History VideoGame / Defender

31st Jan '16 1:02:04 PM Morgenthaler
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* NintendoHard: Not only is ''Defender'' insanely difficult for a first-time player, but after its success, design team Vid Kidz (EugeneJarvis and Larry De Mar) adopted the attitude that a game should "kick the player's ass" -- their words -- the first time he tries to play it. They applied this philosophy to ''[[{{Robotron2084}} Robotron: 2084]]'', a classic in its own right.
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* NintendoHard: Not only is ''Defender'' insanely difficult for a first-time player, but after its success, design team Vid Kidz (EugeneJarvis and Larry De Mar) adopted the attitude that a game should "kick the player's ass" -- their words -- the first time he tries to play it. They applied this philosophy to ''[[{{Robotron2084}} Robotron: 2084]]'', ''VideoGame/{{Robotron 2084}}'', a classic in its own right.
28th Nov '15 1:05:30 PM bt8257
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When the game debuted at the AMOA (Amusement Machine Operators of America) trade show in 1980 -- which it almost didn't, due to the [=ROMs=] being loaded the wrong way -- visitors were afraid to go near its complex control panel. Observers decreed that ''Defender'' would fail in the arcades. These same observers thought ''Pac-Man'' was also doomed to failure, for being too repetitive. (The critics' darling? ''VideoGame/RallyX''.)
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When the game debuted at the AMOA (Amusement Machine Operators of America) trade show in 1980 -- which it almost didn't, due to the [=ROMs=] being loaded the wrong way -- visitors were afraid to go near its complex control panel. Observers decreed that ''Defender'' would fail in the arcades. These same observers thought ''Pac-Man'' was also doomed to failure, for being too repetitive. (The critics' darling? ''VideoGame/RallyX''.)

Why is ''Defender'' historically relevant? Its success proved that even casual gamers could handle complexity. Without ''Defender'', it would have been risky for a company to release an arcade game that challenged the player to manage a joystick and six buttons... which didn't happen again until the first ''StreetFighter'' game, seven years later.
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Why is ''Defender'' historically relevant? Its success proved that even casual gamers could handle complexity. Without ''Defender'', it would have been risky for a company to release an arcade game that challenged the player to manage a joystick and six buttons... which didn't happen again until the first ''StreetFighter'' game, seven years later. ''VideoGame/StreetFighter'' game in 1987.
21st Aug '15 2:43:37 PM VicGeorge2011
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* PragmaticAdaptation: The 2600 version crammed all the controls of the arcade original into a single-button joystick controller, having the player activate a Smart Bomb or use Hyperspace when he went offscreen. That said, it was considered a PortingDisaster.
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* PragmaticAdaptation: The Atari 2600 version crammed all the controls of the arcade original into a single-button joystick controller, having the player activate a Smart Bomb or use Hyperspace when he went offscreen. That said, it was considered a PortingDisaster.
21st Aug '15 2:42:27 PM VicGeorge2011
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* PragmaticAdaptation: The 2600 version crammed all the controls of the arcade original into a single-button joystick controller, having the player activate a Smart Bomb or use Hyperspace when he went offscreen. That said, it was considered a PortingDisaster.
28th May '15 3:13:04 PM kraas
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->''Defending my planet'' ->''Is all that I do'' ->''Hostile intruders'' ->''Put there by you'' ->''A mass invasion'' ->''Coming down from the sky'' ->''I'll come back fighting'' ->''Even after I die!'' ->''Defender!'' ->''Defender!'' ->--'''Manilla Road''', "Defender"
6th May '15 6:31:11 AM PrimeEvil
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* TakeThat / SdrawkcabName: In ''Stargate'', the aliens' species are anagrams of Williams' competitors (e.g. one of them is called the "Yllabian Space Hum" [Bally spelled backwards]).
16th Jan '15 6:44:22 PM rjung
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The game also received an esoteric sequel, ''Stargate'' (AKA ''Defender II'' nowadays), a SpiritualSuccessor called ''Strike Force'', a [[UsefulNotes/AtariJaguar Jaguar]] remake titled ''Defender 2000'', as well as a 3-D re-imagining from the early 2000's.
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The game also received an esoteric sequel, ''Stargate'' (AKA ''Defender II'' nowadays), a PinballSpinoff, a SpiritualSuccessor called ''Strike Force'', a [[UsefulNotes/AtariJaguar Jaguar]] remake titled ''Defender 2000'', as well as a 3-D re-imagining from the early 2000's.

* PinballSpinoff: Appropriately enough, Williams Electronics produced a ''Defender'' [[PhysicalPinballTable arcade pinball machine]].
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* PinballSpinoff: Appropriately enough, Williams Electronics produced a ''Defender'' [[PhysicalPinballTable arcade pinball machine]]. [[Pinball/{{Defender}} Click here for tropes.]]
18th Nov '14 2:34:57 PM Glowsquid
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The game also received an esoteric sequel, ''Stargate'' (AKA ''Defender II'' nowadays), and a SpiritualSuccessor called ''Strike Force'', as well as a 3-D re-imagining from the early 2000's.
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The game also received an esoteric sequel, ''Stargate'' (AKA ''Defender II'' nowadays), and a SpiritualSuccessor called ''Strike Force'', a [[UsefulNotes/AtariJaguar Jaguar]] remake titled ''Defender 2000'', as well as a 3-D re-imagining from the early 2000's.
29th Oct '14 11:48:13 AM AnotherGuy
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* TemptingFate: The more humans you land at once, the bigger the bonus. However, if you're killed while holding humans, they automatically turn into Mutants.
29th Oct '14 11:46:43 AM AnotherGuy
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* AutobotsRockOut: Plop your quarter in and press start? The game gives you an energetic synth guitar to get your juices flowing.
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