History VideoGame / Crusader

9th Oct '17 5:19:15 PM nombretomado
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At least one sequel was planned. Depending on source, as many as five more were hoped for, but around the time ''Crusader II'' went into development, ElectronicArts started to rework how Origin was organized. Eventually, Tony Zurovec and others left the project, the games failed to materialize, Origin itself shut down, and the license, while still held by [=EA=], hasn't been used since (though a proposal was made for a budget remake, Crusader 2006).

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At least one sequel was planned. Depending on source, as many as five more were hoped for, but around the time ''Crusader II'' went into development, ElectronicArts Creator/ElectronicArts started to rework how Origin was organized. Eventually, Tony Zurovec and others left the project, the games failed to materialize, Origin itself shut down, and the license, while still held by [=EA=], hasn't been used since (though a proposal was made for a budget remake, Crusader 2006).
17th Mar '17 11:24:23 AM Ohio9
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The Silencer has a [[HyperspaceArsenal vast array of weapons]] he picks up (or, in the first game, buys from Weasel, an arms dealer sympathetic to the Resistance), from assault rifles, shotguns and grenade launchers to lasers and UV projectors to, in the sequel, inventively vicious weapons like the liquefier and the crystallizer. While the graphics aren't high resolution enough for it to be truly horrifying, the Silencer's more exotic weapons were delightfully gruesome when used against humans. ''No Regret'' in particular was somewhat notorious for the number of ways humans could die--which included being shot, set on fire, frozen (and then, if you wanted, shattered), blown apart, melted, reduced to a puddle of non-differentiated grey-green goo, and having the flesh burned off one's skeleton. Ruptured high-pressure chemical lines could also freeze people or light them on fire if they wandered into the leak.

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The Silencer has a [[HyperspaceArsenal vast array of weapons]] he picks up (or, in the first game, buys from Weasel, an arms dealer sympathetic to the Resistance), from assault rifles, shotguns and grenade launchers to lasers and UV projectors to, in the sequel, inventively vicious weapons like the liquefier and the crystallizer. While the graphics aren't high resolution enough for it to be truly horrifying, the Silencer's more exotic weapons were delightfully gruesome when used against humans. ''No Regret'' in particular was somewhat notorious for the number of ways humans could die--which included being shot, set on fire, frozen (and then, if you wanted, shattered), blown apart, melted, reduced to a puddle of non-differentiated grey-green goo, and having the flesh burned off one's skeleton. Ruptured high-pressure chemical lines could also freeze people or light them on fire if they wandered into the leak.
leak. Crusader is also notable for being a rare game at the time in which the player was free to slaughter unarmed civilians without any in-game consequences. In, from a pure standpoint of gameplay mechanics, it was actually beneficial to do so, since you could get extra cash from their corpses.
17th Mar '17 11:08:29 AM Ohio9
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* ButThouMust: Don't feeling like murdering the unarmed doctor Hoffman in cold blood? Tough luck, you have to do it, and endless enemies will spawn from the telaporter in his room until you do. The only technical way to avoid this is to position yourself so that the enemies shoot Hoffman when they try to shoot you.
17th Mar '17 11:05:21 AM Ohio9
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* MadeOfExplodium: You'd be hard-pressed to find more examples in any video game ever made. Pretty much everything in this game can explode if you shoot it enough times, including tables, chairs, and railings.
27th Jan '17 11:33:44 PM Socius
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* ImMelting: The LNR-81 "Liquefier" Catalytic Cartridge rifle was designed to do this to people spectacularly.
30th Oct '16 8:57:06 AM AceOfScarabs
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* EnergyWeapon

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* EnergyWeaponEnergyWeapon: Several exist - the relatively simple laser rifle, the plasma rifle that disintegrates enemies, a UV ray projection weapon, and a microwave projection weapon. The latter three kill enemy personnel so thoroughly their equipment (and thus their ammo drops) are destroyed in the process.



* InsurmountableWaistHeightFence

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* InsurmountableWaistHeightFenceInsurmountableWaistHeightFence: Safety railings and piles of packing crates can easily impede the Silencer's progress, as can office cubicles and furniture.



* OneManArmy

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* OneManArmyOneManArmy: The Silencer, of course. Being the last of his squad doesn't stop him from leaving a trail of bodies deep in hostile WEC territory.
30th Oct '16 5:41:44 AM Morgenthaler
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* {{Badass}}: The Silencer, natch
30th Jul '16 3:49:42 AM Morgenthaler
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Both ''Crusader'' games used a modified version of the engine developed for Origin's own ''UltimaVIII'', providing an isometric 3rd-person view on the PlayerCharacter not unlike that of ''{{VideoGame/Diablo}}''. The game featured pre-rendered sprites instead of 3D accelerated polygons generated on the fly. These graphics still hold up when their age is taken into account.

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Both ''Crusader'' games used a modified version of the engine developed for Origin's own ''UltimaVIII'', ''VideoGame/UltimaVIII'', providing an isometric 3rd-person view on the PlayerCharacter not unlike that of ''{{VideoGame/Diablo}}''. The game featured pre-rendered sprites instead of 3D accelerated polygons generated on the fly. These graphics still hold up when their age is taken into account.
13th May '16 3:41:27 PM TheOneWhoTropes
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* WhatCouldHaveBeen: In 2006, a European developer approached Origin and offered to port No Remorse to the {{P|laystationPortable}}SP. They put together [[http://www.youtube.com/watch?v=XJvkaw4xerY&feature=player_embedded an example of possible gameplay]]. Unfortunately, Origin turned them down...but not before Andrew Sega, the lead composer on the original game, [[http://www.youtube.com/watch?v=VZq-YvEUnyA wrote a new version of the theme music]].

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* WhatCouldHaveBeen: In 2006, a European developer approached Origin and offered to port No Remorse to the {{P|laystationPortable}}SP.UsefulNotes/PlaystationPortable. They put together [[http://www.youtube.com/watch?v=XJvkaw4xerY&feature=player_embedded an example of possible gameplay]]. Unfortunately, Origin turned them down...but not before Andrew Sega, the lead composer on the original game, [[http://www.youtube.com/watch?v=VZq-YvEUnyA wrote a new version of the theme music]].
29th Apr '16 12:08:42 PM Socius
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** The Captain is just quiet. The opening cinematics in ''No Remorse'' makes it clear the Silencer armor has a helmet speaker system when the squad is concerned about their last mission.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Crusader