History VideoGame / Contra

19th Nov '17 1:39:51 AM rmctagg09
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* [[spoiler: UnwittingPawn: Bill Rizer is this in ''Shattered Soldier''.]]

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* [[spoiler: UnwittingPawn: Bill [[spoiler:Bill Rizer is this in ''Shattered Soldier''.]]]]
* UrbanRuins: The first level of ''Contra III: The Alien Wars'' takes place in a human city which is in the midst of being destroyed by an alien invasion.
29th Oct '17 8:46:04 PM ChrisX
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* CoolVersusAwesome: Even since the beginning. You play as two manly gun-toting soldiers based on two of the [[Creator/ArnoldSchwarzenegger coolest action]] [[Creator/SylvesterStallone hero stars]] of the time and eventually fighting off extraterrestrial forces based on [[Franchise/{{Alien}} one of the most influential horror pop culture icon of that time]]. No wonder the series hit it big!
24th Oct '17 3:18:23 PM Windows95Fan
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** And even in the original arcade versions, you can only continue a limited number of times before your game is entirely over!

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** And to make things worse even in the original arcade versions, versions of the first two titles, you can only continue a limited number of times before your game is entirely over!
3rd Sep '17 3:02:36 PM Windows95Fan
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** Inverted with the Japanese arcade version of ''Super C'', which has a second loop not featured in the overseas release that is basically the hardest setting of the game with your score, lives and weapons restored from the first playthrough but no continues nor joining in. The western version ends the game once the final stage is cleared.

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** Inverted with the Japanese arcade version of ''Super C'', which has a second loop not featured in the overseas release that is basically the hardest setting of the game with your score, lives and weapons (including Hyper Shells) restored from the first playthrough but no continues nor joining in. The western version ends the game once the final stage is cleared.
3rd Sep '17 3:00:04 PM Windows95Fan
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* PointOfNoContinues: You can't continue nor have a second player to join in once you reach the [[HarderThanHard "Extremely Hard" second loop]] in the Japanese arcade version of ''Super Contra''; if you clear the final stage again or lose all your lives at this point, your game will be completely over!

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* PointOfNoContinues: You can't continue nor have a second player to join in once you reach the [[HarderThanHard "Extremely Hard" second loop]] in the Japanese arcade version of ''Super Contra''; if you clear the final stage again or lose all your lives at this point, your game will be completely over!over and you will be returned to the title screen!
3rd Sep '17 2:59:03 PM Windows95Fan
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** Furthermore, using a continue will reset your score to 0!
2nd Sep '17 8:50:47 PM Windows95Fan
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** Inverted with the Japanese arcade version of ''Super C'', which has a second loop not featured in the overseas release that is basically the hardest setting of the game with your score, lives and weapons restored from the first playthrough but no continues. The western version ends the game once the final stage is cleared.

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** Inverted with the Japanese arcade version of ''Super C'', which has a second loop not featured in the overseas release that is basically the hardest setting of the game with your score, lives and weapons restored from the first playthrough but no continues.continues nor joining in. The western version ends the game once the final stage is cleared.



* EarlyInstallmentWeirdness: In the arcade version of the original game, you have to wait until the other player runs out of lives before you can continue if you are playing cooperatively. Inverted in ''Super Contra'', where you can continue at any time without having to wait until the other player runs out of lives.



* HardModeFiller: Completing either NES game will restart the game on a harder difficulty and they can be played in countless loops until the player uses all of their continues. Surprisingly averted with the first arcade game, which ends on a single loop. The Japanese arcade version of ''Super C'' has a second loop not in the overseas release that is even harder than the "Very Hard" setting (if only for the sole fact that continuing is impossible).

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* HardModeFiller: Completing either NES game will restart the game on a harder difficulty and they can be played in countless loops until the player uses all of their continues. Surprisingly averted with the first arcade game, which ends on a single loop. playthrough. The Japanese arcade version of ''Super C'' has a second loop not in the overseas release that is even harder than the "Very Hard" setting (if only for the sole fact that continuing and having a second player to join in is impossible).



* PointOfNoContinues: You can't continue nor have a second player to join in once you reach the [[HarderThanHard "Extremely Hard" second loop]] in the Japanese arcade version of ''Super Contra''; if you clear the final stage again or lose all your lives at this point, your game will be completely over!



** And even in the original arcade versions, you can only continue a limited number of times before your game is over for real!

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** And even in the original arcade versions, you can only continue a limited number of times before your game is over for real!entirely over!
2nd Sep '17 7:54:37 PM Windows95Fan
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** Inverted with the arcade version of ''Super C'', which has a second loop not featured in the overseas release that is basically the hardest setting of the game with no continues. The western version ends the game after one playthrough.

to:

** Inverted with the Japanese arcade version of ''Super C'', which has a second loop not featured in the overseas release that is basically the hardest setting of the game with your score, lives and weapons restored from the first playthrough but no continues. The western version ends the game after one playthrough.once the final stage is cleared.



* HardModeFiller: Completing either NES game will restart the game on a harder difficulty and they can be played in countless loops until the player uses all of their continues. Surprisingly averted with the first arcade game, which ends on a single loop. The Japanese arcade version of ''Super C'' has a second loop not in the overseas release that is even harder than the "Very Hard" setting (if only for the sole fact that there are no continues).

to:

* HardModeFiller: Completing either NES game will restart the game on a harder difficulty and they can be played in countless loops until the player uses all of their continues. Surprisingly averted with the first arcade game, which ends on a single loop. The Japanese arcade version of ''Super C'' has a second loop not in the overseas release that is even harder than the "Very Hard" setting (if only for the sole fact that there are no continues).continuing is impossible).



** The Famicom version of ''Contra'' also had a secret stinger by holding Select and Start during the end credits, foreshadowing [[ExactlyWhatItSaysOnTheTin Red Falcon's eventual return]].

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** The Famicom version of ''Contra'' also had a secret stinger by holding Select SELECT and Start START during the end credits, foreshadowing [[ExactlyWhatItSaysOnTheTin Red Falcon's eventual return]].


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** And even in the original arcade versions, you can only continue a limited number of times before your game is over for real!
24th Jun '17 3:11:03 PM sampacm
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* EarthShatteringKaboom: In one of the endings in ''Neo Contra'', [[spoiler:Jaguar cuts a giant robot with his katana with enough force, to also slice the planet in half, and it explodes.]]
24th Jun '17 3:06:25 PM sampacm
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** The ending of ''Contra III: The Alien Wars'' is similar; the game merely addresses the player to congratulate him for his efforts, and for completing the game in Hard difficulty.

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** The ending of ''Contra III: The Alien Wars'' is similar; the game merely addresses you, the player to congratulate him player, for his your efforts, and for completing the game in Hard difficulty.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Contra