History VideoGame / CommandAndConquerGenerals

25th May '16 8:57:24 AM Chabal2
Is there an issue? Send a Message


* EasyLevelTrick: The Aral Sea mission for the GLA can be made much easier via the Rebel Ambush perk after the Particle Cannon's location is revealed (right next to the airfield). By having the rebels capture the airfield, a powerplant, and the Particle Cannon, you can produce at least one Comanche before enemy troops arrive. Even when the choppers arrive and kill the buildings and rebels, you now have a deadly attack unit immune to everything but missile troops (who die quickly and are far away) and missile sites (which are on the outside of the base, while the power plants needed to operate them are on the inside).



* UnexplainedRecovery: One mission with Black Lotus drops another one if you lose her with no other explanation

to:

* UnexplainedRecovery: One mission with Black Lotus drops another one if you lose her with no other explanationexplanation.
* UniversalDriversLicense: The pilots that drop from a veteran US vehicle can transfer their level to the next vehicle they're sent in, no matter if the original or target use jets or wheels.



* UnitsNotToScale: Averted with the humongous aircraft carrier and battleships. However, due to pathfinding issues, these realistically large ships only appear in a select few missions and are unbuildable. The rest of the units play this rather straight.

to:

* UnitsNotToScale: Averted with the humongous aircraft carrier and battleships. However, due to pathfinding issues, these realistically large ships only appear in a select few missions and are unbuildable. The rest of the units play this rather straight.straight (transport vehicles could fit one, maybe two infantry units inside).



** Flamethrowers, toxins streams and flashbangs are a OneHitKill against any infantry inside buildings.



* WouldNotShootACivilian: The USA and PRC wouldn't. [[CombatPragmatist The GLA would]]. See KnightTemplar above.

to:

* WouldNotShootACivilian: The USA and PRC wouldn't. [[CombatPragmatist The GLA would]]. See KnightTemplar above. That said, you can run over civilians while playing as any faction without getting called out for it.
25th May '16 6:52:50 AM Chabal2
Is there an issue? Send a Message


* AllAsiansWearConicalStrawHats: Even in Kazahkstan.



* GoneForever: Captured neutral buildings can be repaired, but can't be rebuilt once destroyed.



** Tao has nothing on The Tigeress. When you knock on her door, she warns you to leave. When you don't listen she unleashes a ''Particle Cannon, Scud Storm and a nuke'' which vaporise your vanguard. Those who still haven't been scared into quitting this General's Challenge at this point have fifteen to thirty minutes (depends on the difficulty) before she does it again.

to:

** Tao has nothing on The Tigeress.Tigress. When you knock on her door, she warns you to leave. When you don't listen she unleashes a ''Particle Cannon, Scud Storm and a nuke'' which vaporise your vanguard. Those who still haven't been scared into quitting this General's Challenge at this point have fifteen to thirty minutes (depends on the difficulty) before she does it again.



* RuleOfCool: Many, ''many'', '''''many''''' units (like the Dragon Tank, The Marauder Tank and the Laser Crusader) can only be fully explained by this.

to:

* RuleOfCool: Many, ''many'', '''''many''''' units (like the Dragon Tank, The the Marauder Tank and the Laser Crusader) can only be fully explained by this.



* TerroristsWithoutACause: The GLA's agenda. You're actually told in the GLA campaign that their motive is to drive out who they feel are imperialist aggressors, though beyond this their precise goals are unclear. Many real life terrorist organizations had an ostensible goal of liberating their homeland from foreign occupaton, so the GLA is not without real life precedent.

to:

* TerroristsWithoutACause: The GLA's agenda. You're actually told in the GLA campaign that their motive is to drive out who they feel are imperialist aggressors, though beyond this their precise goals are unclear. Many real life terrorist organizations had an ostensible goal of liberating their homeland from foreign occupaton, occupation, so the GLA is not without real life precedent.
24th May '16 11:36:16 PM BNSF1995
Is there an issue? Send a Message


* {{Hypocrite}}: The GLA are this in droves. At first, they scream incessantly about oppression, imperialism, and how just they are. Other comments, however, underscore that they're basically ill-tempered, sadistic, sociopathic low-lifes to a man. Except for the lowly Workers, who are some of the single most hilariously down-trodden, abused schmucks in gaming history. This is prevalent in the 2nd mission where they steal relief aid from some peasants.

to:

* {{Hypocrite}}: The GLA are this in droves. At first, they scream incessantly about oppression, imperialism, and how just they are. Other comments, however, underscore that they're basically ill-tempered, sadistic, sociopathic low-lifes to a man. Except for the lowly Workers, who are some of the single most hilariously down-trodden, abused schmucks in gaming history. This is prevalent in the 2nd mission where they steal relief aid from some peasants. Another mission cut from the game (but available for download) has them flat-out committing genocide.
24th May '16 11:34:54 PM BNSF1995
Is there an issue? Send a Message


** ''Shockwave'' is one of the most popular out there.
** There's also ''VideoGame/RiseOfTheReds'' by the same people that made ''Shockwave'', which has its own page.

to:

** ''Shockwave'' is one of the most popular out there.
there, restoring almost all of the content cut from ''Zero Hour''. And it's GLORIOUS.
** There's also ''VideoGame/RiseOfTheReds'' by the same people that made ''Shockwave'', which has its own page. In a nutshell, ''Rise of the Reds'' is an unofficial sequel to ''Zero Hour'', adding two new factions (the European Continental Alliance and Russia), as well as a plethora of new and redesigned units for the pre-existing factions.
24th May '16 11:26:03 PM BNSF1995
Is there an issue? Send a Message


* AwesomeButImpractical: A lot of units can go under this, due to CripplingOverspecialization. Case in point: the PRC Overlord tank and its elite counterpart, the Emperor tank. Armed to the teeth, they are literally [[MilitaryMashupMachine landcruisers]], but hey, these babies don't come easy: they cost a lot, are hard to maintain and are typically the first on any opponent's target list, are often slow and prone to {{Zerg Rush}}es, which doesn't make suffering the fact that they're easy to counter any lighter for the one in possession of these crazy machines.

to:

* AwesomeButImpractical: A lot of units can go under this, due to CripplingOverspecialization. Case in point: the PRC Overlord tank and its elite counterpart, the Emperor tank. Armed to the teeth, they are literally [[MilitaryMashupMachine landcruisers]], but hey, these babies don't come easy: they cost a lot, are hard to maintain and are typically the first on any opponent's target list, are often slow and prone to {{Zerg Rush}}es, which doesn't make suffering the fact that they're easy to counter any lighter for the one in possession of these crazy machines. The Emperor version, though, is a bit better since it comes with a built-in Propaganda Tower (that automatically heals itself and all units surrounding it), and can be upgraded with a gatling cannon, effectively turning it into an all-purpo



*** And to compensate, the Americans have the best level 5 general ability, the Fuel Air Bomb.

to:

*** And to compensate, the Americans have the best level 5 general ability, the Fuel Air Bomb. And it gets better, as it can be upgraded into a MOAB (the most powerful non-nuclear bomb ever detonated) in ''Zero Hour''.
23rd May '16 1:18:30 PM PanzerGeneral
Is there an issue? Send a Message


* BlackAndGreyMorality: The GLA, for all their talk, are horrible people and arguably the most evil faction the series. But on the other hand, the "good guys" aren't ''entirely'' altruistic on their part. The Chinese don't seem to have second thoughts about torching or nuking their way to victory if they have to, nor do they have second thoughts about blowing up large portions of their own cities or handing ''tactical nuclear weapons'' to terrorist turncoats. It's even mentioned in the ''Zero Hour'' campaign that the Europeans eventually forced the Chinese to back down from nuking towns and cities infested with GLA terror cells. Also, one has to wonder how they're running their occupied portion of Kazakhstan if a general there defects and the GLA was able to convince mobs to burn down Astana and recruited several anti-China militiamen from an occupied fishing village in the first mission.

to:

* BlackAndGreyMorality: The GLA, for all their talk, are horrible people and arguably the most evil faction in the series. But on the other hand, the "good guys" aren't ''entirely'' altruistic on their part. The Chinese don't seem to have second thoughts about torching or nuking their way to victory if they have to, nor do they have second thoughts about blowing up large portions of their own cities or handing ''tactical nuclear weapons'' to terrorist turncoats. It's even mentioned in the ''Zero Hour'' campaign that the Europeans eventually forced the Chinese to back down from nuking towns and cities infested with GLA terror cells. Also, one has to wonder how they're running their occupied portion of Kazakhstan if a general there defects and the GLA was able to convince mobs to burn down Astana and recruited several anti-China militiamen from an occupied fishing village in the first mission.
15th Apr '16 3:53:43 AM morenohijazo
Is there an issue? Send a Message

Added DiffLines:



Added DiffLines:

* SpyShip: The GLA Bomb truck can serve this purpose, as it can be disguised as any vehicle (allied, hostile, or one of the neutrals that are there to be turned into {{Action Bomb}}s by the Terrorist unit) and is only revealed when detonating, which doesn't have to be done manually. Even better against AI opponents, who don't react ''at all'' to the random passenger car that's running over their infantry one by one.
11th Apr '16 4:26:25 AM TheKaizerreich
Is there an issue? Send a Message


* SnipingTheCockpit: One hero unit that can snipe pilots out of vehicles, leaving behind the unoccupied vehicle that can then be captured by a friendly infantry grunt. The Chinese Nuke Cannon (nuclear artillery), with researched "Neutron Shells" upgrade, and the neutron shells selected, does the same thing but on a larger scale, killing infantry, drivers, and pilots, and leaving vehicles as sitting ducks, ready for the taking (or making a convenient roadblock).

to:

* SnipingTheCockpit: One Jarmen Kell, the GLA hero unit that unit, can snipe pilots out of vehicles, leaving behind the unoccupied vehicle that can then be captured by a friendly infantry grunt. The Chinese Nuke Cannon (nuclear artillery), with researched "Neutron Shells" upgrade, and the neutron shells selected, does the same thing but on a larger scale, killing infantry, drivers, and pilots, and leaving vehicles as sitting ducks, ready for the taking (or making a convenient roadblock).
11th Apr '16 4:24:44 AM TheKaizerreich
Is there an issue? Send a Message


* GatlingGood: The PRC have several units and base defenses made better with Gatling weapons, which spit lead faster the longer they've been firing.

to:

* GatlingGood: The PRC have several units and base defenses made better with Gatling weapons, which spit lead faster the longer they've been firing. Though they call them "Gattling" for some reason.



* MadBomber: The Terrorist and the Bomb Truck. GLA Gen. Juhziz, is this, compounded: '''everything''' he owns has bombs strapped to itself.

to:

* MadBomber: The Terrorist and the Bomb Truck. GLA Gen. Juhziz, Juhziz is this, compounded: this take to the extreme: '''everything''' he owns has bombs strapped to itself.


Added DiffLines:

* SecretAIMoves:
** The Stealth General AI can build Terrorist Bikes in addition to the normal ones. Human players however cannot see the button for this and thus not do it.
** The campaigns in ''Zero Hour'' have two Generals which were prototypes to the actual Dr. Thrax and Prince Kassad, with their own special goodies. The Dr. Thrax from the USA campaign has units which are fully impervious to toxins, radiation and microwaves and he also gets cooler Toxin RPG Troopers. Meanwhile Prince Kassad from the GLA campaign has nearly all his units stealth by default and his Quad Cannons have an AI-only "sniper cannon" upgrade which makes them ''even more'' lethal against infantry; since the upgrade is in his Palace building and this particular Palace cannot be build by players, it is impossible to research for anyone but Kassad himself.
19th Mar '16 6:24:41 AM MarqFJA
Is there an issue? Send a Message


** [[TanksButNoTanks Tanks, But No Tanks]]: But technically, armored vehicles like the PRC Gatling Tank, the GLA Marauder Tank and the USA Microwave Tank are simply an up-armored [[http://en.wikipedia.org/wiki/Self-propelled_anti-aircraft_weapon self-propelled anti-aircraft Gatling gun]], a turretless [[http://en.wikipedia.org/wiki/Assault_gun assault gun]] and a lethal, mobilel version of the [[http://en.wikipedia.org/wiki/Active_Denial_System active denial system]], respectively.

to:

** [[TanksButNoTanks Tanks, But No Tanks]]: But technically, armored vehicles like the PRC Gatling Tank, the GLA Marauder Tank and the USA Microwave Tank are simply an up-armored [[http://en.wikipedia.org/wiki/Self-propelled_anti-aircraft_weapon self-propelled anti-aircraft Gatling gun]], a turretless [[http://en.wikipedia.org/wiki/Assault_gun assault gun]] and a lethal, mobilel mobile version of the [[http://en.wikipedia.org/wiki/Active_Denial_System active denial system]], respectively.
This list shows the last 10 events of 155. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.CommandAndConquerGenerals