History VideoGame / Darklands

1st Jul '16 6:16:25 PM tkzv
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* SpiritualSuccessor: ''VideoGame/SerpentInTheStaglands''.
11th May '16 2:59:50 AM Morgenthaler
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* ChurchMilitant: Party members with a clerical background would be this. [[spoiler: TheKnightsTemplar are also powerful enemies in this game.]] During a random encounter, the local bishop may demand a special tithe for the right to travel his lands. Should the party refuse and attack, he will fight them along his retinue.

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* ChurchMilitant: Party members with a clerical background would be this. [[spoiler: TheKnightsTemplar UsefulNotes/TheKnightsTemplar are also powerful enemies in this game.]] During a random encounter, the local bishop may demand a special tithe for the right to travel his lands. Should the party refuse and attack, he will fight them along his retinue.



* TheKnightsTemplar: [[spoiler: They are really evil in this game, and are pretty difficult foes due to all wearing good armor.]]
1st Mar '16 2:08:37 PM YoKab
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* NowWhereWasIGoingAgain: There is ''no quest log''. Heaven help you if you don't write your quests down, or leave the game for a while. Hopefully, someone will fix this in a remake.

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* NowWhereWasIGoingAgain: There is ''no quest log''. Heaven help you if you don't write your quests down, or leave the game for a while. Hopefully, someone will fix this in a remake.
15th Jan '16 6:57:11 AM Anddrix
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** At least one puzzle must be answered with a blatantly incorrect answer, and that is one that permanently decreases your stats if you get it "wrong". The cluebook even handwaves it by stating that such puzzles follow "[[ViewersAreMorons a line of dwarf reasoning too arcane for human minds to follow]]".

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** At least one puzzle must be answered with a blatantly incorrect answer, and that is one that permanently decreases your stats if you get it "wrong". The cluebook even handwaves it by stating that such puzzles follow "[[ViewersAreMorons a "a line of dwarf reasoning too arcane for human minds to follow]]".follow".
27th Dec '15 10:14:52 PM Vios
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/darklands.jpg]]
29th Nov '15 11:22:54 AM Josef5678
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* TheDevTeamThinksOfEverything: At a glance all cities seem quite simple. Central street, side street, town hall, marketplace, inn. Maybe also slums, docks and a grove. But falling into bad ways may lead you to places most games ignore. Let's say you got caught violating the curfew and did not bribe the patrol. Now you may try seeking sanctuary in a church. Or try various ways of sneaking out of the city. Or if you lost a fight with guards, you can try breaking out of prison. Or fight your way to freedom during your torture or execution.
1st Aug '15 5:49:56 PM Headrock
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In Darklands, an adventuring group of four characters sets out from very humble beginnings to make a name for themselves and (potentially) save the world from the dark forces of [[spoiler: TheDevil]]. The unique choice of setting (the late Holy Roman Empire) also means that it aspires towards realism, despite taking plenty of freedom with subjects like alchemy, supersitition and religion. The characters visit many cities across renaissance-era Germany, Denmark, Poland, and Switzerland. They wear armor and use weapons that did indeed exist during this era (including inefficient but deadly handguns!), and spend much of their time battling brigand-lords and sucking up to the clergy. They can work for a living, maintain a decent reputation, and perform many other mundane activites that most [=RPG=]s simply take for granted.

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In Darklands, an adventuring group of four characters sets out from very humble beginnings to make a name for themselves and (potentially) save the world from the dark forces of [[spoiler: TheDevil]]. The unique choice of setting (the late medieval Holy Roman Empire) also means that it aspires towards realism, despite taking plenty of freedom with subjects like alchemy, supersitition and religion. The characters visit many cities across renaissance-era Germany, Denmark, Poland, and Switzerland. They wear armor and use weapons that did indeed exist during this era (including inefficient but deadly handguns!), and spend much of their time battling brigand-lords and sucking up to the clergy. They can work for a living, maintain a decent reputation, and perform many other mundane activites that most [=RPG=]s simply take for granted.
1st Aug '15 5:49:22 PM Headrock
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In Darklands, an adventuring group of four characters sets out from very humble beginnings to make a name for themselves and (potentially) save the world from the dark forces of [[spoiler: TheDevil]]. The unique choice of setting (I.E. the Holy Roman Empire's last days as an actual power) also means that it aspires towards realism, despite taking plenty of freedom with subjects like alchemy, supersitition and religion. The characters visit many cities across renaissance-era Germany, Denmark, Poland, and Switzerland. They wear armor and use weapons that did indeed exist during this era (including inefficient but deadly handguns!), and spend much of their time battling brigand-lords and sucking up to the clergy. They can work for a living, maintain a decent reputation, and perform many other mundane activites that most [=RPG=]s simply take for granted.

to:

In Darklands, an adventuring group of four characters sets out from very humble beginnings to make a name for themselves and (potentially) save the world from the dark forces of [[spoiler: TheDevil]]. The unique choice of setting (I.E. the (the late Holy Roman Empire's last days as an actual power) Empire) also means that it aspires towards realism, despite taking plenty of freedom with subjects like alchemy, supersitition and religion. The characters visit many cities across renaissance-era Germany, Denmark, Poland, and Switzerland. They wear armor and use weapons that did indeed exist during this era (including inefficient but deadly handguns!), and spend much of their time battling brigand-lords and sucking up to the clergy. They can work for a living, maintain a decent reputation, and perform many other mundane activites that most [=RPG=]s simply take for granted.
1st Aug '15 2:16:59 PM Preussak
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** Jewish population is completely absent in the game, even in large cities, and nobody ever mentions them. The only exception are the few names in German, like ''Judenmarkt'' (Jewish Market).

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** Jewish population is completely absent in from the game, even in large cities, and nobody ever mentions them. The only exception are the few names in German, like ''Judenmarkt'' (Jewish Market).
1st Aug '15 2:13:26 PM Preussak
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Darklands