History VideoGame / DanceMasters

22nd Sep '16 1:43:07 AM LucaEarlgrey
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Unfortunately for ''Arcade'' players, [=eAMUSEMENT=] service for it was discontinued after August 31, 2016. "Offline kits" were made available to arcades carrying ''Arcade'' machines earlier that month, so that they can continue to run the game without [=eAMUSEMENT=] service.
15th Oct '15 12:08:30 PM Exxolon
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http://static.tvtropes.org/pmwiki/pub/images/dance_master_girl_217.jpg
[[caption-width:350:Prepare!]]

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[[caption-width:350:Prepare!]]
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[[caption-width-right:300:Prepare!]]
9th Sep '15 4:50:23 AM Oneshiningstar
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* LevelGrinding: In the arcade version, the new songs after Challenge 7 (Chocolate Smile and TA・DA ☆ YO・SHI). They start with only the Light difficulty unlocked, and you have to play Light difficulty once, then keep playing the game to fill up a meter to unlock the harder difficulties progressively.

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* LevelGrinding: In the arcade version, the new songs after Challenge 7 (Chocolate Chocolate Smile and TA・DA ☆ YO・SHI). They YO・SHI start with only the Light difficulty unlocked, and you have to play Light difficulty once, then keep playing the game to fill up a meter to unlock the harder difficulties progressively.progressively. Later songs fix this slightly by having difficulties up to Extreme pre-unlocked; you only have to grind for Master and Stealth.
20th Jul '15 6:53:30 AM Oneshiningstar
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* LevelGrinding: In the arcade version, the new songs after Challenge 7 (Chocolate Smile and TA・DA ☆ YO・SHI). They start with only the Light difficulty unlocked, and you have to play Light difficulty once, then keep playing the game to fill up a meter to unlock the harder difficulties progressively.


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** The ''entire game'' can feel this way compared to its Western rivals, especially as its routines tend to be more complex and/or involved relative to their position on the difficulty scale. For example, [[https://www.youtube.com/watch?v=H-_eoybO5NM this]] is ''Just Dance 3'' 's routine to ''Hey Mickey (Hawaii version)''. [[https://www.youtube.com/watch?v=oSpygpBEc7Q This]] is Dance Master's version.
29th Apr '15 5:11:03 AM Oneshiningstar
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** Even at Master or Stealth difficulty, not everything is judged. A basic challenge is to perform the entire routine, including the unjudged details/moves.
24th Apr '15 6:31:34 AM Oneshiningstar
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** Continued in the Arcade version with the Challenge songs. Each Challenge is a month-long event, during which you have that month to score AAA '''(the highest possible grade)''' on every song in a sequence of roughly 12 songs to unlock the Challenge song.
8th Apr '15 2:08:12 AM tenryufan
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* DuelingGames: With both ''JustDance'' and ''DanceCentral''; motion control dance game franchises that are quite popular in the U.S. Its more of a direct competitor with ''Dance Central'' as it was also a Kinect launch title.
15th Nov '14 6:38:46 AM Oneshiningstar
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** In the arcade version, before the stage starts, some players will place a large,black board in front of the screen - and do the dance ''entirely from memory''.
1st Feb '14 5:00:52 PM Lirodon
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* SpiritualSuccessor: Primarily to ''VideoGame/ParaParaParadise'', a similarly motion-based, but short-lived dance game that used an array of 5 infrared beams for sensing. The game was ahead of its time, given its use of the "mirror the on-screen dancer" concept that most motion-controlled dance games use. A few songs from ''PPP'' ("Yesterday", "Night of Fire", "CAN'T STOP FALLIN' IN LOVE (super euro version)") made it to ''Dance Masters'' and/or ''Evolution'', with Para Para-esque routines too.

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* SpiritualSuccessor: Primarily to ''VideoGame/ParaParaParadise'', a similarly motion-based, but short-lived dance game that used an array of 5 infrared beams for sensing. The game was ahead of its time, given its use of the "mirror the on-screen dancer" concept that most motion-controlled dance games use. use (but combined with the arrow paradigm of ''DDR''). A few songs from ''PPP'' ''Para Para Paradise'' ("Yesterday", "Night of Fire", and "CAN'T STOP FALLIN' IN LOVE (super euro version)") made it to ''Dance Masters'' and/or ''Evolution'', with Para Para-esque routines too.
1st Feb '14 4:59:42 PM Lirodon
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** RequiredSpinoffCrossover: Yes, [[VideoGame/{{jubeat}} FLO]][[VideoGame/ReflecBeat WER]] [[https://www.youtube.com/watch?v=8ZtiUZG6Izw is there too.]]

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** RequiredSpinoffCrossover: Yes, [[RequiredSpinoffCrossover Yes]], [[VideoGame/{{jubeat}} FLO]][[VideoGame/ReflecBeat WER]] [[https://www.youtube.com/watch?v=8ZtiUZG6Izw is there too.]]



* SpiritualSuccessor: In 2012, Konami released "Rhythm Party" (a.k.a. "Boom Boom Dance" in Japan) as an Xbox Live Arcade title. While still using Kinect, this game however, has more of a "freestyle" feel, as the goal is to simply hit targets when balls fly into them to the music.

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* SpiritualSuccessor: Primarily to ''VideoGame/ParaParaParadise'', a similarly motion-based, but short-lived dance game that used an array of 5 infrared beams for sensing. The game was ahead of its time, given its use of the "mirror the on-screen dancer" concept that most motion-controlled dance games use. A few songs from ''PPP'' ("Yesterday", "Night of Fire", "CAN'T STOP FALLIN' IN LOVE (super euro version)") made it to ''Dance Masters'' and/or ''Evolution'', with Para Para-esque routines too.
**
In 2012, Konami released "Rhythm Party" (a.k.a. "Boom Boom Dance" in Japan) as an Xbox Live Arcade title. While still using Kinect, this game however, has more of a "freestyle" feel, as the goal is to simply hit targets when balls fly into them to the music.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DanceMasters