History VideoGame / ConkersBadFurDay

26th Mar '17 11:59:51 AM Prinzenick
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* {{Blooper}}: The game is very polished, but one very minor design oversight slipped through the cracks; if you enter the barn in Barn Boys during the Heist chapter, the outside will be shown in broad daylight, even though its night outside!



* DebugRoom: You can access the games debug mode by putting in the cheat code XFYHIJERPWAL IELWZS.

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* DebugRoom: You can access the games debug mode menu by putting in the cheat code XFYHIJERPWAL IELWZS.IELWZS, but it requires catridge tilting on the original hardware to actually access it.



* PointOfNoReturn: At the start of Heist, Hungover, Spooky, Uga Buga, and Sloprano are sealed off, railroading the player into going up to the remains of the windmill and thus leading to the Feral Reserve Bank.

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* PointOfNoReturn: At the start of Heist, Hungover, Spooky, Uga Buga, all of the areas except for Barn Boys and Sloprano Bats Tower are sealed off, railroading the player into going up to the remains of the windmill and thus leading to the Feral Reserve Bank.
26th Mar '17 11:26:40 AM Prinzenick
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* DebugRoom: You can access the games debug mode by putting in the cheat code XFYHIJERPWAL IELWZS.


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* EasierThanEasy: There are two cheat codes to make the game easier; one is simply EASY, and the other one is VERYEASY.
25th Mar '17 1:40:02 PM Prinzenick
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* PointOfNoReturn: At the start of Heist, Hungover, Spooky, Uga Buga, and Sloprano are sealed off, railroading the player into going up to the remains of the windmill and thus leading to the Feral Reserve Bank.
25th Mar '17 9:01:53 AM Prinzenick
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* FakeDifficulty: A lot of the games challenge comes from either cheap difficulty tricks (like the [[CameraScrew camera being locked at the most inconvenient times]] and the fact that Conker will take damage from falling anywhere remotely high) or TrialAndErrorGameplay (the Sunny Days chapter is egregious in this regard). Selecting a chapter individually instead of playing a save file adds another nasty bit of this--you only get three lives, and all other squirrel tails are gone.

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* FakeDifficulty: A lot of the games challenge comes from either cheap difficulty tricks (like the [[CameraScrew camera being locked at the most inconvenient times]] and the fact that Conker will take damage from falling anywhere remotely high) or TrialAndErrorGameplay and bits where the game gives [[GuideDangIt no indication how to solve a certain situation]] (the Sunny Days chapter is egregious in this regard). Selecting a chapter individually instead of playing a save file adds another nasty bit of this--you only get three lives, and all other squirrel tails are gone.


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* JumpPhysics: Conker has a rather average jump, but he has a bit of mid air control over it. His helicopter tail helps overcome this, but it only lets him hover a couple seconds and won't grant him extra height. Oh, and Conker falls like a rock after he jumps, especially if its high up.
25th Mar '17 8:57:01 AM Ferot_Dreadnaught
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* ArtificialStupidity: has adjustable AI for its multiplayer modes, but the Raptor game has some hiccups, no matter what setting its on. For some reason, the Raptor is averse to jumping from high ledges if your caveman jumps off in time, tricking it into walking all the way back around instead of leaping after you, which lets your caveman buy time to carry an egg to his giant frying pan. Its also possible to get the raptor locked in a loop of constantly walking up and falling off of a nearby ledge if you stand in a certain spot near the frying pans handle. The AI for your bot squadmates is clearly bugged too, and it frequently gets stuck in a certain corner of the level (which can unwittingly get the Raptor stuck in a loop as well).

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* ArtificialStupidity: The game has adjustable AI for its multiplayer modes, but the Raptor game has some hiccups, no matter what setting its on. For some reason, the Raptor is averse to jumping from high ledges if your caveman jumps off in time, tricking it into walking all the way back around instead of leaping after you, which lets your caveman buy time to carry an egg to his giant frying pan. Its also possible to get the raptor locked in a loop of constantly walking up and falling off of a nearby ledge if you stand in a certain spot near the frying pans handle. The AI for your bot squadmates is clearly bugged too, and it frequently gets stuck in a certain corner of the level (which can unwittingly get the Raptor stuck in a loop as well).
25th Mar '17 8:54:28 AM Prinzenick
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Added DiffLines:

* FakeDifficulty: A lot of the games challenge comes from either cheap difficulty tricks (like the [[CameraScrew camera being locked at the most inconvenient times]] and the fact that Conker will take damage from falling anywhere remotely high) or TrialAndErrorGameplay (the Sunny Days chapter is egregious in this regard). Selecting a chapter individually instead of playing a save file adds another nasty bit of this--you only get three lives, and all other squirrel tails are gone.
24th Mar '17 5:53:19 PM Prinzenick
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* ArtificialStupidity: The game has adjustable AI for its multiplayer modes, but the Raptor game has some hiccups, no matter what setting its on. For some reason, the Raptor is averse to jumping from high ledges if you jump away in time, forcing it to run all the way back, which lets your caveman buy time to carry an egg to his giant frying pan. It also possible to get the raptor locked in a loop of constantly walking up and falling off of a nearby ledge if you stand in a certain spot near the frying pans handle.

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* ArtificialStupidity: The game has adjustable AI for its multiplayer modes, but the Raptor game has some hiccups, no matter what setting its on. For some reason, the Raptor is averse to jumping from high ledges if you jump away your caveman jumps off in time, forcing tricking it to run into walking all the way back, back around instead of leaping after you, which lets your caveman buy time to carry an egg to his giant frying pan. It Its also possible to get the raptor locked in a loop of constantly walking up and falling off of a nearby ledge if you stand in a certain spot near the frying pans handle.handle. The AI for your bot squadmates is clearly bugged too, and it frequently gets stuck in a certain corner of the level (which can unwittingly get the Raptor stuck in a loop as well).



* DevelopersForesight: In the original version, Gregg would recognise Conker in Spooky even if he managed to avoid dying by that point. In ''Live and Reloaded'', if Conker hasn't already met Gregg he will die after crashing the barrel instead of passing out.

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* DevelopersForesight: DevelopersForesight:
**
In the original version, Gregg would recognise Conker in Spooky even if he managed to avoid dying by that point. In ''Live and Reloaded'', if Conker hasn't already met Gregg he will die after crashing the barrel instead of passing out.out.
** In the Raptor multiplayer in the original game, its possible to trick the raptors into walking into the cavemans giant frying pan, which will kill it in seconds, but it won't count towards your score.
24th Mar '17 1:15:15 PM Prinzenick
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* SpeechBubble

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* SpeechBubbleSpeechBubble: Comic book speech balloons accompany the games dialogue.
* SpiritualAntithesis: The game was deliberately designed to be the polar opposite of ''VideoGame/SuperMario64'' and its imitators, not just in tone but in gameplay. Wheras Mario 64 was a fluid collect-a-thon designed entirely around Mario's moveset and to be as open as possible (with the story being a complete afterthought), Conker is a very linear platformer (to the point where its [[{{Railroading}} designed to be impossible to perform any]] SequenceBreaking to get through the game) that builds its gameplay ''entirely'' around its story, hence the context sensitive buttons and variety of gameplay styles supplanting Conker's ''very'' limited default moveset.
24th Mar '17 1:01:24 PM Prinzenick
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* {{Railroading}}: The game is [[DevelopersForesight carefully designed]] to make sure that you complete things in linear story order and ruin any attempts at SequenceBreaking. For example;
** The Bank is cut off thanks to a literal BrokenBridge. Even if you cheat to bypass it, the cutscenes and final level won't play.
** You cannot access the Bats Tower until you solve the Switch puzzle. The imps will ''always'' move fast enough to keep you from swimming to its entrance in time, knocking you far away from it or killing you. Even if you manage to bypass the guard protecting the switch that kills the other imps without dropping a dung ball on him, the Context Sensitive action wont work.
** If you you use a cheat device to levitate over the current and try to exit Spooky into Hungover too soon, youíll find that the exit isnít even active.
** Any money that you can levitate to and access prematurely is useless; the cutscene where you actually collect it wonít play.
** Even if you cheat and get on top of the barn before you kill Marvin the Mouse, you canít activate the switch to open the Barn door until you go back and kill him.
24th Mar '17 7:24:21 AM Prinzenick
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* GassHole: Marvin the Mouse, who you encounter at the barn. His breath and farts are presented as thick, green clouds, and smell so foul, that Conker will vomit if he's unfortunate enough to be in their vicinity.
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