History VideoGame / CookieClicker

28th Apr '16 3:59:12 PM DrFraud
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'''[[http://orteil.dashnet.org/cookieclicker Cookie Clicker]]''' is an IdleGame created by one Julien "Orteil" Thiennot as part of his [[http://orteil.dashnet.org/ many]] experimental games. It was originally launched on August 10, 2013. The goal of the game is simple: Bake cookies. You start out with the clickable cookie itself. One click from it produces one cookie. Once you've accumulated enough cookies you'll be able to purchase buildings and upgrades so you'll be able to produce even more cookies faster. Soon you won't even need to click the cookie manually as your upgrades will be doing the job for you. Then things gradually get weirder and weirder from there as things such as an army of cookie baking grandmas, mining cookie ingredients from cookie mines, sending out an armada of spacecraft to the cookie planet, opening portals to the Cookieverse and summoning {{Eldritch Abomination}}s to bake even ''more'' cookies for you, travel through time and space to steal cookies from the past and even the [[TheOldGods Elder Gods]] coming to you demanding a tribute of cookies from you lest you incur their wrath.

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'''[[http://orteil.dashnet.org/cookieclicker Cookie Clicker]]''' is an IdleGame created by one Julien "Orteil" Thiennot as part of his [[http://orteil.dashnet.org/ many]] experimental games. It was originally launched on August 10, 2013. The goal of the game is simple: Bake cookies. You start out with the clickable cookie itself. One click from it produces one cookie. Once you've accumulated enough cookies you'll be able to purchase buildings and upgrades so you'll be able to produce even more cookies faster. Soon you won't even need to click the cookie manually as your upgrades will be doing the job for you. Then things gradually get weirder and weirder from there as with things such as an army of cookie baking grandmas, mining cookie ingredients from cookie mines, sending out an armada of spacecraft to the cookie planet, opening portals to the Cookieverse and summoning {{Eldritch Abomination}}s to bake even ''more'' cookies for you, travel through time and space to steal cookies from the past and even the [[TheOldGods Elder Gods]] coming to you demanding a tribute of cookies from you lest you incur their wrath.
14th Apr '16 5:03:22 PM Shadoboy
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* AuthorAppeal: White chocolate macadamia nut cookies. Orteil put them in because he likes them.

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* AuthorAppeal: White chocolate macadamia nut cookies. Orteil put The flavor text for their upgrade even describes them in because he likes them.as "Orteil's Favortie"
22nd Mar '16 8:04:21 AM MercifulVixen
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You can find the old version [[http://orteil.dashnet.org/experiments/cookie/ here]]. Has a wiki [[http://cookieclicker.wikia.com/wiki/Cookie_Clicker_Wiki here]] and an official forum [[http://forum.dashnet.org/index.php?p=/ here]].

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You can find the old version [[http://orteil.dashnet.org/experiments/cookie/ here]]. Has a wiki [[http://cookieclicker.wikia.com/wiki/Cookie_Clicker_Wiki here]] and an official forum [[http://forum.dashnet.org/index.php?p=/ here]].here]] or play Cookie Clicker unblocked at [[http://www.unblockedgamesroom.com/cookie-clicker this link]].
14th Mar '16 11:29:38 AM timotaka
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Added DiffLines:

* CaptainObvious: One of the randomly generated news headlines is "Cookies found to make <animal species> less hungry!" You don't say...
10th Mar '16 1:24:58 AM Kotomikun
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* KarlMarxHatesYourGuts: Coupled with Adam Smith Hates Your Guts above, you can sell buildings, for 50% of the cost of purchasing the next building. This translates to selling units for 57.5% of what you paid for them.

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* KarlMarxHatesYourGuts: Coupled with Adam Smith Hates Your Guts above, you can sell buildings, for 50% of the cost of purchasing the next building. This translates to selling units for 57.5% of what you paid for them. However, if you've unlocked the Cookie Dragon, you can use its "Earth Shatterer" ability to sell buildings for 97.75% of their original price.
5th Mar '16 3:14:39 AM Kotomikun
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** The shadow achievement Last Chance To See requires popping a shiny wrinkler. These only have a 0.01% chance of spawning whenever a wrinkler spawns, and even with the NewGamePlus spawn rate upgrade, wrinklers only appear about once per minute. They also appear less often the more wrinklers you already have, and stop spawning entirely once you have 10 (or 12, with another upgrade), so letting a bunch pile up and popping them periodically makes the shiny one take even longer to show up. There's no cookie-related reward for this achievement, fortunately, but it does unlock a special news ticker message.

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** The shadow achievement Last Chance To See requires popping a shiny wrinkler. These only have a 0.01% chance of spawning whenever a wrinkler spawns, and even with the NewGamePlus spawn rate upgrade, wrinklers only appear about once per minute. They also appear less often the more wrinklers you already have, and stop spawning entirely once you have 10 (or 12, with another upgrade), piled up, so letting a bunch pile up and popping you have to mash them periodically makes constantly (ruining the potential cookie-rate boost from having a lot of wrinklers) for the best chance of getting a shiny one. The fastest possible wrinkler spawn-rate is about one every 20 seconds, so it'll take roughly ''50 hours'' of wrinkler-mashing for a shiny one take even longer to show up.appear. There's no cookie-related reward for this achievement, fortunately, but it does unlock a special news ticker message.
5th Mar '16 3:02:26 AM Kotomikun
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** The shadow achievement Last Chance To See requires popping a shiny wrinkler. These only have a 0.1% chance of spawning whenever a wrinkler spawns, and the maximum wrinklers that can spawn at a given time is 10 (12 with an upgrade usable in a NewGamePlus). Plus, due to the mechanics on how wrinklers work, popping them to encourage more spawns is counterproductive in terms of production.

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** The shadow achievement Last Chance To See requires popping a shiny wrinkler. These only have a 0.1% 01% chance of spawning whenever a wrinkler spawns, and even with the maximum NewGamePlus spawn rate upgrade, wrinklers that can spawn at a given time is 10 (12 with an upgrade usable in a NewGamePlus). Plus, due to only appear about once per minute. They also appear less often the mechanics on how more wrinklers work, you already have, and stop spawning entirely once you have 10 (or 12, with another upgrade), so letting a bunch pile up and popping them periodically makes the shiny one take even longer to encourage more spawns is counterproductive in terms of production.show up. There's no cookie-related reward for this achievement, fortunately, but it does unlock a special news ticker message.
29th Feb '16 7:35:41 PM Kotomikun
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* GuideDangIt: The "Neverclick" secret achievements (one of which became a regular achievement as of version 1.0375), which probably became LostForever (until you start a NewGamePlus) less than a minute after you started playing.

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* GuideDangIt: The "Neverclick" secret All unearned achievements (one are hidden. Most of which became them are simply "generate X cookies" or something else you'll eventually get if you play the game long enough, but some are tricky.
** "Neverclick," for getting
a regular achievement million cookies without clicking the cookie more than 15 times (enough to buy a single cursor). To get "True Neverclick" you must get a million cookies without ''any'' cookie clicks--you have to only click ''golden'' cookies (doesn't count as a "cookie click," but the game doesn't make this obvious). If, like almost everyone, you clicked too many times to get these, you can only earn them after ascending into "Born Again" mode (where you get no special ascension bonuses).
** "Hardcore" requires baking a billion cookies with no upgrades. Kind
of version 1.0375), which arbitrary and takes a long time, so you probably became LostForever (until wouldn't try it unless you start knew there was a NewGamePlus) less than reward for it.
** "Uncanny Clicker," for clicking 150 times in 10 seconds. This is almost impossible without using auto-clicking software, but it's ''not''
a minute after you started playing.shadow achievement.
** A few others are bizarre and random things that hardly anyone would do without being told to: click on the slot for the achievement, click the news ticker 50 times, click one of the tiny cookie icons on the Statistics page, and dunk the cookie in the milk (by squashing your browser window vertically).



* NoFairCheating: Averted; there's even a shadow achievement for using a certain tricky method to directly modify the number of cookies on hand. The text does discourage it, though.

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* NoFairCheating: Averted; there's even a shadow achievement for using a certain tricky method to directly modify the number of cookies on hand. The text does discourage it, though. Inverted with "Uncanny Clicker," a normal achievement that all but requires an autoclicker.
26th Feb '16 1:22:12 PM 32_Footsteps
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* AdamSmithHatesYourGuts: The building prices are quite reasonable for the low end buildings in the early game. But the price of each building is increased by 15% for the next one. That doesn't sound too bad at first. If you do the math, though, you find that the price of a building roughly doubles with every five purchased, and increases by a factor of about 1000 for every 49 purchased. (The first Cursor (the least expensive) costs 15 cookies. The 50th one costs about 15 thousand. The 100th costs about just over ''15 million'' cookies.)

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* AdamSmithHatesYourGuts: The building prices are quite reasonable for the low end buildings in the early game. But the price of each building is increased by 15% for the next one. That doesn't sound too bad at first. If you do the math, though, you find that the price of a building roughly doubles with every five purchased, and increases by a factor of about 1000 for every 49 purchased. (The first Cursor (the least expensive) costs 15 cookies. The 50th one costs about 15 thousand. The 100th costs about just over ''15 million'' cookies.)) The eggs and Christmas upgrades also count, as they also increase in price along with how many others in the series you've already unlocked.



** The 2.0 version subverts it by giving even more synergy bonuses to everything

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** The 2.0 version subverts it by giving even more synergy bonuses to everythingeverything.



* {{Egopolis}}: If you've named your bakery, one of the news ticker items will say that towns get renamed to "(Your name)ville".



* HelloInsertNameHere: As of the version 2 build, several news items will be related to whatever the player's bakery has been named.



* JokeItem: One of the 20 Easter-themed upgrades is "egg", the quotation marks and lack of capitalization being part of it. All it does is provide +9 CPS. Not 9%, just 9. Not only that, but it's one of the ''rare'' upgrades and is quite expensive, at 100 trillion. It takes about 352090 years for it to pay off its own purchasing price by itself.

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* JokeItem: One of the 20 Easter-themed upgrades is "egg", the quotation marks and lack of capitalization being part of it. All it does is provide +9 CPS. Not 9%, just 9. Not only that, but it's one of the ''rare'' upgrades and is quite expensive, at 100 trillion. 10 times the price of the +1% production modifier eggs. It takes about 352090 would take years (depending on when in the order it unlocks) for it to pay off its own purchasing price by itself.



** The shadow achievement Last Chance To See requires popping a shiny wrinkler. These only have a 0.1% chance of spawning whenever a wrinkler spawns, and the maximum wrinklers that can spawn at a given time is 10 (12 with an upgrade usable in a NewGamePlus). Plus, due to the mechanics on how wrinklers work, popping them to encourage more spawns is counterproductive in terms of production.



** The "Lucky" bonus from the Golden Cookie exhibits this. For most of the game, it is generally outclassed by "Frenzy", since upgrades and buildings are cheap enough that it's generally most efficient to spend cookies as soon as you get them. Only the very latest stages, when upgrades are hundreds of trillions of cookies and one's bank will likely be similarly large, does the Lucky bonus begin to occasionally outstrip the temporary income bonus that Frenzy provides.[[note]]For the math involved: the Lucky bonus gives the lesser of 1200 times the current [=CpS=] or 10% of one's current cookie bank, while Frenzy multiples [=CpS=] by 7 for 77 seconds, for a net gain of 462 times the [=CpS=]. What that means is that Lucky produces more than Frenzy only when the cookie bank is at least 4620 times greater than the [=CpS=]. Frenzy is therefore always better until the point at which it's worthwhile to accumulate more than 77 minutes worth of cookies before spending anything.[[/note]] Plus, with all the Golden Cookie upgrades, it's possible for them to overlap: you can get "Lucky" during a "Frenzy." If you have a big enough stockpile of cookies, you can get 7 times more cookies than the normal "Lucky" limit.

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** The "Lucky" bonus from the Golden Cookie exhibits this. For most of the game, it is generally outclassed by "Frenzy", since upgrades and buildings are cheap enough that it's generally most efficient to spend cookies as soon as you get them. Only the very latest stages, when upgrades are hundreds of trillions of cookies and one's bank will likely be similarly large, does the Lucky bonus begin to occasionally outstrip the temporary income bonus that Frenzy provides.[[note]]For the math involved: the Lucky bonus gives the lesser of 1200 900 times the current [=CpS=] or 10% of one's current cookie bank, while Frenzy multiples [=CpS=] by 7 for 77 seconds, for a net gain of 462 times the [=CpS=]. What that means is that Lucky produces more than Frenzy only when the cookie bank is at least 4620 times greater than the [=CpS=]. Frenzy is therefore always better until the point at which it's worthwhile to accumulate more than 77 minutes worth of cookies before spending anything.[[/note]] Plus, with all the Golden Cookie upgrades, it's possible for them to overlap: you can get "Lucky" during a "Frenzy." If you have a big enough stockpile of cookies, you can get 7 times more cookies than the normal "Lucky" limit.limit.
** Of all things, Business Day. Ordinarily, it only affects the graphics, functioning as an inversion of SillinessSwitch. However, while all holidays have an ascension upgrade, Startrade, the Business Day upgrade, increases the spawn rate of golden/wrath cookies much higher than any other, which in turn means that the bonuses from them happen much more frequently when Business Day than any other. In active play, Business Day with Startrade active results in the greatest boost to cookie production of any of the holidays.



* PinballScoring: Some of the achievements require you to bake quadrillions of cookies. To unlock everything this game has to offer, you will have to bake orders of magnitude more than that (You need at least 12.5 Quintillion to have enough Heavenly Chips to enable HolidayMode, and the Bicentennial Achievement requires you to bake in the octallion range in a single game).

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* PinballScoring: Some of the achievements require you to bake quadrillions of cookies. To unlock everything this game has to offer, you will have to bake orders of magnitude more than that (You need at least 12.5 Quintillion to have enough Heavenly Chips to enable HolidayMode, and the Bicentennial Achievement requires you to bake in the octallion multiple octillion range in a single game).
23rd Feb '16 4:11:53 AM Omeganian
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** The "Lucky" bonus from Golden Cookies and Wrath cookies was dialed back in version 2, going from either 10% of bank or 20 minutes of production (whichever is lower) to 10% of bank or 15 minutes of production (whichever is lower).

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** The "Lucky" bonus from Golden Cookies and Wrath cookies was dialed back in version 2, going from either 10% of bank or 20 minutes of production (whichever is lower) to 10% 15% of bank or 15 minutes of production (whichever is lower).
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.CookieClicker