History VideoGame / CrushPinball

29th Nov '15 5:45:48 PM nombretomado
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The game was ported to the SegaGenesis by Technosoft and released in Japan as ''Devil Crash [[SuperTitle64Advance MD]]'' and in the US by [[Creator/{{Atari}} Tengen]] as ''Dragon's Fury''. Tengen developed and released a Genesis-only sequel, ''Dragon's Revenge'', in 1993.
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The game was ported to the SegaGenesis UsefulNotes/SegaGenesis by Technosoft and released in Japan as ''Devil Crash [[SuperTitle64Advance MD]]'' and in the US by [[Creator/{{Atari}} Tengen]] as ''Dragon's Fury''. Tengen developed and released a Genesis-only sequel, ''Dragon's Revenge'', in 1993.
13th Nov '15 8:00:00 AM crazysamaritan
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Sink Hole, and probably misuse...
* [[RecycledInSpace Recycled In Hell]]: It's ''Alien Crush'' in [-THE UNDERWORLD!-]
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* [[RecycledInSpace Recycled In Hell]]: RecycledInSpace: It's ''Alien Crush'' in [-THE UNDERWORLD!-]
29th Oct '15 4:12:34 AM Sabrewing
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* {{Bowdlerise}}: In the North American release, the pentagrams were geometrically altered to become eight-pointed stars. Inverted for ''Dragon's Fury'', where anything star-shaped was changed into a simple five-pointed star.
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* {{Bowdlerise}}: In the North American release, the pentagrams were geometrically altered to become eight-pointed stars. Inverted for ''Dragon's Fury'', where anything star-shaped was changed into a simple five-pointed star. In the Wii Virtual Console port, the spinning pentagrams were altered into spinning triangles.
19th Aug '14 3:28:43 PM rexpensive
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A series of DigitalPinballTables for various home VideoGame systems. Most of the games were originally developed by Creator/{{Compile}} for the Japanese publisher Naxat Soft, though ''Alien Crush'' and ''Devil's Crush'' were later reissued by Creator/HudsonSoft on the PlayStationNetwork and the NintendoWii VirtualConsole. All of the games feature a mix of standard {{pinball}} mechanisms combined with gameplay features that could not exist in the real world, wrapped in a ScienceFiction or {{Fantasy}} theme.
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A series of DigitalPinballTables for various home VideoGame systems. Most of the games were originally developed by Creator/{{Compile}} for the Japanese publisher Naxat Soft, though ''Alien Crush'' and ''Devil's Crush'' were later reissued by Creator/HudsonSoft on the PlayStationNetwork UsefulNotes/PlayStationNetwork and the NintendoWii VirtualConsole.UsefulNotes/NintendoWii UsefulNotes/VirtualConsole. All of the games feature a mix of standard {{pinball}} mechanisms combined with gameplay features that could not exist in the real world, wrapped in a ScienceFiction or {{Fantasy}} theme.
19th Nov '13 6:40:17 AM Willbyr
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works and creators are not supposed to be used as trope entries
The first game in the series is '''''Alien Crush''''', released in 1988 for the {{TurboGrafx 16}}. Set inside a [[HRGiger gigeresque]] environment, the player must defeat hostile alien creatures by hitting them with the pinball. The playfield consists of two main screens arranged vertically, with a pair of flippers at the bottom of each, and several bonus rooms can be accessed by accomplishing certain goals.
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The first game in the series is '''''Alien Crush''''', released in 1988 for the {{TurboGrafx 16}}. Set inside a [[HRGiger gigeresque]] [[Creator/HRGiger Gigeresque]] environment, the player must defeat hostile alien creatures by hitting them with the pinball. The playfield consists of two main screens arranged vertically, with a pair of flippers at the bottom of each, and several bonus rooms can be accessed by accomplishing certain goals.

* HRGiger

Added DiffLines:
* HRGiger
15th Aug '13 8:43:05 PM Prfnoff
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A series of DigitalPinballTables for various home VideoGame systems. Most of the games were originally developed by Creator/{{Compile}} for the Japanese publisher Naxat Soft, though some were later reissued by Creator/HudsonSoft on the PlayStationNetwork and the NintendoWii VirtualConsole. All of the games feature a mix of standard {{pinball}} mechanisms combined with gameplay features that could not exist in the real world, wrapped in a ScienceFiction or {{Fantasy}} theme.
to:
A series of DigitalPinballTables for various home VideoGame systems. Most of the games were originally developed by Creator/{{Compile}} for the Japanese publisher Naxat Soft, though some ''Alien Crush'' and ''Devil's Crush'' were later reissued by Creator/HudsonSoft on the PlayStationNetwork and the NintendoWii VirtualConsole. All of the games feature a mix of standard {{pinball}} mechanisms combined with gameplay features that could not exist in the real world, wrapped in a ScienceFiction or {{Fantasy}} theme.

Versions of ''Alien Crush'' are available on the PlayStationNetwork and the NintendoWii VirtualConsole. An enhanced remake/sequel, ''Alien Crush Returns'', was developed by Tamsoft and released by Creator/HudsonSoft on Creator/{{Nintendo}}'s WiiWare service. It incorporated 3D polygonal graphics, "action balls" with enhanced abilities, and additional tables as downloadable content.
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Versions of ''Alien Crush'' are available on the PlayStationNetwork and the NintendoWii VirtualConsole. An enhanced remake/sequel, ''Alien Crush Returns'', was developed by Tamsoft and released in 2008 by Creator/HudsonSoft on Creator/{{Nintendo}}'s WiiWare service. It incorporated 3D polygonal graphics, "action balls" with enhanced abilities, and additional tables as downloadable content.
15th Aug '13 8:42:09 PM Prfnoff
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''Crush Pinball'' is the name for a series of DigitalPinballTables developed by Creator/{{Compile}} for various home VideoGame systems. All of the games feature a mix of standard {{pinball}} mechanisms combined with gameplay features that could not exist in the real world, wrapped in a ScienceFiction or {{Fantasy}} theme.
to:
''Crush Pinball'' is the name for a A series of DigitalPinballTables for various home VideoGame systems. Most of the games were originally developed by Creator/{{Compile}} for various home VideoGame systems.the Japanese publisher Naxat Soft, though some were later reissued by Creator/HudsonSoft on the PlayStationNetwork and the NintendoWii VirtualConsole. All of the games feature a mix of standard {{pinball}} mechanisms combined with gameplay features that could not exist in the real world, wrapped in a ScienceFiction or {{Fantasy}} theme.

The first game in the series is '''''Alien Crush''''', released by Creator/HudsonSoft in 1988 for the {{TurboGrafx 16}}. Set inside a [[HRGiger gigeresque]] environment, the player must defeat hostile alien creatures by hitting them with the pinball. The playfield consists of two main screens arranged vertically, with a pair of flippers at the bottom of each, and several bonus rooms can be accessed by accomplishing certain goals.
to:
The first game in the series is '''''Alien Crush''''', released by Creator/HudsonSoft in 1988 for the {{TurboGrafx 16}}. Set inside a [[HRGiger gigeresque]] environment, the player must defeat hostile alien creatures by hitting them with the pinball. The playfield consists of two main screens arranged vertically, with a pair of flippers at the bottom of each, and several bonus rooms can be accessed by accomplishing certain goals.

An enhanced remake/sequel, ''Alien Crush Returns'', was developed by Tamsoft and released on Creator/{{Nintendo}}'s WiiWare service. It incorporated 3D polygonal graphics, "action balls" with enhanced abilities, and additional tables as downloadable content.
to:
An enhanced remake/sequel, ''Alien Crush Returns'', was developed by Tamsoft and released by Creator/HudsonSoft on Creator/{{Nintendo}}'s WiiWare service. It incorporated 3D polygonal graphics, "action balls" with enhanced abilities, and additional tables as downloadable content.

'''''Devil's Crush''''' (known as ''Devil Crash'' in Japan) was published by Creator/HudsonSoft in 1990 for the {{TurboGrafx 16}}, with an occult theme and lots of demons, skulls, and skeletons. The action takes place on a three-screen tall scrolling playfield, with a pair of flippers placed at the bottom of each "screen". Once again, several bonus rooms can be accessed by accomplishing certain goals.
to:
'''''Devil's Crush''''' (known as ''Devil Crash'' in Japan) was published by Creator/HudsonSoft in 1990 for the {{TurboGrafx 16}}, with an occult theme and lots of demons, skulls, and skeletons. The action takes place on a three-screen tall scrolling playfield, with a pair of flippers placed at the bottom of each "screen". Once again, several bonus rooms can be accessed by accomplishing certain goals.

Versions of ''Devil's Crush'' are available on the PlayStationNetwork and the NintendoWii VirtualConsole.

'''''Jaki Crush''''' was released by NAXAT Soft for the SuperFamicom in 1992. It continued the occult theme of ''Devil's Crush'' (''jaki'' is a Japanese word for a type of malicious energy, demon, or ogre), with a three-screen tall scrolling playfield and six hidden bonus rooms. It has alternating two-player play and two speed settings for the ball. The game was never released outside of Japan, and is considered the overlooked game of the series.
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'''''Jaki '''''Naxat Super Pinball: Jaki Crush''''' was released by NAXAT Soft for the SuperFamicom in 1992.1992, and remains the only ''Crush'' game not to be released outside Japan. It continued the occult theme of ''Devil's Crush'' (''jaki'' is a Japanese word for a type of malicious energy, demon, or ogre), with a three-screen tall scrolling playfield and six hidden bonus rooms. It has alternating two-player play and two speed settings for the ball. The game was never released outside of Japan, and is considered the overlooked game of the series. ball.

* PinballScoring
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* PinballScoringPinballScoring ----
14th Aug '13 1:57:26 PM Prfnoff
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The game was ported to the SegaGenesis by Technosoft and released as ''Dragon's Fury''. It received a Genesis-only sequel, ''Dragon's Revenge'', in 1993.
to:
The game was ported to the SegaGenesis by Technosoft and released in Japan as ''Devil Crash [[SuperTitle64Advance MD]]'' and in the US by [[Creator/{{Atari}} Tengen]] as ''Dragon's Fury''. It received Tengen developed and released a Genesis-only sequel, ''Dragon's Revenge'', in 1993.
1st Aug '13 11:07:11 PM rjung
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The first game in the series is ''Alien Crush'', released by Creator/HudsonSoft in 1988 for the {{TurboGrafx 16}}. Set inside a [[HRGiger gigeresque]] environment, the player must defeat hostile alien creatures by hitting them with the pinball. The playfield consists of two main screens arranged vertically, with a pair of flippers at the bottom of each, and several bonus rooms can be accessed by accomplishing certain goals.
to:
The first game in the series is ''Alien Crush'', '''''Alien Crush''''', released by Creator/HudsonSoft in 1988 for the {{TurboGrafx 16}}. Set inside a [[HRGiger gigeresque]] environment, the player must defeat hostile alien creatures by hitting them with the pinball. The playfield consists of two main screens arranged vertically, with a pair of flippers at the bottom of each, and several bonus rooms can be accessed by accomplishing certain goals.

''Devil's Crush'' (known as ''Devil Crash'' in Japan) was published by Creator/HudsonSoft in 1990 for the {{TurboGrafx 16}}, with an occult theme and lots of demons, skulls, and skeletons. The action takes place on a three-screen tall scrolling playfield, with a pair of flippers placed at the bottom of each "screen". Once again, several bonus rooms can be accessed by accomplishing certain goals.
to:
''Devil's Crush'' '''''Devil's Crush''''' (known as ''Devil Crash'' in Japan) was published by Creator/HudsonSoft in 1990 for the {{TurboGrafx 16}}, with an occult theme and lots of demons, skulls, and skeletons. The action takes place on a three-screen tall scrolling playfield, with a pair of flippers placed at the bottom of each "screen". Once again, several bonus rooms can be accessed by accomplishing certain goals.

''Jaki Crush'' was released by NAXAT Soft for the SuperFamicom in 1992. It continued the occult theme of ''Devil's Crush'' (''jaki'' is a Japanese word for a type of malicious energy, demon, or ogre), with a three-screen tall scrolling playfield and six hidden bonus rooms. It has alternating two-player play and two speed settings for the ball.
to:
''Jaki Crush'' '''''Jaki Crush''''' was released by NAXAT Soft for the SuperFamicom in 1992. It continued the occult theme of ''Devil's Crush'' (''jaki'' is a Japanese word for a type of malicious energy, demon, or ogre), with a three-screen tall scrolling playfield and six hidden bonus rooms. It has alternating two-player play and two speed settings for the ball.
20th Jul '13 4:02:13 PM rjung
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[[caption-width-right:350:Absolutely not copying ''Film/{{Alien}}'' at all, nosiree...]]
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[[caption-width-right:350:Absolutely [[caption-width-right:350:[[SpiritualLicensee Absolutely not copying copying]] ''Film/{{Alien}}'' at all, nosiree...]]
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