History VideoGame / CoolSpot

24th Sep '16 3:26:08 PM jameygamer
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* BookEnds: The game begins and ends on the beach. In fact, most of the game's level types are distributed symmetrically around the middle level: The second and second-to-last levels are the same type, as are the third and third-to-last levels and the fifth and fifth-to-last levels.
* BottomlessPits: Present in the each of the two pier levels. Some versions of the game also have one at the end of the train in the Loco Motive level.

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* BookEnds: The game begins and ends on the beach. beach; you start the first level with a 7-Up bottle directly behind you, and the end of the final level has another 7-Up bottle directly behind the final cage of the game. In fact, most of the game's level types are distributed symmetrically around the middle level: The second and second-to-last levels are the same type, type (pier stages), as are the third and third-to-last levels (inner wall stages) and the fifth and fifth-to-last levels.
levels (toy shop stages).
* BottomlessPits: Present in the each of the two pier levels. Some versions of the game also have one at the end of the train in the Loco Motive level. You also have the pool in the fourth stage, which spans the entire bottom of the stage and more or less counts as a bottomless pit as well.



* EdibleAmmunition: In the "Off the Wall" level, there are pajama-clad mice enemies that throw pieces of cheese.

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* EdibleAmmunition: In the "Off the Wall" level, and "Back to the Wall" levels, there are pajama-clad mice enemies that throw pieces of cheese.



* FlyingSaucer: Are present not as enemies, as you might expect in this sort of game, but as platforms.

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* FlyingSaucer: Are present not as enemies, as you might expect in this sort of game, but as platforms. They will tilt and drop you if you stand on them for more than a second, so be ready to jump.



* IncendiaryExponent: The GoddamnedBats of the final level are sand fleas that inexplicably shoot fireballs.

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* IncendiaryExponent: The GoddamnedBats of the first and final level levels are sand fleas that inexplicably shoot fireballs.



* MacroZone: Since you're the spot off the logo on a regular-sized soda bottle, all areas in the game are like this. A folding chair, for instance, takes up a large segment of the final level.

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* MacroZone: Since you're the spot off the logo on a regular-sized soda bottle, all areas in the game are like this. A folding chair, for instance, takes up a large segment of the first and final level.levels, with a volleyball net taking up almost all of the background in the last stage.



** Each setting is also related to the one before it and the one after it, forming a continuous journey. In other words, the themes are chosen to make it look like Cool Shot starting a beach, making his way into a toy store, and back onto a beach.

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** Each setting is also related to the one before it and the one after it, forming a continuous journey. In other words, the themes are chosen to make it look like Cool Shot starting on a beach, making his way into a toy store, and back onto a beach.
5th Aug '16 4:27:10 AM jayharrison
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''Cool Spot'' is one of the more notable aversions to TheProblemWithLicensedGames. The game was released on several systems during the 16-bit era. It is a PlatformGame starring the red spot in the 7-Up logo. As this spot, your goal is to explore what appears to be a tourist town or seaport of some kind and rescue others of your number from cages that, [[ExcusePlot for some reason]], they are imprisoned in. Although this concept sounds lame, the game itself is surprisingly well-made and fun, with catchy music, large levels, intuitive controls, a decent level of challenge, and plenty of secret areas. With its generous time limits, the game encourages you to take your time and explore rather than immediately free your buddy and end the level.

to:

''Cool Spot'' is one of the more notable aversions to TheProblemWithLicensedGames. The game was released on several systems during the 16-bit era. It is a PlatformGame starring the red spot in the 7-Up logo. As this spot, your goal is to explore what appears to be a tourist town or seaport of some kind and rescue others of your number from cages that, [[ExcusePlot for some reason]], they are imprisoned in. Although this concept sounds lame, the game itself is surprisingly well-made and fun, with catchy music, large levels, intuitive controls, a decent level of challenge, and plenty of secret areas. With its generous time limits, the game encourages you encourages--and sometimes requires--you to take your time and to explore rather than immediately free your buddy and end the level.



* {{Cap}}: You can have no more than nine spare lives

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* {{Cap}}: You can have no more than nine spare liveslives.



* EveryTenThousandPoints: Extra lives are awarded at every 50,000 on Easy, every 75,000 on Normal, and every 100,000 on Hard.

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* EveryTenThousandPoints: Extra lives are awarded at every 50,000 points on Easy, every 75,000 on Normal, and every 100,000 on Hard.



* FetchQuest: Each level requires a specific number of Cool Points to not only complete them, but to also access the bonus levels.



* ProductPlacement: It stars the spot from the 7-up commercials that were made at the time. The European release, however had all 7-Up references removed, as a different mascot called [[http://en.wikipedia.org/wiki/Fido_Dido Fido Dido]] was used there.
* SpinToDeflectStuff: An enemy in Stage 7 can deflect Spot's attacks from the side when it spins.

to:

* ProductPlacement: It stars the spot from the 7-up commercials that were made at the time. The European release, however however, had all 7-Up references removed, as a different mascot called [[http://en.wikipedia.org/wiki/Fido_Dido Fido Dido]] was used there.
* SpinToDeflectStuff: An enemy in Stage 7 can deflect Spot's attacks from
removed (the 7-Up tokens replaced by red disks with checkmarks on them; the side when it spins.word ''Uncola'' is replaced by ''Virgin'').


Added DiffLines:

* SpinToDeflectStuff: An enemy in Stage 7 can deflect Spot's attacks from the side when it spins.
9th Jul '16 6:27:36 AM FlyingDuckManGenesis
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Added DiffLines:

* EdibleAmmunition: In the "Off the Wall" level, there are pajama-clad mice enemies that throw pieces of cheese.


Added DiffLines:

* LocomotiveLevel: The eighth level is entitled "Loco Motive", and given Spot's diminutive size, takes place on an electric train set.


Added DiffLines:

* ObstructiveForeground: Some spot tokens can be hard to find when they are hidden behind the foreground.


Added DiffLines:

* RingRingCRUNCH: Spot smashes an alarm clock with a hammer when you run out of time.
21st Jan '15 11:29:56 AM gyorokpeter2
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* BonusStage: Collect 75 of the little red spot tokens in a level and you can enter a bonus stage where you bounce around on bubbles in a (comparatively) giant 7-Up bottle and attempt to get as many points and 1-ups as possible before the timer, which is much shorter than it is for a normal level, reaches zero. The only way to get continues, which take the form of the letters of the word "UNCOLA".

to:

* BonusStage: Collect 75 of the little red spot tokens in a level and you can enter a bonus stage where you bounce around on bubbles in a (comparatively) giant 7-Up bottle and attempt to get as many points and 1-ups as possible before the timer, which is much shorter than it is for a normal level, reaches zero. The only way to get continues, which take the form of the letters of the word "UNCOLA"."UNCOLA" ("VIRGIN" in the PC version).
29th Nov '14 9:53:18 PM Mario500
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** Bosses are, however, present in the less famous ''CoolSpot Goes to Hollywood''.

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** Bosses are, however, present in the less famous ''CoolSpot ''Spot Goes to Hollywood''.
14th Aug '14 9:46:21 AM Joseph315
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''Cool Spot'' is one of the more notable aversions to TheProblemWithLicensedGames. The game was released on several systems during the 16-bit era, is a PlatformGame starring the red spot in the 7-Up logo. As this spot, your goal is to explore what appears to be a tourist town or seaport of some kind and rescue others of your number from cages that, [[ExcusePlot for some reason]], they are imprisoned in. Although this concept sounds lame, the game itself is surprisingly well-made and fun, with catchy music, large levels, intuitive controls, a decent level of challenge, and plenty of secret areas. With its generous time limits, the game encourages you to take your time and explore rather than immediately free your buddy and end the level.

to:

''Cool Spot'' is one of the more notable aversions to TheProblemWithLicensedGames. The game was released on several systems during the 16-bit era, era. It is a PlatformGame starring the red spot in the 7-Up logo. As this spot, your goal is to explore what appears to be a tourist town or seaport of some kind and rescue others of your number from cages that, [[ExcusePlot for some reason]], they are imprisoned in. Although this concept sounds lame, the game itself is surprisingly well-made and fun, with catchy music, large levels, intuitive controls, a decent level of challenge, and plenty of secret areas. With its generous time limits, the game encourages you to take your time and explore rather than immediately free your buddy and end the level.
26th Feb '14 4:53:35 PM mr3urious
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* ProductPlacement: It stars the spot from the 7-up commercials that were made at the time. The European release, however had all 7-Up references removed.

to:

* ProductPlacement: It stars the spot from the 7-up commercials that were made at the time. The European release, however had all 7-Up references removed.removed, as a different mascot called [[http://en.wikipedia.org/wiki/Fido_Dido Fido Dido]] was used there.
15th Feb '14 2:39:17 AM ZombieAladdin
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Added DiffLines:

** Each setting is also related to the one before it and the one after it, forming a continuous journey. In other words, the themes are chosen to make it look like Cool Shot starting a beach, making his way into a toy store, and back onto a beach.
20th Jan '14 5:58:51 AM LongLiveHumour
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[[UsefulNotes/NeedsABetterDescription Might need a better description.]]

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[[UsefulNotes/NeedsABetterDescription [[Administrivia/NeedsABetterDescription Might need a better description.]]
20th Jan '14 5:58:42 AM LongLiveHumour
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[[NeedsABetterDescription Might need a better description.]]

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[[NeedsABetterDescription [[UsefulNotes/NeedsABetterDescription Might need a better description.]]
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