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History VideoGame / DiabloII

18th May '16 3:59:09 AM Morgenthaler
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* RealMenLoveJesus: The [[KnightsTemplar Paladins]] of [[CrystalDragonJesus The Church of Light]]. At least until the entire church was corrupted by evil, anyway.

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* RealMenLoveJesus: The [[KnightsTemplar Paladins]] Paladins of [[CrystalDragonJesus The Church of Light]]. At least until the entire church was corrupted by evil, anyway.
11th May '16 9:02:34 PM kikiandlala
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* {{Magitek}}: The Assassin's gadgets such as the lightning trap, flame trap and blade barrier would fall under this. As a coven of mage hunters, the assassins avoid making use of spells. However, as a former mage clan, they've instead dedicated themselves to developing psychic powers and engineering weapons and tools based on their old magics.


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* PsychicPowers: The former mage clan that became the Assassins, have developed psychic powers such as mind control as one of the supernatural abilities that are an alternative to their old demonically influenced magic.
25th Mar '16 9:21:21 AM Meneth
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* CueTheFlyingPigs: Blizzard celebrated the release of a long awaited patch for ''Diablo 2'', with [[http://www.planetdiablo.com/images/image.asp?/diablo2/gallery/wallpaper/official/hellfrozenover-text.jpg a wallpaper]] featuring the Chaos Sanctuary frozen over, and Diablo himself leaning over a campfire to keep himself warm.

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* CueTheFlyingPigs: Blizzard celebrated the release of a long awaited patch for ''Diablo 2'', with [[http://www.planetdiablo.com/images/image.asp?/diablo2/gallery/wallpaper/official/hellfrozenover-text.delorian.net/Wallpapers/DiabloII/HellFrozenOver-text-1024x.jpg a wallpaper]] featuring the Chaos Sanctuary frozen over, and Diablo himself leaning over a campfire to keep himself warm.
25th Mar '16 8:49:36 AM Meneth
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* ChurchMilitant: The Church of Zakarum has the paladins, who were founded to protect the monks who were meant to spread the religion. For some reason, the kind, generous, armed knights were more inspiring to the populace than the monks. They faded from view once Zakarum no longer put a lot of effort into converting people, only to make a comeback when the Prime Evils started attacking the mortal world, and Zakarum decided to start converting again. This time, anyone inconvertible was deemed evil and killed. A small band, including any paladin player characters, chose to go rogue, and directly confront the Prime Evils. They later discovered that the church they served was corrupt, and had to face several enemies that were themselves examples of this trope.

to:

* ChurchMilitant: The Church of Zakarum has the paladins, who were founded to protect the monks who were meant to spread the religion. For some reason, the kind, generous, armed knights were more inspiring to the populace than the monks. They faded from view once Zakarum no longer put a lot of effort into converting people, only to make a comeback when the Prime Evils started attacking the mortal world, and Zakarum decided to start started converting again. This time, anyone inconvertible was deemed evil and killed. A small band, including any paladin player characters, chose to go rogue, and directly confront the Prime Evils. They later discovered that the church they served was corrupt, and had to face several enemies that were themselves examples of this trope.



** The Rogues' Monastery in the first act ''was'' a normal-looking cathedral, until Andariel and her demonic minions decided to take it over.

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** The Rogues' Monastery in the first act ''was'' a normal-looking cathedral, until Andariel and her demonic minions decided to take it took over.
17th Feb '16 3:44:35 AM Willbyr
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** Players can equip a large number of bladed polearms, such as glaives, halberds, and scythes. These weapons tended to have the widest range of damage, with high highs and low lows. Act 2 mercenaries can equip these as well but their graphic will always depict them with a stabbing sper.

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** Players can equip a large number of bladed polearms, such as glaives, halberds, and scythes. These weapons tended to have the widest range of damage, with high highs and low lows. Act 2 mercenaries can equip these as well but their graphic will always depict them with a stabbing sper.spear.
16th Feb '16 11:08:39 PM lorgskyegon
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** Players can equip a large number of bladed polearms, such as glaives, halberds, and scythes. Act 2 mercenaries can equip these as well but their graphic will always depict them with a stabbing spear.

to:

** Players can equip a large number of bladed polearms, such as glaives, halberds, and scythes. These weapons tended to have the widest range of damage, with high highs and low lows. Act 2 mercenaries can equip these as well but their graphic will always depict them with a stabbing spear.sper.
15th Feb '16 11:53:45 AM morenohijazo
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** White (mundane)
** Grey (Socketed, same as mundane but can be improved with gems and runes)
** Blue (One or two magic properties)
** Yellow (Random mix of magic properties)
** Gold (Unique, pre-set magical properties with a unique name and appearance)
** Green (Set, use in conjuction with other items in the same set to get additional bonuses)

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** Grey (Low quality, no magic properties and lower base stats)
** White (mundane)
(Normal or superior)
** Slightly Different Grey (Socketed, same as mundane normal but can be improved with gems and runes)
** Blue (One (Magic, one or two magic properties)
** Yellow (Random (Rare, a random mix of magic properties)
** Gold (Unique, pre-set preset magical properties with a unique name and appearance)
** Green (Set, use preset magical properties and can be used in conjuction conjunction with other items in the same set to get additional bonuses)bonuses)
** Orange (Crafted, created using the Horadric Cube)
17th Jan '16 9:50:40 PM morenohijazo
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* ColorCodedItemTiers: The colors are:
** White (mundane)
** Grey (Socketed, same as mundane but can be improved with gems and runes)
** Blue (One or two magic properties)
** Yellow (Random mix of magic properties)
** Gold (Unique, pre-set magical properties with a unique name and appearance)
** Green (Set, use in conjuction with other items in the same set to get additional bonuses)
17th Dec '15 10:28:45 AM Morgenthaler
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* DemonOfHumanOrigin: The protagonist of the original game becomes the Dark Wanderer in the sequel after losing his battle of wills to contain the evil by embedding Diablo's soulstone in his forehead, eventually being entirely possessed and mutating into Diablo himself. Something very similar happened with Tal-Rasha and the Lord of Destruction, Baal.



* LikeABadassOutOfHell: The protagonist of the original game becomes the Dark Wanderer in the sequel after losing his battle of wills to contain the evil by embedding Diablo's soulstone in his forehead, eventually being entirely possessed and mutating into Diablo himself. Something very similar happened with Tal-Rasha and the Lord of Destruction, Baal.
23rd Nov '15 1:06:38 AM DragonQuestZ
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* RandomDropBooster: Magic Find gear makes the items that drop more likely to be higher quality. Basically, Magic Find makes more of the items that drop be magical or better (Rare/Set/Unique). If you have 100% MF, if an item dropped normally had a 10% chance to be magical, it will now have a 20% chance. You won't get more items dropping, but the ones that do drop will be better items. More players in a game = more item drops, so you want to try and combine the MF with a big MP game for the best results.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DiabloII