History VideoGame / Columns

17th Apr '16 10:26:41 PM LucaEarlgrey
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* HardModePerks: In the original ''Columns'', choosing Medium (start at level 5) or Hard (start at level 10) difficulty will give you a head start of 20,000 and 50,000 points, respectively.
27th Jun '15 11:24:34 PM LucaEarlgrey
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* NintendoHard: Detractors will be quick to point out that ''Columns'' is a beginner's game due to being able to make lucky chains through making the right match by accident. Now try making huge chains ''on purpose.''

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* NintendoHard: Detractors will be quick to point out that ''Columns'' is a beginner's game due to being able to make lucky chains through making the right match by accident. Now try making setting up huge chains ''on purpose.''
27th Jun '15 11:24:21 PM LucaEarlgrey
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Added DiffLines:

* NintendoHard: Detractors will be quick to point out that ''Columns'' is a beginner's game due to being able to make lucky chains through making the right match by accident. Now try making huge chains ''on purpose.''
13th Mar '15 7:01:09 PM nombretomado
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Back in the time of the [[ConsoleWars Classic Console War]], {{Sega}}'s [[AlternateCompanyEquivalent answer to]] the mighty ''VideoGame/{{Tetris}}'' was ''Columns'': the UrExample of the MatchThreeGame. Coloured gems come down from the top of the screen in columns of three: you cannot change their orientation, but you can shuffle the three gems around in their column. The objective is to line up gems in groups of three or more, either vertically, horizontally or diagonally.

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Back in the time of the [[ConsoleWars [[UsefulNotes/ConsoleWars Classic Console War]], {{Sega}}'s [[AlternateCompanyEquivalent answer to]] the mighty ''VideoGame/{{Tetris}}'' was ''Columns'': the UrExample of the MatchThreeGame. Coloured gems come down from the top of the screen in columns of three: you cannot change their orientation, but you can shuffle the three gems around in their column. The objective is to line up gems in groups of three or more, either vertically, horizontally or diagonally.
9th Mar '13 10:44:35 AM TriggerLoaded
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* AdventurerArchaeologist: You play one in ''Columns [=III=],'' looking for the treasure of the pyramids.



* FallingBlocks

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* FallingBlocksExcusePlot: The game tried to give the games a plot. Many versions even have a 'story mode.'
** The first game has some blurb in the instruction manual about it being a game played by jewel traders in the Near East or somesuch.
** ''Super Columns'' for the GameGear had a plot about getting an amulet back from an evil merchant. You get past her minions by challenging them to the titular game.
** ''Columns [=III=]'' had your character as an AdventurerArchaeologist attempting to find the treasure of the Pyramids. You battle bats, skeletons, scorpions, and mummies... once again by playing a PuzzleGame.
* FallingBlocks: Well, falling jewels, but still. Some games allowed you to change the jewels, to such things as dice, fruit, or mechanical parts.


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* OddballInTheSeries: ''Super Columns'' for the GameGear allowed you to rotate the jewel colums into a row, as well as adjusting the order. The [=AI=] wasn't programmed to do this, giving you a bit of an advantage.


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* VideoGameLives: ''Columns III'' featured the Hourgalss of Time. If you lost against an enemy, you shatter the hourglass to warp back in time, and try again.
1st Oct '12 7:30:26 PM Prinzenick
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* UnInstallment: ''Columns II'' was never released outside of japan, so only the first and third games got released. The Genesis port of Columns III curiously kept the numeral.
1st Oct '12 7:28:53 PM Prinzenick
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* UnInstallment: ''Columns II'' was never released outside of japan, so only the first and third games got released. The Genesis port of Columns III curiously kept the numeral.
24th May '12 9:16:24 AM EarlOfSandvich
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Added DiffLines:

Back in the time of the [[ConsoleWars Classic Console War]], {{Sega}}'s [[AlternateCompanyEquivalent answer to]] the mighty ''VideoGame/{{Tetris}}'' was ''Columns'': the UrExample of the MatchThreeGame. Coloured gems come down from the top of the screen in columns of three: you cannot change their orientation, but you can shuffle the three gems around in their column. The objective is to line up gems in groups of three or more, either vertically, horizontally or diagonally.

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!!''Columns'' provides examples of:
* AlternateCompanyEquivalent
* {{Combos}}
* CoversAlwaysLie: There is a guy on the cover of Columns 3 ''for no reason''. Trust us.
* EndlessGame: Expect to hit a lot of coincidental combos when you're getting near the top that send your blocks back down again. This game can go on for hours.
* FallingBlocks
* MatchThreeGame
* RegionalBonus: The US version of the arcade original has an alternate gameplay BGM that can be used by changing one of the DIP switches. It went on to make a second appearance in ''Columns II'', which was [[NoExportForYou released in Japan only]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Columns