History VideoGame / DmCDevilmayCry

21st Sep '16 12:50:28 PM eroock
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->''Their truth is a lie... their city is an illusion... do not accept the world as it is.''
--> --'''Vergil'''

to:

->''Their ->''"Their truth is a lie... their city is an illusion... do not accept the world as it is.''
--> --'''Vergil'''
"''
-->-- '''Vergil'''
7th Sep '16 3:09:55 AM NanoMoose
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* InkSuitActor: Due to facial motion capture technology being used, Dante looks a lot like his voice actor [[http://nighteater.deviantart.com/art/Devil-May-Cry-Tim-Phillips-Dante-335501969 Tim Phillipps]]. Even more with the game director, [[http://ol.tgbus.com/yxq/UploadFiles_1329/201112/20111228143542693.jpg Tameem Antoniades]].

to:

* InkSuitActor: Due to facial motion capture technology being used, Dante looks a lot like his voice actor [[http://nighteater.deviantart.com/art/Devil-May-Cry-Tim-Phillips-Dante-335501969 Tim Phillipps]]. Even more with the game director, [[http://ol.tgbus.com/yxq/UploadFiles_1329/201112/20111228143542693.jpg Tameem Antoniades]].
27th Aug '16 12:08:30 AM Kazmahu
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* AntiFrustrationFeatures: Enemies will be less aggressive when out of sight, keeping you from getting blindsided too often. Still better keep your fingers on the dodge button, though.

to:

* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
Enemies will be less aggressive when out of sight, keeping you from getting blindsided too often. Still better keep your fingers on the dodge button, though.though.
** Angel-element enemies never have shields, since every reliable way you have to get past them is Demon-infused.


Added DiffLines:

* GuideDangIt: The UpdatedRerelease replaced the elemental immunity of Angel/Demon-infused enemies with taking less damage and not flinch from attacks they resist... and completely removed the relevant tutorial slide. Considering TakesOneToKillOne is the opposite of what one might expect, this can be a hard lesson to figure out for yourself.


Added DiffLines:

* NoSell: In the original release, Angel- or Demon-infused enemies outright ignored weapons and abilities of the opposite alignment. Combined with taking less damage from Rebellion and gunfire, they were a royal pain to take down. The UpdatedRerelease changes these enemies to simply have the same damage reduction to the opposite alignment, and not flinching from such attacks unless they've been staggered or knocked up by their weak element first.
22nd Jul '16 1:16:59 AM Morgenthaler
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->''[[PropagandaMachine Their truth is a lie]]... [[EldritchLocation their city is an illusion]]... [[{{Masquerade}} do not accept the world as it is]].''
--> --'''[[RebelLeader Vergil]]'''

to:

->''[[PropagandaMachine Their ->''Their truth is a lie]]... [[EldritchLocation lie... their city is an illusion]]... [[{{Masquerade}} illusion... do not accept the world as it is]].is.''
--> --'''[[RebelLeader Vergil]]'''
--'''Vergil'''
8th Jul '16 12:22:24 PM PicardsDouble
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Added DiffLines:

* StatuesqueStunner: In the brief instances they are shown together, this version of Eva is almost as tall as Sparda.
28th May '16 12:44:48 PM Shishkahuben
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** In melee, the Demon weapons Arbiter and Eryx are both slow, heavy and used ForMassiveDamage, good for breaking blocks and defences but less useful against very mobile foes. The Angel weapons Osiris and Aquila are relatively weak, but their attacks cover a wide radius and hit faster - in the case of Aquila, ''much'' faster - making them well-suited to aerial combos. Rebellion is somewhere in the middle in terms of damage and close to Osiris in terms of speed.

to:

** In melee, the Demon weapons Arbiter and Eryx are both slow, heavy and used ForMassiveDamage, to dish out tons of damage, good for [[UnblockableAttack breaking blocks and defences defences]] but less useful against very mobile foes. The Angel weapons Osiris and Aquila are relatively weak, but their attacks cover a wide radius and hit faster - in the case of Aquila, ''much'' faster - making them well-suited to aerial combos. Rebellion is somewhere in the middle in terms of damage and close to Osiris in terms of speed.
23rd Apr '16 10:32:28 PM igordebraga
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* InkSuitActor: Due to facial motion capture technology being used, Dante looks a lot like his voice actor [[http://www.imdb.com/media/rm1944367360/nm2960352 Tim Phillipps]].

to:

* InkSuitActor: Due to facial motion capture technology being used, Dante looks a lot like his voice actor [[http://www.imdb.com/media/rm1944367360/nm2960352 [[http://nighteater.deviantart.com/art/Devil-May-Cry-Tim-Phillips-Dante-335501969 Tim Phillipps]].Phillipps]]. Even more with the game director, [[http://ol.tgbus.com/yxq/UploadFiles_1329/201112/20111228143542693.jpg Tameem Antoniades]].
22nd Mar '16 5:20:52 AM Prfnoff
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'''''[=DmC=]: Devil May Cry''''' is a HackAndSlash ActionAdventure SpectacleFighter VideoGame developed by Creator/NinjaTheory. First announced as a ContinuityReboot to the ''VideoGame/DevilMayCry'' series, it later became a {{prequel}}. It is now apparently an AlternateContinuity set in a parallel universe... [[FlipFlopOfGod or something]].

to:

'''''[=DmC=]: ''[=DmC=]: Devil May Cry''''' Cry'' is a HackAndSlash ActionAdventure SpectacleFighter VideoGame developed by Creator/NinjaTheory. First announced as a ContinuityReboot to the ''VideoGame/DevilMayCry'' series, it later became a {{prequel}}. It is now apparently an AlternateContinuity set in a parallel universe... [[FlipFlopOfGod or something]].
8th Mar '16 1:44:02 AM Eagal
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* BrickJoke: In the first mission, a white wig lands on Dante's head and he shrugs it off in annoyance. A few fans interpreted it as a [[TakeThatAudience jab at their expense]] because it made Dante look almost identical to the original incarnation of the character, ''but'' it turns out that Dante's hair temporarily becomes white when he unlocks his Devil Trigger - it's an indication of overwhelming power. [[spoiler:By the end of the game, not only has Dante developed into a more heroic character, his control over his supernatural abilities has turned his hair completely and permanently white. The original Dante's iconic look is, in effect, a badge of honour that this Dante had to earn, and that he was originally not mature enough to appreciate.]]

to:

* BrickJoke: In the first mission, a white wig lands on Dante's head and he shrugs it off in annoyance. A few fans interpreted it as a [[TakeThatAudience jab at their expense]] because it It made Dante look almost identical to the original incarnation of the character, ''but'' it turns out that Dante's hair temporarily becomes white when he unlocks his Devil Trigger - it's an indication of overwhelming power. [[spoiler:By the end of the game, not only has Dante developed into a more heroic character, his control over his supernatural abilities has turned his hair completely and permanently white. The original Dante's iconic look is, in effect, a badge of honour that this Dante had to earn, and that he was originally not mature enough to appreciate.]]
23rd Feb '16 9:13:30 PM Clifftothemax
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Added DiffLines:

* AdaptationSpeciesChange: Dante and Vergil's mother, Eva, was a human in the original series. In this depiction, she was an angel. As a result, this also means the same treatment applies to Dante and Vergil; being changed from HalfHumanHybrids to half-angel/half-demon nephilim.
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