History VideoGame / ColossalCave

24th Jun '16 7:35:15 AM Wymar
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Added DiffLines:

* BluntYes: You have to invoke this to [[spoiler:kill the dragon with your bare hands]].
15th Jun '16 4:34:40 AM Andyroid
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* RhetoricalQuestionBlunder: Exploited in one of the most difficult puzzles of the game. "With What? Your bare hands?" is the rhetorical question asked when you forget to specify a weapon in an attack. After a few weeks of utter frustration, the player angrily types, "Yes" more or less at random. Tada!

to:

* RhetoricalQuestionBlunder: Exploited in one of the most difficult puzzles of the game. "With What? Your bare hands?" is the rhetorical question asked when you forget to specify a weapon in an attack. After a few weeks of utter frustration, frustration trying to find a weapon that will slay the dragon, the player angrily types, "Yes" types "[[BluntYes Yes]]" more or less at random. Tada!
5th Jan '16 9:40:05 AM PaulA
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* DebugRoom: On timesharing computers, "Wizard Mode", if you wanted to use it, had to be typed as the first command given to the game. You then had to give the password and solve a computation to prove you are a Wizard. In Wizard Mode, you could shut down the game into single player mode, set the hours the game is allowed to be played (to keep people from running it when a lot of people want to use the computer, like during daytime hours of finals week on a university or college computer) or to set holidays when anyone could play with no restrictions (like Thanksgiving or Christmas). On [=PC=]s, this was removed (see DummiedOut below).

to:

* DebugRoom: On timesharing computers, "Wizard Mode", if you wanted to use it, had to be typed as the first command given to the game. You then had to give the password and solve a computation to prove you are a Wizard. In Wizard Mode, you could shut down the game into single player mode, set the hours the game is allowed to be played (to keep people from running it when a lot of people want to use the computer, like during daytime hours of finals week on a university or college computer) or to set holidays when anyone could play with no restrictions (like Thanksgiving or Christmas). On [=PC=]s, this was removed (see DummiedOut below).deactivated.



* DummiedOut: The 550- and 580- point versions contain functions to support running on a shared computer such as a mainframe, allowing time limited games or restricting play to between certain hours. On PC-hosted versions, all the code's still there, but the "is this a shared computer?" check is a dummy and so the rest of the code is never used. See DebugRoom above.

to:

* DummiedOut: The 550- and 580- point versions contain functions to support running on a shared computer such as a mainframe, allowing time limited games or restricting play to between certain hours. On PC-hosted versions, all the code's still there, but the "is this a shared computer?" check is a dummy and so the rest of the code is never used. See DebugRoom above.
13th Dec '15 6:46:56 PM Tdarcos
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* DebugRoom: On timesharing computers, "Wizard Mode", if you wanted to use it, had to be typed as the first command given to the game. You then had to give the password and solve a computation to prove you are a Wizard. In Wizard Mode, you could shut down the game into single player mode, set the hours the game is allowed to be played (to keep people from running it when a lot of people want to use the computer, like during daytime hours of finals week on a university or college computer) or to set holidays when anyone could play with no restrictions (like Thanksgiving or Christmas). On PCs, this was removed (see DummiedOut below).

to:

* DebugRoom: On timesharing computers, "Wizard Mode", if you wanted to use it, had to be typed as the first command given to the game. You then had to give the password and solve a computation to prove you are a Wizard. In Wizard Mode, you could shut down the game into single player mode, set the hours the game is allowed to be played (to keep people from running it when a lot of people want to use the computer, like during daytime hours of finals week on a university or college computer) or to set holidays when anyone could play with no restrictions (like Thanksgiving or Christmas). On PCs, [=PC=]s, this was removed (see DummiedOut below).
13th Dec '15 6:45:21 PM Tdarcos
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* DebugRoom: On timesharing computers, "Wizard Mode", if you wanted to use it, had to be typed as the first command given to the game. You then had to give the password and solve a computation to prove you are a Wizard. In Wizard Mode, you could shut down the game into single player mode, set the hours the game is allowed to be played (to keep people from running it when a lot of people want to use the computer, like during daytime hours of finals week on a university or college computer) or to set holidays when anyone could play with no restrictions (like Thanksgiving or Christmas). On PCs, this was removed (see DummiedOut below).



* DummiedOut: The 550- and 580- point versions contain functions to support running on a shared computer such as a mainframe, allowing time limited games or restricting play to between certain hours. On PC-hosted versions, all the code's still there, but the "is this a shared computer?" check is a dummy and so the rest of the code is never used.

to:

* DummiedOut: The 550- and 580- point versions contain functions to support running on a shared computer such as a mainframe, allowing time limited games or restricting play to between certain hours. On PC-hosted versions, all the code's still there, but the "is this a shared computer?" check is a dummy and so the rest of the code is never used. See DebugRoom above.
28th Nov '15 4:50:27 PM Josef5678
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* TheDevTeamThinksOfEverything: In some versions, swearing can have interesting results.

to:

* TheDevTeamThinksOfEverything: DevelopersForesight: In some versions, swearing can have interesting results.
26th Sep '15 3:13:12 PM HarJIT-EGS
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Many versions and descendants of the game have been released, mostly under the title ''Adventure'' or some variation thereof (e.g., Adventure II, Adventure 550, Adventureland, etc.) Even Microsoft published a version of the game, packaged with its original MS-DOS 1.0 for the IBM PC. The Creator/{{Infocom}} classic ''VideoGame/{{Zork}}'' began life as a remake of ''Adventure'', and both ''Zork'' and ''Adventure'' influenced ''VideoGame/{{Dunnet}}'', a cyberpunk text adventure buried as an EasterEgg in the Emacs text editor,[[note]]well, sort of. Emacs is a Lisp interpreter as well as a text editor, and it ships with a number of Lisp programs (earning it the nickname of the "operating system in want of a good editor"), Dunnet being one of them. It is nevertheless often considered an easter egg by OS X users.[[/note]]which is in turn included as standard with Mac OS X.

to:

Many versions and descendants of the game have been released, mostly under the title ''Adventure'' or some variation thereof (e.g., Adventure II, Adventure 550, Adventureland, etc.) Even Microsoft published a version of the game, packaged with its original MS-DOS 1.0 for the IBM PC. The Creator/{{Infocom}} classic ''VideoGame/{{Zork}}'' began life as a remake of ''Adventure'', and both ''Zork'' and ''Adventure'' influenced ''VideoGame/{{Dunnet}}'', a cyberpunk text adventure buried as an EasterEgg in the Emacs text editor,[[note]]well, sort of. Emacs is a Lisp interpreter as well as a text editor, and it ships with a number of Lisp programs (earning it the nickname of the "operating system in want of a good editor"), Dunnet being one of them. It is nevertheless often considered an easter egg by OS X users.[[/note]]which [[/note]] which is in turn included as standard with Mac OS X.
26th Sep '15 3:11:53 PM HarJIT-EGS
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Many versions and descendants of the game have been released, mostly under the title ''Adventure'' or some variation thereof (e.g., Adventure II, Adventure 550, Adventureland, etc.) Even Microsoft published a version of the game, packaged with its original MS-DOS 1.0 for the IBM PC. The Creator/{{Infocom}} classic ''VideoGame/{{Zork}}'' began life as a remake of ''Adventure'', and both ''Zork'' and ''Adventure'' influenced ''VideoGame/{{Dunnet}}'', a cyberpunk text adventure buried as an EasterEgg in the Emacs text editor, which is in turn included as standard with Mac OS X.

to:

Many versions and descendants of the game have been released, mostly under the title ''Adventure'' or some variation thereof (e.g., Adventure II, Adventure 550, Adventureland, etc.) Even Microsoft published a version of the game, packaged with its original MS-DOS 1.0 for the IBM PC. The Creator/{{Infocom}} classic ''VideoGame/{{Zork}}'' began life as a remake of ''Adventure'', and both ''Zork'' and ''Adventure'' influenced ''VideoGame/{{Dunnet}}'', a cyberpunk text adventure buried as an EasterEgg in the Emacs text editor,[[note]]well, sort of. Emacs is a Lisp interpreter as well as a text editor, which and it ships with a number of Lisp programs (earning it the nickname of the "operating system in want of a good editor"), Dunnet being one of them. It is nevertheless often considered an easter egg by OS X users.[[/note]]which is in turn included as standard with Mac OS X.
31st Aug '15 7:08:13 AM HarJIT-EGS
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Added DiffLines:

* DarknessEqualsDeath: you fall in a pit, and break every bone in your body.
31st Aug '15 6:14:09 AM HarJIT-EGS
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Many versions of the game have been released, mostly under the title ''Adventure'' or some variation thereof (e.g., Adventure II, Adventure 550, Adventureland, etc.) Even Microsoft published a version of the game, packaged with its original MS-DOS 1.0 for the IBM PC.

Speaking of versions of ''Adventure'', the Creator/{{Infocom}} classic ''VideoGame/{{Zork}}'' began life as a remake of ''Adventure'', and both ''Zork'' and ''Adventure'' influenced ''VideoGame/{{Dunnet}}'', a cyberpunk text adventure buried as an EasterEgg in the Emacs text editor, which is in turn included as standard with Mac OS X.

to:

Many versions and descendants of the game have been released, mostly under the title ''Adventure'' or some variation thereof (e.g., Adventure II, Adventure 550, Adventureland, etc.) Even Microsoft published a version of the game, packaged with its original MS-DOS 1.0 for the IBM PC.

Speaking of versions of ''Adventure'', the
PC. The Creator/{{Infocom}} classic ''VideoGame/{{Zork}}'' began life as a remake of ''Adventure'', and both ''Zork'' and ''Adventure'' influenced ''VideoGame/{{Dunnet}}'', a cyberpunk text adventure buried as an EasterEgg in the Emacs text editor, which is in turn included as standard with Mac OS X.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ColossalCave