History VideoGame / Descent

13th Jun '16 8:05:13 AM VampireBuddha
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* EmergencyWeapon: The Vulcan Cannon in the first two games, mostly because it uses its own ammo instead of the ship's energy like every other primary weapon. Still fairly threatening because of it being HitScan in a game where most weapons fire very slow projectiles, despite weak damage—a problem the [[GameBreaker Gauss Cannon]] rectifies and then some in ''Descent II''.

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* EmergencyWeapon: The Vulcan Cannon in the first two games, mostly because it uses its own ammo instead of the ship's energy like every other primary weapon. Still fairly threatening because of it being HitScan {{hitscan}} in a game where most weapons fire very slow projectiles, despite weak damage—a problem the [[GameBreaker Gauss Cannon]] rectifies and then some in ''Descent II''.



* HitScan: The Mass Driver and the Omega Cannon, though the last one is more of a short-range sustained beam. The Vulcan/Gauss/Vauss Cannons and Mercury Missiles aren't quite hitscan, but are much faster than most of the other weapons in the game. Other EnergyWeapons in this game employ the same physics as FrickinLaserBeams, which is part of why KineticWeaponsAreJustBetter.

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* HitScan: {{Hitscan}}: The Mass Driver and the Omega Cannon, though the last one is more of a short-range sustained beam. The Vulcan/Gauss/Vauss Cannons and Mercury Missiles aren't quite hitscan, but are much faster than most of the other weapons in the game. Other EnergyWeapons in this game employ the same physics as FrickinLaserBeams, which is part of why KineticWeaponsAreJustBetter.



* SniperRifle: The Vulcan and Gauss cannons in the first two games could be used as such, picking off robots from beyond their sensor range with precise HitScan shots. The D2X-XL mod includes the option for a zoom function on said cannons for precisely this purpose. ''Descent 3'' introduced the Mass Driver, which fit the bill more clearly: it has a low rate of fire (once every two seconds), does extreme damage, and your sight zooms in if you hold the trigger down without firing.

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* SniperRifle: The Vulcan and Gauss cannons in the first two games could be used as such, picking off robots from beyond their sensor range with precise HitScan {{hitscan}} shots. The D2X-XL mod includes the option for a zoom function on said cannons for precisely this purpose. ''Descent 3'' introduced the Mass Driver, which fit the bill more clearly: it has a low rate of fire (once every two seconds), does extreme damage, and your sight zooms in if you hold the trigger down without firing.
28th May '16 12:27:34 PM Shishkahuben
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* ForMassiveDamage: The final boss in ''Descent II'' can only be harmed by shooting a little green pyramid-thing attached to its back. This is made harder by the fact that it usually rotates to hide that part from you. [[spoiler:The weak spot can be hit with an Earthshaker missile, Smart missile, or another rebounding attack, as long as it doesn't teleport.]]
28th May '16 10:52:44 AM nombretomado
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In ''Descent'' (released in 1995), a representative of [[MegaCorp PTMC (Post-Terran Minerals Corporation)]] hires you, Material Defender, on a [[PrivateMilitaryContractors mercenary contract]]. The company's mining robots have been infected with TheVirus, and the only solution is to flush out the mines by [[ReactorBoss destroying the reactor in each one]]. You start on [[BackFromTheBrink Earth's moon]], progressing toward the sun via Venus and Mercury, then swing around to Mars and go all the way to Pluto and Charon and defeat the final boss, only to find that PTMC won't allow you to return to base, for fear that your ship might have received the virus. ''Descent'' later received a PlayStation port with some new levels, prerendered cutscenes, and new music. Ports to both the UsefulNotes/SegaSaturn and WiiWare were also planned, but did not materialize.

At the start of ''Descent II'' (released in 1996), you are contacted by the same representative from the first game (now with the name [[CorruptCorporateExecutive Samuel Dravis]]) and assigned a new mission. Same job, new mines. These mines are far more remote than the solar system, so a [[FasterThanLightTravel warp core prototype]] is installed in the Pyro in order to get there. After you've dealt with the final boss, it's time to "go home, get paid ... and sleep for the next two years." Unfortunately, your ship's warp core malfunctions at that very moment, knocks you out and dumps you into a random point in space. ''Descent II'' received a "port" in the form of ''Descent: Maximum'' for the PlayStation, which was essentially a new game with 30 new levels similar to the previous games' but smaller and optimized for the console.

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In ''Descent'' (released in 1995), a representative of [[MegaCorp PTMC (Post-Terran Minerals Corporation)]] hires you, Material Defender, on a [[PrivateMilitaryContractors mercenary contract]]. The company's mining robots have been infected with TheVirus, and the only solution is to flush out the mines by [[ReactorBoss destroying the reactor in each one]]. You start on [[BackFromTheBrink Earth's moon]], progressing toward the sun via Venus and Mercury, then swing around to Mars and go all the way to Pluto and Charon and defeat the final boss, only to find that PTMC won't allow you to return to base, for fear that your ship might have received the virus. ''Descent'' later received a PlayStation UsefulNotes/PlayStation port with some new levels, prerendered cutscenes, and new music. Ports to both the UsefulNotes/SegaSaturn and WiiWare UsefulNotes/WiiWare were also planned, but did not materialize.

At the start of ''Descent II'' (released in 1996), you are contacted by the same representative from the first game (now with the name [[CorruptCorporateExecutive Samuel Dravis]]) and assigned a new mission. Same job, new mines. These mines are far more remote than the solar system, so a [[FasterThanLightTravel warp core prototype]] is installed in the Pyro in order to get there. After you've dealt with the final boss, it's time to "go home, get paid ... and sleep for the next two years." Unfortunately, your ship's warp core malfunctions at that very moment, knocks you out and dumps you into a random point in space. ''Descent II'' received a "port" in the form of ''Descent: Maximum'' for the PlayStation, [=PlayStation=], which was essentially a new game with 30 new levels similar to the previous games' but smaller and optimized for the console.
11th May '16 10:45:21 PM justanid
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The InNameOnly game ''[[VideoGame/FreeSpace Descent: FreeSpace]]'' features an unrelated plot and was made by [[Creator/{{Volition}} Volition, Inc.]] who split off from Parallax Software, its expansion and sequel [[AppropriatedTitle drop the title]].






!!The ''Descent'' series provides examples of:

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!!The ''Descent'' !!This videogame series provides examples of:
30th Apr '16 10:24:04 PM aye_amber
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* PopStarComposer: Ogre of SkinnyPuppy contributed the songs "Glut", "Ratzetz", and "Rusty" to the second game and its expansion. It also featured an instrumental version of TypeONegative's "Haunted".

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* PopStarComposer: Ogre of SkinnyPuppy Music/SkinnyPuppy contributed the songs "Glut", "Ratzetz", and "Rusty" to the second game and its expansion. It also featured an instrumental version of TypeONegative's "Haunted".Music/TypeONegative's "Haunted."
12th Mar '16 3:00:52 AM Androgeos
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* SortingAlgorithmOfEvil / SortingAlgorithmOfWeaponEffectiveness: Both go hand in hand in ''Descent I,'' where the last new weapons are the [[InfinityPlusOneSword Fusion Cannon and Mega Missiles]], which come right after the [[InfinityMinusOneSword Plasma Cannon and Smart Missiles]]. The strong missiles come into the game around the time that high-HP robots like Super Hulks and Class 1 Heavy Drillers become very common, and it isn't much later that the [[BossInMookClothing Fusion Hulk]], the only robot to ''survive'' a Mega Missile, starts to appear.
** ''Descent II'', on the other hand, is a bit more haphazard, owing to the fact that there were (depending on how you count the Super Laser) 19~20 kinds of weapons to balance rather than ten. Most of the weapons that carried over from ''Descent I'' were nerfed and will be readily available by the end of Zeta Aquilae, but you'll most likely get the [[GameBreaker Helix and Gauss Cannons]] by the end of [[DownTheDrain Quartzon]], less than a third of the way into the game. With those two, you can make short work of most robots until the LOU Guard, Seeker and minibosses become more common in [[SlippySlideyIceWorld Limefrost Spiral]]. The last secondary weapon to be introduced, the Earthshaker Missile, is the strongest by far, but the last primary weapon, the Omega Cannon, is pretty underwhelming.

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* SortingAlgorithmOfEvil / SortingAlgorithmOfWeaponEffectiveness: Both go hand in hand in ''Descent I,'' the original game, where the last new weapons are the [[InfinityPlusOneSword Fusion Cannon and Mega Missiles]], which come right after the [[InfinityMinusOneSword Plasma Cannon and Smart Missiles]]. The strong missiles come into the game around the time that high-HP robots like Super Hulks and Class 1 Heavy Drillers become very common, and it isn't much later that the [[BossInMookClothing Fusion Hulk]], the only robot to ''survive'' a Mega Missile, starts to appear.
** ''Descent II'', on the other hand, is a bit more haphazard, owing to the fact that there were (depending on how you count the Super Laser) 19~20 19-20 kinds of weapons to balance rather than ten. Most of the weapons that carried over from ''Descent I'' the first game were nerfed and will be readily available by the end of Zeta Aquilae, but you'll most likely get the [[GameBreaker Helix and Gauss Cannons]] by the end of [[DownTheDrain Quartzon]], less than a third of the way into the game. With those two, you can make short work of most robots until the LOU Guard, Seeker and minibosses become more common in [[SlippySlideyIceWorld Limefrost Spiral]]. The last secondary weapon to be introduced, the Earthshaker Missile, is the strongest by far, but the last primary weapon, the Omega Cannon, is pretty underwhelming.underwhelming.
** ''Descent 3'' averts these tropes by making the [[InfinityMinusOneSword Plasma Cannon]] available from as early as Level 4 of the main singleplayer campaign, but otherwise plays thm straight by making the Fusion and Omega Cannons, as well as the Mega and Black Shark Missiles, first available only after the player has completed the first half of the singleplayer campaign. On the other hand, the ''Mercenary'' singleplayer campaign averts these trope entirely for all weapons save the Black Shark Missile.



* ThereCanBeOnlyOne: [[spoiler:Proving Grounds in ''Descent 3'' has this near the end.]]

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* ThereCanBeOnlyOne: [[spoiler:Proving Proving Grounds in ''Descent 3'' has this near the end.]]



* VillainProtagonist: The pilot in DC Mercenary.

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* VillainProtagonist: The pilot in DC Mercenary.the ''Descent 3: Mercenary'' singleplayer campaign.
13th Jan '16 8:55:52 AM SirPellucidar
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Added DiffLines:

* PuzzleBoss: The Alien Queen from Descent 3 Mercenary
3rd Dec '15 7:07:20 PM nombretomado
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In ''Descent'' (released in 1995), a representative of [[MegaCorp PTMC (Post-Terran Minerals Corporation)]] hires you, Material Defender, on a [[PrivateMilitaryContractors mercenary contract]]. The company's mining robots have been infected with TheVirus, and the only solution is to flush out the mines by [[ReactorBoss destroying the reactor in each one]]. You start on [[BackFromTheBrink Earth's moon]], progressing toward the sun via Venus and Mercury, then swing around to Mars and go all the way to Pluto and Charon and defeat the final boss, only to find that PTMC won't allow you to return to base, for fear that your ship might have received the virus. ''Descent'' later received a PlayStation port with some new levels, prerendered cutscenes, and new music. Ports to both the SegaSaturn and WiiWare were also planned, but did not materialize.

to:

In ''Descent'' (released in 1995), a representative of [[MegaCorp PTMC (Post-Terran Minerals Corporation)]] hires you, Material Defender, on a [[PrivateMilitaryContractors mercenary contract]]. The company's mining robots have been infected with TheVirus, and the only solution is to flush out the mines by [[ReactorBoss destroying the reactor in each one]]. You start on [[BackFromTheBrink Earth's moon]], progressing toward the sun via Venus and Mercury, then swing around to Mars and go all the way to Pluto and Charon and defeat the final boss, only to find that PTMC won't allow you to return to base, for fear that your ship might have received the virus. ''Descent'' later received a PlayStation port with some new levels, prerendered cutscenes, and new music. Ports to both the SegaSaturn UsefulNotes/SegaSaturn and WiiWare were also planned, but did not materialize.
12th Nov '15 6:28:02 PM SirPellucidar
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Added DiffLines:

* UnnecessarilyCreepyRobot: Just look at any of the picture galleries of the enemies you can find online. Keep in mind, these are mostly supposed to be mining robots.
18th Sep '15 3:09:56 AM StFan
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* MonsterCloset: Before ''{{Doom}} 3'', the ''Descent'' series was the king of this trope. You could often find dozens of these in every single level. At least in this game it makes sense where the closets are coming from: your foes are ''mining'' robots after all, who better to carve out small passages from which to ambush you?

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* MonsterCloset: Before ''{{Doom}} ''VideoGame/{{Doom}} 3'', the ''Descent'' series was the king of this trope. You could often find dozens of these in every single level. At least in this game it makes sense where the closets are coming from: your foes are ''mining'' robots after all, who better to carve out small passages from which to ambush you?
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Descent