History VideoGame / DeptHeaven

23rd Sep '17 9:30:39 AM nombretomado
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* '''Episode I:''' ''Yakusoku no Chi Riviera''/''VideoGame/RivieraThePromisedLand'', which tells the story of an angel named Ecthel(/[[DubNameChange Ein]]) and his attempts to save the eponymous island from both Asgard and Niflheim. Originally released for the [=WonderSwan=] (2002), ported to the Game Boy Advance (2004), and there localized by {{Atlus}}. Then ported to the PSP, and localized by {{Atlus}} yet again (2006).
* '''Episode II:''' ''VideoGame/YggdraUnion: We'll Never Fight Alone'', wherein Princess Yggdra attempts to rescue her kingdom from the empire that has conquered it. Released for the GBA (2006), localized by {{Atlus}}, ported to the PSP (2008), and rereleased by {{Atlus}}.

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* '''Episode I:''' ''Yakusoku no Chi Riviera''/''VideoGame/RivieraThePromisedLand'', which tells the story of an angel named Ecthel(/[[DubNameChange Ein]]) and his attempts to save the eponymous island from both Asgard and Niflheim. Originally released for the [=WonderSwan=] (2002), ported to the Game Boy Advance (2004), and there localized by {{Atlus}}. Creator/{{Atlus}}. Then ported to the PSP, and localized by {{Atlus}} Atlus yet again (2006).
* '''Episode II:''' ''VideoGame/YggdraUnion: We'll Never Fight Alone'', wherein Princess Yggdra attempts to rescue her kingdom from the empire that has conquered it. Released for the GBA (2006), localized by {{Atlus}}, Creator/{{Atlus}}, ported to the PSP (2008), and rereleased by {{Atlus}}.Atlus.
11th Jun '17 8:58:25 PM nombretomado
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** ''VideoGame/BlazeUnion: Story to Reach the Future'', a PSP-only prequel to ''YggdraUnion''. The game takes place in Bronquia three years prior to ''Yggdra'''s story, and focuses on Gulcasa ([[spoiler:Garlot]]) and the Imperial Army. Released in 2010. NoExportForYou.

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** ''VideoGame/BlazeUnion: Story to Reach the Future'', a PSP-only prequel to ''YggdraUnion''.''VideoGame/YggdraUnion''. The game takes place in Bronquia three years prior to ''Yggdra'''s story, and focuses on Gulcasa ([[spoiler:Garlot]]) and the Imperial Army. Released in 2010. NoExportForYou.
23rd Apr '17 1:03:54 AM Golondrina
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* PacingProblems: All the games but ''Unison'' have a little trouble with this. Chapters four and five of ''Riviera'' drag, as does the beginning of ''Knights''; in ''Yggdra'', important character Nessiah's backstory is AllThereInTheManual because there wasn't enough unvisited map nor enough space to deal with it in-game. Two of ''Blaze Union'''s routes have this problem, as well. Appears yet again in ''Gungnir'', where the final chapters open up a few new subplots...only to ignore them. Unlike Yggdra, there ''was'' enough unvisited map space, meaning there's little excuse.
12th Nov '15 4:15:23 PM nombretomado
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One thousand years ago, [[{{Gotterdammerung}} the gods and the most powerful demons enacted an extremely destructive war called Ragnarok]]. The gods, who otherwise would have lost, broke the taboo that mortal creatures must not have godly powers in order to create the Grim Angels, incomplete yet extremely powerful beings who were able to turn the tide. Afterward, the gods vanished, sealing their powers within the recently liberated land of [[RivieraThePromisedLand Riviera]] and entrusting the rule of Asgard to seven proxies called the Magi. The Grim Angels, too, were sealed away until the time would come that their powers would once again be necessary to protect Asgard from the threat of demons.

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One thousand years ago, [[{{Gotterdammerung}} the gods and the most powerful demons enacted an extremely destructive war called Ragnarok]]. The gods, who otherwise would have lost, broke the taboo that mortal creatures must not have godly powers in order to create the Grim Angels, incomplete yet extremely powerful beings who were able to turn the tide. Afterward, the gods vanished, sealing their powers within the recently liberated land of [[RivieraThePromisedLand [[VideoGame/RivieraThePromisedLand Riviera]] and entrusting the rule of Asgard to seven proxies called the Magi. The Grim Angels, too, were sealed away until the time would come that their powers would once again be necessary to protect Asgard from the threat of demons.
21st Sep '15 2:20:13 PM nombretomado
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This is the setting of StingEntertainment's Dept. Heaven series. Each game released thus far has taken place in a different mortal world, depicting the struggles taking place therein (and, often as not, how interference courtesy of Asgard and demons has made it worse). The series as a whole is known for its GenreBusting gameplay, [[DarkFantasy dark storylines]], [[GrayAndGreyMorality morally ambiguous characters]], purposeful ArtStyleDissonance,[[note]]Creator/SatokoKiyuduki, famed for her [[PuniPlush puni-moe\]] art style, has been the art director since the second game, 'natch[[/note]] and oblique references to NorseMythology.

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This is the setting of StingEntertainment's Dept. Heaven series. Each game released thus far has taken place in a different mortal world, depicting the struggles taking place therein (and, often as not, how interference courtesy of Asgard and demons has made it worse). The series as a whole is known for its GenreBusting gameplay, [[DarkFantasy dark storylines]], [[GrayAndGreyMorality morally ambiguous characters]], purposeful ArtStyleDissonance,[[note]]Creator/SatokoKiyuduki, famed for her [[PuniPlush puni-moe\]] art style, has been the art director since the second game, 'natch[[/note]] and oblique references to NorseMythology.
Myth/NorseMythology.



* NorseMythology: Played up in {{Atlus}}' localization, but there are still references throughout the series.
25th Jun '15 6:10:27 PM nombretomado
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* HostileShowTakeover: The Episode II games have become as much Gulcasa's story as Yggdra's (they each have main-charactership of two); Yggdra has usurped partial main-charactership of ''KnightsInTheNightmare'', and has been featured in the concept art for Episode IX.

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* HostileShowTakeover: The Episode II games have become as much Gulcasa's story as Yggdra's (they each have main-charactership of two); Yggdra has usurped partial main-charactership of ''KnightsInTheNightmare'', ''VideoGame/KnightsInTheNightmare'', and has been featured in the concept art for Episode IX.
6th May '15 8:37:14 PM TVRulezAgain
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* BiggerBad: [[spoiler:Hector]] until ''Riviera.''


Added DiffLines:

* GreaterScopeVillain: [[spoiler:Hector]] until ''Riviera.''
28th Mar '15 3:27:07 AM Adept
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This is the setting of StingEntertainment's Dept. Heaven series. Each game released thus far has taken place in a different mortal world, depicting the struggles taking place therein (and, often as not, how interference courtesy of Asgard and demons has made it worse). The series as a whole is known for its GenreBusting gameplay, [[DarkFantasy dark storylines]], [[GrayAndGreyMorality morally ambiguous characters]], purposeful ArtStyleDissonance,[[note]]SatokoKiyuduki, famed for her [[PuniPlush puni-moe\]] art style, has been the art director since the second game, 'natch[[/note]] and oblique references to NorseMythology.

to:

This is the setting of StingEntertainment's Dept. Heaven series. Each game released thus far has taken place in a different mortal world, depicting the struggles taking place therein (and, often as not, how interference courtesy of Asgard and demons has made it worse). The series as a whole is known for its GenreBusting gameplay, [[DarkFantasy dark storylines]], [[GrayAndGreyMorality morally ambiguous characters]], purposeful ArtStyleDissonance,[[note]]SatokoKiyuduki, ArtStyleDissonance,[[note]]Creator/SatokoKiyuduki, famed for her [[PuniPlush puni-moe\]] art style, has been the art director since the second game, 'natch[[/note]] and oblique references to NorseMythology.
18th Apr '14 3:34:53 PM Ecclytennysmithylove
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* NamesTheSame: As noted above, there are far too many things named Ancardia--the island, the world, the angel's staff, and the scepter Yggdra receives in certain endings of ''YggdraUnion''.
18th Apr '14 3:34:06 PM Ecclytennysmithylove
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* DevelopmentHell: Both ''Knights'' and ''Gungnir'' have suffered from this--Ito describes the trials and tribulations of developing the former [[http://community.livejournal.com/disaresta/65959.html#cutid1 here]], and the latter dropped off the radar for a full two years before it was finally announced.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DeptHeaven