History VideoGame / Creatures

6th Dec '15 11:25:41 AM Allekha
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After ten years, [[http://blog.fishingcactus.com/index.php/2011/05/18/announcing-creatures-4-on-ios-mac-and-pc/ developer Fishing Cactus announced Creatures 4]] (later renamed Creatures Online). It was initially set to be released June 2012, but after numerous delays the game has no set release date as of 2014 (although Fishing Cactus has shown they're working on it at least).

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After ten years, [[http://blog.fishingcactus.com/index.php/2011/05/18/announcing-creatures-4-on-ios-mac-and-pc/ developer Fishing Cactus announced Creatures 4]] (later renamed Creatures Online). It was initially set to be released June 2012, but after numerous delays the game has no set release date as of 2014 2015 (although Fishing Cactus has shown they're working on it at least).
least), and its development may have been halted due to financial reasons.
5th May '15 12:22:31 AM SeptimusHeap
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Several combo packs have also been published at various times. IndieGala included ''[[http://creatures.wikia.com/wiki/Creatures_-_The_Albian_Years Creatures: The Albian Years]]'' in their June bundle, a combination of the first two games with bonus packs.

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Several combo packs have also been published at various times. IndieGala VideoGame/IndieGala included ''[[http://creatures.wikia.com/wiki/Creatures_-_The_Albian_Years Creatures: The Albian Years]]'' in their June bundle, a combination of the first two games with bonus packs.
1st Feb '15 2:42:52 AM KarjamP
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1st Feb '15 2:42:47 AM KarjamP
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* AntiFrustrationFeatures: The reward-punishment feature is replaced with one that's a lot more easier system to use (due to the old "slap-pet" system being objectively flawed). Thought bubbles now appear describing the last action that the Norns did. You have an option to either reinforce the action or discouraging them.

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* AntiFrustrationFeatures: The reward-punishment feature is replaced with one that's a lot more easier system to use (due to the old "slap-pet" system is replaced with a reward-punishment system that's easier to use (due to the old one being objectively flawed). Thought bubbles now appear describing the last action that the Norns did. You have an the option to either reinforce the action or discouraging them.
1st Feb '15 2:40:53 AM KarjamP
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Added DiffLines:

* AntiFrustrationFeatures: The reward-punishment feature is replaced with one that's a lot more easier system to use (due to the old "slap-pet" system being objectively flawed). Thought bubbles now appear describing the last action that the Norns did. You have an option to either reinforce the action or discouraging them.
18th Oct '14 11:49:43 AM Allekha
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The fandom was making boatloads of [[GameMod user-created content]]; one of the earliest and most widespread games to do so. A lot of it is still available today -- an active mod site, [[http://creaturescaves.com/ Creatures Caves]], even exists and is updated regularly -- although a lot of content is LostForever.

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The From the start, the fandom was making boatloads of [[GameMod user-created content]]; content]], one of the earliest and most widespread games to do so. A lot of it is still available today -- an active mod site, [[http://creaturescaves.com/ Creatures Caves]], even exists and is updated regularly -- although a lot of content is LostForever.


Added DiffLines:

** The game's scripting language, CAOS, has a command (MOWS) which "returns whether the lawn was cut last Sunday or not."
12th Sep '14 1:47:34 AM Yomegami
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After ten years, [[http://blog.fishingcactus.com/index.php/2011/05/18/announcing-creatures-4-on-ios-mac-and-pc/ developer Fishing Cactus announced Creatures 4]]. The game has since been renamed to Creatures Online, with plans for release by the end of 2013.

to:

After ten years, [[http://blog.fishingcactus.com/index.php/2011/05/18/announcing-creatures-4-on-ios-mac-and-pc/ developer Fishing Cactus announced Creatures 4]]. The game has since been 4]] (later renamed to Creatures Online, with plans for Online). It was initially set to be released June 2012, but after numerous delays the game has no set release by the end date as of 2013.
2014 (although Fishing Cactus has shown they're working on it at least).
24th Jun '14 9:55:21 PM Allekha
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* OxygenMeter: No visible oxygen meter, but any any non-aquatic creature dropped in the water will quickly drown as they run out of air.

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* OxygenMeter: No visible oxygen meter, but any any non-aquatic creature dropped in the water will quickly drown as they run out of air.
20th Mar '14 3:42:36 PM Geckogirl191
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* UrbanLegendOfZelda: The legendary Secret Adventure Mode. The unofficial "Creatures 1 to Docking Station" mod, which reproduced the items, gameworld, and species of the original game in the ''Creatures 3 / Docking Station'' engine, made many of the items of the Secret Adventure Mode a reality, albeit a goofy one.
** The Secret Adventure Mode actually started out as an inside joke amongst the fandom, which spawned from a post on the alt.games.creatures newsgroup that was a question meant for some obscure graphic adventure game.



* WhatCouldHaveBeen: ''[[http://creatures.wikia.com/wiki/Project_Loci Creatures: Project Loci]]'' was a planned console title that would have combined the A-Life aspects of the PC series with elements of an Adventure game- as well as raising your Norns, you would have had to train them to complete set objectives in order to progress through the plot. Sadly, Creature Labs couldn't find the money to develop it, and we haven't had a new game since.



* DevelopmentHell: The original release date was April 2013. Before a rename and numerous other changes. The date was later changed to "by the end of 2013", but as of Mid-December, no news.
14th Feb '14 8:02:24 PM BaffleBlend
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* {{Wallbonking}}: The TropeNamer, and for good reason -- the fandom coined the term when in ''2'', the norns would become so obsessed with the walls that they would forget to eat or sleep. This was seen as a symptom of One-Hour Stupidity Syndrome, after which point the poor norn would literally be TooDumbToLive.

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* {{Wallbonking}}: The TropeNamer, and for good reason -- the fandom coined the term when in ''2'', the norns would become so obsessed with the walls that they would forget to eat or sleep. This was seen as a symptom of One-Hour Stupidity Syndrome, after which point the poor norn would literally be TooDumbToLive. Unlike most examples, this wasn't caused by failing to detect a collision, but rather a flaw in the Artificial Intelligence the "reward-and-punishment" systems in the norns' brains were flawed, causing them to see innocuous actions such as turning around when crashing into something as amazing. This specific instance caused the poor norn to turn around twice instead of just once when running into something because its own brain tricked it into thinking it was just that euphoric. This -- and the rest of the problems with OHSS -- were fixed in The Albian Years.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Creatures