History VideoGame / DeptHeaven

11th Jun '17 8:58:25 PM nombretomado
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** ''VideoGame/BlazeUnion: Story to Reach the Future'', a PSP-only prequel to ''YggdraUnion''. The game takes place in Bronquia three years prior to ''Yggdra'''s story, and focuses on Gulcasa ([[spoiler:Garlot]]) and the Imperial Army. Released in 2010. NoExportForYou.

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** ''VideoGame/BlazeUnion: Story to Reach the Future'', a PSP-only prequel to ''YggdraUnion''.''VideoGame/YggdraUnion''. The game takes place in Bronquia three years prior to ''Yggdra'''s story, and focuses on Gulcasa ([[spoiler:Garlot]]) and the Imperial Army. Released in 2010. NoExportForYou.
23rd Apr '17 1:03:54 AM Golondrina
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* PacingProblems: All the games but ''Unison'' have a little trouble with this. Chapters four and five of ''Riviera'' drag, as does the beginning of ''Knights''; in ''Yggdra'', important character Nessiah's backstory is AllThereInTheManual because there wasn't enough unvisited map nor enough space to deal with it in-game. Two of ''Blaze Union'''s routes have this problem, as well. Appears yet again in ''Gungnir'', where the final chapters open up a few new subplots...only to ignore them. Unlike Yggdra, there ''was'' enough unvisited map space, meaning there's little excuse.
12th Nov '15 4:15:23 PM nombretomado
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One thousand years ago, [[{{Gotterdammerung}} the gods and the most powerful demons enacted an extremely destructive war called Ragnarok]]. The gods, who otherwise would have lost, broke the taboo that mortal creatures must not have godly powers in order to create the Grim Angels, incomplete yet extremely powerful beings who were able to turn the tide. Afterward, the gods vanished, sealing their powers within the recently liberated land of [[RivieraThePromisedLand Riviera]] and entrusting the rule of Asgard to seven proxies called the Magi. The Grim Angels, too, were sealed away until the time would come that their powers would once again be necessary to protect Asgard from the threat of demons.

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One thousand years ago, [[{{Gotterdammerung}} the gods and the most powerful demons enacted an extremely destructive war called Ragnarok]]. The gods, who otherwise would have lost, broke the taboo that mortal creatures must not have godly powers in order to create the Grim Angels, incomplete yet extremely powerful beings who were able to turn the tide. Afterward, the gods vanished, sealing their powers within the recently liberated land of [[RivieraThePromisedLand [[VideoGame/RivieraThePromisedLand Riviera]] and entrusting the rule of Asgard to seven proxies called the Magi. The Grim Angels, too, were sealed away until the time would come that their powers would once again be necessary to protect Asgard from the threat of demons.
21st Sep '15 2:20:13 PM nombretomado
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This is the setting of StingEntertainment's Dept. Heaven series. Each game released thus far has taken place in a different mortal world, depicting the struggles taking place therein (and, often as not, how interference courtesy of Asgard and demons has made it worse). The series as a whole is known for its GenreBusting gameplay, [[DarkFantasy dark storylines]], [[GrayAndGreyMorality morally ambiguous characters]], purposeful ArtStyleDissonance,[[note]]Creator/SatokoKiyuduki, famed for her [[PuniPlush puni-moe\]] art style, has been the art director since the second game, 'natch[[/note]] and oblique references to NorseMythology.

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This is the setting of StingEntertainment's Dept. Heaven series. Each game released thus far has taken place in a different mortal world, depicting the struggles taking place therein (and, often as not, how interference courtesy of Asgard and demons has made it worse). The series as a whole is known for its GenreBusting gameplay, [[DarkFantasy dark storylines]], [[GrayAndGreyMorality morally ambiguous characters]], purposeful ArtStyleDissonance,[[note]]Creator/SatokoKiyuduki, famed for her [[PuniPlush puni-moe\]] art style, has been the art director since the second game, 'natch[[/note]] and oblique references to NorseMythology.
Myth/NorseMythology.



* NorseMythology: Played up in {{Atlus}}' localization, but there are still references throughout the series.
25th Jun '15 6:10:27 PM nombretomado
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* HostileShowTakeover: The Episode II games have become as much Gulcasa's story as Yggdra's (they each have main-charactership of two); Yggdra has usurped partial main-charactership of ''KnightsInTheNightmare'', and has been featured in the concept art for Episode IX.

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* HostileShowTakeover: The Episode II games have become as much Gulcasa's story as Yggdra's (they each have main-charactership of two); Yggdra has usurped partial main-charactership of ''KnightsInTheNightmare'', ''VideoGame/KnightsInTheNightmare'', and has been featured in the concept art for Episode IX.
6th May '15 8:37:14 PM TVRulezAgain
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* BiggerBad: [[spoiler:Hector]] until ''Riviera.''


Added DiffLines:

* GreaterScopeVillain: [[spoiler:Hector]] until ''Riviera.''
28th Mar '15 3:27:07 AM Adept
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This is the setting of StingEntertainment's Dept. Heaven series. Each game released thus far has taken place in a different mortal world, depicting the struggles taking place therein (and, often as not, how interference courtesy of Asgard and demons has made it worse). The series as a whole is known for its GenreBusting gameplay, [[DarkFantasy dark storylines]], [[GrayAndGreyMorality morally ambiguous characters]], purposeful ArtStyleDissonance,[[note]]SatokoKiyuduki, famed for her [[PuniPlush puni-moe\]] art style, has been the art director since the second game, 'natch[[/note]] and oblique references to NorseMythology.

to:

This is the setting of StingEntertainment's Dept. Heaven series. Each game released thus far has taken place in a different mortal world, depicting the struggles taking place therein (and, often as not, how interference courtesy of Asgard and demons has made it worse). The series as a whole is known for its GenreBusting gameplay, [[DarkFantasy dark storylines]], [[GrayAndGreyMorality morally ambiguous characters]], purposeful ArtStyleDissonance,[[note]]SatokoKiyuduki, ArtStyleDissonance,[[note]]Creator/SatokoKiyuduki, famed for her [[PuniPlush puni-moe\]] art style, has been the art director since the second game, 'natch[[/note]] and oblique references to NorseMythology.
18th Apr '14 3:34:53 PM Ecclytennysmithylove
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* NamesTheSame: As noted above, there are far too many things named Ancardia--the island, the world, the angel's staff, and the scepter Yggdra receives in certain endings of ''YggdraUnion''.
18th Apr '14 3:34:06 PM Ecclytennysmithylove
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* DevelopmentHell: Both ''Knights'' and ''Gungnir'' have suffered from this--Ito describes the trials and tribulations of developing the former [[http://community.livejournal.com/disaresta/65959.html#cutid1 here]], and the latter dropped off the radar for a full two years before it was finally announced.
20th Jan '14 7:39:08 PM Heartlesswithaheart
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* CrackIsCheaper: Especially given the rampant amount of AllThereInTheManual.
* [[CrowningMusicOfAwesome Crowning Soundtrack Of Awesome]]: Every single game. Adachi Minako and Hayashi Shigeki have collaborated on most of the soundtracks.



* PlayerPunch: At least one per game.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DeptHeaven