History VideoGame / Descent

12th Mar '16 3:00:52 AM Androgeos
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* SortingAlgorithmOfEvil / SortingAlgorithmOfWeaponEffectiveness: Both go hand in hand in ''Descent I,'' where the last new weapons are the [[InfinityPlusOneSword Fusion Cannon and Mega Missiles]], which come right after the [[InfinityMinusOneSword Plasma Cannon and Smart Missiles]]. The strong missiles come into the game around the time that high-HP robots like Super Hulks and Class 1 Heavy Drillers become very common, and it isn't much later that the [[BossInMookClothing Fusion Hulk]], the only robot to ''survive'' a Mega Missile, starts to appear.
** ''Descent II'', on the other hand, is a bit more haphazard, owing to the fact that there were (depending on how you count the Super Laser) 19~20 kinds of weapons to balance rather than ten. Most of the weapons that carried over from ''Descent I'' were nerfed and will be readily available by the end of Zeta Aquilae, but you'll most likely get the [[GameBreaker Helix and Gauss Cannons]] by the end of [[DownTheDrain Quartzon]], less than a third of the way into the game. With those two, you can make short work of most robots until the LOU Guard, Seeker and minibosses become more common in [[SlippySlideyIceWorld Limefrost Spiral]]. The last secondary weapon to be introduced, the Earthshaker Missile, is the strongest by far, but the last primary weapon, the Omega Cannon, is pretty underwhelming.

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* SortingAlgorithmOfEvil / SortingAlgorithmOfWeaponEffectiveness: Both go hand in hand in ''Descent I,'' the original game, where the last new weapons are the [[InfinityPlusOneSword Fusion Cannon and Mega Missiles]], which come right after the [[InfinityMinusOneSword Plasma Cannon and Smart Missiles]]. The strong missiles come into the game around the time that high-HP robots like Super Hulks and Class 1 Heavy Drillers become very common, and it isn't much later that the [[BossInMookClothing Fusion Hulk]], the only robot to ''survive'' a Mega Missile, starts to appear.
** ''Descent II'', on the other hand, is a bit more haphazard, owing to the fact that there were (depending on how you count the Super Laser) 19~20 19-20 kinds of weapons to balance rather than ten. Most of the weapons that carried over from ''Descent I'' the first game were nerfed and will be readily available by the end of Zeta Aquilae, but you'll most likely get the [[GameBreaker Helix and Gauss Cannons]] by the end of [[DownTheDrain Quartzon]], less than a third of the way into the game. With those two, you can make short work of most robots until the LOU Guard, Seeker and minibosses become more common in [[SlippySlideyIceWorld Limefrost Spiral]]. The last secondary weapon to be introduced, the Earthshaker Missile, is the strongest by far, but the last primary weapon, the Omega Cannon, is pretty underwhelming.underwhelming.
** ''Descent 3'' averts these tropes by making the [[InfinityMinusOneSword Plasma Cannon]] available from as early as Level 4 of the main singleplayer campaign, but otherwise plays thm straight by making the Fusion and Omega Cannons, as well as the Mega and Black Shark Missiles, first available only after the player has completed the first half of the singleplayer campaign. On the other hand, the ''Mercenary'' singleplayer campaign averts these trope entirely for all weapons save the Black Shark Missile.



* ThereCanBeOnlyOne: [[spoiler:Proving Grounds in ''Descent 3'' has this near the end.]]

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* ThereCanBeOnlyOne: [[spoiler:Proving Proving Grounds in ''Descent 3'' has this near the end.]]



* VillainProtagonist: The pilot in DC Mercenary.

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* VillainProtagonist: The pilot in DC Mercenary.the ''Descent 3: Mercenary'' singleplayer campaign.
13th Jan '16 8:55:52 AM SirPellucidar
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* PuzzleBoss: The Alien Queen from Descent 3 Mercenary
3rd Dec '15 7:07:20 PM nombretomado
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In ''Descent'' (released in 1995), a representative of [[MegaCorp PTMC (Post-Terran Minerals Corporation)]] hires you, Material Defender, on a [[PrivateMilitaryContractors mercenary contract]]. The company's mining robots have been infected with TheVirus, and the only solution is to flush out the mines by [[ReactorBoss destroying the reactor in each one]]. You start on [[BackFromTheBrink Earth's moon]], progressing toward the sun via Venus and Mercury, then swing around to Mars and go all the way to Pluto and Charon and defeat the final boss, only to find that PTMC won't allow you to return to base, for fear that your ship might have received the virus. ''Descent'' later received a PlayStation port with some new levels, prerendered cutscenes, and new music. Ports to both the SegaSaturn and WiiWare were also planned, but did not materialize.

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In ''Descent'' (released in 1995), a representative of [[MegaCorp PTMC (Post-Terran Minerals Corporation)]] hires you, Material Defender, on a [[PrivateMilitaryContractors mercenary contract]]. The company's mining robots have been infected with TheVirus, and the only solution is to flush out the mines by [[ReactorBoss destroying the reactor in each one]]. You start on [[BackFromTheBrink Earth's moon]], progressing toward the sun via Venus and Mercury, then swing around to Mars and go all the way to Pluto and Charon and defeat the final boss, only to find that PTMC won't allow you to return to base, for fear that your ship might have received the virus. ''Descent'' later received a PlayStation port with some new levels, prerendered cutscenes, and new music. Ports to both the SegaSaturn UsefulNotes/SegaSaturn and WiiWare were also planned, but did not materialize.
12th Nov '15 6:28:02 PM SirPellucidar
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* UnnecessarilyCreepyRobot: Just look at any of the picture galleries of the enemies you can find online. Keep in mind, these are mostly supposed to be mining robots.
18th Sep '15 3:09:56 AM StFan
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* MonsterCloset: Before ''{{Doom}} 3'', the ''Descent'' series was the king of this trope. You could often find dozens of these in every single level. At least in this game it makes sense where the closets are coming from: your foes are ''mining'' robots after all, who better to carve out small passages from which to ambush you?

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* MonsterCloset: Before ''{{Doom}} ''VideoGame/{{Doom}} 3'', the ''Descent'' series was the king of this trope. You could often find dozens of these in every single level. At least in this game it makes sense where the closets are coming from: your foes are ''mining'' robots after all, who better to carve out small passages from which to ambush you?
11th Sep '15 9:46:27 PM Androgeos
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* InvisibleMonsters: Variations of the Medium Lifter, brown Medium Hulk (see PaletteSwap below) and Vulcan Driller in the first game and the Smelter and Diamond Claw in the second game. Some of these can take more damage and most are worth more points than their non-cloaked counterpartsó the exception is the cloaked Driller, which is for some reason 600 points to its less durable and visible counterpart's 1000.

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* InvisibleMonsters: Variations of the Medium Lifter, brown Medium Hulk (see PaletteSwap below) and Vulcan Driller in the first game and the Smelter and Diamond Claw in the second game. Some of these can take more damage and most are worth more points than their non-cloaked counterpartsó the exception is the cloaked Driller, which is for some reason 600 points to its less durable and visible counterpart's 1000. Cloaks can be scripted onto most robots in ''Descent 3'' (such as the cloaked Black Pyro that momentarily appears at the end of level 4 in the singleplayer campaign and cloaked Stingers in level 1 of the singleplayer ''Mercenary'' campaign), but the Thief will occasionally cloak itself even without any scripts in effect.
12th Mar '15 3:49:48 PM DarkHunter
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An official prequel/reboot, ''Descent: Underground'' is in development by Descendent Studios. Most of their teased material is for the game's multiplayer component, but the devs have said a single player campaign is also in the works.

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An official prequel/reboot, ''Descent: Underground'' is in development by [[http://descendentstudios.com/ Descendent Studios.Studios]]. Most of their teased material is for the game's multiplayer component, but the devs have said a single player campaign is also in the works.
12th Mar '15 3:49:03 PM DarkHunter
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An official prequel/reboot, ''Descent: Underground'' is in development by Descendent Studios. Most of their teased material is for the game's multiplayer component, but the devs have said a single player campaign is also in the works.
11th Mar '15 8:07:58 AM Androgeos
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* AutomaticNewGame: In ''Descent 3'', when a new pilot profile is created, selecting "New Game" on the menu screen automatically plays a cutscene that, on subsequent new games, is only played if the player loads level 1 of the single-player campaign. In this particular instance, however, and ''only'' in this particular instance, the level that loads immediately after the end of the cutscene (or if it is skipped) is the training mission. In addition, attempting to leave the training mission for this particular instance gives the player an option to skip only the training mission and go straight to level 1 of the single-player campaign without having to back out to the menu screen and load the campaign manually. Any and all subsequent entries into the training mission will show the normal "Do you want to abort the mission?" question, which only has s "Yes" and "No" option.

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* AutomaticNewGame: In ''Descent 3'', when a new pilot profile is created, selecting "New Game" on the menu screen automatically plays a cutscene that, on subsequent new games, is only played if the player loads level 1 of the single-player campaign. In this particular instance, however, and ''only'' in this particular instance, the level that loads immediately after the end of the cutscene (or if it is skipped) is the training mission. In addition, attempting to leave the training mission for this particular instance gives the player an option to skip only the training mission and go straight to level 1 of the single-player campaign without having to back out to the menu screen and to load the campaign manually. Any and all subsequent entries into the training mission will show the normal "Do you want to abort the mission?" question, which only has s a "Yes" and "No" option.
11th Mar '15 8:06:56 AM Androgeos
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* ArtisticLicenseAstronomy: The third game has some issues with this. In the final level, Dravis flees the Shiva space station in Earth orbit as the battle begins and holes up in his Stronghold on Venus. The Material Defender pursues him and deals with him there. Within minutes of the virus going down, the CED blasts Shiva into a debris field, yet the MD is right there with them to help with the cleanup. In ''Mercenary'', a colony is identified to be on Mars, but ''Jupiter'' is clearly visible in the sky, and quite close by.



* ArtisticLicenseAstronomy: The third game has some issues with this. In the final level, Dravis flees the Shiva space station in Earth orbit as the battle begins and holes up in his Stronghold on Venus. The Material Defender pursues him and deals with him there. Within minutes of the virus going down, the CED blasts Shiva into a debris field, yet the MD is right there with them to help with the cleanup. In ''Mercenary'', a colony is identified to be on Mars, but ''Jupiter'' is clearly visible in the sky, and quite close by.


Added DiffLines:

* AutomaticNewGame: In ''Descent 3'', when a new pilot profile is created, selecting "New Game" on the menu screen automatically plays a cutscene that, on subsequent new games, is only played if the player loads level 1 of the single-player campaign. In this particular instance, however, and ''only'' in this particular instance, the level that loads immediately after the end of the cutscene (or if it is skipped) is the training mission. In addition, attempting to leave the training mission for this particular instance gives the player an option to skip only the training mission and go straight to level 1 of the single-player campaign without having to back out to the menu screen and load the campaign manually. Any and all subsequent entries into the training mission will show the normal "Do you want to abort the mission?" question, which only has s "Yes" and "No" option.
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