History VideoGame / Dishonored

1st Oct '17 9:47:18 AM nombretomado
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* ConstructedWorld: A ''very'' dark example, but one nonetheless. Notably, it's one of the few fantasy worlds to avert MedievalStasis and depict an IndustrialRevolution.

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* ConstructedWorld: A ''very'' dark example, but one nonetheless. Notably, it's one of the few fantasy worlds to avert MedievalStasis and depict an IndustrialRevolution.[[GrandUnifiedTimeline/FirstIndustrialRevolution Industrial Revolution]].



** Edmond Roseburrow dedicated himself to progress and technology, and discovered Trans. That discovery launched a massive IndustrialRevolution and the true start of the modern age in the Isles... [[IndustrializedEvil and also ushered in horrible abuse thanks to]] [[EvilChancellor The Lord Regent's]] [[PuttingOnTheReich charming]] [[TheEmpire regime.]] Roseburrow took it [[DrivenToSuicide about as well as you'd expect.]]

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** Edmond Roseburrow dedicated himself to progress and technology, and discovered Trans. That discovery launched a massive IndustrialRevolution [[GrandUnifiedTimeline/FirstIndustrialRevolution Industrial Revolution]] and the true start of the modern age in the Isles... [[IndustrializedEvil and also ushered in horrible abuse thanks to]] [[EvilChancellor The Lord Regent's]] [[PuttingOnTheReich charming]] [[TheEmpire regime.]] Roseburrow took it [[DrivenToSuicide about as well as you'd expect.]]



* MedievalStasis: Provides a unique aversion. The world of ''Dishonored'' is essentially your standard DarkFantasy setting in the middle of its IndustrialRevolution.

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* MedievalStasis: Provides a unique aversion. The world of ''Dishonored'' is essentially your standard DarkFantasy setting in the middle of its IndustrialRevolution.[[GrandUnifiedTimeline/FirstIndustrialRevolution Industrial Revolution]].



* SteamPunk[=/=]DieselPunk: Neither fully describes the game's aesthetic; let's just say that it's set during a Whale Oil IndustrialRevolution that came a ''bit'' too early. The Outsider's magic makes it a bit GaslampFantasy-ish, too.

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* SteamPunk[=/=]DieselPunk: Neither fully describes the game's aesthetic; let's just say that it's set during a Whale Oil IndustrialRevolution [[GrandUnifiedTimeline/FirstIndustrialRevolution Industrial Revolution]] that came a ''bit'' too early. The Outsider's magic makes it a bit GaslampFantasy-ish, too.
26th Sep '17 2:40:35 PM Shadoboy
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** In the subject of spells, the first one you get is Blink, a short teleportation that allows you to move without being detected. It may not be as impressive as possessing an enemy, slowing time or summoning voracious rats, but it's very likely to be the spell you use the most. It helps that it consumes no mana unless you use it in quick succesion.
24th Sep '17 11:57:07 AM Ghilz
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* HiddenDepths: While High Overseer Campbell seems to be a man of unrepentant vice, the regular Overseers seem to be less corrupt than the members of the City Watch and are more or less people indoctrinated into beliefs of The Abbey. Early on, you can see them being taught about The Abbey's basic principles much like a theology lesson, and while escaping from the back yard of the High Overseer's Office, you can find Overseers in the bunks trying to talk down an Overseer who has been infected with the plague and believes he needs to be put down. Surprisingly, his peers refuse to believe that this is the only solution.

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* HiddenDepths: While High Overseer Campbell seems to be a man of unrepentant vice, the regular Overseers seem to be less corrupt than the members of the City Watch and are more or less people indoctrinated into beliefs of The Abbey. Early on, you can see them being taught about The Abbey's basic principles much like a theology lesson, and while escaping from the back yard of the High Overseer's Office, you can find Overseers in the bunks trying to talk down an Overseer who has been infected with the plague and believes he needs to be put down. Surprisingly, his peers refuse to believe that this is the only solution.lesson.
24th Sep '17 2:25:34 AM goldengardengal
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* HiddenDepths: While High Overseer Campbell seems to be a man of unrepentant vice, the regular Overseers seem to be less corrupt than the members of the City Watch and are more or less people indoctrinated into beliefs of The Abbey. Early on, you can see them being taught about The Abbey's basic principles much like a theology lesson, and while escaping from the back yard of the High Overseer's Office, you can find Overseers in the bunks trying to talk down an Overseer who has been infected with the plague and believes he needs to be put down. Surprisingly, his peers refuse to believe that this is the only solution.
18th Sep '17 11:40:21 PM XDiakos
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* WhatHappenedToTheMouse: Despite hearing the Heart say things like "I will be glad to rest" and "I am not alive, nor have I been granted the gift of death" for the entire game, the ending makes no mention of the Heart's final fate. Even worse considering that it's almost certainly [[spoiler:the Empress's own heart]].

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* WhatHappenedToTheMouse: Despite hearing the Heart say things like "I will be glad to rest" and "I am not alive, nor have I been granted the gift of death" for the entire game, the ending makes no mention of the Heart's final fate. Even worse considering that it's almost certainly [[spoiler:the Empress's own heart]]. The answer to that question is left to the [[VideoGame/Dishonored2 sequel]].
18th Sep '17 11:26:26 PM XDiakos
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** "[[TouchedByVorlons What A Weird Dream.]] [[WeirdnessCensor Oh Well, I Guess It Was Nothing.]]": [[BadassNormal The No-Magic Run]]. Unfortunately, this playthrough falls apart during the return to Dunwall tower, where you need Blink or the Agility passive to make it all the way up the water lock. This challenge is at least given a nod by the developers who made an achievement for completing the game without purchasing any magic upgrades (the first level of Blink is automatically unlocked.)

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** "[[TouchedByVorlons What A Weird Dream.]] [[WeirdnessCensor Oh Well, I Guess It Was Nothing.]]": [[BadassNormal The No-Magic Run]]. Unfortunately, this playthrough falls apart during the return to Dunwall tower, where you need Blink or the Agility passive to make it all the way up the water lock. This challenge is at least given a nod by the developers who made an achievement for completing the game without purchasing any magic upgrades (the first level of Blink is automatically unlocked.) This also seems to be acknowledged in the [[VideoGame/Dishonored2 sequel]], whereby players are given the option to refuse the Outsider's mark and go without any powers whatsoever.
16th Sep '17 1:45:52 AM Joylock
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** This is also seen to work both ways, as Corvo is unaffected when Daud uses his own timestop powers, even if you haven't unlocked timestop yourself.
11th Sep '17 11:49:31 PM hollowboy
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** According to this game, choking someone for about 3 seconds is enough to make them instantly fall asleep.

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** According to this game, choking someone for about 3 seconds is enough to make them instantly fall asleep.asleep... which may actually be TruthInTelevision, as the other Wiki states "A well applied blood choke may lead to unconsciousness in a matter of seconds"
2nd Sep '17 10:17:44 PM MadCat221
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** The Timepiece used to view/traverse into to the opposite time frame during the mission to Stilton Manor seems to be a complex Steampunk-style gadget... [[WhenThingsSpinScienceHappens powered]] by a Whalebone Charm.



* WhenThingsSpinScienceHappens: Or Magitek happens. The [[TimeMachine Timepiece]] that The Outsider gives you to work your way through the reality-damaged Stilton Manor is a steampunk gadget with a spinning gimbal that houses an also-spinning Whalebone Charm, an occult Void-empowered artifact.
25th Aug '17 4:26:28 PM MadCat221
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Added DiffLines:

* WhenThingsSpinScienceHappens: Or Magitek happens. The [[TimeMachine Timepiece]] that The Outsider gives you to work your way through the reality-damaged Stilton Manor is a steampunk gadget with a spinning gimbal that houses an also-spinning Whalebone Charm, an occult Void-empowered artifact.
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