History VideoGame / Darius

7th Apr '18 6:31:27 PM Rex-Blanchimont-ZERO
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* AerithAndBob: Most of the bosses have fancy names, like Emperor Fossil and Absolute Defender, though a few of them have rather bland ones, like [[ExactlyWhatItSaysOnTheTin Red Crab and... Octopus]]. And then there's ''My Home Daddy''...



* AllJustADream: [[spoiler: the ending for Zone Y in Darius II]].

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* AllJustADream: [[spoiler: the The ending for Zone Y in Darius II]].



** {{Downplayed}} examples are the Zones that Titanic Lance in Darius Gaiden and Peace Destroyer in Darius Force reside in, which are a rather short section leading up to said bosses. It's probably to make up for the two bosses being [[BattleshipRaid rather long]].



** [[http://www.youtube.com/watch?v=9tReTlr04P4 This]] Flash game on Twitter. All seems to be going well until the Fail Wh... I mean Great Thing shows up...

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** [[http://www.youtube.com/watch?v=9tReTlr04P4 This]] Flash game on Twitter. All seems to be going well until the Fail Wh... I mean mean, Great Thing shows up...



** The SNES Darius game ''Darius Force'' averts this with some bosses: Zone O's final boss is what appears to be a HumongousMecha ape/human skeleton. Another of the final zones has you up against a mecha-pterodactyl .

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** The SNES Darius game ''Darius Force'' averts this with some bosses: The boss of Zone O's final boss O, the Gaulst Vic, is what appears to be a HumongousMecha ape/human skeleton. Another of the final zones has you up against the Megalopros, a mecha-pterodactyl .mecha-pterodactyl. Meanwhile, Zones J and K feature the Stealther boss, which is a chameleon. Darius Twin features a walrus as one of the final bosses, and Darius II has a [[FetusTerrible ''fetus-like'' creature]] as a boss (''Twice'', once as Bio Strong and the Mech. Bio Strong, and, bizarrely, a giant Silver Hawk- I.E, '''''you'''''.



* AWinnerIsYou: [[spoiler: defeat Vermillion Coronatus in Darius Gaiden and you'll get...a screen depicting that you just played a game and the "pilots" are teenage kids (in the shape of Proco and Tiat) sighing a relief, accompanied by the caption: "I finally beat Darius Gaiden!"]]

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* AWinnerIsYou: [[spoiler: defeat Defeat Vermillion Coronatus in Darius Gaiden and you'll get...a screen depicting that you just played a game and the "pilots" are teenage kids (in the shape of Proco and Tiat) sighing a relief, accompanied by the caption: "I finally beat Darius Gaiden!"]]
5th Apr '18 2:54:11 PM Windows95Fan
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Added DiffLines:

* GoldenEnding: Should Great Thing be destroyed in the original Darius, so will all the rest of the Belser Army; but the title planet will be saved from destruction!
5th Apr '18 2:41:13 PM Windows95Fan
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The first of two console-exclusive original ''Darius'' games. Less punishing than other titles (that is, [[DifficultySpike until the last stage]]), but fewer branching paths.

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The first of two console-exclusive original ''Darius'' games. Less punishing than other titles (that is, [[DifficultySpike until the last stage]]), but has fewer branching paths.paths and continuing after running out of lives here is completely impossible.



The second of two console-exclusive original ''Darius'' games. Slower-paced than other titles in the series, has [[DarkerAndEdgier a dark and moody tone in comparison]], and utilizes ''VideoGame/RType''-style checkpoints that you respawn at when you die.

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The second of two console-exclusive original ''Darius'' games. Slower-paced than other titles in the series, has [[DarkerAndEdgier a dark and moody tone in comparison]], single-player-only, and utilizes pushes you back to ''VideoGame/RType''-style checkpoints that you respawn at when you die.



* HoldTheLine: Several missions in ''Chronicle Saviours'' require you to stop enemies from reaching an off-screen target that is represented by a LifeMeter on the left side of the screen. Allowing enemies to escape will decrease the meter; don't lose the whole meter or you'll get a Game Over even if you have lives remaining![[note]]Exaggerated in that being in CS Mode, you won't be allowed to continue-Time to start over...[[/note]]

to:

* HoldTheLine: Several missions in ''Chronicle Saviours'' require you to stop enemies from reaching an off-screen target that is represented by a LifeMeter on the left side of the screen. Allowing enemies to escape will decrease the meter; don't lose the whole meter or you'll get a Game Over even if you have lives remaining![[note]]Exaggerated in that being in CS Mode, you won't be allowed to continue-Time continue; instead, it will be time for you to start over...restart from the beginning...[[/note]]



** To make things even worse in ''Darius Force'', you can only continue up to three times before your game is truly over!

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** To make things even worse in ''Darius Force'', [[PointOfNoContinues you can only continue up to three times before your game is truly over!over!]]
17th Mar '18 3:45:45 PM Rex-Blanchimont-ZERO
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* ContinuingIsPainful: In general, dying takes away a ''lot'' of firepower. In some games, you lose whatever powerups you have since your last major upgrades (4-6 per category), or your main shot loses several levels. In the cases of ''Darius II'' and ''Darius Force'', you lose ''all'' of your powerups. It's even worse than in ''VideoGame/{{Gradius}}'' because powerups are less frequent; it's not uncommon for a beginner to be stuck coasting through the latter half of ''Darius Gaiden'', for example, with the lowest shot level with no hope of ever getting the laser or wave shot back. ''Darius Twin'' averts this, letting you keep your firepower. Alos averted in ''Dariusburst'', so you don't lose your current power ups (minus your shield) when you lose a life or even use the "continuous play" feature.

to:

* ContinuingIsPainful: In general, dying takes away a ''lot'' of firepower. In some games, you lose whatever powerups you have since your last major upgrades (4-6 per category), or your main shot loses several levels. In the cases of ''Darius II'' and ''Darius Force'', you lose ''all'' of your powerups. It's even worse than in ''VideoGame/{{Gradius}}'' because powerups are less frequent; it's not uncommon for a beginner to be stuck coasting through the latter half of ''Darius Gaiden'', for example, with the lowest shot level with no hope of ever getting the laser or wave shot back. ''Darius Twin'' averts this, letting you keep your firepower. Alos Also averted in ''Dariusburst'', so you don't lose your current power ups (minus your shield) when you lose a life or even use the "continuous play" feature.



* HoldTheLine: Several missions in ''Chronicle Saviours'' require you to stop enemies from reaching an off-screen target that is represented by a LifeMeter on the left side of the screen. Allowing enemies to escape will decrease the meter; don't lose the whole meter or you'll get a Game Over even if you have lives remaining![[note]]Exaggerated in that being in CS Mode, you won't be allowed to continue; instead, YOUR GAME WILL BE OVER FOR REAL![[/note]]

to:

* HoldTheLine: Several missions in ''Chronicle Saviours'' require you to stop enemies from reaching an off-screen target that is represented by a LifeMeter on the left side of the screen. Allowing enemies to escape will decrease the meter; don't lose the whole meter or you'll get a Game Over even if you have lives remaining![[note]]Exaggerated in that being in CS Mode, you won't be allowed to continue; instead, YOUR GAME WILL BE OVER FOR REAL![[/note]]continue-Time to start over...[[/note]]
17th Mar '18 1:02:48 PM Windows95Fan
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* ContinuingIsPainful: In general, dying takes away a ''lot'' of firepower. In some games, you lose whatever powerups you have since your last major upgrades (4-6 per category), or your main shot loses several levels. In the cases of ''Darius II'' and ''Darius Force'', you lose ''all'' of your powerups. It's even worse than in ''VideoGame/{{Gradius}}'' because powerups are less frequent; it's not uncommon for a beginner to be stuck coasting through the latter half of ''Darius Gaiden'', for example, with the lowest shot level with no hope of ever getting the laser or wave shot back. ''Darius Twin'' averts this, letting you keep your firepower.
** Averted in ''Dariusburst'', so you don't lose your current power ups (minus your shield) when you lose a life or even continue from a Game Over.

to:

* ContinuingIsPainful: In general, dying takes away a ''lot'' of firepower. In some games, you lose whatever powerups you have since your last major upgrades (4-6 per category), or your main shot loses several levels. In the cases of ''Darius II'' and ''Darius Force'', you lose ''all'' of your powerups. It's even worse than in ''VideoGame/{{Gradius}}'' because powerups are less frequent; it's not uncommon for a beginner to be stuck coasting through the latter half of ''Darius Gaiden'', for example, with the lowest shot level with no hope of ever getting the laser or wave shot back. ''Darius Twin'' averts this, letting you keep your firepower.
** Averted
firepower. Alos averted in ''Dariusburst'', so you don't lose your current power ups (minus your shield) when you lose a life or even continue from a Game Over.use the "continuous play" feature.
** Furthermore, continuing after running out of lives will reset your score to 0!



* HoldTheLine: Several missions in ''Chronicle Saviours'' require you to stop enemies from reaching an off-screen target that is represented by a LifeMeter on the left side of the screen. Allowing enemies to escape will decrease the meter; don't lose the whole meter or your game will be over even if you have lives remaining!

to:

* HoldTheLine: Several missions in ''Chronicle Saviours'' require you to stop enemies from reaching an off-screen target that is represented by a LifeMeter on the left side of the screen. Allowing enemies to escape will decrease the meter; don't lose the whole meter or your game will be over you'll get a Game Over even if you have lives remaining!remaining![[note]]Exaggerated in that being in CS Mode, you won't be allowed to continue; instead, YOUR GAME WILL BE OVER FOR REAL![[/note]]
25th Feb '18 4:38:37 AM Perelandra
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* NoPronunciationGuide: Is it pronounced "Dah-ree-us" like the Persian king, or is it "Duh-rah-yus" as per the title's Katakana rendition?

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* NoPronunciationGuide: Is it pronounced "Dah-ree-us" "Dahr-yus" like the Persian king, or is it "Duh-rah-yus" "Duh-RAH-yus" as per the title's Katakana rendition?
25th Feb '18 4:37:29 AM Perelandra
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Added DiffLines:

* NoPronunciationGuide: Is it pronounced "Dah-ree-us" like the Persian king, or is it "Duh-rah-yus" as per the title's Katakana rendition?
12th Feb '18 4:41:19 PM nombretomado
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Perhaps best well-known for its unusual setup consisting of three screens lined up horizontally. Got multiple ports on the PCEngine:

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Perhaps best well-known for its unusual setup consisting of three screens lined up horizontally. Got multiple ports on the PCEngine:UsefulNotes/PCEngine:
1st Feb '18 2:47:56 AM LucaEarlgrey
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* VideoGame3DLeap: ''G-Darius'' takes the presentation route, allowing for enemies to approach from the background, as well as for some ridiculous bosses not possible in the sprite-based games, such as both of the Fossil bosses.

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* VideoGame3DLeap: ''G-Darius'' takes the presentation route, allowing for enemies to approach from the background, as well as for some ridiculous ridiculously large bosses not possible in the sprite-based games, such as both of the Fossil bosses.
1st Feb '18 2:47:45 AM LucaEarlgrey
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Added DiffLines:

* VideoGame3DLeap: ''G-Darius'' takes the presentation route, allowing for enemies to approach from the background, as well as for some ridiculous bosses not possible in the sprite-based games, such as both of the Fossil bosses.
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