History VideoGame / DanceDanceRevolution

19th Jun '17 5:07:44 PM Monolaf317
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* ControllableHelplessness: In installments where the [[BonusBoss Extra Stage]] or [[TrueFinalBoss One More Extra Stage]] forces you to select a specific boss song on Heavy/Expert difficulty, the game will still go to the song select menu, but attempting to change the song will result in the song selection wheel twitching in that direction before being helplessly bounced back, and attempting to change the difficulty level will result in a buzzer. The real point of this being to give you a chance to breathe before siccing what is usually the hardest challenge in that iteration of the game on you. With a nice side of ThisIsGonnaSuck, of course.
18th Jun '17 10:02:58 PM LucaEarlgrey
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%% NOTE: Many Konami Original songs in DDR debuted in other BEMANI games. (ex. "Xepher" from beatmania IIDX, "FLOWER" from jubeat and Reflec Beat, etc. Please put examples pertaining to crossover songs on their origin games' respective pages (if they exist) or on Franchise/BEMANI (if their origin games don't have pages on TV Tropes), unless the examples concern their charts or other elements specific to their DDR incarnations and not the songs themselves.

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%% NOTE: Many Konami Original songs in DDR debuted in other BEMANI games. (ex. "Xepher" from beatmania IIDX, "FLOWER" from jubeat and Reflec Beat, etc. ) Please put examples pertaining to crossover songs on their origin games' respective pages (if they exist) or on Franchise/BEMANI (if their origin games don't have pages on TV Tropes), unless the examples concern their charts or other elements specific to their DDR incarnations and not the songs themselves.



* RegionalBonus: South Korea received two versions of ''[=3rdMIX=]'' with songs exclusive to those versions. The first of those two versions adds seven Korean licensed songs, with the second one adding nine more. The songs that debuted in the former would go on to appear in the Japan-exclusive ''[=3rdMIX=] PLUS'', as well as all arcade versions of ''[=4thMIX=]''.

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* RegionalBonus: RegionalBonus:
**
South Korea received two versions of ''[=3rdMIX=]'' with songs exclusive to those versions. The first of those two versions adds seven Korean licensed songs, with the second one adding nine more. The songs that debuted in the former would go on to appear in the Japan-exclusive ''[=3rdMIX=] PLUS'', as well as all arcade versions of ''[=4thMIX=]''.''[=4thMIX=]''.
** The North American version of ''A'' has premium mode much like other regions' versions, however instead of premium mode costing extra, Konami simply mandates that premium mode cost the same as standard mode, likely as an AntiFrustrationFeature necessary due to Dave & Buster's and Round 1 USA using cards for credits where one swipe adds one credit.
18th Jun '17 10:59:29 AM polarbearjosh94
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* ArtEvolution: Starting in ''Dance Dance Revolution Supernova'', the characters were given a redesign and now look more realistic than the previous games although not as realistic looking as they were in the Ultramix and Universe series of games for the Xbox and Xbox 360.
13th Jun '17 8:24:38 PM nombretomado
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* MultiPlatform: Averted in a way in America until the Hottest Party 3 sequel, as each console got its own separate game yearly. [=PlayStation=] versions were aligned with the arcade mixes, the Wii had the party play and gimmick-based Hottest Party series, and the XBox[=/=]XBox360 versions (Ultramix and Universe) had a more diverse song selection (which often involved rather interesting and unexpected Bemani crossovers), DownloadableContent and Xbox Live multiplayer, [[FandomNod Fandom Nods]] galore, and more "advanced" play styles (such as the infamous Quad mode). Even the [[UsefulNotes/NintendoGameCube GameCube]] got involved with ''VideoGame/DanceDanceRevolutionMarioMix'' one time.

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* MultiPlatform: Averted in a way in America until the Hottest Party 3 sequel, as each console got its own separate game yearly. [=PlayStation=] versions were aligned with the arcade mixes, the Wii had the party play and gimmick-based Hottest Party series, and the XBox[=/=]XBox360 UsefulNotes/XBox[=/=]UsefulNotes/XBox360 versions (Ultramix and Universe) had a more diverse song selection (which often involved rather interesting and unexpected Bemani crossovers), DownloadableContent and Xbox Live multiplayer, [[FandomNod Fandom Nods]] galore, and more "advanced" play styles (such as the infamous Quad mode). Even the [[UsefulNotes/NintendoGameCube GameCube]] got involved with ''VideoGame/DanceDanceRevolutionMarioMix'' one time.
11th Jun '17 11:28:27 AM nombretomado
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** "Speed Over Beethoven" from ''Extreme'' samples Creator/LudwigVanBeethoven's Für Elise.

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** "Speed Over Beethoven" from ''Extreme'' samples Creator/LudwigVanBeethoven's Music/LudwigVanBeethoven's Für Elise.
3rd Jun '17 1:14:17 PM nombretomado
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* LongRunnerTechMarchesOn: On [[spoiler:MAX. (period)]] on DDR 2013+, the UsefulNotes/PlayStation2 DDR pad previously depicted in its artwork was replaced by a {{Wii}} pad.

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* LongRunnerTechMarchesOn: On [[spoiler:MAX. (period)]] on DDR 2013+, the UsefulNotes/PlayStation2 DDR pad previously depicted in its artwork was replaced by a {{Wii}} UsefulNotes/{{Wii}} pad.
21st May '17 3:20:24 PM Monolaf317
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** : Challenge mode. You have four lives and lose one for every Good, Almost, Boo and NG. One More Extra Stages reduce you to ''[[OneHitPointWonder one]]'' life.

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** : Challenge mode. You have four lives and lose one for every Good, Almost, Boo and NG. One More Extra Stages reduce you to ''[[OneHitPointWonder one]]'' life.
21st May '17 3:19:46 PM Monolaf317
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* FollowTheLeader: Many clones of [=DDR=] were made, most notably ''VideoGame/StepMania'' and its commercial variant ''VideoGame/InTheGroove''. In these games, ignoring the improvements, you had the same 4-arrow configuration, scrolling up into a gray stepzone, at which point you would get one of five judgments depending on timing, colored just as they are in [=DDR=] (except the best judgment), same handling of jumps, hold steps, video clips in the background, a similar-looking song wheel, etc. This ran full-circle as some ideas from those games were later implemented in [=DDR=]: lightning is similar to [=SM=]'s mines. "Chrome" was removed from [=DDR=]'s interface much like [=ITG=]. [=DDR=]'s "solo" coloring scheme became the basis of [=ITG=]'s coloring scheme, adding some colors which in turn were later used in [=DDR=]'s "rainbow" coloring scheme. [=DDR=] also saw a jump in boss chart difficulty that was large and sudden enough to chalk up as a reaction to the higher difficulty ceiling in games like [=ITG=].
21st May '17 3:17:43 PM Monolaf317
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-->"Everybody's waiting for you!"

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-->"Everybody's
->"Everybody's
waiting for you!"






29th Apr '17 1:13:30 PM nombretomado
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* GameWithinAGame: The ''DDR Tokimeki Mix'' in ''[[Franchise/TokimekiMemorial Tokimeki Memorial 2 Substories : Dancing Summer Vacation]]''. This fictional DDR game, containing remix of classic songs from ''Tokimeki Memorial 1'' and ''2'' such as "Motto! MOTTO! Tokimeki" or "Yuuki no Kami-sama", is the center of ''Dancing Summer Vacation'' 's storyline, where the characters train themselves on it for the upcoming National DDR Tournament, and is the game's main mini-game.

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* GameWithinAGame: The ''DDR Tokimeki Mix'' in ''[[Franchise/TokimekiMemorial ''[[VisualNovel/TokimekiMemorial Tokimeki Memorial 2 Substories : Dancing Summer Vacation]]''. This fictional DDR game, containing remix of classic songs from ''Tokimeki Memorial 1'' and ''2'' such as "Motto! MOTTO! Tokimeki" or "Yuuki no Kami-sama", is the center of ''Dancing Summer Vacation'' 's storyline, where the characters train themselves on it for the upcoming National DDR Tournament, and is the game's main mini-game.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DanceDanceRevolution