History VideoGame / DanceDanceRevolution

15th Oct '17 10:23:13 PM xxxplizit
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** DDR 5th Mix: Moonlight Shadow Doubles Maniac, disguised as a 7-footer, was ridiculously known for its very awkward and difficult twists, comparing this to a hard-8 or an 9.
15th Oct '17 9:40:30 PM xxxplizit
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* ThatOneBoss: [[ThatOneBoss/DanceDanceRevolution Has its own page]].
15th Oct '17 1:24:56 PM LucaEarlgrey
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** A more cosmetic example for ''A'': only the North American version gets a unique marquee, while Asian regions have to make do with the same marquee that's been used since the 2013 ''DDR'' game.

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** A more cosmetic example for ''A'': only the North American version gets a unique an actual ''DDR A'' marquee, while Asian regions have to make do with the same marquee that's been used since the 2013 ''DDR'' game.
15th Oct '17 1:24:29 PM LucaEarlgrey
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** A more cosmetic example for ''A'': only the North American version gets a unique marquee, while Asian regions have to make do with the same marquee that's been used since the 2013 ''DDR'' game.
14th Oct '17 11:59:09 AM SeptimusHeap
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** In DDR X, the announcer sometimes starts stages by saying "[[VideoGame/{{F-Zero}} Show me...]]" and obviously intends for players who are familiar with the series to finish with "your moves!"

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** In DDR X, the announcer sometimes starts stages by saying "[[VideoGame/{{F-Zero}} "[[VideoGame/FZero Show me...]]" and obviously intends for players who are familiar with the series to finish with "your moves!"
29th Sep '17 8:51:27 PM LucaEarlgrey
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** CUTIE CHASER's 6-panel Maniac chart has a jump right before the point where the player can start hitting notes, and as such it's impossible to get a Perfect on it. Even if you play the chart perfectly, you'll still get one Great no matter what. The two console versions that feature this chart attempt to fix it in their own ways: ''KONAMIX'' shifts all notes an eighth-beat ahead (thus creating a bigger problem), while the PC ''DDR'' game simply removes the first three notes.

to:

** CUTIE CHASER's 6-panel Maniac chart has a jump right before the point where the player can start hitting notes, and as such it's impossible to get a Perfect on it. Even if you play the chart perfectly, you'll still get one Great no matter what. The two console versions that feature this chart attempt to fix it in their own ways: ''KONAMIX'' shifts all notes an eighth-beat ahead (thus creating a [[FakeDifficulty another, bigger problem), problem]]), while the PC ''DDR'' game simply removes the first three notes.
24th Sep '17 6:12:49 PM Monolaf317
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10th Sep '17 12:11:07 AM Lirodon
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* SuddenDeath: On recent versions, the Encore Extra Stage is played with only [[OneHitPointWonder one life]] (also known as "Risky", a mode avaliable in normal play), so breaking your combo at any point ends the song. Since X3, there has always been one EES song (typically one meant as a finale for the version) that uses an [[UpToEleven even stricter version of Sudden Death]] that deducts the single life if you get anything worse than a Perfect.
27th Jul '17 12:02:41 AM LucaEarlgrey
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** The North American version of ''A'' has premium mode much like other regions' versions, however instead of premium mode costing extra, Konami simply mandates that premium mode cost the same as standard mode, likely as an AntiFrustrationFeature necessary due to Dave & Buster's and Round 1 USA using cards for credits where one swipe adds one credit and PASELI [[NoExportForYou being Japan-only]].

to:

** The North American version of ''A'' has premium mode much like other regions' versions, however instead of premium mode costing extra, Konami simply mandates that premium mode cost the same as standard mode, likely as an AntiFrustrationFeature necessary due to Dave & Buster's and Round 1 USA using cards for credits where one swipe adds one credit (thus, making premium cost extra would result in a credit costing ''at least'' 2 USD before discounts) and PASELI [[NoExportForYou being Japan-only]].
25th Jul '17 11:28:42 PM LucaEarlgrey
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** CUTIE CHASER's 6-panel Maniac chart has a jump right before the point where the player can start hitting notes, and as such it's impossible to get a Perfect on it. Even if you play the chart perfectly, you'll still get one Great no matter what.

to:

** CUTIE CHASER's 6-panel Maniac chart has a jump right before the point where the player can start hitting notes, and as such it's impossible to get a Perfect on it. Even if you play the chart perfectly, you'll still get one Great no matter what. The two console versions that feature this chart attempt to fix it in their own ways: ''KONAMIX'' shifts all notes an eighth-beat ahead (thus creating a bigger problem), while the PC ''DDR'' game simply removes the first three notes.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DanceDanceRevolution