History VideoGame / DOOM

20th May '17 2:47:05 AM Korodzik
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* ''VideoGame/ShadowOfTheWoolBall''
1st May '17 9:04:11 PM intastiel
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* KillEnemiesToOpen: ''VideoGame/{{Doom}} II'''s level "Dead Simple" starts the player inside a cloister with four mancubi, each one on a raised platform. Once all four mancubi fall, the outer walls lower to reveal a fleet of arachnotrons in the outer perimeter.

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* KillEnemiesToOpen: ''VideoGame/{{Doom}} ''Doom II'''s level "Dead Simple" starts the player inside a cloister with four mancubi, each one on a raised platform. Once all four mancubi fall, the outer walls lower to reveal a fleet of arachnotrons in the outer perimeter.
1st May '17 8:42:12 PM intastiel
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* KillEnemiesToOpen: ''VideoGame/{{Doom}} II'''s level "Dead Simple" starts the player inside a cloister with four mancubi, each one on a raised platform. Once all four mancubi fall, the outer walls lower to reveal a fleet of arachnotrons in the outer perimeter.
30th Apr '17 10:32:51 AM eroock
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* WeirdMoon: Most of the first game occurs on Phobos and Deimos, which are the Martian moons. They are both represented as sort of small planets / big moons with an atmosphere. The actual Phobos and Deimos are just tiny bare rocks and the whole areas of Episode 1 (Phobos) and Episode 2 (Deimos) of the game are each bigger than the moons themselves.
30th Apr '17 5:14:19 AM lemondrops358
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* MemeticMutation: The 10-page comic book released to advertise DOOM 1 on PC includes many a line that has since become memetic. DOOM 2016 even has it's first spoken phrase include one of the more infamous ones.
** "They are rage; brutal without mercy. But you? You will be worse! Rip and Tear until it is done!"

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* MemeticMutation: The 10-page comic book released to advertise DOOM 1 on PC includes many a line that has since become memetic. DOOM 2016 even has it's first spoken phrase include one of the more infamous ones.
** "They are rage; brutal without mercy. But you? You will be worse! Rip and Tear until it is done!"
26th Apr '17 6:50:05 AM lemondrops358
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** [[http://doom.wikia.com/wiki/Quit_messages There are even]] dummied out [[GuiltBasedGaming quit messages]], most of which are [[ClusterFBomb quite vulgar and self-referential in nature]].

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** [[http://doom.wikia.com/wiki/Quit_messages [[http://doomwiki.org/wiki/Quit_messages There are even]] dummied out [[GuiltBasedGaming quit messages]], most of which are [[ClusterFBomb quite vulgar and self-referential in nature]].



* IdiosyncraticWipes: The classic [[http://doom.wikia.com/wiki/Screen_melt screen melt]] effect in every transition from the original. Some source ports add some extra wipes.

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* IdiosyncraticWipes: The classic [[http://doom.wikia.com/wiki/Screen_melt [[http://doomwiki.org/wiki/Screen_melt screen melt]] effect in every transition from the original. Some source ports add some extra wipes.
17th Apr '17 1:54:48 PM Bauglir100
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* WhereTheHellIsSpringfield: ''Doom'' and ''Doom 64'' take place on Mars' moons. Simple to understand. ''Doom II'' takes place on Earth, but it is never specified what part of Earth the game is set in, nor are there any major locations given (other than a spaceport and Doomguy's hometown) to indicate that Doomguy is anywhere other than some random UAC base.
17th Apr '17 12:05:56 PM Etheru
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* TakeThat: In "Grosse", four copies of the titular hero of ''VideoGame/CommanderKeen'' are hung by a noose, with the player encouraged to shoot them to get to the end of the level. John Romero stated that Adrian Carmack, who had worked on ''Commander Keen'', hated the games and the character, and this was his way of getting even.
11th Apr '17 1:39:13 PM Malady
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* OneWordTitle
4th Apr '17 6:25:20 AM radiaki
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* ArtificialStupidity: It doesn't matter if a fellow monster is in the way, ''all'' monsters will start attacking upon sight of the player, and if their attack connects to a fellow monster, they'll turn on each other. Players who are out of ammo will quickly learn to start triggering in-fights. The term "monster infighting" was coined to describe this (especially when other games began featuring the same thing). There are some levels in ''Doom II'' in particular where the only way for the player to survive (barring the use of cheat codes) is to trigger in-fighting to either reduce enemy numbers or get other monsters to take out or weaken one of the big bads like the Cyberdemon.

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* ArtificialStupidity: It doesn't matter if a fellow monster is in the way, ''all'' monsters will start attacking upon sight of the player, and if their attack connects to a fellow monster, they'll turn on each other. Players who are out of ammo will quickly learn to start triggering in-fights. The term "monster infighting" was coined to describe this (especially when other games began featuring the same thing). There are some levels in ''Doom II'' in particular where the only way for the player to survive (barring the use of cheat codes) is to trigger in-fighting to either reduce enemy numbers or get other monsters to take out or weaken one of the big bads like the Cyberdemon.



** In ''Doom II'', The Pain Elemental will spawn up to three [[GoddamnedBats Lost Souls]] when it's destroyed, in a triangular formation. However, if you let it live, it'll ''continually'' spawn them. Get a Pain Elemental into a LetsYouAndHimFight with another monster, and it'll spit the things like missiles. (Presumably, because if it just kept spawning them, the programming's not quite up to letting these new Lost Souls attack the monster that hit the Pain Elemental, not ''them.'')

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** In ''Doom II'', The Pain Elemental will spawn up to three [[GoddamnedBats Lost Souls]] when it's destroyed, in a triangular formation. However, if you let it live, it'll ''continually'' spawn them. Get a Pain Elemental into a LetsYouAndHimFight fight with another monster, and it'll spit the things like missiles. (Presumably, because if it just kept spawning them, the programming's not quite up to letting these new Lost Souls attack the monster that hit the Pain Elemental, not ''them.'')
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DOOM