History VideoGame / Creatures

3rd Jun '17 10:08:58 PM InsanityPrelude
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* ProdWarriorRace: Hardman Norns. They were basically designed to be aggressive norns capable of fighting grendals. To the point their toys for infants is a tiny mecha grendal they are supposed [[TroublingUnchildlikeBehavior Beat Up for fun]]

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* ProdWarriorRace: ProudWarriorRace: Hardman Norns. They Norns were basically designed to be aggressive norns Norns capable of fighting grendals. To the point their toys for infants is Grendels. They even come with a tiny mecha grendal they are supposed [[TroublingUnchildlikeBehavior Beat Up Grendel to beat up for fun]]fun.
2nd Jun '17 11:17:37 PM yamiblade
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* ProdWarriorRace: Hardman Norns. They were basically designed to be aggressive norns capable of fighting grendals. To the point their toys for infants is a tiny mecha grendal they are supposed [[TroublingUnchildlikeBehavior Beat Up for fun]]
31st May '17 4:26:59 AM Tsunamiracle
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* {{Immortality}}: It's possible for creatures to mutate (or be engineered with) a variant of this, though it's rarely CompleteImmortality.
** Death in creatures is usually caused by certain chemicals hitting a final threshold, like too much Wounded or too little Ageing/Life or ATP. Having a mutation that significantly changes or even remove these thresholds can make a creature immune to death by disease, injury, or old age - sometimes all three if you get really lucky with mutations and gene inheritance.
*** In particular, in early versions of ''Creatures 1'' the gene that forced Norns to die of old age didn't work properly, making them TheAgeless.
** Regardless of genetics, in ''Creatures 3'' any immortal will still be killed by piranhas or the airlock, as they utilize an instant death command that bypasses all checks; the player can use this themself by accessing CAOS codes.
** Player intervention can go even further, thanks to the ability to clone genomes, back up older versions of a given creature, or even just straight up using a mod to invoke BornAgainImmortality.


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* LongestPregnancyEver: Because pregnancy length is governed solely by the mother's own biochemistry, creatures may end up carrying their eggs longer than usual if they're stressed out. Another reason could be that a mutation makes it difficult for them to reach the required thresholds. In really severe cases, it might be downright impossible for them to naturally lay an egg, and without some kind of intervention with codes or mods, they'll be pregnant to the end of their lives.


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* NoBiochemicalBarriers: Generally in place with the different Norn, Grendel, and Ettin species, who can all enjoy the same foods and suffer from the same diseases, but averted with the Toxic Norns. Bacteria and toxins are actually healthy for them, while medicine is harmful or even lethal. Toxic Norns also have different instincts regarding what they want to eat and may ignore traditional food in favor of rot and waste. Raising them and other Norns in the same environment can be challenging at best, to say nothing of the self-sabotaging, nonviable biochemistry most of their hybrid children will suffer.


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* PerfectPoison: ATP Decoupler in ''C3/DS'' is incredibly deadly even in small doses, due to directly targeting the victim's ATP. While there ''is'' a cure, it's practically impossible to administer it in time, since a (non-mutated) creature will only last a few seconds before its ATP goes below the instant death threshold. If you're ''very'' unlucky, [[ThePlague bacteria in your world might mutate into carrying this toxin]].
* PiranhaProblem: Piranhas are the apex predator in the Jungle Terrarium of ''Creatures 3'' and will devour any creature or critter that falls into the pool. Trying to introduce them to an aquarium with other marine life can easily wipe out the ecosystem.


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* RapidAging: Any number of mutations can cause a creature to age extraordinarily fast for their species, dying of old age within an hour, if even that long. Due to the way aging is normally handled -- decreasing an "Ageing" or "Life" chemical steadily over time and triggering age transitions at certain thresholds -- fast-aging mutations are caused by either the aging chemical being depleted by abnormal biochemistry (e.g. converting "Life" instead of protein into amino acids), or by simply not being present in the bloodstream at all upon hatching.


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* ThrownOutTheAirlock: A possible way to die in ''Creatures 3''; the hapless creature is vaporized instantly. The player can also simply utilize the airlock to destroy unwanted items.
24th Jan '17 8:10:41 PM NOYB
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* AIIsACrapshoot: A mild, but probably the only genuinely 'RealLife' example in existence, creatures can develop to be aggressive, and rare individuals can kill other creatures [[OmnicidalManiac extremely quickly.]]

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* AIIsACrapshoot: A mild, but probably the only genuinely 'RealLife' example in existence, existence; creatures can develop to be aggressive, and rare individuals can kill other creatures [[OmnicidalManiac extremely quickly.]]



** In the first game, at least, the grendels were actually hard-coded to hit other creatures when they wanted to interact with them. Though training is possible.

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** In the first game, at least, the grendels Grendels were actually hard-coded to hit other creatures when they wanted to interact with them. Though training is possible.
23rd Dec '16 8:49:01 PM ADrago
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From the start, the fandom was making boatloads of [[GameMod user-created content]], one of the earliest and most widespread games to do so. A lot of it is still available today -- an active mod site, [[http://creaturescaves.com/ Creatures Caves]], exists and is updated regularly -- although a lot of content is LostForever.

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From the start, the fandom was making boatloads of [[GameMod user-created content]], one of the earliest and most widespread games to do so. A lot of it is still available today -- an active mod site, [[http://creaturescaves.com/ Creatures Caves]], exists and is updated regularly -- although a lot of content is LostForever.
lost.
22nd Sep '16 1:42:00 AM Allekha
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The [[http://creatureswiki.net/wiki/Creatures_Wiki_Homepage Creatures Wiki]] has more information if you're interested in that. Now, on to the tropes.


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The [[http://creatureswiki.net/wiki/Creatures_Wiki_Homepage [[https://creatures.wiki Creatures Wiki]] has more information if you're interested in that. Now, on to the tropes.

7th Jun '16 1:09:25 PM InsanityPrelude
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After ten years, [[http://blog.fishingcactus.com/index.php/2011/05/18/announcing-creatures-4-on-ios-mac-and-pc/ developer Fishing Cactus announced Creatures 4]] (later renamed Creatures Online). It was initially set to be released June 2012, but after numerous delays the game has no set release date as of 2015 (although Fishing Cactus has shown they're working on it at least), and its development may have been halted due to financial reasons.

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After ten years, [[http://blog.fishingcactus.com/index.php/2011/05/18/announcing-creatures-4-on-ios-mac-and-pc/ developer Fishing Cactus announced Creatures 4]] (later renamed Creatures Online). It was initially set to be released June 2012, but after numerous delays the game has no set release date as of 2015 (although Fishing Cactus has shown they're working on it at least), and its publisher halted development may have been halted due and sold the IP to financial reasons.
Spil Games. They plan to release a free-to-play mobile game, [[http://www.spilgames.com/press/creatures-reborn-mobile-age/ Creatures Family]], in 2017.
6th Dec '15 11:25:41 AM Allekha
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After ten years, [[http://blog.fishingcactus.com/index.php/2011/05/18/announcing-creatures-4-on-ios-mac-and-pc/ developer Fishing Cactus announced Creatures 4]] (later renamed Creatures Online). It was initially set to be released June 2012, but after numerous delays the game has no set release date as of 2014 (although Fishing Cactus has shown they're working on it at least).

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After ten years, [[http://blog.fishingcactus.com/index.php/2011/05/18/announcing-creatures-4-on-ios-mac-and-pc/ developer Fishing Cactus announced Creatures 4]] (later renamed Creatures Online). It was initially set to be released June 2012, but after numerous delays the game has no set release date as of 2014 2015 (although Fishing Cactus has shown they're working on it at least).
least), and its development may have been halted due to financial reasons.
5th May '15 12:22:31 AM SeptimusHeap
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Several combo packs have also been published at various times. IndieGala included ''[[http://creatures.wikia.com/wiki/Creatures_-_The_Albian_Years Creatures: The Albian Years]]'' in their June bundle, a combination of the first two games with bonus packs.

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Several combo packs have also been published at various times. IndieGala VideoGame/IndieGala included ''[[http://creatures.wikia.com/wiki/Creatures_-_The_Albian_Years Creatures: The Albian Years]]'' in their June bundle, a combination of the first two games with bonus packs.
1st Feb '15 2:42:52 AM KarjamP
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Creatures