History VideoGame / Dishonored

20th Jun '16 12:02:54 PM Krasinet
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** Interestingly, in that very same scenario, [[spoiler: the Loyalists]] might hold it as well, depending on your Chaos (more pronounced on Low). [[spoiler: Trying to kill a supernatural assassin you outfitted with a huge arsenal of useful and deadly gadgets who has proven to be ludicrously effective and is fiercely protective of your future puppet ruler (already a questionable idea)? You should make absolutely, completely sure that it works the first time, because ''you won't get a second try''. And who do they choose to deliver the poison? ''Samuel'', one of the most ethical and honest people in the gamee to take his revenge he did not do so.]]
* HumanoidAbomination: Two in the game, one more up front than the other.
** The Outsider, according to the Abbey of the Everyman. Considering that we know nothing about him, and considering [[TouchedByVorlons what]] he can do, they may be right.
** [[spoiler:Granny Rags]], while she may have once been human, appears to have left her humanity somewhere behind her. [[spoiler:Until late in the game]], it is impossible to kill her, and she possesses some of the same powers Corvo has.
* HumiliationConga: What you inflict on [[spoiler: High Overseer Campbell]] if you go the non-lethal route. [[spoiler: First, you use a chemical brand to mark his face forever. Next, he is banished from his luxurious and decadent lifestyle, forced to scrounge for scraps to survive as it is literally a crime for anyone to try to help him. Finally, he contracts the plague and lives out his final days in squalor and agony, cursing your name. To top things off, you can choose to kill him or just knock him out again if you happen upon him.]]
* HyperactiveMetabolism: Eating unspoiled food will restore small quantities of lost health. Certain bone charms can enhance this. By contrast, [[PoisonMushroom eating spoiled food will reduce small quantities of health]].
* {{Hypocrite}}:
** Worship of the Outsider is considered witchcraft and heretical by the Overseers in the Abbey of the Everyman. Keeping runes or bone charms is a sign of witchcraft. Accusations of worshipping the outsider are levied against troublemakers to discredit them. Yet almost every person who is rich or in a position of power keeps runes of the Outsider amongst their most precious possessions.
** Campbell, the High Overseer, [[StrawHypocrite breaks every single one]] of the Seven Strictures every day. According to The Heart, it is his own little joke.
** After Corvo brings Campbell's little black book of blackmail info back to the Loyalists, Teague Martin (an Overseer himself) bemoans how the High Overseer used blackmail to control the Abbey of the Everyman. Continue talking to Martin and he will, without the slightest dissonance, enthusiastically begin to explain how the Loyalists can use Campbell's blackmail info to bend the Abbey to their cause.
* IdiotBall: Corvo is forced to hold this when [[spoiler: the crown loyalists betray him. He is forced to drink from a poisoned cup in a rather suspicious cutscene, which could be understood. However, right after drinking the cup his vision goes blurry and if he even knocks out the traitors that clearly just poisoned him it causes a game over.]]
16th Jun '16 12:28:22 AM SinDustries
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** Despite there being naught but ash left if one invests in the proper power, thereby not giving rats anything to chew on, killing people with Shadow Ash still results in High Chaos scores.


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** Interestingly, in that very same scenario, [[spoiler: the Loyalists]] might hold it as well, depending on your Chaos (more pronounced on Low). [[spoiler: Trying to kill a supernatural assassin you outfitted with a huge arsenal of useful and deadly gadgets who has proven to be ludicrously effective and is fiercely protective of your future puppet ruler (already a questionable idea)? You should make absolutely, completely sure that it works the first time, because ''you won't get a second try''. And who do they choose to deliver the poison? ''Samuel'', one of the most ethical and honest people in the gamee to take his revenge he did not do so.]]
* HumanoidAbomination: Two in the game, one more up front than the other.
** The Outsider, according to the Abbey of the Everyman. Considering that we know nothing about him, and considering [[TouchedByVorlons what]] he can do, they may be right.
** [[spoiler:Granny Rags]], while she may have once been human, appears to have left her humanity somewhere behind her. [[spoiler:Until late in the game]], it is impossible to kill her, and she possesses some of the same powers Corvo has.
* HumiliationConga: What you inflict on [[spoiler: High Overseer Campbell]] if you go the non-lethal route. [[spoiler: First, you use a chemical brand to mark his face forever. Next, he is banished from his luxurious and decadent lifestyle, forced to scrounge for scraps to survive as it is literally a crime for anyone to try to help him. Finally, he contracts the plague and lives out his final days in squalor and agony, cursing your name. To top things off, you can choose to kill him or just knock him out again if you happen upon him.]]
* HyperactiveMetabolism: Eating unspoiled food will restore small quantities of lost health. Certain bone charms can enhance this. By contrast, [[PoisonMushroom eating spoiled food will reduce small quantities of health]].
* {{Hypocrite}}:
** Worship of the Outsider is considered witchcraft and heretical by the Overseers in the Abbey of the Everyman. Keeping runes or bone charms is a sign of witchcraft. Accusations of worshipping the outsider are levied against troublemakers to discredit them. Yet almost every person who is rich or in a position of power keeps runes of the Outsider amongst their most precious possessions.
** Campbell, the High Overseer, [[StrawHypocrite breaks every single one]] of the Seven Strictures every day. According to The Heart, it is his own little joke.
** After Corvo brings Campbell's little black book of blackmail info back to the Loyalists, Teague Martin (an Overseer himself) bemoans how the High Overseer used blackmail to control the Abbey of the Everyman. Continue talking to Martin and he will, without the slightest dissonance, enthusiastically begin to explain how the Loyalists can use Campbell's blackmail info to bend the Abbey to their cause.
* IdiotBall: Corvo is forced to hold this when [[spoiler: the crown loyalists betray him. He is forced to drink from a poisoned cup in a rather suspicious cutscene, which could be understood. However, right after drinking the cup his vision goes blurry and if he even knocks out the traitors that clearly just poisoned him it causes a game over.]]
4th Jun '16 9:54:28 PM gewunomox
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** Lizzie Stride is likely to be one to one of JackTheRipper's victims, [[http://en.wikipedia.org/wiki/Elizabeth_Stride "Long Liz" Stride"]].

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** Lizzie Stride is likely to be one to one of JackTheRipper's UsefulNotes/JackTheRipper's victims, [[http://en.wikipedia.org/wiki/Elizabeth_Stride "Long Liz" Stride"]].
31st May '16 10:32:19 AM Shadoboy
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* ZergRush: The rats. If you see a group of rats they ''will' swarm you and start biting. The individual rat bite is weak and they are easy to kill, but they are relentless in a group and until you thin the group enough for them to disperse, their damage will will add up quickly.

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* ZergRush: The rats. If you see a group of rats they ''will' ''will'' swarm you and start biting. The individual rat bite is weak and they are easy to kill, but they are relentless in a group and until you thin the group enough for them to disperse, their damage will will add up quickly.
31st May '16 10:23:39 AM Shadoboy
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* ZerglingRush: The rats. If you see a group of rats they ''will' swarm you and start biting. The individual rat bite is weak and they are easy to kill, but they are relentless in a group and until you thin the group enough for them to disperse, their damage will will add up quickly.

to:

* ZerglingRush: ZergRush: The rats. If you see a group of rats they ''will' swarm you and start biting. The individual rat bite is weak and they are easy to kill, but they are relentless in a group and until you thin the group enough for them to disperse, their damage will will add up quickly.
31st May '16 10:21:54 AM Shadoboy
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Added DiffLines:

* ZerglingRush: The rats. If you see a group of rats they ''will' swarm you and start biting. The individual rat bite is weak and they are easy to kill, but they are relentless in a group and until you thin the group enough for them to disperse, their damage will will add up quickly.
30th May '16 5:38:11 PM Shadoboy
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* VendorTrash: There's a lot of things to scavenge, but only a few of them are actually straight-up coins. Just as often, you'll find valuables like maps, refined whale oil jugs, copper wires and rare feathers. You don't need to trade them in at a vendor, either; for player convenience they are instantly converted to cash as you pick them up. At least in Pietro's case, the game justifies this in a leter from the academia: he uses some of these objects as materials for his inventions.

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* VendorTrash: There's a lot of things to scavenge, but only a few of them are actually straight-up coins. Just as often, you'll find valuables like maps, refined whale oil jugs, copper wires and rare feathers. You don't need to trade them in at a vendor, either; for player convenience they are instantly converted to cash as you pick them up. At least in Pietro's case, the game justifies this in a leter from the academia: Havelock: he uses some of these objects as materials for his inventions.inventions, so by givng them to him, he needs less money to get the materials.
30th May '16 5:35:28 PM Shadoboy
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* VendorTrash: There's a lot of things to scavenge, but only a few of them are actually straight-up coins. Just as often, you'll find valuables like maps, refined whale oil jugs, copper wires and rare feathers. You don't need to trade them in at a vendor, either; for player convenience they are instantly converted to cash as you pick them up.

to:

* VendorTrash: There's a lot of things to scavenge, but only a few of them are actually straight-up coins. Just as often, you'll find valuables like maps, refined whale oil jugs, copper wires and rare feathers. You don't need to trade them in at a vendor, either; for player convenience they are instantly converted to cash as you pick them up. At least in Pietro's case, the game justifies this in a leter from the academia: he uses some of these objects as materials for his inventions.
28th May '16 7:39:22 PM Camelkong
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*** The ''marketing'' for Dishonored 2 flat out confirms this.
25th Mar '16 11:06:21 AM PlasmaTalon
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** [[spoiler: Hiram intentionally brought the plague to Dunwall, hoping it would kill off the poor and homeless. However things quickly spiraled out of control as the rats carrying it began to multiply and people escaped quarantine.]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Dishonored