Is there an issue? Send a MessageReason:
None
Added DiffLines:
* EventDrivenClock: There's a game clock that runs independently of the player. You need to sleep at night and be on certain appointments on time. If you miss one, you're screwed. If you miss an action in a day, you're screwed. Thanks to this, the game was almost impossible to complete without a guide.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* OldDarkHouse: Mike's house. [[spoiler:Emphasis on "dark"]].
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** R. [[{{Literature/ACanticleForLeibowitz}} Liebowitz]][[note]]The rest of the inscription on his gravestone is ''"A Canticle for his deeds"''[[/note]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ShoutOut: The names on some of the headstones in the cemetery:
** [[{{VideoGame/MonkeyIsland}} G. Threepwood]]
** [[{{Series/StarTrekTheOriginalSeries}} Harcourt Fenton Mudd]]
** S. [[{{Film/Alien}} Nostromo]]
** [[{{VideoGame/MonkeyIsland}} G. Threepwood]]
** [[{{Series/StarTrekTheOriginalSeries}} Harcourt Fenton Mudd]]
** S. [[{{Film/Alien}} Nostromo]]
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope
Changed line(s) 17 (click to see context) from:
* AllAnimalsAreDogs: Taken UpToEleven. Mike has to get past a huge quadrupedal monster on a bridge over a bottomless abyss. To get rid of the monster, he throws a stick into the abyss, and the monster jumps in to chase it.
to:
* AllAnimalsAreDogs: Taken UpToEleven. Mike has to get past a huge quadrupedal monster on a bridge over a bottomless abyss. To get rid of the monster, he throws a stick into the abyss, and the monster jumps in to chase it.
Is there an issue? Send a MessageReason:
None
Changed line(s) 18 (click to see context) from:
* CommonplaceRare: The only place you can find a shovel or a pair of binoculars is the Dark World, and let's not even talk about finding a ''stick''.
to:
* CommonplaceRare: The only place you can find a shovel or a pair of binoculars is the Dark World, and let's not even talk about finding what you have to do to find a ''stick''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 34 (click to see context) from:
* ViolationOfCommonSense: To complete the game, you have to [[spoiler:steal a gun from the police station after being released from jail, then walk into the DarkWorld police station with the gun. If you walk in without the gun, the guard shoots you, but if you have the gun, he locks you in jail]].
to:
* ViolationOfCommonSense: To complete the game, solve a puzzle, you have to [[spoiler:steal a gun from the police station after being released from jail, then walk into the DarkWorld police station with the gun. If you walk in without the gun, the guard shoots you, but if you have the gun, he locks you in jail]].
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* CommonplaceRare: The only place you can find a shovel or a pair of binoculars is the Dark World, and let's not even talk about finding a ''stick''.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* {{Sleepyhead}}: If night falls in the Dark World, Mike will automatically curl up on the floor and go to sleep. Unsurprisingly, this nets you a game over.
Is there an issue? Send a MessageReason:
None
Changed line(s) 32 (click to see context) from:
* ViolationOfCommonSense: To complete the game, you have to [[spoiler:steal a gun from the police station after being released from jail, then walk into the DarkWorld police station with the gun]].
to:
* ViolationOfCommonSense: To complete the game, you have to [[spoiler:steal a gun from the police station after being released from jail, then walk into the DarkWorld police station with the gun]].gun. If you walk in without the gun, the guard shoots you, but if you have the gun, he locks you in jail]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 14,15 (click to see context) from:
!!My tropes feel like they're going to explode:
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 14,15 (click to see context) from:
!!I'd better not edit this trope page, I'd probably get a splinter or a spider bite:
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 31 (click to see context) from:
* UnwinnableByDesign: Unless you follow a very specific (and in most cases [[MoonLogicPuzzle nonsensical]]) set of directions, there are ways to lock yourself out of winning both games.
to:
* UnwinnableByDesign: Unless you follow a very specific (and in most cases [[MoonLogicPuzzle nonsensical]]) set of directions, there are A particularly cruel example. There's many ways to lock yourself out make the game impossible to beat, and most of winning both games.them are not immediately obvious.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ViolationOfCommonSense: To complete the game, you have to [[spoiler:steal a gun from the police station after being released from jail, then walk into the DarkWorld police station with the gun]].