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* EventDrivenClock: There's a game clock that runs independently of the player. You need to sleep at night and be on certain appointments on time. If you miss one, you're screwed. If you miss an action in a day, you're screwed. Thanks to this, the game was almost impossible to complete without a guide.
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* OldDarkHouse: Mike's house. [[spoiler:Emphasis on "dark"]].
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** R. [[{{Literature/ACanticleForLeibowitz}} Liebowitz]][[note]]The rest of the inscription on his gravestone is ''"A Canticle for his deeds"''[[/note]]
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* ShoutOut: The names on some of the headstones in the cemetery:
** [[{{VideoGame/MonkeyIsland}} G. Threepwood]]
** [[{{Series/StarTrekTheOriginalSeries}} Harcourt Fenton Mudd]]
** S. [[{{Film/Alien}} Nostromo]]
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Up To Eleven is a defunct trope


* AllAnimalsAreDogs: Taken UpToEleven. Mike has to get past a huge quadrupedal monster on a bridge over a bottomless abyss. To get rid of the monster, he throws a stick into the abyss, and the monster jumps in to chase it.

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* AllAnimalsAreDogs: Taken UpToEleven. Mike has to get past a huge quadrupedal monster on a bridge over a bottomless abyss. To get rid of the monster, he throws a stick into the abyss, and the monster jumps in to chase it.
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* CommonplaceRare: The only place you can find a shovel or a pair of binoculars is the Dark World, and let's not even talk about finding a ''stick''.

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* CommonplaceRare: The only place you can find a shovel or a pair of binoculars is the Dark World, and let's not even talk about finding what you have to do to find a ''stick''.
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* ViolationOfCommonSense: To complete the game, you have to [[spoiler:steal a gun from the police station after being released from jail, then walk into the DarkWorld police station with the gun. If you walk in without the gun, the guard shoots you, but if you have the gun, he locks you in jail]].

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* ViolationOfCommonSense: To complete the game, solve a puzzle, you have to [[spoiler:steal a gun from the police station after being released from jail, then walk into the DarkWorld police station with the gun. If you walk in without the gun, the guard shoots you, but if you have the gun, he locks you in jail]].
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* CommonplaceRare: The only place you can find a shovel or a pair of binoculars is the Dark World, and let's not even talk about finding a ''stick''.
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* {{Sleepyhead}}: If night falls in the Dark World, Mike will automatically curl up on the floor and go to sleep. Unsurprisingly, this nets you a game over.
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* ViolationOfCommonSense: To complete the game, you have to [[spoiler:steal a gun from the police station after being released from jail, then walk into the DarkWorld police station with the gun]].

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* ViolationOfCommonSense: To complete the game, you have to [[spoiler:steal a gun from the police station after being released from jail, then walk into the DarkWorld police station with the gun]].gun. If you walk in without the gun, the guard shoots you, but if you have the gun, he locks you in jail]].
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!!My tropes feel like they're going to explode:

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!!My tropes feel like they're going to explode:
!!The trope list still works!
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!!I'd better not edit this trope page, I'd probably get a splinter or a spider bite:

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!!I'd better not edit this trope page, I'd probably get a splinter or a spider bite:
!!My tropes feel like they're going to explode:
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* UnwinnableByDesign: Unless you follow a very specific (and in most cases [[MoonLogicPuzzle nonsensical]]) set of directions, there are ways to lock yourself out of winning both games.

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* UnwinnableByDesign: Unless you follow a very specific (and in most cases [[MoonLogicPuzzle nonsensical]]) set of directions, there are A particularly cruel example. There's many ways to lock yourself out make the game impossible to beat, and most of winning both games.them are not immediately obvious.
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* ViolationOfCommonSense: To complete the game, you have to [[spoiler:steal a gun from the police station after being released from jail, then walk into the DarkWorld police station with the gun]].

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