History VideoGame / DeadlyTowers

21st Apr '16 9:25:14 PM TARINunit9
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* WithThisHerring: Myers goes into Rubas's demon-infested castle with only a short sword, no shield, no items, and what appears to be crappy leather armor. He at least has the sense to bring 50 ludder coins.
28th Mar '16 6:54:38 PM TARINunit9
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''Deadly Towers'' is an ActionAdventure game for the NintendoEntertainmentSystem, developed by Lenar and released in Japan by Creator/{{Irem}} in 1986 and in the U.S. by Creator/BroderbundSoftware in 1987. It was originally to be titled ''Hell's Bells'' to match with its Japanese title ''Masho'' (trans. "evil bell"), but executives at Nintendo of America insisted that the title be changed.

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''Deadly Towers'' is an ActionAdventure game for the NintendoEntertainmentSystem, developed by Lenar and released in Japan by Creator/{{Irem}} in 1986 and in the U.S. by Creator/BroderbundSoftware in 1987. It was originally to be titled ''Hell's Bells'' to match with its Japanese title ''Masho'' (trans. "evil bell"), but executives at Nintendo of America insisted that the title be changed.
changed[[note]]Despite the obvious pun, there's no evidence that Nintendo was afraid of a lawsuit from Music/{{ACDC}}[[/note]].
19th Oct '13 1:40:45 PM VeronicaWakefield
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* AnticlimaxBoss: If you collect all the power-ups, Rubas goes down in about four seconds.
28th Sep '13 4:31:56 PM Prfnoff
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''Deadly Towers'' is an ActionAdventure game for the NintendoEntertainmentSystem, released in Japan by Creator/{{Irem}} in 1986 and in the U.S. by Creator/BroderbundSoftware in 1987. It was originally to be titled ''Hell's Bells'' to match with its Japanese title ''Masho'' (trans. "evil bell"), but executives at Nintendo of America insisted that the title be changed.

to:

''Deadly Towers'' is an ActionAdventure game for the NintendoEntertainmentSystem, developed by Lenar and released in Japan by Creator/{{Irem}} in 1986 and in the U.S. by Creator/BroderbundSoftware in 1987. It was originally to be titled ''Hell's Bells'' to match with its Japanese title ''Masho'' (trans. "evil bell"), but executives at Nintendo of America insisted that the title be changed.
28th Sep '13 4:31:24 PM Prfnoff
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''Deadly Towers'' is an action-adventure game for the NintendoEntertainmentSystem. It was originally to be titled ''Hell's Bells'' to match with its Japanese title ''Masho'' (trans. "evil bell"), but executives at Nintendo of America insisted that the title be changed.

to:

''Deadly Towers'' is an action-adventure ActionAdventure game for the NintendoEntertainmentSystem.NintendoEntertainmentSystem, released in Japan by Creator/{{Irem}} in 1986 and in the U.S. by Creator/BroderbundSoftware in 1987. It was originally to be titled ''Hell's Bells'' to match with its Japanese title ''Masho'' (trans. "evil bell"), but executives at Nintendo of America insisted that the title be changed.



Even as one of the earliest NES titles, quite a few gamers have labeled it one of the worst games available for the system. One of the main points of criticism is its obtuse navigational structure, as to proceed through the game, you will sometimes find yourself entering rooms with no clearly marked entry or exit point. In addition, the rooms in some of the dungeons [[CopyAndPasteEnvironments look the same]], with only a difference in color palette setting them apart.

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Even as one of the earliest NES titles, quite The game has a few gamers have labeled it one of the worst games available for the system. One of the main points of criticism is its notoriously obtuse navigational structure, as to proceed through the game, you will sometimes find yourself entering rooms with no clearly marked entry or exit point. In addition, the rooms in some of the dungeons [[CopyAndPasteEnvironments look the same]], with only a difference in color palette setting them apart.
3rd Jul '13 2:48:40 PM Kalaong
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* AnotherDimension: The "Parallel Zones", and inarguably the most annoying thing about the game. [[http://www.gamefaqs.com/nes/587219-deadly-towers/faqs/41789 Just look at how big the very first one is.]]

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* AnotherDimension: The "Parallel Zones", and inarguably the most annoying thing about the game. [[http://www.gamefaqs.com/nes/587219-deadly-towers/faqs/41789 Just look at how big the very first one is.]]]] Note specifically that ''the entrance and exit are on opposite sides.''
7th Jun '13 6:46:43 AM Dimensio
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* DepthPerplexion: A consequence of the IsometricProjection, hitboxes surrounding entire sprites and some sprites being taller than they are wide (including the player's).
1st Sep '12 8:43:24 PM Antwan
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! Deadly Towers uses the following tropes:

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! !! Deadly Towers uses the following tropes:



* LetsPlay: By DeceasedCrab and Madamluna.

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* LetsPlay: By DeceasedCrab LetsPlay/DeceasedCrab and Madamluna.
19th Dec '11 10:24:41 PM Tetrominon
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<<|ActionAdventure|>>

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<<|ActionAdventure|>><<|ActionAdventure|>>
<<|NintendoEntertainmentSystem|>>
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DeadlyTowers