History VideoGame / Commandos

20th Jul '17 1:55:48 PM Saveelich
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[[quoteright:330:http://static.tvtropes.org/pmwiki/pub/images/commandos2_big1_9949.jpg]]
[[caption-width-right:330:Don't mess with these guys. [[BewareTheNiceOnes Oh, and keep yourself away from that girl as well.]]]]

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[[quoteright:330:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/commandos2_big1_9949.jpg]]
[[caption-width-right:330:Don't
org/pmwiki/pub/images/commandos2.jpg]]
[[caption-width-right:350:Don't
mess with these guys. [[BewareTheNiceOnes Oh, and keep yourself away from that girl as well.]]]]
20th Jul '17 1:53:48 PM Saveelich
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''Commandos'' is a [[StealthBasedGame Stealth-based strategy game]] franchise set in UsefulNotes/WorldWarII, created by Spanish game developer Pyro Studios. In each game of the series, the player commands an elite squad of Allied soldiers/spies and tries to succeed in RuleOfCool missions - ideally without getting caught by [[ThoseWackyNazis Nazis]].

to:

''Commandos'' is a [[StealthBasedGame Stealth-based strategy game]] franchise set in UsefulNotes/WorldWarII, created by Spanish game developer Pyro Studios. In each game of the series, the player commands an elite squad of Allied soldiers/spies and tries to succeed in RuleOfCool accomplish various kinds of missions behind enemy lines - ideally without getting caught by [[ThoseWackyNazis Nazis]].
ThoseWackyNazis.
20th Jul '17 1:51:02 PM Saveelich
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''Commandos'' is a [[StealthBasedGame Stealth-based strategy game]] franchise set in UsefulNotes/WorldWarII, created by Spanish game developer Pyro Studios. In each game of the series, the player commands an elite squad composed of 6 to 8 Allied soldiers/spies and tries to succeed in RuleOfCool missions - ideally without getting caught by [[ThoseWackyNazis Nazis]].

to:

''Commandos'' is a [[StealthBasedGame Stealth-based strategy game]] franchise set in UsefulNotes/WorldWarII, created by Spanish game developer Pyro Studios. In each game of the series, the player commands an elite squad composed of 6 to 8 Allied soldiers/spies and tries to succeed in RuleOfCool missions - ideally without getting caught by [[ThoseWackyNazis Nazis]].
16th Jul '17 3:31:16 AM CynicalBastardo
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* VideogameFlamethrowersSuck: It is an insta-kill weapon, but it has a very short range and consums its ammunitions very quickly. It has also other drawbacks, when considering that ''Commandos'' is a stealth-based game: burning enemies will run a bit while screaming before collapsing and dying (which can set on the alarm), the fire destroys the stuff carried by enemies.

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* VideogameFlamethrowersSuck: It is an insta-kill weapon, but it has a very short range and consums consumes its ammunitions ammunition very quickly. It has also other drawbacks, when considering that ''Commandos'' is a stealth-based game: burning enemies will run a bit while screaming before collapsing and dying (which can set on the alarm), the fire destroys the stuff carried by enemies. It also takes up four precious blocks of inventory space, which could be better used by a longarm or some explosives.
23rd Dec '16 8:11:07 PM ADrago
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* LostForever:
** There is two instances of this, in ''Men of Courage'' and ''Destination Berlin''. Both examples are related to specific buildings, serving as targets which are objectives for destruction in their mission, both harbour useful items. Blowing both buildings completly prevent to go inside again.
** The second mission of ''Men of Courage'' as a workshop in which lies a torpedo. Blowing the building without fully searching it won't have any other actual bad consequence than making a part of the bonus-mission unlocking puzzle to become unreachable, thus preventing to access it.
** The first Normandy mission of ''Destination Berlin'' is related to the ammunition warehouse of the German base. Destroying it without stealing all the explosives in the crates will make the mission unwinnable (see Unwinnable By Insanity in the YMMV page), as the Sapper doesn't begin the mission with enough explosives to destroy all the targets in his backpack.


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* PermanentlyMissableContent:
** There is two instances of this, in ''Men of Courage'' and ''Destination Berlin''. Both examples are related to specific buildings, serving as targets which are objectives for destruction in their mission, both harbour useful items. Blowing both buildings completly prevent to go inside again.
** The second mission of ''Men of Courage'' as a workshop in which lies a torpedo. Blowing the building without fully searching it won't have any other actual bad consequence than making a part of the bonus-mission unlocking puzzle to become unreachable, thus preventing to access it.
** The first Normandy mission of ''Destination Berlin'' is related to the ammunition warehouse of the German base. Destroying it without stealing all the explosives in the crates will make the mission unwinnable (see Unwinnable By Insanity in the YMMV page), as the Sapper doesn't begin the mission with enough explosives to destroy all the targets in his backpack.
19th Dec '16 11:41:32 PM Xtifr
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Commandos is a [[StealthBasedGame Stealth-based strategy game]] franchise set in UsefulNotes/WorldWarII, created by Spanish game developer Pyro Studios. In each game of the series, the player commands an elite squad composed of 6 to 8 Allied soldiers/spies and tries to succeed in RuleOfCool missions - ideally without getting caught by [[ThoseWackyNazis Nazis]].

to:

Commandos ''Commandos'' is a [[StealthBasedGame Stealth-based strategy game]] franchise set in UsefulNotes/WorldWarII, created by Spanish game developer Pyro Studios. In each game of the series, the player commands an elite squad composed of 6 to 8 Allied soldiers/spies and tries to succeed in RuleOfCool missions - ideally without getting caught by [[ThoseWackyNazis Nazis]].
13th Dec '16 10:53:04 PM jormis29
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* EverythingsBetterWithPenguins: There are penguins in [[ArtisticLicenseGeography the North Pole]] mission of ''Men of Courage''.

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* EverythingsBetterWithPenguins: There are penguins in [[ArtisticLicenseGeography [[MisplacedWildlife the North Pole]] mission of ''Men of Courage''.



* PiranhaProblem: They can be seen in rivers of a couple of the Asian-set missions of ''Men of Courage''. It is an exemple of ArtisticLicenseGeography, as they only live in South America.

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* PiranhaProblem: They can be seen in rivers of a couple of the Asian-set missions of ''Men of Courage''. It is an exemple of ArtisticLicenseGeography, MisplacedWildlife, as they only live in South America.
3rd Nov '16 11:46:49 AM CynicalBastardo
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* HundredPercentCompletion: ''Men of Courage'' features {{SideQuest}}s. Finding [[GottaCatchEmAll all the hidden books]] unlocks {{Bonus Level}}s.

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* HundredPercentCompletion: ''Men of Courage'' features {{SideQuest}}s. Finding [[GottaCatchEmAll all the hidden books]] unlocks {{Bonus Level}}s. This is represented by ranks and medals.
4th Mar '16 2:57:27 AM Psychopompos007
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** ''Destination Berlin'' starts in 1944 and ends the 6th of June 1944.

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** ''Destination Berlin'' starts in 1944 1942 and ends the 6th of June 1944.
3rd Mar '16 10:09:32 AM CynicalBastardo
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* DamnYouMuscleMemory: The hotkeys change from game to game. For example, the original game had G for the pistol and changed it to Q for the ''Beyond The Call Of Duty'' standalone expansion, before switching back to G for ''Men Of Courage'', though hotkeys can be customised. Worst of all was the removal of hotkeys altogether for ''Destination Berlin'', which many players found added FakeDifficulty.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Commandos