History VideoGame / CommandAndConquerGenerals

25th Oct '17 10:50:10 AM Kadorhal
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The [[VideoGame/CommandAndConquer2013 sequel]] was being developed by Creator/ElectronicArts and a [[http://www.gamespot.com/news/command-and-conquer-generals-2-coming-from-bioware-victory-6347422 new division]] of Creator/BioWare, "Creator/BioWare Victory" (headed by [[VideoGame/MightAndMagic Jon Van Canegham]]), in a world where all of the politicians and diplomats got BoardToDeath at a PeaceConference by a newly reawakened GLA. However, alpha testing of the game didn't turn up the positive feedback the team was hoping for; on October 29, 2013, the game was officially canceled and EA Los Angeles, as well as all subsidiaries, was shut down for good, thus putting the entire series' future into question.

to:

The [[VideoGame/CommandAndConquer2013 sequel]] was being developed by Creator/ElectronicArts and a [[http://www.gamespot.com/news/command-and-conquer-generals-2-coming-from-bioware-victory-6347422 new division]] of Creator/BioWare, "Creator/BioWare "[=BioWare=] Victory" (headed by [[VideoGame/MightAndMagic Jon Van Canegham]]), in a world where all of the politicians and diplomats got BoardToDeath at a PeaceConference by a newly reawakened GLA. However, alpha testing of the game didn't turn up the positive feedback the team was hoping for; on October 29, 2013, the game was officially canceled and EA Los Angeles, as well as all subsidiaries, was shut down for good, thus putting the entire series' future into question.
25th Oct '17 6:43:16 AM Kadorhal
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The [[VideoGame/CommandAndConquer2013 sequel]], was being developed by Creator/ElectronicArts and a [[http://www.gamespot.com/news/command-and-conquer-generals-2-coming-from-bioware-victory-6347422 new division]] of Creator/BioWare, "Creator/BioWare Victory" (headed by [[VideoGame/MightAndMagic Jon Van Canegham]]), in a world where all of the politicians and diplomats got BoardToDeath at a PeaceConference by a newly reawakened GLA.

However, alpha testing of the game didn't turn up the positive feedback the team was hoping for; on October 29, 2013, the game was officially canceled and EA Los Angeles, as well as all subsidiaries, was shut down for good, thus putting the entire series' future into question.

to:

The [[VideoGame/CommandAndConquer2013 sequel]], sequel]] was being developed by Creator/ElectronicArts and a [[http://www.gamespot.com/news/command-and-conquer-generals-2-coming-from-bioware-victory-6347422 new division]] of Creator/BioWare, "Creator/BioWare Victory" (headed by [[VideoGame/MightAndMagic Jon Van Canegham]]), in a world where all of the politicians and diplomats got BoardToDeath at a PeaceConference by a newly reawakened GLA.

GLA. However, alpha testing of the game didn't turn up the positive feedback the team was hoping for; on October 29, 2013, the game was officially canceled and EA Los Angeles, as well as all subsidiaries, was shut down for good, thus putting the entire series' future into question.



--> I have ''many'' bullets to spare! -- '''Gatling Tank crewman'''

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--> I have ''many'' bullets to spare! -- '''Gatling Tank crewman'''spare!



* BunnyEarsLawyer: Most of the generals is ''Zero Hour'' are at best just AxCrazy, and worst, well...

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* BunnyEarsLawyer: Most of the generals is in ''Zero Hour'' are at best just AxCrazy, and worst, well...



* ButtMonkey: The GLA workers get no respect.[[note]]They're lucky if they get shoes...[[/note]]

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* ButtMonkey: The GLA workers get no respect.[[note]]They're lucky if they get shoes...shoes.[[/note]]



* [[ColonelBadass Col. Badass]]: Col. Burton. He sets explosive charges, easily kills many targets (yes, including tanks) with an advanced [[MoreDakka automatic rifle]] and to maintain stealthiness, stabs infantry with a knife. And as is the custom for all ''Generals'' {{hero unit}}s, he knows how to [[InvisibilityCloak stay out of plain sight]].
** Before patches were released to fix gameplay, he could ''[[GoodBadBugs stab grounded aircraft]]''.

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* [[ColonelBadass Col. Badass]]: ColonelBadass: Col. Burton. He sets explosive charges, easily kills many targets (yes, including tanks) with an advanced [[MoreDakka automatic rifle]] and to maintain stealthiness, stabs infantry with a knife. knife (and before patches fixed it, could even [[GoodBadBugs stab grounded aircraft]] too). And as is the custom for all ''Generals'' {{hero unit}}s, he knows how to [[InvisibilityCloak stay out of plain sight]].
** Before patches were released to fix gameplay, he could ''[[GoodBadBugs stab grounded aircraft]]''.
sight]].



* CompetitiveBalance : China is the MightyGlacier, GLA is the FragileSpeedster and USA are TheMario.

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* CompetitiveBalance : CompetitiveBalance: China is the MightyGlacier, GLA is the FragileSpeedster and USA are TheMario.
26th Sep '17 1:06:19 PM REV6Pilot
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* InvisibilityCloak: Among some of the things: Stealth Fighters (invisible while moving), Pathfinders (invisible when holding still), Radar Vans, Demolition Traps, and a whole Stealth General army.
-->Now, watch this. ''({{beat}})'' [[TrashTalk Oh, wait, you can't!]] -- '''Prince Kassad'''
** Every army's hero is invisible while moving, but Jarman Kell is able to hide in buildings and attack from there without being spotted.

to:

* InvisibilityCloak: Among some of the things: Stealth Fighters (invisible while moving), Pathfinders (invisible when holding still), Radar Vans, Demolition Traps, and a whole Stealth General army.
-->Now, watch this. ''({{beat}})'' [[TrashTalk Oh, wait, you can't!]] -- '''Prince Kassad'''
**
army. Every army's hero is invisible while moving, but Jarman Kell is able to hide in buildings and attack from there without being spotted.spotted.
-->'''[[StealthExpert Prince Kassad]]''': Now, watch this. ''({{beat}})'' [[TrashTalk Oh, wait, you can't!]]
26th Sep '17 1:03:55 PM REV6Pilot
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* EnemyExchangeProgram: Notably the only game in the entire ''C&C'' franchise that doesn't use an Engineer to seize a building. Instead, you train your basic infantry to place flags on a building for a set amount of time until it becomes yours.
** The Lotus special agents can also do what the grunts can; only better, faster, and from a distance.
** The developers also seem to encourage a lot of hijacking, seeing how the GLA have specialist Hijackers for the job and Kell's SnipeTheCockpit ability.
*** ''Zero Hour'' ups the ante on hijacking sprees with China's crew-killing {{Neutron Bomb}}s.
* TheEnemyOfMyEnemyIsMyFriend: The USA fighting a rogue PRC general who allied with the GLA. GLA defectors working with the USA. GLA making use of USA hardware...

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* EnemyExchangeProgram: EnemyExchangeProgram:
**
Notably the only game in the entire ''C&C'' franchise that doesn't use an Engineer to seize a building. Instead, you train your basic infantry to place flags on a building for a set amount of time until it becomes yours.
**
yours. The Black Lotus special agents can also do what the grunts can; can, only better, faster, and from a distance.
** The developers also seem to encourage a lot of hijacking, seeing how the GLA have specialist Hijackers for the job and Jarmen Kell's SnipeTheCockpit ability.
***
[[SnipingTheCockpit ability to kill a vehicle's crew]]. ''Zero Hour'' ups the ante on hijacking sprees with China's crew-killing {{Neutron Bomb}}s.
* TheEnemyOfMyEnemyIsMyFriend: The USA fighting a rogue PRC general who allied with the GLA. GLA defectors working with the USA. GLA making use of USA hardware...hardware. The list goes on.



:: Every army's hero is invisible while moving, but Jarman Kell is able to hide in buildings and attack from there without being spotted.

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:: ** Every army's hero is invisible while moving, but Jarman Kell is able to hide in buildings and attack from there without being spotted.
23rd Sep '17 7:20:16 AM naruto8900
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Added DiffLines:

* NuclearWeaponsTaboo: In-universe, all factions except the GLA are nuclear powers, yet only China actually uses their nukes on a regular basis


Added DiffLines:

* ObligatoryWarCrimeScene: All factions can resort to tactics and weapons that'd be regarded as highly controversial or even downright illegal in real life:
** The US use microwave tank which cause people to burn up and pop
** China makes liberal use of napalm, land mines and atomic bombs.
** The GLA employs terrorist tactics, suicide attacks and bio-chemical weapons.


Added DiffLines:

* PreAsskickingOneLiner: Most units have at least one of these, especially the heroes.
22nd Sep '17 10:00:17 PM naruto8900
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* CarFu: Crushing infantry with vehicles is featured as always.

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* CarFu: Crushing infantry with vehicles is featured as always. Conversely, hero unit are otherwise are immune to this. Then there are Overlord tanks which can crush smaller vehicles.


Added DiffLines:

* ColorCodedArmies: Even though more house colors are available in skirmish/multiplayer games, every faction looks best with a distinct color: blue for the USA, red for China and green for the GLA


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* CruelAndUnusualDeath: Getting shot up by bullets is probably the least nasty way to go out for the average infantryman. Getting poison by anthrax, burned in a firestorm, popped by microwaves... not so much.
22nd Sep '17 9:52:05 PM naruto8900
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Added DiffLines:

* AlphabetNewsNetwork: The Americans have BNN, the Chinese have BCTV and the GLA have ARC News.
21st Jun '17 2:42:48 AM KritzCake
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** The GLA is Guerilla and Technical. By far the fastest faction on land, and with pretty good offense, their units's armor also tends to be made of tinfoil. They have also quite a bit of movement, stealth, CombatPragmatist, HitAndRunTactics and "survivalist" capacities. However, their lack of airforce tends to hurt. Their army is also generally better against infantry and air than tanks.
** China is weird blend of Generalist and Spammer/Brute Force. They do have the most damaging and powerful units in the game, as well as the best artillery (Overlord Tank, Nuke Cannon). They also are the slowest faction overall, although you don't want to have a Chinese tank blob next to your base. China is also in deep love for the RuleOfCool, due to StuffBlowingUp, KillItWithFire, NukeEm, and GatlingGood. They strike a very nice balance between anti-infantry, anti-air and anti-tank (hence Generalist).

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** The GLA is Guerilla and Technical. Ranger. By far the fastest faction on land, and with pretty good offense, their units's units' armor also tends to be made of tinfoil. They have also quite a bit of movement, stealth, CombatPragmatist, HitAndRunTactics and "survivalist" capacities. However, their lack of airforce tends to hurt. Their army is also generally better against infantry and air than tanks.
** China is weird blend of Generalist and Spammer/Brute Brute Force. They do have the most damaging and powerful units in the game, as well as the best artillery (Overlord Tank, Nuke Cannon). They also are the slowest faction overall, although you don't want to have a Chinese tank blob next to your base. China is also in deep love for the RuleOfCool, due to StuffBlowingUp, KillItWithFire, NukeEm, and GatlingGood. They strike a very nice balance between anti-infantry, anti-air and anti-tank (hence Generalist).



* FactionCalculus: The USA is somewhere between Balanced and Powerhouse, featuring a large number of above-average units with various special abilities. The GLA is Subversive, favoring stealth and poison. China, in a variation, fits the Horde archetype more closely than the Powerhouse, with their basic infantry and tanks receiving bonuses when in large numbers.

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* FactionCalculus: The USA is somewhere between Balanced and Powerhouse, featuring a large number of above-average units with various special abilities. The GLA is Subversive, favoring stealth and poison. China, in a variation, China fits the Horde archetype more closely than the Powerhouse, Balanced and Horde, with a variety of anti-infantry, anti-tank and anti-air units and their basic infantry and tanks receiving bonuses when in large numbers.
21st Jun '17 2:33:08 AM KritzCake
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** China is Brute Force. So very much. With Spammer possibilities. They do have the most damaging and powerful units in the game, as well as the best artillery (Overlord Tank, Nuke Cannon). They also are the slowest faction overall, although you don't want to have a Chinese tank blob next to your base. China is also in deep love for the RuleOfCool, due to StuffBlowingUp, KillItWithFire, NukeEm, and GatlingGood. They strike a very nice balance between anti-infantry, anti-air and anti-tank.
** The USA, however, is generally Elitist, with some Technical and somewhat of a jack-of-all-stats. The USA has by far the best economy (which may or may not be game-breaking) and air force in the game, with plenty of combined arm tactics. Their ground forces are pretty adequate, and their support powers are mostly China-like (eg. "bomb the hell out of everything"). They tend to fare well against tanks and air force, but poorly against infantry. With the exception of the [[ColdSniper Pathfinder]], which is just as good as the Chinese [[KillItWithFire Dragon Tank]] and [[MoreDakka Gatling Tank]].

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** China is Brute Force. So very much. With Spammer possibilities.weird blend of Generalist and Spammer/Brute Force. They do have the most damaging and powerful units in the game, as well as the best artillery (Overlord Tank, Nuke Cannon). They also are the slowest faction overall, although you don't want to have a Chinese tank blob next to your base. China is also in deep love for the RuleOfCool, due to StuffBlowingUp, KillItWithFire, NukeEm, and GatlingGood. They strike a very nice balance between anti-infantry, anti-air and anti-tank.
anti-tank (hence Generalist).
** The USA, however, is generally Elitist, with some Technical Elitist and somewhat of a jack-of-all-stats.Technical. The USA has by far the best economy (which may or may not be game-breaking) and air force in the game, with plenty of combined arm tactics. Their ground forces are pretty adequate, and their support powers are mostly China-like (eg. "bomb the hell out of everything"). They tend to fare well against tanks and air force, but poorly against infantry. With the exception of the [[ColdSniper Pathfinder]], which is just as good as the Chinese [[KillItWithFire Dragon Tank]] and [[MoreDakka Gatling Tank]].
7th May '17 3:54:52 PM nombretomado
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* InNameOnly: The gameplay is more like ''{{Starcraft}}'' than traditional ''Command & Conquer'' gameplay, although it draws a lot of elements from the ''[=C&C=]'' series, particularly ''Red Alert'' for actual units.

to:

* InNameOnly: The gameplay is more like ''{{Starcraft}}'' ''VideoGame/{{Starcraft}}'' than traditional ''Command & Conquer'' gameplay, although it draws a lot of elements from the ''[=C&C=]'' series, particularly ''Red Alert'' for actual units.
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