History VideoGame / Darkness

27th May '13 5:18:29 AM dannytake2
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* MirrorScare: Steaming the bathroom mirror and wiping it with the towel in the first game. Also, looking at the mirror in the music box, and using the mirror to look into the vent in the third game.
27th May '13 4:26:45 AM dannytake2
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** The third game has two of these endings, depending on whether you manage to get off the train in time. If you manage to get off, [[spoiler:the ghost is seen chasing you along the platform, with the lights still flickering]]. If you don't manage to get off, [[spoiler:the only thing you can do is sit down and look at your feet...followed by a potential AnkleDrag]].

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** The third game has two of these endings, depending on whether you manage to get off the train in time. If you manage to get off, [[spoiler:the ghost is seen [[TheEndOrIsIt chasing you along the platform, with the lights still flickering]].flickering]]]]. If you don't manage to get off, [[spoiler:the only thing you can do is sit down and look at your feet...followed by a potential AnkleDrag]].
27th May '13 4:24:17 AM dannytake2
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* AllJustADream: At least, that's what the character is initially led to believe in the third game until [[spoiler:the EggMacGuffin from the second game appears in her pocket, right before the game begins]].


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* CreepySouvenir: The [[EggMacGuffin egg]] you find in the wall in the second game is carried over into the third game.
27th May '13 4:07:46 AM dannytake2
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** The third game has two of these endings, depending on whether you manage to get off the train in time. If you manage to get off, [[spoiler:the ghost is seen chasing you along the platform, with the lights still flickering]]. If you don't manage to get off, [[spoiler:the only thing you can do is sit down and look at your feet...followed by a potential AnkleDrag]].
15th Dec '12 4:14:11 AM SeptimusHeap
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The games are notable for actually being scary, despite the humble production values. The game uses the NothingIsScarier trope to make the player feel truly ''alone''. The use of [[JumpScare jump scares]] is masterful. The first episode (taking place in the girl's house) is only a little scary, but Episode 2 (taking place in a hospital) shows a marked improvement in terms of [[HighOctaneNightmareFuel High Octane]] and ParanoiaFuel, and slightly more complex puzzles.

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The games are notable for actually being scary, despite the humble production values. The game uses the NothingIsScarier trope to make the player feel truly ''alone''. The use of [[JumpScare jump scares]] is masterful. The first episode (taking place in the girl's house) is only a little scary, but Episode 2 (taking place in a hospital) shows a marked improvement in terms of [[HighOctaneNightmareFuel High Octane]] Octane and ParanoiaFuel, and slightly more complex puzzles.
10th Dec '12 8:19:42 PM Aiguille
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[[IThoughtItMeant Not to be confused with the]] comic book ''TheDarkness'' or the video game based on it.

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[[IThoughtItMeant Not to be confused with the]] comic book ''TheDarkness'' or the video game based on it.
with]] any properties called ''TheDarkness''.
25th Apr '12 4:06:44 AM movie007
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--> ''[[ShmuckBait P.S.: Please turn up the volume]].''

''Darkness'' is a point-and-click horror game designed by Lutgames, hosted on Kongregate.com. In all three episodes you play as a young lady that must elude strange, disturbing ghosts that will kill anyone that they get ahold of. If one of the ghosts catches her, then you have to [[PressXToNotDie mash the space bar to escape]]. Starting in Episode 2, you can hide from the ghost when it appears. In order to complete each episode, the young lady must search her environment for items to use in solving puzzles.

The games are notable for actually being scary, despite the humble production values. The game uses the NothingIsScarier trope to make the player feel truly ''alone''. The use of [[JumpScare jump scares]] is masterful. The first episode (taking place in the girl's house) is only a little scary, but Episode 2 (taking place in a hospital) shows a marked improvement in terms of [[HighOctaneNightmareFuel High Octane]] and ParanoiaFuel, and slightly more complex puzzles.

The first episode is found [[http://www.kongregate.com/games/Lutgames/darkness-episode-1 here]].

[[IThoughtItMeant Not to be confused with the]] comic book ''TheDarkness'' or the video game based on it.

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!!This series provides examples of:

* AntiFrustrationFeatures: Surprisingly, if you die, you can continue with your inventory and progress intact. However, you are returned to the start of the episode.
* [[spoiler:DownerEnding: Each episode seems to end on one]]. In the [[spoiler:first episode, the young lady appears to fall prey to the ghost]]. In the [[spoiler:second, she gets stuck in the elevator as the ghost girl bangs on the doors. [[ArsonMurderAndJaywalking Oh, and the light's dead]]]].
* EarRape: If one of the ghosts kills her, you hear your character's ''horrified, ear-piercing scream''.
* {{Expy}}: The heroine resembles an older Jennifer Simpson from ''[[VideoGame/ClockTower ClockTower]]''.
* JumpScare: All over the place.
* NightmareFace: The ghost girl, arguably. She's a lot scarier than the older, male ghost in Episode 1, nicknamed "Emperor Palpatine" by Kongregate members!
* NothingIsScarier: The series uses effective minimalism to make the more shocking parts stand out all the more.
* OhCrap: Your reaction in Episode 2 when the incredibly ominous music indicating the ghost girl's appearance kicks in.
* PointAndClickGame
* PressXToNotDie: Whenever a ghost catches you, mash the space bar to escape. [[spoiler:In Episode 2, this seems to become ''[[OhCrap more difficult]]'' if the ghost keeps catching up to you. You don't want that.]]
* SinisterSubway: The setting of episode three.
* StringyHairedGhostGirl: The ghost in Episode 2 continues this proud tradition. And she is ''[[TakeOurWordForIt horrifying]]''.
* [[spoiler:TearsOfBlood: The StringyHairedGhostGirl has these. She doesn't look happy about it]].
* WeaksauceWeakness: In episode three the protagonist manages to repel the ghost's powers using [[spoiler: Mento's and a bottle of cola to cause an explosive fizzy stream of soda that keeps the darkness from reaching her.]] Really.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Darkness