History VideoGame / CrossEdge

27th Nov '17 9:07:36 AM BoyNinja
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* BreakingTheFourthWall: The post-game after the true ending is '''savagely guilty'' of this.

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* BreakingTheFourthWall: The post-game after the true ending is '''savagely guilty'' guilty''' of this.
27th Nov '17 9:07:22 AM BoyNinja
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Added DiffLines:

* BreakingTheFourthWall: The post-game after the true ending is '''savagely guilty'' of this.
27th Aug '17 1:07:35 PM nombretomado
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* ''Franchise/{{Atelier}}'' series: Marie

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* ''Franchise/{{Atelier}}'' ''VideoGame/{{Atelier}}'' series: Marie
26th Aug '17 5:11:29 PM nombretomado
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* ''ArTonelico'': Lyner, Ayatane, Aurica, Misha, Shurelia, Bourd

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* ''ArTonelico'': ''VideoGame/ArTonelicoMelodyOfElemia'': Lyner, Ayatane, Aurica, Misha, Shurelia, Bourd



* LateArrivalSpoiler: If you ever played this game, you should at least have a knowledge or at least have beaten ArTonelico because it WILL spoil [[spoiler:Shurelia's true identity and her [[NoSenseOfDirection lack of direction]]]].

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* LateArrivalSpoiler: If you ever played this game, you should at least have a knowledge or at least have beaten ArTonelico ''[[VideoGame/ArTonelicoMelodyOfElemia Ar tonelico]]'' because it WILL spoil [[spoiler:Shurelia's true identity and her [[NoSenseOfDirection lack of direction]]]].



* SmugSnake: Both [[VideoGame/ManaKhemiaAlchemistsOfAlRevis Reicher]] and [[ArTonelico Bourd]].

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* SmugSnake: Both [[VideoGame/ManaKhemiaAlchemistsOfAlRevis Reicher]] and [[ArTonelico [[VideoGame/ArTonelicoMelodyOfElemia Bourd]].
30th Jan '17 8:31:10 AM Morgenthaler
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* PermanentlyMissableContent: The "True End" is guilty of this, with requirements such as only defeating certain enemies in certain boss fights, NOT defeating certain enemies in certain boss fights, defeating enemies in boss fights that usually end automatically after a certain period of time, or triggering events in previous areas of the game that are only available for a small window of time, give no indication to the player when they become available, and typically disapear forever if the player continues with the main story without finding them. Parts of this are made easier by a NewGamePlus, but other parts remain even then. This game also introduced us Idea Factory and Compile Heart's ''[[AgarestSenki love]] [[VideoGame/HyperdimensionNeptunia for]] [[MugenSouls this]] [[VideoGame/BlazingSoulsAccelate trope]].''

to:

* PermanentlyMissableContent: The "True End" is guilty of this, with requirements such as only defeating certain enemies in certain boss fights, NOT defeating certain enemies in certain boss fights, defeating enemies in boss fights that usually end automatically after a certain period of time, or triggering events in previous areas of the game that are only available for a small window of time, give no indication to the player when they become available, and typically disapear forever if the player continues with the main story without finding them. Parts of this are made easier by a NewGamePlus, but other parts remain even then. This game also introduced us Idea Factory and Compile Heart's ''[[AgarestSenki ''[[VideoGame/AgarestSenki love]] [[VideoGame/HyperdimensionNeptunia for]] [[MugenSouls [[VideoGame/MugenSouls this]] [[VideoGame/BlazingSoulsAccelate trope]].''
23rd Dec '16 8:55:07 PM ADrago
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* GuideDangIt[=/=]LostForever: The "True End" is guilty of this, with requirements such as only defeating certain enemies in certain boss fights, NOT defeating certain enemies in certain boss fights, defeating enemies in boss fights that usually end automatically after a certain period of time, or triggering events in previous areas of the game that are only available for a small window of time, give no indication to the player when they become available, and typically disapear forever if the player continues with the main story without finding them. Parts of this are made easier by a NewGamePlus, but other parts remain even then.
** This game also introduced us Idea Factory and Compile Heart's ''[[AgarestSenki love]] [[VideoGame/HyperdimensionNeptunia for]] [[MugenSouls this]] [[VideoGame/BlazingSoulsAccelate trope]].''


Added DiffLines:

* PermanentlyMissableContent: The "True End" is guilty of this, with requirements such as only defeating certain enemies in certain boss fights, NOT defeating certain enemies in certain boss fights, defeating enemies in boss fights that usually end automatically after a certain period of time, or triggering events in previous areas of the game that are only available for a small window of time, give no indication to the player when they become available, and typically disapear forever if the player continues with the main story without finding them. Parts of this are made easier by a NewGamePlus, but other parts remain even then. This game also introduced us Idea Factory and Compile Heart's ''[[AgarestSenki love]] [[VideoGame/HyperdimensionNeptunia for]] [[MugenSouls this]] [[VideoGame/BlazingSoulsAccelate trope]].''
13th Dec '16 2:55:52 PM Xtifr
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'''Cross Edge''' (sometimes stylized as '''X Edge''') is a MassiveMultiplayerCrossover Tactical RPG developed by Idea Factory and Compile Heart. It was released in 2008 for the UsefulNotes/PlayStation3, and published in North America by Creator/NipponIchi and by Creator/{{Koei}} in European territories. It is the first Capcom crossover outside of the Marvel and SNK games to be ported to American shores.

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'''Cross Edge''' ''Cross Edge'' (sometimes stylized as '''X Edge''') ''X Edge'') is a MassiveMultiplayerCrossover Tactical RPG developed by Idea Factory and Compile Heart. It was released in 2008 for the UsefulNotes/PlayStation3, and published in North America by Creator/NipponIchi and by Creator/{{Koei}} in European territories. It is the first Capcom crossover outside of the Marvel and SNK games to be ported to American shores.



* ''{{Atelier}}'' series: Marie

to:

* ''{{Atelier}}'' ''Franchise/{{Atelier}}'' series: Marie
24th Sep '16 11:28:37 AM nombretomado
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While the game does feature a few playable Capcom characters, it has more in common with ''VideoGame/NamcoXCapcom'' than the ''[[CapcomVsWhatever Capcom vs.]]'' series, as the former is a turn-based strategy RPG.

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While the game does feature a few playable Capcom characters, it has more in common with ''VideoGame/NamcoXCapcom'' than the ''[[CapcomVsWhatever ''[[VideoGame/CapcomVsWhatever Capcom vs.]]'' series, as the former is a turn-based strategy RPG.
4th Dec '15 12:00:29 AM bwburke94
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'''X Edge''' (officially given the name '''Cross Edge''' for English audiences) is a MassiveMultiplayerCrossover Tactical RPG developed by Idea Factory and Compile Heart. It was released in 2008 for the [[PlaystationThree Playstation 3]], and published in North America by [[Creator/{{Nippon Ichi}} Nippon Ichi Software]] and by {{Koei}} in European territories. It is the first Capcom crossover outside of the Marvel and SNK games to be ported to American shores.

to:

'''X Edge''' (officially given the name '''Cross Edge''' for English audiences) (sometimes stylized as '''X Edge''') is a MassiveMultiplayerCrossover Tactical RPG developed by Idea Factory and Compile Heart. It was released in 2008 for the [[PlaystationThree Playstation 3]], UsefulNotes/PlayStation3, and published in North America by [[Creator/{{Nippon Ichi}} Nippon Ichi Software]] Creator/NipponIchi and by {{Koei}} Creator/{{Koei}} in European territories. It is the first Capcom crossover outside of the Marvel and SNK games to be ported to American shores.
26th Aug '15 5:29:16 AM Ominae
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'''X Edge''' (officially given the name '''Cross Edge''' for English audiences) is a MassiveMultiplayerCrossover Tactical RPG developed by Idea Factory and Compile Heart. It was released in 2008 for the [[PlaystationThree Playstation 3]], and published in North America by [[NipponIchi Nippon Ichi Software]] and by {{Koei}} in European territories. It is the first Capcom crossover outside of the Marvel and SNK games to be ported to American shores.

to:

'''X Edge''' (officially given the name '''Cross Edge''' for English audiences) is a MassiveMultiplayerCrossover Tactical RPG developed by Idea Factory and Compile Heart. It was released in 2008 for the [[PlaystationThree Playstation 3]], and published in North America by [[NipponIchi [[Creator/{{Nippon Ichi}} Nippon Ichi Software]] and by {{Koei}} in European territories. It is the first Capcom crossover outside of the Marvel and SNK games to be ported to American shores.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.CrossEdge