History VideoGame / DigitalDevilSaga

7th Jul '17 8:43:22 PM LucaEarlgrey
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* NonIndicativeName: Null Sleep doesn't actually negate Sleep status, despite all of the other "Null ''x''" skills doing ExactlyWhatItSaysOnTheTin. Instead, it causes all attacks that target the user to miss if the user is asleep.

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* NonIndicativeName: Null Sleep doesn't actually negate Sleep status, despite all of the other "Null ''x''" skills doing ExactlyWhatItSaysOnTheTin. Instead, it causes all attacks that target the user to miss if the user is asleep. [[spoiler:As such, it's the only "Null" skill in the game that won't make the [[BonusBoss Demi-Fiend]] instant-wipe your party.]]
7th Jul '17 8:42:26 PM LucaEarlgrey
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* NonIndicativeName: Null Sleep doesn't actually negate Sleep status, despite all of the other "Null ''x''" skills actually doing ExactlyWhatItSaysOnTheTin. Instead, it causes all attacks that target the user to miss if the user is asleep.

to:

* NonIndicativeName: Null Sleep doesn't actually negate Sleep status, despite all of the other "Null ''x''" skills actually doing ExactlyWhatItSaysOnTheTin. Instead, it causes all attacks that target the user to miss if the user is asleep.
7th Jul '17 8:42:15 PM LucaEarlgrey
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* NonIndicativeName: Null Sleep doesn't actually negate Sleep status, despite all of the "Null ''x''" skills actually doing ExactlyWhatItSaysOnTheTin. Instead, it causes all attacks that target the user to miss if the user is asleep.

to:

* NonIndicativeName: Null Sleep doesn't actually negate Sleep status, despite all of the other "Null ''x''" skills actually doing ExactlyWhatItSaysOnTheTin. Instead, it causes all attacks that target the user to miss if the user is asleep.
7th Jul '17 8:42:02 PM LucaEarlgrey
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Added DiffLines:

* NonIndicativeName: Null Sleep doesn't actually negate Sleep status, despite all of the "Null ''x''" skills actually doing ExactlyWhatItSaysOnTheTin. Instead, it causes all attacks that target the user to miss if the user is asleep.
6th Jun '17 7:09:02 PM LucaEarlgrey
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* CallARabbitASmeerp: What most other games call moon phases, the game calls Solar Noise (''I'') and Solar Data (''II'').

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* CallARabbitASmeerp: CallAHitPointASmeerp: What most other games call moon phases, the game calls Solar Noise (''I'') and Solar Data (''II'').
6th Jun '17 7:07:14 PM LucaEarlgrey
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* CallARabbitASmeerp: What most other games call moon phases, the game calls Solar Noise (''I'') and Solar Data (''II'').
1st May '17 1:56:00 PM eroock
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->''Rend... Slaughter... Devour your enemies! There is no other way to survive. You cannot escape your hunger, Warriors of Purgatory!''
-->'''--''Digital Devil Saga'' Intro'''

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->''Rend...->''"Rend... Slaughter... Devour your enemies! There is no other way to survive. You cannot escape your hunger, Warriors of Purgatory!''
-->'''--''Digital
Purgatory!"''
-->-- '''''Digital
Devil Saga'' Intro'''
18th Mar '17 11:52:03 AM krimzonflygon2
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* BossWarningSiren: Before most of inescapeble fights or boss fights there is door. Trying opening this door will not open it instantly, but player will be warned about presence of powerful demon or dangerous force behind it.
* BoringButPractical: Hunt skills. They do double damage (quad if you land a critical hit) on frightened enemies and are not affected by null/repel physical.
** Some of them are OneHitKill if you get enemy frightened. If not, these skill are practically useless. Sadly (but expected), bosses cannot be devoured and, so, cannot be killed this way, making it specific example of PlotArmor.

to:

* BossWarningSiren: Before most of inescapeble inescapable fights or boss fights there is a door. Trying opening to this door will not open it instantly, but player will be warned about the presence of a powerful demon or dangerous force behind it.
* BoringButPractical: Hunt skills. They do double damage (quad if you land a critical hit) on frightened enemies and are not affected by null/repel physical.
** Some of them
physical, and there are OneHitKill if you get variations which kill the enemy frightened. If not, these skill are practically useless. Sadly (but expected), bosses cannot be devoured and, so, cannot be killed this way, making it specific example on the spot. The downside to a successful hunt is the chance of PlotArmor.being inflicted by the stomachache ailment, which cheats you out of any acquired Atma points at the end of a fight.



* ChestMonster: Besides the regular kind there is also one door in the second game that looks like a Save Room, but is actually a trap set by the enemies. Instead of a save point you find an unavoidable battle against 2 waves of baddies...and you're probably half dead by this point to begin with if you haven't been keeping up with your healing.
** Kind of subverted in this case, because entering this door is needed for continuation of plot, here are no alternative ways to pass and this door is not far from previous terminal as usual.

to:

* ChestMonster: Besides the regular kind there is also one door in the second game that looks like a Save Room, but is actually a trap set by the enemies. Instead of a save point you find an unavoidable battle against 2 waves of baddies...and you're probably half dead by this point to begin with if you haven't been keeping up with your healing.
** Kind of subverted in
healing. Setting this case, because entering apart from usual {{Chest Monster}}s is the fact that falling into this door trap is needed for continuation of plot, here are no alternative ways to pass and this door is not far from previous terminal as usual.mandatory.



** The Jack Frost quizzes in 2. Half the questions can be answered if, for some reason, you were paying very close attention to literally everything that's happened throughout both games. The other half require information that is not present ANYWHERE in the games, such as the names of the various characters' Atmas, which are different from the names of their demon forms (Serph's Atma is Water Crown, while his demon is Varna).
*** Names of characters' Atmas are mentioned by them in some dialogues in both games. But it's really easy to miss if you don't pay attention.

to:

** The Jack Frost quizzes in 2. Half the questions can be answered if, for some reason, you were paying very close attention to literally everything that's happened throughout both games. The other half require information that is not present ANYWHERE in the games, such as the names of the various characters' Atmas, which are different from the names of their demon forms (Serph's Atma is Water Crown, while his demon is Varna).
*** Names
Varna). The names of the characters' Atmas are mentioned by them in some dialogues given offhand mentions in both games. But games, but it's really easy to miss if you don't pay attention.



** [[spoiler:Averted with his friend Timmy, however. Fred's sadness because of this is trigger for Gale's realization who is Fred's father.]]

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** [[spoiler:Averted with his friend Timmy, however. Fred's sadness because of this is the trigger for Gale's realization who is Fred's father.]]



* MetalSlime: Omoikane. Interesting, mechanics of their fights are different in both games.

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* MetalSlime: Omoikane. Interesting, Interestingly, the mechanics of their fights are different in both games.



* NonStandardSkillLearning: If you answer certain dialogue choices throughout [[OneGameForThePriceOfTwo the two games]], [[TheChick Argilla]], [[TheSmartGuy Gale]] and [[EleventhHourRanger Seraph]] will automatically obtain the skills Seraph Lore (Great LightEmUp with 100% accuracy), Pyriphlegethon (Mega powerful multi-target PlayingWithFire), and Reincarnate (Almighty group-damaging skill with extreme damage) respectively when you reach the final dungeon. Even if you answer the dialogue choices incorrectly, Gale is guaranteed to learn Pyriphlegethon if you import a DDS 1 save into DDS 2.
** These skills are used by [[spoiler:Jinana,Lupa and Angel]] respectively in their boss fights in the first game.

to:

* NonStandardSkillLearning: If you answer certain dialogue choices throughout [[OneGameForThePriceOfTwo the two games]], [[TheChick Argilla]], [[TheSmartGuy Gale]] and [[EleventhHourRanger Seraph]] will automatically obtain the skills Seraph Lore (Great (Powerful LightEmUp with 100% accuracy), Pyriphlegethon (Mega powerful multi-target (Multi-target PlayingWithFire), and Reincarnate (Almighty group-damaging skill with extreme damage) skill) respectively when you reach the final dungeon. Even if you answer the dialogue choices incorrectly, Gale is guaranteed to learn Pyriphlegethon if you import a DDS 1 save into DDS 2.
**
2. These skills are used by [[spoiler:Jinana,Lupa and Angel]] respectively in their boss fights in the first game.



* OrderVersusChaos: Margot Cuvier versus Jenna Angel, respectively. Even colors of uniforms of their soldiers are blue and red - like classic Shin Megami Tensei colors for Order and Chaos.

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* OrderVersusChaos: Margot Cuvier versus Jenna Angel, respectively. Even the colors of uniforms of their soldiers are blue and red - like the classic Shin Megami Tensei colors for Order and Chaos.



* SideQuest: Field hunt, recurring sidequest, is great source of AP. It consist of time limited mini-game and fight with mitamas in special areas. One of these hunts can save a player hours of farming. Once finished, field hunt is available after several solar cycles.

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* SideQuest: The Field hunt, Hunt recurring sidequest, sidequest is great source of AP. It consist consists of time limited a time-limited mini-game and concludes with a fight with mitamas in special areas.Mitamas worth loads of AP per hunt. One of these hunts can save a player hours of farming. Once finished, field hunt Field Hunt is available after unavailable until several solar cycles.cycles go by.



** Gameplay-wise for most of the time you need to have three alive members of Embryon in party to get more Press Turn icons. Useful combo attacks are present too, like in Persona series (which is stories about power of human bonds), not like in mainline SMT games.

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** Gameplay-wise for most of the time you need to have three alive living members of Embryon in party to get more Press Turn icons. Useful combo attacks are present too, like unlike in the Persona series (which is stories about power series, which puts heavy emphasis on bonds of human bonds), not like in mainline SMT games.friendship.
10th Mar '17 3:10:50 AM krimzonflygon2
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* VillainForgotToLevelGrind: Of a sort: the nonaggression rule of the Karma Temple is enforced by a group of white-robed robot guards. [[spoiler: Upon your return to the Temple at the end of the game, the guards bar your path, and analyzing them reveals they are entirely immune to physical and gun attacks. Before the advent of the Demon Virus, this would make them the perfect way to keep the soldiers in line if they act out, but now that you wield elemental magic they are little more than kind-of-tough mooks.]]
6th Feb '17 7:29:15 AM NubianSatyress
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* RomanticFusion: Near the end of the game, [[spoiler: Serph and Sera]] die but their souls fuse, forming the intersex [[spoiler: Seraph]]. Futhermore, his/her Atma Avatar is Ardha.
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