History VideoGame / DeadlyTowers

15th Apr '18 4:06:47 PM MeatWisdom
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* LostForever: The towers permanently seal off after you defeat their bosses and retrieve the bells, so any items hidden in their secret rooms and parallel zones are gone for good if you don't get them before completing them.
22nd Jan '18 3:59:10 PM Sabrewing
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* AnotherDimension: The "Parallel Zones", and inarguably the most annoying thing about the game. [[http://www.gamefaqs.com/nes/587219-deadly-towers/faqs/41789 Just look at how big the very first one is.]] Note specifically that ''the entrance and exit are on opposite sides.''

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* AnotherDimension: The dungeons and "Parallel Zones", and inarguably which are the most annoying thing about the game.game in that just walking on the wrong floor tile instantly sends you to them, typically far from the exit. [[http://www.gamefaqs.com/nes/587219-deadly-towers/faqs/41789 Just look at how big the very first one is.]] Note specifically that ''the entrance and exit are on opposite sides.''


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* UselessUsefulSpell:
** The green crystal freezes all enemies in their tracks, but also leaves you unable to attack.
** The red scroll destroys every enemy in a room, but only in dungeons.
** The magic key prevents two knights from blocking a single doorway in the castle, one you never even need to pass through.
22nd Jan '18 3:51:25 PM Sabrewing
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* TrialAndErrorGameplay: Several items give no indication of whether they are working or not; this is especially bad with any that are not potions, and the red necklace's purpose is still unknown to this day. Also, the game never tells you that you need a complete set of helmet, armor and shield in order to get any appreciable effect on your defense.
15th Nov '17 2:43:52 PM rjd1922
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/deadly_towers_jp_box.jpg]]


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* AmericanKirbyIsHardcore: Compare the Japanese Famicom box art above to the ripped, RatedMForManly Prince Myer on [[http://www.mobygames.com/game/nes/deadly-towers/cover-art/gameCoverId,152375/ the American box art]].
31st Oct '17 9:44:05 AM Krendall
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* EarlyGameHell: Myer starts with horrible offense and defense and there's no indication of where to go to even find better equipment.
25th Sep '17 12:51:54 PM fruitstripegum
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* BlobMonster: These often make an appearance.



* BlobMonster: These often make an appearance.
27th Aug '17 12:04:01 PM Pinokio
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* SequelHook: The ending alludes to the return of evil to the kingdom in 1000 years during the Iron Age. The credits end with "See you next time!"
29th Jul '17 7:43:46 AM GrammarNavi
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''Deadly Towers'' is an ActionAdventure game for the NintendoEntertainmentSystem, developed by Lenar and released in Japan by Creator/{{Irem}} in 1986 and in the U.S. by Creator/BroderbundSoftware in 1987. It was originally to be titled ''Hell's Bells'' to match with its Japanese title ''Masho'' (trans. "evil bell"), but executives at Nintendo of America insisted that the title be changed[[note]]Despite the obvious pun, there's no evidence that Nintendo was afraid of a lawsuit from Music/{{ACDC}}[[/note]].

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''Deadly Towers'' is an ActionAdventure game for the NintendoEntertainmentSystem, UsefulNotes/NintendoEntertainmentSystem, developed by Lenar and released in Japan by Creator/{{Irem}} in 1986 and in the U.S. by Creator/BroderbundSoftware in 1987. It was originally to be titled ''Hell's Bells'' to match with its Japanese title ''Masho'' (trans. "evil bell"), but executives at Nintendo of America insisted that the title be changed[[note]]Despite the obvious pun, there's no evidence that Nintendo was afraid of a lawsuit from Music/{{ACDC}}[[/note]].



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21st Apr '16 9:25:14 PM TARINunit9
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* WithThisHerring: Myers goes into Rubas's demon-infested castle with only a short sword, no shield, no items, and what appears to be crappy leather armor. He at least has the sense to bring 50 ludder coins.
28th Mar '16 6:54:38 PM TARINunit9
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''Deadly Towers'' is an ActionAdventure game for the NintendoEntertainmentSystem, developed by Lenar and released in Japan by Creator/{{Irem}} in 1986 and in the U.S. by Creator/BroderbundSoftware in 1987. It was originally to be titled ''Hell's Bells'' to match with its Japanese title ''Masho'' (trans. "evil bell"), but executives at Nintendo of America insisted that the title be changed.

to:

''Deadly Towers'' is an ActionAdventure game for the NintendoEntertainmentSystem, developed by Lenar and released in Japan by Creator/{{Irem}} in 1986 and in the U.S. by Creator/BroderbundSoftware in 1987. It was originally to be titled ''Hell's Bells'' to match with its Japanese title ''Masho'' (trans. "evil bell"), but executives at Nintendo of America insisted that the title be changed.
changed[[note]]Despite the obvious pun, there's no evidence that Nintendo was afraid of a lawsuit from Music/{{ACDC}}[[/note]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DeadlyTowers