History VideoGame / Crusader

30th Oct '16 8:57:06 AM AceOfScarabs
Is there an issue? Send a Message


* EnergyWeapon

to:

* EnergyWeaponEnergyWeapon: Several exist - the relatively simple laser rifle, the plasma rifle that disintegrates enemies, a UV ray projection weapon, and a microwave projection weapon. The latter three kill enemy personnel so thoroughly their equipment (and thus their ammo drops) are destroyed in the process.



* InsurmountableWaistHeightFence

to:

* InsurmountableWaistHeightFenceInsurmountableWaistHeightFence: Safety railings and piles of packing crates can easily impede the Silencer's progress, as can office cubicles and furniture.



* OneManArmy

to:

* OneManArmyOneManArmy: The Silencer, of course. Being the last of his squad doesn't stop him from leaving a trail of bodies deep in hostile WEC territory.
30th Oct '16 5:41:44 AM Morgenthaler
Is there an issue? Send a Message


* {{Badass}}: The Silencer, natch
30th Jul '16 3:49:42 AM Morgenthaler
Is there an issue? Send a Message


Both ''Crusader'' games used a modified version of the engine developed for Origin's own ''UltimaVIII'', providing an isometric 3rd-person view on the PlayerCharacter not unlike that of ''{{VideoGame/Diablo}}''. The game featured pre-rendered sprites instead of 3D accelerated polygons generated on the fly. These graphics still hold up when their age is taken into account.

to:

Both ''Crusader'' games used a modified version of the engine developed for Origin's own ''UltimaVIII'', ''VideoGame/UltimaVIII'', providing an isometric 3rd-person view on the PlayerCharacter not unlike that of ''{{VideoGame/Diablo}}''. The game featured pre-rendered sprites instead of 3D accelerated polygons generated on the fly. These graphics still hold up when their age is taken into account.
13th May '16 3:41:27 PM TheOneWhoTropes
Is there an issue? Send a Message


* WhatCouldHaveBeen: In 2006, a European developer approached Origin and offered to port No Remorse to the {{P|laystationPortable}}SP. They put together [[http://www.youtube.com/watch?v=XJvkaw4xerY&feature=player_embedded an example of possible gameplay]]. Unfortunately, Origin turned them down...but not before Andrew Sega, the lead composer on the original game, [[http://www.youtube.com/watch?v=VZq-YvEUnyA wrote a new version of the theme music]].

to:

* WhatCouldHaveBeen: In 2006, a European developer approached Origin and offered to port No Remorse to the {{P|laystationPortable}}SP.UsefulNotes/PlaystationPortable. They put together [[http://www.youtube.com/watch?v=XJvkaw4xerY&feature=player_embedded an example of possible gameplay]]. Unfortunately, Origin turned them down...but not before Andrew Sega, the lead composer on the original game, [[http://www.youtube.com/watch?v=VZq-YvEUnyA wrote a new version of the theme music]].
29th Apr '16 12:08:42 PM Socius
Is there an issue? Send a Message

Added DiffLines:

** The Captain is just quiet. The opening cinematics in ''No Remorse'' makes it clear the Silencer armor has a helmet speaker system when the squad is concerned about their last mission.
22nd Apr '16 7:28:22 AM demonfiren
Is there an issue? Send a Message


Made of roughly equal parts ''Syndicate'', ''Literature/NineteenEightyFour'', ''Franchise/RoboCop'', and ''Franchise/StarWars'', the story is as follows: In the year 2196, the WEC is a global economic hegemony, ruling the Earth and other colonies in the solar system with an iron fist. At the beginning of ''No Remorse'' the Silencer's team is betrayed by the WEC after refusing an order to kill unarmed civilians, identified by their commander as rebels. The rest of his team is killed, so the Silencer betrays them in turn, joining up with the [[LaResistance Global Resistance]], who are trying to remove the WEC from their position of system-wide dominance. The WEC is getting close to tightening their grip further by completing the orbital bombardment platform ''Vigilance'', which would allow them to bombard any point on Earth into rubble on a moment's notice through centralized control of nuclear-armed satellites and would itself remain safe by being a very small target well out of reach of conventional attack.

to:

Made of roughly equal parts ''Syndicate'', ''VideoGame/{{Syndicate}}'', ''Literature/NineteenEightyFour'', ''Franchise/RoboCop'', and ''Franchise/StarWars'', the story is as follows: In the year 2196, the WEC is a global economic hegemony, ruling the Earth and other colonies in the solar system with an iron fist. At the beginning of ''No Remorse'' the Silencer's team is betrayed by the WEC after refusing an order to kill unarmed civilians, identified by their commander as rebels. The rest of his team is killed, so the Silencer betrays them in turn, joining up with the [[LaResistance Global Resistance]], who are trying to remove the WEC from their position of system-wide dominance. The WEC is getting close to tightening their grip further by completing the orbital bombardment platform ''Vigilance'', which would allow them to bombard any point on Earth into rubble on a moment's notice through centralized control of nuclear-armed satellites and would itself remain safe by being a very small target well out of reach of conventional attack.
12th Feb '16 3:48:39 PM Ohio9
Is there an issue? Send a Message


* VideoGameCrueltyPotential: See all these guns you have that invoke all manner of horrible deaths? See all those helpless scientists and engineers? Get experimenting. AS mentioned before, murdering civilians has no repercussions.

to:

* VideoGameCrueltyPotential: See all these guns you have that invoke all manner of horrible deaths? See all those helpless scientists and engineers? Get experimenting. AS As mentioned before, murdering civilians has no repercussions.
12th Feb '16 3:47:36 PM Ohio9
Is there an issue? Send a Message


* VideoGameCrueltyPotential: See all these guns you have that invoke all manner of horrible deaths? See all those helpless scientists and engineers? Get experimenting.

to:

* VideoGameCrueltyPotential: See all these guns you have that invoke all manner of horrible deaths? See all those helpless scientists and engineers? Get experimenting. AS mentioned before, murdering civilians has no repercussions.
12th Feb '16 3:46:27 PM Ohio9
Is there an issue? Send a Message


* NonstandardGameOver: At least one mission in each game was timed, and if time ran out, you not only got a general game over but an expository last [=FMV=].

to:

* NonstandardGameOver: At least one mission in each game was timed, and if time ran out, you not only got a general game over but an expository last [=FMV=]. Also, getting killed doesn't result in a game over screen or sending the player back to the main menu automatically. A mechanical voice (presumably the loudspeaker in the base you are in) will say "Silencer Terminated" and that is it. The game will still go on with you dead on the ground and the enemies randomly wandering around on the screen until you manually quit or load a saved game.
3rd Feb '16 1:22:09 PM Ohio9
Is there an issue? Send a Message

Added DiffLines:

* ItsAWonderfulFailure: In ''No Regret'', there is a level where a ship full of enemy reinforcements is coming to land on the moon base and your objective is to fight your way to a cannon battery to shoot it down. If you fail to reach the cannon battery controls in time, you get a live-action cutscene showing your commanding officer making a last stand against the enemy army with his men before they are overwhelmed and killed.
This list shows the last 10 events of 39. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Crusader