History VideoGame / DeadSpace

23rd Jul '17 5:32:57 PM nombretomado
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** Not to mention that, as [[WebAnimation/ZeroPunctuation Yahtzee]] noted, the story is more or less ''Film/EventHorizon'' [[XMeetsY meets]] ''Film/{{Aliens}}''.

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** Not to mention that, as [[WebAnimation/ZeroPunctuation Yahtzee]] noted, the story is more or less ''Film/EventHorizon'' [[XMeetsY [[JustForFun/XMeetsY meets]] ''Film/{{Aliens}}''.
16th Jun '17 5:52:35 AM viking1911
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* HandCannon: Upgrade your Plasma Cutter enough and it can kill standard enemies in 2-4 well placed shots. The best part is that it doesn't have to be hampered by the slow rate of fire and low capacity of typical hand cannons depending on how you choose to upgrade it.
1st Jun '17 2:15:05 AM viking1911
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* AbnormalAmmo: The ripper can shoot circular saw blades!
23rd Apr '17 4:30:00 AM Sumatris
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** All (armor) suits in the franchise are called [=RIGs=], which stands for Resource Integration Gear.
19th Apr '17 1:00:12 PM Cheapsunglasses
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* BlackAndGreyMorality: The necromorphs are ChaoticEvil to the core, seeking only death and destruction. The Red Marker is ''very'' manipulative and can drive people insane, but it's trying to stop the necromorph outbreak.
19th Apr '17 12:45:05 PM Cheapsunglasses
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* WellIntentionedExtremist: The Red Marker manipulates people by creating illusions of someone that the victim cares about, [[spoiler:such as Nicole]], but in the end, all it wants is to be placed back on its pedestal so that it can stop the Necromorph outbreak, and every illusion keeps urging the victim to help accomplish that.
25th Mar '17 4:32:17 PM TheRoguePenguin
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* BoomHeadshot[=/=]RemovingTheHeadOrDestroyingTheBrain: ZigZagged. Shooting a Necromorph's head will kill it... if you've blown off at least one of its other limbs (or two, depending on what you're shooting). Shooting one in the head from the get-go, however, will only make it go berserk.
** However, after the head is removed, if you throw it or shoot it, it pops like a melon filled with firecrackers.
* BoringButPractical: The Plasma Cutter and the Line Gun are all the player needs to utterly dominate the game on any difficulty setting. The Plasma Cutter is the first weapon as well as the only free one, but both appear early on and can perform the job of any of the more AwesomeButImpractical weapons faster, more cheaply, and without encumbering Isaac. There's even an achievement for completing the game using only the Plasma Cutter.

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* BoomHeadshot[=/=]RemovingTheHeadOrDestroyingTheBrain: ZigZagged. Shooting a Necromorph's head will kill it... if you've blown off at least one of its other limbs (or two, depending on what you're shooting). Shooting one in the head from the get-go, however, will only make it go berserk.
BoringButPractical:
** However, after the head is removed, if you throw it or shoot it, it pops like a melon filled with firecrackers.
* BoringButPractical:
The Plasma Cutter and the Line Gun are all the player needs to utterly dominate the game on any difficulty setting. The Plasma Cutter is the first weapon as well as the only free one, but both appear early on and can perform the job of any of the more AwesomeButImpractical weapons faster, more cheaply, and without encumbering Isaac. There's even an achievement for completing the game using only the Plasma Cutter. The Plasma Gun's only failing is that it is impractical in killing Swarmers, a situation rare enough (assuming you aren't popping Pregnants each time they show up) that the ammo you waste doing it is easily earned back.


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* RemovingTheHeadOrDestroyingTheBrain: ZigZagged. Shooting a Necromorph's head will kill it... if you've blown off at least one of its other limbs (or two, depending on what you're shooting). Shooting one in the head from the get-go, however, will only make it go berserk. However, after the head is removed, if you throw it or shoot it, it pops like a melon filled with firecrackers.
25th Mar '17 5:34:32 AM mspears
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* ArtificialBrilliance[=/=]ArtificialStupidity: ZigZagged. Due to some rather loose scripting, it's possible to make Necromorphs jump in and out of vents endlessly, force The Hunter to kill itself, and make Brutes totally ignore you, among other things. Many Necormorphs also seem to be tied to their room (unless scripted otherwise). On the Brilliance side, however, that same loose scripting means that necromorphs will use tactics like [[NotQuiteDead playing dead]] mid-battle, retreating out of sight until the player stops to reload, and remaining silent while sneaking up on Issac. In a more subtle touch, the game [[OffTheRails occasionally breaks script]] for the benefit of players who get overly clever by throwing in bonus encounters in random places, delaying expected ones like vent-ambushes for a few seconds, exploiting {{Cat Scare}}s and distractions, and generally screwing with the player. While a player is busy toying with the necromorph playing peekaboo in the air vents, its entirely possible that they are oblivious to the extra one sneaking up behind them that the game decided to throw in this time around.

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* ArtificialBrilliance[=/=]ArtificialStupidity: ZigZagged. Due to some rather loose scripting, it's possible to make Necromorphs jump in and out of vents endlessly, force The Hunter to kill itself, and make Brutes totally ignore you, among other things. Many Necormorphs also seem to be tied to their room (unless scripted otherwise). On the Brilliance side, however, that same loose scripting means that necromorphs will use tactics like [[NotQuiteDead playing dead]] mid-battle, retreating out of sight until the player stops to reload, and remaining silent while sneaking up on Issac.Isaac. In a more subtle touch, the game [[OffTheRails occasionally breaks script]] for the benefit of players who get overly clever by throwing in bonus encounters in random places, delaying expected ones like vent-ambushes for a few seconds, exploiting {{Cat Scare}}s and distractions, and generally screwing with the player. While a player is busy toying with the necromorph playing peekaboo in the air vents, its entirely possible that they are oblivious to the extra one sneaking up behind them that the game decided to throw in this time around.
4th Feb '17 4:43:05 PM DeisTheAlcano
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* GrotesqueGallery: Every Necromorph, including the ones pinned to the wall by a mound of flesh that constantly gives birth to hideous little babies every few seconds.
** Did we mention it screams? Constantly?

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* GrotesqueGallery: Every Necromorph, including the ones pinned to the wall by a mound of flesh that constantly gives birth to hideous little babies every few seconds.
** Did we mention
seconds and it screams? Constantly?screams constantly.



* PeopleJars: Gotta make replacement limbs somehow, right?

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* PeopleJars: Gotta make replacement PeopleJars:
** The Medical Bay has cloned babies [[WalkingTransplant that are grown to replace the crew's
limbs somehow, right?in case of major injuries]]. Naturally, they are kept in creepy looking green tanks.
31st Jan '17 1:36:39 PM DeisTheAlcano
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* TheCavalry. [[spoiler: The USM ''Valor'' which shocks in at the introduction of Chapter 8. Of course, by the beginning of the next chapter, almost all of the ''Valor's'' crew has been brutally slaughtered. There is good reason to believe (due to text logs that can be recovered and the ''Valor's'' complement of nuclear missiles) that if the crew succeeded in their original objective, a CavalryBetrayal would have occurred for everyone but [[TheMole Kendra Daniels.]]]]

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* TheCavalry. [[spoiler: The [[spoiler:The USM ''Valor'' which shocks in at the introduction of Chapter 8. Of course, by the beginning of the next chapter, almost all of the ''Valor's'' crew has been brutally slaughtered. There is good reason to believe (due to text logs that can be recovered and the ''Valor's'' complement of nuclear missiles) that if the crew succeeded in their original objective, a CavalryBetrayal would have occurred for everyone but [[TheMole Kendra Daniels.]]]]



** [[spoiler:Escape Pod #47]] [[NoOntologicalInertia because things that you shoot off into space disappear]]...[[SubvertedTrope right]]?.
** the broken guidance tether on the ''Ishimura''. Hmmm, what do you think will happen the next time a ship attempts automated docking procedures?

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** [[spoiler:Escape Pod #47]] Hammond traps a Slasher in a escape pod and latter sends it flying away from the ''Ishimura'' when he realizes the creature is still alive. [[spoiler:The escape pod is picked up by a nearby military ship, the ''Valor'', thinking it's a survivor from the Aegis VII colony. The crew gets slaughtered and the ship crashes into the ''Ishimura'' as a result]]. [[NoOntologicalInertia because Because things that you shoot off into space disappear]]...[[SubvertedTrope right]]?.
** the The broken guidance tether on the ''Ishimura''. Hmmm, what do you think will happen the next time a ship attempts automated docking procedures?



** Guardians have a OneHitKill attack on all difficulty levels if you get too close to them.
*** [[TheComputerIsACheatingBastard And it always works, even if you use Stasis to slow them down, which would logically render their]] OneHitKill [[TheComputerIsACheatingBastard attack harmless.]] It even works if Isaac melees them to death (Isaac is immune to certain forms of death during the melee animation, but his head will explode as soon as he stops).

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** Guardians have a OneHitKill attack on all difficulty levels if you get too close to them.
***
them. [[TheComputerIsACheatingBastard And it always works, even if you use Stasis to slow them down, which would logically render their]] OneHitKill [[TheComputerIsACheatingBastard attack harmless.]] It even works if Isaac melees them to death (Isaac is immune to certain forms of death during the melee animation, but his head will explode as soon as he stops).



* {{Flatline}}: This sound is emitted by a RIG if its wearer (e.g. Isaac) dies. Also, [[spoiler:when Hammond, and later Kendra, gets killed, Isaac can hear flat-lines.]]
** Also, if you listen closely in the beginning, you can hear flat-lines when the two {{Red Shirt}}s you brought with you are killed.

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* {{Flatline}}: This sound is emitted by a RIG if its wearer (e.g. Isaac) dies. Also, [[spoiler:when [[spoiler:When Hammond, and later Kendra, gets killed, Isaac can hear flat-lines.]]
**
flat-lines]]. Also, if you listen closely in the beginning, you can hear flat-lines when the two {{Red Shirt}}s you brought with you are killed.



** Upon first encountering the Necromorphs, Kendra's first reaction is to assume they're mutated crew members, whereas everyone else in the ''Dead Space'' franchise who first sees the Necromorphs generally assume they're some kind of alien species. [[spoiler: Turns out, Kendra's a government secret agent and knew exactly what was going on from the beginning.]]

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** Upon first encountering the Necromorphs, Kendra's first reaction is to assume they're mutated crew members, whereas everyone else in the ''Dead Space'' franchise who first sees the Necromorphs generally assume they're some kind of alien species. [[spoiler: Turns [[spoiler:Turns out, Kendra's a government secret agent and knew exactly what was going on from the beginning.]]
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