History VideoGame / DanceMasters

15th Oct '15 12:08:30 PM Exxolon
Is there an issue? Send a Message


http://static.tvtropes.org/pmwiki/pub/images/dance_master_girl_217.jpg
[[caption-width:350:Prepare!]]

to:

http://static.[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/dance_master_girl_217.jpg
[[caption-width:350:Prepare!]]
jpg]]
[[caption-width-right:300:Prepare!]]
9th Sep '15 4:50:23 AM Oneshiningstar
Is there an issue? Send a Message


* LevelGrinding: In the arcade version, the new songs after Challenge 7 (Chocolate Smile and TA・DA ☆ YO・SHI). They start with only the Light difficulty unlocked, and you have to play Light difficulty once, then keep playing the game to fill up a meter to unlock the harder difficulties progressively.

to:

* LevelGrinding: In the arcade version, the new songs after Challenge 7 (Chocolate Chocolate Smile and TA・DA ☆ YO・SHI). They YO・SHI start with only the Light difficulty unlocked, and you have to play Light difficulty once, then keep playing the game to fill up a meter to unlock the harder difficulties progressively.progressively. Later songs fix this slightly by having difficulties up to Extreme pre-unlocked; you only have to grind for Master and Stealth.
20th Jul '15 6:53:30 AM Oneshiningstar
Is there an issue? Send a Message

Added DiffLines:

* LevelGrinding: In the arcade version, the new songs after Challenge 7 (Chocolate Smile and TA・DA ☆ YO・SHI). They start with only the Light difficulty unlocked, and you have to play Light difficulty once, then keep playing the game to fill up a meter to unlock the harder difficulties progressively.


Added DiffLines:

** The ''entire game'' can feel this way compared to its Western rivals, especially as its routines tend to be more complex and/or involved relative to their position on the difficulty scale. For example, [[https://www.youtube.com/watch?v=H-_eoybO5NM this]] is ''Just Dance 3'' 's routine to ''Hey Mickey (Hawaii version)''. [[https://www.youtube.com/watch?v=oSpygpBEc7Q This]] is Dance Master's version.
29th Apr '15 5:11:03 AM Oneshiningstar
Is there an issue? Send a Message

Added DiffLines:

** Even at Master or Stealth difficulty, not everything is judged. A basic challenge is to perform the entire routine, including the unjudged details/moves.
24th Apr '15 6:31:34 AM Oneshiningstar
Is there an issue? Send a Message

Added DiffLines:

** Continued in the Arcade version with the Challenge songs. Each Challenge is a month-long event, during which you have that month to score AAA '''(the highest possible grade)''' on every song in a sequence of roughly 12 songs to unlock the Challenge song.
8th Apr '15 2:08:12 AM tenryufan
Is there an issue? Send a Message


* DuelingGames: With both ''JustDance'' and ''DanceCentral''; motion control dance game franchises that are quite popular in the U.S. Its more of a direct competitor with ''Dance Central'' as it was also a Kinect launch title.
15th Nov '14 6:38:46 AM Oneshiningstar
Is there an issue? Send a Message

Added DiffLines:

** In the arcade version, before the stage starts, some players will place a large,black board in front of the screen - and do the dance ''entirely from memory''.
1st Feb '14 5:00:52 PM Lirodon
Is there an issue? Send a Message


* SpiritualSuccessor: Primarily to ''VideoGame/ParaParaParadise'', a similarly motion-based, but short-lived dance game that used an array of 5 infrared beams for sensing. The game was ahead of its time, given its use of the "mirror the on-screen dancer" concept that most motion-controlled dance games use. A few songs from ''PPP'' ("Yesterday", "Night of Fire", "CAN'T STOP FALLIN' IN LOVE (super euro version)") made it to ''Dance Masters'' and/or ''Evolution'', with Para Para-esque routines too.

to:

* SpiritualSuccessor: Primarily to ''VideoGame/ParaParaParadise'', a similarly motion-based, but short-lived dance game that used an array of 5 infrared beams for sensing. The game was ahead of its time, given its use of the "mirror the on-screen dancer" concept that most motion-controlled dance games use. use (but combined with the arrow paradigm of ''DDR''). A few songs from ''PPP'' ''Para Para Paradise'' ("Yesterday", "Night of Fire", and "CAN'T STOP FALLIN' IN LOVE (super euro version)") made it to ''Dance Masters'' and/or ''Evolution'', with Para Para-esque routines too.
1st Feb '14 4:59:42 PM Lirodon
Is there an issue? Send a Message


** RequiredSpinoffCrossover: Yes, [[VideoGame/{{jubeat}} FLO]][[VideoGame/ReflecBeat WER]] [[https://www.youtube.com/watch?v=8ZtiUZG6Izw is there too.]]

to:

** RequiredSpinoffCrossover: Yes, [[RequiredSpinoffCrossover Yes]], [[VideoGame/{{jubeat}} FLO]][[VideoGame/ReflecBeat WER]] [[https://www.youtube.com/watch?v=8ZtiUZG6Izw is there too.]]



* SpiritualSuccessor: In 2012, Konami released "Rhythm Party" (a.k.a. "Boom Boom Dance" in Japan) as an Xbox Live Arcade title. While still using Kinect, this game however, has more of a "freestyle" feel, as the goal is to simply hit targets when balls fly into them to the music.

to:

* SpiritualSuccessor: Primarily to ''VideoGame/ParaParaParadise'', a similarly motion-based, but short-lived dance game that used an array of 5 infrared beams for sensing. The game was ahead of its time, given its use of the "mirror the on-screen dancer" concept that most motion-controlled dance games use. A few songs from ''PPP'' ("Yesterday", "Night of Fire", "CAN'T STOP FALLIN' IN LOVE (super euro version)") made it to ''Dance Masters'' and/or ''Evolution'', with Para Para-esque routines too.
**
In 2012, Konami released "Rhythm Party" (a.k.a. "Boom Boom Dance" in Japan) as an Xbox Live Arcade title. While still using Kinect, this game however, has more of a "freestyle" feel, as the goal is to simply hit targets when balls fly into them to the music.
16th Jan '14 4:38:45 AM DragonQuestZ
Is there an issue? Send a Message


* RhythmGame: [[CaptainObvious Duh]].

to:

* RhythmGame: [[CaptainObvious Duh]].RhythmGame
This list shows the last 10 events of 15. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DanceMasters