[/note]]

to:

* [[FakeLongevity The game had to be completed with all four characters in order to see the true ending.]][[note]]Which, intentionally or not, was given a CallBack of sorts in ''VideoGame/SuperMario3DWorld'' where every stage (except the Captain Toad stages) had to be completed with every character (including a certain secret character) in order to get all five profile stars, and ultimately, all of the Miiverse [[UsefulNotes/WiiU Miiverse]] stamps.[[/note]]



* BadassFamily: Imajin's family, of course.

to:

* BadassFamily: Imajin's family, of course.course, one of the few playable nuclear families in gaming to this day.
* BareYourMidriff: Lina in her sprites, though not in artwork.



* ShoutOut: Before it became a ''[[VideoGame/SuperMarioBros2 Mario]]'' game, it already had the POW block from the original ''VideoGame/MarioBros'', plus the star from ''VideoGame/SuperMarioBros''[[note]]Contrary to popular belief, "Coins" were known as "Medals" in ''DDP'', making it a deliberate change in ''[=SMB2=]''. [[/note]] The electric Sparks may also be a reference to the enemy of the same name from ''VideoGame/DonkeyKong Junior.''

to:

* ShoutOut: Before it became a ''[[VideoGame/SuperMarioBros2 Mario]]'' game, it already had the POW block from the original ''VideoGame/MarioBros'', plus the star from ''VideoGame/SuperMarioBros''[[note]]Contrary to popular belief, "Coins" were known as "Medals" in ''DDP'', making it a deliberate change in ''[=SMB2=]''. [[/note]] The electric Sparks may also be a reference to the enemy of the same name from ''VideoGame/DonkeyKong Junior.''
9th Aug '16 11:22:16 AM MissConception
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Quite a few enemies from this game went on to be integrated into later ''Mario'' games and the wider franchise. In fact, Bob-Oombs would appear in ''VideoGame/SuperMarioBros3'' and go on to become a series staple. Pokeys and Ponkeys ([[DubNameChange Pansers/Volcano Plants]]) would appear in ''VideoGame/SuperMarioWorld'' (albeit with changed appearances), as well as Ninjis. Shy Guys, Snifits and souped-up Porcupos (known as Harry Hedgehogs) would appear in ''VideoGame/YoshisIsland'', which chronologically takes place at the beginning of the ''Mario'' series, and also made regular appearances in the ''Super Mario Bros.'' installments of the ComicBook/NintendoComicsSystem before that. Birdo would reappear in ''Wario's Woods'' and has appeared in practically every ''Mario'' sports title since the N64 version of ''Mario Tennis'' in 2000. Also, as late as ''VideoGame/SuperSmashBrosBrawl'', Princess Peach uses many abilities from this game, and this game is the TropeCodifier for Luigi's signature high jump and low traction (even though he had these things in ''The Lost Levels''), as well as Peach's ability to "float-jump", which returned for ''VideoGame/SuperPrincessPeach'' and ''VideoGame/SuperMario3DWorld'', ''and'' Toad's "short jumps, incredible run-speed, massive throws" playstyle (natch, ''[=SM3DW=]'').

to:

Quite a few enemies from this game went on to be integrated into later ''Mario'' games and the wider franchise. In fact, Bob-Oombs Bob-ombs would appear in ''VideoGame/SuperMarioBros3'' and go on to become a series staple. Pokeys and Ponkeys ([[DubNameChange Pansers/Volcano Plants]]) would appear in ''VideoGame/SuperMarioWorld'' (albeit with changed appearances), as well as Ninjis. Shy Guys, Snifits and souped-up Porcupos (known as Harry Hedgehogs) would appear in ''VideoGame/YoshisIsland'', which chronologically takes place at the beginning of the ''Mario'' series, and also made regular appearances in the ''Super Mario Bros.'' installments of the ComicBook/NintendoComicsSystem before that. Birdo would reappear in ''Wario's Woods'' and has appeared in practically every ''Mario'' sports title since the N64 version of ''Mario Tennis'' in 2000. Also, as late as ''VideoGame/SuperSmashBrosBrawl'', Princess Peach uses many abilities from this game, and this game is the TropeCodifier for Luigi's signature high jump and low traction (even though he had these things in ''The Lost Levels''), as well as Peach's ability to "float-jump", which returned for ''VideoGame/SuperPrincessPeach'' and ''VideoGame/SuperMario3DWorld'', ''and'' Toad's "short jumps, incredible run-speed, massive throws" playstyle (natch, ''[=SM3DW=]'').
9th Aug '16 10:10:59 AM MissConception
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After being remade into a ''Mario'' title, [[DolledUpInstallment it was marketed in the North American and PAL release as]] "''VideoGame/SuperMarioBros2''". This was done because the original ''Super Mario Bros. 2'', now known outside of Japan as ''VideoGame/SuperMarioBrosTheLostLevels'', was either deemed [[ItsHardSoItSucks too hard]] for American gamers, or [[ItsTheSameNowItSucks too much of a clone]].

to:

After being remade into a ''Mario'' title, [[DolledUpInstallment it was marketed in the North American and PAL release as]] "''VideoGame/SuperMarioBros2''". This was done because the original ''Super Mario Bros. 2'', now known outside of Japan as ''VideoGame/SuperMarioBrosTheLostLevels'', was either deemed [[ItsHardSoItSucks too hard]] for American gamers, or and [[ItsTheSameNowItSucks too much of a clone]].
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