History VideoGame / DOOM

20th Feb '17 8:11:50 PM radiaki
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* GatlingGood: The Chaingun. It's been a series staple and can [[MoreDakka mow down most enemies in seconds]]. The only time it becomes ineffective is against bosses. Despite its threatening appearance, though, its fire rate and behavior is more akin to an assault rifle; in Strife (another Doom-engine game released a few years later), the weapon is even redrawn into a rifle, and behaves convincingly enough. It's completely pplayed straight in mods like Brutal Doom, though; there it can messily pulp practically any enemy in a matter of seconds.

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* GatlingGood: The Chaingun. It's been a series staple and can [[MoreDakka mow down most enemies in seconds]]. The only time it becomes ineffective is against bosses. Despite its threatening appearance, though, its fire rate and behavior is more akin to an assault rifle; in Strife (another Doom-engine game released a few years later), the weapon is even redrawn into a rifle, and behaves convincingly enough. It's completely pplayed straight in mods like Brutal Doom, though; there it can messily pulp practically any enemy in a matter of seconds.
16th Feb '17 9:03:22 PM radiaki
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** ''Contra Doom'' puts ''VideoGame/{{Contra}}''[='=]s gameplay into ''Doom'''s environments... right down to the iconic infinite ammo weapons like the [[SpreadShot Spread Gun]], a [[ScoringPoints score]], the {{Smart Bomb}}s from ''Contra III: The Alien Wars'', weapon upgrades from ''Super Contra'' (Arcade) and ''Contra 4'', VideoGameLives, and of course, a OneHitPointWonder player [[note]]unless they've enabled the three-point LifeMeter taken from the [[DifficultyByRegion Japanese version]] of ''Contra: Hard Corps''[[/note]]. Due to the last point, hitscan enemies were changed to fire projectiles instead.

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** ''Contra Doom'' puts ''VideoGame/{{Contra}}''[='=]s gameplay into ''Doom'''s environments... right down to the iconic infinite ammo weapons like the [[SpreadShot Spread Gun]], a [[ScoringPoints score]], the {{Smart Bomb}}s from ''Contra III: The Alien Wars'', weapon upgrades from ''Super Contra'' (Arcade) and ''Contra 4'', VideoGameLives, and of course, a OneHitPointWonder player [[note]]unless they've enabled the three-point LifeMeter taken from the [[DifficultyByRegion Japanese version]] of ''Contra: Hard Corps''[[/note]].player. Due to the last point, hitscan enemies were changed to fire projectiles instead.



* TeleFrag: Just like "frag", it was also first coined in ''Doom'' multiplayer matches. Some ''Doom'' levels allow you to telefrag monsters (e.g., [=E4M2=] in ''Ultimate Doom''). ''Doom II's'' final boss can also telefrag you if its monster-spawning projectile makes its impact right where you're standing. [[note]]"Last Call" ([=MAP30=] of ''TNT: Evilution'') has a second Player 1 start in a sealed-off area -- and most of the islands in the lake between the start and the main part of the level have teleport linedefs which take you to this area, so if you don't take ''exactly'' the right route across the lake, you telefrag ''yourself''.[[/note]]

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* TeleFrag: Just like "frag", it was also first coined in ''Doom'' multiplayer matches. Some ''Doom'' levels allow you to telefrag monsters (e.g., [=E4M2=] in ''Ultimate Doom''). ''Doom II's'' final boss can also telefrag you if its monster-spawning projectile makes its impact right where you're standing. [[note]]"Last standing.
** "Last
Call" ([=MAP30=] of ''TNT: Evilution'') has a second Player 1 start in a sealed-off area -- and most of the islands in the lake between the start and the main part of the level have teleport linedefs which take you to this area, so if you don't take ''exactly'' the right route across the lake, you telefrag ''yourself''.[[/note]]
8th Feb '17 5:02:33 AM BillyMT
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* TeleportingKeycardSquad
18th Jan '17 3:01:17 PM eroock
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->"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until ''Doom'', no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon..."

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->"Over ->''"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until ''Doom'', no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon...""''
30th Dec '16 10:06:41 PM nombretomado
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** In the film, DwayneJohnson actually had to fight to keep the "BFG" reference. There's also Pinky (who gets chainsawed), a Hellknight, and Reaper saying "Hell on Earth".

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** In the film, DwayneJohnson Wrestling/DwayneJohnson actually had to fight to keep the "BFG" reference. There's also Pinky (who gets chainsawed), a Hellknight, and Reaper saying "Hell on Earth".
29th Dec '16 4:23:27 AM Trueman001
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* LiteraryAllusionTitle: The name ''Doom'' was chosen as a ShoutOut to Tom Cruise's pool cue in ''Film/TheColorOfMoney''.

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* LiteraryAllusionTitle: LiteraryAllusionTitle:
**
The name ''Doom'' was chosen as a ShoutOut to Tom Cruise's pool cue in ''Film/TheColorOfMoney''.''Film/TheColorOfMoney''.
** Episode 3 ("Inferno!") and its levels are named after Part 1 of Dante's ''The Divine Comedy''.
** As noted above, Episode 4 ("Thy Flesh Consumed") and its levels are named after Biblical passages.
20th Dec '16 2:23:54 AM Morgenthaler
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* BadassNormal: The marine: Even the manual outright calls him the "toughest space trooper ever to suck vacuum." He's so {{badass}} that in ''Doom II'', he ''[[spoiler:destroys Hell]].''

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* BadassNormal: The marine: Even the manual outright calls him the "toughest space trooper ever to suck vacuum." He's so {{badass}} badass that in ''Doom II'', he ''[[spoiler:destroys Hell]].''
10th Dec '16 11:27:25 AM Bootlebat
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Added DiffLines:

** At the end of Doom 64 the marine decides he has to stay in hell indefinitely to make sure the demons don't come back
22nd Nov '16 8:52:14 AM rjd1922
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* ShoutOut: As mentioned in {{Homage}} above, the VideoGame/Wolfenstein3D levels in ''Doom II''. One of them even have dead VideoGame/{{Commander Keen}}s hanging in the ceiling.

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* ShoutOut: As mentioned in {{Homage}} above, the VideoGame/Wolfenstein3D ''VideoGame/Wolfenstein3D'' levels in ''Doom II''. One of them even have dead VideoGame/{{Commander Keen}}s hanging in the ceiling.
14th Nov '16 12:03:26 AM ViperAcidZX
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** ''Doom for Doom'' recreates weapons, enemies, and gameplay elements from [[VideoGame/Doom2016 the 2016 reboot]] and adapted them into the classic ''Doom'' formula, resulting in a retro-styled demake of the former. It also features some customizable options from the ability to use multiplayer-exclusive weapons such as the Static Rifle and Lightning in the single-player campaign, enable Glory Kills, and swap between the original classic ''Doom'' enemies or their 2016 counterparts.

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** ''Doom for Doom'' recreates weapons, enemies, and gameplay elements from [[VideoGame/Doom2016 the 2016 reboot]] and adapted them into the classic ''Doom'' formula, resulting in a retro-styled demake of the former. It also features some customizable options from the ability to use multiplayer-exclusive weapons such as the Static Rifle and Lightning Gun in the single-player campaign, enable or disable Glory Kills, and swap between the original classic ''Doom'' enemies or their 2016 counterparts.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DOOM