History VideoGame / Descent

24th Nov '17 12:13:39 PM DarkHunter
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The trilogy is available for purchase on GOG.com, in the wake of [[ScrewedByTheLawyers legal troubles with Interplay and Revival Productions (a company comprising most of the trilogy's core developers)]] that caused their removal on both GOG.com as well as Steam (although anyone who already purchased them retained their copies).

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The trilogy is available for purchase on GOG.com, in the wake of [[ScrewedByTheLawyers legal troubles with Interplay and Revival Productions (a company comprising most of the trilogy's core developers)]] that caused their removal on both GOG.com as well as Steam (although anyone who already purchased them retained their copies).
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24th Nov '17 8:21:09 AM Androgeos
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The trilogy is available for purchase on GOG.com, in the wake of [[ScrewedByTheLawyers legal troubles with Interplay and Revival Productions (a company comprising most of the trilogy's core developers)]] that caused their removal for 9 years on both GOG.com as well as Steam (although anyone who already purchased them retained their copies).

to:

The trilogy is available for purchase on GOG.com, in the wake of [[ScrewedByTheLawyers legal troubles with Interplay and Revival Productions (a company comprising most of the trilogy's core developers)]] that caused their removal for 9 years on both GOG.com as well as Steam (although anyone who already purchased them retained their copies).
24th Nov '17 8:17:17 AM Androgeos
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The trilogy ''was'' originally available on Steam and GOG.com, but [[ScrewedByTheLawyers legal troubles with Interplay and Revival Productions (a company comprising most of the trilogy's core developers)]] caused their removal (those who bought the games through Steam retain their copies).

to:

The trilogy ''was'' originally is available for purchase on Steam and GOG.com, but in the wake of [[ScrewedByTheLawyers legal troubles with Interplay and Revival Productions (a company comprising most of the trilogy's core developers)]] that caused their removal (those who bought the games through for 9 years on both GOG.com as well as Steam retain (although anyone who already purchased them retained their copies).
16th Oct '17 2:35:37 PM Az0riusG4m3r
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** A few preset robots of different varieties, tooŚ this was mostly restricted to Supervisor Droids near the exits in the secret levels in ''I'' (each one containing DemonicSpiders that also act as [[PinataEnemy Piñata Enemies]]), but you never know when a random Smelter or TRN Racer in ''II'' might release a swarm Hornets, or even something more threatening...

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** A few preset robots of different varieties, tooŚ this was mostly restricted to Supervisor Droids near the exits in the secret levels in ''I'' (each one containing DemonicSpiders that also act as [[PinataEnemy Piñata Enemies]]), but you never know when a random Smelter or TRN Racer in ''II'' might release a swarm of Hornets, or even something more threatening...
16th Oct '17 2:24:10 PM Az0riusG4m3r
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23rd Sep '17 1:04:15 AM jnv11
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* ContagiousAI: The robots you fight in Descent I and II are infected by an alien computer worm which installs a malicious artificial intelligence.



* TheVirus: A ''computer'' virus in this case, affecting the mining robots.
10th Aug '17 9:26:53 PM wolftickets1969
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An official prequel/reboot, ''Descent: Underground'' is in development by [[http://descendentstudios.com/ Descendent Studios]], with the multiplayer component in open beta on Steam Early Access. A single player campaign is also in the works, the plot of which the devs have been very quiet about.

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An official prequel/reboot, ''Descent: Underground'' is in development by [[http://descendentstudios.com/ Descendent Studios]], with the multiplayer component in open beta on Steam Early Access. A single player campaign is also in the works, the plot of which the devs have been very quiet about.
about. A SpiritualSuccessor by the original developers titled ''[[http://store.steampowered.com/app/448850/Overload/ Overload]]'' is also in development and on Steam Early Access.
2nd Jul '17 5:29:32 PM Az0riusG4m3r
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** OutOfTheInferno: MD 1032 just '''barely''' makes it out alive in the level exit scenes of ''Descent II'', making it even ''closer''!
15th Jan '17 11:28:44 PM Androgeos
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As of April 2014, the trilogy ''was'' available on Steam, but [[ScrewedByTheLawyers legal troubles with Interplay]] caused their removal (those who bought the games through Steam retain their copies).

to:

As of April 2014, the The trilogy ''was'' originally available on Steam, Steam and GOG.com, but [[ScrewedByTheLawyers legal troubles with Interplay]] Interplay and Revival Productions (a company comprising most of the trilogy's core developers)]] caused their removal (those who bought the games through Steam retain their copies).



* ATasteOfPower: The singleplayer ''Mercenary'' campaign in the third game starts the player off in a Phoenix interceptor, but within the first level ''alone'', they can pick up the [[InfinityMinusOneSword Plasma Cannon]], possibly salvage a [[OneHitPolykill Fusion Cannon]] from destroying the numerous Threshers that populate the latter half of the level, and stock up on a huge amount of missiles, including less common ones like the [[PlanarShockwave Impact Mortar]] and [[ExactlyWhatIAimedAt Smart Missile]]. Shortly after the start of the second level, however, all your weapons and missiles are confiscated during a security clearance check in a [=CED=] base. You have to play through at least the next two levels before you have a similar amount of ordnance at your disposal again.

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* ATasteOfPower: The singleplayer ''Mercenary'' campaign in the third game starts the player off in a Phoenix interceptor, but within the first level ''alone'', they can pick up the [[InfinityMinusOneSword Plasma Cannon]], possibly salvage a [[OneHitPolykill Fusion Cannon]] from destroying the numerous Threshers that populate the latter half of the level, and stock up on a huge amount of missiles, including less common ones like the [[PlanarShockwave Impact Mortar]] and [[ExactlyWhatIAimedAt Smart Missile]]. Shortly after the start of the second level, however, all your of the player's weapons and missiles are confiscated during a security clearance check in a [=CED=] base. You have to The player must play through at least the next two levels before you they have a similar amount of ordnance at your their disposal again.
11th Jan '17 1:46:02 PM Kalanco
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* ExactTimeToFailure: Played straight and averted. Indeed, the reactor will blow the mine in the first two games exactly when the timer runs out... but you still have a few seconds to escape after the timer hits zero, and if you make it before the entire screen turns white it counts as a success!
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Descent