History VideoGame / Descent

9th Apr '18 8:01:03 PM nombretomado
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* ShoutOut: Mention is made of a "[[RedFaction mining rebellion on Mars]]". The developers of ''Descent'', Parallax Software, split into Outrage Entertainment (the developers of ''Descent 3'') and Volition, Inc (the developers of ''RedFaction'').

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* ShoutOut: Mention is made of a "[[RedFaction "[[VideoGame/RedFaction mining rebellion on Mars]]". The developers of ''Descent'', Parallax Software, split into Outrage Entertainment (the developers of ''Descent 3'') and Volition, Inc (the developers of ''RedFaction'').''VideoGame/RedFaction'').
24th Dec '17 10:00:45 AM JAG001
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* BoringButPractical: Markers--those innocuous glowing beacons that you can drop to mark your progress, and by far the most useful non-weapon your ship can carry. They can be navigational waypoints, message boxes, doorstops, SchmuckBait, remote cameras…hell, ''Descent 2'''s Guide Bot drops one upon death to act as his tombstone.

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* BoringButPractical: Markers--those innocuous glowing Markers--glowing beacons that you can drop to mark your progress, and by far the most useful non-weapon your ship can carry. They can be navigational waypoints, message boxes, doorstops, SchmuckBait, remote cameras…hell, cameras, etc. ''Descent 2'''s Guide Bot drops one upon death to act as his tombstone.
21st Dec '17 9:45:42 AM JAG001
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* ColourCodedForYourConvenience: Color-coded keys were used in the first two games to open a similarly color-coded door. Used once in ''Descent 3'', but you have to associate the key card's letter with the nearby color, rather than seeing the color directly.


Added DiffLines:

* CollisionDamage: Colliding with a robot will deal damage to both your shields and the robot, proportional to the size and weight of the robot and how hard you hit it. Expect to kill a lot of the small weak robots by accident by bumping into them while engaging a stronger robot.
* ColourCodedForYourConvenience: Color-coded keys were used in the first two games to open a similarly color-coded door. Used once in ''Descent 3'', but you have to associate the key card's letter with the nearby color, rather than seeing the color directly.


Added DiffLines:

* RammingAlwaysWorks: There is a cheat code in Descent 2 that allows you to OneHitKill robots by ramming them.
18th Dec '17 12:25:29 PM DelShiftB
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** In ''Descent 3'', after destroying the heat sinks on Level 8, you need to race through the base to the emergency exit, even if you shot at the heat sink from outside.

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** In Level 8 of ''Descent 3'', after destroying the heat sinks on Level 8, you need to race traverse the base as the reactor overloads, although there's no time limit. However, you need to go through the base to the emergency exit, even if you shot at the heat sink from outside.
18th Dec '17 12:17:25 PM DelShiftB
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* ReactorBoss

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* ReactorBossReactorBoss: All but boss levels of ''Descent'' and ''Descent 2'' require destroying the reactor, which can defend itself with its own attack. Destroying it triggers the self-destruct sequence.
17th Dec '17 12:01:58 PM JAG001
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** There are also some of these among the game's plethora of pig references. The first levels's red key, for example, is in a room containing a lava pit, two [=PESTs=], and a [=PIG=] guarding either side of a grate. Or rather, two [=PIGs=] on a grill over an open heat with [=PESTs=] buzzing around them.
*** Continuing the pig references, most of the data files in the first two games have extensions such as .HOG, .PIG, .SOW, and .HAM. Apparently the developers must have really loved pork.
** Descent 1 & 2 each had a spider-shaped Spider robot. Both games liked to hide these robots behind hidden doors, from which they'd pop out and ambush you as you flew past them. You know, like ''trapdoor Spiders.''

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** There are also a LOT of pig references in ''Descent II'', some of these among the game's plethora of pig references. which get worked into clever puns and gags. The first levels's red key, for example, is in a room containing a lava pit, pit and two [=PESTs=], and a [=PIG=] guarding either side of a grate. Or rather, two [=PIGs=] robots on a grill over an open heat nearby grill, with a couple of [=PESTs=] buzzing around them.
*** Continuing the pig references, most of the data files in the first two games have extensions such as .HOG, .PIG, .SOW, and .HAM. Apparently the developers must have really loved pork.
HAM.
** Descent 1 & 2 each had a spider-shaped Spider robot. Both games liked to hide these robots behind hidden doors, from which they'd pop out and ambush you as you flew past them. You know, like ''trapdoor ''Trapdoor Spiders.''
24th Nov '17 12:13:39 PM DarkHunter
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The trilogy is available for purchase on GOG.com, in the wake of [[ScrewedByTheLawyers legal troubles with Interplay and Revival Productions (a company comprising most of the trilogy's core developers)]] that caused their removal on both GOG.com as well as Steam (although anyone who already purchased them retained their copies).

to:

The trilogy is available for purchase on GOG.com, in the wake of [[ScrewedByTheLawyers legal troubles with Interplay and Revival Productions (a company comprising most of the trilogy's core developers)]] that caused their removal on both GOG.com as well as Steam (although anyone who already purchased them retained their copies).
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24th Nov '17 8:21:09 AM Androgeos
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The trilogy is available for purchase on GOG.com, in the wake of [[ScrewedByTheLawyers legal troubles with Interplay and Revival Productions (a company comprising most of the trilogy's core developers)]] that caused their removal for 9 years on both GOG.com as well as Steam (although anyone who already purchased them retained their copies).

to:

The trilogy is available for purchase on GOG.com, in the wake of [[ScrewedByTheLawyers legal troubles with Interplay and Revival Productions (a company comprising most of the trilogy's core developers)]] that caused their removal for 9 years on both GOG.com as well as Steam (although anyone who already purchased them retained their copies).
24th Nov '17 8:17:17 AM Androgeos
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The trilogy ''was'' originally available on Steam and GOG.com, but [[ScrewedByTheLawyers legal troubles with Interplay and Revival Productions (a company comprising most of the trilogy's core developers)]] caused their removal (those who bought the games through Steam retain their copies).

to:

The trilogy ''was'' originally is available for purchase on Steam and GOG.com, but in the wake of [[ScrewedByTheLawyers legal troubles with Interplay and Revival Productions (a company comprising most of the trilogy's core developers)]] that caused their removal (those who bought the games through for 9 years on both GOG.com as well as Steam retain (although anyone who already purchased them retained their copies).
16th Oct '17 2:35:37 PM Az0riusG4m3r
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** A few preset robots of different varieties, too— this was mostly restricted to Supervisor Droids near the exits in the secret levels in ''I'' (each one containing DemonicSpiders that also act as [[PinataEnemy Piñata Enemies]]), but you never know when a random Smelter or TRN Racer in ''II'' might release a swarm Hornets, or even something more threatening...

to:

** A few preset robots of different varieties, too— this was mostly restricted to Supervisor Droids near the exits in the secret levels in ''I'' (each one containing DemonicSpiders that also act as [[PinataEnemy Piñata Enemies]]), but you never know when a random Smelter or TRN Racer in ''II'' might release a swarm of Hornets, or even something more threatening...
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Descent