History VideoGame / DiabloII

11th May '17 6:22:37 AM morenohijazo
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* SelfImposedChallenge: Various gimmick runs exist, for example a Necromancer run where the player avoids clicking on monsters as much as possible, instead just letting an army of skeletons and the odd golem do all the dirty work.
** [[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=32067 One player]] had a character called [=IreneTheInfirm=]: a hardcore sorceress who could not wear or wield anything, cast any spells or assign any stat points, and was thus limited to punching away for 1-2 damage a go, using the act 1 mercenary as the main source of damage (who also couldn't use any items). Somehow, Irene ended up killing Andariel.
** A user on the inc.gamers forum demonstrated the story of [[http://diablo.incgamers.com/forums/showthread.php?t=480035 Anna Goanna]]. She was an Amazon-class hardcore, as in "if you die you die permanently," character who completed the game on all difficulty levels with only cracked/low-quality items, a summonable NPC support fighter and a hireling fighter. Some bosses took hours to finish. When she finally beat the last boss on the HarderThanHard difficulty, her name-personalized cracked sash sold in-game for multiple high-value items.
** One player, going by the name Sirian, decided to create a whole [[http://web.archive.org/web/20071012223800/sirian.warpcore.org/diablo2/diablo2.html host of restricted D2 characters]], such as Ember, the firebolt-only Sorceress.
11th May '17 3:05:42 AM morenohijazo
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** The Barbaran can pull the badass trick of dual-wielding throwing weapons. This has only been successfully utilized by a select few individuals for Player vs Monster or PvP due to how limited one's choices for dealing consistent damage with them are.

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** The Barbaran Barbarian can pull the badass trick of dual-wielding throwing weapons. This has only been successfully utilized by a select few individuals for Player vs Monster or PvP due to how limited one's choices for dealing consistent damage with them are.
9th May '17 8:31:39 AM GMantis
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** The entire martial arts tree of the assassin is spectacular to watch but does next to no damage.
*** The higher level martial arts spells look downright awesome (and CAN be devastating with synergy bonuses from ''several'' other skills), particularly Phoenix Strike. But, Phoenix strike does mostly elemental damage- which most enemies have ludicrous defence against in Hell difficulty!
14th Apr '17 12:36:45 PM morenohijazo
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* ArtificialStupidity: While the enemy AI is okay, the ally AI is definitely not.
** Hirelings clearly fall into this trope. They don't seem to understand basic concepts like [[{{Wallbonking}} "I should use that door just a few steps from me instead of trying to walk through the wall"]], they have the annoying habit of wandering around all the whole time in a world where just walking a few metres triggers a new wave of dozens of enemies...
** And monsters by the Necromancer are even worse, as getting too far from them (and they aren't good AT ALL at following you) makes them disappear. After numerous reports of necromancers getting stuck in a corner by their minions, Blizzard added an Unsummon skill to remove them when needed. Players with access to the Teleport skill, either from the Enigma runeword or charges on another item could get around this, as teleporting gathers all your minions to you.

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* ArtificialStupidity: While the enemy AI is okay, the ally AI is definitely not.
**
not. Hirelings clearly fall into this trope. They don't seem to understand basic concepts like [[{{Wallbonking}} "I should use that door just a few steps from me instead of trying to walk through the wall"]], they have the annoying habit of wandering around all the whole time in a world where just walking a few metres triggers a new wave of dozens of enemies...
**
enemies. And monsters by the Necromancer are even worse, as getting too far from them (and they aren't good AT ALL at following you) makes them disappear. After numerous reports of necromancers getting stuck in a corner by their minions, Blizzard added an Unsummon skill to remove them when needed.needed -- and that turned out to ''not be enough'', so now they let players noclip through their own minions. Players with access to the Teleport skill, either from the Enigma runeword or charges on another item could get around this, as teleporting gathers all your minions to you.
13th Apr '17 12:43:35 PM longWriter
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* BoltOfDivineRetribution: The Fist of the Heavens spell for Paladins has shades of this in that it comes from above (figuratively and literally) and deals lightning damage, but its aesthetic was closer to HolyHandGrenade or LightEmUp than it was to ShockAndAwe.
29th Mar '17 5:19:29 PM ChrisX
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** You can name your hero as whatever, but it takes ''VideoGame/DiabloIII Reaper of Souls'' to confirm the name/identity of the Sorceress, Isendra. And it takes ''VideoGame/HeroesOfTheStorm'' to give one for the Necromancer, Xul.

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** You can name your hero as whatever, but it takes ''VideoGame/DiabloIII Reaper of Souls'' to confirm the name/identity of the Sorceress, Isendra. And it takes ''VideoGame/HeroesOfTheStorm'' to give one for the Necromancer, Xul.Xul, and then the Amazon, Cassia.
14th Mar '17 6:55:39 AM morenohijazo
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* CowardlyMooks:
** The Fallen will temporarily retreat if any nearby monster is killed.
** The Zakarum zealots, after you've completed the Blackened Temple quest, will flee when they see you, only attacking you when you corner them.
6th Mar '17 6:05:03 PM morenohijazo
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** Hirelings clearly fall into this trope. They don't seem to understand basic concepts like "I should use that door just a few steps from me instead of trying to walk through the wall", they have the annoying habit of exploring all the whole time in a world where just walking a few metres triggers a new wave of dozens of enemies...

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** Hirelings clearly fall into this trope. They don't seem to understand basic concepts like [[{{Wallbonking}} "I should use that door just a few steps from me instead of trying to walk through the wall", wall"]], they have the annoying habit of exploring wandering around all the whole time in a world where just walking a few metres triggers a new wave of dozens of enemies...
4th Mar '17 11:22:12 PM dvorak
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** Necromancers also have a unicorn skull as their left pauldron.
5th Feb '17 8:14:35 PM rmctagg09
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* LimitedUseMagicalDevice: In ''Diablo II'' each class has a unique repertoire of skills, and only the universal utility spells of Identify and Town Portal are available as single-use, no-requirement scrolls. They can no longer be learned as spells. Up to twenty such scrolls can be bound into a book to take up less inventory space.
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