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Trope was cut/disambiguated due to cleanup


* AnAesop: Don't ignore or fight your feelings and emotions. All it will do is cause you serious mental harm in the long run. At the same time, only focusing on positive emotions will do just as much harm as negative emotions. [[spoiler:In the bad ending, this is what causes Giegue to be forever stuck as Giygas and dooms the universe, and in the paradox ending, Niiue trying to destroy Giygas' core ends up dooming ''all of reality''. It's only by working together in the good and severance endings do they manage to end on a positive note.]]
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Since the game uses an older version of UsefulNotes/RPGMaker as its engine, the game's battle system leans far more heavily into ''VideoGame/EarthBoundBeginnings'' style of combat than ''[[VideoGame/EarthBound1994 EarthBound]]'' or ''VideoGame/Mother3'''s. The PSI and abilities are recreated rather accurately from the ''VideoGame/{{Mother}}'' series and the battle backgrounds feature a lower grade style of that of ''[=EarthBound=]'s''. Due to engine limitations, the game lacks the scrolling odometer from the latter two ''Mother'' games, instead using the active time battle system of the UsefulNotes/{{SNES}} and UsefulNotes/PlayStation ''Franchise/FinalFantasy'' games.

to:

Since the game uses an older version of UsefulNotes/RPGMaker as its engine, the game's battle system leans far more heavily into ''VideoGame/EarthBoundBeginnings'' style of combat than ''[[VideoGame/EarthBound1994 EarthBound]]'' or ''VideoGame/Mother3'''s. The PSI and abilities are recreated rather accurately from the ''VideoGame/{{Mother}}'' series and the battle backgrounds feature a lower grade style of that of ''[=EarthBound=]'s''. Due to engine limitations, the game lacks the scrolling odometer from the latter two ''Mother'' games, instead using the active time battle system of the UsefulNotes/{{SNES}} [[Platform/SuperNintendoEntertainmentSystem SNES]] and UsefulNotes/PlayStation Platform/PlayStation ''Franchise/FinalFantasy'' games.
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* Nanomachines: several [[HealingPotion healing items]] feature these; the Nanobot injection, the Super fixer nanobots, and the Nanobot backpack.

to:

* Nanomachines: {{Nanomachines}}: several [[HealingPotion healing items]] feature these; the Nanobot injection, the Super fixer nanobots, and the Nanobot backpack.

Added: 949

Changed: 28

Removed: 1070

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Trope was cut/disambiguated due to cleanup, Fixing indentation, Word Cruft


* BonusBoss: The game has a few, some of which helps net you [[MultipleEndings alternate endings]].
** Master Magnolia, found in [[spoiler:Giegue's old Mother Ship]]. Absolutely brutal, with a mountain of health and two forms, and the ability [[FlunkyBoss flood the battlefield with minions]]. While required to beat in order to get one of the other endings, they're not required for the normal endings. Beating them also nets you PSI Beam Omega for Larice before chapter 8.
** Dr. Destructo, found [[spoiler:on the moon after collecting all four gems]]. Slightly less brutal than Master Magnolia, but still quite a frantic fight. While not required for an alternate ending, beating him nets you the final two knowledge stones in the game.
** The crowned king, however, has to be [[spoiler:[[LethalJokeCharacter Fobbyiyg]]]], which has mountains of health, hits like a truck, has several annoying PSI attacks, and is basically the last thing the player should tackle in the game. Beating them, however, [[InfinityPlusOneSword nets you the single best weapon in the game]].



** The reboot orbs needed for one of MultipleEndings are located in specific areas in the game and a few can even be [[PermanentlyMissableContent permanently missed]] if you aren't careful or have foresight on them. The same goes for the four gems needed to unlock a BonusBoss, though thankfully those aren't permanently missable.

to:

** The reboot orbs needed for one of MultipleEndings are located in specific areas in the game and a few can even be [[PermanentlyMissableContent permanently missed]] if you aren't careful or have foresight on them. The same goes for the four gems needed to unlock a BonusBoss, {{Superboss}}, though thankfully those aren't permanently missable.



* InfinityPlusOneSword: The Borange Ray in 2.0, dropped by the BonusBoss [[spoiler:Fobbyiyg the Cosmic Destroyer]]. A one-handed cannon, stronger than any weapon, hits everyone twice, anyone can equip it, and it inflicts the [[StatusEffects Insanity effect]].

to:

* InfinityPlusOneSword: The Borange Ray in 2.0, dropped by the BonusBoss {{Superboss}} [[spoiler:Fobbyiyg the Cosmic Destroyer]]. A one-handed cannon, stronger than any weapon, hits everyone twice, anyone can equip it, and it inflicts the [[StatusEffects Insanity effect]].


Added DiffLines:

* {{Superboss}}:
** Master Magnolia, found in [[spoiler:Giegue's old Mother Ship]], is absolutely brutal, with a mountain of health and two forms, and the ability [[FlunkyBoss flood the battlefield with minions]]. While required to beat in order to get one of the other endings, they're not required for the normal endings. Beating them also nets you PSI Beam Omega for Larice before chapter 8.
** Dr. Destructo, found [[spoiler:on the moon after collecting all four gems]], is slightly less brutal than Master Magnolia, but still quite a frantic fight. While not required for an alternate ending, beating him nets you the final two knowledge stones in the game.
** [[spoiler:[[LethalJokeCharacter Fobbyiyg]]]] has mountains of health, hits like a truck, has several annoying PSI attacks, and is basically the last thing the player should tackle in the game. Beating them, however, [[InfinityPlusOneSword nets you the single best weapon in the game]].
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None


* EarnYourBadEnding: [[spoiler:Defeating the Foppyig Cosmic Destroyer]] on Jupiter in the first version, who's much more difficult than Giegue/Giygas, will net you a joke ending that isn't considered canon by the creator. [[spoiler:In the second version of the game, this happens if you beat Giegue early in the game or use a special item to ignore Giygas's defense.]]

to:

* EarnYourBadEnding: [[spoiler:Defeating the Foppyig Cosmic Destroyer]] Fobbyiyg]] on Jupiter in the first version, who's much more difficult than Giegue/Giygas, will net you a joke ending that isn't considered canon by the creator. [[spoiler:In the second version of the game, this happens if you beat Giegue early in the game or use a special item to ignore Giygas's defense.]]



*** This ending also occurred in the 1.0 version of the game if you beat [[spoiler:Fobbyig]].

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*** This ending also occurred in the 1.0 version of the game if you beat [[spoiler:Fobbyig]].[[spoiler:Fobbyiyg]].
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* BittersweetEnding: This comes from the Bad and Good endings. You send the Messenger back where he needs to be and distract Giygas long enough, but in the former, the Applechasers can't defeat Giegue and die, and in the latter, [[spoiler:Giegue assists Niiue in getting the Applechasers out of his mind, but Niiue is implied to die]]. This is {{Averted}} in the [[spoiler:Severance]] ending, when [[spoiler:Giegue's core personality is pulled away as a child again, thus letting almost everyone survive while Giygas, the main force, is allowed to be destroyed by Ness and co. without taking Giegue with him. The only one who dies is Zarbol, AKA Buzz Buzz]].

to:

* BittersweetEnding: This comes from the Bad and Good endings. You send the Messenger back where he needs to be and distract Giygas long enough, but in the former, the Applechasers can't defeat Giegue and all die, and in the latter, [[spoiler:Giegue assists Niiue in getting the Applechasers out of his mind, but Niiue is implied to die]]. This is {{Averted}} in the [[spoiler:Severance]] ending, when [[spoiler:Giegue's core personality is pulled away as a child again, thus letting almost everyone survive while Giygas, the main force, is allowed to be destroyed by Ness and co. without taking Giegue with him. The only one who dies is Zarbol, AKA Buzz Buzz]].



* LoveRedeems: [[spoiler: Niiue as a character was created by Geigue's love for Maria, and is the only way to save any part of him from Giygas.]]

to:

* LoveRedeems: [[spoiler: Niiue as a character was created by Geigue's Giegue's love for Maria, and is the only way to save any part of him from Giygas.]]
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** The Chronoray for Larice has [[Film/BackToTheFuture 1.21 Gigawatts.]]

to:

** The Chronoray for Larice has [[Film/BackToTheFuture [[Franchise/BackToTheFuture 1.21 Gigawatts.]]
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None


* BittersweetEnding: This comes from the Bad and Good endings. You send the Messenger back where he needs to be and distract Gigyas long enough, but in the former, the Applechasers can't defeat Giegue and die, and in the latter, [[spoiler:Giegue assists Niiue in getting the Applechasers out of his mind, but Niiue is implied to die]]. This is {{Averted}} in the [[spoiler:Severance]] ending, when [[spoiler:Giegue's core personality is pulled away as a child again, thus letting almost everyone survive while Giygas, the main force, is allowed to be destroyed by Ness and co. without taking Giegue with him. The only one who dies is Zarbol, AKA Buzz Buzz]].

to:

* BittersweetEnding: This comes from the Bad and Good endings. You send the Messenger back where he needs to be and distract Gigyas Giygas long enough, but in the former, the Applechasers can't defeat Giegue and die, and in the latter, [[spoiler:Giegue assists Niiue in getting the Applechasers out of his mind, but Niiue is implied to die]]. This is {{Averted}} in the [[spoiler:Severance]] ending, when [[spoiler:Giegue's core personality is pulled away as a child again, thus letting almost everyone survive while Giygas, the main force, is allowed to be destroyed by Ness and co. without taking Giegue with him. The only one who dies is Zarbol, AKA Buzz Buzz]].



** [[EnforcedTrope Enforced]] in the Paradox Ending, where [[spoiler:the Applechasers ''do'' beat Gigyas]], but they "weren't supposed to do that" and cause a TimeCrash.

to:

** [[EnforcedTrope Enforced]] in the Paradox Ending, where [[spoiler:the Applechasers ''do'' beat Gigyas]], Giygas]], but they "weren't supposed to do that" and cause a TimeCrash.



* EarnYourBadEnding: [[spoiler:Defeating the Foppyig Cosmic Destroyer]] on Jupiter in the first version, who's much more difficult than Giegue/Giygas, will net you a joke ending that isn't considered canon by the creator. [[spoiler:In the second version of the game, this happens if you beat Giegue early in the game or use a special item to ignore Gigyas's defense.]]

to:

* EarnYourBadEnding: [[spoiler:Defeating the Foppyig Cosmic Destroyer]] on Jupiter in the first version, who's much more difficult than Giegue/Giygas, will net you a joke ending that isn't considered canon by the creator. [[spoiler:In the second version of the game, this happens if you beat Giegue early in the game or use a special item to ignore Gigyas's Giygas's defense.]]



* LoveRedeems: [[spoiler: Niiue as a character was created by Geigue's love for Maria, and is the only way to save any part of him from Gigyas.]]

to:

* LoveRedeems: [[spoiler: Niiue as a character was created by Geigue's love for Maria, and is the only way to save any part of him from Gigyas.Giygas.]]



* MindScrew: The Paradox ending of the game. [[spoiler:You get it by having Niiue sing Maria's Song to Gigyas. The FinalBoss fight instantly ends, leading the cast into an even deeper hallway into Giegue's mind. This leads to the G Core, Giegue's core self, being guarded by four different colored swirls. Each swirl seems to correspond to one of the original ''Mother''[='s=] protagonists (Ninten, Ana, Lloyd, and Teddy). Pressing on and defeating each swirl causes the G Core to self-destruct and pitches the protagonists into a disintegrating void as time collapses around them. Niiue is very confused as to what happened, noting they probably shouldn't have done that, but thanks Alinivar.]]

to:

* MindScrew: The Paradox ending of the game. [[spoiler:You get it by having Niiue sing Maria's Song to Gigyas.Giygas. The FinalBoss fight instantly ends, leading the cast into an even deeper hallway into Giegue's mind. This leads to the G Core, Giegue's core self, being guarded by four different colored swirls. Each swirl seems to correspond to one of the original ''Mother''[='s=] protagonists (Ninten, Ana, Lloyd, and Teddy). Pressing on and defeating each swirl causes the G Core to self-destruct and pitches the protagonists into a disintegrating void as time collapses around them. Niiue is very confused as to what happened, noting they probably shouldn't have done that, but thanks Alinivar.]]



** In the Paradox ending, [[spoiler:The Applechasers drive the last shreds of Giegue to suicide, destroying Gigyas utterly. But because this causes a time paradox, they get trapped in a void with the last shreds of Magicant dissolving around them. Niiue claims [[TimeCrash he cannot sense reality around them]] and mentions [[LeaningOnTheFourthWall they probably shouldn't have done that,]] but he thanks Alinivar for helping him regardless.]]

to:

** In the Paradox ending, [[spoiler:The Applechasers drive the last shreds of Giegue to suicide, destroying Gigyas Giygas utterly. But because this causes a time paradox, they get trapped in a void with the last shreds of Magicant dissolving around them. Niiue claims [[TimeCrash he cannot sense reality around them]] and mentions [[LeaningOnTheFourthWall they probably shouldn't have done that,]] but he thanks Alinivar for helping him regardless.]]
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Cleaned up intro section


Since the game uses an older version of UsefulNotes/RPGMaker as its engine, the game's battle system leans far more heavily into ''VideoGame/EarthBoundBeginnings'' style of combat than ''[[VideoGame/EarthBound1994 EarthBound]]'' or ''VideoGame/Mother3'''s. The PSI and abilities are recreated rather accurately from the ''VideoGame/{{Mother}}'' series and the battle backgrounds feature a lower grade style of that of ''[=EarthBound=]'s'' but ultimately it lacks the scrolling odometer mechanics the later ''Mother'' games are famous for. To compensate, the game instead uses an ATB gauge, not unlike that of the earlier ''Franchise/FinalFantasy'' games to help simulate the frantic nature the scrolling HP mechanics in the main series has.

The game has been reworked into [[https://forum.starmen.net/forum/Fan/Games/Cognitive-Dissonance-2-0-Reworking-Project/page/1/ version 2.0]] by handish2000 with assistance from another user named Crav. The new version includes re-balanced enemies, polished boss fights, animated backgrounds, new sprites, an updated spaceship and updated maps, along with an updated save system where you will start from the last natural point instead of back at the title screen. There will also be more planets to visit in some form or another instead of just the plot-essential ones (even Pluto; it’s the 80’s, you see). Oh, and there’s a tow truck if you run out of fuel in space. You can see the trailer [[https://www.youtube.com/watch?v=JwbOz3MDpCY here]].

to:

Since the game uses an older version of UsefulNotes/RPGMaker as its engine, the game's battle system leans far more heavily into ''VideoGame/EarthBoundBeginnings'' style of combat than ''[[VideoGame/EarthBound1994 EarthBound]]'' or ''VideoGame/Mother3'''s. The PSI and abilities are recreated rather accurately from the ''VideoGame/{{Mother}}'' series and the battle backgrounds feature a lower grade style of that of ''[=EarthBound=]'s'' but ultimately it ''[=EarthBound=]'s''. Due to engine limitations, the game lacks the scrolling odometer mechanics from the later latter two ''Mother'' games are famous for. To compensate, the game games, instead uses an ATB gauge, not unlike that using the active time battle system of the earlier UsefulNotes/{{SNES}} and UsefulNotes/PlayStation ''Franchise/FinalFantasy'' games to help simulate the frantic nature the scrolling HP mechanics in the main series has.

games.
The game has been reworked into [[https://forum.starmen.net/forum/Fan/Games/Cognitive-Dissonance-2-0-Reworking-Project/page/1/ version 2.0]] by handish2000 otherhand with assistance from another user named Crav. Cravdraa. The new version includes re-balanced enemies, polished boss fights, animated backgrounds, new sprites, an updated spaceship and updated maps, along with an updated save game over system where you will start in which the player starts from the last natural point instead of back at the title screen. There will are also be more planets to visit in some form or another instead of just the plot-essential ones (even Pluto; it’s the 80’s, you see). Oh, and there’s a tow truck if you run out of fuel in space. You can see the trailer [[https://www.youtube.com/watch?v=JwbOz3MDpCY here]].



* BorderPatrol: The [[NamesToRunAwayFromReallyFast Semi-Invincible Claws]] in Old Saturnae. They are always in deep water, to make you have to go the long way around. If you beat one, you get a literal BraggingRightsReward, the "Braggart's Coin", with its FlavorText being "For those who win battles they aren't supposed to."

to:

* BorderPatrol: The [[NamesToRunAwayFromReallyFast Semi-Invincible Claws]] in Old Saturnae.Sataene. They are always in deep water, to make you have to go the long way around. If you beat one, you get a literal BraggingRightsReward, the "Braggart's Coin", with its FlavorText being [[LampshadeHanging "For those who win battles they aren't supposed to.""]]
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Changed EB links so that the year doesn't display on the page


''MOTHER: Cognitive Dissonance'', formerly known as ''Cognitive Dissonance: Between Two Times'', is a completed FanSequel in the ''VideoGame/{{Mother}}'' series, created in UsefulNotes/RPGMaker, specifically ''RPG Maker 2003'', taking place between ''VideoGame/EarthBoundBeginnings'' and ''VideoGame/EarthBound1994'', and using a chapter structure similar to ''VideoGame/Mother3''. The story begins with Giegue overlooking the empty void of space from the bridge of his ship, haunted by his defeat at the hands of Ninten and his friends. It was developed by the fan handish2000, also known as otherhand, from the Starmen.net forum.

to:

''MOTHER: Cognitive Dissonance'', formerly known as ''Cognitive Dissonance: Between Two Times'', is a completed FanSequel in the ''VideoGame/{{Mother}}'' series, created in UsefulNotes/RPGMaker, specifically ''RPG Maker 2003'', taking place between ''VideoGame/EarthBoundBeginnings'' and ''VideoGame/EarthBound1994'', ''[[VideoGame/EarthBound1994 EarthBound]]'', and using a chapter structure similar to ''VideoGame/Mother3''. The story begins with Giegue overlooking the empty void of space from the bridge of his ship, haunted by his defeat at the hands of Ninten and his friends. It was developed by the fan handish2000, also known as otherhand, from the Starmen.net forum.



Since the game uses an older version of UsefulNotes/RPGMaker as its engine, the game's battle system leans far more heavily into ''VideoGame/EarthBoundBeginnings'' style of combat than ''VideoGame/EarthBound1994'' or ''VideoGame/Mother3'''s. The PSI and abilities are recreated rather accurately from the ''VideoGame/{{Mother}}'' series and the battle backgrounds feature a lower grade style of that of ''[=EarthBound=]'s'' but ultimately it lacks the scrolling odometer mechanics the later ''Mother'' games are famous for. To compensate, the game instead uses an ATB gauge, not unlike that of the earlier ''Franchise/FinalFantasy'' games to help simulate the frantic nature the scrolling HP mechanics in the main series has.

to:

Since the game uses an older version of UsefulNotes/RPGMaker as its engine, the game's battle system leans far more heavily into ''VideoGame/EarthBoundBeginnings'' style of combat than ''VideoGame/EarthBound1994'' ''[[VideoGame/EarthBound1994 EarthBound]]'' or ''VideoGame/Mother3'''s. The PSI and abilities are recreated rather accurately from the ''VideoGame/{{Mother}}'' series and the battle backgrounds feature a lower grade style of that of ''[=EarthBound=]'s'' but ultimately it lacks the scrolling odometer mechanics the later ''Mother'' games are famous for. To compensate, the game instead uses an ATB gauge, not unlike that of the earlier ''Franchise/FinalFantasy'' games to help simulate the frantic nature the scrolling HP mechanics in the main series has.



* FixFic: It's most notable in the GoldenEnding. [[spoiler: The Applechasers successfully manage to separate Giegue from Giygas, allowing him to get a second chance at life instead of completely losing his sanity and seemingly dying for good in ''VideoGame/EarthBound1994''.]]

to:

* FixFic: It's most notable in the GoldenEnding. [[spoiler: The Applechasers successfully manage to separate Giegue from Giygas, allowing him to get a second chance at life instead of completely losing his sanity and seemingly dying for good in ''VideoGame/EarthBound1994''.''[[VideoGame/EarthBound1994 EarthBound]]''.]]



** The GoldenEnding added in later versions [[PlayingWithATrope plays with this a bit more]]. [[spoiler: The events of ''VideoGame/EarthBound1994'' and ''VideoGame/Mother3'' are still destined to take place, but there's absolutely nothing that says the ''current'' timeline has to end in Giygas' complete domination; or that Giegue is doomed because of it.]]

to:

** The GoldenEnding added in later versions [[PlayingWithATrope plays with this a bit more]]. [[spoiler: The events of ''VideoGame/EarthBound1994'' ''[[VideoGame/EarthBound1994 EarthBound]]'' and ''VideoGame/Mother3'' are still destined to take place, but there's absolutely nothing that says the ''current'' timeline has to end in Giygas' complete domination; or that Giegue is doomed because of it.]]
Is there an issue? Send a MessageReason:
fixed green links and directed them to the proper pages


''MOTHER: Cognitive Dissonance'', formerly known as ''Cognitive Dissonance: Between Two Times'', is a completed FanSequel in the ''VideoGame/{{Mother}}'' series, created in UsefulNotes/RPGMaker, specifically ''RPG Maker 2003'', taking place between ''VideoGame/EarthBoundBeginnings'' and ''VideoGame/EarthBound'', and using a chapter structure similar to ''VideoGame/Mother3''. The story begins with Giegue overlooking the empty void of space from the bridge of his ship, haunted by his defeat at the hands of Ninten and his friends. It was developed by the fan handish2000, also known as otherhand, from the Starmen.net forum.

to:

''MOTHER: Cognitive Dissonance'', formerly known as ''Cognitive Dissonance: Between Two Times'', is a completed FanSequel in the ''VideoGame/{{Mother}}'' series, created in UsefulNotes/RPGMaker, specifically ''RPG Maker 2003'', taking place between ''VideoGame/EarthBoundBeginnings'' and ''VideoGame/EarthBound'', ''VideoGame/EarthBound1994'', and using a chapter structure similar to ''VideoGame/Mother3''. The story begins with Giegue overlooking the empty void of space from the bridge of his ship, haunted by his defeat at the hands of Ninten and his friends. It was developed by the fan handish2000, also known as otherhand, from the Starmen.net forum.



Since the game uses an older version of UsefulNotes/RPGMaker as its engine, the game's battle system leans far more heavily into ''VideoGame/EarthBoundBeginnings'' style of combat than ''VideoGame/EarthBound'' or ''VideoGame/Mother3'''s. The PSI and abilities are recreated rather accurately from the ''VideoGame/{{Mother}}'' series and the battle backgrounds feature a lower grade style of that of ''[=EarthBound=]'s'' but ultimately it lacks the scrolling odometer mechanics the later ''Mother'' games are famous for. To compensate, the game instead uses an ATB gauge, not unlike that of the earlier ''Franchise/FinalFantasy'' games to help simulate the frantic nature the scrolling HP mechanics in the main series has.

to:

Since the game uses an older version of UsefulNotes/RPGMaker as its engine, the game's battle system leans far more heavily into ''VideoGame/EarthBoundBeginnings'' style of combat than ''VideoGame/EarthBound'' ''VideoGame/EarthBound1994'' or ''VideoGame/Mother3'''s. The PSI and abilities are recreated rather accurately from the ''VideoGame/{{Mother}}'' series and the battle backgrounds feature a lower grade style of that of ''[=EarthBound=]'s'' but ultimately it lacks the scrolling odometer mechanics the later ''Mother'' games are famous for. To compensate, the game instead uses an ATB gauge, not unlike that of the earlier ''Franchise/FinalFantasy'' games to help simulate the frantic nature the scrolling HP mechanics in the main series has.



* FixFic: It's most notable in the GoldenEnding. [[spoiler: The Applechasers successfully manage to separate Giegue from Giygas, allowing him to get a second chance at life instead of completely losing his sanity and seemingly dying for good in ''VideoGame/EarthBound''.]]

to:

* FixFic: It's most notable in the GoldenEnding. [[spoiler: The Applechasers successfully manage to separate Giegue from Giygas, allowing him to get a second chance at life instead of completely losing his sanity and seemingly dying for good in ''VideoGame/EarthBound''.''VideoGame/EarthBound1994''.]]



** The GoldenEnding added in later versions [[PlayingWithATrope plays with this a bit more]]. [[spoiler: The events of ''VideoGame/EarthBound'' and ''VideoGame/Mother3'' are still destined to take place, but there's absolutely nothing that says the ''current'' timeline has to end in Giygas' complete domination; or that Giegue is doomed because of it.]]

to:

** The GoldenEnding added in later versions [[PlayingWithATrope plays with this a bit more]]. [[spoiler: The events of ''VideoGame/EarthBound'' ''VideoGame/EarthBound1994'' and ''VideoGame/Mother3'' are still destined to take place, but there's absolutely nothing that says the ''current'' timeline has to end in Giygas' complete domination; or that Giegue is doomed because of it.]]

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