History VideoGame / CombatMission

9th Jul '14 2:01:02 AM SeptimusHeap
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18th Apr '14 3:24:00 AM LongLiveHumour
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* BreakOutTheMuseumPiece: Playing as the Syrians in ''Shock Force'' will often leave you stuck with such state-of-the-art technology as the BTR-60 APC (first designed over half a century ago) and T-55 main battle tank (ditto). Afghan rebel fighters and tribal militias in ''Afghanistan'' regularly use WorldWarTwo-vintage weapons, along with occasional relics from WorldWarOne and a smattering of weapons which were already fairly old even then - you'll encounter a lot of 1890s-vintage Enfield and Mosin-Nagant rifles, for example.

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* BreakOutTheMuseumPiece: Playing as the Syrians in ''Shock Force'' will often leave you stuck with such state-of-the-art technology as the BTR-60 APC (first designed over half a century ago) and T-55 main battle tank (ditto). Afghan rebel fighters and tribal militias in ''Afghanistan'' regularly use WorldWarTwo-vintage UsefulNotes/WorldWarTwo-vintage weapons, along with occasional relics from WorldWarOne UsefulNotes/WorldWarOne and a smattering of weapons which were already fairly old even then - you'll encounter a lot of 1890s-vintage Enfield and Mosin-Nagant rifles, for example.
11th May '13 7:17:50 PM Breakerchase
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/beyond_overlord_8250.jpg]]
13th Feb '13 3:32:59 AM skbc1p4res
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* AIIsACrapShoot: Units occasionally display attrocious path-finding skills, with tanks redirecting themselves half way around the map, rather than wait for the rout ahead to clear. In ''Shock Force'', infantry have the alarming habit of picking the wrong side to enter a building, prefering to run around to the front and into enemy fire instead of using the available, safe back door.


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* TheComputerIsACheatingBastard: Units occasionally display atrocious path-finding skills, with tanks redirecting themselves half way around the map, rather than wait for the rout ahead to clear. In ''Shock Force'', infantry have the alarming habit of picking the wrong side to enter a building, preferring to run around to the front and into enemy fire instead of using the available, safe back door.
1st Apr '12 5:45:25 PM TheyKilledFritz
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* BreakOutTheMuseumPiece: Playing as the Syrians in ''Shock Force'' will often leave you stuck with such state-of-the-art technology as the BTR-60 APC (first designed over half a century ago) and T-55 main battle tank (ditto).

to:

* BreakOutTheMuseumPiece: Playing as the Syrians in ''Shock Force'' will often leave you stuck with such state-of-the-art technology as the BTR-60 APC (first designed over half a century ago) and T-55 main battle tank (ditto). Afghan rebel fighters and tribal militias in ''Afghanistan'' regularly use WorldWarTwo-vintage weapons, along with occasional relics from WorldWarOne and a smattering of weapons which were already fairly old even then - you'll encounter a lot of 1890s-vintage Enfield and Mosin-Nagant rifles, for example.
30th Mar '12 1:01:17 PM TheyKilledFritz
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A notable series of squad-level historical wargames. They use simultaneous turn resolution ("[[TurnBasedStrategy WeGo]]") and place an emphasis on historical accuracy.

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A notable series of squad-level historical wargames. They use simultaneous turn resolution ("[[TurnBasedStrategy WeGo]]") and place an emphasis on historical accuracy.
accuracy. The series features an incredibly detailed simulation of ballistics, armor, and penetration, especially as it relates to tank armor; things such as ricochets are fully modeled, as is individual vehicle component damage. The difference types of cover and concealment are also modeled in-game with meticulous detail - rifle bullets can potentially punch right through drywall, for example, and a mortar shell will go straight through a thin sheet-metal roof. The series is also extremely easy to mod, and boasts a robust built-in scenario and campaign editor.



** As well as IEDs in ''Shock Force'' and ''Afghanistan''.
* BreakOutTheMuseumPiece: Playing as the Syrians in ''Shock Force'' will often leave you stuck with such state-of-the-art technology as the BTR-60 APC (first designed over half a century ago) and T-55 main battle tank (ditto).



* EasyLogistics: Somewhat applicable. Infantry never run completely out of ammunition, though once they reach "low" their firepower drops by half, and they can only fire in self defense.

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* CurbStompBattle: The entire story campaign of ''Shock Force'', which is about the full force of the US and NATO being called down upon the army of ''Syria''. It's made clear at the beginning of the game that allied forces losing the war is not even remotely within the realm of possibility; the only way the outcome can be affected is in determining exactly how fast and decisive the victory is. Allied forces have both numerical and technological superiority as well as massive amounts of artillery support and total air supremacy.
* EasyLogistics: Somewhat applicable. Infantry never run completely out of ammunition, though once they reach "low" their firepower drops by half, and they can only fire in self defense. Vehicles also never run out of fuel, although they can still be immobilized by a burst tire, damaged track, or destroyed engine.


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** In ''Shock Force'', Syrian anti-tank missile teams. One well-placed shot to the top armor of a Stryker or Bradley can fireball the vehicle - and you better hope it hits, because that one shot is all you're going to get.


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** Shock Force, the only entry in the series thus far set in modern times, includes (with expansions) every single armored fighting vehicle currently in service with the militaries of the United States, Canada, Germany, the Netherlands and the United Kingdom, as well as a whole host of surplus Soviet and Russian tanks and APCs. [[MyFriendsAndZoidberg And technicals.]]
27th Nov '11 5:57:52 AM maninahat
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* AllThereInTheManual: every single tank, self-propelled gun and antitank gun of the war is painstakingly reproduced, along with each and every variant they had throughout the war. During battles, you can right-click on them to know exactly how much armour they have, how sloped it is along which angle, how much armour penetration you can expect from the gun and so on. On the recruiting screen however ? Well, if you don't want to buy the wrong one, you'd better know them by heart. All of them.

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* AIIsACrapShoot: Units occasionally display attrocious path-finding skills, with tanks redirecting themselves half way around the map, rather than wait for the rout ahead to clear. In ''Shock Force'', infantry have the alarming habit of picking the wrong side to enter a building, prefering to run around to the front and into enemy fire instead of using the available, safe back door.
* AllThereInTheManual: every Every single tank, self-propelled gun and antitank gun of the war is painstakingly reproduced, along with each and every variant they had throughout the war. During battles, you can right-click on them to know exactly how much armour they have, how sloped it is along which angle, how much armour penetration you can expect from the gun and so on. On the recruiting screen however ? Well, if you don't want to buy the wrong one, you'd better know them by heart. All of them.
27th Nov '11 5:50:02 AM maninahat
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* GodDamnBats: smoke shells, of all things. The computer AI is particularly fond of firing them at your armour, rendering them useless until they are clear of the fog. Of course, that is the entire point.



* WhyWontYouDie: inevitably happens when a particularly resilient enemy tank runs amok amongst your forces.

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* WhyWontYouDie: inevitably Inevitably happens when a that one particularly resilient resilient, enemy tank runs amok amongst your forces.
27th Nov '11 5:46:57 AM maninahat
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* TankGoodness: Everything from the M5 Stuart to the single Super Pershing. Assault Guns, Tank Destroyers, SP Anti-Aircraft weapons, tankettes. Only a few obscure, captured vehicles are omitted.

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* TankGoodness: Everything from the M5 Stuart to the single Super Pershing. Assault Guns, Tank Destroyers, SP Anti-Aircraft weapons, tankettes. Only a few obscure, captured vehicles are omitted.omitted.
* WhyWontYouDie: inevitably happens when a particularly resilient enemy tank runs amok amongst your forces.
20th Oct '11 2:08:28 PM Breakerchase
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So far, there are four games in the series:

Beyond Overlord. June 1944-May 1945 in Western Europe.

Barbarossa to Berlin. June 1941-May 1945 on the Eastern Front

Africa Korp. 1940-1945 in North Africa and the Mediterranean.

Shock Force. A fictional modern war between the US and Syria.

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So far, there are four six games in the series:

Beyond Overlord. Overlord: June 1944-May 1945 in Western Europe.

Barbarossa to Berlin. Berlin: June 1941-May 1945 on the Eastern Front

Africa Korp. Korp: 1940-1945 in North Africa and the Mediterranean.

Shock Force. Force: A fictional modern war between the US U.S. and Syria.
Syria.

Afghanistan: Takes place during the Soviet-Afghan War in the 1980s.

Normandy: Beyond Overlord's setting remade in the new CMX2 engine.
This list shows the last 10 events of 11. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.CombatMission