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History VideoGame / Crusader

13th May '16 3:41:27 PM TheOneWhoTropes
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* WhatCouldHaveBeen: In 2006, a European developer approached Origin and offered to port No Remorse to the {{P|laystationPortable}}SP. They put together [[http://www.youtube.com/watch?v=XJvkaw4xerY&feature=player_embedded an example of possible gameplay]]. Unfortunately, Origin turned them down...but not before Andrew Sega, the lead composer on the original game, [[http://www.youtube.com/watch?v=VZq-YvEUnyA wrote a new version of the theme music]].

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* WhatCouldHaveBeen: In 2006, a European developer approached Origin and offered to port No Remorse to the {{P|laystationPortable}}SP.UsefulNotes/PlaystationPortable. They put together [[http://www.youtube.com/watch?v=XJvkaw4xerY&feature=player_embedded an example of possible gameplay]]. Unfortunately, Origin turned them down...but not before Andrew Sega, the lead composer on the original game, [[http://www.youtube.com/watch?v=VZq-YvEUnyA wrote a new version of the theme music]].
29th Apr '16 12:08:42 PM Socius
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Added DiffLines:

** The Captain is just quiet. The opening cinematics in ''No Remorse'' makes it clear the Silencer armor has a helmet speaker system when the squad is concerned about their last mission.
22nd Apr '16 7:28:22 AM demonfiren
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Made of roughly equal parts ''Syndicate'', ''Literature/NineteenEightyFour'', ''Franchise/RoboCop'', and ''Franchise/StarWars'', the story is as follows: In the year 2196, the WEC is a global economic hegemony, ruling the Earth and other colonies in the solar system with an iron fist. At the beginning of ''No Remorse'' the Silencer's team is betrayed by the WEC after refusing an order to kill unarmed civilians, identified by their commander as rebels. The rest of his team is killed, so the Silencer betrays them in turn, joining up with the [[LaResistance Global Resistance]], who are trying to remove the WEC from their position of system-wide dominance. The WEC is getting close to tightening their grip further by completing the orbital bombardment platform ''Vigilance'', which would allow them to bombard any point on Earth into rubble on a moment's notice through centralized control of nuclear-armed satellites and would itself remain safe by being a very small target well out of reach of conventional attack.

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Made of roughly equal parts ''Syndicate'', ''VideoGame/{{Syndicate}}'', ''Literature/NineteenEightyFour'', ''Franchise/RoboCop'', and ''Franchise/StarWars'', the story is as follows: In the year 2196, the WEC is a global economic hegemony, ruling the Earth and other colonies in the solar system with an iron fist. At the beginning of ''No Remorse'' the Silencer's team is betrayed by the WEC after refusing an order to kill unarmed civilians, identified by their commander as rebels. The rest of his team is killed, so the Silencer betrays them in turn, joining up with the [[LaResistance Global Resistance]], who are trying to remove the WEC from their position of system-wide dominance. The WEC is getting close to tightening their grip further by completing the orbital bombardment platform ''Vigilance'', which would allow them to bombard any point on Earth into rubble on a moment's notice through centralized control of nuclear-armed satellites and would itself remain safe by being a very small target well out of reach of conventional attack.
12th Feb '16 3:48:39 PM Ohio9
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* VideoGameCrueltyPotential: See all these guns you have that invoke all manner of horrible deaths? See all those helpless scientists and engineers? Get experimenting. AS mentioned before, murdering civilians has no repercussions.

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* VideoGameCrueltyPotential: See all these guns you have that invoke all manner of horrible deaths? See all those helpless scientists and engineers? Get experimenting. AS As mentioned before, murdering civilians has no repercussions.
12th Feb '16 3:47:36 PM Ohio9
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* VideoGameCrueltyPotential: See all these guns you have that invoke all manner of horrible deaths? See all those helpless scientists and engineers? Get experimenting.

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* VideoGameCrueltyPotential: See all these guns you have that invoke all manner of horrible deaths? See all those helpless scientists and engineers? Get experimenting. AS mentioned before, murdering civilians has no repercussions.
12th Feb '16 3:46:27 PM Ohio9
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* NonstandardGameOver: At least one mission in each game was timed, and if time ran out, you not only got a general game over but an expository last [=FMV=].

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* NonstandardGameOver: At least one mission in each game was timed, and if time ran out, you not only got a general game over but an expository last [=FMV=]. Also, getting killed doesn't result in a game over screen or sending the player back to the main menu automatically. A mechanical voice (presumably the loudspeaker in the base you are in) will say "Silencer Terminated" and that is it. The game will still go on with you dead on the ground and the enemies randomly wandering around on the screen until you manually quit or load a saved game.
3rd Feb '16 1:22:09 PM Ohio9
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* ItsAWonderfulFailure: In ''No Regret'', there is a level where a ship full of enemy reinforcements is coming to land on the moon base and your objective is to fight your way to a cannon battery to shoot it down. If you fail to reach the cannon battery controls in time, you get a live-action cutscene showing your commanding officer making a last stand against the enemy army with his men before they are overwhelmed and killed.
7th Jan '16 7:33:55 AM Ohio9
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* HeroInsurance: You can murder unarmed civilians without consequences. In fact, it is beneficial to do so, since you can take cash from their bodies.
28th Nov '15 7:05:34 PM Josef5678
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* VideoGameCrueltyPotential: See all these guns you have that invoke all manner of horrible deaths? See all those helpless scientists and engineers? Get experimenting. [[TheDevTeamThinksOfEverything We put a lot of work into it.]]

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* VideoGameCrueltyPotential: See all these guns you have that invoke all manner of horrible deaths? See all those helpless scientists and engineers? Get experimenting. [[TheDevTeamThinksOfEverything We put a lot of work into it.]]
13th May '15 7:58:21 AM timotaka
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* KaizoTrap: In ''No Regrets'', there is often a BottomlessPit trap hidden under the WEC floor logo just before the level exit.



* KaizoTrap: In ''No Regrets'', there is often a BottomlessPit trap hidden under the WEC floor logo just before the level exit.

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* KaizoTrap: In ''No Regrets'', MadeOfExplodium: Any piece of scenery that can be destroyed (and there is often a BottomlessPit trap hidden under lot of it) give out at the WEC floor logo just before the level exit.very least a small burst of flames as it breaks. This includes things which have absolutely no reason to do so, such as ''railings''.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Crusader