History VideoGame / Columns

31st Mar '18 2:50:05 PM LucaEarlgrey
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* {{Combos}}

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* CoOpMultiplayer: Similar to the "doubles" modes of Tengen's ''Tetris'' and ''VideoGame/TetrisTheGrandMaster'', the Genesis port of the original game has one, although the well doesn't use extra-wide dimensions and players take turns dropping pieces instead of playing at the same time.
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* {{Combos}}
31st Mar '18 2:47:57 PM LucaEarlgrey
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Compare ''VideoGame/PuyoPuyo'', which also has the player matching same-colored "blocks" and would later be acquired by Sega.

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Compare ''VideoGame/PuyoPuyo'', which also has the player matching same-colored falling "blocks" and would later be acquired by Sega.
31st Mar '18 2:47:50 PM LucaEarlgrey
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Added DiffLines:

Compare ''VideoGame/PuyoPuyo'', which also has the player matching same-colored "blocks" and would later be acquired by Sega.
18th Jan '18 6:29:41 PM mariofan1000
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[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/columns_world_v1_1.png]]
[[caption-width-right:320:Screenshot of the Genesis version.]]



* AlternateCompanyEquivalent

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* AlternateCompanyEquivalentAlternateCompanyEquivalent: The game was very obviously Sega's answer to ''VideoGame/{{Tetris}}''. It even came as a pack-in with the Game Gear, similarly to how the Game Boy came packaged with ''Tetris''.
10th Apr '17 2:08:44 PM nombretomado
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Back in the time of the [[UsefulNotes/ConsoleWars Classic Console War]], {{Sega}}'s [[AlternateCompanyEquivalent answer to]] the mighty ''VideoGame/{{Tetris}}'' was ''Columns'': the UrExample of the MatchThreeGame. Coloured gems come down from the top of the screen in columns of three: you cannot change their orientation, but you can shuffle the three gems around in their column. The objective is to line up gems in groups of three or more, either vertically, horizontally or diagonally.

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Back in the time of the [[UsefulNotes/ConsoleWars Classic Console War]], {{Sega}}'s Creator/{{Sega}}'s [[AlternateCompanyEquivalent answer to]] the mighty ''VideoGame/{{Tetris}}'' was ''Columns'': the UrExample of the MatchThreeGame. Coloured gems come down from the top of the screen in columns of three: you cannot change their orientation, but you can shuffle the three gems around in their column. The objective is to line up gems in groups of three or more, either vertically, horizontally or diagonally.
24th Oct '16 5:23:13 PM nombretomado
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** ''Super Columns'' for the GameGear had a plot about getting an amulet back from an evil merchant. You get past her minions by challenging them to the titular game.

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** ''Super Columns'' for the GameGear UsefulNotes/GameGear had a plot about getting an amulet back from an evil merchant. You get past her minions by challenging them to the titular game.



* OddballInTheSeries: ''Super Columns'' for the GameGear allowed you to rotate the jewel colums into a row, as well as adjusting the order. The [=AI=] wasn't programmed to do this, giving you a bit of an advantage.

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* OddballInTheSeries: ''Super Columns'' for the GameGear UsefulNotes/GameGear allowed you to rotate the jewel colums into a row, as well as adjusting the order. The [=AI=] wasn't programmed to do this, giving you a bit of an advantage.
17th Apr '16 10:26:41 PM LucaEarlgrey
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* HardModePerks: In the original ''Columns'', choosing Medium (start at level 5) or Hard (start at level 10) difficulty will give you a head start of 20,000 and 50,000 points, respectively.
27th Jun '15 11:24:34 PM LucaEarlgrey
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* NintendoHard: Detractors will be quick to point out that ''Columns'' is a beginner's game due to being able to make lucky chains through making the right match by accident. Now try making huge chains ''on purpose.''

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* NintendoHard: Detractors will be quick to point out that ''Columns'' is a beginner's game due to being able to make lucky chains through making the right match by accident. Now try making setting up huge chains ''on purpose.''
27th Jun '15 11:24:21 PM LucaEarlgrey
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Added DiffLines:

* NintendoHard: Detractors will be quick to point out that ''Columns'' is a beginner's game due to being able to make lucky chains through making the right match by accident. Now try making huge chains ''on purpose.''
13th Mar '15 7:01:09 PM nombretomado
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Back in the time of the [[ConsoleWars Classic Console War]], {{Sega}}'s [[AlternateCompanyEquivalent answer to]] the mighty ''VideoGame/{{Tetris}}'' was ''Columns'': the UrExample of the MatchThreeGame. Coloured gems come down from the top of the screen in columns of three: you cannot change their orientation, but you can shuffle the three gems around in their column. The objective is to line up gems in groups of three or more, either vertically, horizontally or diagonally.

to:

Back in the time of the [[ConsoleWars [[UsefulNotes/ConsoleWars Classic Console War]], {{Sega}}'s [[AlternateCompanyEquivalent answer to]] the mighty ''VideoGame/{{Tetris}}'' was ''Columns'': the UrExample of the MatchThreeGame. Coloured gems come down from the top of the screen in columns of three: you cannot change their orientation, but you can shuffle the three gems around in their column. The objective is to line up gems in groups of three or more, either vertically, horizontally or diagonally.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Columns