History VideoGame / Darius

28th Apr '16 3:45:33 AM LucaEarlgrey
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** This varies from ship to ship in the ''Dariusburst'' sub-series. Legend, Next, Assault, Murakumo, and Genesis all get piercing lasers when they reach the second tier of shot upgrades, which is great for waves and multi-part bosses, but terrible in the damage-per-second department, and get wave shots that pierce structures but not enemies for the third tier, making them viable boss weapons. Formula actually benefits from the laser, due to the limited shot distance weakening the [[OneBulletAtATime "four shots at a time"]] effect. Gaiden's third tier of shot upgrades are by all means powerful, but the last upgrade in the second tier, a wide green wave, has the fastest recharge time for its [[SmartBomb Black Hole Bomb]], as detailed in [[http://www.youtube.com/watch?v=UG96-dBNeIc this replay]].

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** This varies from ship to ship in the ''Dariusburst'' sub-series. Legend, Next, Assault, Murakumo, and Genesis all get piercing lasers when they reach the second tier of shot upgrades, which is great for waves and multi-part bosses, but terrible in the damage-per-second department, and get wave shots that pierce structures but not enemies for the third tier, making them viable boss weapons. Formula actually benefits from the laser, due to the limited shot distance weakening the [[OneBulletAtATime "four shots at a time"]] effect. Gaiden's third tier of shot upgrades are by all means powerful, but the last upgrade in the second tier, a wide green wave, has the fastest recharge time for its [[SmartBomb Black Hole Bomb]], as detailed in [[http://www.youtube.com/watch?v=UG96-dBNeIc [[http://youtu.be/UG96-dBNeIc?t=4m10s this replay]].
27th Apr '16 5:04:26 PM LucaEarlgrey
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** ''Dariusburst Chronicle Saviours''[='=]s CS and DLC modes award 3 million points for clearing a stage[[note]]a normal area with no boss afterwards counts as one stage, as does a boss area as the first area. A regular area and a boss area immediately afterwards are counted as a single stage together.[[/note]] with no damage, as in not just clearing the stage without dying, but also without any shield damage.

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** ''Dariusburst Chronicle Saviours''[='=]s CS and DLC modes award 3 million points for clearing a stage[[note]]a normal area with no boss afterwards counts as one stage, as does a boss area as the first area and a boss area preceded by another boss area. A regular area and a boss area immediately afterwards are counted as a single stage together.[[/note]] with no damage, as in not just clearing the stage without dying, but also without any shield damage.
27th Apr '16 5:03:06 PM LucaEarlgrey
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* MarathonLevel: In ''Chronicle Saviours'', many missions usually have no more than 5-6 scenes, which can be beaten in about 10 minutes. But then you start getting missions with at least ''14'' scenes, which can take about half an hour. Kyokkuho is by far the king of this trope, with 20 scenes that can take an hour to get through.
23rd Apr '16 11:24:07 PM LucaEarlgrey
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* FlawlessVictory:
** ''Dariusburst'' awards a 10 million point bonus for clearing the game with no lives lost.
** ''Dariusburst Chronicle Saviours''[='=]s CS and DLC modes award 3 million points for clearing a stage[[note]]a normal area with no boss afterwards counts as one stage, as does a boss area as the first area. A regular area and a boss area immediately afterwards are counted as a single stage together.[[/note]] with no damage, as in not just clearing the stage without dying, but also without any shield damage.
** ''Chronicle Saviours'' has an achievement for clearing a [[EscortMission Defender]] mission with no damage to the gauge.
** The ''Chronicle Saviours'' port of ''Dariusburst Another Chronicle EX'' has achievements for clearing the QUZ route (the path consisting of the three hardest stages in EX mode) with no lives lost and clearing it with no damage.
19th Apr '16 10:24:58 PM LucaEarlgrey
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** This varies from ship to ship in the ''Dariusburst'' sub-series. Legend, Next, Assault, Murakumo, and Genesis all get piercing lasers when they reach the second tier of shot upgrades, which is great for waves and multi-part bosses, but terrible in the damage-per-second department, and get wave shots that pierce structures but not enemies for the third tier, making them viable boss weapons. Formula actually benefits from the laser, due to the limited shot distance weakening the [[OneBulletAtATime "four shots at a time"]] effect, and gets worse if upgraded to wave. Gaiden's third tier of shot upgrades are by all means powerful, but the last upgrade in the second tier, a wide green laser, has the fastest recharge time for its [[SmartBomb Black Hole Bomb]], as detailed in [[http://www.youtube.com/watch?v=UG96-dBNeIc this replay]].

to:

** This varies from ship to ship in the ''Dariusburst'' sub-series. Legend, Next, Assault, Murakumo, and Genesis all get piercing lasers when they reach the second tier of shot upgrades, which is great for waves and multi-part bosses, but terrible in the damage-per-second department, and get wave shots that pierce structures but not enemies for the third tier, making them viable boss weapons. Formula actually benefits from the laser, due to the limited shot distance weakening the [[OneBulletAtATime "four shots at a time"]] effect, and gets worse if upgraded to wave. effect. Gaiden's third tier of shot upgrades are by all means powerful, but the last upgrade in the second tier, a wide green laser, wave, has the fastest recharge time for its [[SmartBomb Black Hole Bomb]], as detailed in [[http://www.youtube.com/watch?v=UG96-dBNeIc this replay]].
19th Apr '16 10:22:37 PM LucaEarlgrey
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* PowerUpLetdown: Once you max out your regular shot (usually a column of shots three shots high), your next power-up is a very thin laser; the plus side is that it'll keep going through enemies, rather than dissipating on impact. It'll take you a few more power-ups to get to the wave, which can easily power up to be wider than the maximized missile shot.

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* PowerUpLetdown: PowerUpLetdown:
**
Once you max out your regular shot (usually a column of shots three shots high), your next power-up is a very thin laser; the plus side is that it'll keep going through enemies, rather than dissipating on impact. It'll take you a few more power-ups to get to the wave, which can easily power up to be wider than the maximized missile shot.


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** This varies from ship to ship in the ''Dariusburst'' sub-series. Legend, Next, Assault, Murakumo, and Genesis all get piercing lasers when they reach the second tier of shot upgrades, which is great for waves and multi-part bosses, but terrible in the damage-per-second department, and get wave shots that pierce structures but not enemies for the third tier, making them viable boss weapons. Formula actually benefits from the laser, due to the limited shot distance weakening the [[OneBulletAtATime "four shots at a time"]] effect, and gets worse if upgraded to wave. Gaiden's third tier of shot upgrades are by all means powerful, but the last upgrade in the second tier, a wide green laser, has the fastest recharge time for its [[SmartBomb Black Hole Bomb]], as detailed in [[http://www.youtube.com/watch?v=UG96-dBNeIc this replay]].
15th Apr '16 7:50:34 PM aye_amber
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** One of the final bosses in Dariusburst and Dariusburst Another Chronicle has another possible Shout Out to the ''Gundam'' franchise, as it uses ''literal'' [[MobileSuitGundamCharsCounterattack fin funnels]]. Not to mention that the designs include contributions from the mecha designers behind ''Anime/MobileSuitGundam00''.

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** One of the final bosses in Dariusburst and Dariusburst Another Chronicle has another possible Shout Out to the ''Gundam'' franchise, as it uses ''literal'' [[MobileSuitGundamCharsCounterattack [[Anime/MobileSuitGundamCharsCounterattack fin funnels]]. Not to mention that the designs include contributions from the mecha designers behind ''Anime/MobileSuitGundam00''.
15th Apr '16 7:45:01 PM aye_amber
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* SharedUniverse: With the game ''VideoGame/Growl'', bizarrely enough. The animal poaching organization is called the Belser Animal Protection Organization in the Japanese version, after the Belser Army from this series. At first in may seem like just a simple ShoutOut, but then [[spoiler:the head of the poachers turns out to be a [[GiantSpaceFleaFromNowhere giant alien millipede.]]]] However, the international versions changed their name to the Rendow Animal Protection Agency, which pretty much removes what little explanation there is for [[spoiler:a giant space millipede]] being in a game about fighting evil poachers.

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* SharedUniverse: With the game ''VideoGame/Growl'', ''VideoGame/{{Growl}}'', bizarrely enough. The animal poaching organization is called the Belser Animal Protection Organization in the Japanese version, after the Belser Army from this series. At first in may seem like just a simple ShoutOut, but then [[spoiler:the head of the poachers turns out to be a [[GiantSpaceFleaFromNowhere giant alien millipede.]]]] However, the international versions changed their name to the Rendow Animal Protection Agency, which pretty much removes what little explanation there is for [[spoiler:a giant space millipede]] being in a game about fighting evil poachers.
9th Apr '16 10:44:58 PM Dinjoralo
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** ''Chronicle Saviours'' has characters from various retro shmups as DLC. They are: [[VideoGame/NightStriker Inter Grey]], [[VideoGame/MetalBlack Black Fly]], and [[VideoGame/RaySeries X Lay]] from Taito, and [[VideoGame/SpaceHarrier Harrier]], [=TRY-Z=], and [[VideoGame/FantasyZone Opa-Opa]] from Sega.
30th Mar '16 8:54:06 PM LucaEarlgrey
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* MissingSecret: ''Another Chronicle'' has Zones A through L used for Original Mode, and Zones O through Z used for Original EX mode. Curiously, there is no "Zone M" or "Zone N". This is most likely in order to ensure that the EX set of stages end in 'Z'.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Darius