History VideoGame / CommandAndConquerRedAlert3

13th Dec '17 5:06:43 PM nombretomado
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** J.K. Simmons claims in an interview that President Ackerman has "facets of Creator/GeorgeCScott in DrStrangelove"; a "little bit of BarryGoldwater" and "at least a tiny bit of [[UsefulNotes/GeorgeWBush Dubya]] creeping in there."

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** J.K. Simmons claims in an interview that President Ackerman has "facets of Creator/GeorgeCScott in DrStrangelove"; ''Film/DrStrangelove''"; a "little bit of BarryGoldwater" and "at least a tiny bit of [[UsefulNotes/GeorgeWBush Dubya]] creeping in there."
26th Nov '17 9:28:37 PM Sumatris
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* BehindTheBlack: "Battlefield expanded!" The campaigns have quite the habit of letting you accomplish something, only to unveil a whole bunch of additional land, enemies and hostile bases that all your units and surveillance systems failed to notice before despite being literally next door on occasion.
25th Nov '17 10:32:59 PM Sumatris
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* DeathFromAbove: Many ways to inflict this on hapless targets, mostly via KillSat or aircraft.
** The Allies excel in the aircraft department by default but also have a Secret Protocol that makes their airforce even more dangerous. ''Uprising'' turned it UpToEleven with the [[MightyGlacier slow but heavily armored and extremely heavily armed]] [[CoolPlane Harbinger Gunship]].
** The Soviets think nothing of sucking enemy armor into space with a magnetic satellite, then dump them plus select space junk on their heads in a minor ColonyDrop. A handful of their units also have the ability to heavily damage or outright crush enemy units by jumping on them. And let's not forget about the iconic [[ItsRainingMen Man Cannons]]...
** The Empire of the Rising Sun is a bit lacking here but can still be annoying with swarms of robotic drones doing kamikaze runs, or bomb barrages parachuting onto your buildings.
25th Nov '17 10:18:55 PM Sumatris
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* MightyGlacier: Soviet vehicles are generally slower but more powerful and resilient than their Allied or Imperial counterparts. They also have the most well-known and infamous examples in the franchise: the mighty Apocalypse Tank and the devastating Kirov zeppelin. All factions' heavy warships (Dreadnought, Aircraft Carrier, Shogun Battleship) fit the bill as well.
** ''Uprising'' gave the Allies the Future Tank X-1 and the Harbinger gunship, the Empire the Giga Fortress, and the Soviets the Grinder tank.



* WaveMotionGun: the literal 'Wave Force Artillery' and its turret version. Also the Allies' spectrum weapons.

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* WaveMotionGun: the literal 'Wave The Wave Force Artillery' Artillery and its turret version. Also version are ground-based, almost literal examples. ''Uprising'' adds the Allies' spectrum weapons.[[TransformingMecha Giga Fortress]] whose flying head form attacks ground units with a massive energy beam. It shouldn't come as a surprise that all of these belong to the Empire of the Rising Sun.



* YouHaveOutlivedYourUsefulness: What can you expect of Creator/TimCurry?

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* YouHaveOutlivedYourUsefulness: What else can you expect of Creator/TimCurry?
25th Nov '17 10:08:12 PM Sumatris
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** In the first Allied ''Uprising'' mission, [[spoiler:Tenzu will escape his frozen palace in a Sudden Transport escorted by five Tsunami tanks, disguise it as one of the tanks, and use it to try and slip away in the confusion, forcing you to identify and freeze him before the (admittedly fairly generous) timer runs out]].

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** In the first Allied ''Uprising'' mission, [[spoiler:Tenzu [[spoiler:Shinzo will escape his frozen palace in a Sudden Transport escorted by five Tsunami tanks, disguise it as one of the tanks, and use it to try and slip away in the confusion, forcing you to identify and freeze him before the (admittedly fairly generous) timer runs out]].
25th Nov '17 10:06:08 PM Sumatris
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** Which gets ridiculous, since you can use her Snipe Pilot ability on a Battleship or an Aircraft Carrier, which somehow disables the entire ship, and then take over the whole ship with a single engineer.

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** Which gets ridiculous, since you can use her Snipe Pilot ability on a Battleship or an Aircraft Carrier, which somehow disables the entire ship, and then take over the whole ship with a single engineer. It even works on robotic, AI-controlled units like Future Tanks that don't have a cockpit to begin with, let alone a pilot to snipe.
25th Nov '17 10:00:17 PM Sumatris
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* MacrossMissileMassacre: Rocket Angels en masse can produce this. There is even an upgrade to make missile-firing units spam even more. The Naginata cruisers fires many torpedoes at once in their special attack. The Allies' javelin soldiers also have this as their special attack. Soviet Dreadnoughts fire their huge cruise missiles in salvoes of three, which alone qualifies them for the trope (especially in numbers), but their secondary ability allows them to fire faster for even more missile spam.

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* MacrossMissileMassacre: Rocket Angels en masse can produce this. There is even an upgrade to make missile-firing units spam even more. The Naginata cruisers fires many torpedoes at once in their special attack. The Allies' javelin soldiers also have this as their special attack. Soviet Dreadnoughts fire their huge cruise missiles in salvoes of three, which alone qualifies them for the trope (especially in numbers), but and their secondary ability allows them to fire faster for even more missile spam.spam.
** ''Uprising'' continues the trend with units like the Soviet [[SpiderTank Reaper]] or the Imperial [[TransformingMecha Giga Fortress]]' floating form.
25th Nov '17 9:56:33 PM Sumatris
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*** Uprising turns this UpToEleven with the Giga Fortress. At about three times the size of the Shogun battleship, bigger than the building that produces it, it has to be deployed from a nanocore like the Empire's buildings. It can transform into a flying head the size of a construction yard.
* InstantAwesomeJustAddMecha: Pretty much the major backbone of the Empire of the Rising Sun in ''Red Alert 3''. And it throws in...

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*** Uprising turns this UpToEleven with the Giga Fortress. At about three times the size of the Shogun battleship, bigger than the building that produces it, it has to be deployed from a nanocore like the Empire's buildings. It Its base form is a giant floating fortress that reduces entire fleets of ships and aircraft to scrap with {{BFG}}s and {{Macross Missile Massacre}}s, and it can transform into a flying head the size of a construction yard.yard that's helpless against aircraft but fries anything on the ground with a massive WaveMotionGun of ludicrous range.
* InstantAwesomeJustAddMecha: Pretty much the major The backbone of the Empire of the Rising Sun Sun's armies in ''Red Alert 3''. And it throws in...3'' are mechas in all shapes and sizes, most of which can [[TransformingMecha switch between two forms]]. Their vehicle factory is outright called [[InvokedTrope Mecha Bay]]. The ''Uprising'' expansion pack adds even more mecha types to the roster.
25th Nov '17 9:43:35 PM Sumatris
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** In the first Allied ''Uprising'' mission, [[spoiler:Tenzu will escape his frozen palace in a Sudden Transport escorted by five Tsunami tanks, disguise it as one of the tanks, and use it to try and slip away in the confusion, forcing you to identify and freeze him before the (admittedly fairly generous) timer runs out.

to:

** In the first Allied ''Uprising'' mission, [[spoiler:Tenzu will escape his frozen palace in a Sudden Transport escorted by five Tsunami tanks, disguise it as one of the tanks, and use it to try and slip away in the confusion, forcing you to identify and freeze him before the (admittedly fairly generous) timer runs out.out]].
25th Nov '17 9:43:18 PM Sumatris
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** In the first Allied ''Uprising'' mission, [[spoiler:Tenzu will escape his frozen palace in a Sudden Transport escorted by five Tsunami tanks, disguise it as one of the tanks, and use it to try and slip away in the confusion, forcing you to identify and freeze him before the (admittedly fairly generous) timer runs out.
** Actually, a disproportionate number of other missions involve Kaizo Traps one way or another, often of massive proportions. It's disturbingly common for the player to achieve all objectives given in the initial briefing, only for the map to expand, new enemies and bases to appear from nowhere, and a bunch of additional objectives to clog the mission log. Being ProperlyParanoid is a highly useful trait in all campaigns, and those players who weren't initially probably become it very quickly.
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