History VideoGame / DiabloII

31st Oct '17 2:33:29 PM morenohijazo
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** Actually, standing up to Diablo is the best way to beat him with a weak character. His lightning hose has a gap right next to him so he'll literally shoot it past you, he won't cast bone prison when you're next to him, his cold melee and firestorm attacks can be dodged since they have big backswings and don't follow you, and his flaming circle attack always hits you anyway. Duriel's radius of death is about the same size as his room, so it doesn't really count. And Mephisto's best fought from across the chasm with a weak character - he doesn't exclusively melee when you're next to him, and his melee is a bit too much for a weak character anyway.
*** Duriel is also easier to survive if either a player or a minion is next to him since that preventeds him from using his charge attack, which stunned its target.

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** Actually, standing up to Diablo is the best way to beat him with a weak character. His lightning hose has a gap right next to him so he'll literally shoot it past you, he won't cast bone prison when you're next to him, his cold melee and firestorm attacks can be dodged since they have big backswings and don't follow you, and his flaming circle attack always hits you anyway. Duriel's radius of death is about the same size as his room, so it doesn't really count. Duriel is also easier to survive if either a player or a minion is next to him since that prevented him from using his charge attack, which stunned its target. And Mephisto's best fought from across the chasm with a weak character - he doesn't exclusively melee when you're next to him, and his melee is a bit too much for a weak character anyway.
*** Duriel is also easier to survive if either a player or a minion is next to him since that preventeds him from using his charge attack, which stunned its target.
anyway.
31st Oct '17 1:29:13 PM morenohijazo
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** The Chaos Sanctuary looks like a cathedral. A catedral that happens to be in Hell and doubles as Diablo's lair. When all five seals are opened, the place glows red.

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** The Chaos Sanctuary looks like a cathedral. A catedral cathedral that happens to be in Hell and doubles as Diablo's lair. When all five seals are opened, the place glows red.
10th Oct '17 2:47:57 AM Anorgil
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''Diablo III'' largely avoids anything hard and fast about the heroes of ''Diablo II'', and lampshades the fact that Tristram is so small and run-down for a capital with one of Leoric's journals commenting on that and wondering why Lazarus directed him to make such a place his capital. However, it further confuses the issue of the Wanderer, by making him Aidan, Leoric's eldest son, whereas in earlier lore, Leoric only had the one son -- paving over the continuity error with regards to the Wanderer in Tristram by making him someone no-one would actually admit to recognizing after seeing how he'd deteriorated, but also making him a character who previously didn't exist in any capacity.

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''Diablo III'' largely avoids anything hard and fast about the heroes of ''Diablo II'', and lampshades the fact that Tristram is so small and run-down for a capital with one of Leoric's journals commenting on that and wondering why Lazarus directed him to make such a place his capital. However, it further confuses the issue of the Wanderer, by making him Aidan, Leoric's eldest son, whereas in earlier lore, Leoric only had the one son -- paving over the continuity error with regards to the Wanderer in Tristram by making him someone no-one would actually admit to recognizing after seeing how he'd deteriorated, but also making him a character who [[RememberTheNewGuy previously didn't exist in any capacity.]]
1st Aug '17 9:17:53 PM Baluar
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** In an interesting note, players can make the game think they're in a party while in Single Player thanks to console commands. While this makes the monsters tougher, it also causes them to drop more items and yield more experience. With a good build, it is entirely possible to beat the game solo in a difficulty setting meant for up to 8 players.



* ContinuingIsPainful: Unlike in ''Diablo'' where anyone could steal your stuff when you die, in this game your stuff is stored in a corpse that only you can loot, though getting to it can be a headache in itself, especially if you died to something really tough or a swarm of them.

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* ContinuingIsPainful: Unlike in ''Diablo'' where anyone could steal your stuff when you die, in this game your stuff is stored in a corpse that only you can loot, though getting to it can be a headache in itself, especially if you died to something really tough or a swarm of them. Also, death comes accompanied by a gold and (in higher difficulties) experience reduction, along with the character dropping all the gold they carried.
** It should be noted that the game places the player's corpse in the town level of the corresponding act should they leave and return to the game. While this reduces the stress of getting past the thing(s) that killed you while fully outfitteed, it also causes the gold you carried to be lost forever, and also disables the recovery of (most of) the experience you lost that would happen after recovering the body.



* CosmeticAward: ''Diablo II'' has several cosmetic awards. For completing the game a title will be put in front of your character's name, differing depending on the difficulty level and if you opted to played in the high risk "Hardcore" mode, as well as if you have the Lord of Destruction expansion pack. There is also a Bonus Quest where you get to fight beefed up versions of the three main bosses (the Ubers) ''all at the same time''. Players who manage this feat are rewarded with powerful items, but also a "Standard of Heroes" item that serves no use other than a trophy. There is also a trophy ear you will get if you kill another player in PvP. One of the expansion pack's later quests has the purely cosmetic reward of personalizing a single item by adding your name to it.

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* CosmeticAward: ''Diablo II'' has several cosmetic awards. For completing the game a title will be put in front of your character's name, differing depending on the difficulty level and if you opted to played in the high risk "Hardcore" "[[FinalDeath Hardcore]]" mode, as well as if you have the Lord of Destruction expansion pack. There is also a Bonus Quest where you get to fight beefed up versions of the three main bosses (the Ubers) ''all at the same time''. Players who manage this feat are rewarded with powerful items, but also a "Standard of Heroes" item that serves no use other than a trophy. There is also a trophy ear you will get if you kill another player in PvP. One of the expansion pack's later quests has the purely cosmetic reward of personalizing a single item by adding your name to it.



** The Chaos Sanctuary looks like a cathedral. The problem is, it's in Hell and it doubles as Diablo's lair. When all five seals are opened, the place glows red.

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** The Chaos Sanctuary looks like a cathedral. The problem is, it's A catedral that happens to be in Hell and it doubles as Diablo's lair. When all five seals are opened, the place glows red.



* DeadlyLunge: Some skeletons walk around slooowly with very long swords, and suddenly slashing at you. And they rise again after being defeated.

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* DeadlyLunge: Some skeletons walk around slooowly with very long swords, and suddenly slashing charge and slash at you. And they can rise again after being defeated.



* DemBones: Both enemy and summonable skeletons. The summonables are quite strange, in that you can assemble a (human) Skeleton from the corpse of any monster, up to and including giant spiders, pygmies, ghosts, small rat-like creatures, swarms of locusts and ''other skeletons''. If you were wondering where the LudicrousGibs come from...

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* DemBones: Both enemy and summonable skeletons. The summonables are quite strange, in that you can assemble a (human) Skeleton from the corpse of any monster, up to and including giant spiders, pygmies, ghosts, small rat-like creatures, swarms of locusts and ''other skeletons''. If you were wondering where The latter wouldn't be so bad if the LudicrousGibs come from...process did not involve LudicrousGibs.



** When passing the mouse over a corpse with a skill that uses corpses, the corpse will be listed as "(Monster's name) Corpse", which is fine and all until you realize that ''a ton'' of enemies are undead, which leads to beautiful things like "Skeleton Corpse" and "Mummy Corpse".

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** When passing the mouse over a corpse with a skill that uses corpses, the corpse will be listed as "(Monster's name) Corpse", which is fine and all until you realize that ''a ton'' of enemies are undead, which leads to beautiful things like "Skeleton Corpse", "Mummy Corpse" and "Mummy "Unholy Corpse Corpse".



* DiminishingReturnsForBalance: ''Diablo II'' uses this for many skill bonuses, such as Dodge giving you an 18% chance to dodge with the first point, but quickly tapering down to less than 1% bonus per point by level 20. This type of balance wound up turning many skills into "one point wonders." Just put a single point in the skill, and the "x all skills" bonuses on your equipment end up giving you just as much of a bonus as actually maxing the skill would have in the first place.

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* DiminishingReturnsForBalance: ''Diablo II'' uses this for many skill bonuses, such as Dodge giving you an 18% chance to dodge with the first point, but quickly tapering down to less than 1% bonus per point by level 20. This type of balance wound up turning many skills into "one point wonders." Just put a single point in the skill, and the "x "+x all skills" bonuses on your equipment end up giving you just as much of a bonus as actually maxing the skill would have in the first place.



** Enchant Skill, while normally a relatively useless sorceress skill that adds fire damage to a target's weapon, with incredible amounts of + skills, can get fire damage added up to somewhere between 3000 and 9000. It's still somewhat useless by the time you can get it there barring a very specific build. However, joining a normal game and giving that much damage to a character in normal mode essentially means anyone can go through the whole of normal one or two-shotting every monster with a regular short bow. To put it in perspective, Diablo only has 14,000 HP on Normal (though fire resistance does factor in) and Baal, the boss of the expansion only about twice that. The most a regular enemy has is about 3000. Makes early level grinding in Hardcore a breeze.

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** Enchant Skill, while normally a relatively useless sorceress skill that adds fire damage to a target's weapon, with incredible amounts of + skills, can get fire damage added up to somewhere between 3000 and 9000. It's still somewhat useless by the time you can get it there barring a very specific build. However, joining a normal game and giving that much damage to a character in normal mode essentially means anyone can go through the whole of normal one or two-shotting every monster with a regular short bow. To put it in perspective, Diablo only has about 14,000 HP on Normal (though fire resistance does factor in) and Baal, the boss of the expansion only about roughly twice that. The most a regular enemy has is about 3000. Makes early level grinding in Hardcore a breeze.



* DumpStat: Energy tends to be looked down upon. There's only one, maybe two, builds where a guide does not explicitly tell you to ''never, ever'' put a point into energy.

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* DumpStat: Energy tends to be looked down upon. There's only one, maybe two, only a handful of builds where a guide does not explicitly tell you to ''never, ever'' put a point into energy.



* {{Golem}}: The Necromancer can summon fighting golems made of clay, metal, blood, or fire. Clay Golems slow opponents and have HP, Metal Golems take on the properties of what they're created from, Blood Golems can steal life to heal itself and the Necromancer (prior to the final patch, this link functioned both ways, harming the Necromancer when the golem is hit), and Fire Golems are immune to fire and grow stronger when hit by fire attacks as well as having a damaging fire aura.

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* {{Golem}}: The Necromancer can summon fighting golems made of clay, metal, blood, or fire. Clay Golems slow opponents and have HP, Metal Golems take on the properties of what they're created from, Blood Golems can steal life to heal itself and the Necromancer (prior to the final a certain patch, this link functioned both ways, harming the Necromancer when the golem is hit), and Fire Golems are immune to fire and grow stronger when hit by fire attacks as well as having a damaging fire aura.



*** Of course, some monsters' death animations would still make them collapse to the ground in the middle of a pillar of fire. After dying of poisoning. This can somewhat detract from the cool.



** This is compounded by the so-called "LCS" - or "Lying Character Screen". Literally the only number it can't get wrong is your level, and inaccurate stats can appear as early as level 3. The attack (and related chance to hit), defense (and related chance to be hit), and damage numbers are particularly meaningless, having absolutely no relation to the actual figures used once you have a few different sources of bonuses to these things.

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** This is compounded by the so-called "LCS" - or "Lying Character Screen". Literally the only number it can't get wrong is your level, and inaccurate stats can appear as ''as early as level 3.3''. The attack (and related chance to hit), defense (and related chance to be hit), and damage numbers are particularly meaningless, having absolutely no relation to the actual figures used once you have a few different sources of bonuses to these things.



* HardModePerks: Drops on Nightmare and Hell difficulties are much better.

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* HardModePerks: Drops on Nightmare and Hell difficulties are much '''much''' better.



* InexplicableTreasureChests. Even in hell. To be fair, the chests there are ''skeletal cages and corpses''. Although most of them are called "Hidden Stash" or similar, which is really weird since they usually stand in the wide open and consist of neatly tiled skeletons and a flickering flame.

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* InexplicableTreasureChests. Even in hell. To be fair, the chests there are ''skeletal cages cages, corpses and corpses''.trapped souls''. Although most of them are called "Hidden Stash" or similar, which is really weird since they usually stand in the wide open and consist of neatly tiled skeletons and a flickering flame.



*** Duriel is also easier to survive if either a player or a minion is next to him since that prevents him from using his charge attack, which stuns its target.

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*** Duriel is also easier to survive if either a player or a minion is next to him since that prevents preventeds him from using his charge attack, which stuns stunned its target.



** In keeping with the theme of color-changing items, ''Diablo II'' added yellow for rare and green for set items, changing unique to gold. Ironically, it also subverted the system since although rare items had more modifiers, regular magic items could have ''larger'' ones, so the weapon with the highest possible damage was actually blue.

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** In keeping with the theme of color-changing items, ''Diablo II'' added yellow for rare and green for set items, changing unique to gold. Ironically, While it also partially subverted the system since although rare items had more modifiers, regular magic items could have ''larger'' ones, so but then the weapon with the highest possible damage was actually blue.best weapons are unique or runeworded anyway.



*** Of course, console commands can trick the game into thinking one's playing a game with any number of players between 1 and 8 while actually going solo. Might make the enemies tougher, but as was mentioned above you'll outlevel them quickly enough.



* LightningCanDoAnything: The "Lightning" skill tree is the "everything that isn't fire and ice" skill tree. Teleport, telekinesis, force field, etc. all go here.

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* LightningCanDoAnything: The You might as well rename the "Lightning" skill tree is as the "everything that isn't fire and ice" skill tree. Teleport, telekinesis, force field, etc. all go here.



* LuckilyMyShieldWillProtectMe: ''Diablo II'', in respect of being a Fantasy RPG, features shields. Notably, the Paladin class has a few abilities that require their use.

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* LuckilyMyShieldWillProtectMe: ''Diablo II'', in respect of being a Fantasy RPG, features shields. Notably, the Paladin class has both a handful of special shields as his class items and a few abilities that require their shield use.



** The Monk class from ''Hellfire'', the unofficial expansion for the original ''Diablo''. In the original game, the starting class mostly just affected the starting stats and character art, so it was possible to build any class into at least a partial spell caster by spending your level-ups right.



* ManaBurn: The "Mana Burn" stat that can spawn on unique monsters, which takes some of your mana when they hit you. There are also regular monsters with mana draining attacks. Encountering a monster with both Mana Burn and lightning enchanted is [[VideoGame/DwarfFortress fun]].

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* ManaBurn: The "Mana Burn" stat "[[ExactlyWhatItSaysOnTheTin Mana Burn]]" modifier that can spawn on unique monsters, which takes some of your mana when they hit you. There are also regular monsters with mana draining attacks. Encountering a monster with both Mana Burn and lightning enchanted is [[VideoGame/DwarfFortress fun]].



* MedievalEuropeanFantasy: Act I takes place in the same medieval region as the first game, and takes it even further by expanding the area around Tristram and featuing the Monastery.

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* MedievalEuropeanFantasy: Act I takes place in the same medieval region as the first game, and takes it even further by expanding the area around Tristram and featuing featuring the Monastery.



*** There is a moment of silence after Tyreal charges up the sword (and a slowmotion effect when he throws it) that reaches its pinnacle when the sword enters the stone. Then the dimensions around the stone start to ripple.

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*** There is a moment of silence after Tyreal Tyrael charges up the sword (and a slowmotion effect when he throws it) that reaches its pinnacle when the sword enters the stone. Then the dimensions around the stone start to ripple.



* RogueProtagonist: You learn of a possessed and evil character called the Dark Wanderer. As it turns out, he's the player character of the first game[[note]]More specifically, the warrior class. The other two classes also turned rogue, including the rogue.[[/note]].

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* RogueProtagonist: You learn of a possessed and evil character called the Dark Wanderer. As it turns out, he's the player character of the first game[[note]]More specifically, the warrior class. The other two classes also turned rogue, [[ShapedLikeItself including the rogue.rogue]].[[/note]].



* StarterEquipment: The characters don't get any armor, just a class-appropriate weapon: the Barbarian, a hand axe; the Paladin, a short sword, the Amazon, a stack of javelins, the Sorceress, a staff of +1 Fire Bolt, the Necromancer, a wand of +1 Summon Skeleton, the Assassin, a katar, and the Druid, a club. Some of them also get a buckler. It should be noted, however, that these items are flagged as being Starter items, which means they always cost exactly 1 gold to repair. Not that it helps.

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* StarterEquipment: The characters don't get any armor, just a class-appropriate weapon: the Barbarian, a hand axe; the Paladin, a short sword, the Amazon, a stack of javelins, the Sorceress, a staff of +1 Fire Bolt, the Necromancer, a wand of +1 Summon Skeleton, the Assassin, a katar, and the Druid, a club. Some of them also get a buckler. It should be noted, however, that these items are flagged as being Starter items, which means they always cost exactly 1 gold to repair. Not that it helps.helps, since you're probably gonna change them for something better before repairing them is a necessity.
11th May '17 6:22:37 AM morenohijazo
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Added DiffLines:

* SelfImposedChallenge: Various gimmick runs exist, for example a Necromancer run where the player avoids clicking on monsters as much as possible, instead just letting an army of skeletons and the odd golem do all the dirty work.
** [[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=32067 One player]] had a character called [=IreneTheInfirm=]: a hardcore sorceress who could not wear or wield anything, cast any spells or assign any stat points, and was thus limited to punching away for 1-2 damage a go, using the act 1 mercenary as the main source of damage (who also couldn't use any items). Somehow, Irene ended up killing Andariel.
** A user on the inc.gamers forum demonstrated the story of [[http://diablo.incgamers.com/forums/showthread.php?t=480035 Anna Goanna]]. She was an Amazon-class hardcore, as in "if you die you die permanently," character who completed the game on all difficulty levels with only cracked/low-quality items, a summonable NPC support fighter and a hireling fighter. Some bosses took hours to finish. When she finally beat the last boss on the HarderThanHard difficulty, her name-personalized cracked sash sold in-game for multiple high-value items.
** One player, going by the name Sirian, decided to create a whole [[http://web.archive.org/web/20071012223800/sirian.warpcore.org/diablo2/diablo2.html host of restricted D2 characters]], such as Ember, the firebolt-only Sorceress.
11th May '17 3:05:42 AM morenohijazo
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** The Barbaran can pull the badass trick of dual-wielding throwing weapons. This has only been successfully utilized by a select few individuals for Player vs Monster or PvP due to how limited one's choices for dealing consistent damage with them are.

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** The Barbaran Barbarian can pull the badass trick of dual-wielding throwing weapons. This has only been successfully utilized by a select few individuals for Player vs Monster or PvP due to how limited one's choices for dealing consistent damage with them are.
9th May '17 8:31:39 AM GMantis
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** The entire martial arts tree of the assassin is spectacular to watch but does next to no damage.
*** The higher level martial arts spells look downright awesome (and CAN be devastating with synergy bonuses from ''several'' other skills), particularly Phoenix Strike. But, Phoenix strike does mostly elemental damage- which most enemies have ludicrous defence against in Hell difficulty!
14th Apr '17 12:36:45 PM morenohijazo
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* ArtificialStupidity: While the enemy AI is okay, the ally AI is definitely not.
** Hirelings clearly fall into this trope. They don't seem to understand basic concepts like [[{{Wallbonking}} "I should use that door just a few steps from me instead of trying to walk through the wall"]], they have the annoying habit of wandering around all the whole time in a world where just walking a few metres triggers a new wave of dozens of enemies...
** And monsters by the Necromancer are even worse, as getting too far from them (and they aren't good AT ALL at following you) makes them disappear. After numerous reports of necromancers getting stuck in a corner by their minions, Blizzard added an Unsummon skill to remove them when needed. Players with access to the Teleport skill, either from the Enigma runeword or charges on another item could get around this, as teleporting gathers all your minions to you.

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* ArtificialStupidity: While the enemy AI is okay, the ally AI is definitely not.
**
not. Hirelings clearly fall into this trope. They don't seem to understand basic concepts like [[{{Wallbonking}} "I should use that door just a few steps from me instead of trying to walk through the wall"]], they have the annoying habit of wandering around all the whole time in a world where just walking a few metres triggers a new wave of dozens of enemies...
**
enemies. And monsters by the Necromancer are even worse, as getting too far from them (and they aren't good AT ALL at following you) makes them disappear. After numerous reports of necromancers getting stuck in a corner by their minions, Blizzard added an Unsummon skill to remove them when needed.needed -- and that turned out to ''not be enough'', so now they let players noclip through their own minions. Players with access to the Teleport skill, either from the Enigma runeword or charges on another item could get around this, as teleporting gathers all your minions to you.
13th Apr '17 12:43:35 PM longWriter
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Added DiffLines:

* BoltOfDivineRetribution: The Fist of the Heavens spell for Paladins has shades of this in that it comes from above (figuratively and literally) and deals lightning damage, but its aesthetic was closer to HolyHandGrenade or LightEmUp than it was to ShockAndAwe.
29th Mar '17 5:19:29 PM ChrisX
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** You can name your hero as whatever, but it takes ''VideoGame/DiabloIII Reaper of Souls'' to confirm the name/identity of the Sorceress, Isendra. And it takes ''VideoGame/HeroesOfTheStorm'' to give one for the Necromancer, Xul.

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** You can name your hero as whatever, but it takes ''VideoGame/DiabloIII Reaper of Souls'' to confirm the name/identity of the Sorceress, Isendra. And it takes ''VideoGame/HeroesOfTheStorm'' to give one for the Necromancer, Xul.Xul, and then the Amazon, Cassia.
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