History VideoGame / Dofus

7th Dec '17 7:46:46 AM DarkStorm
Is there an issue? Send a Message


''Dofus'' is an MMORPG with a twist. Unlike most [=MMORPGs=], Dofus battles take place in an instanced battlefield, whereby the players and monsters take turns moving about on a tactical grid. There are a total of 18 character classes (at present), which are differentiated by their skill list and attribute affinities. While individual skills are leveled up to create a character build, there are no skill trees. Each skill has a minimum level, and no other prerequisites.

Of particular note is the economy of Dofus. Past the very beginning of the game, the player isn't going to find any equipment as drops from enemies, and only a very few basic consumables are sold in the NPC stores. Instead, all enemies drop a variety of objects that are used for crafting, although the standard gathering professions are also available for obtaining wood, grain or ore. Once an item is crafted it can be 'maged', which allows the craftsman to alter the stats, which includes adding stats not normally found on the item, or boosting stats beyond what can normally be obtained.

to:

''Dofus'' is an MMORPG with a twist. Unlike most [=MMORPGs=], Dofus battles take place in an instanced battlefield, whereby the players and monsters take turns moving about on a tactical grid. There are a total of 18 character classes (at present), which are differentiated by their skill list and attribute affinities. While individual skills are leveled up lists. In addition, characters of the same class can play very differently depending on which element or elements they favor (each stat corresponds to create a character build, there are no skill trees. Each skill an element) and, after level 100, which version of each spell the player chooses to use, but each class still has a minimum level, and no other prerequisites.

general theme they stick to.

Of particular note is the economy of Dofus. Past the very beginning of the game, the player isn't going to find any equipment as drops from enemies, and only a very few basic consumables are sold in the NPC stores. Instead, all enemies drop a variety of objects that are used for crafting, although the standard gathering professions are also available for obtaining wood, grain or ore. Once an item is crafted it can be 'maged', "maged", which allows the craftsman to alter the stats, which includes adding stats not normally found on the item, or boosting stats beyond what can normally be obtained.



At the same time, the backstory is rather dark, revealing that this humorous land with bright colorful graphics and goofy designs is really a CrapsaccharineWorld.

to:

At the same time, the backstory is rather dark, revealing that this humorous land with bright colorful graphics and goofy designs is really a CrapsaccharineWorld.
CrapsaccharineWorld, and the game is overall fairly difficult, with characters almost always at a numerical or power disadvantage against enemy groups, making strategies other than brute force essential to learn.



(Like most MMORPGs, Dofus updates frequently and some tropes or explanations of those tropes may be somewhat out of date)

to:

(Like most MMORPGs, Dofus updates frequently and some tropes or explanations of those tropes may be somewhat out of date)date)%%Translation: I have no idea how a lot of classes work after the December 2017 update.



** The Tank: Fecas and Sacriers. Whereas Fecas can reduce damage greatly thanks to their defensive spells, Sacriers revel in it. They have ''a lot'' more HP than anyone else, and every time they are hit with an attack, they only become more powerful.

to:

** The Tank: Fecas and Sacriers. Whereas Fecas can reduce damage greatly thanks to their defensive spells, Sacriers revel in it. They have ''a lot'' more HP than anyone else, and every time they are hit with an attack, they only become more powerful. They also have a spell that causes them to take damage in place of their allies.



** TheGambler: Ecaflips are centered around the idea of "risky buffs" and "risky debuffs", which provide an advantage and a disadvantage to the target. For example, they have a spell that greatly buffs the damage of the Ecaflip or one of his allies for three turns, but then the target's resistances are reduced for a couple of turns. Another reduces the target's range for one turn, but then increases it for a turn. And so on.

to:

** TheGambler: Ecaflips are centered around the idea of "risky buffs" and "risky debuffs", which provide an advantage and a disadvantage to the target. For example, they have a spell that greatly buffs the damage of the Ecaflip or one of his allies for three turns, but then the target's resistances are reduced for a couple of turns. Another reduces the target's an enemy's range for one turn, but then increases it for a turn. And so on. They also have spells to increase or decrease their critical hit chance, and spells that have a different effect upon a crit (rather than simply doing more damage) that rely on them.



** The Petmaster: Osamodas. Most classes can summon, but Osamodas have the largest variety of strong, multipurpose summons (''eight'' in all), both to support and to deal damage, and can call up to two monsters per turn, giving them small armies to fight at their side. Furthermore, they can fuse with one of their summons, dramatically boosting all summons of the same type and giving the player direct control of those summons. Sadidas are secondary summoners, with an array of support-oriented dolls (one tanks, one heals, one steals AP, one steals MP, one explodes) and animated trees. Enutrofs are tertiary summoners, with two defense-oriented summons and one that reveals invisible opponents, and attacks enemies, and all three can heal allies.

to:

** The Petmaster: Osamodas. Most All classes can summon, have at least one summonin gspell, but Osamodas have by far the largest variety of strong, multipurpose summons (''eight'' in all), both to support and to deal damage, and can call up to all, two monsters per turn, giving element), allowing them to quickly field a small armies to fight at their side. Furthermore, they can fuse with one army of their summons, dramatically boosting all summons of the same type and giving the player direct control of those summons.allies. Sadidas are secondary summoners, with an array of support-oriented dolls (one tanks, one heals, one steals AP, one steals MP, one explodes) and animated trees. Enutrofs are tertiary summoners, with two defense-oriented summons and one that reveals invisible opponents, opponents and attacks enemies, and all three can heal allies.allies if attacked by them.
7th Dec '17 3:35:51 AM DarkStorm
Is there an issue? Send a Message


(Like most MMORPGs, Dofus updates frequently and some tropes or explanations of those tropes may be somewhat out of date)



** The Petmaster: Osamodas. Most classes can summon, but Osamodas have the largest variety of strong, multipurpose summons, both to support and to deal damage, and can call several monsters per turn, giving them small armies to fight at their side. Furthermore, they can fuse with one of their summons, dramatically boosting all summons of the same type and giving the player direct control of those summons. Sadidas are secondary summoners, with an array of support-oriented dolls (one tanks, one heals, one steals AP, one steals MP, one explodes) and animated trees. Enutrofs are tertiary summoners, with two defense-oriented summons and one that reveals invisible opponents, and attacks enemies, and all three can heal allies.
** The Trapper: Srams. They specialize in placing invisible traps that deal damage to anyone who step on them and poisoning enemies with DamageOverTime abilities, all while remaining invisible themselves.

to:

** The Petmaster: Osamodas. Most classes can summon, but Osamodas have the largest variety of strong, multipurpose summons, summons (''eight'' in all), both to support and to deal damage, and can call several up to two monsters per turn, giving them small armies to fight at their side. Furthermore, they can fuse with one of their summons, dramatically boosting all summons of the same type and giving the player direct control of those summons. Sadidas are secondary summoners, with an array of support-oriented dolls (one tanks, one heals, one steals AP, one steals MP, one explodes) and animated trees. Enutrofs are tertiary summoners, with two defense-oriented summons and one that reveals invisible opponents, and attacks enemies, and all three can heal allies.
** The Trapper: Srams. They specialize in placing invisible traps that deal damage to anyone who step steps on them and poisoning enemies with DamageOverTime abilities, all while remaining invisible themselves.



** It should be clarified that some classes can be turned into a wide variety of builds. Ecaflips can be good Buffers, Mezzers, or even Healers and have decent [=DPS=] besides, Sadidas can throw away their supporting role to focus on [=DPS=], and Pandawas might be a great supporting warrior or a an efficient solo gamer. That makes classification hard in some cases. Some classes are more narrow-minded than others (Iop, Eniripsa, Cra, Sram), but with enough time/money/dedication, you can turn pretty much everything into anything else.

to:

** It should be clarified that some classes can be turned into a wide variety of builds.builds, which is why some classes appear under more than one category. Ecaflips can be good Buffers, Mezzers, or even Healers and have decent [=DPS=] besides, Sadidas can throw away their supporting role to focus on [=DPS=], and Pandawas might be a great supporting warrior or a an efficient solo gamer. That makes classification hard in some cases. Some classes are more narrow-minded than others (Iop, Eniripsa, Cra, Sram), but with enough time/money/dedication, you can turn pretty much everything into anything else.



** Subverted in that Ogrines (which are used to buy items from the game's cash shop) can be bought with real money, but they can also be bought with in-game currency.

to:

** Subverted in that Ogrines (which are used to buy items from the game's cash shop) can be bought with real money, but they can also be bought with Kamas, the in-game currency.currency. And many of the Cash Shop items can also be bought and sold for Kamas.



* GrimUpNorth: The latest expansion takes place on a large continent to the north called "Frigost". An once beautiful area that was covered in frost and ice after Count Harebourg tried to create an eternal summer and pissed of the demon Djaul, though Harebourg took all the blame and has a Bounty on him that the players can collect. Most of the creatures there are geared towards characters between level 100-200 and best taken care of by groups of players. In the final part of Frigost, the area around the Count's castle, the monsters start at level 210 and only go up from there, the weakest of them easily having twice the HP and damage of an optimally-geared player.
* HealingShiv: Some weapons can heal targets as well as hurting them, often factors in to some builds. These are very important as most classes don't have any way to heal normally. But stick a healing weapon on an intelligence character, and you suddenly have a good source of HP.

to:

* GrimUpNorth: The latest expansion takes place on a large continent to the north called "Frigost". An once beautiful A once-beautiful area that was covered in frost and ice after Count Harebourg tried to create an eternal summer and pissed of the demon Djaul, though Harebourg took all the blame and has a Bounty on him that the players can collect. Most of the creatures there are geared towards characters between level 100-200 and best taken care of by groups of players. In the final part of Frigost, the area around the Count's castle, the monsters start at level 210 and only go up from there, the weakest of them easily having twice the HP and damage of an optimally-geared player.
* HealingShiv: Some weapons can heal targets as well as hurting them, often factors in to some builds. These are very important as most many classes don't have any way to heal normally. But stick a healing weapon on an intelligence character, and you suddenly have a good source of HP.



** The Dofus. Each character has space for 6 Dofus that will spend a very long time unused. However, they provide an effectively free boost to stats. In particular, the Ochre Dofus requires a character to capture the soul of every monster, every boss, and every incredibly rare spawning named monster. (There exists one for each regular monster type.) This takes a while. Not all of the Dofus are that powerful (the Emerald Dofus, for example, gives a bonus of 200 HP to characters who can have over 4000), but most are. This has been slightly changed due to the introduction of the Trophy items, who use the same slots, but give smaller bonuses or come with penalties to compensate.

to:

** The Dofus. Each character has space for 6 Dofus that will spend a very long time unused. However, they provide an effectively free boost to stats. In particular, the Ochre Dofus requires a character to capture the soul of every monster, every boss, and every incredibly rare spawning named monster. (There exists one for each regular monster type.) This takes a while. Not all of the Dofus are that powerful (the Emerald Dofus, for example, gives a bonus of 200 HP to characters who can have over 4000), but most are. This has been slightly changed due to the introduction of the Trophy items, who which use the same slots, but give smaller bonuses or come with penalties to compensate.



* MutuallyExclusivePowerups: In December 2017, the Spell Variant system was introduced, where at higher levels you can use alternate versions of spells (that are often very different from their normal forms), but you can't use both the normal version of the spell and the Variant at the same time, and you can't switch during combat.



** In fact, thirteen of the eighteen classes learn at least one summon spell as part of their basic class spells (Rogue requires buying their summon), and any class can learn to summon an Arachnee (spider) and a [[DemBones Chaferfu]] via quests or scrolls. All classes used to get a spell to summon a "Dopple" of themselves as a reward for getting to the level cap, but that was removed in December 2017.

to:

** In fact, thirteen of the all eighteen classes learn at least one summon spell as part of their basic class spells (Rogue requires buying their summon), they level up (though only as a Spell Variant for a few classes - Iop, Cra, Feca, Huppermage, and Eliotrope), and any class can learn to summon an Arachnee (spider) and a [[DemBones Chaferfu]] via quests or scrolls. All classes used to get a spell to summon a "Dopple" of themselves as a reward for getting to the level cap, but that was removed in December 2017.



** In addition, Fecas, Xelors, Iops, and Huppermages can teleport around the field, while Sacriers can teleport-swap with enemies. In Iop's case, the spell's name implies that it's actually just a gigantic leap across the field, but the effect is the same as the abilities that are explicitly called "teleport". Xelors can inflict a sort of teleport sickness ("Telefrag") by landing on an opponent, which can then be taken advantage of with other spells. Huppermages can teleport in four different manners depending on which elemental state they've inflicted on enemies. Ouginaks have a spell to teleport them next to an enemy previously designated as "prey".

to:

** In addition, Fecas, Xelors, Iops, Ecaflips, and Huppermages can teleport around the field, while Sacriers can teleport-swap with enemies. In Iop's case, the spell's name implies that it's actually just a gigantic leap across the field, but the effect is the same as the abilities that are explicitly called "teleport". Xelors can inflict a sort of teleport sickness ("Telefrag") by landing on an opponent, which can then be taken advantage of with other spells. Huppermages can teleport in four different manners depending on which elemental state they've inflicted on enemies. Ouginaks have a spell to teleport them next to an enemy previously designated as "prey".



** Eniripsa are the healing class of the game, but healers are generally not needed in a group, as there exist enough defensive powers and other healing methods that many bosses can be defeated just by outlasting them. They also have the poorest attack abilities in the game. This is not to say healing isn't useful, but it's not necessary like it is in most [=RPGs=], especially as any intelligence build can heal thanks to {{Healing Shiv}}s. Furthermore, all damage taken will decrease the targets max health by a small amount, preventing any kind of indefinite sustainability. It doesn't help this trope that their spells now take on the appearance of big pink hearts.

to:

** Eniripsa are the healing class of the game, but healers are generally not needed in a group, as there exist enough defensive powers and other healing methods that many bosses can be defeated just by outlasting them. They also have the poorest attack abilities in the game. This is not to say healing isn't useful, but it's not necessary like it is in most [=RPGs=], especially as any intelligence build can heal thanks to {{Healing Shiv}}s. Furthermore, all damage taken will decrease the targets max health by a small amount, preventing any kind of indefinite sustainability. It doesn't help this trope that their spells now take on the appearance of big pink hearts.
5th Dec '17 3:05:07 PM DarkStorm
Is there an issue? Send a Message


** The Petmaster: Osamodas. Most classes can summon, but Osamodas have the largest variety of strong, multipurpose summons, both to support and to deal damage, and can call several monsters per turn, giving them small armies to fight at their side. Furthermore, they can fuse with one of their summons, dramatically boosting all summons of the same type and giving the player direct control of those summons. Sadidas are secondary summoners, with an array of support-oriented dolls (one tanks, one heals, one steals AP, one steals MP, one explodes) and animated trees. Enutrofs are tertiary summoners, with two defense-oriented summons and one that helps them find more treasure, reveals invisible opponents, and attacks enemies.

to:

** The Petmaster: Osamodas. Most classes can summon, but Osamodas have the largest variety of strong, multipurpose summons, both to support and to deal damage, and can call several monsters per turn, giving them small armies to fight at their side. Furthermore, they can fuse with one of their summons, dramatically boosting all summons of the same type and giving the player direct control of those summons. Sadidas are secondary summoners, with an array of support-oriented dolls (one tanks, one heals, one steals AP, one steals MP, one explodes) and animated trees. Enutrofs are tertiary summoners, with two defense-oriented summons and one that helps them find more treasure, reveals invisible opponents, and attacks enemies.enemies, and all three can heal allies.



** In fact, twelve of the eighteen classes learn at least one summon spell as part of their basic class spells (Rogue requires buying their summon), and any class can learn to summon an Arachnee (spider) and a [[DemBones Chaferfu]] via quests or scrolls. All classes used to get a spell to summon a "Dopple" of themselves as a reward for getting to the level cap, but that was removed in December 2017.

to:

** In fact, twelve thirteen of the eighteen classes learn at least one summon spell as part of their basic class spells (Rogue requires buying their summon), and any class can learn to summon an Arachnee (spider) and a [[DemBones Chaferfu]] via quests or scrolls. All classes used to get a spell to summon a "Dopple" of themselves as a reward for getting to the level cap, but that was removed in December 2017.
3rd Dec '17 3:20:39 AM DarkStorm
Is there an issue? Send a Message


** In fact, twelve of the eighteen classes learn at least one summon spell as part of their basic class spells (Rogue requires buying their summon), all classes get a spell to summon a "Dopple" of themselves as a reward for getting to the level cap, and any class can learn to summon an Arachnee (spider) and a [[DemBones Chaferfu]] via quests or scrolls.

to:

** In fact, twelve of the eighteen classes learn at least one summon spell as part of their basic class spells (Rogue requires buying their summon), all and any class can learn to summon an Arachnee (spider) and a [[DemBones Chaferfu]] via quests or scrolls. All classes used to get a spell to summon a "Dopple" of themselves as a reward for getting to the level cap, and any class can learn to summon an Arachnee (spider) and a [[DemBones Chaferfu]] via quests or scrolls.but that was removed in December 2017.
2nd Dec '17 3:59:37 PM DarkStorm
Is there an issue? Send a Message

Added DiffLines:

** And in the 2.45 update in December 2017, alternate versions of class spells were introduced which can drastically alter how a class plays. (Most dramatically, Ecaflips can be turned into straight-up healers by using the alternate spells)
22nd May '17 9:10:22 AM Julep
Is there an issue? Send a Message


** Rogues, Masqueraiders, and Foggernauts are English names only, so they don't have French puns in them (or, in the Rogue's case, a pun at all), but Masqueraiders are dance battlers who derive their powers from magical masks, while the steampunk Foggernaut's name is a tribute to Jules Verne.

to:

** Rogues, Masqueraiders, Rogues and Foggernauts are English names only, so they don't have French puns in them (or, in the Rogue's case, a pun at all), but Masqueraiders are dance battlers who derive their powers from magical masks, while the steampunk Foggernaut's name is a tribute to Jules Verne.Verne.
** Masqueraiders is also an English-only name derived from a pun, for a class that uses masks to switch between an agressive, mobile or distant playstyle. However, the French class name is "Zobal", and they wear masks, making them [[https://www.youtube.com/watch?v=j-48Xg2cKyg "Zobal Masqués"]].
28th Mar '17 6:00:42 PM morenohijazo
Is there an issue? Send a Message





* DevourTheDragon: Osamodas can absorb one of their summons, transforming them into a hybrid form, which boosts some of their stats (while reducing others), and boosts and allows direct control of all the summons of the same type as the one that was absorbed. Moreover, one of the types of creatures they can summon is literally a dragon.



* DevourTheDragon: Osamodas can absorb one of their summons, transforming them into a hybrid form, which boosts some of their stats (while reducing others), and boosts and allows direct control of all the summons of the same type as the one that was absorbed. Moreover, one of the types of creatures they can summon is literally a dragon.
14th Feb '17 6:24:13 AM DarkStorm
Is there an issue? Send a Message


* FinalDeathMode: The Epic and Heroic servers feature this. The Epic server, Shadow, resets your character to level 1 with no equipment if you lose against a monster (but you can participate in PvP normally), and the Heroic server, Oto Mustam, resets your character to level 1 with no gear if you die against monsters or other players. The lost gear either goes into the monster's drop table or the winning player's inventory. You can keep backup gear in your bank, which does not reset. Both servers also feature triple experience gain and triple drop rate compared to the normal servers. Furthermore, they keep track of the maximum level you reached on each character, and further doubles the experience you get (to 6x normal) until you reach your previous level.
* GameplayAndStorySegregation: There are some instances where what happens in the game just doesn't match up with the fluff. Osamodas' are said to be capable of enslaving any creature through mere eye contact, but in-game their summons are just spells, obtained at the same rate as everyone else gains them (and half of their summons aren't even normal monsters). To a lesser extent, Iops are universally treated as being DumbMuscle [[UpToEleven incarnate]], but a Iop that forgoes Strength in favor of Intelligence can be an entirely effective build (particularly after a stat revamp in late 2015 made it just as easy for a Iop to raise Intelligence as it is to raise Strength).

to:

* FinalDeathMode: The Epic and Heroic servers feature this. The Epic server, Shadow, resets your character to level 1 with no equipment items if you lose against a monster (but monster, though you can participate in PvP normally), normally; and the Heroic server, Oto Mustam, resets your character to level 1 with no gear items if you die against monsters or other players. The lost gear items either goes into the monster's drop table or the winning player's inventory. You can keep backup gear in your bank, which does not reset. Both servers also feature triple experience gain and triple drop rate compared to the normal servers. Furthermore, they keep track of the maximum level you reached on each character, and further doubles the experience you get (to 6x normal) until you reach your previous level.
* GameplayAndStorySegregation: There are some instances where what happens in the game just doesn't match up with the fluff. Osamodas' are said to be capable of enslaving any creature through mere eye contact, but in-game their summons are just spells, obtained at the same rate as everyone else gains them (and half most of their summons aren't even normal monsters). To a lesser extent, Iops are universally treated as being DumbMuscle [[UpToEleven incarnate]], but a Iop that forgoes Strength in favor of Intelligence can be an entirely effective build (particularly after a stat revamp in late 2015 made it just as easy for a Iop to raise Intelligence as it is to raise Strength).



* ItsPronouncedTroPAY: Iop is pronounced "yop". So it's "a Iop", not "an Iop".

to:

* ItsPronouncedTroPAY: ItsPronouncedTroPAY:
** Dofus is pronounced "dough-FOOZ", not "DOUGH-fuss".
**
Iop is pronounced "yop". So it's "a Iop", not "an Iop".



* MassMonsterSlaughterSidequest: Several, including one requiring you to defeat and [[YourSoulIsMine capture the soul of]] every non-boss monster in the game. And the bosses. [[SerialEscalation And a second copy of every monster which spawns randomly, has a]] [[NominalImportance unique name and increased power]].

to:

* MassMonsterSlaughterSidequest: Several, including one requiring you to defeat and [[YourSoulIsMine capture the soul of]] every non-boss monster in the game. And the bosses. [[SerialEscalation And a second copy of every monster which spawns randomly, each of which has a]] [[NominalImportance unique name and increased power]].



* NintendoHard: This is not a game for the faint-hearted. Generally speaking, monsters added to the game more recently are more challenging, regardless of their actual level, because the developers keep giving them trickier attacks, more and more actions per turn, and lots of buff and debuff spells, but even some of the classic monsters - like the Dragon Pig and Soft Oak, who have been there since the start - can wreck you if you aren't prepared or get careless (or unlucky).

to:

* NintendoHard: This Despite all the cuteness, this is not a game for the faint-hearted. Generally speaking, monsters added to the game more recently are more challenging, regardless of their actual level, because the developers keep giving them trickier attacks, more and more actions per turn, and lots of buff and debuff spells, but even some of the classic monsters - like the Dragon Pig and Soft Oak, who have been there since the start - can wreck you if you aren't prepared or get careless (or unlucky).



* NostalgiaLevel: Well, more like Nostalgia ''Server''. In October 2016, Ankama opened up the Dofus version 1.29 servers (formerly only available to certain communities) to the world, allowing everyone to play the game as it was in 2009.

to:

* NostalgiaLevel: Well, more like Nostalgia ''Server''. In October 2016, Ankama opened up the servers for Dofus version 1.29 servers (formerly only available to certain communities) to the world, allowing everyone to play the game as it was in 2009.



* OurDragonsAreDifferent: Sometimes they're pigs (like the Dragon Pig), and sometimes they're still in their shells (like the Dreggons). The Osamodas class summons dragons that are primarily ''healers'' instead of the attackers or tanks you'd expect them to be.

to:

* OurDragonsAreDifferent: Sometimes they're pigs (like the Dragon Pig), and sometimes they're still in their shells (like the Dreggons). The Post-revamp, the Osamodas class summons dragons that are primarily ''healers'' instead of the attackers or tanks you'd expect them to be.be.
* PerplexingPlurals: The plural of "Dofus" is ... "Dofus". Not Dofuses. Definitely not Dofi. (And, regardless how much a talking piece of equipment in the game insists, it's not "Dofupodes")



** Five star fish and meat and some bread can permanently increase certain characteristics if they are below a certain threshold.

to:

** Five star Five-star fish and meat and some bread can permanently increase certain characteristics if they are below a certain threshold.



* SummonMagic: Western Variant, the Osamodas can summon all sorts of monsters to fight for him (the Osamodas itself is very support oriented), and the Sadida can summon dolls to provide support (the Sadida itself being very damage oriented). Eastern variant has Sacrificial Doll (Sadida), which makes a kamikaze attack.
** In fact, twelve of the eighteen classes learn at least one summon spell as part of their basic class spells, all classes get a spell to summon a "Dopple" of themselves as a reward for getting to the level cap, and any class can learn to summon an Arachnee (spider) and a [[DemBones Chaferfu]] via quests or scrolls.

to:

* SummonMagic: Western Variant, the Osamodas can summon all sorts several types of monsters to fight for him (the Osamodas itself is very support oriented), and the Sadida can summon dolls to provide support (the Sadida itself being very damage oriented). Eastern variant has Sacrificial Doll (Sadida), which makes a kamikaze attack.
** In fact, twelve of the eighteen classes learn at least one summon spell as part of their basic class spells, spells (Rogue requires buying their summon), all classes get a spell to summon a "Dopple" of themselves as a reward for getting to the level cap, and any class can learn to summon an Arachnee (spider) and a [[DemBones Chaferfu]] via quests or scrolls.



** In addition, Fecas, Xelors, Iops, and Huppermages can teleport around the field, while Sacriers can teleport-swap with enemies. (In Iop's case, the spell's name implies that it's actually just a gigantic leap across the field, but the effect is the same as the more-magical Teleport abilities) Xelors can inflict a sort of teleport sickness ("Telefrag") by landing on an opponent, which can then be taken advantage of with other spells. Huppermages can teleport in four different manners depending on which elemental state they've inflicted on enemies.

to:

** In addition, Fecas, Xelors, Iops, and Huppermages can teleport around the field, while Sacriers can teleport-swap with enemies. (In In Iop's case, the spell's name implies that it's actually just a gigantic leap across the field, but the effect is the same as the more-magical Teleport abilities) abilities that are explicitly called "teleport". Xelors can inflict a sort of teleport sickness ("Telefrag") by landing on an opponent, which can then be taken advantage of with other spells. Huppermages can teleport in four different manners depending on which elemental state they've inflicted on enemies. Ouginaks have a spell to teleport them next to an enemy previously designated as "prey".


Added DiffLines:

* UnstoppableRage: The Ouginak Class specializes in this. They have a "Rage" meter that builds from 0 to 3 when certain abilities are used. At Rage 1 and 2, they take reduced damage and can cast rage-reducing spells (which do things like heal the caster or shield allies), and at Rage 3, they completely transform into a giant wolf-like monster with increased health and movement, but reduced range.
14th Feb '17 5:44:07 AM DarkStorm
Is there an issue? Send a Message


* GameplayAndStoryIntergration: Done when the Bonta vs. Brakmar PvP was downplayed in favor of the Alliance vs. Alliance system. There's a quest talking about the king of the main Amaknan continent having the two warring cities sign a truce. There's the typical Dofus humor about the treaty being so complex that everyone participating in the treaty-signing gets a massive headache. [[spoiler:It's not a joke; the headache is due to mind control, and the whole thing was orchestrated by a villain to make the realm even more chaotic by taking the skirmishes out of the hands of two organized governments and putting it into the hands of dozens of loosely-aligned independent groups.]]

to:

* GameplayAndStoryIntergration: GameplayAndStoryIntegration: Done when the Bonta vs. Brakmar PvP was downplayed in favor of the Alliance vs. Alliance system. There's a quest talking about the king of the main Amaknan continent having the two warring cities sign a truce. There's the typical Dofus humor about the treaty being so complex that everyone participating in the treaty-signing gets a massive headache. [[spoiler:It's not a joke; the headache is due to mind control, and the whole thing was orchestrated by a villain to make the realm even more chaotic by taking the skirmishes out of the hands of two organized governments and putting it into the hands of dozens of loosely-aligned independent groups.]]



* NoArcInArchery: Cras, and anyone using a bow. At least, prior to graphical overhaul of the entire game with version 2.0. Most archery-based spells now show a realistic trajectory.

to:

* NoArcInArchery: Cras, and anyone using a bow. At least, prior to graphical overhaul of the entire game with version 2.0. Most archery-based spells now show a realistic trajectory.trajectory, as do some other ranged attacks.


Added DiffLines:

* OurDragonsAreDifferent: Sometimes they're pigs (like the Dragon Pig), and sometimes they're still in their shells (like the Dreggons). The Osamodas class summons dragons that are primarily ''healers'' instead of the attackers or tanks you'd expect them to be.
7th Feb '17 4:29:18 PM DarkStorm
Is there an issue? Send a Message


''Dofus'' is an MMORPG with a twist. Unlike most [=MMORPGs=], Dofus battles take place in an instanced battlefield, whereby the players and monsters take turns moving about on a tactical grid. There are a total of 17 character classes (at present), which are differentiated by their skill list and attribute affinities. While individual skills are leveled up to create a character build, there are no skill trees. Each skill has a minimum level, and no other prerequisites.

to:

''Dofus'' is an MMORPG with a twist. Unlike most [=MMORPGs=], Dofus battles take place in an instanced battlefield, whereby the players and monsters take turns moving about on a tactical grid. There are a total of 17 18 character classes (at present), which are differentiated by their skill list and attribute affinities. While individual skills are leveled up to create a character build, there are no skill trees. Each skill has a minimum level, and no other prerequisites.



* AnAdventurerIsYou: Much less defined than in some other games, with seventeen classes that can be turned into different roles. Here's a list:

to:

* AnAdventurerIsYou: Much less defined than in some other games, with seventeen eighteen classes that can be turned into different roles. Here's a list:



** The [=DPSer=]: Iops (especially) and Cras, although almost any class can be turned into a good [=DPSer=] with little effort. Ecaflip, though once considered a JackOfAllTrades class, has become an offensive powerhouse as well.

to:

** The [=DPSer=]: Iops (especially) and Cras, although almost any class can be turned into a good [=DPSer=] with little effort. Ecaflip, though once considered a JackOfAllTrades class, has become an offensive powerhouse as well. Ouginaks are a combination of this and TheBerserker.



* CastFromHitPoints: Sacriers Punishment Spell to some extent, it works on a bell curve, it supposed to deal damage equal to 30% of the casters total life but only if the caster is close to or at 50% hp, it does less damage the farther you are away from 50% and none when your at full hp or 1 hp.

to:

* CastFromHitPoints: Sacriers Punishment Spell Many spells used to some extent, it works on a bell curve, it supposed to deal damage equal to 30% of the casters total life but only if the caster is close to or at 50% hp, it does less damage the farther you are away from 50% and none when your at full hp or 1 hp.used - Sacrier's Punishment, several Ecaflip buffs, several of the more powerful Eniripsa spells. Currently, this is mainly used for fire-elemental Sacrier spells.



* ElementalPowers: Each attribute (except Vitality and Wisdom) is linked to an element. Strength = Earth (and Neutral), Intelligence = Fire, Agility = Air, Chance = Water. Most builds will only focus on one of these, although a few builds make use of two, and some characters can even manage to be omni-elemental.

to:

* ElementalPowers: Each attribute (except Vitality and Wisdom) is linked to an element. Strength = Earth (and Neutral), Intelligence = Fire, Agility = Air, Chance = Water. Most builds will only focus on one of these, although a few builds make use of two, and some characters can even manage to be omni-elemental. Huppermages are built around interactions between different elemental spells.



* EmpathicHealer
** To some extent, Sacriers: when using "Life Transfer" ("Gift of Life" in ''Wakfu'') they give 10% of their life (which usually numbers in the thousands) to allies around them.

to:

* EmpathicHealer
**
EmpathicHealer: To some extent, Sacriers: when using "Life Transfer" ("Gift of Life" in ''Wakfu'') they give 10% of their life (which usually numbers in the thousands) to allies around them.



* {{Fanservice}}: Like with ''{{WesternAnimation/Wakfu}}'', pick your poison.

to:

* {{Fanservice}}: Like with ''{{WesternAnimation/Wakfu}}'', pick your poison. Most of the girls are skimpily dressed, and a lot of the men, too (particularly male Sadidas and Sacriers, who are both examples of the WalkingShirtlessScene).



* GrimUpNorth: The latest expansion takes place on a large continent to the north called "Frigost". An once beautiful area that was covered in frost and ice after Count Harebourg tried to create an eternal summer and pissed of the demon Djaul, though Harebourg took all the blame and has a Bounty on him that the players can collect. Most of the creatures there are geared towards characters between level 100-200 and best taken care of by groups of players. (In the final part of Frigost, the area around the Count's castle, the monsters start at level 210 and only go up from there, the weakest of them easily having twice the HP and damage of an optimally-geared player)

to:

* GrimUpNorth: The latest expansion takes place on a large continent to the north called "Frigost". An once beautiful area that was covered in frost and ice after Count Harebourg tried to create an eternal summer and pissed of the demon Djaul, though Harebourg took all the blame and has a Bounty on him that the players can collect. Most of the creatures there are geared towards characters between level 100-200 and best taken care of by groups of players. (In In the final part of Frigost, the area around the Count's castle, the monsters start at level 210 and only go up from there, the weakest of them easily having twice the HP and damage of an optimally-geared player)player.



** Ouginak: Kanigou -> Canigou, a mountain in France and, more relevantly, a brand of dog food.



* OnlyAFleshWound: The [[CombatSadomasochist Sacrier]] school of tanking results in this. A lot. The class (usually) gains 15 HP per level (compared to 5 for other classes), and at the level cap can easily have over six thousand HP with equipment bonuses, allowing them to shrug off attacks that would have killed anyone else.

to:

* OnlyAFleshWound: The [[CombatSadomasochist Sacrier]] school of tanking results in this. A lot. The class (usually) gains 15 can enter a state where they gain a huge buff to HP, and damaging them makes their Punishment spells more powerful. Before an update in late 2016, they simply had significantly more HP per level (compared to 5 for than all other classes), and at the level cap can easily have over six thousand HP with equipment bonuses, allowing them to shrug off attacks that would have killed anyone else.classes.



** Late-game bosses also have tricks they can pull which instantly kill you even through resists, shields, or even invulnerability. You not only have to know the trick to make them vulnerable, you have to know the trick to not getting yourself killed. (To take one example: the Royal Mastogob is completely invulnerable until you use a pushback effect on him, at which point he becomes vulnerable for one turn. However, if you use a pushback effect on him and he runs into a wall or another enemy, everyone in line with him instantly dies - which usually includes the character doing the pushback)

to:

** Late-game bosses also have tricks they can pull which instantly kill you even through resists, shields, or even invulnerability. You not only have to know the trick to make them vulnerable, you have to know the trick to not getting yourself killed. (To killed.
** To
take but one example: the Royal Mastogob is completely invulnerable until you use a pushback effect on him, at which point he becomes vulnerable for one turn. However, if you use a pushback effect on him and he runs into a wall or another enemy, everyone in line with him instantly dies - which usually includes the character doing the pushback)pushback.



* SdrawkcabName / PunnyName: Sadida, Sram, Ecaflip, Enutrof, Osamodas, Eniripsa... try to reverse the letters. These are most obvious examples, but almost every character or piece of stuff has a PunnyName. It's often in French, though the translators usually try to preserve the spirit of the pun. Even Bonta and Brakmar are French puns on "Bon à rien" (good-for-nothing) and "braquemart" (literally, a sword; less literally, a part of the male anatomy that sort of looks like a sword).

to:

* SdrawkcabName / PunnyName: Sadida, Sram, Ecaflip, Enutrof, Osamodas, Eniripsa...Eniripsa, Ouginak... try to reverse the letters. These are most obvious examples, but almost every character or piece of stuff has a PunnyName. It's often in French, though the translators usually try to preserve the spirit of the pun. Even Bonta and Brakmar are French puns on "Bon à rien" (good-for-nothing) and "braquemart" (literally, a sword; less literally, a part of the male anatomy that sort of looks like a sword).



* ShovelStrike: Shovels are an equippable weapon type usable by all classes. Furthermore, several Enutrof spells involve shovels (Shovel Throwing, Shovel Kiss, Mound, Shovel of Judgement and Slaughtering Shovel), and one of them (Living Shovel) even summons an animated shovel to push enemies around the battlefield.

to:

* ShovelStrike: Shovels are an equippable weapon type usable by all classes. Furthermore, several Enutrof spells involve shovels (Shovel Throwing, Shovel Kiss, Mound, Shovel of Judgement and Slaughtering Shovel), and one of them (Living Shovel) even summons an animated shovel one to push enemies around the battlefield.



** In fact, eleven of the seventeen classes learn at least one summon spell as part of their basic class spells, all classes get a spell to summon a "Dopple" of themselves as a reward for getting to the level cap, and any class can learn to summon an Arachnee (spider) and a [[DemBones Chaferfu]] via quests or scrolls.

to:

** In fact, eleven twelve of the seventeen eighteen classes learn at least one summon spell as part of their basic class spells, all classes get a spell to summon a "Dopple" of themselves as a reward for getting to the level cap, and any class can learn to summon an Arachnee (spider) and a [[DemBones Chaferfu]] via quests or scrolls.



* TimeMaster: Xelors, though a major class revamp in late 2014 replaced most of their action-stealing spells and replaced it with a focus on inflicting Telefrag (a sort of teleport sickness) on enemies, and other spells that take advantage of that Telefrag condition.
* TeleportersAndTransporters: The portal-generating Eliotrope class (added in late 2014). They're explicitly based on Yugo the Eli'''a'''trope from {{WesternAnimation/Wakfu}}, who has the same powers.

to:

* TimeMaster: Xelors, though a major class revamp in late 2014 replaced most of their action-stealing spells and replaced it with a focus on inflicting Telefrag {{Telefrag}} (a sort of teleport sickness) on enemies, and other spells that take advantage of that Telefrag condition.
* TeleportersAndTransporters: TeleportersAndTransporters:
**
The portal-generating Eliotrope class (added in late 2014). They're explicitly based on Yugo the Eli'''a'''trope from {{WesternAnimation/Wakfu}}, who has the same powers.



** Bloodthirsty Madness: it drain 300 hp but only from allies for only 2 AP; it's great to use on summons but some players turn on you pretty quick when you start using it on them, though on a crit it steals their life and heals them.

to:

** Bloodthirsty Madness: it drain drains 300 hp for only 2 AP, but only from allies for only 2 AP; allies; it's great to use on summons but some players turn on you pretty quick when you start using it on them, though on a crit it steals their life and heals them.
This list shows the last 10 events of 64. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Dofus