History VideoGame / DanceDanceRevolution

18th Apr '16 11:14:20 PM Lirodon
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* OldSaveBonus: 5th Mix on [=PlayStation=] could unlock all the content on 4th and Extra Mix. Similarly, the Wii's Hottest Party 2 through 5 can unlock content from the preceding version.
** Actually, it's a trait of the Japanese console releases (at least until they decided to solely focus on the arcades after DDRX). If you have a successor game, you can use the "save file update" to automatically unlock everything in the previous game (having [=DDRMAX2=]'s file unlocks DDRMAX's unlockables, having Festival's unlocks Party Collection's, and so on).

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* OldSaveBonus: 5th Mix on Japanese [=PlayStation=] could unlock all the content on 4th and Extra Mix. Similarly, ports, as well as the Wii's Hottest Party 2 through 5 can unlock content from the preceding version.
** Actually, it's a trait of the Japanese console releases (at least until they decided to solely focus on the arcades after DDRX). If you have a successor game, you can use the "save file update"
5, allow players to automatically unlock everything in the previous game (having a 5th Mix save file unlocks 4th Mix and Extra Mix's unlockables, having [=DDRMAX2=]'s file unlocks DDRMAX's unlockables, having Festival's unlocks Party Collection's, and so on).having Hottest Party 2 unlocks Hottest Party 1, etc).
18th Apr '16 4:13:48 PM KizunaTallis
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* DarkerAndEdgier: [=DDRMAX2=] pulls this one. It features a lot of [[RedAndBlackAndEvilAllOver black and red]], the select screen music is a toned-down disco version of freaking ''PARANOIA survivor'', and almost of all of the new songs are {{Trance}}[[note]] Trance is mainly used to evoke a personal emotional feeling on the listeners[[/note]] in one way of another. The boss songs, MAXX Unlimited and Kakumei, are a lot darker than the previous boss songs MAX 300 and CANDY; MAXX Unlimited is stuck up with the Trance syndrome unlike the drum-heavy MAX 300, while Kakumei is a modern rendition of a classical music[[note]]Fun fact: Classical music is regarded as the ancient precursor of, you guessed it, Trance.[[/note]] (namely, Chopin's Revolutionary Etude), in contrast to the happy hardcore-CANDY.

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* DarkerAndEdgier: [=DDRMAX2=] pulls this one. It features a lot of [[RedAndBlackAndEvilAllOver black and red]], the select screen music is a toned-down disco version of freaking ''PARANOIA survivor'', and almost of all of the new songs are {{Trance}}[[note]] Trance {{Trance}}[[note]]Trance is mainly used to evoke a personal emotional feeling on the listeners[[/note]] in one way of another. The boss songs, MAXX Unlimited and Kakumei, are a lot darker than the previous boss songs MAX 300 and CANDY; MAXX Unlimited is stuck up with the Trance syndrome unlike the drum-heavy MAX 300, while Kakumei is a modern rendition of a classical music[[note]]Fun fact: Classical music trance is regarded as the ancient precursor of, you guessed it, Trance.widely considered to be something of a SpiritualSuccessor to classical music.[[/note]] (namely, Chopin's Revolutionary Etude), in contrast to the happy hardcore-CANDY.hardcore CANDY.
7th Apr '16 2:40:22 PM Lirodon
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** Some versions, especially console versions, have contained [[http://zenius-i-vanisher.com/v5.2/viewthread.php?threadid=1939&page=1 unused charts, music, and graphics]]. The infamous "Oni Glitch" on Extreme AC exposes some [[http://www.youtube.com/watch?v=jlhBcwmLohk strange and sometimes incomplete Challenge charts]]; such as a hilariously incomplete "Last Message" chart that consists of nothing until part-way in (where there is a random [=L/R=] stream, and later a sequence only using Lefts), an equally bizarre "Higher (Next Morning Mix)" that only consists of lefts, and complete "Love <3 Shine" and "Dam Dariam" charts. Though, the latter fits the song in an awkward way, they're steps for a completely different song!

to:

** Some versions, especially console versions, have contained [[http://zenius-i-vanisher.com/v5.2/viewthread.php?threadid=1939&page=1 unused charts, music, and graphics]]. The infamous "Oni Glitch" on Extreme AC exposes some [[http://www.youtube.com/watch?v=jlhBcwmLohk strange and sometimes incomplete Challenge charts]]; such as a hilariously incomplete "Last Message" chart that consists of nothing until part-way in (where there is a random [=L/R=] stream, and later a sequence only using Lefts), an equally bizarre "Higher (Next Morning Mix)" that only consists of lefts, and complete "Love <3 Shine" and "Dam Dariam" charts. Though, the The latter fits the song in an awkward way, they're steps for way ... but fans later figured out that they are actually meant to go with "Give it Up", a completely different song!Captain Jack song that may have been cut from Extreme.
7th Apr '16 2:28:39 PM Lirodon
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* InNameOnly: There's very few similarities between the Japanese and American releases of ''DDR Extreme''. The former is another entry of the MAX series and uses the songwheel interface again, while the latter introduces a new disc-jockey interface and a different scoring system. The latter interface is used in the Japanese release of ''DDR Festival'', instead.
** Likewise, the American and European releases of ''DDR X2'' is a ''very'' different beast that the arcade ''DDR X2'', which was released a year after the former in East and Southeast Asia. The former is basically an adaptation of ''Hottest Party 3'' for PlayStation fitted in a reskined ''DDR X'' interface, while the latter is a full-blown new game with a Cover Flow interface. [[UpToEleven Then there's the songlist]]. Suffice to say, the [=PS2=] DDR X2 is regarded as nothing more than "DDR X ver.2'' nowadays.

to:

* InNameOnly: There's very few similarities between the Japanese and American console releases of ''DDR Extreme''. The former is another entry essentially a port of the MAX series and uses the songwheel interface again, while the latter introduces a new disc-jockey interface and arcade version. The U.S. version is practically an entirely different game, with a different scoring system. soundtrack and brand new interface. The latter interface is used in the Japanese release of ''DDR Festival'', instead.
Festival'' is basically a re-skin of it with further changes, including new J-pop licenses and songs previously seen on the Xbox versions elsewhere.
** Likewise, the American and European releases [=PS2=] version of ''DDR X2'' is ended up going down a ''very'' completely different beast that road from the eventual arcade ''DDR X2'', which was released a year after the former in East and Southeast Asia. version. The former is basically an adaptation of essentially the content from ''Hottest Party 3'' for PlayStation fitted in a reskined latched onto an iteration of the ''DDR X'' interface, while the latter is a full-blown new game with a Cover Flow interface. ''X2'' AC [[UpToEleven Then there's on the songlist]]. Suffice to say, the [=PS2=] DDR X2 is regarded as nothing more than "DDR X ver.2'' nowadays. other hand...]]
1st Apr '16 9:38:20 PM Dimas28
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** Near the end of the classic-scale era, songs that would have easily been rated 10 before were being rated 9 to accommodate the new ''really'' hard songs, and in the case of "Paranoia Hades", the Medium chart is rated ''8'' despite its difficulty.

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** Near the end of the classic-scale era, songs that would have easily been rated 10 before were being rated 9 to accommodate the new ''really'' hard songs, and in the case of "Paranoia Hades", the Medium chart is rated ''8'' despite its difficulty. It is eventually rated a 15 in the X scale, which ''is'' the equivalent of a 10 in the old scale.



** The 2013 arcade version is also titled just "Dance Dance Revolution"; a new white cabinet design was also introduced for this version, featuring a relatively stripped down design (most of the fancy lights from the X cabinet are now gone), a 42-inch display, a more pronounced shelf under the screen, no more USB ports, and revised pads that don't light up anymore. While it feels like the types of changes Betson would do to cheapen things, lo and behold, it was Konami who did this. You ''can'' instead get an update if you miss your old cabinet, but Konami only promotes the new version as it is cheaper than the old one. The idea is that this is the final upgrade for the arcade DDR series, with new songs and other content distributed through Konami's e-Amusement network. Of course, it got shot down when DDR A is announced three years later.

to:

** The 2013 arcade version is also titled just "Dance Dance Revolution"; a new white cabinet design was also introduced for this version, featuring a relatively stripped down design (most of the fancy lights from the X cabinet are now gone), a 42-inch display, a more pronounced shelf under the screen, no more USB ports, and revised pads that don't light up anymore. While it feels like the types of changes Betson would do to cheapen things, lo and behold, it was Konami who did this. You ''can'' instead get an update if you miss your old cabinet, but Konami only promotes the new version as it is cheaper than the old one. The idea is that this is the final upgrade for the arcade DDR series, with new songs and other content distributed through Konami's e-Amusement network. Of course, it got shot down when DDR A is announced three years later.later (admittedly, that game is also an arcade update, but it changes the interface, the scoring system, and pretty much everything else that it might as well be a different game altogether).



** Beginning on Extreme U.S./Fusion/Festival, there's now just a flashing "Danger!" text overlayed on top of the lifebar.

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** Beginning on Extreme U.S./Fusion/Festival, there's now just a flashing "Danger!" text overlayed on top of the lifebar. DDR A complements this with the darkening of your playing line (sort of like applying "dark lane" option when you haven't before) and warning signs to the left and right sides of your line.



* DarkerAndEdgier: [=DDRMAX2=] pulls this one. It features a lot of [[RedAndBlackAndEvilAllOver black and red]], the select screen music is a toned-down disco version of freaking ''PARANOIA survivor'', and almost of all of the new songs are {{Trance}}[[note]] Trance is mainly used to evoke a personal emotional feeling on the listeners[[/note]] in one way of another. The boss songs, MAXX Unlimited and Kakumei, are a lot darker than the previous boss songs MAX 300 and CANDY; MAXX Unlimited is stuck up with the Trance syndrome unlike the drum-heavy MAX 300, while Kakumei is a modern rendition of a classical music[[note]]Fun fact: Classical music is regarded as the ancient precursor of, you guessed it, Trance.[[/note]] (namely, Chopin's Revolutionary Etude), in contrast to the happy hardcore-CANDY.



** Recent games feature special Extra Stages that would require you to do some kind of requirements at first, but. It began with the "X-Specials" in DDRX, former boss songs with new Boss charts requiring you to do something that has something to do with that mix; for example, doing the Step Step Code ''on the select button below the screen'' to access [=PARANOiA=] Rebirth (X-Special). [=DDRX2=] takes this UpToEleven in unlocking some songs; one of the hidden requirements surely won't be discovered had someone wasn't nerd enough to ''open an old folder and play a certain song that everyone would have already forgotten by now''[[note]]It's KISS KISS KISS[[/note]].

to:

** Recent games feature special Extra Stages that would require you to do some kind of requirements at first, but.first. It began with the "X-Specials" in DDRX, former boss songs with new Boss charts requiring you to do something that has something to do with that mix; for example, doing the Step Step Code ''on the select button below the screen'' to access [=PARANOiA=] Rebirth (X-Special). [=DDRX2=] takes this UpToEleven in unlocking some songs; one of the hidden requirements surely won't be discovered had someone wasn't nerd enough to ''open an old folder and play a certain song that everyone would have already forgotten by now''[[note]]It's KISS KISS KISS[[/note]].



* InNameOnly: There's very few similarities between the Japanese and American releases of ''DDR Extreme''. The former is another entry of the MAX series and uses the songwheel interface again, while the latter introduces a new disc-jockey interface and a different scoring system. The latter interface is used in the Japanese release of ''DDR Festival'', instead.
** Likewise, the American and European releases of ''DDR X2'' is a ''very'' different beast that the arcade ''DDR X2'', which was released a year after the former in East and Southeast Asia. The former is basically an adaptation of ''Hottest Party 3'' for PlayStation fitted in a reskined ''DDR X'' interface, while the latter is a full-blown new game with a Cover Flow interface. [[UpToEleven Then there's the songlist]]. Suffice to say, the [=PS2=] DDR X2 is regarded as nothing more than "DDR X ver.2'' nowadays.



* LonelyPianoPiece: Particularly the songs used for late-game Extra Stages are this to enhance their ominous and hopeless feelings. The haunting "Pluto" from ''DDR Supernova 2'' is a crown example. It's as if you feel the coldness of Pluto itself. "osaka EVOLVED", meanwhile, is also a lonely piece, but actually sounds a bit sad (likely lamenting how industrialization has changed Osaka so much. The song is composed by Naoki, who's a native of Osaka, so this might be a personal rant somewhat).



* MicroTransactions: As of ''[=DanceDanceRevolution=] X3'', you can play Quick Play mode, in which you pay for your game by the song rather than for an entire round. As of the 2014 game, you can pay to access additional options, such as speed modifiers in x0.25 increments.

to:

* MicroTransactions: As of ''[=DanceDanceRevolution=] X3'', X2'', you can play Quick Play mode, in which you pay for your game by the song rather than for an entire round. As of the 2014 game, you can pay to access additional options, such as speed modifiers in x0.25 increments.


Added DiffLines:

* MoodWhiplash: The earlier Encore Extra Stages, which are easier, evokes this feeling once you pass the NintendoHard Extra Stages. Going from MAX 300 to CANDY, for example, is quite a contrast.
** DDR X3 brings this aspect with a vengeance. The last Extra Stage song is Tohoku EVOLVED, which is an unusually hard 17-footer with a LastNoteNightmare at the end, while the song itself is a heartful dedication to the recent Japan earthquake and tsunami. What EES song do you get to access after this? LOVE IS THE POWER, a moderately-slow house song rated 10.
30th Mar '16 2:46:00 PM SirSyowatt
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** ''[=DanceDanceRevolution A=]'' (TBA) \\

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** ''[=DanceDanceRevolution A=]'' (TBA) (2016) \\
30th Mar '16 2:28:21 PM LucaEarlgrey
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Added DiffLines:

** For most of ''DDR''[='=]s lifespan, the "Good" step judgement has been anything but actually good for you: It breaks your combo, is worth 0 points in almost all games' scoring systems, does not increase the standard LifeMeter (but doesn't decrease it either), lowers the "battery" life meter, and outright kills you on a "sudden death" meter. ''[=DanceDanceRevolution=]'' (2013) finally has Goods count towards combo and not decrease "battery" meters, and ''[=DanceDanceRevolution=] A'' is the first mainline game in which Goods are worth points, if a small amount.
29th Mar '16 8:15:42 PM Lirodon
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DDR returns to the arcade in style with the first major release in four years, and the first truly "global" release (Japan, U.S., and Europe got pretty much the same game, a change which necessitated a new set of licensed songs). Brought along a new hardware platform, enabling tightened graphics and futuristic 3D stages with characters. The Japanese version also introduced [=e-AMUSEMENT=] to the franchise.



An update to SN with a refreshed user interface, Marvelous timing used in standard gameplay (it was previously exclusive to course modes), and a new percentage-esque scoring system.



Makes ''major'' change to the rating system; the old 1-10 scale is now almost a thing of the past.

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Makes ''major'' change to The first arcade release on PC hardware and a new high definition cabinet. It celebrates 10 years of the franchise by throwing the classic 1 to Flashing 10 rating system; the old 1-10 scale is now almost a thing of into the past.dumpster in favor of a new 1-20 system, and introducing charts with a new "Shock Arrow" mechanic (mine-like hurdles that briefly shock the arrows out of view if stepped on). Let's not forget the new announcer, man.



Introduced a refreshed interface with a new "Cover Flow"-styled song menu, some consolidation on the step judgements, and a ''{{VideoGame/Beatmania}} IIDX''-styled bonus extra stage system.



Supposedly the final hardware upgrade for the arcade DDR series, with future installments being pushed through online updates. [[TrilogyCreep But then]]...(see two games below)

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Supposedly the final hardware upgrade for the arcade DDR series, with future installments being pushed through online updates. [[TrilogyCreep But then]]...(see two games below)



An update to the above, featuring some interface tweaks and a new UI design.
* ''[=DanceDanceRevolution A=]'' (TBA) \\
Seems like the last plan to do the final hardware didn't go anywhere, eh? Announced on February 2016, released in March 2016.

to:

An update to the above, featuring some interface tweaks and a new UI design.
*
refreshed interface.
**
''[=DanceDanceRevolution A=]'' (TBA) \\
Seems like the last plan to do the final hardware didn't go anywhere, eh? Announced on February 2016, released in March 2016.2016 as another update to DDR 2014; features a revamped song selection interface, and major changes to the grading and scoring systems.
29th Mar '16 5:37:13 AM Dimas28
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Seems like the last plan to do the final hardware didn't go anywhere, eh? Announced on February 2016, location test incoming.

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Seems like the last plan to do the final hardware didn't go anywhere, eh? Announced on February 2016, location test incoming.released in March 2016.
29th Feb '16 6:35:57 PM CRMartin
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*** "[[{{Music/Aqua}} Cartoon Heroes]] (Speedy Mix)" from ''DDR Extreme'' on Singles Heavy. It is widely considered one of the most difficult 9-footers, if not the most difficult, in the entire series because it throws a wide variety of patterns at you, from gallops to crossovers to double steps to jackhammers to lengthy streams. Unless you're adept at each of these patterns, expect to fail this song over and over again. If using the DDRX rating, this would easily fall under a 14 or a 15.
*** Daikenkai Double Challenge, like its Singles Challenge counterpart, looks like a cluttered mess, except it adds step patterns that don't flow to jumps randomly placed in uncomfortable areas. Though rated a 9, this is very close to being a 10. This is averted in [=DDRX=] as the chart overhauled re-rating is a 14, nearly equal to a boss song.

to:

*** "[[{{Music/Aqua}} Cartoon Heroes]] (Speedy Mix)" from ''DDR Extreme'' on Singles Heavy. It is widely considered one of the most difficult 9-footers, if not the most difficult, in the entire series because it throws a wide variety of patterns at you, from gallops to crossovers to double steps to jackhammers to lengthy streams.streams, all at a relatively fast speed (170 BPM). Unless you're adept at each of these patterns, expect to fail this song over and over again. If using the DDRX rating, this would easily fall under a 14 or a 15.
*** Daikenkai Double Challenge, like its Singles Challenge counterpart, looks like a cluttered mess, except it adds step patterns that don't flow to jumps randomly placed in uncomfortable areas. Though rated a 9, this is very close to being a 10. This is averted in [=DDRX=] as the chart overhauled re-rating is a 14, nearly equal to a boss song.14.
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