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** The US Army in ''Shock Force'' and ''Black Sea'' is an Elitist faction. In most scenarios it's heavily outnumbered, but it has the strongest tank in the [=M1A2=]-SEP, and even its weakest tank[[note]]the [=M1A2=] Heavy Common, which appears only in ''Shock Force''[[/note]] outclasses anything that it might face. Its IFV, the Bradley, is the sturdiest and arguably the deadliest in the series. And every Bradley and Stryker carries a Javelin launcher with 3 missiles, meaning that a US Army fireteam can destroy any enemy tank that it gets the drop on. And, unlike the Syrians and Russians[[note]]who can only call in fire missions with dedicated spotting units or officers, and can't call in air support at all without specialized air control teams[[/note], any US rifle squad can call in any form of fire support.

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** The US Army in ''Shock Force'' and ''Black Sea'' is an Elitist faction. In most scenarios it's heavily outnumbered, but it has the strongest tank in the [=M1A2=]-SEP, and even its weakest tank[[note]]the [=M1A2=] Heavy Common, which appears only in ''Shock Force''[[/note]] outclasses anything that it might face. Its IFV, the Bradley, is the sturdiest and arguably the deadliest in the series. And every Bradley and Stryker carries a Javelin launcher with 3 missiles, meaning that a US Army fireteam can destroy any enemy tank that it gets the drop on. And, unlike the Syrians and Russians[[note]]who can only call in fire missions with dedicated spotting units or officers, and can't call in air support at all without specialized air control teams[[/note], teams[[/note]], any US rifle squad can call in any form of fire support.
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** The Dutch Army in ''Shock Force'' is the closest thing that NATO has to a Ranger Faction. It has the two most mobile [=IFVs=] in the game[[note]]the YPR and the CV-9035[[/note]], which can advance at high speeds over terrain that would bog anything else down. This makes the Dutch excellent in forested maps, where they can get troops from A to B quickly and can set up devastating ambushes. But their thin armor makes them a bad choice for prolonged or close-quarters engagements.

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** The Dutch Army in ''Shock Force'' is the closest thing that NATO has to a Ranger Faction. It has the two most mobile [=IFVs=] in the game[[note]]the game, the YPR and the CV-9035[[/note]], CV-9035, which can advance at high speeds over terrain that would bog anything else down. This makes the Dutch excellent in forested maps, where they can get troops from A to B quickly and can set up devastating ambushes. But their thin armor makes them a bad choice for prolonged or close-quarters engagements.
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** The US Army in ''Shock Force'' and ''Black Sea'' is an Elitist faction. In most scenarios it's heavily outnumbered, but it has the strongest tank in the M1A2-SEP, and even its weakest tank[[note]]the M1A1 Heavy Common, which appears only in ''Shock Force''[[/note]] outclasses anything that Syria has. Its IFV, the Bradley, is the sturdiest and arguably the deadliest in the series. The fact that every Bradley and Stryker carries a Javelin launcher with 3 missiles means that a US Army squad can destroy any enemy tank that it gets the drop on. And, unlike the Syrians and Russians[[note]]who can only call in fire missions with dedicated spotting units or officers, and can't call in air support at all without specialized air control teams[[/note], any US rifle squad can call in any form of fire support, at the cost of a longer wait time and less accuracy.

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** The US Army in ''Shock Force'' and ''Black Sea'' is an Elitist faction. In most scenarios it's heavily outnumbered, but it has the strongest tank in the M1A2-SEP, [=M1A2=]-SEP, and even its weakest tank[[note]]the M1A1 [=M1A2=] Heavy Common, which appears only in ''Shock Force''[[/note]] outclasses anything that Syria has.it might face. Its IFV, the Bradley, is the sturdiest and arguably the deadliest in the series. The fact that And every Bradley and Stryker carries a Javelin launcher with 3 missiles means missiles, meaning that a US Army squad fireteam can destroy any enemy tank that it gets the drop on. And, unlike the Syrians and Russians[[note]]who can only call in fire missions with dedicated spotting units or officers, and can't call in air support at all without specialized air control teams[[/note], any US rifle squad can call in any form of fire support, at the cost of a longer wait time and less accuracy.support.

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** ''Fire and Rubble'': The final months of the Eastern Front, culminating in the fall of Berlin.



* ''Shock Force 2'': A remake of Shock Force with the improved Game Engine 4, featuring new mechanics like electronic warfare and amphibious vehicles, but with the game itself largely unchanged.
* ''Cold War'': An alternate history about a low-level conflict between NATO and the Warsaw Pact on the border between East and West Germany from 1979 to 1982.

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* ''Shock Force 2'': A remake of Shock Force with the improved Game Engine 4, featuring new mechanics like electronic warfare and amphibious vehicles, but with the game itself largely unchanged.
plus a few new scenarios that take advantage of these mechanics
* ''Cold War'': An alternate history about a low-level conflict between NATO and the Warsaw Pact on the border between East and West Germany from 1979 to 1982.



* ACommanderIsYou: Downplayed since real-life militaries try to be effective across the board, but still present.
** In ''Shock Force'' and ''Afghanistan'', the Unconventional Forces and the Mujahideen are, obviously, the Guerrilla Faction, depending on concealment and traps to compensate for their lack of firepower.
*** ''Shock Force'' goes further by adding a "Civilian Density" mechanic that makes Unconventional forces harder to spot in high-density areas, and restrictive victory conditions for NATO that the Unconventionals can exploit to deny NATO a win. It also adds Spy units that are unarmed but extremely difficult to spot, and can roam the map relatively safely to see what's going on behind enemy lines.
** The Syrian Army in ''Shock Force'' is a Turtle Faction that's fighting in a Guerilla role. Its best strategy is finding good vantage points for its spotters so that its (somewhat formidable) artillery can degrade NATO forces, hiding its tanks to set up ambushes (since any Syrian tank that moves in the open will probably get spotted and destroyed), and making NATO advance slowly so that time runs out before NATO can overrun the map.
** The Dutch Army in ''Shock Force'' is the closest that NATO has to a Ranger Faction. It has the two most mobile IFVs in the game (the YPR and the CV-9035), which can advance at high speeds over ground that would bog a Bradley down, making ambushes from forested terrain viable. But their thin armor makes them a bad choice for prolonged or close-quarters engagements.
** The USSR in ''Cold War'' is a Berserker Faction. Its doctrine emphasizes pummeling enemy lines with heavy artillery early in the battle, rolling tanks forward to degrade the enemy and soak up enemy fire, and then sending in a wave of infantry to mop up whatever is left. The Soviet tutorial scenarios explicitly say that as long as the objectives are taken, any level of losses is compatible with a win.

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* ACommanderIsYou: Downplayed since real-life militaries try to be effective across the board, in multiple roles, but still present.
** The US Army in ''Shock Force'' and ''Black Sea'' is an Elitist faction. In most scenarios it's heavily outnumbered, but it has the strongest tank in the M1A2-SEP, and even its weakest tank[[note]]the M1A1 Heavy Common, which appears only in ''Shock Force''[[/note]] outclasses anything that Syria has. Its IFV, the Bradley, is the sturdiest and arguably the deadliest in the series. The fact that every Bradley and Stryker carries a Javelin launcher with 3 missiles means that a US Army squad can destroy any enemy tank that it gets the drop on. And, unlike the Syrians and Russians[[note]]who can only call in fire missions with dedicated spotting units or officers, and can't call in air support at all without specialized air control teams[[/note], any US rifle squad can call in any form of fire support, at the cost of a longer wait time and less accuracy.
** In ''Shock Force'' and ''Afghanistan'', the Unconventional Forces and the Mujahideen are, obviously, the Guerrilla Faction, faction, depending on concealment and traps to compensate for their lack of firepower.
*** ''Shock Force'' goes further by adding a "Civilian Density" mechanic that makes Unconventional forces harder to spot in high-density areas, and creating restrictive victory conditions for NATO that the Unconventionals can exploit to deny NATO a win. It also adds Spy units that are unarmed but extremely difficult to spot, and can roam the map relatively safely to see what's going on behind enemy lines.
** The regular Syrian Army in ''Shock Force'' is a Turtle Faction faction that's fighting in a Guerilla role. Its best strategy is finding good vantage points for its spotters so that its (somewhat formidable) artillery can degrade NATO forces, hiding its tanks to set up ambushes (since any Syrian tank that moves in the open will probably get spotted and destroyed), and making forcing NATO to advance slowly so that time runs in hopes of running out before NATO can overrun the map.
clock.
** The Dutch Army in ''Shock Force'' is the closest thing that NATO has to a Ranger Faction. It has the two most mobile IFVs [=IFVs=] in the game (the game[[note]]the YPR and the CV-9035), CV-9035[[/note]], which can advance at high speeds over ground terrain that would bog a Bradley down, making ambushes from anything else down. This makes the Dutch excellent in forested terrain viable.maps, where they can get troops from A to B quickly and can set up devastating ambushes. But their thin armor makes them a bad choice for prolonged or close-quarters engagements.
** The [[UsefulNotes/WeAreNotTheWehrmacht Bundeswehr]] in ''Shock Force'' is a somewhat Technical faction: its formations are useful in their niches, but limited otherwise. Its Panzergrenadier infantry enjoy support from Leopard 2 [=MBTs=] and are carried by Marder 1 [=IFVs=], a durable vehicle that has so much ammunition that simply demolishing buildings is often a viable alternative to clearing them. But each Panzergrenadier squad is so small that one firefight can leave it combat-ineffective. The Gebirgsjäger light infantry have larger squads and are supported by maneuverable and deadly Wiesel tankettes, but the Wiesel is a GlassCannon and the Gebirgsjäger themselves ride around in the Fuchs, an APC with paper-thin armor, very little firepower, and poor maneuverability. The Bundeswehr's Javelin-counterpart, the Milan ATGM, is slower to deploy, harder to operate, and less reliable than the Javelin[[note]]The Javelin is a fire-and-forget weapon, whereas the Milan's visual guidance means that if the crew loses line-of-sight or gets incapacitated while the missile is in flight, the missile will probably miss. The Milan is also tripod-mounted and takes time to be deployed or packed up, preventing the "shoot and scoot" tactics that the Javelin enables. Lastly, while any American element can acquire a Javelin and use it, the Milan can only be used by dedicated crews[[/note]]. And while all German squads can punch through enemy armor with the modern Panzerfaust, the Panzerfaust is unguided and thus only effective at dangerously close range. Using the Bundeswehr well depends on getting the Gebirgsjäger to the battlefield intact, and on keeping the Panzergrenadiers intact once they reach the battlefield.
** The USSR in ''Red Thunder'' is a Spammer faction. The tables are turned in the ''Fire and Rubble'' module, when Nazi Germany deploys the utterly disposable Volkssturm infantry.
** The USSR in ''Cold War'' is a Berserker Faction. Brute faction. Its artillery outclasses the USA's, and it has the better tanks for head-on engagements until the 1982 scenarios[[note]]when the US starts deploying the M1 Abrams[[/note]]. Its doctrine emphasizes pummeling enemy lines with heavy artillery early in the battle, rolling tanks forward to degrade the enemy and soak up enemy fire, and then sending in a wave of infantry to mop up whatever is left. The Soviet tutorial scenarios explicitly say that as long as the objectives are taken, any level of losses is compatible with a win.left.



* ArtificialStupidity: Units occasionally display atrocious path-finding skills, with tanks redirecting themselves halfway around the map rather than waiting for the rout ahead to clear. In the original ''Shock Force'', infantry had the alarming habit of picking the wrong side to enter a building, preferring to run around to the front and into enemy fire instead of using the available, safe back door.



* CannonFodder: Conscript infantry, in general, but particularly those poor quality Soviet troops making Human Wave attacks.
* CombatPragmatist: Applies universally, since the series' realistically simulates combat and militaries try to fight this way, but it's pretty obvious with some factions and units.
** The Unconventional Forces in ''Shock Force'' lack, well, conventional weapons. Their most reliable way to take out something with heavy armor is with a car bomb. They can also exploit NATO restrictions on use of force by hiding in mosques and hospitals, forcing NATO to clear them out with infantry rather than demolishing the building.
** With modern German Panzergrenadiers in ''Shock Force'', the best approach to clearing out urban terrain is to just demolish the buildings with Marders; the Marder has more than enough ammunition for the task, and Panzergrenadier squads are so small that they can easily get wiped out in close-quarters fighting.
* TheComputerIsACheatingBastard: Units occasionally display atrocious path-finding skills, with tanks redirecting themselves half way around the map, rather than wait for the rout ahead to clear. In the original ''Shock Force'', infantry had the alarming habit of picking the wrong side to enter a building, preferring to run around to the front and into enemy fire instead of using the available, safe back door.

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* CannonFodder: Conscript infantry, in general, but particularly those poor quality poor-quality Soviet troops making Human Wave attacks.
attacks, and late-war Nazi Volkssturm conscripts.
* CombatPragmatist: Applies universally, since the series' series realistically simulates combat and militaries try to fight this way, but it's pretty obvious with some factions and units.
** The Unconventional Forces in ''Shock Force'' lack, well, conventional weapons. Their most reliable way to take out something with heavy armor is with a car bomb.bomb or a large IED. They can also exploit NATO restrictions on use of force by hiding in mosques and hospitals, forcing NATO to clear them out with infantry rather than demolishing the building.
** With modern German The best approach to urban battlefields is often to just flatten buildings instead of fighting house-to-house. This is especially obvious for the Bundeswehr's Panzergrenadiers in ''Shock Force'', the best approach to clearing out urban terrain is to just demolish the buildings with Marders; Force'': the Marder 1 has more than enough ammunition for the task, and Panzergrenadier squads are so small that they can easily get swarmed and wiped out in close-quarters fighting.
* TheComputerIsACheatingBastard: Units occasionally display atrocious path-finding skills, with tanks redirecting themselves half way around the map, rather than wait for the rout ahead to clear. In the original ''Shock Force'', infantry had the alarming habit of picking the wrong side to enter a building, preferring to run around to the front and into enemy fire instead of using the available, safe back door.
fighting.



* DirtyBomb: Never seen in-game, but the backstory in ''Shock Force'' is that the detonation of these in Western Europe triggered NATO's invasion of Syria.



* MissingBackblast: notably averted. Troopers armed with Bazookas and Panzerfausts can fire from indoors if you order them to. They won't do it on their own, and with good reason: the backblast most often sets the whole building on fire and is quite likely to wound the people firing it. The British PIAT is notably exempt from those rules as per history, since it was less of a rocket launcher and more of a giant spring.

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* MissingBackblast: notably averted.averted in the WWII games. Troopers armed with Bazookas and Panzerfausts can fire from indoors if you order them to. They won't do it on their own, and with good reason: the backblast most often sets the whole building on fire and is quite likely to wound the people firing it. The British PIAT is notably exempt from those rules as per history, since it was less of a rocket launcher and more of a giant spring.

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* ''Cold War'': An alternate history about a low-level conflict between NATO and the Warsaw Pact on the border between East and West Germany.

to:

* ''Cold War'': An alternate history about a low-level conflict between NATO and the Warsaw Pact on the border between East and West Germany.
Germany from 1979 to 1982.



* ACommanderIsYou: Downplayed since real-life militaries try to be effective across the board, but still present.
** In ''Shock Force'' and ''Afghanistan'', the Unconventional Forces and the Mujahideen are, obviously, the Guerrilla Faction, depending on concealment and traps to compensate for their lack of firepower.
*** ''Shock Force'' goes further by adding a "Civilian Density" mechanic that makes Unconventional forces harder to spot in high-density areas, and restrictive victory conditions for NATO that the Unconventionals can exploit to deny NATO a win. It also adds Spy units that are unarmed but extremely difficult to spot, and can roam the map relatively safely to see what's going on behind enemy lines.
** The Syrian Army in ''Shock Force'' is a Turtle Faction that's fighting in a Guerilla role. Its best strategy is finding good vantage points for its spotters so that its (somewhat formidable) artillery can degrade NATO forces, hiding its tanks to set up ambushes (since any Syrian tank that moves in the open will probably get spotted and destroyed), and making NATO advance slowly so that time runs out before NATO can overrun the map.
** The Dutch Army in ''Shock Force'' is the closest that NATO has to a Ranger Faction. It has the two most mobile IFVs in the game (the YPR and the CV-9035), which can advance at high speeds over ground that would bog a Bradley down, making ambushes from forested terrain viable. But their thin armor makes them a bad choice for prolonged or close-quarters engagements.
** The USSR in ''Cold War'' is a Berserker Faction. Its doctrine emphasizes pummeling enemy lines with heavy artillery early in the battle, rolling tanks forward to degrade the enemy and soak up enemy fire, and then sending in a wave of infantry to mop up whatever is left. The Soviet tutorial scenarios explicitly say that as long as the objectives are taken, any level of losses is compatible with a win.



** The Unconventional Forces in ''Shock Force'' lack, well, conventional weapons. Their most reliable way to take out something with heavy armor is with a car bomb.

to:

** The Unconventional Forces in ''Shock Force'' lack, well, conventional weapons. Their most reliable way to take out something with heavy armor is with a car bomb. They can also exploit NATO restrictions on use of force by hiding in mosques and hospitals, forcing NATO to clear them out with infantry rather than demolishing the building.



* TheComputerIsACheatingBastard: Units occasionally display atrocious path-finding skills, with tanks redirecting themselves half way around the map, rather than wait for the rout ahead to clear. In ''Shock Force'', infantry have the alarming habit of picking the wrong side to enter a building, preferring to run around to the front and into enemy fire instead of using the available, safe back door.

to:

* TheComputerIsACheatingBastard: Units occasionally display atrocious path-finding skills, with tanks redirecting themselves half way around the map, rather than wait for the rout ahead to clear. In the original ''Shock Force'', infantry have had the alarming habit of picking the wrong side to enter a building, preferring to run around to the front and into enemy fire instead of using the available, safe back door.


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* PyrrhicVictory: What a NATO defeat in ''Shock Force'' looks like. Syrian and insurgent forces can lose ground and get virtually annihilated, but still "win" on Victory Points if NATO forces suffered excessive casualties, destroyed off-limits buildings, wasted too much ammo, or ran out of time before reaching key objectives.


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* VideoGameCrueltyPunishment: In ''Shock Force'', many NATO scenarios and campaigns will punish the NATO player for damaging hospitals, schools, mosques, or marked residential buildings, sometimes making victory impossible if NATO is too careless with its fire.

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* AllThereInTheManual: Every single tank, self-propelled gun and antitank gun of the war is painstakingly reproduced, along with each and every variant they had throughout the war. During battles, you can right-click on them to know exactly how much armour they have, how sloped it is along which angle, how much armour penetration you can expect from the gun and so on. On the recruiting screen however ? Well, if you don't want to buy the wrong one, you'd better know them by heart. All of them.

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* AllThereInTheManual: Every single tank, self-propelled gun and antitank gun of the war is painstakingly reproduced, along with each and every variant they had throughout the war. During battles, you can right-click on them to know exactly how much armour they have, how sloped it is along which angle, how much armour penetration you can expect from the gun and so on. On the recruiting screen however ? however? Well, if you don't want to buy the wrong one, you'd better know them by heart. All of them.



* CombatPragmatist: Applies universally, since the series' simulation of combat is relentlessly accurate, but it's pretty obvious with some factions and units.

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* CombatPragmatist: Applies universally, since the series' simulation of realistically simulates combat is relentlessly accurate, and militaries try to fight this way, but it's pretty obvious with some factions and units.


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* FakeDifficulty: In ''Black Sea'', the USA has one unrealistically weak link: air defense. Russia has everything from MANPADS to flak like the Tunguska to SAM systems like the Strela, Ukraine is almost as well-equipped... and the US has nothing but infantrymen with a short supply of Stinger missiles. In a real war, a procurement disaster like that would see US units borrowing Tunguskas from their Ukrainian allies until the mess got sorted out.
Is there an issue? Send a MessageReason:
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* AccidentallyCorrectWriting: Has happened to both of the "hypothetical" modern titles, especially ''Black Sea''.
** ''Black Sea'' predicted the Russo-Ukrainian War in almost every detail, except for the (still fictional) direct US participation in combat.
*** When development on ''Black Sea'' began in 2009, the writers imagined Ukraine taking a hard pro-Western turn, prompting Russia to invade. When development was near-complete, the [[https://en.wikipedia.org/wiki/Euromaidan 2014 Ukrainian Revolution]] brought a pro-Western government to power, to which Russia responded by [[https://en.wikipedia.org/wiki/Annexation_of_Crimea_by_the_Russian_Federation annexing Crimea]], inciting [[https://en.wikipedia.org/wiki/2014_pro-Russian_unrest_in_Ukraine pro-Russian riots]], and finally [[https://en.wikipedia.org/wiki/War_in_Donbas_(2014%E2%80%932022) supporting separatists in the country's east]].
*** The developers then changed the story to one about an all-out Russian invasion aimed at seizing Kyiv and forcing Ukraine out of the Western bloc. Then in [[https://en.wikipedia.org/wiki/Russian_invasion_of_Ukraine 2022 ...]]
*** Fans were surprised at how weak the Russian Army seemed. US equipment utterly outclassed it. Even Ukrainian forces could give it a hard time. Its doctrine forced officers to get dangerously close to the front to coordinate fire support. Its most advanced tanks were helpless against infantrymen with Javelins. This seemed unrealistic until 2022.
** ''Shock Force'' was meant to be a reimagining of the Iraq War, set in Syria to avoid controversy. The causus belli is that Syria was sheltering terrorists who used chemical weapons on cities in Europe, and one scenario pits the Syrian Army against mutinying soldiers, suggesting that this happened in the midst of a Syrian civil war.
** Then in 2011, the Syrian Civil War broke out. By 2014 ISIS held vast swathes of Syria, launched massive terrorist attacks in Europe, and NATO intervened against ISIS. Later, when the Syrian regime used chemical weapons (albeit in Syria), NATO responded by bombing Syrian military bases. The pieces are there, just arranged differently.

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A notable series of squad-level historical wargames. They use simultaneous turn resolution ("[[TurnBasedStrategy WeGo]]") and place an emphasis on historical accuracy. The series features an incredibly detailed simulation of ballistics, armor, and penetration, especially as it relates to tank armor; things such as ricochets are fully modeled, as is individual vehicle component damage. The difference types of cover and concealment are also modeled in-game with meticulous detail - rifle bullets can potentially punch right through drywall, for example, and a mortar shell will go straight through a thin sheet-metal roof. The series is also extremely easy to mod, and boasts a robust built-in scenario and campaign editor.

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A notable series of squad-level platoon- to battalion-level historical wargames. They use simultaneous turn resolution ("[[TurnBasedStrategy WeGo]]") and place an emphasis on historical accuracy. The series features an incredibly detailed simulation of ballistics, armor, and penetration, especially as it relates to tank armor; things such as ricochets are fully modeled, as is individual vehicle component damage. The difference types of cover and concealment are also modeled in-game with meticulous detail - rifle bullets can potentially punch right through drywall, for example, and a mortar shell will go straight through a thin sheet-metal roof. The series is also extremely easy to mod, and boasts a robust built-in scenario and campaign editor.



:Beyond Overlord: June 1944-May 1945 in Western Europe.
:Barbarossa to Berlin: June 1941-May 1945 on the Eastern Front
:Afrika Korps: 1940-1945 in North Africa and the Mediterranean.

to:

:Beyond Overlord: * ''Beyond Overlord'': June 1944-May 1945 in Western Europe.
:Barbarossa * ''Barbarossa to Berlin: Berlin'': June 1941-May 1945 on the Eastern Front
:Afrika Korps: * ''Afrika Korps'': 1940-1945 in North Africa and the Mediterranean.



:Shock Force: A fictional "near-future" war set in 2007 between the U.S. and Syria.
::Marines
::British
::NATO
:Afghanistan: Takes place during the Soviet-Afghan War in the 1980s.
:Normandy: Beyond Overlord's setting remade in the new CMX2 engine.
::Market-Garden: The Western Front in September 1944
::Commonwealth Forces: The Western Front from June to September 1944
:Fortress Italy: Italy from July 1943 to early 1944
::Gustav Line: Italy 1944
:Red Thunder: The Eastern Front from June to August 1944
:Final Blitzkrieg: The Western Front from October 1944 to January 1945
:Black Sea: "near-future" fictional conflict in Ukraine with Russian, Ukrainian and American forces
:Shock Force 2: A remake of Shock Force with the improved Game Engine 4, featuring new mechanics like electronic warfare and amphibious vehicles.
:Cold War: An alternate history about a low-level conflict between NATO and the Warsaw Pact on the border between East and West Germany.

to:

:Shock Force: * ''Shock Force'': A fictional "near-future" war set in 2007 between the U.S. and Syria.
::Marines
::British
::NATO
:Afghanistan:
Syria. It would get three content packs, adding new factions--each of which plays differently to reflect different nations' military doctrines--and new equipment:
** ''Marines'': Introduces the [[SemperFi United States Marine Corps]] and Syria's "14th Airborne Division," a branch of the Syrian Army that fields newer, more modern kit.
** ''British Forces'': Adds the British Army, a new campaign, and new scenarios.
** ''NATO'': Adds Canada, Germany, and the Netherlands, with a new campaign for each.
* ''Afghanistan'':
Takes place during the Soviet-Afghan War in the 1980s.
:Normandy: * ''Normandy'': Beyond Overlord's setting remade in the new CMX2 engine.
::Market-Garden: ** ''Market-Garden'': The Western Front in the Netherlands in September 1944
::Commonwealth Forces:
1944.
** ''Commonwealth Forces'':
The Western Front from June to September 1944
:Fortress Italy:
1944.
* ''Fortress Italy'':
Italy from July 1943 to early 1944
::Gustav Line: ** ''Gustav Line'': Italy 1944
:Red Thunder: * ''Red Thunder'': The Eastern Front from June to August 1944
:Final Blitzkrieg: * ''Final Blitzkrieg'': The Western Front from October 1944 to January 1945
:Black Sea: * ''Black Sea'': A "near-future" fictional conflict in Ukraine with Russian, Ukrainian and American forces
:Shock * ''Shock Force 2: 2'': A remake of Shock Force with the improved Game Engine 4, featuring new mechanics like electronic warfare and amphibious vehicles.
:Cold War:
vehicles, but with the game itself largely unchanged.
* ''Cold War'':
An alternate history about a low-level conflict between NATO and the Warsaw Pact on the border between East and West Germany.



** ''Shock Force'' was meant to be a reimagining of the Iraq War, with Syria chosen as the setting to avoid controversy. Then in 2011, the Syrian Civil War broke out. By 2014, the rise of ISIS spurred NATO to intervene in Syria, and while NATO has mostly limited itself to fighting ISIS, clashes between NATO and the Ba'athist regime's forces have occurred.

to:

** ''Shock Force'' was meant to be a reimagining of the Iraq War, with set in Syria chosen as the setting to avoid controversy. The causus belli is that Syria was sheltering terrorists who used chemical weapons on cities in Europe, and one scenario pits the Syrian Army against mutinying soldiers, suggesting that this happened in the midst of a Syrian civil war.
**
Then in 2011, the Syrian Civil War broke out. By 2014, the rise of 2014 ISIS spurred NATO to intervene in held vast swathes of Syria, launched massive terrorist attacks in Europe, and while NATO has mostly limited itself to fighting ISIS, clashes between intervened against ISIS. Later, when the Syrian regime used chemical weapons (albeit in Syria), NATO and the Ba'athist regime's forces have occurred.responded by bombing Syrian military bases. The pieces are there, just arranged differently.



* CombatPragmatist: Applies universally, since the series' simulation of combat is relentlessly accurate, but it's pretty obvious with some factions and units.
** The Unconventional Forces in ''Shock Force'' lack, well, conventional weapons. Their most reliable way to take out something with heavy armor is with a car bomb.
** With modern German Panzergrenadiers in ''Shock Force'', the best approach to clearing out urban terrain is to just demolish the buildings with Marders; the Marder has more than enough ammunition for the task, and Panzergrenadier squads are so small that they can easily get wiped out in close-quarters fighting.



** The various Marders would also count, along with most Russian early war Tank Destroyers - the armour of a half-track, the cannon of a heavy tank. Learn keyholing or die. For that matter, you really should consider fixed & towed antitank guns as one-shot weapons too, since the enemy is sure to drop arty or at least direct machine gun fire on their position once they've revealed themselves.

to:

** The various WWII-era Marders would also count, along with most Russian early war Tank Destroyers - the armour of a half-track, the cannon of a heavy tank. Learn keyholing or die. For that matter, you really should consider fixed & towed antitank guns as one-shot weapons too, since the enemy is sure to drop arty or at least direct machine gun fire on their position once they've revealed themselves.



** On the Western side in ''Shock Force,'' the infantry elements of Bundeswehr Panzergrenadier battalions. They have incredible fire support, thanks to integrated tank elements and the Marder 1, which has the highest ammunition capacity of any IFV in the game. Unfortunately, the Marder 1 has room for just six Panzergrenadiers, making them the smallest squad in the game[[note]]A USMC rifle squad consists of ''thirteen'' Marines[[/note]] and vulnerable to being rendered ineffective after just one firefight.



** Shock Force, first entry set in modern times, included (with expansions) virtually every armored fighting vehicle then in service with the militaries of the United States, Canada, Germany, the Netherlands and the United Kingdom, as well as a whole host of surplus Soviet and Russian tanks and APCs for Syria. [[MyFriendsAndZoidberg And technicals.]]

to:

** Shock Force, the first entry set in modern times, included (with expansions) virtually every armored fighting vehicle then in service with the militaries of the United States, Canada, Germany, the Netherlands and the United Kingdom, as well as a whole host of surplus Soviet and Russian tanks and APCs for Syria. [[MyFriendsAndZoidberg And technicals.]]

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:Shock Force: A fictional "near-future) war set in 2007 between the U.S. and Syria.

to:

:Shock Force: A fictional "near-future) "near-future" war set in 2007 between the U.S. and Syria.




to:

:Shock Force 2: A remake of Shock Force with the improved Game Engine 4, featuring new mechanics like electronic warfare and amphibious vehicles.
:Cold War: An alternate history about a low-level conflict between NATO and the Warsaw Pact on the border between East and West Germany.



* AccidentallyCorrectWriting: Has happened to both of the "hypothetical" modern titles, especially ''Black Sea''.
** ''Black Sea'' predicted the Russo-Ukrainian War in almost every detail, except for the (still fictional) direct US participation in combat.
*** When development on ''Black Sea'' began in 2009, the writers imagined Ukraine taking a hard pro-Western turn, prompting Russia to invade. When development was near-complete, the [[https://en.wikipedia.org/wiki/Euromaidan 2014 Ukrainian Revolution]] brought a pro-Western government to power, to which Russia responded by [[https://en.wikipedia.org/wiki/Annexation_of_Crimea_by_the_Russian_Federation annexing Crimea]], inciting [[https://en.wikipedia.org/wiki/2014_pro-Russian_unrest_in_Ukraine pro-Russian riots]], and finally [[https://en.wikipedia.org/wiki/War_in_Donbas_(2014%E2%80%932022) supporting separatists in the country's east]].
*** The developers then changed the story to one about an all-out Russian invasion aimed at seizing Kyiv and forcing Ukraine out of the Western bloc. Then in [[https://en.wikipedia.org/wiki/Russian_invasion_of_Ukraine 2022 ...]]
*** Fans were surprised at how weak the Russian Army seemed. US equipment utterly outclassed it. Even Ukrainian forces could give it a hard time. Its doctrine forced officers to get dangerously close to the front to coordinate fire support. Its most advanced tanks were helpless against infantrymen with Javelins. This seemed unrealistic until 2022.
** ''Shock Force'' was meant to be a reimagining of the Iraq War, with Syria chosen as the setting to avoid controversy. Then in 2011, the Syrian Civil War broke out. By 2014, the rise of ISIS spurred NATO to intervene in Syria, and while NATO has mostly limited itself to fighting ISIS, clashes between NATO and the Ba'athist regime's forces have occurred.



* EasyLogistics: Somewhat applicable. Infantry never run completely out of ammunition, though once they reach "low" their firepower drops by half, and they can only fire in self defense. Vehicles also never run out of fuel, although they can still be immobilized by a burst tire, damaged track, or destroyed engine.

to:

* EasyLogistics: Somewhat applicable. Infantry never run completely out of ammunition, though once they reach "low" their firepower drops by half, and they can only fire in self defense. Vehicles also never run out of fuel, although they can still be immobilized by a burst tire, damaged track, or destroyed engine.engine, or unfavorable terrain.



** Shock Force, the only entry in the series thus far set in modern times, includes (with expansions) every single armored fighting vehicle currently in service with the militaries of the United States, Canada, Germany, the Netherlands and the United Kingdom, as well as a whole host of surplus Soviet and Russian tanks and APCs. [[MyFriendsAndZoidberg And technicals.]]

to:

** Shock Force, the only first entry in the series thus far set in modern times, includes included (with expansions) virtually every single armored fighting vehicle currently then in service with the militaries of the United States, Canada, Germany, the Netherlands and the United Kingdom, as well as a whole host of surplus Soviet and Russian tanks and APCs.APCs for Syria. [[MyFriendsAndZoidberg And technicals.]]
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Where does it state numerical superiority?


* CurbStompBattle: The entire story campaign of ''Shock Force'', which is about the full force of the US and NATO being called down upon the army of ''Syria''. It's made clear at the beginning of the game that allied forces losing the war is not even remotely within the realm of possibility; the only way the outcome can be affected is in determining exactly how fast and decisive the victory is. Allied forces have both numerical and technological superiority as well as massive amounts of artillery support and total air supremacy.

to:

* CurbStompBattle: The entire story campaign of ''Shock Force'', which is about the full force of the US and NATO being called down upon the army of ''Syria''. It's made clear at the beginning of the game that allied forces losing the war is not even remotely within the realm of possibility; the only way the outcome can be affected is in determining exactly how fast and decisive the victory is. Allied forces have both numerical and technological superiority as well as massive amounts of artillery support and total air supremacy.
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* ZergRush: Soviet Human Wave attacks.

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* ZergRush: Soviet Human Wave attacks.attacks.
----
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Second Generation (CMX3)

to:

Second Generation (CMX3)(CMX2)

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So far, there are six games in the series:

Beyond Overlord: June 1944-May 1945 in Western Europe.

Barbarossa to Berlin: June 1941-May 1945 on the Eastern Front

Africa Korp: 1940-1945 in North Africa and the Mediterranean.

Shock Force: A fictional modern war between the U.S. and Syria.

Afghanistan: Takes place during the Soviet-Afghan War in the 1980s.

Normandy: Beyond Overlord's setting remade in the new CMX2 engine.

to:

So far, there There are six currently three games in the series:

Beyond
original game engine, and seven titles in the second generation (most with additional add-on modules, noted):

First Generation (CMX1)
:Beyond
Overlord: June 1944-May 1945 in Western Europe.

Barbarossa
Europe.
:Barbarossa
to Berlin: June 1941-May 1945 on the Eastern Front

Africa Korp:
Front
:Afrika Korps:
1940-1945 in North Africa and the Mediterranean.

Shock Second Generation (CMX3)
:Shock
Force: A fictional modern "near-future) war set in 2007 between the U.S. and Syria.

Afghanistan:
Syria.
::Marines
::British
::NATO
:Afghanistan:
Takes place during the Soviet-Afghan War in the 1980s.

Normandy:
1980s.
:Normandy:
Beyond Overlord's setting remade in the new CMX2 engine.
::Market-Garden: The Western Front in September 1944
::Commonwealth Forces: The Western Front from June to September 1944
:Fortress Italy: Italy from July 1943 to early 1944
::Gustav Line: Italy 1944
:Red Thunder: The Eastern Front from June to August 1944
:Final Blitzkrieg: The Western Front from October 1944 to January 1945
:Black Sea: "near-future" fictional conflict in Ukraine with Russian, Ukrainian and American forces

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* BoobyTrap: Anti-Tank, anti-personnel, and daisy chain mines.
** As well as IEDs in ''Shock Force'' and ''Afghanistan''.

to:

* BoobyTrap: BoobyTrap:
**
Anti-Tank, anti-personnel, and daisy chain mines.
** As well as IEDs [=IEDs=] in ''Shock Force'' and ''Afghanistan''.
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* BreakOutTheMuseumPiece: Playing as the Syrians in ''Shock Force'' will often leave you stuck with such state-of-the-art technology as the BTR-60 APC (first designed over half a century ago) and T-55 main battle tank (ditto). Afghan rebel fighters and tribal militias in ''Afghanistan'' regularly use UsefulNotes/WorldWarTwo-vintage weapons, along with occasional relics from UsefulNotes/WorldWarOne and a smattering of weapons which were already fairly old even then - you'll encounter a lot of 1890s-vintage Enfield and Mosin-Nagant rifles, for example.

to:

* BreakOutTheMuseumPiece: Playing as the Syrians in ''Shock Force'' will often leave you stuck with such state-of-the-art technology as the BTR-60 APC (first designed over half a century ago) and T-55 main battle tank (ditto). Afghan rebel fighters and tribal militias in ''Afghanistan'' regularly use UsefulNotes/WorldWarTwo-vintage UsefulNotes/WorldWarII-vintage weapons, along with occasional relics from UsefulNotes/WorldWarOne UsefulNotes/WorldWarI and a smattering of weapons which were already fairly old even then - you'll encounter a lot of 1890s-vintage Enfield and Mosin-Nagant rifles, for example.



* ZergRush: Soviet Human Wave attacks.

to:

* ZergRush: Soviet Human Wave attacks.
attacks.
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Page move
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* BreakOutTheMuseumPiece: Playing as the Syrians in ''Shock Force'' will often leave you stuck with such state-of-the-art technology as the BTR-60 APC (first designed over half a century ago) and T-55 main battle tank (ditto). Afghan rebel fighters and tribal militias in ''Afghanistan'' regularly use WorldWarTwo-vintage weapons, along with occasional relics from WorldWarOne and a smattering of weapons which were already fairly old even then - you'll encounter a lot of 1890s-vintage Enfield and Mosin-Nagant rifles, for example.

to:

* BreakOutTheMuseumPiece: Playing as the Syrians in ''Shock Force'' will often leave you stuck with such state-of-the-art technology as the BTR-60 APC (first designed over half a century ago) and T-55 main battle tank (ditto). Afghan rebel fighters and tribal militias in ''Afghanistan'' regularly use WorldWarTwo-vintage UsefulNotes/WorldWarTwo-vintage weapons, along with occasional relics from WorldWarOne UsefulNotes/WorldWarOne and a smattering of weapons which were already fairly old even then - you'll encounter a lot of 1890s-vintage Enfield and Mosin-Nagant rifles, for example.
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/beyond_overlord_8250.jpg]]

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* AIIsACrapShoot: Units occasionally display attrocious path-finding skills, with tanks redirecting themselves half way around the map, rather than wait for the rout ahead to clear. In ''Shock Force'', infantry have the alarming habit of picking the wrong side to enter a building, prefering to run around to the front and into enemy fire instead of using the available, safe back door.


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* TheComputerIsACheatingBastard: Units occasionally display atrocious path-finding skills, with tanks redirecting themselves half way around the map, rather than wait for the rout ahead to clear. In ''Shock Force'', infantry have the alarming habit of picking the wrong side to enter a building, preferring to run around to the front and into enemy fire instead of using the available, safe back door.
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* BreakOutTheMuseumPiece: Playing as the Syrians in ''Shock Force'' will often leave you stuck with such state-of-the-art technology as the BTR-60 APC (first designed over half a century ago) and T-55 main battle tank (ditto).

to:

* BreakOutTheMuseumPiece: Playing as the Syrians in ''Shock Force'' will often leave you stuck with such state-of-the-art technology as the BTR-60 APC (first designed over half a century ago) and T-55 main battle tank (ditto). Afghan rebel fighters and tribal militias in ''Afghanistan'' regularly use WorldWarTwo-vintage weapons, along with occasional relics from WorldWarOne and a smattering of weapons which were already fairly old even then - you'll encounter a lot of 1890s-vintage Enfield and Mosin-Nagant rifles, for example.

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A notable series of squad-level historical wargames. They use simultaneous turn resolution ("[[TurnBasedStrategy WeGo]]") and place an emphasis on historical accuracy.

to:

A notable series of squad-level historical wargames. They use simultaneous turn resolution ("[[TurnBasedStrategy WeGo]]") and place an emphasis on historical accuracy.
accuracy. The series features an incredibly detailed simulation of ballistics, armor, and penetration, especially as it relates to tank armor; things such as ricochets are fully modeled, as is individual vehicle component damage. The difference types of cover and concealment are also modeled in-game with meticulous detail - rifle bullets can potentially punch right through drywall, for example, and a mortar shell will go straight through a thin sheet-metal roof. The series is also extremely easy to mod, and boasts a robust built-in scenario and campaign editor.



** As well as IEDs in ''Shock Force'' and ''Afghanistan''.
* BreakOutTheMuseumPiece: Playing as the Syrians in ''Shock Force'' will often leave you stuck with such state-of-the-art technology as the BTR-60 APC (first designed over half a century ago) and T-55 main battle tank (ditto).



* EasyLogistics: Somewhat applicable. Infantry never run completely out of ammunition, though once they reach "low" their firepower drops by half, and they can only fire in self defense.

to:

* CurbStompBattle: The entire story campaign of ''Shock Force'', which is about the full force of the US and NATO being called down upon the army of ''Syria''. It's made clear at the beginning of the game that allied forces losing the war is not even remotely within the realm of possibility; the only way the outcome can be affected is in determining exactly how fast and decisive the victory is. Allied forces have both numerical and technological superiority as well as massive amounts of artillery support and total air supremacy.
* EasyLogistics: Somewhat applicable. Infantry never run completely out of ammunition, though once they reach "low" their firepower drops by half, and they can only fire in self defense. Vehicles also never run out of fuel, although they can still be immobilized by a burst tire, damaged track, or destroyed engine.


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** In ''Shock Force'', Syrian anti-tank missile teams. One well-placed shot to the top armor of a Stryker or Bradley can fireball the vehicle - and you better hope it hits, because that one shot is all you're going to get.


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** Shock Force, the only entry in the series thus far set in modern times, includes (with expansions) every single armored fighting vehicle currently in service with the militaries of the United States, Canada, Germany, the Netherlands and the United Kingdom, as well as a whole host of surplus Soviet and Russian tanks and APCs. [[MyFriendsAndZoidberg And technicals.]]

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* AllThereInTheManual: every single tank, self-propelled gun and antitank gun of the war is painstakingly reproduced, along with each and every variant they had throughout the war. During battles, you can right-click on them to know exactly how much armour they have, how sloped it is along which angle, how much armour penetration you can expect from the gun and so on. On the recruiting screen however ? Well, if you don't want to buy the wrong one, you'd better know them by heart. All of them.

to:

* AIIsACrapShoot: Units occasionally display attrocious path-finding skills, with tanks redirecting themselves half way around the map, rather than wait for the rout ahead to clear. In ''Shock Force'', infantry have the alarming habit of picking the wrong side to enter a building, prefering to run around to the front and into enemy fire instead of using the available, safe back door.
* AllThereInTheManual: every Every single tank, self-propelled gun and antitank gun of the war is painstakingly reproduced, along with each and every variant they had throughout the war. During battles, you can right-click on them to know exactly how much armour they have, how sloped it is along which angle, how much armour penetration you can expect from the gun and so on. On the recruiting screen however ? Well, if you don't want to buy the wrong one, you'd better know them by heart. All of them.

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* GodDamnBats: smoke shells, of all things. The computer AI is particularly fond of firing them at your armour, rendering them useless until they are clear of the fog. Of course, that is the entire point.



* WhyWontYouDie: inevitably happens when a particularly resilient enemy tank runs amok amongst your forces.

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* WhyWontYouDie: inevitably Inevitably happens when a that one particularly resilient resilient, enemy tank runs amok amongst your forces.

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* TankGoodness: Everything from the M5 Stuart to the single Super Pershing. Assault Guns, Tank Destroyers, SP Anti-Aircraft weapons, tankettes. Only a few obscure, captured vehicles are omitted.

to:

* TankGoodness: Everything from the M5 Stuart to the single Super Pershing. Assault Guns, Tank Destroyers, SP Anti-Aircraft weapons, tankettes. Only a few obscure, captured vehicles are omitted.omitted.
* WhyWontYouDie: inevitably happens when a particularly resilient enemy tank runs amok amongst your forces.

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So far, there are four games in the series:

Beyond Overlord. June 1944-May 1945 in Western Europe.

Barbarossa to Berlin. June 1941-May 1945 on the Eastern Front

Africa Korp. 1940-1945 in North Africa and the Mediterranean.

Shock Force. A fictional modern war between the US and Syria.

to:

So far, there are four six games in the series:

Beyond Overlord. Overlord: June 1944-May 1945 in Western Europe.

Barbarossa to Berlin. Berlin: June 1941-May 1945 on the Eastern Front

Africa Korp. Korp: 1940-1945 in North Africa and the Mediterranean.

Shock Force. Force: A fictional modern war between the US U.S. and Syria.
Syria.

Afghanistan: Takes place during the Soviet-Afghan War in the 1980s.

Normandy: Beyond Overlord's setting remade in the new CMX2 engine.
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None

Added DiffLines:

* AllThereInTheManual: every single tank, self-propelled gun and antitank gun of the war is painstakingly reproduced, along with each and every variant they had throughout the war. During battles, you can right-click on them to know exactly how much armour they have, how sloped it is along which angle, how much armour penetration you can expect from the gun and so on. On the recruiting screen however ? Well, if you don't want to buy the wrong one, you'd better know them by heart. All of them.


Added DiffLines:

** The various Marders would also count, along with most Russian early war Tank Destroyers - the armour of a half-track, the cannon of a heavy tank. Learn keyholing or die. For that matter, you really should consider fixed & towed antitank guns as one-shot weapons too, since the enemy is sure to drop arty or at least direct machine gun fire on their position once they've revealed themselves.
* MissingBackblast: notably averted. Troopers armed with Bazookas and Panzerfausts can fire from indoors if you order them to. They won't do it on their own, and with good reason: the backblast most often sets the whole building on fire and is quite likely to wound the people firing it. The British PIAT is notably exempt from those rules as per history, since it was less of a rocket launcher and more of a giant spring.


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** Russian troops also pack Molotov cocktails in lieu of antitank grenades (and in some case have special slingshot-like launchers for them that allow the cocktails to be flung at greater ranges than most grenades, although the accuracy is questionable).

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