History VideoGame / Defender

17th Sep '17 9:54:54 AM nombretomado
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* ShownTheirWork: How do you adapt ''Defender'' on the Atari2600, which has ONE joystick and ONE button? Pretty well. How do you do the smart bomb? The developers intelligently designed it so that you had to go ''under'' the planet's surface and fire (though that meant you couldn't use it at will in an emergency, you had to prepare). Hyperspace worked the same way, except you had to go off the top of the screen.

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* ShownTheirWork: How do you adapt ''Defender'' on the Atari2600, UsefulNotes/Atari2600, which has ONE joystick and ONE button? Pretty well. How do you do the smart bomb? The developers intelligently designed it so that you had to go ''under'' the planet's surface and fire (though that meant you couldn't use it at will in an emergency, you had to prepare). Hyperspace worked the same way, except you had to go off the top of the screen.
6th Jul '17 5:30:28 AM DarkStorm
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* TakeThat / SdrawkcabName: In ''Stargate'', some of the aliens' species are anagrams of Williams' competitors. One of them is called the "Yllabian Space Guppy" (Bally spelled backwards). The alien race as a whole is now called the Irata (

to:

* TakeThat / SdrawkcabName: In ''Stargate'', some of the aliens' species are anagrams of Williams' competitors. One of them is called the "Yllabian Space Guppy" (Bally spelled backwards). The alien race as a whole is now called the Irata ((Atari backwards).



* WarpWhistle: The Stargate in the sequel, which transports the player halfway across the planet (or, in this case, the scrolling playfield). It can also be used to skip to later levels.

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* WarpWhistle: The Stargate in the sequel, which transports the player exactly halfway across the planet (or, in this case, the scrolling playfield).playfield), or directly to a humanoid if one is being abducted. It can also be used to skip to later levels.
22nd May '17 6:15:03 PM DarkStorm
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* EarthShatteringKaboom: If all 10 of your humanoids die, your planet explodes, and the game becomes much more difficult -- all the enemy units that would otherwise be relatively docile Landers are instead the much more ornery Mutants. (If you can survive to an attack wave that's divisible by 5, your planet is restored.)

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* EarthShatteringKaboom: If all 10 of your humanoids die, your planet explodes, and the game becomes much more difficult -- all the enemy units that would otherwise be relatively docile Landers are instead the much more ornery Mutants. (If you can survive to an attack wave that's divisible by 5, your planet is restored.)restored, along with all ten humanoids.) If you're looking for a harder game, [[VideoGameCrueltyPotential you can actually shoot your own humanoids to cause the kaboom.]]



* IHaveManyNames: The arcade version of the second game is only called Stargate; most home versions are only called Defender II. The Atari 2600 used both names (Stargate for the first run of cartridges, Defender II for later runs).



* PragmaticAdaptation: The Atari 2600 version crammed all the controls of the arcade original into a single-button joystick controller, having the player activate a Smart Bomb or use Hyperspace when he went offscreen. That said, it was considered a PortingDisaster.

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* PragmaticAdaptation: PragmaticAdaptation:
**
The Atari 2600 version crammed all the controls of the arcade original into a single-button joystick controller, having the player activate a Smart Bomb or use Hyperspace when he went offscreen. That said, it was considered a PortingDisaster.PortingDisaster.
** However, the 2600 version of Stargate instead used the second controller for smart bombs, Inviso, and hyperspace. (Inviso was up, hyperspace was down, and the button was smart bombs if you had any left, otherwise Inviso if you had that but no smart bombs, otherwise hyperspace). It's generally considered a much improved version all around.



* SensorSuspense: Oh so very much.
* ShownTheirWork: How do you adapt ''Defender'' on the Atari2600, which has ONE joystick and ONE button? Pretty well. How do you do the smart bomb? The developers intelligently designed it so that you had to go ''under'' the planet's surface and fire.

to:

* SensorSuspense: Oh so very much.
much. The Atari 2600 version of Stargate made it worse, because the blips were all the same color.
* ShownTheirWork: How do you adapt ''Defender'' on the Atari2600, which has ONE joystick and ONE button? Pretty well. How do you do the smart bomb? The developers intelligently designed it so that you had to go ''under'' the planet's surface and fire.fire (though that meant you couldn't use it at will in an emergency, you had to prepare). Hyperspace worked the same way, except you had to go off the top of the screen.
* ShoutOut
** The Dynamos split into Space Hums, in a reference to the Music/FrankZappa song Dyna-Moe Humm.
** The Phreds, Big Reds, and Munchers resemble square versions of VideoGame/PacMan.
** See also Take That, below.



* TakeThat / SdrawkcabName: In ''Stargate'', the aliens' species are anagrams of Williams' competitors (e.g. one of them is called the "Yllabian Space Hum" [Bally spelled backwards]).

to:

* TakeThat / SdrawkcabName: In ''Stargate'', some of the aliens' species are anagrams of Williams' competitors (e.g. one competitors. One of them is called the "Yllabian Space Hum" [Bally Guppy" (Bally spelled backwards]).backwards). The alien race as a whole is now called the Irata (



* WarpWhistle: The Stargate in the sequel, which transports the player halfway across the planet (or, in this case, the scrolling playfield).

to:

* WarpWhistle: The Stargate in the sequel, which transports the player halfway across the planet (or, in this case, the scrolling playfield). It can also be used to skip to later levels.
16th Feb '17 10:24:47 PM bt8257
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But ''Defender'''s revolutionary side scrolling, cutting-edge 16-color graphics, bold cabinet, fast action, and strong sci-fi storyline compelled arcade patrons to try their hand at its intimidating control panel. It took a while, but gamers eventually warmed to the difficult controls, and achieved scores the game's creators didn't think were humanly possible.

to:

But ''Defender'''s revolutionary side scrolling, cutting-edge 16-color graphics, bold cabinet, fast action, and strong sci-fi storyline compelled arcade patrons to try their hand at its intimidating control panel. It took a while, but gamers Gamers eventually warmed to the difficult controls, and achieved scores the game's creators didn't think were humanly possible.
14th Jan '17 2:13:24 PM Xtifr
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* NintendoHard: Not only is ''Defender'' insanely difficult for a first-time player, but after its success, design team Vid Kidz (EugeneJarvis and Larry De Mar) adopted the attitude that a game should "kick the player's ass" -- their words -- the first time he tries to play it. They applied this philosophy to ''VideoGame/{{Robotron 2084}}'', a classic in its own right.

to:

* NintendoHard: Not only is ''Defender'' insanely difficult for a first-time player, but after its success, design team Vid Kidz (EugeneJarvis (Creator/EugeneJarvis and Larry De Mar) adopted the attitude that a game should "kick the player's ass" -- their words -- the first time he tries to play it. They applied this philosophy to ''VideoGame/{{Robotron 2084}}'', a classic in its own right.
11th Jan '17 11:33:38 PM dvorak
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Added DiffLines:

* TheRemake: Remade in 2000 for the PS2, with much more story. And customizable ships.
28th Oct '16 2:01:27 PM nombretomado
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* TheGoldenAgeOfVideoGames: This game was one of its biggest stars, especially among the hard core.
3rd Jun '16 9:48:34 AM nombretomado
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* VideoGameRemake: The 2002 PS2 remake was a flight combat game in the vein of Star Fox, with insect-like MechanicalLifeforms‎ called the Manti conquering most of the solar system, and the player character, a rookie soldier named Kyoto, leading the fight to take them down.

to:

* VideoGameRemake: The 2002 PS2 [=PS2=] remake was a flight combat game in the vein of Star Fox, with insect-like MechanicalLifeforms‎ called the Manti conquering most of the solar system, and the player character, a rookie soldier named Kyoto, leading the fight to take them down.
3rd Mar '16 9:01:44 AM StFan
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->''Defending my planet''
->''Is all that I do''
->''Hostile intruders''
->''Put there by you''
->''A mass invasion''
->''Coming down from the sky''
->''I'll come back fighting''
->''Even after I die!''
->''Defender!''
->''Defender!''
->--'''Manilla Road''', "Defender"

While it lacks the pop culture legacy of ''VideoGame/{{Pac-Man}}'', ''VideoGame/DonkeyKong'' and ''VideoGame/SpaceInvaders'', ''Defender'', the first game created by Creator/EugeneJarvis and Creator/LarryDeMar (and the second video game by Creator/WilliamsElectronics), is one of the most popular and most relevant video games of the arcade era.

to:

->''Defending my planet''
->''Is
planet\\
Is
all that I do''
->''Hostile intruders''
->''Put
do\\
Hostile intruders\\
Put
there by you''
->''A
you\\
A
mass invasion''
->''Coming
invasion\\
Coming
down from the sky''
->''I'll
sky\\
I'll
come back fighting''
->''Even
fighting\\
Even
after I die!''
->''Defender!''
->''Defender!''
->--'''Manilla
die!\\
Defender!\\
Defender!''
-->-- '''Manilla
Road''', "Defender"

While it lacks the pop culture legacy of ''VideoGame/{{Pac-Man}}'', ''VideoGame/PacMan'', ''VideoGame/DonkeyKong'' and ''VideoGame/SpaceInvaders'', ''Defender'', the first game created by Creator/EugeneJarvis and Creator/LarryDeMar (and the second video game by Creator/WilliamsElectronics), is one of the most popular and most relevant video games of the arcade era.
31st Jan '16 1:02:04 PM Morgenthaler
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* NintendoHard: Not only is ''Defender'' insanely difficult for a first-time player, but after its success, design team Vid Kidz (EugeneJarvis and Larry De Mar) adopted the attitude that a game should "kick the player's ass" -- their words -- the first time he tries to play it. They applied this philosophy to ''[[{{Robotron2084}} Robotron: 2084]]'', a classic in its own right.

to:

* NintendoHard: Not only is ''Defender'' insanely difficult for a first-time player, but after its success, design team Vid Kidz (EugeneJarvis and Larry De Mar) adopted the attitude that a game should "kick the player's ass" -- their words -- the first time he tries to play it. They applied this philosophy to ''[[{{Robotron2084}} Robotron: 2084]]'', ''VideoGame/{{Robotron 2084}}'', a classic in its own right.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Defender