History VideoGame / CubeWorld

17th Feb '15 12:46:54 PM gregamonster
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* CantCatchUp: Pets don't receive XP from quests, and die often enough, that you are likely to out level your pet very quickly.
8th Jan '15 10:52:45 PM williamjcm
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* InUniverseGameClock: Time in Cube World passes at 6 seconds for every second passed in real time. The game world's time goes 10 times faster while you sleep. You can also talk to innkeepers in towns to automatically reset time to 7:00 am anytime in the day.

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* InUniverseGameClock: Time in Cube World passes at 6 seconds for every second passed in real time. The game world's time goes 10 times faster while you sleep. You can also talk to innkeepers in towns to automatically reset time to 7:00 am anytime in the day.if it's between 6 pm and 6 am.
15th Aug '14 6:41:00 PM Tropesofknowledge
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* TheComputerIsACheatingBastard: Currently, all enemies can see and home in on you even in pitch darkness and chase you without rest, no matter how and how fast you escape. Enemies with staves and boomerangs are particularly guilty, as their attacks follow their aim, which unless you break line of sight is always pointed at you. And these attacks last longer than the few invincibility frames you get from dodging.

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* TheComputerIsACheatingBastard: TheComputerIsACheatingBastard:
**
Currently, all enemies can see and home in on you even in pitch darkness and chase you without rest, no matter how and how fast you escape. Enemies with staves and boomerangs are particularly guilty, as their attacks follow their aim, which unless you break line of sight is always pointed at you. And these attacks last longer than the few invincibility frames you get from dodging.
9th Aug '14 10:38:46 PM richeygator
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* EarlyGameHell: Very much so. Early on, the things you can kill give only 1xp out of a 100 you need, and anything harder either destroys you or killing them takes so long you would have been better off finding 1xp monsters to kill. At higher levels (starting at around Lv5), the increase in xp gain from monsters you can kill is faster than the increase in xp you need for a level up, and you are also able to take down bosses for boatloads of XP.

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* EarlyGameHell: Very much so. Early on, the most things you can kill give only 1xp out of a 100 the 50 you need, and anything harder either destroys you or killing them takes so long you would have been better off finding 1xp monsters to kill. At higher levels (starting at around Lv5), the increase in xp gain from monsters you can kill is faster than the increase in xp you need for a level up, and you are also able to take down bosses for boatloads of XP.
9th Jul '14 7:03:16 PM NotJim99
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* CombatRolls: The main dodging move.
4th Jul '14 11:23:54 AM Keybreak
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* {{BFS}}: The Greatsword weapon for Warriors is usually bigger than the character that wields it. Longswords for Rouges can also be longer than a person.

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* {{BFS}}: The Greatsword weapon for Warriors is usually bigger than the character that wields it. Longswords for Rouges Rogues can also be longer than a person.
8th Jun '14 7:55:44 PM Angeldeb82
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* TheAIIsACheatingBastard: Currently, all enemies can see and home in on you even in pitch darkness and chase you without rest, no matter how and how fast you escape. Enemies with staves and boomerangs are particularly guilty, as their attacks follow their aim, which unless you break line of sight is always pointed at you. And these attacks last longer than the few invincibility frames you get from dodging.



* BunniesForCuteness: Bunnies randomly spawn and can be tamed as pets or [[VideoGameCrueltyPotential be killed for XP]], though they will fight back if you attack them.



* Combo: There is a hit counter above your HP and MP, and increasing the counter will allow you to ignore some of your opponent's defense, allowing you to do more damage. The hit count resets when you miss an attack (for multi-hit attacks, only 1 hit has to be done to keep the combo going).

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* Combo: {{Combo}}: There is a hit counter above your HP and MP, and increasing the counter will allow you to ignore some of your opponent's defense, allowing you to do more damage. The hit count resets when you miss an attack (for multi-hit attacks, only 1 hit has to be done to keep the combo going).going).
* TheComputerIsACheatingBastard: Currently, all enemies can see and home in on you even in pitch darkness and chase you without rest, no matter how and how fast you escape. Enemies with staves and boomerangs are particularly guilty, as their attacks follow their aim, which unless you break line of sight is always pointed at you. And these attacks last longer than the few invincibility frames you get from dodging.
** Enemies don't take damage from traps or large falls, yet you do. Enemies also have unlimited stamina, so they can climb walls without tiring.



* {{Cute Kitten}}s: Like bunnies, cats appear in the game and can be tamed as a pet or be slaughtered for XP. Cats also fight back when attacked.



* EverythingsBetterWithBunnies: Bunnies randomly spawn and can be tamed as pets or [[VideoGameCrueltyPotential be killed for XP]], though they will fight back if you attack them.
* EverythingsCuterWithKittens: Like bunnies, cats appear in the game and can be tamed as a pet or be slaughtered for XP. Cats also fight back when attacked.



* TheComputerIsACheatingBastard: Enemies don't take damage from traps or large falls, yet you do. Enemies also have unlimited stamina, so they can climb walls without tiring.
28th Mar '14 2:52:00 AM ZorotheGallade
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* TheAIIsACheatingBastard: Currently, all enemies can see and home in on you even in pitch darkness and chase you without rest, no matter how and how fast you escape. Enemies with staves and boomerangs are particularly guilty, as their attacks follow their aim, which unless you break line of sight is always pointed at you. And these attacks last longer than the few invincibility frames you get from dodging.


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* CombatRolls: The main dodging move.
28th Mar '14 2:32:36 AM ZorotheGallade
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** Also, you have access to none of the skills that allow you to ride, fly or sail at the beginning, limiting your traveling speed greatly.
31st Oct '13 5:47:53 PM MarkLungo
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Not to be confused with the toy series '''Cube World''' by ''Radica Games'' of ''Mattel''.

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Not to be confused with the toy series '''Cube World''' by ''Radica Games'' of ''Mattel''.
''Creator/{{Mattel}}''.



!!'''{{VideoGame/CubeWorld}}''' provides examples of:

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!!'''{{VideoGame/CubeWorld}}''' provides examples of:!!Tropes:
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.CubeWorld