History VideoGame / CounterfeitMonkey

3rd Jan '16 12:43:02 AM SatoshiMiwa
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* PressXtoDie: Early in the game, you visit a Fair. If you set your remover to "F" and use it on the Fair itself, everything on the Fair [[CessationOfExistence goes poof]]. As Alex [[HaveaNiceDeath helpfully points out]], you ARE part of the Fair at the time...
28th Nov '15 5:16:25 PM Josef5678
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Misuse. Developers Foresight is when the game has a response for unlikely player actions.
So goes the premise of ''Counterfeit Monkey'', a wordplay-themed InteractiveFiction puzzle game created by Emily Short. It took her four years to complete and has such a [[TheDevTeamThinksOfEverything near-inexhaustible cache of word changes and combinations]] that half the fun of playing this game is seeing [[WideOpenSandbox how spectacularly you can vandalize public property with your trusty letter-remover]]. The fact that there's a lot of world-building that explores in-depth how people would adjust to living in a world where [[WordsCanBreakMyBones words can literally make and break lives]] doesn't hurt either.
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So goes the premise of ''Counterfeit Monkey'', a wordplay-themed InteractiveFiction puzzle game created by Emily Short. It took her four years to complete and has such a [[TheDevTeamThinksOfEverything near-inexhaustible cache of word changes and combinations]] combinations that half the fun of playing this game is seeing [[WideOpenSandbox how spectacularly you can vandalize public property with your trusty letter-remover]]. The fact that there's a lot of world-building that explores in-depth how people would adjust to living in a world where [[WordsCanBreakMyBones words can literally make and break lives]] doesn't hurt either.

* TheDevTeamThinksOfEverything: Virtually every single thing you can think of to make with your linguistic tools and inventory or scenery items can indeed be made, plus more than a few things you wouldn't have thought of making in your wildest dreams.
19th Jul '14 8:41:58 PM Chessanator
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* PurpleProse: Weaponised by the Bureau. By adding flowery adjectives to anything of importance, they've prevented you from removing letters and changing the object.
14th Apr '14 12:43:05 PM ninjacrat
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[[quoteright:348:http://static.tvtropes.org/pmwiki/pub/images/comonk_9198.png]] [[caption-width-right:348:In Atlantis, the map is the territory]]

* WordsCanBreakMyBones: Or convert them into a single bone, or an array of numerical ones.
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* WordsCanBreakMyBones: Or convert them into a single bone, or an array of numerical ones.ones. ----
5th Dec '13 6:20:32 PM LoviatarRethroned
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* BilingualBonus/MeaningfulName: Andra's name is a Swedish word that means "second" or "the other".
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* BilingualBonus/MeaningfulName: BilingualBonus / MeaningfulName: Andra's name is a Swedish word that means "second" or "the other".
5th Dec '13 6:20:13 PM LoviatarRethroned
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* BilingualBonus: Andra's name is a Swedish word that means "second" or "the other".
to:
* BilingualBonus: BilingualBonus/MeaningfulName: Andra's name is a Swedish word that means "second" or "the other".
5th Dec '13 6:19:53 PM LoviatarRethroned
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* BilingualBonus: Andra's name is a Swedish word that means "second" or "the other".
13th Nov '13 11:39:36 PM Lemia
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* EmpathicShapeshifter: [[spoiler:Atlantida, who becomes a lot friendlier and more democracy-minded when she's gelled and then reconstructed by Alexandra because of the connotations of the "Atlantida" symbol/term having changed radically from a strict, unyielding force of authority to a symbol of revolutionary change in the eyes of most Atlanteans since the last time she was reconstructed.]]
13th Nov '13 11:34:59 PM Lemia
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* VideoGameCrueltyPotential: [[spoiler:Later on in the game, you gain the ability to turn objects into lovable, cuddly animals that you can pet and take with you or even living, breathing people who are sentient enough to carry conversations with you, and then turn them back into lifeless objects
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* VideoGameCrueltyPotential: [[spoiler:Later on in the game, you gain the ability to turn objects into lovable, cuddly animals that you can pet and take with you or even living, breathing people who are sentient enough to carry conversations with you, and then turn gel them back into lifeless objectsobjects. [[ArsonMurderAndJaywalking You can also turn a woman's blouse into a louse and cause her to run away screaming.]]]]
13th Nov '13 11:31:52 PM Lemia
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You wake up, only to find out that you're no longer just "you" anymore and your body is now a [[FusionDance fused hybrid]] of your original body and that of a man named Alex who likes [[HearingVoices talking to you in your head]].
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You wake up, only to find out that you're you are no longer just "you" anymore and your body is now a [[FusionDance fused hybrid]] of your original body and that of a man named Alex who likes [[HearingVoices talking to you in your head]].

''Counterfeit Monkey'', a wordplay-themed InteractiveFiction puzzle game, was created by Emily Short in 2012. It took her four years to complete and has such a [[TheDevTeamThinksOfEverything near-inexhaustible cache of word changes and combinations]] that half the fun of playing this game is seeing [[WideOpenSandbox how spectacularly you can vandalize public property with your trusty letter-remover]]. The fact that there's a lot of world-building that explores in-depth how people would adjust to living in a world where [[WordsCanBreakMyBones words can literally make and break lives]] doesn't hurt either.
to:
So goes the premise of ''Counterfeit Monkey'', a wordplay-themed InteractiveFiction puzzle game, was game created by Emily Short in 2012.Short. It took her four years to complete and has such a [[TheDevTeamThinksOfEverything near-inexhaustible cache of word changes and combinations]] that half the fun of playing this game is seeing [[WideOpenSandbox how spectacularly you can vandalize public property with your trusty letter-remover]]. The fact that there's a lot of world-building that explores in-depth how people would adjust to living in a world where [[WordsCanBreakMyBones words can literally make and break lives]] doesn't hurt either.
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