History VideoGame / Darius

28th Oct '17 3:57:41 PM LucaEarlgrey
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* AspectRatio: When ''Darius'' and ''Darius II'' were released in arcades, they were infamous for using multiple monitors to achieve an exceptionally wide aspect ratio. Both games use three 4:3 screens laid side by side[[labelnote:More specifically...]] The monitors aren't actually side-by-side; two of the monitors use horizontally-flipped imagery and placed under an angled half-reflecting mirror (similar to the ones used for teleprompters so that news anchors read the script without looking away at the camera or having the script be visible to viewers) that reflects them toward the player, with the center, non-flipped screen behind the mirror. There are usually slight seams between each of the screens in practice, but it's a lot cleaner than just straight up laying the three monitors together, especially when they're CRT monitors with bezels at least an inch long.[[/labelnote]], resulting in an aspect ratio of 12:3 (or 4:1), giving the Silver Hawks and their enemies a large amount of horizontal space. ''Darius II'' also comes in a more compact two-screen format for 8:3 play. However, subsequent games simply stuck to more standard ratios; it was not until 2009 that ''Darius'' began to once again use any remotely widescreen aspect ratios, with the release of ''Dariusburst'' on the PSP, which uses a 16:9 ratio. Taito would then bring back the multiple monitor gimmick for ''Dariusburst Another Chronicle'', which uses two widescreen monitors for a 32:9 ratio. The PC version of ''Chronicle Saviours'' allows players to play in 32:9 mode as well, either through letterboxing (although you'll probably need a 21:9 monitor to be able to see anything) or two monitors.

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* AspectRatio: When ''Darius'' and ''Darius II'' were released in arcades, they were infamous for using multiple monitors to achieve an exceptionally wide aspect ratio. Both games use three 4:3 screens laid side by side[[labelnote:More specifically...]] The monitors aren't actually side-by-side; two of the monitors use horizontally-flipped imagery and placed under an angled half-reflecting mirror (similar to the ones used for teleprompters so that news anchors read the script without looking away at the camera or having the script be visible to viewers) that reflects them toward the player, with the center, non-flipped screen behind the mirror. There are usually slight seams between each of the screens in practice, but it's a lot cleaner than just straight up laying the three monitors together, especially when they're CRT monitors with bezels at least an inch long.[[/labelnote]], resulting in an aspect ratio of 12:3 (or 4:1), giving the Silver Hawks and their enemies a large amount of horizontal space. ''Darius II'' also comes in a more compact two-screen format for 8:3 play. However, subsequent games simply stuck to more standard ratios; it was not until 2009 that ''Darius'' began to once again use any remotely widescreen aspect ratios, with the release of ''Dariusburst'' on the PSP, which uses a 16:9 ratio. Taito would then bring back the multiple monitor gimmick for ''Dariusburst Another Chronicle'', which uses two widescreen monitors for a 32:9 ratio. The PC version of ''Another Chronicle EX'' port on ''Chronicle Saviours'' allows players to play in 32:9 mode as well, either through letterboxing (although you'll probably need a 21:9 monitor to be able to see anything) or two monitors.monitors if on the PC version.
25th Oct '17 4:52:14 AM Windows95Fan
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* HoldTheLine: Several missions in ''Chronicle Saviours'' require you to stop enemies from reaching an off-screen target that is represented by a LifeMeter on the left side of the screen. Allowing enemies to escape will decrease the meter; lose the whole meter and it's GameOver even if you have lives left.

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* HoldTheLine: Several missions in ''Chronicle Saviours'' require you to stop enemies from reaching an off-screen target that is represented by a LifeMeter on the left side of the screen. Allowing enemies to escape will decrease the meter; don't lose the whole meter and it's GameOver or your game will be over even if you have lives left.remaining!



* OneHitKill: Even if you have a shield active, crashing into terrain will instantly destroy your Silver Hawk![[note]]Unless you have upgraded it to the Hyper-Arm tier.[[/note]]

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* OneHitKill: Even if you have a shield active, crashing into terrain will instantly destroy your Silver Hawk![[note]]Unless you have upgraded it to the Hyper-Arm Hyper Arm tier.[[/note]]
24th Oct '17 3:39:31 PM Windows95Fan
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** Averted in ''Dariusburst'', so you don't lose your current power ups (minus your your shield) when you lose a life or even continue from a Game Over.

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** Averted in ''Dariusburst'', so you don't lose your current power ups (minus your your shield) when you lose a life or even continue from a Game Over.



* OneHitKill: Even if you have a shield active, crashing into terrain will instantly destroy your Silver Hawk![[note]]Unless you have upgraded it to the Hyper-Arm tier.[[/note]]



** In the original ''Darius'', you can't continue nor have a second player to join once you reach one of the final Zones; be careful not to lose all your lives at these points or your game will be over instantly and for real!

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** In the original ''Darius'', you can't continue nor have a second player to join in once you reach one of the final Zones; be careful not to lose all your lives at these points or your game will be over instantly and for real!



* SelfImposedChallenge: A [[TierInducedScrappy Low Tier Origin Ship]] with no Shields and zero lives, against [[ThatOneBoss Gigantic Bite.]] [[https://www.youtube.com/watch?v=rDLF0Z-y3Lw HOLY SHIT!]]

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* SelfImposedChallenge: A [[TierInducedScrappy Low Tier Origin Ship]] with [[OneHitPointWonder no Shields Shields]] and zero lives, only one life, against [[ThatOneBoss Gigantic Bite.]] [[https://www.youtube.com/watch?v=rDLF0Z-y3Lw HOLY SHIT!]]



** To make things even worse in ''Darius Force'', you can only continue up to three times before your game is over for real!

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** To make things even worse in ''Darius Force'', you can only continue up to three times before your game is over for real!truly over!
2nd Oct '17 5:40:06 PM Windows95Fan
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** In the original ''Darius'', you can't continue nor have a second player to join once you reach one of the final Zones; be careful not to lose all your lives at these points or your game will be over instantly!

to:

** In the original ''Darius'', you can't continue nor have a second player to join once you reach one of the final Zones; be careful not to lose all your lives at these points or your game will be over instantly!instantly and for real!
18th Sep '17 2:55:50 PM Windows95Fan
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* UnstableEquilibrium:
** Don't lose a life... or your shot, bomb, and shield sub-levels will go down! If you were right about to upgrade any of them (especially the shot), expect to let out a PrecisionFStrike. Some games, like ''Darius II'' and ''Darius Force'', have it worse: You lose '''ALL''' of your powerups!

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* UnstableEquilibrium:
**
UnstableEquilibrium: Don't lose a life... or your shot, bomb, and shield sub-levels will go down! If you were right about to upgrade any of them (especially the shot), expect to let out a PrecisionFStrike. Some games, like ''Darius II'' and ''Darius Force'', have it worse: You lose '''ALL''' of your powerups!
18th Sep '17 2:52:19 PM Windows95Fan
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** To make things even worse in ''Darius Force'', you can only continue up to three times before your game is over for real!



** [[spoiler: That's actually a callback to the ending for Zone Y's boss, Cuttlefish, in the first Darius.]]

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** [[spoiler: That's actually a callback to the ending for Zone Y's boss, Cuttlefish, in the first Darius.]]Darius: "MISSION COMPLETED! YOU DESTROYED ALL ENEMIES, AND WAR IS OVER. YOU ARE THE BRAVEST PILOT! SEE YOU AGAIN NEXT GAME!!"]]
23rd Aug '17 11:24:00 PM LucaEarlgrey
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Added DiffLines:

* DroughtLevelOfDoom: Many missions in ''Chronicle Saviours'' have no powerups, replacing all powerup items with grey point items of negligible value, leaving you to use whatever the game starts you with.
14th Aug '17 4:53:53 PM Windows95Fan
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* BossSubtitles: "'''WARNING!''' A HUGE BATTLESHIP _____ IS APPROACHING FAST"

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* BossSubtitles: "'''WARNING!''' A HUGE BATTLESHIP _____ IS APPROACHING FAST"FAST."



** In the original ''Darius'', you can't continue nor have a second player to join once you reach one of the final Zones; be careful not to lose all your lives at this point or your game will be over instantly!

to:

** In the original ''Darius'', you can't continue nor have a second player to join once you reach one of the final Zones; be careful not to lose all your lives at this point these points or your game will be over instantly!
28th Jul '17 10:00:07 AM Windows95Fan
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->''Recognized code CC-30.''
->''Distance: 12000 DAL.''

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->''Recognized code CC-30.[=CC30=].''
->''Distance: 12000 12,000 DAL.''



** Don't lose a life... or your shot, bomb, and shield sub-levels will go down. If you were right about to upgrade any of them (especially the shot), expect to let out a PrecisionFStrike. Some games, like ''Darius II'' and ''Darius Force'', have it worse: You lose '''ALL''' of your powerups.

to:

** Don't lose a life... or your shot, bomb, and shield sub-levels will go down. down! If you were right about to upgrade any of them (especially the shot), expect to let out a PrecisionFStrike. Some games, like ''Darius II'' and ''Darius Force'', have it worse: You lose '''ALL''' of your powerups.powerups!
24th Jul '17 4:08:01 PM Windows95Fan
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** In the original ''Darius'', you can't continue nor have a second player to join once you reach one of the final Zones; your game will be over instantly if you lose all your lives at this point!
** The ability to continue is disabled in ''Chronicle Saviours''[='=]s CS mode; run out of lives at any point and your mission is failed. This is mitigated somewhat by most missions being only a few stages and bosses and having a gradual difficulty curve as you go up each branch of missions. Some missions, however, throw at least 15 stages at you, making them the equivalent of playing a full arcade game.

to:

** In the original ''Darius'', you can't continue nor have a second player to join once you reach one of the final Zones; your game will be over instantly if you careful not to lose all your lives at this point!
point or your game will be over instantly!
** The ability to continue is disabled unavailable in ''Chronicle Saviours''[='=]s CS mode; the very moment you run out of lives at any point and lives, your mission is will be failed. This is mitigated somewhat by most missions being only a few stages and bosses and having a gradual difficulty curve as you go up each branch of missions. Some missions, however, throw at least 15 stages at you, making them the equivalent of playing a full arcade game.



* TotalPartyKill: ''Dariusburst Another Chronicle'' employs a shared lives system; the entire group starts out with 3 lives. This means a party of three or four players getting killed all at the same time once will spell a GameOver.

to:

* TotalPartyKill: ''Dariusburst Another Chronicle'' employs a shared lives system; the entire group starts out with 3 lives. This means a party of three or four players getting killed all at the same time once will spell a GameOver.cause the game to be over.



** Lose one life and your shot, bomb, and shield sub-levels will go down. If you were right about to upgrade any of them (especially the shot), expect to let out a PrecisionFStrike. Some games, like ''Darius II'' and ''Darius Force'', have it worse: You lose '''ALL''' of your powerups.

to:

** Lose one life and Don't lose a life... or your shot, bomb, and shield sub-levels will go down. If you were right about to upgrade any of them (especially the shot), expect to let out a PrecisionFStrike. Some games, like ''Darius II'' and ''Darius Force'', have it worse: You lose '''ALL''' of your powerups.
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