History VideoGame / Columns

27th Jun '15 11:24:34 PM LucaEarlgrey
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* NintendoHard: Detractors will be quick to point out that ''Columns'' is a beginner's game due to being able to make lucky chains through making the right match by accident. Now try making huge chains ''on purpose.''
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* NintendoHard: Detractors will be quick to point out that ''Columns'' is a beginner's game due to being able to make lucky chains through making the right match by accident. Now try making setting up huge chains ''on purpose.''
27th Jun '15 11:24:21 PM LucaEarlgrey
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Added DiffLines:
* NintendoHard: Detractors will be quick to point out that ''Columns'' is a beginner's game due to being able to make lucky chains through making the right match by accident. Now try making huge chains ''on purpose.''
13th Mar '15 7:01:09 PM nombretomado
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Back in the time of the [[ConsoleWars Classic Console War]], {{Sega}}'s [[AlternateCompanyEquivalent answer to]] the mighty ''VideoGame/{{Tetris}}'' was ''Columns'': the UrExample of the MatchThreeGame. Coloured gems come down from the top of the screen in columns of three: you cannot change their orientation, but you can shuffle the three gems around in their column. The objective is to line up gems in groups of three or more, either vertically, horizontally or diagonally.
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Back in the time of the [[ConsoleWars [[UsefulNotes/ConsoleWars Classic Console War]], {{Sega}}'s [[AlternateCompanyEquivalent answer to]] the mighty ''VideoGame/{{Tetris}}'' was ''Columns'': the UrExample of the MatchThreeGame. Coloured gems come down from the top of the screen in columns of three: you cannot change their orientation, but you can shuffle the three gems around in their column. The objective is to line up gems in groups of three or more, either vertically, horizontally or diagonally.
9th Mar '13 10:44:35 AM TriggerLoaded
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* AdventurerArchaeologist: You play one in ''Columns [=III=],'' looking for the treasure of the pyramids.

* FallingBlocks
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* FallingBlocksExcusePlot: The game tried to give the games a plot. Many versions even have a 'story mode.' ** The first game has some blurb in the instruction manual about it being a game played by jewel traders in the Near East or somesuch. ** ''Super Columns'' for the GameGear had a plot about getting an amulet back from an evil merchant. You get past her minions by challenging them to the titular game. ** ''Columns [=III=]'' had your character as an AdventurerArchaeologist attempting to find the treasure of the Pyramids. You battle bats, skeletons, scorpions, and mummies... once again by playing a PuzzleGame. * FallingBlocks: Well, falling jewels, but still. Some games allowed you to change the jewels, to such things as dice, fruit, or mechanical parts.

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* FallingBlocksOddballInTheSeries: ''Super Columns'' for the GameGear allowed you to rotate the jewel colums into a row, as well as adjusting the order. The [=AI=] wasn't programmed to do this, giving you a bit of an advantage.

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* FallingBlocksVideoGameLives: ''Columns III'' featured the Hourgalss of Time. If you lost against an enemy, you shatter the hourglass to warp back in time, and try again.
1st Oct '12 7:30:26 PM Prinzenick
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wrong use of trope
* UnInstallment: ''Columns II'' was never released outside of japan, so only the first and third games got released. The Genesis port of Columns III curiously kept the numeral.
1st Oct '12 7:28:53 PM Prinzenick
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Added DiffLines:
* UnInstallment: ''Columns II'' was never released outside of japan, so only the first and third games got released. The Genesis port of Columns III curiously kept the numeral.
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