History VideoGame / DayOfTheTentacle

12th Sep '16 1:01:37 PM Monsund
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* ArtisticLicenseHistory: The game heavily leans on RuleOfFunny, thus everything in the colonial era is completely made up or anachronistic for the sake of more amusing gameplay.

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* ArtisticLicenseHistory: The game heavily leans on RuleOfFunny, thus everything in the colonial era is completely made up or anachronistic for the sake of more amusing gameplay. To quote the manual
--> '''Our Historical Accuracy Policy:''' We don't have one. This game is not intended to teach the histo-
ry of our country nor its possible future. Please don't get into an
argument at school or at a party and say, “Well, LucasArts says that John Hancock wrote his name big because it impressed girls." We're both going to look silly.


Added DiffLines:

* DamnedByFaintPraise: When Laverne looks at a globe in the future.
-->'''Laverne:''' "At least he hasn't conquered Antartica yet."
29th Aug '16 9:56:07 AM SonicLover
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** In fact, Laverne pulls it off earlier in the game, during the intro, appearing upstairs from somewhere that doesn't have access to the upper floors. Her explanation?

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** In fact, Laverne pulls it off earlier in the game, during the intro, appearing upstairs from somewhere that the convention hall, which doesn't have access to the upper floors.floors (unless she climbed up the chimney). Her explanation?
10th Aug '16 12:05:23 AM darksoul4242
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* BagOfSharing: The game has the characters in three separate time zones, but they can share items by putting them into the time-travelling port-o-johns that are central to the plot. However, you can't pass every item or living things (sometimes requiring a different method of getting them through time), and some of them change when you do this.One of the first puzzles is allowing Laverne to even get to her Chron-O-John to receive items, since she gets stuck in a tree upon first arriving in the future.

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* BagOfSharing: The game has the characters in three separate time zones, but they can share items by putting them into the time-travelling port-o-johns that are central to the plot. However, you can't pass every item or living things (sometimes requiring a different method of getting them through time), and some of them change when you do this. One of the first puzzles is allowing Laverne to even get to her Chron-O-John to receive items, since she gets stuck in a tree upon first arriving in the future.
10th Aug '16 12:02:09 AM darksoul4242
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* ArtisticLicenseLaw--For those of you worrying about the possibility of a "Human Enslavement Law", relax: even if it could get passed, it would be a violation of the 14th amendment and be struck down well before it could get to the Supreme Court. Furthermore, the US President, be they human or tentacular, can only approve or veto amendments passed by Congress, which in turn has to vote for the amenment through a 2/3rds majority in both the House of Representatives and the Senate; then, 3/4ths of the states have to ratify it before it can be added as a formal amendment.

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* ArtisticLicenseLaw--For those of you worrying about the possibility of a "Human Enslavement Law", relax: even if it could get passed, it would be a violation of the 14th amendment and be struck down well before it could get to the Supreme Court. Furthermore, the US President, be they human or tentacular, can only approve or veto amendments passed by Congress, which in turn has to vote for the amenment amendment through a 2/3rds majority in both the House of Representatives and the Senate; then, 3/4ths of the states have to ratify it before it can be added as a formal amendment.
1st Aug '16 1:39:07 PM dotchan
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* ArtisticLicenseLaw: The US President, tentacular or not, cannot amend the constitution, just approve or veto congressional amendments, just in case you were worrying about it.
** On a related note, it's extremely difficult to imagine a "Human Enslavement" law making it through both congress and 3/4 of the states intact.

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* ArtisticLicenseLaw: The ArtisticLicence: Played for laughs, like lots of other things in the game.
** A "left-handed hammer" would work just as well as the regular kind, since hammers (mallets in particular) have bilateral symmetry.
** Drying machines usually have an upper limit as to how long it keeps running, so Bernard really would've had to keep feeding it contiually for 200 years, and it probably would've destroyed the sweater from repeated tumbling rather than shrank it to tiny adorable hamster size.
* ArtisticLicenseLaw--For those of you worrying about the possibility of a "Human Enslavement Law", relax: even if it could get passed, it would be a violation of the 14th amendment and be struck down well before it could get to the Supreme Court. Furthermore, the
US President, tentacular be they human or not, cannot amend the constitution, just tentacular, can only approve or veto congressional amendments, just amendments passed by Congress, which in case you were worrying about it.
** On a related note, it's extremely difficult
turn has to imagine a "Human Enslavement" law making it vote for the amenment through a 2/3rds majority in both congress the House of Representatives and 3/4 the Senate; then, 3/4ths of the states intact.have to ratify it before it can be added as a formal amendment.
25th Jul '16 11:23:48 AM SonicLover
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* {{Remaster}}: Coming in 2016.

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* {{Remaster}}: Coming Released in 2016.
14th Jul '16 6:18:34 PM SonicLover
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* SnipeHunt: Subverted -- the player actually has to locate a left-handed hammer, and a right-handed person has noticeable difficulty using it.
13th Jul '16 12:17:19 PM ChronoLegion
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DoubleFine announced a remaster for {{PC}}, UsefulNotes/{{PS4}} and UsefulNotes/PSVita which released March 22, 2016.

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DoubleFine announced a remaster for {{PC}}, UsefulNotes/{{PS4}} and UsefulNotes/PSVita which released March 22, 2016. A version for [=iOS=] was released on July 11, 2016.
11th Jul '16 7:30:27 AM SonicLover
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* FreezeFrameBonus: In the SpinningPaper scenes of the remastered version, before the paper reaches full size, the headline reads "I Shoulda Turned Left at Albuquerque". This is very hard to catch, since the paper moves quickly and the text is blurry.

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* FreezeFrameBonus: In the SpinningPaper scenes of the remastered version, before the paper reaches full size, the headline reads "I Shoulda Turned Left at Albuquerque". This is very hard to catch, since the paper moves quickly and the text is blurry. (In the original, it's just gibberish.)
11th Jul '16 7:26:29 AM SonicLover
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Added DiffLines:

* FreezeFrameBonus: In the SpinningPaper scenes of the remastered version, before the paper reaches full size, the headline reads "I Shoulda Turned Left at Albuquerque". This is very hard to catch, since the paper moves quickly and the text is blurry.
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