History VideoGame / DeusExHumanRevolution

4th Mar '17 3:49:56 AM L131
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* BallisticDiscount: Some NPC characters in the game will demand you pay them off or do something for an item or money, e.g. Brian Tindall or Anonymous X. You can, instead, just shoot them (or punch them out) and take what you want off their bodies. The trope is notably averted, however, with [[spoiler: Chuanli]], who (honestly) tells you he doesn't have the information regarding a captive prostitute's location on him. While it's possible to pay him, get the information, then punch him out and get the money back, story-wise if you punch him out without going through all of that nonsense you're done screwed.

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* BallisticDiscount: Some NPC characters in the game will demand you pay them off or do something for an item or money, e.g. Brian Tindall or Anonymous X. You can, instead, just shoot them (or punch them out) and take what you want off their bodies. The trope is notably averted, however, with [[spoiler: Chuanli]], who (honestly) tells you he doesn't have the information regarding a captive prostitute's location on him. While it's possible to pay him, get the information, then punch him out and get the money back, story-wise if you punch him out without going through all of that nonsense then you're done screwed.
12th Feb '17 4:57:00 AM Morgenthaler
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* NoCelebritiesWereHarmed: Paranoid conspiracy theorist radio host Lazarus sounds a lot like AlexJones, in both voice and material.

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* NoCelebritiesWereHarmed: Paranoid conspiracy theorist radio host Lazarus sounds a lot like AlexJones, Radio/AlexJones, in both voice and material.
6th Feb '17 3:16:50 PM morenohijazo
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* PhilosophicalChoiceEndings: The finale asks you (through Adam) "Should human augmentation research continue, despite the dangers it presents to humanity?"

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* PhilosophicalChoiceEndings: The finale asks you (through Adam) "Should human augmentation research continue, despite the dangers it presents to humanity?"humanity?" The game is all about the information war surrounding the nascent human cybernetic augmentation technology. The ending has the villains sabotage cybernetics on a global scale, and Adam (who has been turned into a cyborg involuntarily and thus has a personal stake in this) has to decide how to present this event to the world: blame it on the cybernetics themselves (fueling the anti-augmentation attitudes), on a random fault in the technology (giving more power over technology to the PowersThatBe through subsequent regulations), or on the anti-aug extremists (allowing augmentation research to continue unfettered). Finally, Adam can choose to let humanity make up their own minds about the disaster, by killing everyone who knows the truth about it (including himself). Unfortunately, since the game is a prequel, no matter what Adam chooses, the events will play out in such a way as to create the [[VideoGame/DeusEx original game]]'s setting.
15th Jan '17 10:33:25 PM infernape612
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* ZombieApocalypse: [[spoiler:Zombie-like Apocalypse Caused By Malfunctioning Augmentations]]

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* ZombieApocalypse: [[spoiler:Zombie-like Apocalypse Caused By Malfunctioning Augmentations]]Augmentations.]]
7th Nov '16 9:19:23 PM rmctagg09
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* StealthRun: Another possible way to play through the game, just like PacifistRun. The two will probably go hand-in-hand; avoiding people like the plague makes it easier to avoid killing them. One incentive for a stealth run is the "Ghost" bonus for moving through an area without any enemies becoming aware of you at all; it's hefty and more than makes up for the points you might have gotten by defeating the enemies in the area.

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* StealthRun: StealthRun:
**
Another possible way to play through the game, just like PacifistRun. The two will probably go hand-in-hand; avoiding people like the plague makes it easier to avoid killing them. One incentive for a stealth run is the "Ghost" bonus for moving through an area without any enemies becoming aware of you at all; it's hefty and more than makes up for the points you might have gotten by defeating the enemies in the area.


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* StealthyMook: Belltower Sneakers have the invisibility aug. Luckily, they're also {{Fragile Speedster}}s, and can be taken down with ease.
22nd Oct '16 12:11:06 PM TheKaizerreich
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* PreOrderBonus: There are various editions granting some combination of [[DiscOneNuke 10,000 credits, unique weapons and remote-detonated explosives]] from the start of the game. In the US, the bonuses are retailer-specific, excluding the 10k credits. Plus, a [[DeletedScene 'cut' mission]] (which features an appearance by Tracer Tong from the first game) is thrown in as well, leaving the meaning of the word "Cut" in this context rather dubious. The Collector's Edition have all of these bonuses together, and a limited edition Adam Jensen Figurine, although the Collectors Edition is [[NoExportForYou Europe Exclusive.]] The Augmented and the Collector's Edition both have an Art Book and making of DVD.
** At least the extra content can now be bought for pocket change (on Steam, anyway).
** And the UsefulNotes/{{Steam}} version, naturally, gives ''VideoGame/TeamFortress2'' players the eight items of the ''Deus Ex''-themed [[http://wiki.teamfortress.com/wiki/Manno-Technology_Bundle Manno-Technology Bundle update]] for free --- you'd have to find/craft/buy them individually otherwise.



** It's been said by WordOfGod that the game's world is meant to be the golden age before the first game's dark age. In the non-Director's Cut release, this is symbolized by the gold tint on everything.

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** It's been said by [[invoked]] WordOfGod that the game's world is meant to be the golden age before the first game's dark age. In the non-Director's Cut release, this is symbolized by the gold tint on everything.
22nd Oct '16 12:05:01 PM TheKaizerreich
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* PacmanFever: Various [[NonPlayerCharacter Non-Player Characters]] play a beeping handheld game when bored. ''Human Revolution'' being a video game, this means it's just an example of StylisticSuck.



* PointOfNoReturn: Ranks as ''Merciful''. The game tells you whenever you are about to leave an area for good and informs you that any side quests will be cancelled. This includes the FinalDungeon.

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* PointOfNoReturn: Ranks as ''Merciful''.''Polite''. The game tells you whenever you are about to leave an area for good and informs you that any side quests will be cancelled. This includes the FinalDungeon.
17th Oct '16 3:19:37 PM dlchen145
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* BadAss: Jensen seems to be a sort of distillation of every BadAss trope out there. BadAssLongcoat? Check. CoolShades? Check. BadassBeard? Check. [[BadassBaritone Deep]], awesome voice? Yep! {{Cyborg}}? Check. [[BladeBelowTheShoulder Forearm blades]]? Better believe it! The coat and shades are even noted in-universe as Jensen's defining features. When Belltower puts him on their wanted list, one informs a citizen to keep an eye out for an American wearing a leather trenchcoat and sunglasses.
26th Sep '16 3:09:15 AM Koveras
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Added DiffLines:

* PhilosophicalChoiceEndings: The finale asks you (through Adam) "Should human augmentation research continue, despite the dangers it presents to humanity?"
11th Sep '16 8:19:44 AM LentilSandEater
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* DoorToBefore: After you defeat [[spoiler: Barrett]], there is an elevator which leads directly back to the helipad you arrived on. Possibly explained by the fact that the area you fought the boss in appears to be used for storage, so it's plausible that they would have a lift for cargo leading to that area so they could transport material directly to the storage bay.

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* DoorToBefore: After you defeat [[spoiler: Barrett]], there is an elevator which leads directly back to the helipad you arrived on. Possibly explained by the fact that the area you fought the boss in appears to be used for storage, so it's plausible that they would have a lift for cargo leading to that area so they could transport material directly to the storage bay.
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