History VideoGame / CommandAndConquerGenerals

19th Jul '16 8:52:27 AM Reynard1986
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7th Jun '16 12:55:24 PM Chabal2
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* CombatMedic:
** The USA's ambulance can heal troops inside and decontaminate radiation/anthrax.
** With a speaker tower installed, Overlord tanks heal themselves and others (and make them attack faster).



* CutsceneIncompetence: The tutorial has you blow up a GLA chemical factory. The ending cinematic shows Rangers parachuting ''into the bright blue clouds of instant death''.



* CuttingTheKnot: One China mission has a GLA-controlled railroad constantly dropping off troops to attack your base. Destroying the locomotive means there'll be no more drops for the rest of the level.



** The Lotus special agents can also do what the grunts can; only better.

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** The Lotus special agents can also do what the grunts can; only better.better, faster, and from a distance.



* FastRoping: Using this method, the USA's Chinooks can lower a number of Rangers into an occupied building to clear out anyone garrisoned inside.

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* FastRoping: Using this method, the USA's Chinooks can lower a number of Rangers into an occupied building to clear out anyone garrisoned inside. It can also be used on the ground, but is actually slower than just landing.



* TheJuggernaut: Some maps have a train running around that can OneHitKill absolutely anything in front of it- infantry, vehicles, Overlords, ''buildings''. It can, however, be destroyed if shot at long enough.



* MightyGlacier: Most Chinese units, especially the humongous Overlord tank. Battlemasters and Overlords can be upgraded to be nuclear powered, which makes them a lot faster (able to keep up with their own light tanks), but leave radiation when they die.



* OneHitKill: Every faction has a way to instantly kill all units in a GarrisonableStructure: The USA uses flashbangs (or FastRoping Rangers via Chinook), the GLA uses a toxin tractor, and China uses napalm. The killing unit often goes up several experience levels in one shot.



* ThePaladin: The... Paladin tank is able to protect itself and allies by shooting down missiles that get too close. The laser is slower than the firing rate of most units though.



* SupportPower: The first ''C&C'' to field all three types. Of note is the General Powers system, which is works not by making stuff or by completing a mission objective, but by earning points and using said points to gain new powers.

to:

* SupportPower: The first ''C&C'' to field all three types. Of note is the General Powers system, which is works not by making stuff or by completing a mission objective, but by earning points and using said points to gain new powers.


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* WeaksauceWeakness: Troops garrisoned in buildings are impervious to attack, and can bring substantial firepower to bear against enemies, racking up experience while safe from retaliation and getting run over. But just one shot from a flamethower, toxin sprayer or flashbang and they all die instantly.
1st Jun '16 11:24:46 AM Chabal2
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* GameplayAndStorySegregation: One Chinese mission has you take out Stinger sites so a chemical warfare factory can be firebombed, preventing the chemicals from flowing into the river (and are even prevented from destroying the factory with conventional weapons). Except that during the cutscene, you clearly see the resulting anthrax clouds ''in the river''.



* GoneForever: Captured neutral buildings can be repaired, but can't be rebuilt once destroyed.



* InvisibilityCloak: Among some of the things: Stealth Fighters, Pathfinders, Radar Vans, Demolition Traps, and a whole Stealth General army.

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* InvisibilityCloak: Among some of the things: Stealth Fighters, Pathfinders, Fighters (invisible while moving), Pathfinders (invisible when holding still), Radar Vans, Demolition Traps, and a whole Stealth General army.



:: Every army's hero is invisible while moving, but Jarman Kell is able to hide in buildings and attack from there without being spotted.



* LostForever: Captured neutral buildings can be repaired, but can't be rebuilt once destroyed.



* TheSmurfettePrinciple: The US has the Ambulance driver, China has Black Lotus.



* UnitsNotToScale: Averted with the humongous aircraft carrier and battleships. However, due to pathfinding issues, these realistically large ships only appear in a select few missions and are unbuildable. The rest of the units play this rather straight (transport vehicles could fit one, maybe two infantry units inside).

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* UnitsNotToScale: Averted with the humongous aircraft carrier and battleships. However, due to pathfinding issues, these realistically large ships only appear in a select few missions and are unbuildable. The rest of the units play this rather straight (transport vehicles look they they could fit one, maybe two infantry units inside).
25th May '16 8:57:24 AM Chabal2
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* EasyLevelTrick: The Aral Sea mission for the GLA can be made much easier via the Rebel Ambush perk after the Particle Cannon's location is revealed (right next to the airfield). By having the rebels capture the airfield, a powerplant, and the Particle Cannon, you can produce at least one Comanche before enemy troops arrive. Even when the choppers arrive and kill the buildings and rebels, you now have a deadly attack unit immune to everything but missile troops (who die quickly and are far away) and missile sites (which are on the outside of the base, while the power plants needed to operate them are on the inside).



* UnexplainedRecovery: One mission with Black Lotus drops another one if you lose her with no other explanation

to:

* UnexplainedRecovery: One mission with Black Lotus drops another one if you lose her with no other explanationexplanation.
* UniversalDriversLicense: The pilots that drop from a veteran US vehicle can transfer their level to the next vehicle they're sent in, no matter if the original or target use jets or wheels.



* UnitsNotToScale: Averted with the humongous aircraft carrier and battleships. However, due to pathfinding issues, these realistically large ships only appear in a select few missions and are unbuildable. The rest of the units play this rather straight.

to:

* UnitsNotToScale: Averted with the humongous aircraft carrier and battleships. However, due to pathfinding issues, these realistically large ships only appear in a select few missions and are unbuildable. The rest of the units play this rather straight.straight (transport vehicles could fit one, maybe two infantry units inside).



** Flamethrowers, toxins streams and flashbangs are a OneHitKill against any infantry inside buildings.



* WouldNotShootACivilian: The USA and PRC wouldn't. [[CombatPragmatist The GLA would]]. See KnightTemplar above.

to:

* WouldNotShootACivilian: The USA and PRC wouldn't. [[CombatPragmatist The GLA would]]. See KnightTemplar above. That said, you can run over civilians while playing as any faction without getting called out for it.
25th May '16 6:52:50 AM Chabal2
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* AllAsiansWearConicalStrawHats: Even in Kazahkstan.



* GoneForever: Captured neutral buildings can be repaired, but can't be rebuilt once destroyed.



** Tao has nothing on The Tigeress. When you knock on her door, she warns you to leave. When you don't listen she unleashes a ''Particle Cannon, Scud Storm and a nuke'' which vaporise your vanguard. Those who still haven't been scared into quitting this General's Challenge at this point have fifteen to thirty minutes (depends on the difficulty) before she does it again.

to:

** Tao has nothing on The Tigeress.Tigress. When you knock on her door, she warns you to leave. When you don't listen she unleashes a ''Particle Cannon, Scud Storm and a nuke'' which vaporise your vanguard. Those who still haven't been scared into quitting this General's Challenge at this point have fifteen to thirty minutes (depends on the difficulty) before she does it again.



* RuleOfCool: Many, ''many'', '''''many''''' units (like the Dragon Tank, The Marauder Tank and the Laser Crusader) can only be fully explained by this.

to:

* RuleOfCool: Many, ''many'', '''''many''''' units (like the Dragon Tank, The the Marauder Tank and the Laser Crusader) can only be fully explained by this.



* TerroristsWithoutACause: The GLA's agenda. You're actually told in the GLA campaign that their motive is to drive out who they feel are imperialist aggressors, though beyond this their precise goals are unclear. Many real life terrorist organizations had an ostensible goal of liberating their homeland from foreign occupaton, so the GLA is not without real life precedent.

to:

* TerroristsWithoutACause: The GLA's agenda. You're actually told in the GLA campaign that their motive is to drive out who they feel are imperialist aggressors, though beyond this their precise goals are unclear. Many real life terrorist organizations had an ostensible goal of liberating their homeland from foreign occupaton, occupation, so the GLA is not without real life precedent.
24th May '16 11:36:16 PM BNSF1995
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* {{Hypocrite}}: The GLA are this in droves. At first, they scream incessantly about oppression, imperialism, and how just they are. Other comments, however, underscore that they're basically ill-tempered, sadistic, sociopathic low-lifes to a man. Except for the lowly Workers, who are some of the single most hilariously down-trodden, abused schmucks in gaming history. This is prevalent in the 2nd mission where they steal relief aid from some peasants.

to:

* {{Hypocrite}}: The GLA are this in droves. At first, they scream incessantly about oppression, imperialism, and how just they are. Other comments, however, underscore that they're basically ill-tempered, sadistic, sociopathic low-lifes to a man. Except for the lowly Workers, who are some of the single most hilariously down-trodden, abused schmucks in gaming history. This is prevalent in the 2nd mission where they steal relief aid from some peasants. Another mission cut from the game (but available for download) has them flat-out committing genocide.
24th May '16 11:34:54 PM BNSF1995
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** ''Shockwave'' is one of the most popular out there.
** There's also ''VideoGame/RiseOfTheReds'' by the same people that made ''Shockwave'', which has its own page.

to:

** ''Shockwave'' is one of the most popular out there.
there, restoring almost all of the content cut from ''Zero Hour''. And it's GLORIOUS.
** There's also ''VideoGame/RiseOfTheReds'' by the same people that made ''Shockwave'', which has its own page. In a nutshell, ''Rise of the Reds'' is an unofficial sequel to ''Zero Hour'', adding two new factions (the European Continental Alliance and Russia), as well as a plethora of new and redesigned units for the pre-existing factions.
24th May '16 11:26:03 PM BNSF1995
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* AwesomeButImpractical: A lot of units can go under this, due to CripplingOverspecialization. Case in point: the PRC Overlord tank and its elite counterpart, the Emperor tank. Armed to the teeth, they are literally [[MilitaryMashupMachine landcruisers]], but hey, these babies don't come easy: they cost a lot, are hard to maintain and are typically the first on any opponent's target list, are often slow and prone to {{Zerg Rush}}es, which doesn't make suffering the fact that they're easy to counter any lighter for the one in possession of these crazy machines.

to:

* AwesomeButImpractical: A lot of units can go under this, due to CripplingOverspecialization. Case in point: the PRC Overlord tank and its elite counterpart, the Emperor tank. Armed to the teeth, they are literally [[MilitaryMashupMachine landcruisers]], but hey, these babies don't come easy: they cost a lot, are hard to maintain and are typically the first on any opponent's target list, are often slow and prone to {{Zerg Rush}}es, which doesn't make suffering the fact that they're easy to counter any lighter for the one in possession of these crazy machines. The Emperor version, though, is a bit better since it comes with a built-in Propaganda Tower (that automatically heals itself and all units surrounding it), and can be upgraded with a gatling cannon, effectively turning it into an all-purpo



*** And to compensate, the Americans have the best level 5 general ability, the Fuel Air Bomb.

to:

*** And to compensate, the Americans have the best level 5 general ability, the Fuel Air Bomb. And it gets better, as it can be upgraded into a MOAB (the most powerful non-nuclear bomb ever detonated) in ''Zero Hour''.
23rd May '16 1:18:30 PM PanzerGeneral
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* BlackAndGreyMorality: The GLA, for all their talk, are horrible people and arguably the most evil faction the series. But on the other hand, the "good guys" aren't ''entirely'' altruistic on their part. The Chinese don't seem to have second thoughts about torching or nuking their way to victory if they have to, nor do they have second thoughts about blowing up large portions of their own cities or handing ''tactical nuclear weapons'' to terrorist turncoats. It's even mentioned in the ''Zero Hour'' campaign that the Europeans eventually forced the Chinese to back down from nuking towns and cities infested with GLA terror cells. Also, one has to wonder how they're running their occupied portion of Kazakhstan if a general there defects and the GLA was able to convince mobs to burn down Astana and recruited several anti-China militiamen from an occupied fishing village in the first mission.

to:

* BlackAndGreyMorality: The GLA, for all their talk, are horrible people and arguably the most evil faction in the series. But on the other hand, the "good guys" aren't ''entirely'' altruistic on their part. The Chinese don't seem to have second thoughts about torching or nuking their way to victory if they have to, nor do they have second thoughts about blowing up large portions of their own cities or handing ''tactical nuclear weapons'' to terrorist turncoats. It's even mentioned in the ''Zero Hour'' campaign that the Europeans eventually forced the Chinese to back down from nuking towns and cities infested with GLA terror cells. Also, one has to wonder how they're running their occupied portion of Kazakhstan if a general there defects and the GLA was able to convince mobs to burn down Astana and recruited several anti-China militiamen from an occupied fishing village in the first mission.
15th Apr '16 3:53:43 AM morenohijazo
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* SpyShip: The GLA Bomb truck can serve this purpose, as it can be disguised as any vehicle (allied, hostile, or one of the neutrals that are there to be turned into {{Action Bomb}}s by the Terrorist unit) and is only revealed when detonating, which doesn't have to be done manually. Even better against AI opponents, who don't react ''at all'' to the random passenger car that's running over their infantry one by one.
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